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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pata+Hikari</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pata+Hikari"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/Pata_Hikari"/>
	<updated>2026-04-24T22:14:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Spirit_Commands&amp;diff=31790</id>
		<title>Super Robot Wars/OGMD/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGMD/Spirit_Commands&amp;diff=31790"/>
		<updated>2018-02-03T08:52:22Z</updated>

		<summary type="html">&lt;p&gt;Pata Hikari: Fixing this page so it matches the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP Commands&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Note: Some pilots may have the following as a Twin Command. For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Inspire || 感応 || 1 Ally || Grants the effects of Strike to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
| Feint || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || 直感 || Self || Grants the effects of Strike &amp;amp; Flash.&lt;br /&gt;
|-&lt;br /&gt;
| Confusion || かく乱 || All enemy units || For one turn, accuracy of all enemies is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Quicken || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Charge  || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Unison  || 同調 || Self/ Twin || For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)&lt;br /&gt;
|-&lt;br /&gt;
| Valor  || 熱血 || Self || Deals 2x damage to enemies for one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Animus  || 魂 || Self || Deals 2.5x damage to enemies for one attack. Does not stack with Valor.&lt;br /&gt;
|-&lt;br /&gt;
| Militate  || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || 1 Ally/ Twin || Grants the effects of Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Hardwork  || 努力 || Self/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || 1 Ally/ Twin || Grants the effects of Hardwork.&lt;br /&gt;
|-&lt;br /&gt;
| Discipline || 修行 || Self/ Twin || Receive double PP after the unit&#039;s next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Raid  || 強襲 || Self/ Twin || Grants the effects of Quicken, Charge, and Smite.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Quicken, Valor, Feint, Strike, Yell, Luck and Hardwork at once.&lt;br /&gt;
|-&lt;br /&gt;
| Smite  || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Conviction  || 信念 || Self/ Twin || For 1 turn the user&#039;s squad takes 1/4th damage and is immune to status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || 不屈 || Self || For one attack, decrease damage received from enemy to 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| Chain Action  || 連撃 || Self/ Twin || If the next attack destroys its target, this unit will be able to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Impetus  || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Advance  || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || 友情 || 1 Ally/ Twin || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Solidarity  || 絆 || All Ally units || Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Willpower  || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts  || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Invocation  || 祈り || 1 Ally || Remove bad status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Yell || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Drive || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Encourage || 激励 || 1 Ally || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Galvanize  || 大激励 || All Ally units || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Dishearten  || 脱力 || 1 Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Aspiration  || 期待 || 1 Ally || Recover 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給 || 1 Ally || Recover all EN and Ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS MD]]&lt;/div&gt;</summary>
		<author><name>Pata Hikari</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z&amp;diff=24585</id>
		<title>Super Robot Wars/Z</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z&amp;diff=24585"/>
		<updated>2015-06-02T18:19:02Z</updated>

		<summary type="html">&lt;p&gt;Pata Hikari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロボット大戦Z &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; September 25, 2008 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Product Id:&#039;&#039;&#039; &amp;lt;!--ProductId--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Super Robot Wars Z is the final PS2 title in the Super Robot Wars series, released in September of 2008. In some ways, it broke certain precedents and traditions - for example, the number of new series is more than any game since the first Super Robot Wars. In this game, you play as either Rand Travis, a wandering repairman/mechanic, or Setsuko Ohara, a member of Glory Star, a small military squadron in the Earth Federation, as they are pulled through many conflicts. The main plot point of the game is Orguss&#039; dimension bomb, which fuses many worlds into one.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Scenarios:&#039;&#039;&#039; 107 playable scenarios&lt;br /&gt;
&lt;br /&gt;
==Series and Story==&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Story|Story]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
*[[/Timeline|Unit/Character Acquisition Timeline]]&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Spirit Commands|Spirit Commands]]&lt;br /&gt;
*[[/Bazaar Items|Bazaar Items]]&lt;br /&gt;
&lt;br /&gt;
==Pilot/Mech Data==&lt;br /&gt;
*[[/Pilot Skills|Pilot Skills]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/Pilot Database|Pilot Database]]&lt;br /&gt;
*[[/Special Systems|Special Systems]]&lt;br /&gt;
*[[/Upgrade Bonus|Full Upgrade Bonuses]]&lt;br /&gt;
*[[/Upgrade Carryover|Upgrade Carryover]]&lt;br /&gt;
*[[/Squad Leader Bonus|Squad Leader Bonuses]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
*[[/BGM|BGM List]]&lt;br /&gt;
*[[/Banpresto Originals List|Z Banpresto Originals List]]&lt;br /&gt;
*[[/Menus|Menu Translation]]&lt;br /&gt;
*[[/Secrets|Secrets]]&lt;br /&gt;
*[[/Bugs|Bugs]]&lt;br /&gt;
*[[/Pilot Skills Indepth|Pilot Skills In-depth]]&lt;br /&gt;
*[[/Quotes|Quotes]]&lt;br /&gt;
&lt;br /&gt;
Credits&lt;br /&gt;
*[[/Credits_and_Links|Credits and Helpful links]]&lt;/div&gt;</summary>
		<author><name>Pata Hikari</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Spirit_Commands&amp;diff=23111</id>
		<title>Super Robot Wars/Z/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z/Spirit_Commands&amp;diff=23111"/>
		<updated>2015-02-03T23:27:43Z</updated>

		<summary type="html">&lt;p&gt;Pata Hikari: Undo revision 21483 by Gargisamara (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP Commands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The English names, by default, are the names given to the spells in the US localization of Super Robot Wars Original Generation/2, and in parentheses are the names that they have been commonly referred to as in the past.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Lock-On) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Sense (Instinct) || 直感 || Self || Gain effects of Strike (Lock-On) and Flash.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Great Guts) || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self Platoon || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Self Platoon || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self Platoon || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Fury (Direct Attack)|| 直撃 || Self Platoon || The next attack ignores enemy barriers and defensive skills, size modifiers, and &amp;quot;ALL attack&amp;quot; damage modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || Self Platoon || +2 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| (Boost) || 迅速 || Self Platoon || +4 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hot Blood) || 熱血 || Self || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| (Soul) || 魂 || Self || Next attack deals 2.5x damage.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Self Platoon || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Courage (Bravery) || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Drive (Vigor) || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse (Encourage) || 激励 || Self Platoon || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Scan (Inspect) || 偵察 || Any Enemy Platoon || View enemies stats.&lt;br /&gt;
|-&lt;br /&gt;
| (Analyze) || 分析 || Any Enemy Platoon || Platoon Attack/Defense lowered by 10% for the turn.&lt;br /&gt;
|-&lt;br /&gt;
| Daunt (Exhaust) || 脱力 || Any Enemy Platoon || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance (Confuse) || かく乱 || All Enemies || All enemy pilot&#039;s Hit rates halved for 1 full turn.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2500 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || Any Platoon || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Hope (Bonds) || 絆 || All Allies || Recovers 50% HP.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || Any Platoon || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || Any Platoon || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || 1 Ally || Recovers all Ammo/EN.&lt;br /&gt;
|-&lt;br /&gt;
| (Wish) || 希望  || Any Platoon || Platoon pilots gain +10 Will each, along with Bless, Cheer and Faith (Friendship) effects.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pata Hikari</name></author>
	</entry>
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