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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PayNBuff</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PayNBuff"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/PayNBuff"/>
	<updated>2026-04-25T06:23:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Parts&amp;diff=3604</id>
		<title>Super Robot Wars/OGs/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Parts&amp;diff=3604"/>
		<updated>2007-06-30T03:19:47Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OP Part List&#039;&#039;&#039; as in User Manual(Asian Version) Page 57.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| Booster || ブースター || Movement. +1.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Booster || メガブースター || Movement +2.&lt;br /&gt;
|-&lt;br /&gt;
| Apogee Motor || アポジモーター || Movement +1/ Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Servo Motor || サーボモーター || Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| Bio Sensor || バイオセンサー ||  Mobility +20.&lt;br /&gt;
|-&lt;br /&gt;
| Highpower Thruster || 高性能スラスター || Mobility +25.&lt;br /&gt;
|-&lt;br /&gt;
| Highpower Electric Brain || 高性能電子頭脳 || Movement +2/ Mobility +25/ Range +1/ Hit Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Drive || テスラ.ドライブ || Movement (Fly)/ Rank A for AIR.&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Drive S || テスラ.ドライブ S || Movement +1/ Movement (Fly)/ Rank S for AIR.&lt;br /&gt;
|-&lt;br /&gt;
| Thruster Module || スラスターモジュール || Rank S for SPACE.&lt;br /&gt;
|-&lt;br /&gt;
| Dustproof Device || 防塵装置 || Rank S for LAND.&lt;br /&gt;
|-&lt;br /&gt;
| Screw Module || スクリューモジュール || Rank S for SEA.&lt;br /&gt;
|-&lt;br /&gt;
| A-Adapter || Aアダプター || Rank A for All Terrains.&lt;br /&gt;
|-&lt;br /&gt;
| S-Adapter || Sアダプター || Rank S for All Terrains.&lt;br /&gt;
|-&lt;br /&gt;
| Chobamu Armor || チョバムアーマー || MAX HP +500/ Armor +100&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Armor || ハイブリッドアーマー || MAX HP +1000/ Armor +150.&lt;br /&gt;
|-&lt;br /&gt;
| Orichalconium || オリハルコニウム || MAX HP +1000/ Armor +200.&lt;br /&gt;
|-&lt;br /&gt;
| Z.O. Armor || Z.O.アーマー || MAX HP +1500/ Armor +250.&lt;br /&gt;
|-&lt;br /&gt;
| Large Generator || 大型ジェネレーター || MAX EN +50.&lt;br /&gt;
|-&lt;br /&gt;
| Mega Generator || メガジェネレーター || MAX EN +100.&lt;br /&gt;
|-&lt;br /&gt;
| Giga Generator || ギガジェネレーター || MAX EN +200.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Panel || ソーラーパネル || Recovers 10% of MAX EN each Player Turn.&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coat || ビームコート || Apply [Beam Coat] Skill to Unit.&lt;br /&gt;
|-&lt;br /&gt;
| AB Field || ABフィールド || Apply [AB Field] Skill to Unit.&lt;br /&gt;
|-&lt;br /&gt;
| G.Wall || G.ウォール || Apply [G.Wall] Skill to Unit.&lt;br /&gt;
|-&lt;br /&gt;
| G.Territory || G.テリトリー || Apply [G.Territory] Skill to Unit.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Jammer || ハイパージャマー || Apply [Jammer] Skill to Unit.&lt;br /&gt;
|-&lt;br /&gt;
| Dual Sensor || デュアルセンサー || Hit Rate +10%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Sensor || マルチセンサー || Hit Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Highpower Targeting Device || 高性能照準器 || Hit Rate +30%.&lt;br /&gt;
|-&lt;br /&gt;
| T.Link Sensor || T.Linkセンサー || Hit Rate +40%.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge of 1 Hit Certain Kill || 一撃必殺の心得 || Critical Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Highpower Radar || 高性能レーダー || Weapon range +1 for all weapons (except MAP and Range 1 weapons).&lt;br /&gt;
|-&lt;br /&gt;
| Repair Kit || リペアキット || Recovers all HP/ Spent on use.&lt;br /&gt;
|-&lt;br /&gt;
| Propeller Tank || プロペラントタンク || Recovers all EN/ Spent on use.&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || カートリッジ || Recovers all Ammo/ Spent on use.&lt;br /&gt;
|-&lt;br /&gt;
| Super Repair Kit || スーパーリペアキット || Recovers all HP, EN, and Ammo/ Spent on use.&lt;br /&gt;
|-&lt;br /&gt;
| SP Drink || SPドリンク || Recovers 50 SP/ Spent on use.&lt;br /&gt;
|-&lt;br /&gt;
| SSP Drink || SSPドリンク || Recovers all SP/ Spent on use.&lt;br /&gt;
|-&lt;br /&gt;
| Headband || ハチマキ || Will +5 at the start of the stage.&lt;br /&gt;
|-&lt;br /&gt;
| Towel Headband || ねじりハチマキ || Will +10 at the start of the stage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Mech_Abilities&amp;diff=3603</id>
		<title>Super Robot Wars/OGs/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Mech_Abilities&amp;diff=3603"/>
		<updated>2007-06-30T01:44:52Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Unit Special Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| HP recovery(L) || HP回復(大) || Recovery 30% of MAX HP each Player Turn.&lt;br /&gt;
|-&lt;br /&gt;
| HP recovery(M) || HP回復(中) || Recovery 20% of MAX HP each Player Turn.&lt;br /&gt;
|-&lt;br /&gt;
| HP recovery(S) || HP回復(小) || Recovery 10% of MAX HP each Player Turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN recovery(L) || EN回復(大) || Recovery 30% of MAX EN each Player Turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN recovery(M) || EN回復(中) || Recovery 20% of MAX EN each Player Turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN recovery(S) || EN回復(小) || Recovery 10% of MAX EN each Player Turn.&lt;br /&gt;
|-&lt;br /&gt;
| Afterimage || 分身 || 50% chance of evading any attacks once Will reaches 130.&lt;br /&gt;
|-&lt;br /&gt;
| Jammer || ジャマー || 50% chance of disabling Missile attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Block || マインドブロック || Will-Down, SP-Drain and SP-Block have no effects.&lt;br /&gt;
|-&lt;br /&gt;
| Cockpit Block || コクピットブロック || Skill-Down, Inactive have no effects.&lt;br /&gt;
|-&lt;br /&gt;
| Energy Block || エナジーブロック || EN-Down, EN-Drain have no effects.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Block || ウェポンブロック || Atk.Pow-Down, Range-Down, HitRate-Down have no effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coat || ビームコート || Decrease Beam type damage by 900, cost 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| AB Field || ABフィールド || Decrease Beam type damage by 1200, cost 10 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| E Field || Eフィールド || When Will reaches 120: Decrease damage by 1500, cost 15 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| G.Wall || G.ウォール || When Will reaches 120: Ignore damages below 800, cost 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| G.Territory || G.テリトリー || When Will reaches 120: Ignore damages below 1800, cost 15 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis Field || 念動フィールド || When Will reaches 110:  Ignore damages below (TK levels x 200), cost 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis Field S || 念動フィールド S || When Will reaches 110:  Ignore damages below (TK levels x 250), cost 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| Distortion Field || 歪曲フィールド || Reduce damage taken by 50%, cost 10 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| Beam Absorption || ビーム吸収 || Absorb Beam type damages and recovering some HP.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3602</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3602"/>
		<updated>2007-06-30T00:47:32Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP &amp;amp; Twin Commands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SP Commands as in the Search screen, check below for their effects:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Strike || Guts || Drive || Scan || Gain&lt;br /&gt;
|-&lt;br /&gt;
| Alert || Attune || Trust || Rouse || Exhaust || Cheer&lt;br /&gt;
|-&lt;br /&gt;
| Invincible || Accel || Faith || Mercy || Love || Sense&lt;br /&gt;
|-&lt;br /&gt;
| Guard || Zeal || Renew || Snipe || Luck || Enable&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Vigor || Spirit || Fury || Bless || Assail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin Commands as in the Search screen, check below for their effects:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || Training || Disturbance || Follow up attack || Fighting Spirit || Prayer&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || Estimate || Soul || Sympathy || Hope || Fear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Commands&#039;&#039;&#039;   As in User Menu (Asian Version) Page 22&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Drive (Vigor) || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 激励 || 1 Ally || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Fury || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || 1 Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense (Instinct) || 直感 || Self || Use Strike &amp;amp; Flash at once.&lt;br /&gt;
|-&lt;br /&gt;
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Commands&#039;&#039;&#039;   --Page 23&lt;br /&gt;
&lt;br /&gt;
Note:  For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || Self Twin || Receive double PP after the unit&#039;s next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Estimate || 予測 || All enemy units || Decrease evasion chances.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance/ Confuse || かく乱 || All enemy units || Decrease to-hit chances.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self Twin || Increase attack power of next attack by 150%.&lt;br /&gt;
|-&lt;br /&gt;
| Follow up attack || 連撃 || Self Twin || If the next attack destroys its target, this unit will be able to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Sympathy || 同調 || Self Twin || For 1 turn, both pilots use the highest skill stats (all) of the two pilots.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || 1 Ally || Recover 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || 1 Ally || Remove bad status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Fright/ Fear || 戦慄 || All enemy units || -5 to Will. Only affects enemies with a Skill stat lower than the user&#039;s.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3601</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3601"/>
		<updated>2007-06-30T00:46:22Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP &amp;amp; Twin Commands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SP Commands as in the in game Search screen, check below for their effects:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Strike || Guts || Drive || Scan || Gain&lt;br /&gt;
|-&lt;br /&gt;
| Alert || Attune || Trust || Rouse || Exhaust || Cheer&lt;br /&gt;
|-&lt;br /&gt;
| Invincible || Accel || Faith || Mercy || Love || Sense&lt;br /&gt;
|-&lt;br /&gt;
| Guard || Zeal || Renew || Snipe || Luck || Enable&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Vigor || Spirit || Fury || Bless || Assail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin Commands as in the in game Search screen, check below for their effects:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || Training || Disturbance || Follow up attack || Fighting Spirit || Prayer&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || Estimate || Soul || Sympathy || Hope || Fear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Commands&#039;&#039;&#039;   As in User Menu (Asian Version) Page 22&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Drive (Vigor) || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 激励 || 1 Ally || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Fury || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || 1 Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense (Instinct) || 直感 || Self || Use Strike &amp;amp; Flash at once.&lt;br /&gt;
|-&lt;br /&gt;
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Commands&#039;&#039;&#039;   --Page 23&lt;br /&gt;
&lt;br /&gt;
Note:  For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || Self Twin || Receive double PP after the unit&#039;s next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Estimate || 予測 || All enemy units || Decrease evasion chances.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance/ Confuse || かく乱 || All enemy units || Decrease to-hit chances.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self Twin || Increase attack power of next attack by 150%.&lt;br /&gt;
|-&lt;br /&gt;
| Follow up attack || 連撃 || Self Twin || If the next attack destroys its target, this unit will be able to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Sympathy || 同調 || Self Twin || For 1 turn, both pilots use the highest skill stats (all) of the two pilots.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || 1 Ally || Recover 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || 1 Ally || Remove bad status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Fright/ Fear || 戦慄 || All enemy units || -5 to Will. Only affects enemies with a Skill stat lower than the user&#039;s.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3600</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3600"/>
		<updated>2007-06-30T00:45:32Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP &amp;amp; Twin Commands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SP Commands as in the in game Search screen, check below for their effects:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|-&lt;br /&gt;
| Valor || Strike || Guts || Drive || Scan || Gain&lt;br /&gt;
| Alert || Attune || Trust || Rouse || Exhaust || Cheer&lt;br /&gt;
| Invincible || Accel || Faith || Mercy || Love || Sense&lt;br /&gt;
| Guard || Zeal || Renew || Snipe || Luck || Enable&lt;br /&gt;
| Focus || Vigor || Spirit || Fury || Bless || Assail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twin Commands as in the in game Search screen, check below for their effects:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || Training || Disturbance || Follow up attack || Fighting Spirit || Prayer&lt;br /&gt;
| Rouse(L) || Estimate || Soul || Sympathy || Hope || Fear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Commands&#039;&#039;&#039;   As in User Menu (Asian Version) Page 22&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Drive (Vigor) || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 激励 || 1 Ally || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Fury || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || 1 Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense (Instinct) || 直感 || Self || Use Strike &amp;amp; Flash at once.&lt;br /&gt;
|-&lt;br /&gt;
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Commands&#039;&#039;&#039;   --Page 23&lt;br /&gt;
&lt;br /&gt;
Note:  For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || Self Twin || Receive double PP after the unit&#039;s next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Estimate || 予測 || All enemy units || Decrease evasion chances.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance/ Confuse || かく乱 || All enemy units || Decrease to-hit chances.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self Twin || Increase attack power of next attack by 150%.&lt;br /&gt;
|-&lt;br /&gt;
| Follow up attack || 連撃 || Self Twin || If the next attack destroys its target, this unit will be able to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Sympathy || 同調 || Self Twin || For 1 turn, both pilots use the highest skill stats (all) of the two pilots.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || 1 Ally || Recover 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || 1 Ally || Remove bad status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Fright/ Fear || 戦慄 || All enemy units || -5 to Will. Only affects enemies with a Skill stat lower than the user&#039;s.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3596</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3596"/>
		<updated>2007-06-29T01:03:34Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP &amp;amp; Twin Commands&#039;&#039;&#039;  as in User Menu (Asian Version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Commands&#039;&#039;&#039;   --Page 22&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Drive (Vigor) || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 激励 || 1 Ally || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Fury || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || 1 Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense (Instinct) || 直感 || Self || Use Strike &amp;amp; Flash at once.&lt;br /&gt;
|-&lt;br /&gt;
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Commands&#039;&#039;&#039;   --Page 23&lt;br /&gt;
&lt;br /&gt;
Note:  For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || Self Twin || Receive double PP after the unit&#039;s next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Estimate || 予測 || All enemy units || Decrease evasion chances.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance/ Confuse || かく乱 || All enemy units || Decrease to-hit chances.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self Twin || Increase attack power of next attack by 150%.&lt;br /&gt;
|-&lt;br /&gt;
| Follow up attack || 連撃 || Self Twin || If the next attack destroys its target, this unit will be able to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Sympathy || 同調 || Self Twin || For 1 turn, both pilots use the highest skill stats (all) of the two pilots.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || 1 Ally || Recover 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || 1 Ally || Remove bad status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Fright/ Fear || 戦慄 || All enemy units || -5 to Will. Only affects enemies with a Skill stat lower than the user&#039;s.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3595</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3595"/>
		<updated>2007-06-29T00:46:47Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP &amp;amp; Twin Commands&#039;&#039;&#039;  as in User Menu (Asian Version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Commands&#039;&#039;&#039;   --Page 22&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy by 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.&lt;br /&gt;
|-&lt;br /&gt;
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit (Yell) || 気合 || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Drive (Vigor) || 気迫 || Self || +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 激励 || 1 Ally || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.&lt;br /&gt;
|-&lt;br /&gt;
| Fury || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || 1 Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense (Instinct) || 直感 || Self || Use Strike &amp;amp; Flash at once.&lt;br /&gt;
|-&lt;br /&gt;
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Commands&#039;&#039;&#039;   --Page 23&lt;br /&gt;
&lt;br /&gt;
Note:  For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || Self Twin || Receive double PP after the unit&#039;s next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Estimate || 予測 || All enemy units || Decrease evasion chances.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance/ Confuse || かく乱 || All enemy units || Decrease to-hit chances.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self Twin || Increase attack power of next attack by 150%.&lt;br /&gt;
|-&lt;br /&gt;
| Follow up attack || 連撃 || Self Twin || If the next attack destroys its target, this unit will be able to act again.&lt;br /&gt;
|-&lt;br /&gt;
| Sympathy || 同調 || Self Twin || For 1 turn, both pilots use the highest skill stats (all) of the two pilots.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || 1 Ally || Recover 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || 1 Ally || Remove bad status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Fright/ Fear || 戦慄 || All enemy units || -5 to Will. Only affects enemies with a Skill stat lower than the user&#039;s.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3585</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3585"/>
		<updated>2007-06-28T06:42:14Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP &amp;amp; Twin Commands&#039;&#039;&#039;  as in User Menu (Asian Version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Commands&#039;&#039;&#039;   --Page 22&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Hotblood/ Zeal || 熱血 || (Self) Increase attack power on the next attack by 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Flash || ひらめき || (Self) 100% chance of evading the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Invincible || 不屈 || (Self) Receive only 10 damage on next enemy attack that hits.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || 鉄壁 || (Self) For 1 turn, decrease damage received from enemy by 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Concentrate || 集中 || (Self) For 1 turn, Hit &amp;amp; Evade rate up 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike/ Surehit || 必中 || (Self) For 1 turn, Hit rate becomes 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Inspire || 感応 || (Select Ally) For 1 turn, Hit rate becomes 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Accelerate || 加速 || (Self/ Twin) +3 to movement, effect remains until moved.&lt;br /&gt;
|-&lt;br /&gt;
| Awaken || 覚醒 || (Self/ Twin) Unit&#039;s action turn +1.  Cannot stack.&lt;br /&gt;
|-&lt;br /&gt;
| Guts || 根性 || (Self) Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts(L) || ド根性 || (Self) Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || (Selected Ally) Recovers 2000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || 友情 || (Selected Ally/ Twin Unit) Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給 || (Selected Unit) Recover all EN and Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Yell || 気合 || (Self) +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Vigour || 気迫 || (Self) +30 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 激励 || (Select Ally) +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || (Self) If the next attack from self will destory the enemy, enemy HP becomes 10 instead of being destoryed.  Works when enemy&#039;s Skill stats is lower that Self&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || (Self) +2 to weapons range except for MAP and 1 ranged weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Fury || 直撃 || (Self) For the next attack, ingores enemy Sup.Def/Special Def.Skills.  (Except for LUCKY and Afterimage.)&lt;br /&gt;
|-&lt;br /&gt;
| Recon/ Scout || 偵察 || (Enemy/ Twin) Check upon an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || (Enemy) -10 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || (Self) Use Accelerate, Zeal, Flash, Strike, Yell, Luck, Effort at once.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || (Self/ Twin) Receives 2x Credit on next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || (Ally/ Twin) Receives 2x Credit on next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Effort || 努力 || (Self/ Twin) Receives 2x EXP on next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || (Ally/ Twin) Receives 2x EXP on next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense/ Instinct || 直感 || (Self) Use Strike &amp;amp; Flash at once.&lt;br /&gt;
|-&lt;br /&gt;
| Renew/ Move Again || 再動 || (Ally/ Twin) Give 1 more chance of action to unit that have already taken their turn of action.&lt;br /&gt;
|-&lt;br /&gt;
| Assault || 突撃 || (Self) For 1 turn, can use any non MAP weapons after movement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Commands&#039;&#039;&#039;   --Page 23&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || (ALL Ally units) Recover 50% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || (ALL Ally units) +5 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || (Self Twin) Receive 2x PP on next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Estimate || 予測 || (All enemy units) Decrease in Evade.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance/ Confuse || かく乱 || (All enemy units) Decrease in Hit.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || (Self Twin) Increase attack power of next attack by 150%.&lt;br /&gt;
|-&lt;br /&gt;
| Follow up attack || 連撃 || (Self Twin) Gets 1 more chance of action if the next attack destorys the enemy/ twin.&lt;br /&gt;
|-&lt;br /&gt;
| Sympathy || 同調 || (Self Twin) For 1 turn, both pilots use the highest skill stats (all) of the two pilots.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || (Self Twin) For 1 turn, 100% chance of Critical Hit.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || (Select Ally) Recovers 50 SP.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || (Select Ally) Remove bad status effects.&lt;br /&gt;
|-&lt;br /&gt;
| Fright/ Fear || 戦慄 || (All enemy units) -5 to Will, works on those with Skill stats lower than user.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3584</id>
		<title>Super Robot Wars/OGs/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Spirit_Commands&amp;diff=3584"/>
		<updated>2007-06-28T06:01:45Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SP &amp;amp; Twin Commands&#039;&#039;&#039;  as in User Menu (Asian Version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP Commands&#039;&#039;&#039;   --Page 22&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Hotblood/ Zeal || 熱血 || &lt;br /&gt;
|-&lt;br /&gt;
| Flash || ひらめき || &lt;br /&gt;
|-&lt;br /&gt;
| Invincible || 不屈 || &lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || 鉄壁 || &lt;br /&gt;
|-&lt;br /&gt;
| Concentrate || 集中 || &lt;br /&gt;
|-&lt;br /&gt;
| Strike/ Surehit || 必中 || &lt;br /&gt;
|-&lt;br /&gt;
| Inspire || 感応 || &lt;br /&gt;
|-&lt;br /&gt;
| Accelerate || 加速 || &lt;br /&gt;
|-&lt;br /&gt;
| Awaken || 覚醒 || &lt;br /&gt;
|-&lt;br /&gt;
| Guts || 根性 || &lt;br /&gt;
|-&lt;br /&gt;
| Guts(L) || ド根性 || &lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || &lt;br /&gt;
|-&lt;br /&gt;
| Friendship || 友情 || &lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給 || &lt;br /&gt;
|-&lt;br /&gt;
| Yell || 気合 || &lt;br /&gt;
|-&lt;br /&gt;
| Vigour || 気迫 || &lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 激励 || &lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || &lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || &lt;br /&gt;
|-&lt;br /&gt;
| Fury || 直撃 || &lt;br /&gt;
|-&lt;br /&gt;
| Recon/ Scout || 偵察 || &lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || &lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || &lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || &lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || &lt;br /&gt;
|-&lt;br /&gt;
| Effort || 努力 || &lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || &lt;br /&gt;
|-&lt;br /&gt;
| Sense/ Instinct || 直感 || &lt;br /&gt;
|-&lt;br /&gt;
| Renew/ Move Again || 再動 || &lt;br /&gt;
|-&lt;br /&gt;
| Assault || 突撃 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twin Commands&#039;&#039;&#039;   --Page 23&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || &lt;br /&gt;
|-&lt;br /&gt;
| Rouse(L) || 大激励 || &lt;br /&gt;
|-&lt;br /&gt;
| Training || 修行 || &lt;br /&gt;
|-&lt;br /&gt;
| Estimate || 予測 || &lt;br /&gt;
|-&lt;br /&gt;
| Disturbance/ Confuse || かく乱 || &lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || &lt;br /&gt;
|-&lt;br /&gt;
| Follow up attack || 連撃 || &lt;br /&gt;
|-&lt;br /&gt;
| Sympathy || 同調 || &lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志 || &lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || &lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || &lt;br /&gt;
|-&lt;br /&gt;
| Fright/ Fear || 戦慄 || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3582</id>
		<title>Super Robot Wars/OGs/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3582"/>
		<updated>2007-06-28T05:23:58Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20&amp;amp;nbsp;(+5) || When HP is low, Hit/Evade/Crit/Armor stats will be raised &lt;br /&gt;
|-&lt;br /&gt;
| Offensive Support || 援護 || 50&amp;amp;nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| Defensive Support || 援護防御 || 50&amp;amp;nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20&amp;amp;nbsp;(+5) || Allows the pilot to attack first when targeted by the enemy &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20&amp;amp;nbsp;(+5) || Inceases the damage dealt by melee weapons; Increase unit movement.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20&amp;amp;nbsp;(+5) || Inceases the range and damage dealt by firing weapons &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 30&amp;amp;nbsp;(+5) || Increases a pilots maximum Spirit Points (+6 to MAX SP)&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || 30&amp;amp;nbsp;(+10) || Increases nearby ally&#039;s Hit/Evade stats &lt;br /&gt;
|-&lt;br /&gt;
| SP Regenerate || ＳＰ回復 || 80 || Restores 10 Spirit Points every turn &lt;br /&gt;
|-&lt;br /&gt;
| Mental (Focus) || 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80% &lt;br /&gt;
|-&lt;br /&gt;
| Hit&amp;amp;Away || ヒット＆アウェイ || 70 || Enables movement after attacking &lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 80 || Increases offensive power by 20% when the pilot&#039;s Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 40 || Increases damage dealt by counterattacks by 20% &lt;br /&gt;
|-&lt;br /&gt;
| Migiri || 見切リ || 90 || +10 to Dodge, Skill &amp;amp; Hit on 130 morale &lt;br /&gt;
|-&lt;br /&gt;
| EN Save || Eセーブ || 80 || E-Save (70% EN usage) &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Save || Bセーブ || 80 || B-Save (1.5 times Ammo) &lt;br /&gt;
|-&lt;br /&gt;
| Learning || ラーニング || 100 || when in team as sub, same exp and PP gain as main. &lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 50 || Will+5 at beginning of stage &lt;br /&gt;
|-&lt;br /&gt;
| Morale || 戦意高揚 || 60 || Will+2 every turn &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 60 || Will+1 when unit evades attack &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+(命中) || 65 || Will+1 when unit hits enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 60 || Will+2 when unit is damaged by enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Destroyed) || 気力+(击破) || 65 || Will+1 when enemy is destroyed &lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack || 連携攻擊 || 75 || Sup.Atk at 100% damage &lt;br /&gt;
|-&lt;br /&gt;
| Focused Attack || 集束攻击 || 75 || Main -&amp;gt; Sub/ Sub -&amp;gt; Main damage penalty reduced by 20%.   &lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 85 || Takes 80% Damage when Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 100 || Break Will Limit (MAX = 170) &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount. &lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給技能 || 70 || Allows the pilot to replenish other units after moving. &lt;br /&gt;
|-&lt;br /&gt;
| EXP UP ||  EXPアップ || 100 || 1.2 times EXP gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Personal Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis Power || 念動力 || None || Bonus to Hit &amp;amp; Evade stats.&lt;br /&gt;
|-&lt;br /&gt;
| Genius  || 天才 || None || +20 to Hit/Evade/Critical Hit Rates stats.&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || ラッキー || None || On activation Hit/Evade/Critical Rate become 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || None || Receives 20% more credit when destorying enemy units.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 予知 || None || 130+ moral, +30 final evade during enemy phase.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3580</id>
		<title>Super Robot Wars/OGs/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3580"/>
		<updated>2007-06-28T03:31:12Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20&amp;amp;nbsp;(+5) || When HP is low, Hit/Evade/Crit/Armor stats will be raised &lt;br /&gt;
|-&lt;br /&gt;
| Offensive Support || 援護 || 50&amp;amp;nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| Defensive Support || 援護防御 || 50&amp;amp;nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20&amp;amp;nbsp;(+5) || Allows the pilot to attack first when targeted by the enemy &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20&amp;amp;nbsp;(+5) || Inceases the damage dealt by melee weapons; Increase unit movement.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20&amp;amp;nbsp;(+5) || Inceases the range and damage dealt by firing weapons &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 30&amp;amp;nbsp;(+5) || Increases a pilots maximum Spirit Points (+6 to MAX SP)&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || 30&amp;amp;nbsp;(+10) || Increases nearby ally&#039;s Hit/Evade stats &lt;br /&gt;
|-&lt;br /&gt;
| SP Regenerate || ＳＰ回復 || 80 || Restores 10 Spirit Points every turn &lt;br /&gt;
|-&lt;br /&gt;
| Mental (Focus) || 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80% &lt;br /&gt;
|-&lt;br /&gt;
| Hit&amp;amp;Away || ヒット＆アウェイ || 70 || Enables movement after attacking &lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 80 || Increases offensive power by 20% when the pilot&#039;s Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 40 || Increases damage dealt by counterattacks by 20% &lt;br /&gt;
|-&lt;br /&gt;
| Migiri || 見切リ || 90 || +10 to Dodge, Skill &amp;amp; Hit on 130 morale &lt;br /&gt;
|-&lt;br /&gt;
| EN Save || Eセーブ || 80 || E-Save (70% EN usage) &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Save || Bセーブ || 80 || B-Save (1.5 times Ammo) &lt;br /&gt;
|-&lt;br /&gt;
| Learning || ラーニング || 100 || when in team as sub, same exp and PP gain as main. &lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 50 || Will+5 at beginning of stage &lt;br /&gt;
|-&lt;br /&gt;
| Morale || 戦意高揚 || 60 || Will+2 every turn &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 60 || Will+1 when unit evades attack &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+(命中) || 65 || Will+1 when unit hits enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 60 || Will+2 when unit is damaged by enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Destroyed) || 気力+(击破) || 65 || Will+1 when enemy is destroyed &lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack || 連携攻擊 || 75 || Sup.Atk at 100% damage &lt;br /&gt;
|-&lt;br /&gt;
| Focused Attack || 集束攻击 || 75 || Main -&amp;gt; Sub/ Sub -&amp;gt; Main damage penalty reduced by 20%.   &lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 85 || Takes 80% Damage when Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 100 || Break Will Limit (MAX = 170) &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount. &lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給技能 || 70 || Allows the pilot to replenish other units after moving. &lt;br /&gt;
|-&lt;br /&gt;
| EXP UP ||  EXPアップ || 100 || 1.2 times EXP gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Personal Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis Power || 念動力 || None || Bonus to Hit &amp;amp; Evade stats.&lt;br /&gt;
|-&lt;br /&gt;
| Genius  || 天才 || None || +20 to Hit/Evade/Critical Hit Rates stats.&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || ラッキー || None || Hit/Evade/Critical Rate become 100% on activation.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || None || Receives 20% more credit when destorying enemy units.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 予知 || None || Evade rate up on action:returning enemy fire (no effect on action:evade or action:block).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Menu_Translations&amp;diff=3579</id>
		<title>Super Robot Wars/OGs/Menu Translations</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Menu_Translations&amp;diff=3579"/>
		<updated>2007-06-28T01:32:12Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[Story/ Text controls]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
O = Next Text&lt;br /&gt;
&lt;br /&gt;
R1 + cycle = Fast Forward Text&lt;br /&gt;
&lt;br /&gt;
R1 + Start = Skip Text (to next scene/ map)&lt;br /&gt;
&lt;br /&gt;
Triangle = Backlog&lt;br /&gt;
&lt;br /&gt;
Square = Read Keyword&lt;br /&gt;
&lt;br /&gt;
L3 = Turn off Auto Text&lt;br /&gt;
&lt;br /&gt;
R3 = Turn on/ off Auto Text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When more then 1 keyword on screen:&lt;br /&gt;
&lt;br /&gt;
--L1/ R1 = Previous/ Next Keyword&lt;br /&gt;
&lt;br /&gt;
--L2/ R2 = Mark keyword read&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Backlog:&lt;br /&gt;
&lt;br /&gt;
--Triangle = Move up (Text) (+R1 : Speedup)&lt;br /&gt;
&lt;br /&gt;
--Square = Move down (Text) (+R1 : Speedup)&lt;br /&gt;
&lt;br /&gt;
--Up = Move up (1 line)&lt;br /&gt;
&lt;br /&gt;
--Down = Move down (1 line)&lt;br /&gt;
&lt;br /&gt;
--X = Cancel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Battle Map]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select = Cursor control tips&lt;br /&gt;
&lt;br /&gt;
Start = Birdeye view of whole map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R3 = Change between Zoom/ Pan when using R stick pushing upward/ downward&lt;br /&gt;
&lt;br /&gt;
R stick = Move camera&lt;br /&gt;
&lt;br /&gt;
L3 = Mark spot(s) on map in red. (useful for some BMs/ planning your units for attack)&lt;br /&gt;
&lt;br /&gt;
L stick = Move cursor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L1/R1 = Loop around ally units&lt;br /&gt;
&lt;br /&gt;
L2/R2 = Loop around enemy units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
X (on unit) = Stats screen&lt;br /&gt;
&lt;br /&gt;
O = Menu&lt;br /&gt;
&lt;br /&gt;
Triangle &amp;amp; Square = Custom Map Info/ Action (details later)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[In Stats Screen:]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
L1/R1 = Sub info pages (4 pages, notice the diamond shape markers)&lt;br /&gt;
&lt;br /&gt;
L2/R2 = Unit environment/ special property (Team bonus)&lt;br /&gt;
&lt;br /&gt;
O = Command panel/ Unit Detail (enemy or moved unit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[System Controls]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Menu]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 - End Turn&lt;br /&gt;
&lt;br /&gt;
2 - Search (SP commands/ Sklls/ Special Skills/ Twin Command)&lt;br /&gt;
&lt;br /&gt;
3 - Unit List&lt;br /&gt;
&lt;br /&gt;
4 - Mission Details&lt;br /&gt;
&lt;br /&gt;
5 - Battle Stats&lt;br /&gt;
&lt;br /&gt;
6 - System&lt;br /&gt;
&lt;br /&gt;
7 - Save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[System]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Left &amp;amp; Right = Select Values&lt;br /&gt;
&lt;br /&gt;
Up &amp;amp; Down = Select Options&lt;br /&gt;
&lt;br /&gt;
L2/ R2 = Turn Page (2 pages)&lt;br /&gt;
&lt;br /&gt;
O = Confirm/ Select&lt;br /&gt;
&lt;br /&gt;
X = Cancel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Page1:&lt;br /&gt;
&lt;br /&gt;
1 - Custom Map Info/ Action (details later)&lt;br /&gt;
&lt;br /&gt;
2 - BGM Pirority: Pilot/ Unit/ ALL&lt;br /&gt;
&lt;br /&gt;
3 - Change BGM per Pilot&lt;br /&gt;
&lt;br /&gt;
4 - Change BGM for ALL to one BGM&lt;br /&gt;
&lt;br /&gt;
5 - BGM after encounter: Stay on/ Change to Map BGM&lt;br /&gt;
&lt;br /&gt;
6 - Grid on/off: On/ Off&lt;br /&gt;
&lt;br /&gt;
7 - Cursor movement type: Screen/ Map&lt;br /&gt;
&lt;br /&gt;
8 - &#039;&#039;???(for cursor, didn&#039;t notice the difference...)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9 - Camera turn: 90^ / Free&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Page2:&lt;br /&gt;
&lt;br /&gt;
1 - Sound: Stereo/ Mono&lt;br /&gt;
&lt;br /&gt;
2 - DualShock: On/ Off&lt;br /&gt;
&lt;br /&gt;
3 - BGM Volumn: Min &amp;lt;---&amp;gt; Max&lt;br /&gt;
&lt;br /&gt;
4 - Soft Save: On/ Off&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Custom Map Info]&#039;&#039;&#039; - System menu page 1 option 1&lt;br /&gt;
&lt;br /&gt;
You can select what actions for Triangle and Square on the map and on unit.&lt;br /&gt;
&lt;br /&gt;
It is a 4 columns table with:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--|-----Action on Map---------------|--------------Action on Unit------|&lt;br /&gt;
&lt;br /&gt;
--|-----Triangle----|----Square-----|----Triangle------|-----Square----|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Action on Map (Left 2 columns)&lt;br /&gt;
&lt;br /&gt;
1 - End Turn&lt;br /&gt;
&lt;br /&gt;
2 - Search&lt;br /&gt;
&lt;br /&gt;
3 - Unit List&lt;br /&gt;
&lt;br /&gt;
4 - Save&lt;br /&gt;
&lt;br /&gt;
5 - Speed up cursor (hold)&lt;br /&gt;
&lt;br /&gt;
6 - Team color on/ off&lt;br /&gt;
&lt;br /&gt;
7 - Show morale on/ off (a number above the units)&lt;br /&gt;
&lt;br /&gt;
8 - Sub unit info&lt;br /&gt;
&lt;br /&gt;
9 - None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Action on Unit (Right 2 columns)&lt;br /&gt;
&lt;br /&gt;
1 - Transform&lt;br /&gt;
&lt;br /&gt;
2 - Unit Info&lt;br /&gt;
&lt;br /&gt;
3 - Pilot SP Command List&lt;br /&gt;
&lt;br /&gt;
4 - Detail Screen&lt;br /&gt;
&lt;br /&gt;
5 - Swap main/ sub unit (when in a team)&lt;br /&gt;
&lt;br /&gt;
6 - None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[SP Command Screen]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--Left = Pilot SP Commands&lt;br /&gt;
&lt;br /&gt;
--Right = Ally Sp Commands&lt;br /&gt;
&lt;br /&gt;
--Bottom = Twin Command (when in a team)&lt;br /&gt;
&lt;br /&gt;
Square = mark command(s) to be use at once!&lt;br /&gt;
&lt;br /&gt;
O = use command/ use marked command(s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Intermission Screen]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
&lt;br /&gt;
--View Pilots&lt;br /&gt;
&lt;br /&gt;
--View Units&lt;br /&gt;
&lt;br /&gt;
--Search&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Custom:&lt;br /&gt;
&lt;br /&gt;
--Train Pilots&lt;br /&gt;
&lt;br /&gt;
--Upgrade Units&lt;br /&gt;
&lt;br /&gt;
--Upgrade Weapons&lt;br /&gt;
&lt;br /&gt;
--Equip Weapons&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;Equip Weapons&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;Special Ammo Type &lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;Reload&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;Develop (needs items from the map after killing some enemies.)&lt;br /&gt;
&lt;br /&gt;
--Swap Pilots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts:&lt;br /&gt;
&lt;br /&gt;
--OP Parts&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;Equip OP Parts&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;&amp;gt;Sell OP Parts&lt;br /&gt;
&lt;br /&gt;
--Change Frame/ Suit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System:&lt;br /&gt;
&lt;br /&gt;
--System&lt;br /&gt;
&lt;br /&gt;
--Data&lt;br /&gt;
&lt;br /&gt;
--Next Stage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Info at the bottom:&lt;br /&gt;
&lt;br /&gt;
--Credit 9999999 --BattleMastery 99 --Next No to deploy 99&lt;br /&gt;
&lt;br /&gt;
--Stage 99 &amp;lt;999 turns in total&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[Stage Name]&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3578</id>
		<title>Super Robot Wars/OGs/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3578"/>
		<updated>2007-06-28T01:22:13Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20&amp;amp;nbsp;(+5) || When HP is low, Hit/Evade/Crit/Armor stats will be raised &lt;br /&gt;
|-&lt;br /&gt;
| Offensive Support || 援護 || 50&amp;amp;nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| Defensive Support || 援護防御 || 50&amp;amp;nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20&amp;amp;nbsp;(+5) || Allows the pilot to attack first when targeted by the enemy &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20&amp;amp;nbsp;(+5) || Inceases the damage dealt by melee weapons; Increase unit movement.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20&amp;amp;nbsp;(+5) || Inceases the range and damage dealt by firing weapons &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 30&amp;amp;nbsp;(+5) || Increases a pilots maximum Spirit Points (+6 to MAX SP)&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || 30&amp;amp;nbsp;(+10) || Increases nearby ally&#039;s Hit/Evade stats &lt;br /&gt;
|-&lt;br /&gt;
| SP Regenerate || ＳＰ回復 || 80 || Restores 10 Spirit Points every turn &lt;br /&gt;
|-&lt;br /&gt;
| Mental (Focus) || 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80% &lt;br /&gt;
|-&lt;br /&gt;
| Hit&amp;amp;Away || ヒット＆アウェイ || 70 || Enables movement after attacking &lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 80 || Increases offensive power by 20% when the pilot&#039;s Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 40 || Increases damage dealt by counterattacks by 20% &lt;br /&gt;
|-&lt;br /&gt;
| Migiri || 見切リ || 90 || +10 to Dodge, Skill &amp;amp; Hit on 130 morale &lt;br /&gt;
|-&lt;br /&gt;
| EN Save || Eセーブ || 80 || E-Save (70% EN usage) &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Save || Bセーブ || 80 || B-Save (1.5 times Ammo) &lt;br /&gt;
|-&lt;br /&gt;
| Learning || ラーニング || 100 || when in team as sub, same exp and PP gain as main. &lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 50 || Will+5 at beginning of stage &lt;br /&gt;
|-&lt;br /&gt;
| Morale || 戦意高揚 || 60 || Will+2 every turn &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 60 || Will+1 when unit evades attack &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+(命中) || 65 || Will+1 when unit hits enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 60 || Will+2 when unit is damaged by enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Destroyed) || 気力+(击破) || 65 || Will+1 when enemy is destroyed &lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack || 連携攻擊 || 75 || Sup.Atk at 100% damage &lt;br /&gt;
|-&lt;br /&gt;
| Focused Attack || 集束攻击 || 75 || Main -&amp;gt; Sub/ Sub -&amp;gt; Main damage penalty reduced by 20%.   &lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 85 || Takes 80% Damage when Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 100 || Break Will Limit (MAX = 170) &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount. &lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給技能 || 70 || Allows the pilot to replenish other units after moving. &lt;br /&gt;
|-&lt;br /&gt;
| EXP UP ||  EXPアップ || 100 || 1.2 times EXP gain.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Japanese_Tools_and_Resources&amp;diff=3572</id>
		<title>Japanese Tools and Resources</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Japanese_Tools_and_Resources&amp;diff=3572"/>
		<updated>2007-06-27T08:05:13Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Dictionaries&#039;&#039;&#039;&lt;br /&gt;
**[http://rut.org/cgi-bin/j-e/tty/sjis/dict Jeffrey&#039;s Japanese⇔English Dictionary]&lt;br /&gt;
**[http://www.csse.monash.edu.au/~jwb/cgi-bin/wwwjdic.cgi?1R Kanji Radical Lookup]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Online Website Kanji lookup&#039;&#039;&#039;&lt;br /&gt;
**[http://www.popjisyo.com/WebHint/Portal_e.aspx POPjisyo]&lt;br /&gt;
**[http://www.rikai.com/perl/Home.pl Rikai]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Online Text Translation&#039;&#039;&#039;&lt;br /&gt;
**[http://www.nifty.com/globalgate/ nifty: Translation] &amp;lt;small&amp;gt;(AMiKAi engine)&amp;lt;/small&amp;gt;&lt;br /&gt;
**[http://world.altavista.com/ Babel Fish] &amp;lt;small&amp;gt;(Systran Engine)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Learning&#039;&#039;&#039;&lt;br /&gt;
**[http://tsunamichan.phpwebhosting.com/japanese/index.html Tsunami Channel - Learning Japanese]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Software&#039;&#039;&#039;&lt;br /&gt;
**[http://www.physics.ucla.edu/~grosenth/japanese.html Japanese Word Processor] &amp;lt;small&amp;gt;(JWP w/ Jap -&amp;gt; Eng dictionary function)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
**[http://piro.sakura.ne.jp/xul/_rubysupport.html.en XHTML Ruby Support] &amp;lt;small&amp;gt;(For Netscape 7 &amp;amp; Mozilla &amp;amp; Firefox)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Menu_Translations&amp;diff=3569</id>
		<title>Super Robot Wars/OGs/Menu Translations</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Menu_Translations&amp;diff=3569"/>
		<updated>2007-06-27T07:09:42Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[Story/ Text controls]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
O = Next Text&lt;br /&gt;
&lt;br /&gt;
R1 + cycle = Fast Forward Text&lt;br /&gt;
&lt;br /&gt;
R1 + Start = Skip Text (to next scene/ map)&lt;br /&gt;
&lt;br /&gt;
Triangle = Backlog&lt;br /&gt;
&lt;br /&gt;
Square = Read Keyword&lt;br /&gt;
&lt;br /&gt;
L3 = Turn off Auto Text&lt;br /&gt;
&lt;br /&gt;
R3 = Turn on/ off Auto Text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When more then 1 keyword on screen:&lt;br /&gt;
&lt;br /&gt;
--L1/ R1 = Previous/ Next Keyword&lt;br /&gt;
&lt;br /&gt;
--L2/ R2 = Mark keyword read&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Backlog:&lt;br /&gt;
&lt;br /&gt;
--Triangle = Move up (Text) (+R1 : Speedup)&lt;br /&gt;
&lt;br /&gt;
--Square = Move down (Text) (+R1 : Speedup)&lt;br /&gt;
&lt;br /&gt;
--Up = Move up (1 line)&lt;br /&gt;
&lt;br /&gt;
--Down = Move down (1 line)&lt;br /&gt;
&lt;br /&gt;
--X = Cancel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Battle Map]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select = Cursor control tips&lt;br /&gt;
&lt;br /&gt;
Start = Birdeye view of whole map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R3 = Change between Zoom/ Pan when using R stick pushing upward/ downward&lt;br /&gt;
&lt;br /&gt;
R stick = Move camera&lt;br /&gt;
&lt;br /&gt;
L3 = Mark spot(s) on map in red. (useful for some BMs/ planning your units for attack)&lt;br /&gt;
&lt;br /&gt;
L stick = Move cursor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L1/R1 = Loop around ally units&lt;br /&gt;
&lt;br /&gt;
L2/R2 = Loop around enemy units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
X (on unit) = Stats screen&lt;br /&gt;
&lt;br /&gt;
O = Menu&lt;br /&gt;
&lt;br /&gt;
Triangle &amp;amp; Square = Custom Map Info/ Action (details later)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[In Stats Screen:]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
L1/R1 = Sub info pages (4 pages, notice the diamond shape markers)&lt;br /&gt;
&lt;br /&gt;
L2/R2 = Unit environment/ special property (Team bonus)&lt;br /&gt;
&lt;br /&gt;
O = Command panel/ Unit Detail (enemy or moved unit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[System Controls]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Menu]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 - End Turn&lt;br /&gt;
&lt;br /&gt;
2 - Search (SP commands/ Sklls/ Special Skills/ Twin Command)&lt;br /&gt;
&lt;br /&gt;
3 - Unit List&lt;br /&gt;
&lt;br /&gt;
4 - Mission Details&lt;br /&gt;
&lt;br /&gt;
5 - Battle Stats&lt;br /&gt;
&lt;br /&gt;
6 - System&lt;br /&gt;
&lt;br /&gt;
7 - Save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[System]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Left &amp;amp; Right = Select Values&lt;br /&gt;
&lt;br /&gt;
Up &amp;amp; Down = Select Options&lt;br /&gt;
&lt;br /&gt;
L2/ R2 = Turn Page (2 pages)&lt;br /&gt;
&lt;br /&gt;
O = Confirm/ Select&lt;br /&gt;
&lt;br /&gt;
X = Cancel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Page1:&lt;br /&gt;
&lt;br /&gt;
1 - Custom Map Info/ Action (details later)&lt;br /&gt;
&lt;br /&gt;
2 - BGM Pirority: Pilot/ Unit/ ALL&lt;br /&gt;
&lt;br /&gt;
3 - Change BGM per Pilot&lt;br /&gt;
&lt;br /&gt;
4 - Change BGM for ALL to one BGM&lt;br /&gt;
&lt;br /&gt;
5 - BGM after encounter: Stay on/ Change to Map BGM&lt;br /&gt;
&lt;br /&gt;
6 - Grid on/off: On/ Off&lt;br /&gt;
&lt;br /&gt;
7 - Cursor movement type: Screen/ Map&lt;br /&gt;
&lt;br /&gt;
8 - &#039;&#039;???(for cursor, didn&#039;t notice the difference...)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9 - Camera turn: 90^ / Free&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Page2:&lt;br /&gt;
&lt;br /&gt;
1 - Sound: Stereo/ Mono&lt;br /&gt;
&lt;br /&gt;
2 - DualShock: On/ Off&lt;br /&gt;
&lt;br /&gt;
3 - BGM Volumn: Min &amp;lt;---&amp;gt; Max&lt;br /&gt;
&lt;br /&gt;
4 - Soft Save: On/ Off&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Custom Map Info]&#039;&#039;&#039; - System menu page 1 option 1&lt;br /&gt;
&lt;br /&gt;
You can select what actions for Triangle and Square on the map and on unit.&lt;br /&gt;
&lt;br /&gt;
It is a 4 columns table with:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--|-----Action on Map---------------|--------------Action on Unit------|&lt;br /&gt;
&lt;br /&gt;
--|-----Triangle----|----Square-----|----Triangle------|-----Square----|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Action on Map (Left 2 columns)&lt;br /&gt;
&lt;br /&gt;
1 - End Turn&lt;br /&gt;
&lt;br /&gt;
2 - Search&lt;br /&gt;
&lt;br /&gt;
3 - Unit List&lt;br /&gt;
&lt;br /&gt;
4 - Save&lt;br /&gt;
&lt;br /&gt;
5 - Speed up cursor (hold)&lt;br /&gt;
&lt;br /&gt;
6 - Team color on/ off&lt;br /&gt;
&lt;br /&gt;
7 - Show morale on/ off (a number above the units)&lt;br /&gt;
&lt;br /&gt;
8 - Sub unit info&lt;br /&gt;
&lt;br /&gt;
9 - None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Action on Unit (Right 2 columns)&lt;br /&gt;
&lt;br /&gt;
1 - Transform&lt;br /&gt;
&lt;br /&gt;
2 - Unit Info&lt;br /&gt;
&lt;br /&gt;
3 - Pilot SP Command List&lt;br /&gt;
&lt;br /&gt;
4 - Detail Screen&lt;br /&gt;
&lt;br /&gt;
5 - Swap main/ sub unit (when in a team)&lt;br /&gt;
&lt;br /&gt;
6 - None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[SP Command Screen]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--Left = Pilot SP Commands&lt;br /&gt;
&lt;br /&gt;
--Right = Ally Sp Commands&lt;br /&gt;
&lt;br /&gt;
--Bottom = Twin Command (when in a team)&lt;br /&gt;
&lt;br /&gt;
Square = mark command(s) to be use at once!&lt;br /&gt;
&lt;br /&gt;
O = use command/ use marked command(s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Intermission Screen]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
&lt;br /&gt;
--View Pilots&lt;br /&gt;
&lt;br /&gt;
--View Units&lt;br /&gt;
&lt;br /&gt;
--Search&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Custom:&lt;br /&gt;
&lt;br /&gt;
--Train Pilots&lt;br /&gt;
&lt;br /&gt;
--Upgrade Units&lt;br /&gt;
&lt;br /&gt;
--Upgrade Weapons&lt;br /&gt;
&lt;br /&gt;
--Equip Weapons&lt;br /&gt;
&lt;br /&gt;
---|--&amp;gt;Equip Weapons&lt;br /&gt;
&lt;br /&gt;
---|--&amp;gt;Special Ammo Type&lt;br /&gt;
&lt;br /&gt;
--Swap Pilots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts:&lt;br /&gt;
&lt;br /&gt;
--OP Parts&lt;br /&gt;
&lt;br /&gt;
---|--&amp;gt;Equip OP Parts&lt;br /&gt;
&lt;br /&gt;
---|--&amp;gt;Sell OP Parts&lt;br /&gt;
&lt;br /&gt;
--Change Frame/ Suit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System:&lt;br /&gt;
&lt;br /&gt;
--System&lt;br /&gt;
&lt;br /&gt;
--Data&lt;br /&gt;
&lt;br /&gt;
--Next Stage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Info at the bottom:&lt;br /&gt;
&lt;br /&gt;
--Credit 9999999 --BattleMastery 99 --Next No to deploy 99&lt;br /&gt;
&lt;br /&gt;
--Stage 99 &amp;lt;999 turns in total&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[Stage Name]&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Menu_Translations&amp;diff=3568</id>
		<title>Super Robot Wars/OGs/Menu Translations</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Menu_Translations&amp;diff=3568"/>
		<updated>2007-06-27T07:07:20Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[Story/ Text controls]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
O = Next Text&lt;br /&gt;
&lt;br /&gt;
R1 + cycle = Fast Forward Text&lt;br /&gt;
&lt;br /&gt;
R1 + Start = Skip Text (to next scene/ map)&lt;br /&gt;
&lt;br /&gt;
Triangle = Backlog&lt;br /&gt;
&lt;br /&gt;
Square = Read Keyword&lt;br /&gt;
&lt;br /&gt;
L3 = Turn off Auto Text&lt;br /&gt;
&lt;br /&gt;
R3 = Turn on/ off Auto Text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When more then 1 keyword on screen:&lt;br /&gt;
&lt;br /&gt;
--L1/ R1 = Previous/ Next Keyword&lt;br /&gt;
&lt;br /&gt;
--L2/ R2 = Mark keyword read&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Backlog:&lt;br /&gt;
&lt;br /&gt;
--Triangle = Move up (Text) (+R1 : Speedup)&lt;br /&gt;
&lt;br /&gt;
--Square = Move down (Text) (+R1 : Speedup)&lt;br /&gt;
&lt;br /&gt;
--Up = Move up (1 line)&lt;br /&gt;
&lt;br /&gt;
--Down = Move down (1 line)&lt;br /&gt;
&lt;br /&gt;
--X = Cancel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Battle Map]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select = Cursor control tips&lt;br /&gt;
&lt;br /&gt;
Start = Birdeye view of whole map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
R3 = Change between Zoom/ Pan when using R stick pushing upward/ downward&lt;br /&gt;
&lt;br /&gt;
R stick = Move camera&lt;br /&gt;
&lt;br /&gt;
L3 = Mark spot(s) on map in red. (useful for some BMs/ planning your units for attack)&lt;br /&gt;
&lt;br /&gt;
L stick = Move cursor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
L1/R1 = Loop around ally units&lt;br /&gt;
&lt;br /&gt;
L2/R2 = Loop around enemy units&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
X (on unit) = Stats screen&lt;br /&gt;
&lt;br /&gt;
O = Menu&lt;br /&gt;
&lt;br /&gt;
Triangle &amp;amp; Square = Custom Map Info/ Action (details later)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[In Stats Screen:]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
L1/R1 = Sub info pages (4 pages, notice the diamond shape markers)&lt;br /&gt;
&lt;br /&gt;
L2/R2 = Unit environment/ special property (Team bonus)&lt;br /&gt;
&lt;br /&gt;
O = Command panel/ Unit Detail (enemy or moved unit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[System Controls]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Menu]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 - End Turn&lt;br /&gt;
&lt;br /&gt;
2 - Search (SP commands/ Sklls/ Special Skills/ Twin Command)&lt;br /&gt;
&lt;br /&gt;
3 - Unit List&lt;br /&gt;
&lt;br /&gt;
4 - Mission Details&lt;br /&gt;
&lt;br /&gt;
5 - Battle Stats&lt;br /&gt;
&lt;br /&gt;
6 - System&lt;br /&gt;
&lt;br /&gt;
7 - Save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[System]&lt;br /&gt;
&lt;br /&gt;
Left &amp;amp; Right = Select Values&lt;br /&gt;
&lt;br /&gt;
Up &amp;amp; Down = Select Options&lt;br /&gt;
&lt;br /&gt;
L2/ R2 = Turn Page (2 pages)&lt;br /&gt;
&lt;br /&gt;
O = Confirm/ Select&lt;br /&gt;
&lt;br /&gt;
X = Cancel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Page1:&lt;br /&gt;
&lt;br /&gt;
1 - Custom Map Info/ Action (details later)&lt;br /&gt;
&lt;br /&gt;
2 - BGM Pirority: Pilot/ Unit/ ALL&lt;br /&gt;
&lt;br /&gt;
3 - Change BGM per Pilot&lt;br /&gt;
&lt;br /&gt;
4 - Change BGM for ALL to one BGM&lt;br /&gt;
&lt;br /&gt;
5 - BGM after encounter: Stay on/ Change to Map BGM&lt;br /&gt;
&lt;br /&gt;
6 - Grid on/off: On/ Off&lt;br /&gt;
&lt;br /&gt;
7 - Cursor movement type: Screen/ Map&lt;br /&gt;
&lt;br /&gt;
8 - &#039;&#039;???(for cursor, didn&#039;t notice the difference...)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9 - Camera turn: 90^ / Free&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Page2:&lt;br /&gt;
&lt;br /&gt;
1 - Sound: Stereo/ Mono&lt;br /&gt;
&lt;br /&gt;
2 - DualShock: On/ Off&lt;br /&gt;
&lt;br /&gt;
3 - BGM Volumn: Min &amp;lt;---&amp;gt; Max&lt;br /&gt;
&lt;br /&gt;
4 - Soft Save: On/ Off&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Custom Map Info]&#039;&#039;&#039; - System menu page 1 option 1&lt;br /&gt;
&lt;br /&gt;
You can select what actions for Triangle and Square on the map and on unit.&lt;br /&gt;
&lt;br /&gt;
It is a 4 columns table with:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--|-----Action on Map---------------|--------------Action on Unit------|&lt;br /&gt;
&lt;br /&gt;
--|-----Triangle----|----Square-----|----Triangle------|-----Square----|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Action on Map (Left 2 columns)&lt;br /&gt;
&lt;br /&gt;
1 - End Turn&lt;br /&gt;
&lt;br /&gt;
2 - Search&lt;br /&gt;
&lt;br /&gt;
3 - Unit List&lt;br /&gt;
&lt;br /&gt;
4 - Save&lt;br /&gt;
&lt;br /&gt;
5 - Speed up cursor (hold)&lt;br /&gt;
&lt;br /&gt;
6 - Team color on/ off&lt;br /&gt;
&lt;br /&gt;
7 - Show morale on/ off (a number above the units)&lt;br /&gt;
&lt;br /&gt;
8 - Sub unit info&lt;br /&gt;
&lt;br /&gt;
9 - None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Action on Unit (Right 2 columns)&lt;br /&gt;
&lt;br /&gt;
1 - Transform&lt;br /&gt;
&lt;br /&gt;
2 - Unit Info&lt;br /&gt;
&lt;br /&gt;
3 - Pilot SP Command List&lt;br /&gt;
&lt;br /&gt;
4 - Detail Screen&lt;br /&gt;
&lt;br /&gt;
5 - Swap main/ sub unit (when in a team)&lt;br /&gt;
&lt;br /&gt;
6 - None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[SP Command Screen]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--Left = Pilot SP Commands&lt;br /&gt;
&lt;br /&gt;
--Right = Ally Sp Commands&lt;br /&gt;
&lt;br /&gt;
--Bottom = Twin Command (when in a team)&lt;br /&gt;
&lt;br /&gt;
Square = mark command(s) to be use at once!&lt;br /&gt;
&lt;br /&gt;
O = use command/ use marked command(s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Intermission Screen]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
&lt;br /&gt;
--View Pilots&lt;br /&gt;
&lt;br /&gt;
--View Units&lt;br /&gt;
&lt;br /&gt;
--Search&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Custom:&lt;br /&gt;
&lt;br /&gt;
--Train Pilots&lt;br /&gt;
&lt;br /&gt;
--Upgrade Units&lt;br /&gt;
&lt;br /&gt;
--Upgrade Weapons&lt;br /&gt;
&lt;br /&gt;
--Equip Weapons&lt;br /&gt;
&lt;br /&gt;
-----Equip Weapons&lt;br /&gt;
&lt;br /&gt;
-----Special Ammo Type&lt;br /&gt;
&lt;br /&gt;
--Swap Pilots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts:&lt;br /&gt;
&lt;br /&gt;
--OP Parts&lt;br /&gt;
&lt;br /&gt;
----Equip OP Parts&lt;br /&gt;
&lt;br /&gt;
----Sell OP Parts&lt;br /&gt;
&lt;br /&gt;
--Change Frame/ Suit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System:&lt;br /&gt;
&lt;br /&gt;
--System&lt;br /&gt;
&lt;br /&gt;
--Data&lt;br /&gt;
&lt;br /&gt;
--Next Stage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Info at the bottom:&lt;br /&gt;
&lt;br /&gt;
--Credit 9999999 --BattleMastery 99 --Next No to deploy 99&lt;br /&gt;
&lt;br /&gt;
--Stage 99 &amp;lt;999 turns in total&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---------------[Stage Name]&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3567</id>
		<title>Super Robot Wars/OGs/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3567"/>
		<updated>2007-06-27T06:56:26Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Pilot Skill List!!] (5 pages in total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page1:&lt;br /&gt;
&lt;br /&gt;
--(20) Pevail lvl&lt;br /&gt;
&lt;br /&gt;
--(50) Support Attack lvl&lt;br /&gt;
&lt;br /&gt;
--(50) Support Defend lvl&lt;br /&gt;
&lt;br /&gt;
--(20) Counter lvl&lt;br /&gt;
&lt;br /&gt;
--(20) Infight lvl&lt;br /&gt;
&lt;br /&gt;
--(20) Gunfight lvl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page2:&lt;br /&gt;
&lt;br /&gt;
--(30) SP UP lvl&lt;br /&gt;
&lt;br /&gt;
--(30) Commander lvl&lt;br /&gt;
&lt;br /&gt;
--(80) SP Regen (+10 SP each turn)&lt;br /&gt;
&lt;br /&gt;
--(80) Focus (80% SP usage IIRC...)&lt;br /&gt;
&lt;br /&gt;
--(70) Hit &amp;amp; Away&lt;br /&gt;
&lt;br /&gt;
--(80) Attacker (1.2 times Atk on 130 morale)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page3:&lt;br /&gt;
&lt;br /&gt;
--(40) Revenge (1.2 times Atk when countering)&lt;br /&gt;
&lt;br /&gt;
--(90) Migiri (+10 to Dodge, Skill &amp;amp; Hit on 130 morale)&lt;br /&gt;
&lt;br /&gt;
--(80) E-Save (70% EN usage)&lt;br /&gt;
&lt;br /&gt;
--(80) B-Save (1.5 times Ammo)&lt;br /&gt;
&lt;br /&gt;
--(100) Learning (when in team as sub)&lt;br /&gt;
&lt;br /&gt;
--(50) Fighting Spirit (+5 morale at start)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page4:&lt;br /&gt;
&lt;br /&gt;
--(60) High Morale (+2 each turn)&lt;br /&gt;
&lt;br /&gt;
--(60) Morale +Dodge (+1 on top of pilot&#039;s own morale gain)&lt;br /&gt;
&lt;br /&gt;
--(65) Morale +Hit (+1 on top of pilot&#039;s own morale gain)&lt;br /&gt;
&lt;br /&gt;
--(60) Morale +Damage (+1 on top of pilot&#039;s own morale gain)&lt;br /&gt;
&lt;br /&gt;
--(65) Morale +Kill (+1 on top of pilot&#039;s own morale gain)&lt;br /&gt;
&lt;br /&gt;
--(75) Chain Attack (Sup.Atk at 100% damage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page5:&lt;br /&gt;
&lt;br /&gt;
--(75) Focused Attack (Main -&amp;gt; Sub/ Sub -&amp;gt; Main with more damage)&lt;br /&gt;
&lt;br /&gt;
--(85) Guard (80% less damage taken on 130 morale)&lt;br /&gt;
&lt;br /&gt;
--(100) Break Morale Limit (MAX = 170)&lt;br /&gt;
&lt;br /&gt;
--(65) Skilled Repair (1.5 times more)&lt;br /&gt;
&lt;br /&gt;
--(70) Skilled Resupply (Resupply after movement)&lt;br /&gt;
&lt;br /&gt;
--(100) EXP UP (1.2 times more EXP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Pilot Stats Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
&lt;br /&gt;
1 - Melee&lt;br /&gt;
&lt;br /&gt;
2 - Range&lt;br /&gt;
&lt;br /&gt;
3 - Guard&lt;br /&gt;
&lt;br /&gt;
4 - Skill&lt;br /&gt;
&lt;br /&gt;
5 - Dodge&lt;br /&gt;
&lt;br /&gt;
6 - Hit&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3566</id>
		<title>Super Robot Wars/OGs/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Pilot_Skills&amp;diff=3566"/>
		<updated>2007-06-27T06:54:24Z</updated>

		<summary type="html">&lt;p&gt;PayNBuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Pilot Skill List!!] (5 pages in total)&lt;br /&gt;
&lt;br /&gt;
Page1:&lt;br /&gt;
--(20) Pevail lvl&lt;br /&gt;
--(50) Support Attack lvl&lt;br /&gt;
--(50) Support Defend lvl&lt;br /&gt;
--(20) Counter lvl&lt;br /&gt;
--(20) Infight lvl&lt;br /&gt;
--(20) Gunfight lvl&lt;br /&gt;
&lt;br /&gt;
Page2:&lt;br /&gt;
--(30) SP UP lvl&lt;br /&gt;
--(30) Commander lvl&lt;br /&gt;
--(80) SP Regen (+10 SP each turn)&lt;br /&gt;
--(80) Focus (80% SP usage IIRC...)&lt;br /&gt;
--(70) Hit &amp;amp; Away&lt;br /&gt;
--(80) Attacker (1.2 times Atk on 130 morale)&lt;br /&gt;
&lt;br /&gt;
Page3:&lt;br /&gt;
--(40) Revenge (1.2 times Atk when countering)&lt;br /&gt;
--(90) Migiri (+10 to Dodge, Skill &amp;amp; Hit on 130 morale)&lt;br /&gt;
--(80) E-Save (70% EN usage)&lt;br /&gt;
--(80) B-Save (1.5 times Ammo)&lt;br /&gt;
--(100) Learning (when in team as sub)&lt;br /&gt;
--(50) Fighting Spirit (+5 morale at start)&lt;br /&gt;
&lt;br /&gt;
Page4:&lt;br /&gt;
--(60) High Morale (+2 each turn)&lt;br /&gt;
--(60) Morale +Dodge (+1 on top of pilot&#039;s own morale gain)&lt;br /&gt;
--(65) Morale +Hit (+1 on top of pilot&#039;s own morale gain)&lt;br /&gt;
--(60) Morale +Damage (+1 on top of pilot&#039;s own morale gain)&lt;br /&gt;
--(65) Morale +Kill (+1 on top of pilot&#039;s own morale gain)&lt;br /&gt;
--(75) Chain Attack (Sup.Atk at 100% damage)&lt;br /&gt;
&lt;br /&gt;
Page5:&lt;br /&gt;
--(75) Focused Attack (Main -&amp;gt; Sub/ Sub -&amp;gt; Main with more damage)&lt;br /&gt;
--(85) Guard (80% less damage taken on 130 morale)&lt;br /&gt;
--(100) Break Morale Limit (MAX = 170)&lt;br /&gt;
--(65) Skilled Repair (1.5 times more)&lt;br /&gt;
--(70) Skilled Resupply (Resupply after movement)&lt;br /&gt;
--(100) EXP UP (1.2 times more EXP)&lt;br /&gt;
&lt;br /&gt;
[Pilot Stats Page]&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
1 - Melee&lt;br /&gt;
2 - Range&lt;br /&gt;
3 - Guard&lt;br /&gt;
4 - Skill&lt;br /&gt;
5 - Dodge&lt;br /&gt;
6 - Hit&lt;/div&gt;</summary>
		<author><name>PayNBuff</name></author>
	</entry>
</feed>