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		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Spell_Cards&amp;diff=31165</id>
		<title>Gensou Shoujo Wars/Spell Cards</title>
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		<updated>2017-09-21T04:31:05Z</updated>

		<summary type="html">&lt;p&gt;RogerChui: /* Chapter 20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spell Card effects tend to change by difficulty, especially the generic penalties. The ones listed are for Normal, so for the higher difficulties just assume the effects were enhanced.&lt;br /&gt;
&lt;br /&gt;
If a spellcard does not have a special penalty, it tends to have a significant generic penalty instead.&lt;br /&gt;
&lt;br /&gt;
==FMW E==&lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
* 2R: Night Sign &amp;quot;Night Bird&amp;quot;&lt;br /&gt;
** 4 turns. Halves the accuracy of Ranged attacks.&lt;br /&gt;
* 2M: Magic Sign &amp;quot;Artful Sacrifice&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
* Conjuring &amp;quot;Misdirection&amp;quot;&lt;br /&gt;
** 3 turns. No attacks can be used after moving.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6===&lt;br /&gt;
* Freeze Sign &amp;quot;Perfect Freeze&amp;quot;&lt;br /&gt;
** 4 turns. Halves the accuracy of Ranged attacks.&lt;br /&gt;
&lt;br /&gt;
===Chapter 8===&lt;br /&gt;
* Colorful Sign &amp;quot;Colorful Light Wind Chime&amp;quot;&lt;br /&gt;
** 4 turns. Enemy Defense +20%.&lt;br /&gt;
&lt;br /&gt;
===Chapter 9===&lt;br /&gt;
* Water Sign &amp;quot;Princess Undine&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Wood and Fire Sign &amp;quot;Forest Blaze&amp;quot;&lt;br /&gt;
** 5 turns. Increases Graze damage by 20%.&lt;br /&gt;
&lt;br /&gt;
===Chapter 10===&lt;br /&gt;
* Maid Secret Skill &amp;quot;Killer Doll&amp;quot;&lt;br /&gt;
** 4 turns. Evasion -15%, Defense -15%.&lt;br /&gt;
* &amp;quot;Sakuya&#039;s World&amp;quot;&lt;br /&gt;
** Infinite turns. Sakuya will always activate Counter.&lt;br /&gt;
&lt;br /&gt;
===Chapter 11===&lt;br /&gt;
* Conjuring &amp;quot;Eternal Meek&amp;quot;&lt;br /&gt;
** 4 turns. Sakuya&#039;s damage increases as her HP decreases. (Every 10% HP lost, +3% damage)&lt;br /&gt;
* Scarlet Sign &amp;quot;Scarlet Shoot&amp;quot;&lt;br /&gt;
** 5 turns. Evasion -15%.&lt;br /&gt;
* Heaven&#039;s Punishment &amp;quot;Star of David&amp;quot;&lt;br /&gt;
** 4 turns. Evasion -10%, small MP loss at the beginning of every turn on certain spaces. MAP.&lt;br /&gt;
* &amp;quot;Scarlet Gensokyo&amp;quot;&lt;br /&gt;
** Infinite turns. Cuts Evasion stat by 10.&lt;br /&gt;
&lt;br /&gt;
===Chapter 14===&lt;br /&gt;
* Moon Sign &amp;quot;Silent Selene&amp;quot;&lt;br /&gt;
** 7 turns. Decreases attack range of all attacks by 1.&lt;br /&gt;
* Sun Sign &amp;quot;Royal Flare&amp;quot;&lt;br /&gt;
** 3 turns. Movement -1. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 15===&lt;br /&gt;
* Taboo &amp;quot;Lævateinn&amp;quot;&lt;br /&gt;
** 4 turns. Flandre does 1000 more damage.&lt;br /&gt;
* Taboo &amp;quot;Four of a Kind&amp;quot;&lt;br /&gt;
** 4 turns. Enemy accuracy +(Number of copies of Flandre * 5)%.&lt;br /&gt;
* Secret Barrage &amp;quot;And Then Will There Be None?&amp;quot;&lt;br /&gt;
** 4 turns. Full screen MAP.&lt;br /&gt;
* Q.E.D. &amp;quot;Ripples of 495 Years&amp;quot;&lt;br /&gt;
** Infinite turns. Cuts Defense stat by 10.&lt;br /&gt;
&lt;br /&gt;
==FMW P==&lt;br /&gt;
&lt;br /&gt;
===Chapter 17===&lt;br /&gt;
* Baked Sweet Potato &amp;quot;Sweet Potato Room&amp;quot;&lt;br /&gt;
** 3 turns. Reduces 3(E), 5(N), 7(H) or 9(L) power when unit is hit.&lt;br /&gt;
&lt;br /&gt;
===Chapter 20===&lt;br /&gt;
*2R: Wound Sign &amp;quot;Pain Flow&amp;quot;&lt;br /&gt;
** 3 turns. All damage dealt to players will be criticals.&lt;br /&gt;
*2M: Water Sign &amp;quot;Kappa&#039;s Pororoca&amp;quot;&lt;br /&gt;
** 4 turns. All units in the danmaku field are considered underwater.&lt;br /&gt;
&lt;br /&gt;
===Chapter 21===&lt;br /&gt;
* Momiji: Dog Sign &amp;quot;Rabies Bite&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Aya 1: Wind God &amp;quot;Tengu&#039;s Fall Wind&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Aya 2: &amp;quot;Illusionary Dominance&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 22===&lt;br /&gt;
* Sea Opening &amp;quot;The Day the Sea Split&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Preparation &amp;quot;Summon Take-Minakata&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Miracle &amp;quot;God&#039;s Wind&amp;quot;&lt;br /&gt;
** Infinite turns. Sanae casts Miracle at the start of each turn on Hard/Lunatic. On Normal she only does it upon declaration. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 23===&lt;br /&gt;
* Kanako 1: &amp;quot;Divine Festival&amp;quot; Expanded Onbashira&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Suwako 1: &amp;quot;Native God&amp;quot; Long Arms and Long Legs&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Suwa War&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
** Kanako&#039;s: Reduces Sky Terrain rankings to C.&lt;br /&gt;
** Suwako&#039;s: Reduces Water Terrain rankings to C.&lt;br /&gt;
* Kanako 2: &amp;quot;Mountain of Faith&amp;quot;&lt;br /&gt;
** Infinite turns.&lt;br /&gt;
* Suwako 2: Scourge Sign &amp;quot;Lord Mishaguji&amp;quot;&lt;br /&gt;
** Infinite turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 24===&lt;br /&gt;
* Oni Sign &amp;quot;Missing Power&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 26===&lt;br /&gt;
* Winter Sign &amp;quot;Flower Wither Away&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 28M===&lt;br /&gt;
* Miasma Sign &amp;quot;Filled Miasma&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 29R===&lt;br /&gt;
* Bakeneko &amp;quot;Chen&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 30===&lt;br /&gt;
* Funeral Concert &amp;quot;Prism Converto&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Great Funeral Concert &amp;quot;Ghostly Wheel Concerto Grosso&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 31===&lt;br /&gt;
* Shikigami&#039;s Shot &amp;quot;Ultimate Buddhist&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* &amp;quot;Kokkuri&#039;s Contract&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 32===&lt;br /&gt;
* Hell Realm Sword &amp;quot;Two Hundred Yojana in One Slash&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Deva Realm Sword &amp;quot;Five Signs of the Dying Deva&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Six Realms Sword &amp;quot;A Single Thought and the Infinite Kalpas&amp;quot;&lt;br /&gt;
** Infinite turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 33===&lt;br /&gt;
* Losing Hometown &amp;quot;Village of Self-Loss&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Deadly Dance &amp;quot;Law of Mortality&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Flowery Soul &amp;quot;Swallowtail Butterfly&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Cherry Blossom Sign &amp;quot;Perfect Blackened Cherry Blossom&amp;quot;&lt;br /&gt;
** Infinite turns.&lt;br /&gt;
* &amp;quot;Resurrection Butterfly&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 34===&lt;br /&gt;
* Barrier &amp;quot;Curse of Dreams and Reality&amp;quot;&lt;br /&gt;
** 4 turns.&lt;br /&gt;
* Sinister Spirits &amp;quot;Double Black Death Butterfly&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Boundary of Humans and Youkai&amp;quot;&lt;br /&gt;
** 5 turns. MAP.&lt;br /&gt;
* Barrier &amp;quot;Boundary of Life and Death&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Yukari&#039;s Arcanum &amp;quot;Danmaku Barrier&amp;quot;&lt;br /&gt;
** 5 turns, but counter is dependent on her HP.&lt;br /&gt;
** If no characters are in her danmaku field, the timer will progress normally.&lt;br /&gt;
&lt;br /&gt;
==FMW I==&lt;br /&gt;
&lt;br /&gt;
===Chapter 37===&lt;br /&gt;
* 37R: Night-Blindness &amp;quot;Song of the Night Sparrow&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* 37M: Wriggle Sign &amp;quot;Night Bug Storm&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 38M===&lt;br /&gt;
* &amp;quot;Ancient Duper&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 40R===&lt;br /&gt;
* Love Sign &amp;quot;Master Spark&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 40M===&lt;br /&gt;
* Divine Spirit &amp;quot;Fantasy Seal -Blink-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 41===&lt;br /&gt;
* Keine: Future &amp;quot;New History Of Phantasm -Next History-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Mokou 1: Hourai &amp;quot;South Wind, Clear Sky -Fujiyama Volcano-&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Mokou 2: &amp;quot;Possessed by Phoenix&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 42===&lt;br /&gt;
* Reisen: &amp;quot;Stare of the Hazy Phantom Moon (Lunatic Red Eyes)&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eirin 1: Leading God &amp;quot;Omoikane&#039;s Device&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eirin 2: Esoterica &amp;quot;Astronomical Entombing&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 43===&lt;br /&gt;
* Impossible Request &amp;quot;Jewel from the Dragon&#039;s Neck -Five-Colored Shots-&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Impossible Request &amp;quot;Buddha&#039;s Stone Bowl -Indomitable Will-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Impossible Request &amp;quot;Robe of the Fire Rat -Patient Mind-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Impossible Request &amp;quot;Swallow&#039;s Cowrie Shell -Everlasting Life-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Impossible Request &amp;quot;Bullet Branch of Hourai -Rainbow Danmaku-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;End of Imperishable Night&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 44===&lt;br /&gt;
* Forbidden Barrage &amp;quot;Clock that Ticks Away the Past&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Taboo &amp;quot;Maze of Love&amp;quot;&lt;br /&gt;
** Infinite turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 48===&lt;br /&gt;
* Divine Sword &amp;quot;Hi-no-Kagutsuchi&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Divine Dance &amp;quot;Ame-no-Uzume-no-Mikoto&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Spiritualism &amp;quot;Take-Mikazuchi&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Amaterasu-Omikami&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 51===&lt;br /&gt;
* Kisume: Well Bucket &amp;quot;Well Destructor&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Yamame: Small Thread &amp;quot;Kandata&#039;s Rope&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 52===&lt;br /&gt;
* Parsee: Jealousy Sign &amp;quot;Green-Eyed Monster&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Yuugi 1: Oni Sign &amp;quot;Anomalies, Strength, Disorder, and Spirits&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Yuugi 2: Four Devas&#039; Arcanum &amp;quot;Knock Out in Three Steps&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 53===&lt;br /&gt;
* Satori 1R: Recollection &amp;quot;Illusionary Dominance&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Satori 1M: Recollection &amp;quot;Kappa&#039;s Pororoca&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Satori 2R: Recollection &amp;quot;Boundary of Life and Death&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Satori 2M: Recollection &amp;quot;And Then Will There Be None?&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Rin 1: Cursed Sprite &amp;quot;Zombie Fairy&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Rin 2: Malicious Spirit &amp;quot;Spleen Eater&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 54===&lt;br /&gt;
* Atomic Fire &amp;quot;Nuclear Fusion&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Crow Sign &amp;quot;Yatagarasu Dive&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Explosion Sign &amp;quot;Mega Flare&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Explosion Sign &amp;quot;Giga Flare&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 55===&lt;br /&gt;
* Atomic Fire &amp;quot;Uncontainable Nuclear Reaction&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Explosion Sign &amp;quot;Peta Flare&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Atomic Fire &amp;quot;Uncontainable Nuclear Reaction Dive&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Hell and Heaven Meltdown&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* &amp;quot;Subterranean Sun&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
&lt;br /&gt;
==FMW D==&lt;br /&gt;
&lt;br /&gt;
===Chapter 57===&lt;br /&gt;
* Keystone &amp;quot;Kaname Funnel&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Sky of Scarlet Perception of all Humankind&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 59===&lt;br /&gt;
* Unidentified &amp;quot;Red UFO Invasion of Rage&amp;quot;&lt;br /&gt;
** Unlocked if Chapter 59 is played first.&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Unidentified &amp;quot;Blue UFO Invasion of Grief&amp;quot;&lt;br /&gt;
** Unlocked if Chapter 59 is played second.&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Unidentified &amp;quot;Green UFO Invasion of Justice&amp;quot;&lt;br /&gt;
** Unlocked if Chapter 59 is played last.&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Nue Sign &amp;quot;Undefined Darkness&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Nightmare of Heiankyou&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 60===&lt;br /&gt;
* Fog Sign &amp;quot;Gassing Garden&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Confusion &amp;quot;Into Delirium&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 61===&lt;br /&gt;
* Rainbow Sign &amp;quot;Over The Rainbow&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Halo &amp;quot;Karakasa Surprising Flash&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Rainbow Sign &amp;quot;Umbrella Cyclone&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 62===&lt;br /&gt;
* Komachi: Death Price &amp;quot;Price of Life&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eiki 1: Judgement &amp;quot;Trial of the Ten Kings&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eiki 2: Judgement &amp;quot;Last Judgement&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eiki 3: Judgement &amp;quot;Cleansed Crystal Judgement&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 63===&lt;br /&gt;
* Symbol &amp;quot;Danmaku Paranoia&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Instinct &amp;quot;Release of the Id&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
* Suppression &amp;quot;Super-Ego&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Subconscious &amp;quot;Rorschach in Danmaku&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 64===&lt;br /&gt;
* Depths &amp;quot;Genetics of the Subconscious&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Response &amp;quot;Youkai Polygraph&amp;quot;&lt;br /&gt;
** Event-only (answer &amp;quot;いいえ、それでは…&amp;quot; -&amp;gt; &amp;quot;そんなことはないのよ&amp;quot; -&amp;gt; &amp;quot;わからない&amp;quot;).&lt;br /&gt;
* Rekindled &amp;quot;The Embers of Love&amp;quot;&lt;br /&gt;
** Infinite turns. Has no effect.&lt;br /&gt;
* &amp;quot;Philosophy of a Hated Person&amp;quot;&lt;br /&gt;
* &amp;quot;Subterranean Rose&amp;quot;&lt;br /&gt;
** Event-only.&lt;br /&gt;
&lt;br /&gt;
===Chapter 65===&lt;br /&gt;
* Sword Banquet &amp;quot;Blade Party&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
* Sword Dance &amp;quot;Sabre Dance&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
* Doll &amp;quot;Misery Doll&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 68===&lt;br /&gt;
* Yumeko: Sword Stepping &amp;quot;Spear Step&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Shinki 1: Creation &amp;quot;Daimonas Gospel&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Shinki 2: Great Magic &amp;quot;Devil&#039;s Creation Recitation&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Shinki 3: God Wing &amp;quot;El Kanaf&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Shinki 4: &amp;quot;Motherly God of Makai&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 72===&lt;br /&gt;
* Catfish &amp;quot;All-Electrical for Ecology!&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Catfish &amp;quot;The Earth Liquefies into Mud!&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Great Catfish &amp;quot;With This Ends the Fleeting World!&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 73===&lt;br /&gt;
* Byakuren (Nightmare): Sorcerer &amp;quot;Byakuren&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Mima (Nightmare): Forbidden Curse &amp;quot;Darkness Shower&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 74===&lt;br /&gt;
* Great Funeral Concert &amp;quot;Ghostly Wheel Concerto Grosso: Revised&amp;quot;&lt;br /&gt;
** Player event spell card. Max SP +100, Max Power +100.&lt;br /&gt;
&lt;br /&gt;
===Chapter 75===&lt;br /&gt;
* Flower Sign &amp;quot;Reflowering of Gensokyo&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Magicannon &amp;quot;Dual Spark&amp;quot;&lt;br /&gt;
** 4 turns.&lt;br /&gt;
* Ultimatum &amp;quot;Ultimate Spark&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Fantasy &amp;quot;The Beauty of Nature&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* &amp;quot;Flower Master of the Four Seasons&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 76===&lt;br /&gt;
* Sheep Sign &amp;quot;Mount Sheep&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Sheep Counting &amp;quot;Countless Sheep&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Manifest Dream &amp;quot;Infinite Sheep&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Do Youkai Sheep Dream of Gensokyo?&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Lamb of Offerings&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 77===&lt;br /&gt;
* Dream Crossing &amp;quot;Stray Dream&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Manifest Dream &amp;quot;Forming Terror&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Nightmare &amp;quot;Abyss of Chaos&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Dream Sign &amp;quot;Indian Amulet&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Baku Sign &amp;quot;Foreign Divine Beast&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Dream Eating &amp;quot;Sweet Dream&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* &amp;quot;All the Dreams in Paradise&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* &amp;quot;The Furthest Reaches of Dreams&amp;quot;&lt;br /&gt;
** 9 turns. Triggered at 50% remaining HP.&lt;br /&gt;
* &amp;quot;Fantasy Maiden Wars&amp;quot;&lt;br /&gt;
** Player event spell card. Max SP +150, Max Power +150. Full Power Mode is re-activated at each turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:GSW]]&lt;/div&gt;</summary>
		<author><name>RogerChui</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Spell_Cards&amp;diff=31164</id>
		<title>Gensou Shoujo Wars/Spell Cards</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Spell_Cards&amp;diff=31164"/>
		<updated>2017-09-21T04:27:20Z</updated>

		<summary type="html">&lt;p&gt;RogerChui: /* Chapter 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spell Card effects tend to change by difficulty, especially the generic penalties. The ones listed are for Normal, so for the higher difficulties just assume the effects were enhanced.&lt;br /&gt;
&lt;br /&gt;
If a spellcard does not have a special penalty, it tends to have a significant generic penalty instead.&lt;br /&gt;
&lt;br /&gt;
==FMW E==&lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
* 2R: Night Sign &amp;quot;Night Bird&amp;quot;&lt;br /&gt;
** 4 turns. Halves the accuracy of Ranged attacks.&lt;br /&gt;
* 2M: Magic Sign &amp;quot;Artful Sacrifice&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
* Conjuring &amp;quot;Misdirection&amp;quot;&lt;br /&gt;
** 3 turns. No attacks can be used after moving.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6===&lt;br /&gt;
* Freeze Sign &amp;quot;Perfect Freeze&amp;quot;&lt;br /&gt;
** 4 turns. Halves the accuracy of Ranged attacks.&lt;br /&gt;
&lt;br /&gt;
===Chapter 8===&lt;br /&gt;
* Colorful Sign &amp;quot;Colorful Light Wind Chime&amp;quot;&lt;br /&gt;
** 4 turns. Enemy Defense +20%.&lt;br /&gt;
&lt;br /&gt;
===Chapter 9===&lt;br /&gt;
* Water Sign &amp;quot;Princess Undine&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Wood and Fire Sign &amp;quot;Forest Blaze&amp;quot;&lt;br /&gt;
** 5 turns. Increases Graze damage by 20%.&lt;br /&gt;
&lt;br /&gt;
===Chapter 10===&lt;br /&gt;
* Maid Secret Skill &amp;quot;Killer Doll&amp;quot;&lt;br /&gt;
** 4 turns. Evasion -15%, Defense -15%.&lt;br /&gt;
* &amp;quot;Sakuya&#039;s World&amp;quot;&lt;br /&gt;
** Infinite turns. Sakuya will always activate Counter.&lt;br /&gt;
&lt;br /&gt;
===Chapter 11===&lt;br /&gt;
* Conjuring &amp;quot;Eternal Meek&amp;quot;&lt;br /&gt;
** 4 turns. Sakuya&#039;s damage increases as her HP decreases. (Every 10% HP lost, +3% damage)&lt;br /&gt;
* Scarlet Sign &amp;quot;Scarlet Shoot&amp;quot;&lt;br /&gt;
** 5 turns. Evasion -15%.&lt;br /&gt;
* Heaven&#039;s Punishment &amp;quot;Star of David&amp;quot;&lt;br /&gt;
** 4 turns. Evasion -10%, small MP loss at the beginning of every turn on certain spaces. MAP.&lt;br /&gt;
* &amp;quot;Scarlet Gensokyo&amp;quot;&lt;br /&gt;
** Infinite turns. Cuts Evasion stat by 10.&lt;br /&gt;
&lt;br /&gt;
===Chapter 14===&lt;br /&gt;
* Moon Sign &amp;quot;Silent Selene&amp;quot;&lt;br /&gt;
** 7 turns. Decreases attack range of all attacks by 1.&lt;br /&gt;
* Sun Sign &amp;quot;Royal Flare&amp;quot;&lt;br /&gt;
** 3 turns. Movement -1. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 15===&lt;br /&gt;
* Taboo &amp;quot;Lævateinn&amp;quot;&lt;br /&gt;
** 4 turns. Flandre does 1000 more damage.&lt;br /&gt;
* Taboo &amp;quot;Four of a Kind&amp;quot;&lt;br /&gt;
** 4 turns. Enemy accuracy +(Number of copies of Flandre * 5)%.&lt;br /&gt;
* Secret Barrage &amp;quot;And Then Will There Be None?&amp;quot;&lt;br /&gt;
** 4 turns. Full screen MAP.&lt;br /&gt;
* Q.E.D. &amp;quot;Ripples of 495 Years&amp;quot;&lt;br /&gt;
** Infinite turns. Cuts Defense stat by 10.&lt;br /&gt;
&lt;br /&gt;
==FMW P==&lt;br /&gt;
&lt;br /&gt;
===Chapter 17===&lt;br /&gt;
* Baked Sweet Potato &amp;quot;Sweet Potato Room&amp;quot;&lt;br /&gt;
** 3 turns. Reduces 3(E), 5(N), 7(H) or 9(L) power when unit is hit.&lt;br /&gt;
&lt;br /&gt;
===Chapter 20===&lt;br /&gt;
*2R: Wound Sign &amp;quot;Pain Flow&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
*2M: Water Sign &amp;quot;Kappa&#039;s Pororoca&amp;quot;&lt;br /&gt;
** 4 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 21===&lt;br /&gt;
* Momiji: Dog Sign &amp;quot;Rabies Bite&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Aya 1: Wind God &amp;quot;Tengu&#039;s Fall Wind&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Aya 2: &amp;quot;Illusionary Dominance&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 22===&lt;br /&gt;
* Sea Opening &amp;quot;The Day the Sea Split&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Preparation &amp;quot;Summon Take-Minakata&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Miracle &amp;quot;God&#039;s Wind&amp;quot;&lt;br /&gt;
** Infinite turns. Sanae casts Miracle at the start of each turn on Hard/Lunatic. On Normal she only does it upon declaration. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 23===&lt;br /&gt;
* Kanako 1: &amp;quot;Divine Festival&amp;quot; Expanded Onbashira&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Suwako 1: &amp;quot;Native God&amp;quot; Long Arms and Long Legs&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Suwa War&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
** Kanako&#039;s: Reduces Sky Terrain rankings to C.&lt;br /&gt;
** Suwako&#039;s: Reduces Water Terrain rankings to C.&lt;br /&gt;
* Kanako 2: &amp;quot;Mountain of Faith&amp;quot;&lt;br /&gt;
** Infinite turns.&lt;br /&gt;
* Suwako 2: Scourge Sign &amp;quot;Lord Mishaguji&amp;quot;&lt;br /&gt;
** Infinite turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 24===&lt;br /&gt;
* Oni Sign &amp;quot;Missing Power&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 26===&lt;br /&gt;
* Winter Sign &amp;quot;Flower Wither Away&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 28M===&lt;br /&gt;
* Miasma Sign &amp;quot;Filled Miasma&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 29R===&lt;br /&gt;
* Bakeneko &amp;quot;Chen&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 30===&lt;br /&gt;
* Funeral Concert &amp;quot;Prism Converto&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Great Funeral Concert &amp;quot;Ghostly Wheel Concerto Grosso&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 31===&lt;br /&gt;
* Shikigami&#039;s Shot &amp;quot;Ultimate Buddhist&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* &amp;quot;Kokkuri&#039;s Contract&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 32===&lt;br /&gt;
* Hell Realm Sword &amp;quot;Two Hundred Yojana in One Slash&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Deva Realm Sword &amp;quot;Five Signs of the Dying Deva&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Six Realms Sword &amp;quot;A Single Thought and the Infinite Kalpas&amp;quot;&lt;br /&gt;
** Infinite turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 33===&lt;br /&gt;
* Losing Hometown &amp;quot;Village of Self-Loss&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Deadly Dance &amp;quot;Law of Mortality&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Flowery Soul &amp;quot;Swallowtail Butterfly&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Cherry Blossom Sign &amp;quot;Perfect Blackened Cherry Blossom&amp;quot;&lt;br /&gt;
** Infinite turns.&lt;br /&gt;
* &amp;quot;Resurrection Butterfly&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 34===&lt;br /&gt;
* Barrier &amp;quot;Curse of Dreams and Reality&amp;quot;&lt;br /&gt;
** 4 turns.&lt;br /&gt;
* Sinister Spirits &amp;quot;Double Black Death Butterfly&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Boundary of Humans and Youkai&amp;quot;&lt;br /&gt;
** 5 turns. MAP.&lt;br /&gt;
* Barrier &amp;quot;Boundary of Life and Death&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Yukari&#039;s Arcanum &amp;quot;Danmaku Barrier&amp;quot;&lt;br /&gt;
** 5 turns, but counter is dependent on her HP.&lt;br /&gt;
** If no characters are in her danmaku field, the timer will progress normally.&lt;br /&gt;
&lt;br /&gt;
==FMW I==&lt;br /&gt;
&lt;br /&gt;
===Chapter 37===&lt;br /&gt;
* 37R: Night-Blindness &amp;quot;Song of the Night Sparrow&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* 37M: Wriggle Sign &amp;quot;Night Bug Storm&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 38M===&lt;br /&gt;
* &amp;quot;Ancient Duper&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 40R===&lt;br /&gt;
* Love Sign &amp;quot;Master Spark&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 40M===&lt;br /&gt;
* Divine Spirit &amp;quot;Fantasy Seal -Blink-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 41===&lt;br /&gt;
* Keine: Future &amp;quot;New History Of Phantasm -Next History-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Mokou 1: Hourai &amp;quot;South Wind, Clear Sky -Fujiyama Volcano-&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Mokou 2: &amp;quot;Possessed by Phoenix&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 42===&lt;br /&gt;
* Reisen: &amp;quot;Stare of the Hazy Phantom Moon (Lunatic Red Eyes)&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eirin 1: Leading God &amp;quot;Omoikane&#039;s Device&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eirin 2: Esoterica &amp;quot;Astronomical Entombing&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 43===&lt;br /&gt;
* Impossible Request &amp;quot;Jewel from the Dragon&#039;s Neck -Five-Colored Shots-&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Impossible Request &amp;quot;Buddha&#039;s Stone Bowl -Indomitable Will-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Impossible Request &amp;quot;Robe of the Fire Rat -Patient Mind-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Impossible Request &amp;quot;Swallow&#039;s Cowrie Shell -Everlasting Life-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Impossible Request &amp;quot;Bullet Branch of Hourai -Rainbow Danmaku-&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;End of Imperishable Night&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 44===&lt;br /&gt;
* Forbidden Barrage &amp;quot;Clock that Ticks Away the Past&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Taboo &amp;quot;Maze of Love&amp;quot;&lt;br /&gt;
** Infinite turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 48===&lt;br /&gt;
* Divine Sword &amp;quot;Hi-no-Kagutsuchi&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Divine Dance &amp;quot;Ame-no-Uzume-no-Mikoto&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Spiritualism &amp;quot;Take-Mikazuchi&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Amaterasu-Omikami&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 51===&lt;br /&gt;
* Kisume: Well Bucket &amp;quot;Well Destructor&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Yamame: Small Thread &amp;quot;Kandata&#039;s Rope&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 52===&lt;br /&gt;
* Parsee: Jealousy Sign &amp;quot;Green-Eyed Monster&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Yuugi 1: Oni Sign &amp;quot;Anomalies, Strength, Disorder, and Spirits&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Yuugi 2: Four Devas&#039; Arcanum &amp;quot;Knock Out in Three Steps&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 53===&lt;br /&gt;
* Satori 1R: Recollection &amp;quot;Illusionary Dominance&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Satori 1M: Recollection &amp;quot;Kappa&#039;s Pororoca&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Satori 2R: Recollection &amp;quot;Boundary of Life and Death&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Satori 2M: Recollection &amp;quot;And Then Will There Be None?&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Rin 1: Cursed Sprite &amp;quot;Zombie Fairy&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Rin 2: Malicious Spirit &amp;quot;Spleen Eater&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 54===&lt;br /&gt;
* Atomic Fire &amp;quot;Nuclear Fusion&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Crow Sign &amp;quot;Yatagarasu Dive&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Explosion Sign &amp;quot;Mega Flare&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Explosion Sign &amp;quot;Giga Flare&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
&lt;br /&gt;
===Chapter 55===&lt;br /&gt;
* Atomic Fire &amp;quot;Uncontainable Nuclear Reaction&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Explosion Sign &amp;quot;Peta Flare&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* Atomic Fire &amp;quot;Uncontainable Nuclear Reaction Dive&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Hell and Heaven Meltdown&amp;quot;&lt;br /&gt;
** 3 turns. MAP.&lt;br /&gt;
* &amp;quot;Subterranean Sun&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
&lt;br /&gt;
==FMW D==&lt;br /&gt;
&lt;br /&gt;
===Chapter 57===&lt;br /&gt;
* Keystone &amp;quot;Kaname Funnel&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Sky of Scarlet Perception of all Humankind&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 59===&lt;br /&gt;
* Unidentified &amp;quot;Red UFO Invasion of Rage&amp;quot;&lt;br /&gt;
** Unlocked if Chapter 59 is played first.&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Unidentified &amp;quot;Blue UFO Invasion of Grief&amp;quot;&lt;br /&gt;
** Unlocked if Chapter 59 is played second.&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Unidentified &amp;quot;Green UFO Invasion of Justice&amp;quot;&lt;br /&gt;
** Unlocked if Chapter 59 is played last.&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Nue Sign &amp;quot;Undefined Darkness&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Nightmare of Heiankyou&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 60===&lt;br /&gt;
* Fog Sign &amp;quot;Gassing Garden&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Confusion &amp;quot;Into Delirium&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 61===&lt;br /&gt;
* Rainbow Sign &amp;quot;Over The Rainbow&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Halo &amp;quot;Karakasa Surprising Flash&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Rainbow Sign &amp;quot;Umbrella Cyclone&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 62===&lt;br /&gt;
* Komachi: Death Price &amp;quot;Price of Life&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eiki 1: Judgement &amp;quot;Trial of the Ten Kings&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eiki 2: Judgement &amp;quot;Last Judgement&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Eiki 3: Judgement &amp;quot;Cleansed Crystal Judgement&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 63===&lt;br /&gt;
* Symbol &amp;quot;Danmaku Paranoia&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Instinct &amp;quot;Release of the Id&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
* Suppression &amp;quot;Super-Ego&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Subconscious &amp;quot;Rorschach in Danmaku&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 64===&lt;br /&gt;
* Depths &amp;quot;Genetics of the Subconscious&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Response &amp;quot;Youkai Polygraph&amp;quot;&lt;br /&gt;
** Event-only (answer &amp;quot;いいえ、それでは…&amp;quot; -&amp;gt; &amp;quot;そんなことはないのよ&amp;quot; -&amp;gt; &amp;quot;わからない&amp;quot;).&lt;br /&gt;
* Rekindled &amp;quot;The Embers of Love&amp;quot;&lt;br /&gt;
** Infinite turns. Has no effect.&lt;br /&gt;
* &amp;quot;Philosophy of a Hated Person&amp;quot;&lt;br /&gt;
* &amp;quot;Subterranean Rose&amp;quot;&lt;br /&gt;
** Event-only.&lt;br /&gt;
&lt;br /&gt;
===Chapter 65===&lt;br /&gt;
* Sword Banquet &amp;quot;Blade Party&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
* Sword Dance &amp;quot;Sabre Dance&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
* Doll &amp;quot;Misery Doll&amp;quot;&lt;br /&gt;
** 2 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 68===&lt;br /&gt;
* Yumeko: Sword Stepping &amp;quot;Spear Step&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Shinki 1: Creation &amp;quot;Daimonas Gospel&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Shinki 2: Great Magic &amp;quot;Devil&#039;s Creation Recitation&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Shinki 3: God Wing &amp;quot;El Kanaf&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Shinki 4: &amp;quot;Motherly God of Makai&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 72===&lt;br /&gt;
* Catfish &amp;quot;All-Electrical for Ecology!&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Catfish &amp;quot;The Earth Liquefies into Mud!&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Great Catfish &amp;quot;With This Ends the Fleeting World!&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 73===&lt;br /&gt;
* Byakuren (Nightmare): Sorcerer &amp;quot;Byakuren&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Mima (Nightmare): Forbidden Curse &amp;quot;Darkness Shower&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 74===&lt;br /&gt;
* Great Funeral Concert &amp;quot;Ghostly Wheel Concerto Grosso: Revised&amp;quot;&lt;br /&gt;
** Player event spell card. Max SP +100, Max Power +100.&lt;br /&gt;
&lt;br /&gt;
===Chapter 75===&lt;br /&gt;
* Flower Sign &amp;quot;Reflowering of Gensokyo&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Magicannon &amp;quot;Dual Spark&amp;quot;&lt;br /&gt;
** 4 turns.&lt;br /&gt;
* Ultimatum &amp;quot;Ultimate Spark&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Fantasy &amp;quot;The Beauty of Nature&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* &amp;quot;Flower Master of the Four Seasons&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 76===&lt;br /&gt;
* Sheep Sign &amp;quot;Mount Sheep&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Sheep Counting &amp;quot;Countless Sheep&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Manifest Dream &amp;quot;Infinite Sheep&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Do Youkai Sheep Dream of Gensokyo?&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* &amp;quot;Lamb of Offerings&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Chapter 77===&lt;br /&gt;
* Dream Crossing &amp;quot;Stray Dream&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Manifest Dream &amp;quot;Forming Terror&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Nightmare &amp;quot;Abyss of Chaos&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Dream Sign &amp;quot;Indian Amulet&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* Baku Sign &amp;quot;Foreign Divine Beast&amp;quot;&lt;br /&gt;
** 3 turns.&lt;br /&gt;
* Dream Eating &amp;quot;Sweet Dream&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* &amp;quot;All the Dreams in Paradise&amp;quot;&lt;br /&gt;
** 5 turns.&lt;br /&gt;
* &amp;quot;The Furthest Reaches of Dreams&amp;quot;&lt;br /&gt;
** 9 turns. Triggered at 50% remaining HP.&lt;br /&gt;
* &amp;quot;Fantasy Maiden Wars&amp;quot;&lt;br /&gt;
** Player event spell card. Max SP +150, Max Power +150. Full Power Mode is re-activated at each turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:GSW]]&lt;/div&gt;</summary>
		<author><name>RogerChui</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Secrets&amp;diff=31129</id>
		<title>Gensou Shoujo Wars/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Secrets&amp;diff=31129"/>
		<updated>2017-09-20T07:42:23Z</updated>

		<summary type="html">&lt;p&gt;RogerChui: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
===Alice&#039;s Friendship===&lt;br /&gt;
* Exclusive to Marisa&#039;s route.&lt;br /&gt;
Follow Nitori&#039;s advice and have Marisa talk to Alice instead of defeating her in 2M. You lose out on the Tengu&#039;s Fan, but gain a much more useful level 2 Friendship between Marisa and Alice that will carry over to the next two games.&lt;br /&gt;
===Free Upgrades for Cirno===&lt;br /&gt;
Have Daiyousei talk to Cirno twice instead of defeating her. When she joins, Cirno will have two upgrades in everything but Weapons.&lt;br /&gt;
===Sakuya&#039;s Route===&lt;br /&gt;
Clear the game with both Reimu and Marisa to unlock a special four chapter extra story.&lt;br /&gt;
===Flandre Attacks===&lt;br /&gt;
Complete the Gensokyo Chronicles, then start chapter 13M. Flandre will now attack Marisa.&lt;br /&gt;
===FA Nitori (Early)===&lt;br /&gt;
* Exclusive to Marisa&#039;s route.&lt;br /&gt;
Do what the plot tells you to and have Marisa and Alice talk to Nitori in chapter 20M. She will join the party in chapter 22 instead of 24.&lt;br /&gt;
===Youmu&#039;s Route===&lt;br /&gt;
Dummied out, but it does exist in the code for FMW2.&lt;br /&gt;
===Sanae&#039;s Route===&lt;br /&gt;
Also dummied out. Supposedly would have explained Sanae&#039;s friendship with Hatate.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*9: Have any unit move to the most upward corridor in the map, which is just slightly left to Koakuma&#039;s danmaku field. An Oni&#039;s Nail will be received.&lt;br /&gt;
*29M: Have any unit move to the dead end of the corridor, located at the very bottom left of the map. You will receive a Cartridge.&lt;br /&gt;
*69: Have Reimu move to the shining point on the pond. You will receive Genji. (Added in v1.10 of FMW D)&lt;br /&gt;
&lt;br /&gt;
==Secret Conversations==&lt;br /&gt;
*1R: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*13R: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*16: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*24: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*50: Have any character wait on the pond behind the shrine.&lt;br /&gt;
*56: Have any character wait on the pond behind the shrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:GSW]]&lt;/div&gt;</summary>
		<author><name>RogerChui</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Secrets&amp;diff=31128</id>
		<title>Gensou Shoujo Wars/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Secrets&amp;diff=31128"/>
		<updated>2017-09-20T07:35:00Z</updated>

		<summary type="html">&lt;p&gt;RogerChui: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
===Alice&#039;s Friendship===&lt;br /&gt;
* Exclusive to Marisa&#039;s route.&lt;br /&gt;
Follow Nitori&#039;s advice and have Marisa talk to Alice instead of defeating her in 2M. You lose out on the Tengu&#039;s Fan, but gain a much more useful level 2 Friendship between Marisa and Alice that will carry over to the next two games.&lt;br /&gt;
===Free Upgrades for Cirno===&lt;br /&gt;
Have Daiyousei talk to Cirno twice instead of defeating her. When she joins, Cirno will have two upgrades in everything but Weapons.&lt;br /&gt;
===Sakuya&#039;s Route===&lt;br /&gt;
Clear the game with both Reimu and Marisa to unlock a special four chapter extra story.&lt;br /&gt;
===Flandre Attacks===&lt;br /&gt;
Complete the Gensokyo Chronicles, then start chapter 13M. Flandre will now attack Marisa.&lt;br /&gt;
===FA Nitori (Early)===&lt;br /&gt;
* Exclusive to Marisa&#039;s route.&lt;br /&gt;
Do what the plot tells you to and have Marisa and Alice talk to Nitori in chapter 20M. She will join the party in chapter 22 instead of 24.&lt;br /&gt;
===Youmu&#039;s Route===&lt;br /&gt;
Dummied out, but it does exist in the code for FMW2.&lt;br /&gt;
===Sanae&#039;s Route===&lt;br /&gt;
Also dummied out. Supposedly would have explained Sanae&#039;s friendship with Hatate.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*9: Have any unit move to the most upward corridor in the map, which is just slightly left to Koakuma&#039;s danmaku field. An Oni&#039;s Nail will be received.&lt;br /&gt;
*29M: Have any unit move to the dead end of the corridor, located at the very bottom left of the map. You will receive a Cartridge.&lt;br /&gt;
*69: Have Reimu move to the shining point on the pond. You will receive Genji.&lt;br /&gt;
&lt;br /&gt;
==Secret Conversations==&lt;br /&gt;
*1R: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*13R: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*16: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*24: Have Reimu wait on the pond behind the shrine.&lt;br /&gt;
*50: Have any character wait on the pond behind the shrine.&lt;br /&gt;
*56: Have any character wait on the pond behind the shrine.&lt;br /&gt;
&lt;br /&gt;
[[Category:GSW]]&lt;/div&gt;</summary>
		<author><name>RogerChui</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Spirits&amp;diff=31127</id>
		<title>Gensou Shoujo Wars/Spirits</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars/Spirits&amp;diff=31127"/>
		<updated>2017-09-20T04:51:26Z</updated>

		<summary type="html">&lt;p&gt;RogerChui: /* Spirit Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Commands==&lt;br /&gt;
&lt;br /&gt;
Spirit commands marked with a plus (+) in the menu will affect both units in a team when cast. Otherwise they have the same effects as the normal version.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Scan || 偵察 || One Enemy || Allows you to view one enemy team&#039;s status menu. Used on targets that haven&#039;t been engaged yet.&lt;br /&gt;
|-&lt;br /&gt;
| Attune || 感応 || One Ally || Grants the effects of Strike to a single unit.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || 集中 || Self || For one turn, evasion and accuracy rates are increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Strike || 必中 || Self || For one turn, the unit will have 100% accuracy. Overridden by the Alert spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Alert || 閃き || Self || The next attack on the unit is guaranteed to miss. Overrides the Strike spirit, but does not work if attacked by a Support Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Sense || 直感 || Self || Grants the effects of Strike and Alert.&lt;br /&gt;
|-&lt;br /&gt;
| Accel || 加速 || Self (Team) || Increases movement range by 3. The effect isn&#039;t used up until the unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || 手加減 || Self || The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user&#039;s Skill stat must be higher than the target&#039;s for Mercy to work.&lt;br /&gt;
|-&lt;br /&gt;
| Adapt || 順応 || Self || For one turn, the unit&#039;s terrain affinity becomes &#039;A&#039; for Night, and &#039;S&#039; for other terrains. (&#039;S&#039; becomes &#039;SS&#039;, &#039;SS&#039; becomes &#039;SSS&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || One Allied Team || Grants the effect of Gain to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || One Allied Team || Grants the effect of Luck to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer || 祈り || One Allied Team || For an allied team, doubles the amount of PP gained in the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| Gain || 努力 || Self (Team) || Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle. Also makes it so enemies killed with Bombs will still drop Bombs.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self (Team) || Doubles the amount of Points gained if an enemy is shot down in the next battle. Also makes it so enemies killed with Bombs still drop items.&lt;br /&gt;
|-&lt;br /&gt;
| Fury || 直撃 || Self || The next attack ignores damage reduction due to danmaku, skills, size penalties, and Support Defense.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || Increases weapon ranges by 2 for the next attack. Applies to all weapons except those with range 1 or MAP weapons. Used up when the spirit&#039;s user attacks while on the front of the team.&lt;br /&gt;
|-&lt;br /&gt;
| Assail || 突撃 || Self || All weapons except MAPs become post-move for the next attack. Used up when the spirit&#039;s user attacks while on the front of the team.&lt;br /&gt;
|-&lt;br /&gt;
| Chain || 連撃 || Self (Team) || Grants the team an extra move if the next attack shoots down an enemy. Can only be used up to once per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || One Ally || Restores 2000 HP to one unit.&lt;br /&gt;
|-&lt;br /&gt;
| Faith || 友情 || One Ally || Fully restores one unit&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| Devote || 献身 || One Ally || Restores 50 MP to one unit.&lt;br /&gt;
|-&lt;br /&gt;
| Refill || 補給 || One Ally || Fully restores one unit&#039;s MP and ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Hope || 期待 || One Ally || Restores 50 SP to one unit.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || 根性 || Self  || Restores 30% of the unit&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| Guts || ド根性 || Self || Restores all of the unit&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| Explode || 自爆 || Self || Deals damage equivalent to half the unit&#039;s HP to all adjacent units. The unit then leaves the map. (Does not work on units with the ability &amp;quot;Special Resistance&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Revive || 復活 || One Ally || Resurrects an ally unit, as if it has never been shot down in the current map. The unit&#039;s SP is reduced to 50% of the maximum and cannot use any personal skills.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || 鉄壁 || Self || For one turn, all damage taken is reduced by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| Grit || 不屈 || Self || The next time damage is taken, it will be reduced to 10. (Does not work while grazing)&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || 激闘 || Self || Deals 1.2x damage for an entire turn, but cannot be used together with Valor or Soul (FMW4) / cannot get any critical hits (FMW1-3 only).&lt;br /&gt;
|-&lt;br /&gt;
| Triumph || 会心 || Self (Team) || The next attack is guaranteed to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| Valor || 熱血 || Self || Deals 1.5x (2x in FMW1) damage on the next attack, but can not get a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self || Deals 1.8x damage on the next attack, but can not get a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || 捨て身 || Self || Deals 1.8x damage on the next attack, but can not get a critical hit. Ignore danmaku movement penalties on the next move, but the next enemy attack is guaranteed to hit. &lt;br /&gt;
|-&lt;br /&gt;
| Assault || 奇襲 || Self || Grants the effects of Accel, Strike, and Valor.&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 激怒 || All Enemies || Deals 500 damage to all enemies. Can only be used up to once per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || 脱力 || One Enemy || Reduces one enemy&#039;s Power by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || 激励 || One Allied Team || Increases the Power of both members of a team by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Rally || 鼓舞 || All Allies || Increases the Power of all allies by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Yell || 気合 || Self || Increases Power by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Drive || 気迫 || Self || Increases Power by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || 隠れ身 || Self (Team) || Enemies can not attack the unit for one turn. They can counterattack if the unit initiates an attack, however.&lt;br /&gt;
|-&lt;br /&gt;
| Confuse || かく乱 || All Enemies || Halves all enemies&#039; final accuracy ratings for one turn. Overridden by the Strike spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 威圧 || One Enemy || Removes an enemy&#039;s danmaku. Does not work on spell cards or units with the ability &amp;quot;Special Resistance&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Provoke || 挑発 || One Enemy || Causes an enemy to chase towards the spirit&#039;s user until it engages in any battle. Does not work on units with the ability &amp;quot;Special Resistance&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || 覚醒 || Self (Team) || Gives the unit(s) an additional turn. Can&#039;t be stacked. The spirit&#039;s user must be at the front of the team.&lt;br /&gt;
|-&lt;br /&gt;
| Enable || 再動 || One Allied Team || Allows a team that has finished its turn to move again.&lt;br /&gt;
|-&lt;br /&gt;
| Miracle || 奇跡 || Self || Grants the user the effects of Accel, Strike, Alert, Valor, Guard, Guts, Drive, Gain and Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || One Ally || Grants the effects of Cheer, Bless, Prayer, Rouse, Devote, Trust, and Attune to an ally.&lt;br /&gt;
|-&lt;br /&gt;
| Courage || 勇気 || Self || Grants the user the effects of Accel, Strike, Grit, Spirit, Assail, Fury, and Valor.&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || All Allies || Restores 2000 HP to all ally units.&lt;br /&gt;
|-&lt;br /&gt;
| Dream || 夢 || Depends || Allows unit to cast any spirit from the rest of the surviving deployed party&#039;s collective spirit pool. All spirits have double their regular SP cost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This page is based off the fourth game&#039;s glossary.&lt;br /&gt;
* Spirits marked for Allied Teams can also be used on solo units.&lt;br /&gt;
&lt;br /&gt;
[[Category:GSW]]&lt;/div&gt;</summary>
		<author><name>RogerChui</name></author>
	</entry>
</feed>