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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rune</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T01:01:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31837</id>
		<title>Super Robot Wars/Compact 2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31837"/>
		<updated>2018-02-20T06:40:33Z</updated>

		<summary type="html">&lt;p&gt;Rune: /* Gaplant (Rosamia Badam) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Information taken from http://www.geocities.co.jp/Playtown/7800/srwc2_3/System.html, http://www.d9.dion.ne.jp/~ne1gi/wswan/swc21/sw21_kou.html)&lt;br /&gt;
&lt;br /&gt;
==Pilot Database==&lt;br /&gt;
The basics of the Personal Data system are exactly the same as it is in Compact 1. Information can be copy-pasted.&lt;br /&gt;
&lt;br /&gt;
==Main Character stats==&lt;br /&gt;
Kyosuke&#039;s and Excellen&#039;s stats receive a boost based upon the gender data and nickname contained within the WonderSwan&#039;s bios.&lt;br /&gt;
&lt;br /&gt;
===Nickname Bonus===&lt;br /&gt;
The game looks at the player&#039;s nickname, assigns each letter/number/symbol a numerical value, and applies it to the protagonists&#039; stats as follows:&lt;br /&gt;
* 1st - 9th = Melee&lt;br /&gt;
* 2nd - 10th = Evasion&lt;br /&gt;
* 3rd - 11th = Reaction&lt;br /&gt;
* 4th - 12th = Range&lt;br /&gt;
* 5th - 13th = Accuracy&lt;br /&gt;
* 6th - 14th = Skill&lt;br /&gt;
* 7th - 15th = SP&lt;br /&gt;
* The 8th and 16th values appear to be unused.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
! Letters || Value&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 9, A || 16&lt;br /&gt;
|-&lt;br /&gt;
| B, C || 15&lt;br /&gt;
|-&lt;br /&gt;
| D, E || 14&lt;br /&gt;
|-&lt;br /&gt;
| F, G || 13&lt;br /&gt;
|-&lt;br /&gt;
| H, I || 12&lt;br /&gt;
|-&lt;br /&gt;
| J, K || 11&lt;br /&gt;
|-&lt;br /&gt;
| L, M || 10&lt;br /&gt;
|-&lt;br /&gt;
| N, O || 9&lt;br /&gt;
|-&lt;br /&gt;
| P, Q || 8&lt;br /&gt;
|-&lt;br /&gt;
| R, S || 7&lt;br /&gt;
|-&lt;br /&gt;
| T, U || 6&lt;br /&gt;
|-&lt;br /&gt;
| V, W || 5&lt;br /&gt;
|-&lt;br /&gt;
| X, Y || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z, Heart || 3&lt;br /&gt;
|-&lt;br /&gt;
| Star, + || 2&lt;br /&gt;
|-&lt;br /&gt;
| -, ? || 1&lt;br /&gt;
|-&lt;br /&gt;
| ., blank || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taking this information into account, the optimal nickname would be &#039;&#039;&#039;0000000&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gender Bonus ===&lt;br /&gt;
Kyosuke and Excellen will receive a small stat bonus based on the player&#039;s gender.&lt;br /&gt;
{|&lt;br /&gt;
! || style=&amp;quot;width:50px&amp;quot; | Melee || style=&amp;quot;width:50px&amp;quot; | Evasion || style=&amp;quot;width:50px&amp;quot; | Reaction || style=&amp;quot;width:50px&amp;quot; | Range || style=&amp;quot;width:50px&amp;quot; | Accuracy || style=&amp;quot;width:50px&amp;quot; | Skill || style=&amp;quot;width:50px&amp;quot; | SP&lt;br /&gt;
|-&lt;br /&gt;
! Matching Gender&lt;br /&gt;
| 4 || 3 || 3 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Unspecified Gender&lt;br /&gt;
| 2 || 1 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Non-Matching Gender&lt;br /&gt;
| colspan = 7, align = center | No bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data Transfer ==&lt;br /&gt;
* Upon clearing the game, you are prompted to save the clear data to one of four slots.&lt;br /&gt;
* On the main menu of the game that you have cleared, select the fourth option, Data Transfer (データ転送).&lt;br /&gt;
* Select and confirm the data that you wish to transfer. It should now be loaded into the Wonderswan&#039;s EEPROM.&lt;br /&gt;
* Switch to the succeeding game and choose Start. If performed correctly, the preceding protagonist and your overall turn count should be displayed. Confirm and play as normal.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
(Needs verification)&lt;br /&gt;
=== Obtained in this game ===&lt;br /&gt;
====Galaria Nyamhee====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-4:&#039;&#039;&#039; Do not shoot down Galaria. Will join after the stage.&lt;br /&gt;
&lt;br /&gt;
====Gaplant (Rosamia Badam)====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-5:&#039;&#039;&#039; Convince Rosamia with Kamille. Will join immediately.&lt;br /&gt;
&lt;br /&gt;
====Todd Guiness====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-2:&#039;&#039;&#039; Convince Todd with Shou. Will be obtained after the end of Scene 3.&lt;br /&gt;
&lt;br /&gt;
====Kampfer====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-4&#039;&#039;&#039;: Play as the 3rd or 4th stage, deploy Shiro. If you play stage 3-3 before 3-4, Shiro will be unavailable for Stage 3-4.&lt;br /&gt;
&lt;br /&gt;
====Minerva X====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Kouji convinces Minerva X. Anyone can shoot it down after that. Will be available after Scene 4.&lt;br /&gt;
&lt;br /&gt;
====Mass Production Great Mazinger====&lt;br /&gt;
&#039;&#039;&#039;Stage 1-4&#039;&#039;&#039;: Play after Stage 1-5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Tetsuya convinces and then shoots down MP Great Mazinger.&lt;br /&gt;
&lt;br /&gt;
====Full Armor Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-4 (Earth):&#039;&#039;&#039; Wait 10 turns, and then have Bernie defeat Char Custom Zaku and RX-78 Gundam. You will receive it after completing all selects in Scene 5.&lt;br /&gt;
&lt;br /&gt;
====Apsalus (Aina Sahalin)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Reduce Apsalus to less than 20% HP, convince Aina with Shiro. Will join immediately.&lt;br /&gt;
&lt;br /&gt;
====Gouf Custom (Norris Packard)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Convince Norris with Aina and Bernie.&lt;br /&gt;
&lt;br /&gt;
====Texas Mack (Jack King, Mary King)====&lt;br /&gt;
&#039;&#039;&#039;Stage 5-1:&#039;&#039;&#039; Play as the 3rd or 4th stage.&lt;br /&gt;
&lt;br /&gt;
====Psyco Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 6-4&#039;&#039;&#039;: Play after 6-3. Have Kamille defeat the Psyco Gundam. Received before 6-5(?).&lt;br /&gt;
&lt;br /&gt;
=== Obtained in a future game ===&lt;br /&gt;
==== Aggressive Beast (Dancougar) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Upgrade all of Dancougar&#039;s stats and weapons at least once. (Dancougar leaves permanently after the end of Scene 1.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Dancougar will automatically have the attack available.&lt;br /&gt;
&lt;br /&gt;
==== Elpeo Puru ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-4, convince and then shoot down Reika, Beauty, and Toppo. (Banjo must be used to convince them.) Defeat Puru when she appears.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Obtained at the end of Scene 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that Puru and Puru Two are mutually-exclusive.&lt;br /&gt;
&lt;br /&gt;
==== Sirbine ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Earth Route in Scene 4. (Clear Stage 3-2 first or second)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== Zwauth ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Byston Well Route in Scene 4. (Clear Stage 3-2 third or fourth)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== GP02A ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-3, have Shiro defeat Apsalus in Gundam Ez-8.&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-6, have Shiro defeat GP02A. &lt;br /&gt;
&lt;br /&gt;
==== Neue Ziel (Anavel Gato) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 6-2, allow Glemmy to retreat.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; In Stage 4-6, fight Gato with Kou, and then convince Gato with Quattro.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-3, have Quattro and then Kou convince Gato.&lt;br /&gt;
&lt;br /&gt;
==== Scene 7 (Compact 2-3) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1, 2, 3&#039;&#039;&#039;: Clear Stage 6-4 of Part 3 with a final turn count of 777 or less.&lt;/div&gt;</summary>
		<author><name>Rune</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31836</id>
		<title>Super Robot Wars/Compact 2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31836"/>
		<updated>2018-02-20T06:39:33Z</updated>

		<summary type="html">&lt;p&gt;Rune: /* Full Armor Gundam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Information taken from http://www.geocities.co.jp/Playtown/7800/srwc2_3/System.html, http://www.d9.dion.ne.jp/~ne1gi/wswan/swc21/sw21_kou.html)&lt;br /&gt;
&lt;br /&gt;
==Pilot Database==&lt;br /&gt;
The basics of the Personal Data system are exactly the same as it is in Compact 1. Information can be copy-pasted.&lt;br /&gt;
&lt;br /&gt;
==Main Character stats==&lt;br /&gt;
Kyosuke&#039;s and Excellen&#039;s stats receive a boost based upon the gender data and nickname contained within the WonderSwan&#039;s bios.&lt;br /&gt;
&lt;br /&gt;
===Nickname Bonus===&lt;br /&gt;
The game looks at the player&#039;s nickname, assigns each letter/number/symbol a numerical value, and applies it to the protagonists&#039; stats as follows:&lt;br /&gt;
* 1st - 9th = Melee&lt;br /&gt;
* 2nd - 10th = Evasion&lt;br /&gt;
* 3rd - 11th = Reaction&lt;br /&gt;
* 4th - 12th = Range&lt;br /&gt;
* 5th - 13th = Accuracy&lt;br /&gt;
* 6th - 14th = Skill&lt;br /&gt;
* 7th - 15th = SP&lt;br /&gt;
* The 8th and 16th values appear to be unused.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
! Letters || Value&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 9, A || 16&lt;br /&gt;
|-&lt;br /&gt;
| B, C || 15&lt;br /&gt;
|-&lt;br /&gt;
| D, E || 14&lt;br /&gt;
|-&lt;br /&gt;
| F, G || 13&lt;br /&gt;
|-&lt;br /&gt;
| H, I || 12&lt;br /&gt;
|-&lt;br /&gt;
| J, K || 11&lt;br /&gt;
|-&lt;br /&gt;
| L, M || 10&lt;br /&gt;
|-&lt;br /&gt;
| N, O || 9&lt;br /&gt;
|-&lt;br /&gt;
| P, Q || 8&lt;br /&gt;
|-&lt;br /&gt;
| R, S || 7&lt;br /&gt;
|-&lt;br /&gt;
| T, U || 6&lt;br /&gt;
|-&lt;br /&gt;
| V, W || 5&lt;br /&gt;
|-&lt;br /&gt;
| X, Y || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z, Heart || 3&lt;br /&gt;
|-&lt;br /&gt;
| Star, + || 2&lt;br /&gt;
|-&lt;br /&gt;
| -, ? || 1&lt;br /&gt;
|-&lt;br /&gt;
| ., blank || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taking this information into account, the optimal nickname would be &#039;&#039;&#039;0000000&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gender Bonus ===&lt;br /&gt;
Kyosuke and Excellen will receive a small stat bonus based on the player&#039;s gender.&lt;br /&gt;
{|&lt;br /&gt;
! || style=&amp;quot;width:50px&amp;quot; | Melee || style=&amp;quot;width:50px&amp;quot; | Evasion || style=&amp;quot;width:50px&amp;quot; | Reaction || style=&amp;quot;width:50px&amp;quot; | Range || style=&amp;quot;width:50px&amp;quot; | Accuracy || style=&amp;quot;width:50px&amp;quot; | Skill || style=&amp;quot;width:50px&amp;quot; | SP&lt;br /&gt;
|-&lt;br /&gt;
! Matching Gender&lt;br /&gt;
| 4 || 3 || 3 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Unspecified Gender&lt;br /&gt;
| 2 || 1 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Non-Matching Gender&lt;br /&gt;
| colspan = 7, align = center | No bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data Transfer ==&lt;br /&gt;
* Upon clearing the game, you are prompted to save the clear data to one of four slots.&lt;br /&gt;
* On the main menu of the game that you have cleared, select the fourth option, Data Transfer (データ転送).&lt;br /&gt;
* Select and confirm the data that you wish to transfer. It should now be loaded into the Wonderswan&#039;s EEPROM.&lt;br /&gt;
* Switch to the succeeding game and choose Start. If performed correctly, the preceding protagonist and your overall turn count should be displayed. Confirm and play as normal.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
(Needs verification)&lt;br /&gt;
=== Obtained in this game ===&lt;br /&gt;
====Galaria Nyamhee====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-4:&#039;&#039;&#039; Do not shoot down Galaria. Will join after the stage.&lt;br /&gt;
&lt;br /&gt;
====Gaplant (Rosamia Badam)====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-5:&#039;&#039;&#039; Convince Rosamia with Kamille.&lt;br /&gt;
&lt;br /&gt;
====Todd Guiness====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-2:&#039;&#039;&#039; Convince Todd with Shou. Will be obtained after the end of Scene 3.&lt;br /&gt;
&lt;br /&gt;
====Kampfer====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-4&#039;&#039;&#039;: Play as the 3rd or 4th stage, deploy Shiro. If you play stage 3-3 before 3-4, Shiro will be unavailable for Stage 3-4.&lt;br /&gt;
&lt;br /&gt;
====Minerva X====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Kouji convinces Minerva X. Anyone can shoot it down after that. Will be available after Scene 4.&lt;br /&gt;
&lt;br /&gt;
====Mass Production Great Mazinger====&lt;br /&gt;
&#039;&#039;&#039;Stage 1-4&#039;&#039;&#039;: Play after Stage 1-5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Tetsuya convinces and then shoots down MP Great Mazinger.&lt;br /&gt;
&lt;br /&gt;
====Full Armor Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-4 (Earth):&#039;&#039;&#039; Wait 10 turns, and then have Bernie defeat Char Custom Zaku and RX-78 Gundam. You will receive it after completing all selects in Scene 5.&lt;br /&gt;
&lt;br /&gt;
====Apsalus (Aina Sahalin)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Reduce Apsalus to less than 20% HP, convince Aina with Shiro. Will join immediately.&lt;br /&gt;
&lt;br /&gt;
====Gouf Custom (Norris Packard)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Convince Norris with Aina and Bernie.&lt;br /&gt;
&lt;br /&gt;
====Texas Mack (Jack King, Mary King)====&lt;br /&gt;
&#039;&#039;&#039;Stage 5-1:&#039;&#039;&#039; Play as the 3rd or 4th stage.&lt;br /&gt;
&lt;br /&gt;
====Psyco Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 6-4&#039;&#039;&#039;: Play after 6-3. Have Kamille defeat the Psyco Gundam. Received before 6-5(?).&lt;br /&gt;
&lt;br /&gt;
=== Obtained in a future game ===&lt;br /&gt;
==== Aggressive Beast (Dancougar) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Upgrade all of Dancougar&#039;s stats and weapons at least once. (Dancougar leaves permanently after the end of Scene 1.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Dancougar will automatically have the attack available.&lt;br /&gt;
&lt;br /&gt;
==== Elpeo Puru ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-4, convince and then shoot down Reika, Beauty, and Toppo. (Banjo must be used to convince them.) Defeat Puru when she appears.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Obtained at the end of Scene 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that Puru and Puru Two are mutually-exclusive.&lt;br /&gt;
&lt;br /&gt;
==== Sirbine ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Earth Route in Scene 4. (Clear Stage 3-2 first or second)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== Zwauth ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Byston Well Route in Scene 4. (Clear Stage 3-2 third or fourth)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== GP02A ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-3, have Shiro defeat Apsalus in Gundam Ez-8.&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-6, have Shiro defeat GP02A. &lt;br /&gt;
&lt;br /&gt;
==== Neue Ziel (Anavel Gato) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 6-2, allow Glemmy to retreat.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; In Stage 4-6, fight Gato with Kou, and then convince Gato with Quattro.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-3, have Quattro and then Kou convince Gato.&lt;br /&gt;
&lt;br /&gt;
==== Scene 7 (Compact 2-3) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1, 2, 3&#039;&#039;&#039;: Clear Stage 6-4 of Part 3 with a final turn count of 777 or less.&lt;/div&gt;</summary>
		<author><name>Rune</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31835</id>
		<title>Super Robot Wars/Compact 2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31835"/>
		<updated>2018-02-20T06:38:01Z</updated>

		<summary type="html">&lt;p&gt;Rune: /* Full Armor Gundam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Information taken from http://www.geocities.co.jp/Playtown/7800/srwc2_3/System.html, http://www.d9.dion.ne.jp/~ne1gi/wswan/swc21/sw21_kou.html)&lt;br /&gt;
&lt;br /&gt;
==Pilot Database==&lt;br /&gt;
The basics of the Personal Data system are exactly the same as it is in Compact 1. Information can be copy-pasted.&lt;br /&gt;
&lt;br /&gt;
==Main Character stats==&lt;br /&gt;
Kyosuke&#039;s and Excellen&#039;s stats receive a boost based upon the gender data and nickname contained within the WonderSwan&#039;s bios.&lt;br /&gt;
&lt;br /&gt;
===Nickname Bonus===&lt;br /&gt;
The game looks at the player&#039;s nickname, assigns each letter/number/symbol a numerical value, and applies it to the protagonists&#039; stats as follows:&lt;br /&gt;
* 1st - 9th = Melee&lt;br /&gt;
* 2nd - 10th = Evasion&lt;br /&gt;
* 3rd - 11th = Reaction&lt;br /&gt;
* 4th - 12th = Range&lt;br /&gt;
* 5th - 13th = Accuracy&lt;br /&gt;
* 6th - 14th = Skill&lt;br /&gt;
* 7th - 15th = SP&lt;br /&gt;
* The 8th and 16th values appear to be unused.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
! Letters || Value&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 9, A || 16&lt;br /&gt;
|-&lt;br /&gt;
| B, C || 15&lt;br /&gt;
|-&lt;br /&gt;
| D, E || 14&lt;br /&gt;
|-&lt;br /&gt;
| F, G || 13&lt;br /&gt;
|-&lt;br /&gt;
| H, I || 12&lt;br /&gt;
|-&lt;br /&gt;
| J, K || 11&lt;br /&gt;
|-&lt;br /&gt;
| L, M || 10&lt;br /&gt;
|-&lt;br /&gt;
| N, O || 9&lt;br /&gt;
|-&lt;br /&gt;
| P, Q || 8&lt;br /&gt;
|-&lt;br /&gt;
| R, S || 7&lt;br /&gt;
|-&lt;br /&gt;
| T, U || 6&lt;br /&gt;
|-&lt;br /&gt;
| V, W || 5&lt;br /&gt;
|-&lt;br /&gt;
| X, Y || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z, Heart || 3&lt;br /&gt;
|-&lt;br /&gt;
| Star, + || 2&lt;br /&gt;
|-&lt;br /&gt;
| -, ? || 1&lt;br /&gt;
|-&lt;br /&gt;
| ., blank || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taking this information into account, the optimal nickname would be &#039;&#039;&#039;0000000&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gender Bonus ===&lt;br /&gt;
Kyosuke and Excellen will receive a small stat bonus based on the player&#039;s gender.&lt;br /&gt;
{|&lt;br /&gt;
! || style=&amp;quot;width:50px&amp;quot; | Melee || style=&amp;quot;width:50px&amp;quot; | Evasion || style=&amp;quot;width:50px&amp;quot; | Reaction || style=&amp;quot;width:50px&amp;quot; | Range || style=&amp;quot;width:50px&amp;quot; | Accuracy || style=&amp;quot;width:50px&amp;quot; | Skill || style=&amp;quot;width:50px&amp;quot; | SP&lt;br /&gt;
|-&lt;br /&gt;
! Matching Gender&lt;br /&gt;
| 4 || 3 || 3 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Unspecified Gender&lt;br /&gt;
| 2 || 1 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Non-Matching Gender&lt;br /&gt;
| colspan = 7, align = center | No bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data Transfer ==&lt;br /&gt;
* Upon clearing the game, you are prompted to save the clear data to one of four slots.&lt;br /&gt;
* On the main menu of the game that you have cleared, select the fourth option, Data Transfer (データ転送).&lt;br /&gt;
* Select and confirm the data that you wish to transfer. It should now be loaded into the Wonderswan&#039;s EEPROM.&lt;br /&gt;
* Switch to the succeeding game and choose Start. If performed correctly, the preceding protagonist and your overall turn count should be displayed. Confirm and play as normal.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
(Needs verification)&lt;br /&gt;
=== Obtained in this game ===&lt;br /&gt;
====Galaria Nyamhee====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-4:&#039;&#039;&#039; Do not shoot down Galaria. Will join after the stage.&lt;br /&gt;
&lt;br /&gt;
====Gaplant (Rosamia Badam)====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-5:&#039;&#039;&#039; Convince Rosamia with Kamille.&lt;br /&gt;
&lt;br /&gt;
====Todd Guiness====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-2:&#039;&#039;&#039; Convince Todd with Shou. Will be obtained after the end of Scene 3.&lt;br /&gt;
&lt;br /&gt;
====Kampfer====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-4&#039;&#039;&#039;: Play as the 3rd or 4th stage, deploy Shiro. If you play stage 3-3 before 3-4, Shiro will be unavailable for Stage 3-4.&lt;br /&gt;
&lt;br /&gt;
====Minerva X====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Kouji convinces Minerva X. Anyone can shoot it down after that. Will be available after Scene 4.&lt;br /&gt;
&lt;br /&gt;
====Mass Production Great Mazinger====&lt;br /&gt;
&#039;&#039;&#039;Stage 1-4&#039;&#039;&#039;: Play after Stage 1-5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Tetsuya convinces and then shoots down MP Great Mazinger.&lt;br /&gt;
&lt;br /&gt;
====Full Armor Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-4 (Earth):&#039;&#039;&#039; Wait 10 turns, and then have Bernie defeat Char Custom Zaku. You will receive it after completing all selects in Scene 5.&lt;br /&gt;
&lt;br /&gt;
====Apsalus (Aina Sahalin)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Reduce Apsalus to less than 20% HP, convince Aina with Shiro. Will join immediately.&lt;br /&gt;
&lt;br /&gt;
====Gouf Custom (Norris Packard)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Convince Norris with Aina and Bernie.&lt;br /&gt;
&lt;br /&gt;
====Texas Mack (Jack King, Mary King)====&lt;br /&gt;
&#039;&#039;&#039;Stage 5-1:&#039;&#039;&#039; Play as the 3rd or 4th stage.&lt;br /&gt;
&lt;br /&gt;
====Psyco Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 6-4&#039;&#039;&#039;: Play after 6-3. Have Kamille defeat the Psyco Gundam. Received before 6-5(?).&lt;br /&gt;
&lt;br /&gt;
=== Obtained in a future game ===&lt;br /&gt;
==== Aggressive Beast (Dancougar) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Upgrade all of Dancougar&#039;s stats and weapons at least once. (Dancougar leaves permanently after the end of Scene 1.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Dancougar will automatically have the attack available.&lt;br /&gt;
&lt;br /&gt;
==== Elpeo Puru ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-4, convince and then shoot down Reika, Beauty, and Toppo. (Banjo must be used to convince them.) Defeat Puru when she appears.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Obtained at the end of Scene 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that Puru and Puru Two are mutually-exclusive.&lt;br /&gt;
&lt;br /&gt;
==== Sirbine ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Earth Route in Scene 4. (Clear Stage 3-2 first or second)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== Zwauth ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Byston Well Route in Scene 4. (Clear Stage 3-2 third or fourth)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== GP02A ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-3, have Shiro defeat Apsalus in Gundam Ez-8.&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-6, have Shiro defeat GP02A. &lt;br /&gt;
&lt;br /&gt;
==== Neue Ziel (Anavel Gato) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 6-2, allow Glemmy to retreat.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; In Stage 4-6, fight Gato with Kou, and then convince Gato with Quattro.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-3, have Quattro and then Kou convince Gato.&lt;br /&gt;
&lt;br /&gt;
==== Scene 7 (Compact 2-3) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1, 2, 3&#039;&#039;&#039;: Clear Stage 6-4 of Part 3 with a final turn count of 777 or less.&lt;/div&gt;</summary>
		<author><name>Rune</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31834</id>
		<title>Super Robot Wars/Compact 2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31834"/>
		<updated>2018-02-20T06:37:23Z</updated>

		<summary type="html">&lt;p&gt;Rune: /* Minerva X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Information taken from http://www.geocities.co.jp/Playtown/7800/srwc2_3/System.html, http://www.d9.dion.ne.jp/~ne1gi/wswan/swc21/sw21_kou.html)&lt;br /&gt;
&lt;br /&gt;
==Pilot Database==&lt;br /&gt;
The basics of the Personal Data system are exactly the same as it is in Compact 1. Information can be copy-pasted.&lt;br /&gt;
&lt;br /&gt;
==Main Character stats==&lt;br /&gt;
Kyosuke&#039;s and Excellen&#039;s stats receive a boost based upon the gender data and nickname contained within the WonderSwan&#039;s bios.&lt;br /&gt;
&lt;br /&gt;
===Nickname Bonus===&lt;br /&gt;
The game looks at the player&#039;s nickname, assigns each letter/number/symbol a numerical value, and applies it to the protagonists&#039; stats as follows:&lt;br /&gt;
* 1st - 9th = Melee&lt;br /&gt;
* 2nd - 10th = Evasion&lt;br /&gt;
* 3rd - 11th = Reaction&lt;br /&gt;
* 4th - 12th = Range&lt;br /&gt;
* 5th - 13th = Accuracy&lt;br /&gt;
* 6th - 14th = Skill&lt;br /&gt;
* 7th - 15th = SP&lt;br /&gt;
* The 8th and 16th values appear to be unused.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
! Letters || Value&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 9, A || 16&lt;br /&gt;
|-&lt;br /&gt;
| B, C || 15&lt;br /&gt;
|-&lt;br /&gt;
| D, E || 14&lt;br /&gt;
|-&lt;br /&gt;
| F, G || 13&lt;br /&gt;
|-&lt;br /&gt;
| H, I || 12&lt;br /&gt;
|-&lt;br /&gt;
| J, K || 11&lt;br /&gt;
|-&lt;br /&gt;
| L, M || 10&lt;br /&gt;
|-&lt;br /&gt;
| N, O || 9&lt;br /&gt;
|-&lt;br /&gt;
| P, Q || 8&lt;br /&gt;
|-&lt;br /&gt;
| R, S || 7&lt;br /&gt;
|-&lt;br /&gt;
| T, U || 6&lt;br /&gt;
|-&lt;br /&gt;
| V, W || 5&lt;br /&gt;
|-&lt;br /&gt;
| X, Y || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z, Heart || 3&lt;br /&gt;
|-&lt;br /&gt;
| Star, + || 2&lt;br /&gt;
|-&lt;br /&gt;
| -, ? || 1&lt;br /&gt;
|-&lt;br /&gt;
| ., blank || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taking this information into account, the optimal nickname would be &#039;&#039;&#039;0000000&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gender Bonus ===&lt;br /&gt;
Kyosuke and Excellen will receive a small stat bonus based on the player&#039;s gender.&lt;br /&gt;
{|&lt;br /&gt;
! || style=&amp;quot;width:50px&amp;quot; | Melee || style=&amp;quot;width:50px&amp;quot; | Evasion || style=&amp;quot;width:50px&amp;quot; | Reaction || style=&amp;quot;width:50px&amp;quot; | Range || style=&amp;quot;width:50px&amp;quot; | Accuracy || style=&amp;quot;width:50px&amp;quot; | Skill || style=&amp;quot;width:50px&amp;quot; | SP&lt;br /&gt;
|-&lt;br /&gt;
! Matching Gender&lt;br /&gt;
| 4 || 3 || 3 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Unspecified Gender&lt;br /&gt;
| 2 || 1 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Non-Matching Gender&lt;br /&gt;
| colspan = 7, align = center | No bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data Transfer ==&lt;br /&gt;
* Upon clearing the game, you are prompted to save the clear data to one of four slots.&lt;br /&gt;
* On the main menu of the game that you have cleared, select the fourth option, Data Transfer (データ転送).&lt;br /&gt;
* Select and confirm the data that you wish to transfer. It should now be loaded into the Wonderswan&#039;s EEPROM.&lt;br /&gt;
* Switch to the succeeding game and choose Start. If performed correctly, the preceding protagonist and your overall turn count should be displayed. Confirm and play as normal.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
(Needs verification)&lt;br /&gt;
=== Obtained in this game ===&lt;br /&gt;
====Galaria Nyamhee====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-4:&#039;&#039;&#039; Do not shoot down Galaria. Will join after the stage.&lt;br /&gt;
&lt;br /&gt;
====Gaplant (Rosamia Badam)====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-5:&#039;&#039;&#039; Convince Rosamia with Kamille.&lt;br /&gt;
&lt;br /&gt;
====Todd Guiness====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-2:&#039;&#039;&#039; Convince Todd with Shou. Will be obtained after the end of Scene 3.&lt;br /&gt;
&lt;br /&gt;
====Kampfer====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-4&#039;&#039;&#039;: Play as the 3rd or 4th stage, deploy Shiro. If you play stage 3-3 before 3-4, Shiro will be unavailable for Stage 3-4.&lt;br /&gt;
&lt;br /&gt;
====Minerva X====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Kouji convinces Minerva X. Anyone can shoot it down after that. Will be available after Scene 4.&lt;br /&gt;
&lt;br /&gt;
====Mass Production Great Mazinger====&lt;br /&gt;
&#039;&#039;&#039;Stage 1-4&#039;&#039;&#039;: Play after Stage 1-5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Tetsuya convinces and then shoots down MP Great Mazinger.&lt;br /&gt;
&lt;br /&gt;
====Full Armor Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-4 (Earth):&#039;&#039;&#039; Wait 10 turns, and then have Bernie defeat Char Custom Zaku.&lt;br /&gt;
&lt;br /&gt;
====Apsalus (Aina Sahalin)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Reduce Apsalus to less than 20% HP, convince Aina with Shiro. Will join immediately.&lt;br /&gt;
&lt;br /&gt;
====Gouf Custom (Norris Packard)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Convince Norris with Aina and Bernie.&lt;br /&gt;
&lt;br /&gt;
====Texas Mack (Jack King, Mary King)====&lt;br /&gt;
&#039;&#039;&#039;Stage 5-1:&#039;&#039;&#039; Play as the 3rd or 4th stage.&lt;br /&gt;
&lt;br /&gt;
====Psyco Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 6-4&#039;&#039;&#039;: Play after 6-3. Have Kamille defeat the Psyco Gundam. Received before 6-5(?).&lt;br /&gt;
&lt;br /&gt;
=== Obtained in a future game ===&lt;br /&gt;
==== Aggressive Beast (Dancougar) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Upgrade all of Dancougar&#039;s stats and weapons at least once. (Dancougar leaves permanently after the end of Scene 1.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Dancougar will automatically have the attack available.&lt;br /&gt;
&lt;br /&gt;
==== Elpeo Puru ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-4, convince and then shoot down Reika, Beauty, and Toppo. (Banjo must be used to convince them.) Defeat Puru when she appears.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Obtained at the end of Scene 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that Puru and Puru Two are mutually-exclusive.&lt;br /&gt;
&lt;br /&gt;
==== Sirbine ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Earth Route in Scene 4. (Clear Stage 3-2 first or second)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== Zwauth ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Byston Well Route in Scene 4. (Clear Stage 3-2 third or fourth)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== GP02A ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-3, have Shiro defeat Apsalus in Gundam Ez-8.&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-6, have Shiro defeat GP02A. &lt;br /&gt;
&lt;br /&gt;
==== Neue Ziel (Anavel Gato) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 6-2, allow Glemmy to retreat.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; In Stage 4-6, fight Gato with Kou, and then convince Gato with Quattro.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-3, have Quattro and then Kou convince Gato.&lt;br /&gt;
&lt;br /&gt;
==== Scene 7 (Compact 2-3) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1, 2, 3&#039;&#039;&#039;: Clear Stage 6-4 of Part 3 with a final turn count of 777 or less.&lt;/div&gt;</summary>
		<author><name>Rune</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31833</id>
		<title>Super Robot Wars/Compact 2/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Compact_2/Info_Dump&amp;diff=31833"/>
		<updated>2018-02-20T06:36:00Z</updated>

		<summary type="html">&lt;p&gt;Rune: /* Kampfer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Information taken from http://www.geocities.co.jp/Playtown/7800/srwc2_3/System.html, http://www.d9.dion.ne.jp/~ne1gi/wswan/swc21/sw21_kou.html)&lt;br /&gt;
&lt;br /&gt;
==Pilot Database==&lt;br /&gt;
The basics of the Personal Data system are exactly the same as it is in Compact 1. Information can be copy-pasted.&lt;br /&gt;
&lt;br /&gt;
==Main Character stats==&lt;br /&gt;
Kyosuke&#039;s and Excellen&#039;s stats receive a boost based upon the gender data and nickname contained within the WonderSwan&#039;s bios.&lt;br /&gt;
&lt;br /&gt;
===Nickname Bonus===&lt;br /&gt;
The game looks at the player&#039;s nickname, assigns each letter/number/symbol a numerical value, and applies it to the protagonists&#039; stats as follows:&lt;br /&gt;
* 1st - 9th = Melee&lt;br /&gt;
* 2nd - 10th = Evasion&lt;br /&gt;
* 3rd - 11th = Reaction&lt;br /&gt;
* 4th - 12th = Range&lt;br /&gt;
* 5th - 13th = Accuracy&lt;br /&gt;
* 6th - 14th = Skill&lt;br /&gt;
* 7th - 15th = SP&lt;br /&gt;
* The 8th and 16th values appear to be unused.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
! Letters || Value&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 9, A || 16&lt;br /&gt;
|-&lt;br /&gt;
| B, C || 15&lt;br /&gt;
|-&lt;br /&gt;
| D, E || 14&lt;br /&gt;
|-&lt;br /&gt;
| F, G || 13&lt;br /&gt;
|-&lt;br /&gt;
| H, I || 12&lt;br /&gt;
|-&lt;br /&gt;
| J, K || 11&lt;br /&gt;
|-&lt;br /&gt;
| L, M || 10&lt;br /&gt;
|-&lt;br /&gt;
| N, O || 9&lt;br /&gt;
|-&lt;br /&gt;
| P, Q || 8&lt;br /&gt;
|-&lt;br /&gt;
| R, S || 7&lt;br /&gt;
|-&lt;br /&gt;
| T, U || 6&lt;br /&gt;
|-&lt;br /&gt;
| V, W || 5&lt;br /&gt;
|-&lt;br /&gt;
| X, Y || 4&lt;br /&gt;
|-&lt;br /&gt;
| Z, Heart || 3&lt;br /&gt;
|-&lt;br /&gt;
| Star, + || 2&lt;br /&gt;
|-&lt;br /&gt;
| -, ? || 1&lt;br /&gt;
|-&lt;br /&gt;
| ., blank || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Taking this information into account, the optimal nickname would be &#039;&#039;&#039;0000000&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gender Bonus ===&lt;br /&gt;
Kyosuke and Excellen will receive a small stat bonus based on the player&#039;s gender.&lt;br /&gt;
{|&lt;br /&gt;
! || style=&amp;quot;width:50px&amp;quot; | Melee || style=&amp;quot;width:50px&amp;quot; | Evasion || style=&amp;quot;width:50px&amp;quot; | Reaction || style=&amp;quot;width:50px&amp;quot; | Range || style=&amp;quot;width:50px&amp;quot; | Accuracy || style=&amp;quot;width:50px&amp;quot; | Skill || style=&amp;quot;width:50px&amp;quot; | SP&lt;br /&gt;
|-&lt;br /&gt;
! Matching Gender&lt;br /&gt;
| 4 || 3 || 3 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Unspecified Gender&lt;br /&gt;
| 2 || 1 || 1 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! Non-Matching Gender&lt;br /&gt;
| colspan = 7, align = center | No bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data Transfer ==&lt;br /&gt;
* Upon clearing the game, you are prompted to save the clear data to one of four slots.&lt;br /&gt;
* On the main menu of the game that you have cleared, select the fourth option, Data Transfer (データ転送).&lt;br /&gt;
* Select and confirm the data that you wish to transfer. It should now be loaded into the Wonderswan&#039;s EEPROM.&lt;br /&gt;
* Switch to the succeeding game and choose Start. If performed correctly, the preceding protagonist and your overall turn count should be displayed. Confirm and play as normal.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
(Needs verification)&lt;br /&gt;
=== Obtained in this game ===&lt;br /&gt;
====Galaria Nyamhee====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-4:&#039;&#039;&#039; Do not shoot down Galaria. Will join after the stage.&lt;br /&gt;
&lt;br /&gt;
====Gaplant (Rosamia Badam)====&lt;br /&gt;
&#039;&#039;&#039;Stage 2-5:&#039;&#039;&#039; Convince Rosamia with Kamille.&lt;br /&gt;
&lt;br /&gt;
====Todd Guiness====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-2:&#039;&#039;&#039; Convince Todd with Shou. Will be obtained after the end of Scene 3.&lt;br /&gt;
&lt;br /&gt;
====Kampfer====&lt;br /&gt;
&#039;&#039;&#039;Stage 3-4&#039;&#039;&#039;: Play as the 3rd or 4th stage, deploy Shiro. If you play stage 3-3 before 3-4, Shiro will be unavailable for Stage 3-4.&lt;br /&gt;
&lt;br /&gt;
====Minerva X====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Kouji convinces and then shoots down Minerva X.&lt;br /&gt;
&lt;br /&gt;
====Mass Production Great Mazinger====&lt;br /&gt;
&#039;&#039;&#039;Stage 1-4&#039;&#039;&#039;: Play after Stage 1-5.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stage 4-3 (Earth):&#039;&#039;&#039; Tetsuya convinces and then shoots down MP Great Mazinger.&lt;br /&gt;
&lt;br /&gt;
====Full Armor Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-4 (Earth):&#039;&#039;&#039; Wait 10 turns, and then have Bernie defeat Char Custom Zaku.&lt;br /&gt;
&lt;br /&gt;
====Apsalus (Aina Sahalin)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Reduce Apsalus to less than 20% HP, convince Aina with Shiro. Will join immediately.&lt;br /&gt;
&lt;br /&gt;
====Gouf Custom (Norris Packard)====&lt;br /&gt;
&#039;&#039;&#039;Stage 4-5:&#039;&#039;&#039; Convince Norris with Aina and Bernie.&lt;br /&gt;
&lt;br /&gt;
====Texas Mack (Jack King, Mary King)====&lt;br /&gt;
&#039;&#039;&#039;Stage 5-1:&#039;&#039;&#039; Play as the 3rd or 4th stage.&lt;br /&gt;
&lt;br /&gt;
====Psyco Gundam====&lt;br /&gt;
&#039;&#039;&#039;Stage 6-4&#039;&#039;&#039;: Play after 6-3. Have Kamille defeat the Psyco Gundam. Received before 6-5(?).&lt;br /&gt;
&lt;br /&gt;
=== Obtained in a future game ===&lt;br /&gt;
==== Aggressive Beast (Dancougar) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Upgrade all of Dancougar&#039;s stats and weapons at least once. (Dancougar leaves permanently after the end of Scene 1.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Dancougar will automatically have the attack available.&lt;br /&gt;
&lt;br /&gt;
==== Elpeo Puru ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-4, convince and then shoot down Reika, Beauty, and Toppo. (Banjo must be used to convince them.) Defeat Puru when she appears.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; Obtained at the end of Scene 5.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that Puru and Puru Two are mutually-exclusive.&lt;br /&gt;
&lt;br /&gt;
==== Sirbine ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Earth Route in Scene 4. (Clear Stage 3-2 first or second)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== Zwauth ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; Take the Byston Well Route in Scene 4. (Clear Stage 3-2 third or fourth)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; Receive at the end of Scene 4, along with Silky Mau.&lt;br /&gt;
&lt;br /&gt;
==== GP02A ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 3-3, have Shiro defeat Apsalus in Gundam Ez-8.&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-6, have Shiro defeat GP02A. &lt;br /&gt;
&lt;br /&gt;
==== Neue Ziel (Anavel Gato) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1:&#039;&#039;&#039; In Stage 6-2, allow Glemmy to retreat.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2:&#039;&#039;&#039; In Stage 4-6, fight Gato with Kou, and then convince Gato with Quattro.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3:&#039;&#039;&#039; In Stage 5-3, have Quattro and then Kou convince Gato.&lt;br /&gt;
&lt;br /&gt;
==== Scene 7 (Compact 2-3) ====&lt;br /&gt;
&#039;&#039;&#039;Part 1, 2, 3&#039;&#039;&#039;: Clear Stage 6-4 of Part 3 with a final turn count of 777 or less.&lt;/div&gt;</summary>
		<author><name>Rune</name></author>
	</entry>
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