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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silmashiro</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Silmashiro"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/Silmashiro"/>
	<updated>2026-04-25T06:22:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Mech_Abilities&amp;diff=30561</id>
		<title>Super Robot Wars/L/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/L/Mech_Abilities&amp;diff=30561"/>
		<updated>2017-05-12T11:03:06Z</updated>

		<summary type="html">&lt;p&gt;Silmashiro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mech Abilities=&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Abilities==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Sword Equip || 剣装備 || Enables the Sword Cut pilot skill.&lt;br /&gt;
|-&lt;br /&gt;
| Gun Equip || 銃装備 || Enables the Shoot Down pilot skill.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Equip || シールド装備 || Enables the Shield Defense pilot skill.&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Beam Shield Equip || アンチビームシールド装備 || Enables the Shield Defense pilot skill. Reduces beam-type damage by an additional amount.&lt;br /&gt;
|-&lt;br /&gt;
| Beam Shield Equip || ビームシールド装備 || Enables the Shield Defense pilot skill. Beam Shields are more effective than normal shields, and just as effective as Anti-Beam Shields against beams.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Command Abilities==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Transform || 変形 || Allows the mech to transform into a different form.&lt;br /&gt;
|-&lt;br /&gt;
| Combine || 合体 || Multiple units combine into a single unit. Combined units cannot be separated during battle. 110 Will required.&lt;br /&gt;
|-&lt;br /&gt;
| God Combination || 合神 || Dancouga Nova and R-Daigun combine into Dancouga Nova Max God. Cannot be separated during battle. 110 Will required.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Equipment || 修理装置 || Allows the unit to restore the HP of damaged units. Repair units grant a 10% HP regeneration effect to themselves and their partner, which can stack up to 20% with two repair units. Does not stack with a mech&#039;s own HP regeneration effect.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Equipment  || 補給装置 || Allows the unit to fully restore the EN and ammo of other units, with the recipient losing 10 Will in the process. Cannot be used after moving. Resupply units grant a 10% EN regeneration effect to themselves and their partner, which can stack up to 20% with two resupply units. Does not stack with a mech&#039;s own EN regeneration effect.&lt;br /&gt;
|-&lt;br /&gt;
| Load || 搭載 || A battleship-exclusive ability that allows the ship to load an adjacent unit onto itself during its turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Barriers==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description !! Will !! EN&lt;br /&gt;
|-&lt;br /&gt;
| Dragoon Barrier || ドラグーンバリア || Nullifies all damage below 2000. || 100 || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pinpoint Barrier || ピンポイントバリア || Reduces all damage by 1000. || N/A || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AT Field || A.T.フィールド || Nullifies all damage below 3000. Once the pilot&#039;s Synchro rate climbs above 50%, it has an influence on the AT Field&#039;s damage threshold.&amp;lt;br&amp;gt;51-55: +100&amp;lt;br&amp;gt;56-60: +200&amp;lt;br&amp;gt;61-65: +300, etc.&amp;lt;br&amp;gt;The maximum bonus is +1000 at 96% Synchro. || 100 || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AT Field (Strong) || A.T.フィールド（強） || Nullifies all damage below 4000. || 100 || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Angel Wall || エンジェルウォール || Nullifies all damage below 2300. || 100 || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laplace Wall || ラプラスウォール || Reduces damage from beams and other kinds of energy weapons by 2000. If Laplace Wall reduces the damage to 0, Rushbird will regenerate 15 EN. || 100 || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Field || バリアフィールド || L1: Reduces all damage by 1000. &amp;lt;br&amp;gt; L2: Reduces all damage by 1500. &amp;lt;br&amp;gt; L3: Reduces all damage by 2000. || N/A&amp;lt;br&amp;gt;N/A&amp;lt;br&amp;gt;N/A || &amp;lt;center&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Beam Nullification || ビーム無効化 || Reduces all beam damage to 0. || N/A || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spherical Barrier || 球状バリヤー || Reduces all damage by 1500. || N/A || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Positron Reflector || 陽電子リフレクター || Nullifies all damage below 2500. || N/A || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dimensional Fault || 次元断層 || Reduces all damage by 2500. || N/A || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Armor Systems==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description !! EN&lt;br /&gt;
|-&lt;br /&gt;
| Active Cloak || アクティブクローク || Reduces beam damage by 1000. || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Beam-Resistant Coating Mantle || 耐ビームコーティングマント || Reduces beam damage by 1000. || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laminate Armor || ラミネート装甲 || Nullifies beam damage under 2500. || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Yata&#039;s Mirror || ヤタノカガミ || Reduces all beam damage to 0. || &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phase Shift Armor || PS装甲 || Reduces non-beam / non-energy damage by 1500. || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Variable Phase Shift Armor || VPS装甲 || Reduces non-beam / non-energy damage by 2000. || &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Evasive Maneuvers==&lt;br /&gt;
&lt;br /&gt;
All evasive maneuvers are active at 130 Will. Their activation rate is determined by the Skill difference between the two pilots. The maximum activation rate is different for each ability.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Max Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Jammer || ハイパージャマー || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Double Image || 分身 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Override || オーバーライド || 50%&amp;lt;br&amp;gt;Allows teleportation movement on the field.&lt;br /&gt;
|-&lt;br /&gt;
| Electromagnetic Camouflage || 電磁迷彩 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Subspace Transition || 空間転移 || 50%&amp;lt;br&amp;gt;Allows teleportation movement on the field.&lt;br /&gt;
|-&lt;br /&gt;
| Illusion Protect || イリュージョンプロテクト || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || ステルス || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Imaginary Road || イマジナリィロード || 50%&amp;lt;br&amp;gt;When successful, Straybird regenerates 5 EN.&amp;lt;br&amp;gt;Once Imaginary Road is active, it will also occur whenever Straybird would have dodged an attack normally, thus restoring 5 EN on every successful evasion.&lt;br /&gt;
|-&lt;br /&gt;
| Special Evasion || 特殊回避 || L1: 15%&amp;lt;br&amp;gt;L2: 25%&amp;lt;br&amp;gt;L3: 35%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Regenerative Abilities==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen L1 || HP回復L1 || HP regenerates by 10% each turn.&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen L2 || HP回復L2 || HP regenerates by 20% each turn.&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen L3 || HP回復L3 || HP regenerates by 30% each turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen L1 || EN回復L1 || EN regenerates by 10% each turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen L2 || EN回復L2 || EN regenerates by 20% each turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen L3 || EN回復L3 || EN regenerates by 30% each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Neutron Jammer Canceler || Nジャマーキャンセラー || EN regenerates by 15% each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Deuterion || ハイパーデュートリオン || EN regenerates by 25% each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Umbilical Cable || アンビリカルケーブル || EN fully regenerates each turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Mode Activations==&lt;br /&gt;
{|&lt;br /&gt;
! Ability !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Zero System || ゼロシステム || Heero&#039;s Accuracy and Evasion increase by 20. Melee, Ranged, Defense, and Skill increase by 10. Activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Rampage || 暴走 || When Eva-01 is shot down, it will reawaken and go berserk, attacking enemies and allies indiscriminately.&lt;br /&gt;
|-&lt;br /&gt;
| Mode C || mode-C || D-Soil becomes infinite (set at 150). Activates at 140 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Power || マジンパワー || Damage dealt increases by 25%; damage taken decreases by 25%. Activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Bell Power || 銅鐸パワー || Damage dealt increases by 25%; damage taken decreases by 25%; accuracy and evasion increase by 25%. Activates at 130 Will.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Silmashiro</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=30318</id>
		<title>Super Robot Wars/MX/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=30318"/>
		<updated>2017-04-05T00:21:41Z</updated>

		<summary type="html">&lt;p&gt;Silmashiro: /* Purchasable Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Innate Skills ==&lt;br /&gt;
&lt;br /&gt;
These skills cannot be purchased.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ  || Enhances hit and dodge rate at Lv2 and higher, enhances Funnel range at Lv7 and higher.  Goes up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Human || 強化人間  || Enhances hit and dodge rate at Lv2 and higher, enhances Funnel range at Lv7 and higher.  Goes up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Super Mode || スーパーモード || Allows activation of a Shuffle Alliance unit&#039;s Super Mode at 120 Will. +10 to pilot&#039;s stats; Unit gains +200 Max HP, +50 Max EN, +10 Mobility and new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Clear Mind Still Water || 明鏡止水 || Allows activation of God Gundam&#039;s Hyper Mode at 120 Will. +10 to pilot&#039;s stats; Unit gains +200 Max HP, +50 Max EN, +10 Mobility and new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis ||  念動力  || Akira only. Restores 20% of SP at the start of the Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune ||  強運  || Hugo, Hikaru only. Acquired funds are multiplied by 1.2. Stacks with Ace bonus, multiplying by 1.44.&lt;br /&gt;
|-&lt;br /&gt;
| Predict ||  見切り  || Kain only. At 110 Will or more, Hit and Evade rates increase by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| Precognition ||  予知能力  || Maria only. At 110 Will or more, increases Evade rates by 30% during Enemy Phase.&lt;br /&gt;
|-&lt;br /&gt;
| A-Class Jumper ||  A級ジャンパー  || Akito only. At 130 Will or more, terrain movement costs are reduced to 1 and obstacles are ignored.&lt;br /&gt;
|-&lt;br /&gt;
| Hacking ||  ハッキング  || Ruri only. Enables use of the &amp;quot;Recon&amp;quot; command. Hit and Critical rates are increased against enemies under the effect of Recon.&lt;br /&gt;
|-&lt;br /&gt;
| Instrumentalist ||  奏者  || Ayato only. At 130 Will or more, RahXephon gains +10 Max EN, +5 Mobility, +100 Armor and the weapon &amp;quot;Voice&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Double Action ||  ２回行動  || Enemies only. Allows 2 actions in a single turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20 (+5) PP || Inceases the range and damage dealt by melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20 (+5) PP || Inceases the range and damage dealt by firing weapons. &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 30 (+5) PP || Increases the pilot&#039;s maximum Spirit Points by 5 per level.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+5) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised.&lt;br /&gt;
|-&lt;br /&gt;
| Sword Cut || 切り払い || 10 (+5) PP || Gives a chance to cut down an incoming attack, reducing damage to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || シールド防御 || 20 (+5) || Allows use of Shields.  Higher levels have unknown effects.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 40 (+5) PP || Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 20 (+5) PP || Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+5) PP || Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack || 支援攻撃 || 40 (+5) PP || Allows the pilot to perform an Assist Attack. When the pilot with Assist Attack attacks an enemy, it can choose to perform an Assist Attack, where all the units beside it can attack first before the main unit performs it&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
| Leadership/Commander || 統率 || 120 PP || If both units have this ability, this allows for Command Attacks.  Command Attacks are Support Attacks that don&#039;t have a damage penalty and always are critical (for both, can stack with Hot Blood or Soul&lt;br /&gt;
|-&lt;br /&gt;
| Concentration || 集中力 || 80 PP || SP Cost for spells/seishin is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 20 PP || +5 to starting will.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recover || SP回復 || 100 PP || Restores 10% of Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット&amp;amp;アウエイ || 70 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 100 PP || At 130 will damage is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 60 PP || Damage dealt by counterattacks is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Competitive Spirit || 戦意高揚 || 80 PP || From turn 2 onwards, Will +3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 60 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 50 PP || All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Exp. Up || || 100 PP || The pilot receives 1.2x experience for each attack it does.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 40 PP || At 130+ Will, damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 40 PP || The &amp;quot;Repair&amp;quot; command is 1.2x as effective.&lt;br /&gt;
|-&lt;br /&gt;
| Refueler ||  補給技能  || 60 PP || The &amp;quot;Resupply&amp;quot; command can be used post-movement&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Silmashiro</name></author>
	</entry>
</feed>