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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RegalStar</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T02:42:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Secrets&amp;diff=33305</id>
		<title>Gensou Shoujo Wars/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Secrets&amp;diff=33305"/>
		<updated>2018-05-28T20:46:29Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Sakuya&amp;#039;s Route */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
===Alice&#039;s Friendship===&lt;br /&gt;
* Exclusive to Marisa&#039;s route.&lt;br /&gt;
Follow Nitori&#039;s advice and have Marisa talk to Alice instead of defeating her in 2M. You lose out on the Tengu&#039;s Fan, but gain a much more useful level 2 Friendship between Marisa and Alice that will carry over to the next three games.&lt;br /&gt;
&lt;br /&gt;
===Free Upgrades for Cirno===&lt;br /&gt;
Have Daiyousei talk to Cirno during Perfect Freeze instead of defeating her. When she joins, Cirno will have two upgrades in everything but Weapons. Whether Daiyousei talked to Cirno before Perfect Freeze is irrelevant for the purpose of this bonus.&lt;br /&gt;
&lt;br /&gt;
===Sakuya&#039;s Route===&lt;br /&gt;
Clear the game with both Reimu and Marisa to unlock a special four chapter extra story. This route cannot be transferred to the next game, but if you have completed it at least once, all SDM related characters as well as Komachi will start with one upgrade in everything (including weapon).&lt;br /&gt;
&lt;br /&gt;
===Flandre Attacks===&lt;br /&gt;
Complete the Gensokyo Chronicles, then start chapter 13M. Flandre will now attack Marisa.&lt;br /&gt;
===FA Nitori (Early)===&lt;br /&gt;
* Exclusive to Marisa&#039;s route.&lt;br /&gt;
Do what the plot tells you to and have Marisa and Alice talk to Nitori in chapter 20M. She will join the party in chapter 22 instead of 24.&lt;br /&gt;
===Youmu&#039;s Route===&lt;br /&gt;
Dummied out, but it does exist in the code for FMW2.&lt;br /&gt;
===Sanae&#039;s Route===&lt;br /&gt;
Also dummied out. Supposedly would have explained Sanae&#039;s friendship with Hatate.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*9: Have any unit move to the most upward corridor in the map, which is just slightly left to Koakuma&#039;s danmaku field. An Oni&#039;s Nail will be received.&lt;br /&gt;
*24: Completing the stage without using a bomb gives the player an extra item&lt;br /&gt;
*29M: Have any unit move to the dead end of the corridor, located at the very bottom left of the map. You will receive a Cartridge.&lt;br /&gt;
*67: If you move Shou/Nazrin to the marked point before reinforcements arrive (turn 6), a Makai bug will spawn on the space holding a 10,000 Points item.  If it is defeated, this can be repeated until reinforcements arrive.&lt;br /&gt;
*69: Have Reimu move to the shining point on the pond. You will receive Genji. (Added in v1.10 of FMW D)&lt;br /&gt;
&lt;br /&gt;
==Secret Conversations==&lt;br /&gt;
*1R: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*13R: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*16: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*24: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*50: Have any character wait on the pond behind the shrine.&lt;br /&gt;
*56: Have any character wait on the pond behind the shrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:GSW]]&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Secrets&amp;diff=33304</id>
		<title>Gensou Shoujo Wars/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Secrets&amp;diff=33304"/>
		<updated>2018-05-28T20:45:06Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: /* Free Upgrades for Cirno */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
===Alice&#039;s Friendship===&lt;br /&gt;
* Exclusive to Marisa&#039;s route.&lt;br /&gt;
Follow Nitori&#039;s advice and have Marisa talk to Alice instead of defeating her in 2M. You lose out on the Tengu&#039;s Fan, but gain a much more useful level 2 Friendship between Marisa and Alice that will carry over to the next three games.&lt;br /&gt;
&lt;br /&gt;
===Free Upgrades for Cirno===&lt;br /&gt;
Have Daiyousei talk to Cirno during Perfect Freeze instead of defeating her. When she joins, Cirno will have two upgrades in everything but Weapons. Whether Daiyousei talked to Cirno before Perfect Freeze is irrelevant for the purpose of this bonus.&lt;br /&gt;
&lt;br /&gt;
===Sakuya&#039;s Route===&lt;br /&gt;
Clear the game with both Reimu and Marisa to unlock a special four chapter extra story.&lt;br /&gt;
===Flandre Attacks===&lt;br /&gt;
Complete the Gensokyo Chronicles, then start chapter 13M. Flandre will now attack Marisa.&lt;br /&gt;
===FA Nitori (Early)===&lt;br /&gt;
* Exclusive to Marisa&#039;s route.&lt;br /&gt;
Do what the plot tells you to and have Marisa and Alice talk to Nitori in chapter 20M. She will join the party in chapter 22 instead of 24.&lt;br /&gt;
===Youmu&#039;s Route===&lt;br /&gt;
Dummied out, but it does exist in the code for FMW2.&lt;br /&gt;
===Sanae&#039;s Route===&lt;br /&gt;
Also dummied out. Supposedly would have explained Sanae&#039;s friendship with Hatate.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*9: Have any unit move to the most upward corridor in the map, which is just slightly left to Koakuma&#039;s danmaku field. An Oni&#039;s Nail will be received.&lt;br /&gt;
*24: Completing the stage without using a bomb gives the player an extra item&lt;br /&gt;
*29M: Have any unit move to the dead end of the corridor, located at the very bottom left of the map. You will receive a Cartridge.&lt;br /&gt;
*67: If you move Shou/Nazrin to the marked point before reinforcements arrive (turn 6), a Makai bug will spawn on the space holding a 10,000 Points item.  If it is defeated, this can be repeated until reinforcements arrive.&lt;br /&gt;
*69: Have Reimu move to the shining point on the pond. You will receive Genji. (Added in v1.10 of FMW D)&lt;br /&gt;
&lt;br /&gt;
==Secret Conversations==&lt;br /&gt;
*1R: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*13R: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*16: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*24: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*50: Have any character wait on the pond behind the shrine.&lt;br /&gt;
*56: Have any character wait on the pond behind the shrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:GSW]]&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Save_Transfer_between_games&amp;diff=33303</id>
		<title>Gensou Shoujo Wars/Save Transfer between games</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Save_Transfer_between_games&amp;diff=33303"/>
		<updated>2018-05-28T20:44:01Z</updated>

		<summary type="html">&lt;p&gt;RegalStar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gensou Shoujo Wars / Fantasy Maiden Wars series allows you to transfer save data between games, much like the dot hack series.&lt;br /&gt;
&lt;br /&gt;
Q: How do i transfer my save data?&lt;br /&gt;
&lt;br /&gt;
A: To transfer your save data from one game to the next, simply copy your entire save data folder from the previous game, and paste it into the directory of the next game. the two save data folders will merge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Will this delete any of my save files in the next games?&lt;br /&gt;
&lt;br /&gt;
A: No. Each save file has a number for what game it came from. so if you already have save files in a future game, you can merge the save folders and it won&#039;t destroy your save files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How do i start a playthrough with save transfer?&lt;br /&gt;
&lt;br /&gt;
A: Simply hit New Game in the next game, and you will be asked if you want to start using imported save data. This question only appears if you have already carried over the save data from the previous game, and have a save file that has beaten the previous game (a clear data save). If you have multiple clear save files of the previous game, you can pick what one to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can i pick a new protagonist?&lt;br /&gt;
&lt;br /&gt;
A: No. you will be forced to be the protagonist of the save file you used. (For those playing the first game, you cannot save transfer a clear file from sakuyas route. as it is only meant as a small 4 chapter hidden route. Reimu and Marisa only.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Can i change the difficulty between games?&lt;br /&gt;
&lt;br /&gt;
A: No. if your clear file was previously normal mode. your data transfer playthrough will be forced to be normal mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What exactly carries over, and what does not?&lt;br /&gt;
&lt;br /&gt;
A: Carry overs are the following&lt;br /&gt;
1) All Points (Money)&lt;br /&gt;
2) Unit upgrades (But see below)&lt;br /&gt;
3) Kill count (For getting Aced status)&lt;br /&gt;
4) Wife points (both amount acquired and distribution, but see below)&lt;br /&gt;
5) PP (Skill points)&lt;br /&gt;
6) Items Acquired (but see below)&lt;br /&gt;
7) Your captured spell cards, intermission talk, and other various info acquired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What does NOT Transfer, or gets reworked?&lt;br /&gt;
&lt;br /&gt;
A: Due to changes in weapons, skills, ect, some things do not transfer, or get changed.&lt;br /&gt;
&lt;br /&gt;
1) The skills system are vastly reworked in both the second and third game, and thus all the skills given to your characters are reset during transfers of first game to second game, and second to third game, with all Graze/PP spent on them refunded. Skills will NOT be reset by transferring from the third game to the fourth game.&lt;br /&gt;
&lt;br /&gt;
2) As the second game changed the cost of weapon upgrades, transferring from the first game to the second game will have all characters&#039; weapon ranks reset, refunding the Points spent on them.&lt;br /&gt;
&lt;br /&gt;
3) As the Wife Point system is revamped in the second game, transferring from the first game to the second game will have all characters&#039; wife level reset and WP refund. WP will not be reset when going into the third and fourth game, so if you are planning on maxing out a specific character&#039;s wife level, you should start from the second game.&lt;br /&gt;
&lt;br /&gt;
4) As consumable items are revamped in the second game (becoming one use per stage instead of one use period), Consumable items from the first game will not transfer to the second game. You will instead start the second game with a set list of consumables based on which route you took.&lt;/div&gt;</summary>
		<author><name>RegalStar</name></author>
	</entry>
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