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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Onamar</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T22:58:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/BX/Pilot_Abilities&amp;diff=25421</id>
		<title>Super Robot Wars/BX/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/BX/Pilot_Abilities&amp;diff=25421"/>
		<updated>2015-08-30T01:48:13Z</updated>

		<summary type="html">&lt;p&gt;Onamar: /* Pilot Skills Learned From Skillparts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Unique Pilot Skills&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Aura Power || オーラ力 || Increases Evasion rate, Attack Power of weapons that require Aura Power skill, and strength of Aura Barrier.&lt;br /&gt;
|-&lt;br /&gt;
| Holy Warrior || 聖戦士 || Damage dealt +10%, activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Knight of Light || 光の騎士 || At 130+ Will, Attack power and Defence increase by 10%, gains Size Ignore.&lt;br /&gt;
|-&lt;br /&gt;
| Knight || 騎士 || At 130+ Will Hit, Evasion and Critical rates increase as Will does.&lt;br /&gt;
|-&lt;br /&gt;
| Soul of Zeno || ゼノンの魂 || Damage dealt +10%, activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Earth Defense Class || 地球防衛組	|| Increases Hit, Evasion, Critical and EN Regen rates. Effect increases with higher level.&lt;br /&gt;
|-&lt;br /&gt;
| Brave	|| 勇者 || Increases Hit, Evasion, Critical rate and Armor. Effect increases with higher level.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Increases Hit, Evasion and Psycommu weapon range, enables attack with Newtype requirement. Effect increases with higher level.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Human || 強化人間 || Increases Hit, Evasion and Psycommu weapon range, enables attack with Newtype requirement. Effect increases with higher level.&lt;br /&gt;
|-&lt;br /&gt;
| X-Rounder || Xラウンダー || Increases Hit, Evasion and Funnels/Bits-type Barrier effectiveness, enables attack with X-Rounder requirement. Effect increases with higher level.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || プレッシャー || Enemy deals less damage and takes more damage if their Skill stat is lower than yours.&lt;br /&gt;
|-&lt;br /&gt;
| Super Pilot || スーパーパイロット || Hit, Evasion and Special Evasion rate increase as will does. Activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| IFS || IFS || All pilot stats increase as Will does.&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || Hit, Evasion and Special Evasion rate increase as Will does. Activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Innovade || イノベイド ||Hit and Evasion rate increase as Will does. Activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
|Super Soldier || 超兵 || Hit and Evasion rate increase as Will does, activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Pilot Skills Learned From Skillparts&#039;&#039;&#039;==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work.&lt;br /&gt;
|-&lt;br /&gt;
|| Support Attack || 援護攻撃 || Allows a single unit&#039;s attack to be supported by another single unit&#039;s, or one unit of a pair&#039;s, attack. Skill level affects number of times it can be used, and the attack power and accuracy of the support attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || Allows a unit to take a hit for another unit. Works either within pairs, or when a single unit is being attacked (singles or pairs can support defend for a single, but not the other way around). Skill level affects number of times in a single turn it can be done.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || Initial will+5.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || Maximum will becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| E-Save || Eセーブ || Weapon EN cost reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| B-Save || Bセーブ || +50% ammo on ammo-based weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || Allows the pilot to attack first when targeted by the enemy. Activation chance is based on difference between defender and attacker&#039;s Maneuver stats, with a base chance of 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切リ || +10% to Hit, Dodge, and Critical rates at 130 will.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || Damage taken -20%, activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || Movement+1, and another +1 at 130 will.&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Action || 連続行動 || Gives unit another turn when it defeats a single or paired enemy, once per turn. Single units only, activates at 130 will.&lt;br /&gt;
|-&lt;br /&gt;
| All Attack || 全体攻撃 || Single unit can attack both units in a pair at once. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90%&lt;br /&gt;
|-&lt;br /&gt;
| Hit&amp;amp;Away || ヒット＆アウェイ || Enables movement after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Difference || サイズ差無視 || Ignores damage and accuracy penalties due to size difference.&lt;br /&gt;
|-&lt;br /&gt;
| Infight || インファイト || Increases melee weapon attack and critical rate (up to +400/+20%).&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || Increases shooting weapon attack and hitrate adjustment (up to +400/+20%).&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || Repair range+1, repair effectiveness+50%.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || Can resupply after moving.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || Increases SP. +5/level, maxes at +50 (level 8 to level 9 is +10 SP) &lt;br /&gt;
|-&lt;br /&gt;
| Mental Focus || 集中力 || Decreases SP cost. -5%/level, maxes at -30%.&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 指揮官 || Increase hit and dodge rates of allies within blue command radius. Effect decreases at range 2-4. When a unit is within two command auras, the higher effect is used.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Resistance || 精神耐性 || Negates stat decrease, action disable, will reduction, and SP reduction. Does not protect against will reduction from Festum attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || Attack x1.2 at 130 will.&lt;br /&gt;
|- &lt;br /&gt;
| Supporter || スボーター || Support Attack and Defense have their effectiveness increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Regenerates 10 SP at the start of each player turn. Applies to subpilots as well.&lt;br /&gt;
|-&lt;br /&gt;
| Half Cut || ハーフカット || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%. &lt;br /&gt;
|-&lt;br /&gt;
| Remodel Skill || 改造スキル || Reduces upgrade cost by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Distance Penalty Negate || 距離補正無効 || Negates the accuracy penalty for attacking at range greater than 1. (About 3-4% per square.)&lt;br /&gt;
|-&lt;br /&gt;
| Movement+ Funds || 移動＋資金 || Gives 100 credits per square moved.&lt;br /&gt;
|-&lt;br /&gt;
| Movement+ Spirit || 移動＋精神 || Recovers 1 SP per square moved. Applies to subpilots as well.&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Defence || 完全防御 || Shield Defense&#039;s activation rate is 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Master Swordsman || 剣豪 || Sword Cut&#039;s activation rate is 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Gun Expert || 銃の名手 || Shoot Down&#039;s activation rate is 100%.&lt;br /&gt;
|-&lt;br /&gt;
| First Strike || 先手必勝 || Counter&#039;s activation rate is 100%. If the pilot doesn&#039;t have Counter, then this skillpart gives Counter, as well.&lt;br /&gt;
|-&lt;br /&gt;
| Willpower Awaken || 気力覚醒 || Maximum will becomes 200.&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || Critical damage is 1.5x instead of 1.25x.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ Attack || 気力＋攻撃 || Increases attack power as will increases.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ Defense || 気力＋防卿 || Increases defense power as will increases.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Luck || 強運 || Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits.&lt;br /&gt;
|-&lt;br /&gt;
| Circumstance Battler || ガンバリ屋 || Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaption Up || 地形適応上昇 || Terrain ratings on unit and weapon increase by 1, to a maximum of S.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Mechanism Load || 修理装置搭載 || Allows a unit that does not have repair to be able to repair.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Mechanism Load || 補給装置搭載 || Allows a unit that does not have resupply to be able to resupply.&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Target Negate || 連続ターゲット無効 || Ignores successive targeting adjustment (the more a unit is attacked within a single phase, the lower its dodge rate becomes).&lt;br /&gt;
|-&lt;br /&gt;
| Violent Attack || 強襲 || Cast &amp;quot;Violent Attack&amp;quot; on self at the start of every player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || 予知 || Cast &amp;quot;Alert&amp;quot; on self at the start of every player phase.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onamar</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/BX/Skill_Parts&amp;diff=25420</id>
		<title>Super Robot Wars/BX/Skill Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/BX/Skill_Parts&amp;diff=25420"/>
		<updated>2015-08-30T01:46:23Z</updated>

		<summary type="html">&lt;p&gt;Onamar: /* Skill Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skill Parts=&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade Part !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Prevail Lv+1 || 底力Lv+1 || Add 1 to the &amp;quot;Prevail&amp;quot; skill.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack Lv+1 || 援護攻撃Lv+1 || Add 1 to the &amp;quot;Support Attack&amp;quot; skill.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend Lv+1 || 援護防御Lv+1 || Add 1 to the &amp;quot;Support Defend&amp;quot; skill.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || Learns special skill &amp;quot;Resolve&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || Learns special skill &amp;quot;Will Limit Break&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || Learns special skill &amp;quot;E-Save&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || Learns special skill &amp;quot;B-Save&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || Learns special skill &amp;quot;Counter&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || Learns special skill &amp;quot;Predict&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || Learns special skill &amp;quot;Guard&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || Learns special skill &amp;quot;Dash&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Action || 連続行動 || Learns special skill &amp;quot;Continuous Action&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| All Attack+Lv1 || 全体攻撃Lv+1 || Add 1 to the &amp;quot;All Attack&amp;quot; skill.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Modifier || サイズ差無視 || Learns special skill &amp;quot;Ignore Size Difference&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || Learns special skill &amp;quot;Hit &amp;amp; Away&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Infight Lv+1 || インファイトLv+1 || Add 1 to the &amp;quot;Infight&amp;quot; skill.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight Lv+1 || ガンファイトLv+1 || Add 1 to the &amp;quot;Gunfight&amp;quot; skill.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || Learns special skill &amp;quot;Repair Skill&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || Learns special skill &amp;quot;Resupply Skill&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up Lv+1 || SPアップLv+1 || Adds 1 to the &amp;quot;SP Up&amp;quot; skill.&lt;br /&gt;
|-&lt;br /&gt;
| Mental Focus Lv+1 || 集中力Lv+1 || Adds 1 to the &amp;quot;Mental Focus&amp;quot; skill.&lt;br /&gt;
|-&lt;br /&gt;
| Leadership Lv+1 || 指揮Lv+1 || Adds 1 to the &amp;quot;Leadership&amp;quot; skill. &lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || Learns special skill &amp;quot;Spiritual Fortitude&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Half Cut || ハーフカット || Learns the special skill &amp;quot;Half Cut&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Kaidou&#039;s Skilled Melee Technique || 海動直伝格闘術 || Adds +10 Melee, +5 Defense and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Commander Taiga&#039;s Golf Club || 大河長官のゴルフクラブ || Adds +10 Melee, +5 Skill and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Jin&#039;s Test || 仁のテスト || Adds +10 Melee, +5 Shooting and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Nanako Kokubunji&#039;s Bromide || 国分寺ナナコのブロマイド || Adds +10 Melee, +5 Evasion and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Book of Power|| 力の書 || Adds +10 Melee, +5 Defense and +5 Skill to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Kurogane House&#039;s Onsen Manju || くろがね屋の温泉まんじゅう || Adds +10 Melee, +5 Skill and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Superalloy Z Pickaxe || 超合金Ｚ製つるはし || Adds +10 Melee, +5 Defense and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Magami&#039;s Skilled Shooting Technique || 真上直伝射撃術 || Adds +10 Shooting, +5 Skill and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Manon&#039;s Special Drink || マノン特製ドリンク || Adds +10 Shooting, +5 Defense and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Book of Magic || 魔法の書 || Adds +10 Shooting, +5 Defense and +5 Skill to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Nyan Nyan&#039;s Deluxe Galaxy Ramen || 娘娘特製銀河ラーメン || Adds +10 Shooting, +5 Melee and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Mina&#039;s Disc || ミーナのディスク || Adds +10 Shooting, +5 Evasion and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Being: The Movie || 映画「ソレスタルビーイング」 || Adds +10 Shooting, +5 Skill and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Patrick&#039;s Night Cap || パトリックのナイトキャップ || Adds +10 Shooting, +5 Defense and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Zinnerman&#039;s Canned Soup || ジンネマンの缶スープ || Adds +10 Defense, +5 Shooting and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Otro&#039;s Pizza || オトロのピザ || Adds +10 Defense, +5 Melee and +5 Skill to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Potato&#039;s Chips || ポテトのポテチ || Adds +10 Defense, +5 Shooting and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Pure Shield || ピュアシールド || Adds +10 Defense, +5 Melee and +5 Shooting to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Superalloy Gekiganger 3 || 超合金ゲキ・ガンガー3 || Adds +10 Defense, +5 Melee and +5 Evasion to stats. &lt;br /&gt;
|-&lt;br /&gt;
| Book of Skills || 技の書 || Adds +10 Defense, +5 Shooting and +5 Skill to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet&#039;s Record of Abusive Language || スカーレット式罵り語録 || Adds +10 Defense, +5 Melee and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Teachings of Hotu Matu&amp;quot; Scripture || 教典「ホツ・マツアの教え」|| Adds +10 Skill, +5 Defense and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Diner&#039;s Coffee || ダイナーのコーヒー || Adds +10 Skill, +5 Melee and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Kio&#039;s Portable Gaming Machine || キオの携帯ゲーム機 || Adds +10 Skill, +5 Evasion and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Howmei&#039;s Special Martian Bowl || ホウメイ特製火星丼 || Adds +10 Skill, +5 Melee and +5 Shooting to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Aisha&#039;s Special Pine Salad || アイシャ特製パインサラダ || Adds +10 Skill, +5 Shooting and +5 Defense to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Erucic&#039;s Dry Goods|| エルカの干物 || Adds +10 Skill, +5 Melee and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Piggy&#039;s Robo Oil || ピギーちゃんのロボオイル || Adds +10 Skill, +5 Defense and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Ranka&#039;s Disc || ランカのディスク || Adds +10 Evasion, +5 Shooting and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Usa-Tan Plush Doll || ウサたんぬいぐるみ || Adds +10 Evasion, +5 Shooting and +5 Skill to stats.&lt;br /&gt;
|-&lt;br /&gt;
| 1/1 Cham Doll || 1/1チャム人形 || Adds +10 Evasion, +5 Melee and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Carrot || なないろニンジン || Adds +10 Evasion, +5 Defense and +5 Skill to stats.&lt;br /&gt;
|-&lt;br /&gt;
| || バランタイト || Adds +10 Evasion, +5 Melee and +5 Shooting to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Marder&#039;s Bathing Set || マーダル入浴セット || Adds +10 Evasion, +5 Skill and +5 Hit to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Black Knight&#039;s Mask || 黒騎士の仮面 || Adds +10 Evasion, +5 Melee and +5 Skill to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Sheryl&#039;s Disc || シェリルのディスク || Adds +10 Hit, +5 Shooting and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Industrial&#039;s 7&#039;s Hotdog || インダストリアル7のホットドック || Adds +10 Hit, +5 Skill and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| || ラジロボがががっち || Adds +10 Hit, +5 Melee and +5 Defense to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Nyan Nyan&#039;s Deluxe Tuna Dumpling || 娘娘特製まぐろ饅 || Adds +10 Hit, +5 Shooting and +5 Defense to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Michel&#039;s Glasses || ミシェルのメガネ || Adds +10 Hit, +5 Shooting and +5 Skill to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Natora&#039;s Drawing Set || ナトーラお絵かきセット || Adds +10 Hit, +5 Defense and +5 Evasion to stats.&lt;br /&gt;
|-&lt;br /&gt;
| Tsutomu&#039;s Sturdy Glasses || 勉の勉強メガネ || Adds +10 Hit, +5 Melee and +5 Skill to stats. &lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || Learns special skill &amp;quot;Attacker&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Supporter || サポーター || Learns special skill &amp;quot;Supporter&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Remodeling Skill || 改造スキル || Learns special skill &amp;quot;Remodeling Skill&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Distance Penalty Negate || 距離補正無効 || Learns special skill &amp;quot;Distance Penalty Negate&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Movement+ Funds || 移動＋資金 || Learns special skill &amp;quot;Movement+ Funds&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Movement+ Spirit || 移動＋精神 || Learns special skill &amp;quot;Movement+ Spirit&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Defense || 完全防御 || Learns special skill &amp;quot;Perfect Defense&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Master Swordsman || 剣豪 || Learns special skill &amp;quot;Sword Master&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Gun Expert || 銃の名手 || Learns special skill &amp;quot;Gun Expert&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| First Strike || 先手必勝 || Learns special skill &amp;quot;First Strike&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Willpower Awaken || 気力覚醒 || Learns special skill &amp;quot;Willpower Awaken&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || Learns special skill &amp;quot;Precise Attack&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ Attack || 気力＋攻撃 || Learns special skill &amp;quot;Will+ Attack&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ Defense || 気力＋防御 || Learns special skill &amp;quot;Will+ Defense&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Strong Luck || 強運 || Learns special skill &amp;quot;Strong Luck&amp;quot;.&lt;br /&gt;
|- &lt;br /&gt;
| Circumstance Battler || ガンバリ屋 || Learns special skill &amp;quot;Circumstance Battler&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaption Up || 地形適応上昇 || Learns special skill &amp;quot;Terrain Adaption Up&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Mechanism Load || 修理装置搭載 || Learns special skill &amp;quot;Repair Mechanism Load&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Mechanism Load || 補給装置搭載 || Learns special skill &amp;quot;Resupply Mechanism Load&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaption Up || 地形適応上昇 || Learns special skill &amp;quot;Terrain Adaption Up&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Target Negate || 連続ターゲット無効 || Learns special skill &amp;quot;Continuous Target Negate&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Shining Stone of Heart ||心の輝石 || Adds +15 to all stats.&lt;br /&gt;
|-&lt;br /&gt;
| Violent Attack || 強襲 || Learns special skill &amp;quot;Violent Attack&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || 予知 || Learns special skill &amp;quot;Foresight&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onamar</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Ace_Bonuses&amp;diff=22883</id>
		<title>Super Robot Wars/OGG/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Ace_Bonuses&amp;diff=22883"/>
		<updated>2015-01-10T05:14:22Z</updated>

		<summary type="html">&lt;p&gt;Onamar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a pilot reaches &#039;&#039;&#039;50 kills&#039;&#039;&#039;, he/she obtains the &#039;&#039;&#039;Ace&#039;&#039;&#039; ranking, indicated by a silver &#039;A&#039; beside their kill counter.  Ace Pilots start with a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; each map.&lt;br /&gt;
&lt;br /&gt;
If an ace pilot reaches &#039;&#039;&#039;100 kills&#039;&#039;&#039;, he/she will gain a gold &#039;A&#039; and a &#039;&#039;&#039;+10 morale/will&#039;&#039;&#039; start.&lt;br /&gt;
&lt;br /&gt;
The three pilots with the highest kill counts will be a &#039;&#039;&#039;Top Ace&#039;&#039;&#039;, they also get a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an &#039;&#039;&#039;Ace Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Note: All modifiers are applied after the final calculation.&lt;br /&gt;
*Note: Returning Pilots have ACE Bonuses copied from OG1/2. Please amend if changed.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsu || ダイテツ || Final Damage Taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya || テツヤ || Damage taken from non-MAP and non-1 range weapons -10%&lt;br /&gt;
|-&lt;br /&gt;
| Eita || エイタ || SP +20 (From game data; Cannot be aced)&lt;br /&gt;
|-&lt;br /&gt;
| Lefina || レフィーナ || Command Effect +5%&lt;br /&gt;
|-&lt;br /&gt;
| Sean || ショーン || SP +20 (From game data; Cannot be aced)&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei || リュウセイ || Final Damage for TK (念動) weapons + 10%&lt;br /&gt;
|-&lt;br /&gt;
| Rai || ライ || Final Accuracy +10%, Final Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Aya || アヤ || Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Viletta || ヴィレッタ || Critical Rate +20%, SP +10&lt;br /&gt;
|-&lt;br /&gt;
| Mai || マイ || Final Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke || キョウスケ || Counter +10%, Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Excellen || エクセレン || Final Support Attack Damage +10%, Final Support Defense Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| Alchimie || アルフィミィ || Final Support Attack Damage +10%, Final Support Defense Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || ラミア || Final Ranged Damage +5%, Final Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || ブリット || Accuracy +10%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || クスハ || Final Support Defense Damage -10%, EXP +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto || リョウト || Final Damage +5%, Final Damage Taken -5%&lt;br /&gt;
|-&lt;br /&gt;
| Rio || リオ || EXP +10%, Credits +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku || タスク || Lucky Activation +10%, &amp;quot;Luck&amp;quot; (幸運) cost reduced to 15SP&lt;br /&gt;
|-&lt;br /&gt;
| Leona || レオナ || Accuracy +10%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Yuuki || ユウキ || Evasion +10%, Critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Carla || カーラ || Accuracy +10%, Credits +10%&lt;br /&gt;
|-&lt;br /&gt;
| Arado || アラド || Final Melee Damage +5%, Credits +10%&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || ゼオラ || Final Ranged Damage +5%, EXP +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || アイビス || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || ツグミ || Final Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Sleigh || スレイ || Final Counter Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ryune || リューネ || Final Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Shu || シュウ || Damage taken from non-MAP and non-1 range weapons -20%&lt;br /&gt;
|-&lt;br /&gt;
| Kai || カイ || Command Effect +5%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam || ギリアム || Final Evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Sanger || ゼンガー || Final Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ratsel || レーツェル || Final Ranged Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Irm || イルム || &amp;quot;Love&amp;quot; (愛) cost reduced to 45SP&lt;br /&gt;
|-&lt;br /&gt;
| Rishu || リシュウ || Critical Rate +40%&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || ラトゥーニ || EXP +20%&lt;br /&gt;
|-&lt;br /&gt;
| Shine || シャイン || Credits +20%&lt;br /&gt;
|-&lt;br /&gt;
| Radha || ラーダ || Evasion +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Katina || カチーナ || Accuracy +10%, Final Damage Taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Russel || ラッセル || Final Support Defense Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| Raul || ラウル || Evasion +10%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Fiona || フィオナ || Enable (Move Again)&#039;s Cost is reduced to 50SP.&lt;br /&gt;
|-&lt;br /&gt;
| Mizuho || ミズホ || SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Raji || ラージ || SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Despinis || デスピニス || Final Support Attack Damage +10%, Final Support Defense Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| Folka || フォルカ || Critical Rate +30%, Final Melee Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| Fernando || フェルナンド || Final Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Alion || アリオン || Evasion +10%, Critical Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Kouta || コウタ || Final Counter Damage +15%&lt;br /&gt;
|-&lt;br /&gt;
| Shouko || ショウコ || Credits +10%, SP +15&lt;br /&gt;
|-&lt;br /&gt;
| Axel || アクセル || Final Accuracy +20%&lt;br /&gt;
|-&lt;br /&gt;
| Albero || アルベロ || Command effect +5%, Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || ヒューゴ || Final damage taken -5%, Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Foglia || フォリア || Final counter damage +5%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| AIO-M || AIO・M || Final damage taken -5%&lt;br /&gt;
|-&lt;br /&gt;
| Federation Soldier || 連邦軍兵 || Final accuracy +5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Enemy-only Ace Bonuses ==&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Alkaid || アルカイド || Counter rate +10%, final melee damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| Alcor || アルコ || Evasion +20%&lt;br /&gt;
|-&lt;br /&gt;
| Altis || アルティス || Counter rate +10%, final melee damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Mizar || ミザル || Final evasion +10%, critical rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Magnus || マグナス || Final counter damage +10%, damage taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Maythis || メイシス || Final support attack damage +10%, final accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Kyle || カイル || Accuracy +10%, evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Jurgen || ユルゲン || Accuracy +10%, evasion +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lorenzo || ロレンツォ || Command effect +5%, accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Murata || ムラタ || Critical rate +30%&lt;br /&gt;
|-&lt;br /&gt;
| Duminas || デュミナス || Final damage +10%, final accuracy +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lalia || ラリアー || Final damage taken -5%, final evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tis || ティス || Final accuracy +10%, critical rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Emi || エミィ || Final accuracy +5%, final evasion +5%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Brain (1) || ダークブレイン || Final damage +15%, final accuracy +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Brain (2) || ダークブレイン || Final damage +20%, final accuracy +15%, critical rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Einst Regisseur || アインストレジセイア || Final damage +10%, final accuracy +15%&lt;br /&gt;
|-&lt;br /&gt;
| Jetzt Regisseur || イェッツトレジセイア || Final damage +10%, final accuracy +15%&lt;br /&gt;
|-&lt;br /&gt;
| Ijin || 鋳人 || Final damage taken -5%&lt;br /&gt;
|-&lt;br /&gt;
| Tony || トニー || Evasion +20%&lt;br /&gt;
|-&lt;br /&gt;
| Tadpole || タッドポール || Evasion +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Flatfish || フラットフィッシュ || Evasion +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onamar</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Ace_Bonuses&amp;diff=22882</id>
		<title>Super Robot Wars/OGs/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Ace_Bonuses&amp;diff=22882"/>
		<updated>2015-01-10T05:13:57Z</updated>

		<summary type="html">&lt;p&gt;Onamar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a pilot reaches &#039;&#039;&#039;50 kills&#039;&#039;&#039;, he/she obtains the &#039;&#039;&#039;Ace&#039;&#039;&#039; ranking, indicated by a silver &#039;A&#039; beside their kill counter.  Ace Pilots start with a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; each map.&lt;br /&gt;
&lt;br /&gt;
If an ace pilot reaches &#039;&#039;&#039;100 kills&#039;&#039;&#039;, he/she will gain a gold &#039;A&#039; and a &#039;&#039;&#039;+10 morale/will&#039;&#039;&#039; start.&lt;br /&gt;
&lt;br /&gt;
The three pilots with the highest kill counts will be a &#039;&#039;&#039;Top Ace&#039;&#039;&#039;, they also get a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an &#039;&#039;&#039;Ace Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Note: All modifiers are applied after the final calculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsu || ダイテツ || Final Damage Taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya (Sub) || テツヤ || SP +20 (From game data; Cannot be aced)&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya (Captain) || テツヤ || Final Damage +10% for all weapons with range over 1&lt;br /&gt;
|-&lt;br /&gt;
| Lefina || レフィーナ || Command Effect +5%&lt;br /&gt;
|-&lt;br /&gt;
| Sean || ショーン || SP +20 (From game data; Cannot be aced)&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei || リュウセイ || Final Damage for TK (念動) weapons + 10%&lt;br /&gt;
|-&lt;br /&gt;
| Rai || ライ || Final Accuracy +10%, Final Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Aya || アヤ || Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Ingram || イングラム || Critical Rate +20%, SP +10&lt;br /&gt;
|-&lt;br /&gt;
| Viletta || ヴィレッタ || Critical Rate +20%, SP +10&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke || キョウスケ || Counter +10%, Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Excellen || エクセレン || Final Support Attack Damage +10%, Final Support Defense Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || ブリット || Accuracy +10%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || クスハ || Final Support Defense Damage -10%, EXP +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5%&lt;br /&gt;
|-&lt;br /&gt;
| Rio || リオ || Money +10%, EXP +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku || タスク || Lucky Activation +10%, &amp;quot;Luck&amp;quot; (幸運) cost reduced to 15SP&lt;br /&gt;
|-&lt;br /&gt;
| Leona || レオナ || Accuracy +10%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lune || リューネ || Final Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Kai || カイ || Command Effect +5%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Guilliam || ギリアム || Evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Sanger || ゼンガー || Final Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Elzam || エルザム || Final Shooting Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Irm || イルム || &amp;quot;Love&amp;quot; (愛) cost reduced to 45SP&lt;br /&gt;
|-&lt;br /&gt;
| Ring || リン || Accuracy +10%, Evasion +10%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Giado || ジャーダ || Evasion +10%, Final Damage Taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Garnet || ガーネット || EXP +10%, &amp;quot;Bless&amp;quot; (祝福) cost reduced to 20SP&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || ラトゥーニ || EXP +20%&lt;br /&gt;
|-&lt;br /&gt;
| Katina || カチーナ || Accuracy +10%, Final Damage Taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Radha || ラーダ || Evasion +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Russel || ラッセル || Final Support Defense Damage -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Generation 2 / 2.5&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Pilots returning from Original Generation 1 will have the same Ace Bonuses in Original Generation 2 / 2.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Raul || ラウル || Evasion +10%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Fiona || フィオナ || Enable (Move Again)&#039;s Cost is reduced to 50SP.&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || アイビス || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| Srey || スレイ || Final Counter Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || ツグミ || Final Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || ラミア || Final Shooting Damage +5%, Final Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Mai || マイ || Final Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Arado || アラド || Final Melee Damage +5%, Credits +10%&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || ゼオラ || Final Shooting Damage +5%, EXP +10%&lt;br /&gt;
|-&lt;br /&gt;
| Eita || エイタ || SP +20 (From game data; Cannot be aced)&lt;br /&gt;
|-&lt;br /&gt;
| Yuuki || ユウキ || Evasion +10%, Critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Rilcarla || リルカーラ || Accuracy +10%, Kills +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ratsel || レーツェル || Shooting Attack +10%&lt;br /&gt;
|-&lt;br /&gt;
| Shine || シャイン || Credits +20%&lt;br /&gt;
|-&lt;br /&gt;
| Alchimie || アルフィミィ || Final Support Attack Damage +10%, Final Support Defense Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| Ouka || オウカ || Final Counter Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Wodan || ウォーダン || Final Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Axel || アクセル || Final Accuracy +20%&lt;br /&gt;
|-&lt;br /&gt;
| Lee || リー || Final Counter Damage +10%, Final Damage Taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Kouta || コウタ || Final Counter Damage +15%&lt;br /&gt;
|-&lt;br /&gt;
| Folka || フォルカ || Critical Rate +30%, Final Melee Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| Fernand || フェルナンド || Final Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Rishu || リシュウ || Critical Rate +40%&lt;br /&gt;
|-&lt;br /&gt;
| Shuu|| シュウ || Final Damage +20% for all weapons with range over 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onamar</name></author>
	</entry>
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