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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ronmoho</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ronmoho"/>
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	<updated>2026-04-25T02:31:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Info_Dump&amp;diff=8627</id>
		<title>Super Robot Wars/Z2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Info_Dump&amp;diff=8627"/>
		<updated>2011-04-20T03:52:41Z</updated>

		<summary type="html">&lt;p&gt;Ronmoho: /* Additional info on ability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic info dump to be sorted.&lt;br /&gt;
&lt;br /&gt;
== Site issues ==&lt;br /&gt;
&lt;br /&gt;
== Secret stuff? ==&lt;br /&gt;
&lt;br /&gt;
Takeru can convince Marg in stage 30(31?), might be a secret for later?&lt;br /&gt;
&lt;br /&gt;
Crowe can convince Marguerite in stage 43 (This depends on the route. On the Gurren Lagann route, this was on Mission 42). She will join during Mission 49 if convinced. Otherwise she just leaves.&lt;br /&gt;
&lt;br /&gt;
In the Last Red Shoulder stage (39), have Chirico finish off Ypsilon&#039;s Blood Sucker to get the ISS Scopedog. Upgrades are carried over.&lt;br /&gt;
&lt;br /&gt;
Defeating Holland in Stage 49 can give SP Booster parts?&lt;br /&gt;
&lt;br /&gt;
In two of the macross-plot stages for Alto You can choose whether to take Ranka or Sheryl into your cockpit, and for the next stage, which one to listen to to decide to play what song in your cockpit. A tiny choice, but might affect a secret later?&lt;br /&gt;
&lt;br /&gt;
Its possible to get a Haro from the last Gundam 00 Stage. I didn&#039;t get one last time. Could be related to Gundam Dynames&#039; total upgrade or Lockon&#039;s kill count.&lt;br /&gt;
&lt;br /&gt;
From the 2ch thread:&lt;br /&gt;
【隠し要素】&lt;br /&gt;
★スコープドッグTC・ISS（３９話）&lt;br /&gt;
・キリコ撃墜数７０機以上&lt;br /&gt;
・３９話本編開始前の回想ステージでーコフ連隊が最低１人１機撃墜&lt;br /&gt;
※既存のスコープドッグTC改造引継ぎ&lt;br /&gt;
&lt;br /&gt;
★トルネードパック（４５話）&lt;br /&gt;
・アルト撃墜数７０機以上&lt;br /&gt;
・ランカorシェリルの選択肢をすべて片方に統一&lt;br /&gt;
&lt;br /&gt;
★マルグリッド（４９話）&lt;br /&gt;
・マルグリッド出撃ステージで全ステージクロウで撃墜&lt;br /&gt;
・次元獣MDをクロウで撃墜&lt;br /&gt;
・４２話でクロウで説得&lt;br /&gt;
&lt;br /&gt;
◎今回ＳＲＰは隠し要素に一切関係なく難易度調整のために用意&lt;br /&gt;
&lt;br /&gt;
== Additional info on ability ==&lt;br /&gt;
&amp;quot;Psycho Frame&amp;quot; ability activated at 130 Will gives Nu Gundam a bonuses effect of +10 Mobility and Accuracy. [Fin Funnel] attack power +300, +1 Range, +10 Hit and +20 Critical.&lt;br /&gt;
&lt;br /&gt;
== Japanese Wikia: == &lt;br /&gt;
&lt;br /&gt;
http://www44.atwiki.jp/srwz2nd/&lt;br /&gt;
&lt;br /&gt;
http://suparoboz2.wiki.fc2.com/&lt;/div&gt;</summary>
		<author><name>Ronmoho</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Info_Dump&amp;diff=8624</id>
		<title>Super Robot Wars/Z2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Info_Dump&amp;diff=8624"/>
		<updated>2011-04-20T02:37:55Z</updated>

		<summary type="html">&lt;p&gt;Ronmoho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic info dump to be sorted.&lt;br /&gt;
&lt;br /&gt;
== Site issues ==&lt;br /&gt;
&lt;br /&gt;
== Secret stuff? ==&lt;br /&gt;
&lt;br /&gt;
Takeru can convince Marg in stage 30(31?), might be a secret for later?&lt;br /&gt;
&lt;br /&gt;
Crowe can convince Marguerite in stage 43 (This depends on the route. On the Gurren Lagann route, this was on Mission 42). She will join during Mission 49 if convinced. Otherwise she just leaves.&lt;br /&gt;
&lt;br /&gt;
In the Last Red Shoulder stage (39), have Chirico finish off Ypsilon&#039;s Blood Sucker to get the ISS Scopedog. Upgrades are carried over.&lt;br /&gt;
&lt;br /&gt;
Defeating Holland in Stage 49 can give SP Booster parts?&lt;br /&gt;
&lt;br /&gt;
In two of the macross-plot stages for Alto You can choose whether to take Ranka or Sheryl into your cockpit, and for the next stage, which one to listen to to decide to play what song in your cockpit. A tiny choice, but might affect a secret later?&lt;br /&gt;
&lt;br /&gt;
Its possible to get a Haro from the last Gundam 00 Stage. I didn&#039;t get one last time. Could be related to Gundam Dynames&#039; total upgrade or Lockon&#039;s kill count.&lt;br /&gt;
&lt;br /&gt;
From the 2ch thread:&lt;br /&gt;
【隠し要素】&lt;br /&gt;
★スコープドッグTC・ISS（３９話）&lt;br /&gt;
・キリコ撃墜数７０機以上&lt;br /&gt;
・３９話本編開始前の回想ステージでーコフ連隊が最低１人１機撃墜&lt;br /&gt;
※既存のスコープドッグTC改造引継ぎ&lt;br /&gt;
&lt;br /&gt;
★トルネードパック（４５話）&lt;br /&gt;
・アルト撃墜数７０機以上&lt;br /&gt;
・ランカorシェリルの選択肢をすべて片方に統一&lt;br /&gt;
&lt;br /&gt;
★マルグリッド（４９話）&lt;br /&gt;
・マルグリッド出撃ステージで全ステージクロウで撃墜&lt;br /&gt;
・次元獣MDをクロウで撃墜&lt;br /&gt;
・４２話でクロウで説得&lt;br /&gt;
&lt;br /&gt;
◎今回ＳＲＰは隠し要素に一切関係なく難易度調整のために用意&lt;br /&gt;
&lt;br /&gt;
== Additional info on ability ==&lt;br /&gt;
&amp;quot;Psycho Frame&amp;quot; ability activated at 130 Will give Nu Gundam a bonuses effect of +10 Mobility and Accuracy. [Fin Funnel] attack power +300, +1 Range, +10 Hit and +20 Critical.&lt;br /&gt;
&lt;br /&gt;
== Japanese Wikia: == &lt;br /&gt;
&lt;br /&gt;
http://www44.atwiki.jp/srwz2nd/&lt;br /&gt;
&lt;br /&gt;
http://suparoboz2.wiki.fc2.com/&lt;/div&gt;</summary>
		<author><name>Ronmoho</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8577</id>
		<title>Super Robot Wars/Z2/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8577"/>
		<updated>2011-04-18T21:41:08Z</updated>

		<summary type="html">&lt;p&gt;Ronmoho: /* The Super Dimension Century Orguss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ace Bonuses===&lt;br /&gt;
Ace Status in this game is gained at 70 kills.&lt;br /&gt;
&lt;br /&gt;
==Invincible Superman Zambot 3==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jin Kappei || Counter-attacking does x1.2 damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Invincible Steel Man Daitarn 3==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Haran Banjou || Gain 30,000 funds after clearing a stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Invincible Robo Trider G7==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Watta || The effect of the CEO skill is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikouji || Obtain the item 郁絵のおやつ (single use, recovers 20SP) after every stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Emperor God Sigma==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Dan Toshiya || Damage modified to x0.8 when blocking with a shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Warrior Baldios==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Marin Raygun || Special ability &amp;quot;Enter Subspace&amp;quot; activation rate +15%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Six God Combination Godmars==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Takeru || Special ability &amp;quot;ESP&amp;quot; is changed to &amp;quot;Super A Class ESP&amp;quot;, that gives the effects of ESP plus SP Regen (10)&lt;br /&gt;
|-&lt;br /&gt;
| Asuka Kenji || Hit rate, dodge rate +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Mecha Xabungle==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Jiron Amos || Auto-casts &amp;quot;Guts&amp;quot; at the beginning of each turn when HP is lower than 30%&lt;br /&gt;
|-&lt;br /&gt;
| Elche Cargo || Money +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Weapon power +300 when Morale is over 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Super Dimension Century Orguss==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kei Katsuragi || When adjacent to a female pilot (enemy or allied), damage dealt x1.2&lt;br /&gt;
|-&lt;br /&gt;
| Athena Henderson || Accuracy, Evasion and Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan || Counter-attacking damage x1.2, critical rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || When he&#039;s in a unit with Gundam in its name, +10 mobility, accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Quattro Bajeena || No damage penalty when using continually attacking&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuri || Rouse/Encourage now costs 30SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Mobile Report Gundam Wing ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Heero Yuy || Evasion +20%, +1 movement&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Critical Rate +30%&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Morale +10 during Support Attack/Support Defence&lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || Evasion +15%, Weapon Range +1 (exc. MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Wufei Chang || When Morale is 130 or higher, auto-cast Fury/Direct Hit every Player Phase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==After War Gundam X==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Garrod Ran || Auto-casts &amp;quot;Luck&amp;quot; at the beginning of every turn above 120 morale&lt;br /&gt;
|-&lt;br /&gt;
| Witz Sou || Money +20%, +1 movement&lt;br /&gt;
|-&lt;br /&gt;
| Roybea Ro || Money +20%, +1 range to all non-MAPW/weapons above 1 range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turn A Gundam==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Loran Cehack || SP Regen Increased by +5&lt;br /&gt;
|-&lt;br /&gt;
| Harry Ord || Accuracy, Critical +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam Seed Destiny==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Shinn Asuka || Counter-attacking damage x1.1, evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Kira Yamato || All ranged weapons do x1.1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Athrun Zala || All melee weapons do x1.1 damage&lt;br /&gt;
|-&lt;br /&gt;
| Lunamaria Hawke || Strike/Lock On now costs 15SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam 00 1st Season==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Setsuna F. Seiei || Deal 1.5x damage to units with Solar Furnaces, and Gundam-type units&lt;br /&gt;
|-&lt;br /&gt;
| Lockon Stratos || Critical Rate +40%&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah Haptism || Evade Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Allelujah + Hallelujah Haptism || Evade and Accuracy Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Tieria Erde || When Morale is 130 or higher, auto-cast Fury every Player Phase&lt;br /&gt;
|-&lt;br /&gt;
| Sumeragi Lee Noriega || The effect of special skill &amp;quot;Commander&amp;quot; 『指揮官』 is doubled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Beast Machine God Dancougar==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Fujiwara Shinobu || When the special skill &amp;quot;Instinct&amp;quot; 「野生化」 is activated, Critical +30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Machine Attack Dancougar Nova==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Aoi || When the special skill &amp;quot;Instinct&amp;quot; 「野生化」 is activated, the Awaken Spirit Command is cast once automatically.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Change!! (Shin) Getter Robo: The Final Day of the World==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma Nagare || Damage 130% when Morale is over 150&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || &amp;quot;Getter Vision&amp;quot; ability activation rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe || Spirit Command &amp;quot;Spirit&amp;quot; (気合)  changes to &amp;quot;Drive&amp;quot; (気迫). Costs 40 SP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shin Mazinger Shogeki! Z Hen==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kabuto Kouji || Damage 120% when Morale is over 130&lt;br /&gt;
|-&lt;br /&gt;
| Yumi Sayaka || Repair amount doubled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Terrestrial Defence Corp Dai-Guard==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Akagi || Hot Blood Spirit Command is replaced with Soul (SP cost is still 40)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Big O==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Roger Smith || The special skill &amp;quot;Negotiator&amp;quot; lowers morale by 5 when attacking an enemy (instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
| Athena Henderson || Accuracy, Evasion and Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overman King Gainer==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Gainer Sanga || Special skill &amp;quot;Gamer&amp;quot; turns into &amp;quot;Game Champ&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gain Bijou || Accuracy +15%, +1 range to all non-MAPW weapons above 1 range&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia Lane || Evasion, critical +15%&lt;br /&gt;
|-&lt;br /&gt;
| Sara Kodama || &amp;quot;Gauli Squad Attack&amp;quot; 「ガウリ隊総攻撃」+400 damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Heavy God Gravion Zwei==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Tenkuuji Touga || +10 SP to Touga, Eiji, Luna, Mizuki, Eina and Leele&lt;br /&gt;
|-&lt;br /&gt;
| Faye Shinru || Auto-casts &amp;quot;Gain/Effort&amp;quot; at the beginning of every turn above 120 morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Genesis of Aquarion==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Apollo || +20 morale on sortie&lt;br /&gt;
|-&lt;br /&gt;
| Sirius de Alicia || +25 melee&lt;br /&gt;
|-&lt;br /&gt;
| Silvia de Alicia || +25 shooting&lt;br /&gt;
|-&lt;br /&gt;
| Kou Lihua || +25 skill&lt;br /&gt;
|-&lt;br /&gt;
| Pierre Vierra || +25 defense&lt;br /&gt;
|-&lt;br /&gt;
| Jun Lee || +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi Rozenmeier || +25 evasion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Code Geass: Lelouch of the Rebellion ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Lelouch Lamperouge || Tactics Command Area +2&lt;br /&gt;
|-&lt;br /&gt;
| Kallen Stadtfeld/Kouzuki || Melee damage multiplied by 1.1x.&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro Todoh || Once per level, survive an attack that would reduce to 0 HP with 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| Ougi Kaname || Takes x0.5 damage when support defending&lt;br /&gt;
|-&lt;br /&gt;
| Tamaki Shinichirou || &amp;quot;Lucky&amp;quot; now costs 20SP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tengen Toppa Gurren Lagann==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Simon || Starting Morale +30&lt;br /&gt;
|-&lt;br /&gt;
| Kamina || Maximum morale limit +30&lt;br /&gt;
|-&lt;br /&gt;
| Kittan || Casts &amp;quot;Guts&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|-&lt;br /&gt;
| Yoko || Super Electrically Guided Rifle 『超電導ライフル』 gains +1000 attack, +1 range, +30 accuracy and +3 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Dayakka || Casts &amp;quot;Assault&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|-&lt;br /&gt;
| Rossiu || Casts &amp;quot;Invincible&amp;quot; at the beginning of every player phase above 130 morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Macross F==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Alto Saotome || Can change forms after moving&lt;br /&gt;
|-&lt;br /&gt;
| Michel Bran || When adjacent to a female pilot (enemy or allied), +15% accuracy, evasion&lt;br /&gt;
|-&lt;br /&gt;
| Luca Angelloni || Disturbance/Confuse now costs 40SP&lt;br /&gt;
|-&lt;br /&gt;
| Klan Clang || Gains +3 morale at the beginning of every turn as long as Michel is on the map&lt;br /&gt;
|-&lt;br /&gt;
| Ozma Lee || Effect of part &amp;quot;Fire Bomber Disc&amp;quot; 『Fボンバーのディスク』 is doubled&lt;br /&gt;
|-&lt;br /&gt;
| Canaria Berstein || +1 range to all non-MAPW greater than 1 range&lt;br /&gt;
|-&lt;br /&gt;
| Jeffery Wilder || Adjacent SMS members gain +20% to Accuracy and Evasion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eureka Seven The Movie: Pocketful of Rainbows==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Renton Thurston || Renton, Eureka, Nirvash +30SP&lt;br /&gt;
|-&lt;br /&gt;
| Holland Novak || Damage multiplied x1.3 when HP is under 20%&lt;br /&gt;
|-&lt;br /&gt;
| Talho || Spirit Command &amp;quot;Hotblood&amp;quot; (熱血) changes to &amp;quot;Love&amp;quot; (愛).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Banpresto Original==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Crow || +25% Money, Damage 110% when Morale is over 130&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ronmoho</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Pilot_Abilities&amp;diff=8570</id>
		<title>Super Robot Wars/Z2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Pilot_Abilities&amp;diff=8570"/>
		<updated>2011-04-18T18:01:42Z</updated>

		<summary type="html">&lt;p&gt;Ronmoho: /* Pilot Exclusive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zero&#039;s Tactics ==&lt;br /&gt;
*These can be used once per turn over a wide area of units, like a MAP attack. &lt;br /&gt;
*Once used Zero&#039;s turn will end.&lt;br /&gt;
*The buff&#039;s will disappear after a turn.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Melee and Ranged Attack +15, Hit +20&lt;br /&gt;
|-&lt;br /&gt;
|Defense and Evasion +30&lt;br /&gt;
|-&lt;br /&gt;
|Melee and Ranged Attack +30, Defense and Evasion -40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilot Exclusive Skills==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype(X) || ニュータイプ(X) || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Human || 強化人間 || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Category F || カテゴリーF || Increased Hit, Evade and critical rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Commander || 指揮官 || Projects a command field. Units within the field recieve a bonus to Hit and Evade rates. Size and effect of field improves with each level up to 9.&lt;br /&gt;
|- &lt;br /&gt;
| Artificial Newtype || 人工ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Extended || エクステンデッド || Increased Hit, Evade and critical rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Oversense || オーバーセンス || Increases hit and evasion chances by 10 + Oversense level when Will reaches 130. Oversense is required to activate the mech ability Overskill.&lt;br /&gt;
|-&lt;br /&gt;
| Reef Technique || リフテクニック || Increased Hit and critical rates with a chance to completely avoid attacks. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Increased Hit and Evade rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Gamer || ゲーマー || +10 to Skill when Will reaches 130.&lt;br /&gt;
|-&lt;br /&gt;
| Game Champ || ゲームチャンプ || +30 to Skill when Will reaches 130.&lt;br /&gt;
|-&lt;br /&gt;
| Very Lucky || 強運 || +20% Money earned.&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130+ Will, multiplies damage dealt by 1.1, and +20% to final Hit/Dodge/Critical Rates.&lt;br /&gt;
|-&lt;br /&gt;
| Precision Attack || 精密攻撃 || Critical have a multiplies value of 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 ||  At 130+ Will, multiplies damage dealt by 1.1&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || +20% to Hit, Evade, and Critical Hit Rates.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recovery || SP回復 || Recover 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When clearing the map, all sortied pilots gain PP +5&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Each level up, killed 10 enemy units or clearing the map, gains PP +3&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエーター || -2 Will from the opponent you are attacking. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to zero.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Blocking || ブロッキング || 60 (+10) PP || Needed to activate abilities such as Shield Defense and Sword Cut.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+10) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 100 (+20) PP || Allows the pilot to provide offensive support to an adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 200 PP || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.    The attack counts as a support attack and works with Cooperative Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 100 (+20) PP || Allows the pilot to provide defensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 60 (+10) PP || Increases a pilots maximum Spirit Points (+5 to MAX SP)&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+10) PP || Allows the pilot to attack first when targeted by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 100 PP || Will+10 at beginning of stage &lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 PP || From turn 2 onwards, Will+3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 80 PP || Will+1 when unit evades attack.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+(命中) || 80 PP || Will+1 when unit hits enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 80 PP || Will+2 when unit is damaged by enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Destroyed) || 気力+(撃破) || 80 PP || Will+1 when enemy is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 180 PP || EN usage for weapons decreased to 80%. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 180 PP || All weapon ammo multiplied 1.5x. &lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 連携攻撃 || 200 PP || When doing a support attack, a critical hit is guaranteed. &lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切リ || 150 PP || +10% to Evade, Critical &amp;amp; Hit on 130 Will &lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 150 PP || Will limit is raised from 150 to 170.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore&amp;amp;nbsp;Size&amp;amp;nbsp;Penalty || サイズ差無視 || 200 PP || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 150 PP || Takes 80% Damage when Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 100 PP || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. Does not work when the skill is on a sub-pilot.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 100 PP || When Repair command is used, the HP regenerated will be 1.5 times the normal amount. &lt;br /&gt;
|-&lt;br /&gt;
| Refueler || 補給技能 || 100 PP || Allows the pilot to resupply other units after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Parts Supply || パーツ供給 || 120 PP || Able to use consumable parts on adjacent units&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Movement || 連続移動 || 300 PP || If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.&lt;br /&gt;
|-&lt;br /&gt;
|Dash || ダッシュ || 220 PP || A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.&lt;br /&gt;
|- &lt;br /&gt;
|Hit &amp;amp; Away || ヒット＆アウエイ || 200 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ronmoho</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Pilot_Abilities&amp;diff=8569</id>
		<title>Super Robot Wars/Z2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Pilot_Abilities&amp;diff=8569"/>
		<updated>2011-04-18T18:00:51Z</updated>

		<summary type="html">&lt;p&gt;Ronmoho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zero&#039;s Tactics ==&lt;br /&gt;
*These can be used once per turn over a wide area of units, like a MAP attack. &lt;br /&gt;
*Once used Zero&#039;s turn will end.&lt;br /&gt;
*The buff&#039;s will disappear after a turn.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Melee and Ranged Attack +15, Hit +20&lt;br /&gt;
|-&lt;br /&gt;
|Defense and Evasion +30&lt;br /&gt;
|-&lt;br /&gt;
|Melee and Ranged Attack +30, Defense and Evasion -40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pilot Exclusive Skills==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype(X) || ニュータイプ(X) || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Human || 強化人間 || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Category F || カテゴリーF || Increased Hit, Evade and critical rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Commander || 指揮官 || Projects a command field. Units within the field recieve a bonus to Hit and Evade rates. Size and effect of field improves with each level up to 9.&lt;br /&gt;
|- &lt;br /&gt;
| Artificial Newtype || 人工ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Extended || エクステンデッド || Increased Hit, Evade and critical rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Oversense || オーバーセンス || Increases hit and evasion chances by 10 + Oversense level when Will reaches 130. Oversense is required to activate the mech ability Overskill.&lt;br /&gt;
|-&lt;br /&gt;
| Reef Technique || リフテクニック || Increased Hit and critical rates with a chance to completely avoid attacks. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Increased Hit and Evade rates. Improves with each level up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Gamer || ゲーマー || +10 to Skill when Will reaches 130.&lt;br /&gt;
|-&lt;br /&gt;
| Game Champ || ゲームチャンプ || +30 to Skill when Will reaches 130.&lt;br /&gt;
|-&lt;br /&gt;
| Very Lucky || 強運 || +20% Money earned.&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130+ Will, multiplies damage dealt by 1.1, and +20% to final Hit/Dodge/Critical Rates.&lt;br /&gt;
|-&lt;br /&gt;
| Precision Attack || 精密攻撃 || Critical have a multiplies value of 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 ||  At 130+ Will, multiplies damage dealt by 1.1&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || +20% to Hit, Evade, and Critical Hit Rates.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recovery || SP回復 || Recover 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When clearing the map, all sortied pilots gain PP +5&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Each level up, killed 10 enemy units or clearing the map, gains pp +3&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエーター || -2 Will from the opponent you are attacking. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to zero.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Blocking || ブロッキング || 60 (+10) PP || Needed to activate abilities such as Shield Defense and Sword Cut.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+10) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 100 (+20) PP || Allows the pilot to provide offensive support to an adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 200 PP || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.    The attack counts as a support attack and works with Cooperative Attack.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 100 (+20) PP || Allows the pilot to provide defensive support to an adjacent ally &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || ＳＰアップ || 60 (+10) PP || Increases a pilots maximum Spirit Points (+5 to MAX SP)&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+10) PP || Allows the pilot to attack first when targeted by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘爭心 || 100 PP || Will+10 at beginning of stage &lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 PP || From turn 2 onwards, Will+3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 80 PP || Will+1 when unit evades attack.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+(命中) || 80 PP || Will+1 when unit hits enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 80 PP || Will+2 when unit is damaged by enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Destroyed) || 気力+(撃破) || 80 PP || Will+1 when enemy is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 180 PP || EN usage for weapons decreased to 80%. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 180 PP || All weapon ammo multiplied 1.5x. &lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 連携攻撃 || 200 PP || When doing a support attack, a critical hit is guaranteed. &lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切リ || 150 PP || +10% to Evade, Critical &amp;amp; Hit on 130 Will &lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 150 PP || Will limit is raised from 150 to 170.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore&amp;amp;nbsp;Size&amp;amp;nbsp;Penalty || サイズ差無視 || 200 PP || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 150 PP || Takes 80% Damage when Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 100 PP || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. Does not work when the skill is on a sub-pilot.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 100 PP || When Repair command is used, the HP regenerated will be 1.5 times the normal amount. &lt;br /&gt;
|-&lt;br /&gt;
| Refueler || 補給技能 || 100 PP || Allows the pilot to resupply other units after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Parts Supply || パーツ供給 || 120 PP || Able to use consumable parts on adjacent units&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Movement || 連続移動 || 300 PP || If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.&lt;br /&gt;
|-&lt;br /&gt;
|Dash || ダッシュ || 220 PP || A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.&lt;br /&gt;
|- &lt;br /&gt;
|Hit &amp;amp; Away || ヒット＆アウエイ || 200 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ronmoho</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8446</id>
		<title>Super Robot Wars/Z2/FUB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8446"/>
		<updated>2011-04-16T00:10:52Z</updated>

		<summary type="html">&lt;p&gt;Ronmoho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When each unit has their HP, EN, Armour, Mobility, and Accuracy fully upgraded (Weapon Rank doesn&#039;t count towards FUBs), an option to choose a single bonus from this list becomes available:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Full Upgrade Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Max HP +10% || Air Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Max EN +10% || Ground Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Mobility +10% || Water Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy +10% || Space Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Armour +10% || Barrier/Armour cost 0EN&lt;br /&gt;
|-&lt;br /&gt;
| Movement +1 || Weapon Range +1 (Except Range 1/MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit also gains a unique Custom Bonus:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Banpresto Originals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Brasta || Movement +1, EN Recovery (S)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;True Mazinger Impact! Z Chapter / 真マジンガー 衝撃！Z編&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A || Beginning of Phase, adjacent units recover 20% HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;OVERMAN King Gainer / OVERMAN キングゲイナー&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| King Gainer || Strengthen &amp;quot;Overskill&amp;quot; ability (?)&lt;br /&gt;
|-&lt;br /&gt;
| Esperanza || Post-Movement possible for all weapons&lt;br /&gt;
|-&lt;br /&gt;
| Dominator || [Overskill Rolling?] atttack power +300&lt;br /&gt;
|-&lt;br /&gt;
| Panther || HP +1000, Armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Shin (Change! !) Getter Armageddon / 真（チェンジ！！）ゲッターロボ～世界最後の日&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Getter-1 || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dancouga Nova / 獣装機攻ダンクーガノヴァ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nova Eagle || Accuracy +10, Critical +10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dancouga / 超獣機神ダンクーガ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dancouga || EN +100&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Godmars / 六神合体ゴッドマーズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || &amp;quot;Six Gods Union&amp;quot; morale restriction removed&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Crusher || [Triple Laser] attack power +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Invincible Robo Trider G7 / 無敵 ロボ トライダー G7&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trider G7 || [Trider Bird Attack] Attack Power +300, Range +2&lt;br /&gt;
|-&lt;br /&gt;
| Shuttle || Resupplying will not cause the pilot to lose morale&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dai-Guard / 地球防衛企業ダイ・ガード&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dai-Guard || Anti Fractal Knot weapon ammo +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Tengen Toppa Gurren Lagann / 天元突破グレンラガン&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann || Once per mission, if HP is reduced to 0 then survive with 10HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Votoms / 装甲騎兵ボトムズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Super Dimension Century Orguss / 超時空世紀オーガス&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Orguss || All weapon attack power +300&lt;br /&gt;
|-&lt;br /&gt;
| Nikick(Athena) || All weapon attack power +300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Zeta Gundam / 機動戦士Zガンダム&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Z Gundam || Gain &amp;quot;Bio Sensor&amp;quot; ability&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || Double HP recovery from repairing&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || Gain [Mega Bazooka Launcher (MAP)] attack&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム　逆襲のシャア&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || Gain &amp;quot;Psycho Frame&amp;quot; ability&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;New Mobile Report Gundam W / 新機動戦記ガンダムＷ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam || Buster Rifle (MAP) ammo +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || Accuracy +30, Critical +30&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms || All weapon bullets x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock || Armor +300&lt;br /&gt;
|-&lt;br /&gt;
| Shenlong Gundam || [Dragon Fang] attack range +2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam Seed Destiny&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Destiny || Attack +300&lt;br /&gt;
|-&lt;br /&gt;
| Impulse || EN + 100, Accuracy + 20, and Evasion +20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam 00 / 機動戦士ガンダム00&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Exia || Melee Attack +400&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Dynames || Attack Range +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Virtue || EN +100&lt;br /&gt;
|-&lt;br /&gt;
| Kyrios Gundam || Post-Movement possible for all weapons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Code Geass: Lelouch of the Rebellion / コードギアス反逆のルルーシュ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Mk-II || [Radiation Wave] attack +500&lt;br /&gt;
|-&lt;br /&gt;
| Burai || EN +100&lt;br /&gt;
|-&lt;br /&gt;
| Gawain || EN +100&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Eureka 7: Pocketful of Rainbows / 交響詩篇エウレカセブンポケットが虹でいっぱい&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash Spec-2 || Gains HP Recovery (M) and EN Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Terminus 303 || Attack +300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Daitarn 3 / 無敵鋼人ダイターン３ &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Zambot 3 / 無敵超人サンボット３ &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || Moon Attack always critically hits&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Godsigma / 宇宙大帝ゴッドシグマ  &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Godsigma || Sky, Land, Space terrain rating S rank&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ronmoho</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8443</id>
		<title>Super Robot Wars/Z2/FUB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8443"/>
		<updated>2011-04-15T23:49:50Z</updated>

		<summary type="html">&lt;p&gt;Ronmoho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When each unit has their HP, EN, Armour, Mobility, and Accuracy fully upgraded (Weapon Rank doesn&#039;t count towards FUBs), an option to choose a single bonus from this list becomes available:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Full Upgrade Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Max HP +10% || Air Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Max EN +10% || Ground Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Mobility +10% || Water Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy +10% || Space Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Armour +10% || Barrier/Armour cost 0EN&lt;br /&gt;
|-&lt;br /&gt;
| Movement +1 || Weapon Range +1 (Except Range 1/MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit also gains a unique Custom Bonus:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Banpresto Originals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Brasta || Movement +1, EN Recovery (S)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;True Mazinger Impact! Z Chapter / 真マジンガー 衝撃！Z編&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A || Beginning of Phase, adjacent units recover 20% HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Shin (Change! !) Getter Armageddon / 真（チェンジ！！）ゲッターロボ～世界最後の日&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Getter-1 || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dancouga Nova / 獣装機攻ダンクーガノヴァ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nova Eagle || Accuracy +10, Critical +10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dancouga / 超獣機神ダンクーガ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dancouga || EN +100&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Godmars / 六神合体ゴッドマーズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || &amp;quot;Six Gods Union&amp;quot; morale restriction removed&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Crusher || [Triple Laser] attack power +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Invincible Robo Trider G7 / 無敵 ロボ トライダー G7&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trider G7 || [Trider Bird Attack] Attack Power +300, Range +2&lt;br /&gt;
|-&lt;br /&gt;
| Shuttle || Resupplying will not cause the pilot to lose morale&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dai-Guard / 地球防衛企業ダイ・ガード&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dai-Guard || Anti Fractal Knot weapon ammo +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Tengen Toppa Gurren Lagann / 天元突破グレンラガン&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann || Once per mission, if HP is reduced to 0 then survive with 10HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Votoms / 装甲騎兵ボトムズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;New Mobile Report Gundam W / 新機動戦記ガンダムＷ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam || Buster Rifle (MAP) ammo +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || Accuracy +30, Critical +30&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms || All weapon bullets x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock || Armor +300&lt;br /&gt;
|-&lt;br /&gt;
| Shenlong Gundam || Dragon Fang attack range +2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam Seed Destiny&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Destiny || Attack +300&lt;br /&gt;
|-&lt;br /&gt;
| Impulse || EN + 100, Accuracy + 20, and Evasion +20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam 00 / 機動戦士ガンダム00&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Exia || Melee Attack +400&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Dynames || Attack Range +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Virtue || EN +100&lt;br /&gt;
|-&lt;br /&gt;
| Kyrios Gundam || Post-Movement possible for all weapons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Code Geass: Lelouch of the Rebellion / コードギアス反逆のルルーシュ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Mk-II || [Radiation Wave] attack +500&lt;br /&gt;
|-&lt;br /&gt;
| Burai || EN +100&lt;br /&gt;
|-&lt;br /&gt;
| Gawain || EN +100&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Eureka 7: Pocketful of Rainbows / 交響詩篇エウレカセブンポケットが虹でいっぱい&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash Spec-2 || Gains HP Recovery (M) and EN Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Terminus 303 || Attack +300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Daitarn 3 / 無敵鋼人ダイターン３ &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Zambot 3 / 無敵超人サンボット３ &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || Moon Attack always critically hits&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Godsigma / 宇宙大帝ゴッドシグマ  &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Godsigma || Sky, Land, Space terrain rating S rank&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ronmoho</name></author>
	</entry>
</feed>