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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SteveO</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T17:52:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36155</id>
		<title>Super Robot Wars/T/Bugs/Glitches</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36155"/>
		<updated>2019-04-24T12:00:03Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Training Bug==&lt;br /&gt;
If you have your selected main character undergo Spirit Training, they will permanently lose the +50 SP bonus during the events of scenario 42. (Validity still unclear atm)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;The notes for update 1.02 claim this bug has been fixed. Currently unconfirmed.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ryoma Pilot Swap Bug==&lt;br /&gt;
Completing a scenario with Shin Getter 2 or 3 on the field will prevent Ryoma from switching into Shin Getter Dragon from the intermission menu. The game remembers what form transformable mechs are in when a scenario is completed, and if Ryoma isn&#039;t the main pilot of Shin Getter, he can&#039;t be reassigned to Shin Getter Dragon. Simply complete a scenario with Shin Getter 1 on the field to fix this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;As of update 1.02, this bug has been fixed. After clearing a scenario, Shin Getter 2 and 3 will revert to Shin Getter 1 in the intermission menu. (PS4 - Confirmed)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amari Voice Bug==&lt;br /&gt;
In secret scenario 4 (Visitor X), choosing the female protagonist in the pre-scenario dialogue will cause Amari to be the main pilot of Xelguard, and none of her combat dialogue will load properly. Most attacks will have Amari&#039;s lines replaced by generic Gardim AI dialogue, and the character portrait will fail to load. When using Universe Command, Amari&#039;s portrait will load, but no voice clips will be played, nor will any text be displayed. This bug does not affect Iori&#039;s version of the scenario, and occurs on both PS4 and Switch versions of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;As of update 1.02, this bug has been fixed. (PS4 - Confirmed)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sagiri / Saizo Skill Bug==&lt;br /&gt;
When starting a New Game + from your clear data, if you choose not to have your skill/stat TacP refunded, the skills and stat bonuses on Sagiri and Saizo will carry over to their counterparts; if you picked Sagiri as your main on the first run, then Saizo as your main on the next, he would inherit her kills, skills, stats, and vice versa. This causes a bug to occur with the other main character (the one piloting the Gespenst). The non-selected mains also carry over to each other, but their default skills are different from each other. The non-main version of Sagiri has Guard L2, while the non-main Saizo has Instinct L2. If the non-main Saizo was given Guard, he can pass it on to Sagiri on the next run if you choose Saizo as the main. This causes Sagiri to have two copies of the Guard skill (her default L2 and whatever Guard level Saizo had in the previous run). Interestingly, &amp;lt;i&amp;gt;the two Guard skills actually stack with each other&amp;lt;/i&amp;gt;. The same method can be used to pass an extra copy of Instinct from Sagiri to Saizo, which also stacks with Saizo&#039;s natural Instinct L2.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Notes on update patch 1.02: https://sorewaterada.suparobo.jp/apologies.html&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36154</id>
		<title>Super Robot Wars/T/Bugs/Glitches</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36154"/>
		<updated>2019-04-24T11:03:54Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Added bugfix notes related to update 1.02&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Training Bug==&lt;br /&gt;
If you have your selected main character undergo Spirit Training, they will permanently lose the +50 SP bonus during the events of scenario 42. (Validity still unclear atm)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ryoma Pilot Swap Bug==&lt;br /&gt;
Completing a scenario with Shin Getter 2 or 3 on the field will prevent Ryoma from switching into Shin Getter Dragon from the intermission menu. The game remembers what form transformable mechs are in when a scenario is completed, and if Ryoma isn&#039;t the main pilot of Shin Getter, he can&#039;t be reassigned to Shin Getter Dragon. Simply complete a scenario with Shin Getter 1 on the field to fix this.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;As of update 1.02, this bug has been fixed. After clearing a scenario, Shin Getter 2 and 3 will revert to Shin Getter 1 in the intermission menu. (PS4 - Confirmed)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amari Voice Bug==&lt;br /&gt;
In secret scenario 4 (Visitor X), choosing the female protagonist in the pre-scenario dialogue will cause Amari to be the main pilot of Xelguard, and none of her combat dialogue will load properly. Most attacks will have Amari&#039;s lines replaced by generic Gardim AI dialogue, and the character portrait will fail to load. When using Universe Command, Amari&#039;s portrait will load, but no voice clips will be played, nor will any text be displayed. This bug does not affect Iori&#039;s version of the scenario, and occurs on both PS4 and Switch versions of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;As of update 1.02, this bug has been fixed. (PS4 - Confirmed)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sagiri / Saizo Skill Bug==&lt;br /&gt;
When starting a New Game + from your clear data, if you choose not to have your skill/stat TacP refunded, the skills and stat bonuses on Sagiri and Saizo will carry over to their counterparts; if you picked Sagiri as your main on the first run, then Saizo as your main on the next, he would inherit her kills, skills, stats, and vice versa. This causes a bug to occur with the other main character (the one piloting the Gespenst). The non-selected mains also carry over to each other, but their default skills are different from each other. The non-main version of Sagiri has Guard L2, while the non-main Saizo has Instinct L2. If the non-main Saizo was given Guard, he can pass it on to Sagiri on the next run if you choose Saizo as the main. This causes Sagiri to have two copies of the Guard skill (her default L2 and whatever Guard level Saizo had in the previous run). Interestingly, &amp;lt;i&amp;gt;the two Guard skills actually stack with each other&amp;lt;/i&amp;gt;. The same method can be used to pass an extra copy of Instinct from Sagiri to Saizo, which also stacks with Saizo&#039;s natural Instinct L2.&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36121</id>
		<title>Super Robot Wars/T/Complete Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Complete_Chart&amp;diff=36121"/>
		<updated>2019-04-22T02:46:35Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Scenario 51 SR point may be incorrect; note added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Those in Black join your team. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt; Yellow &amp;lt;/span&amp;gt; are available for that stage, then leave. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Blue &amp;lt;/span&amp;gt; have special requirements. Check the [[../Secrets|Secrets]] page for more details. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt; Red &amp;lt;/span&amp;gt; previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on. &amp;lt;br /&amp;gt;&lt;br /&gt;
Those in &amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Green &amp;lt;/span&amp;gt; are upgrades for units already in your party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stages 00 - 11==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-prologue&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;第0話： 稟議番号T1023&amp;lt;br&amp;gt;Scenario 0: Proposal No. T1023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Protagonist is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado (OG Character)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第1話： プロジェクトTND始動&amp;lt;br&amp;gt;Scenario 1: Project TND, Start&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第1話： 特務三課、始まりの日&amp;lt;br&amp;gt;Scenario 1: Division 3, Beginning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Use all of Tyranado&#039;s weapons before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Ichinana (Shiro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Big Volfogg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;スペシャルシナリオ：特務一課の挑戦 &amp;lt;br&amp;gt;Special Scenario: Challenge from Special Section 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;This scenario is available early if you purchased the appropriate downloadable content. &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Gespenst (OG character not selected in beginning) &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第2話： 宇宙のカウボーイ&amp;lt;br&amp;gt;Scenario 2: Space Cowboy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第2話： 賞金稼ぎのブルース&amp;lt;br&amp;gt;Scenario 2:  Bounty Hunter Blues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;:  Ruri defeats an enemy with Support Attack (Does not count if unit is destroyed before Support Attack is used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 3 enemies with Spike. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Swordfish II (Spike)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Nadesico B (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Aestivalis Custom (Ryoko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Super Aestivalis (Saburouta)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第3話： タキシードは火星に舞う&amp;lt;br&amp;gt;Scenario 3: A Tuxedo Flutters on Mars&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Gundam Maxter. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit defeats at least 4 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gundam Maxter with only Domon. (20,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Dann of Thursday (Van)&lt;br /&gt;
*Noble Gundam (Allenby)&lt;br /&gt;
*Burning Gundam (Domon)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第4話： 戦いの赤い荒野&amp;lt;br&amp;gt;Scenario 4: Red Planet of Conflict&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dragon Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 of Hokushin&#039;s Six with Akito. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Swordfish II (Spike)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第5話： キャプテンハーロック&amp;lt;br&amp;gt;Scenario 5: Captain Harlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied unit gains 5 ExC before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: George Support Attack/Defend Domon (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Arcadia (Captain Harlock)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Gundam Rose (George)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第6話： ドクロの旗の下に&amp;lt;br&amp;gt;Scenario 6: Under the Skull and Crossbones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Argo are defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 1 enemy with Spike&#039;s &amp;quot;Bebop Formation I&amp;quot; attack. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* Gundam F91 Mass Production Type (Tobia)&lt;br /&gt;
* XB Gundam X-1 Kai Kai (Kincade)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation I&amp;quot; attack&lt;br /&gt;
* Supporter: Wendy&lt;br /&gt;
* Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第7話： 復讐するは我にあり&amp;lt;br&amp;gt;Scenario 7: Revenge is Mine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Blood Cradle. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Arcadia or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Allenby and Priscilla. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Brownie (Priscilla)&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第8話： スクランブル・マーズ&amp;lt;br&amp;gt;Scenario 8: Scramble Mars&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第8話： マーズ・ラプソディ&amp;lt;br&amp;gt;Scenario 8: Mars Rhapsody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Akito, Van, or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat 12 enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rudi with the Tyranado. (100 TacP)&amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico B (Ruri)&lt;br /&gt;
*Aestivalis Custom (Ryoko)&lt;br /&gt;
*Super Aestivalis (Saburouta)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Black Sarena (Akito)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Arcadia (Harlock)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado gains the &amp;quot;TND Combination&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Supporter: Tadashi&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第9話： ゲイトウェイ・チョイス&amp;lt;br&amp;gt;Scenario 9: Gateway Chase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039;Part 1: Defeat all enemies within 4 turns; Part 2: Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Part 1: Nadesico B is defeated, the battle exceeds 5 turns; Part 2: Spike is defeated, enemy units reach the top of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Clear the second part of the map by defeating all enemies. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第10話： ネオ・ジオンの影&amp;lt;br&amp;gt;Scenario 10: Shadow of Neo Zeon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat at least 2 enemies with Nadesico B&#039;s MAP weapon before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Battle Ple Two with Kamille. (+1)&lt;br /&gt;
**Battle Ple Two with Tobia. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1)&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Zeta Gundam (Kamille)&lt;br /&gt;
*Methuss (Fa)&lt;br /&gt;
*Gundam Mk-II (Judau)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第11話： 遠い星から来た災厄&amp;lt;br&amp;gt;Scenario 11: Calamity from Afar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B is defeated; Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any allied pilot must shoot down at least 3 enemies in a single turn during the enemy phase.&amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Judau. (10,000 Funds) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Justice and Bravery Are Friends&lt;br /&gt;
**Guy must defeat at least 3 enemies.&lt;br /&gt;
**Van must have at least 20 kills by the end of the stage. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*GaoGaiGar (Guy)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Bebop Formation II&amp;quot; attack&lt;br /&gt;
*Supporter: Rain&lt;br /&gt;
*Supporter: Ed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ：正義と勇気を友にして &amp;lt;br&amp;gt;Secret Scenario: Justice and Bravery are Friends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Unlock this stage (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Black MightGaine&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Eldora Soul (Nero)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 12 - 15 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; &lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第12話：無敵！勇気ある者達！&amp;lt;br&amp;gt;Scenario 12: Undefeated! The Braves!&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第12話： ロンド・ベル孤立&amp;lt;br&amp;gt;Scenario 12: Isolated Londo Bell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Snooby; Defeat El-15. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Nadesico B or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns, defeating Snooby last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies each with Guy and Maito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tryder G7 (Watta)&lt;br /&gt;
*Shuttle (Kakikoji)&lt;br /&gt;
*ChoRyuJin&lt;br /&gt;
*Big Volfogg&lt;br /&gt;
*MightGaine (Maito)&lt;br /&gt;
*Guard Diver&lt;br /&gt;
*Battle Bomber&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dreissen (Rakan). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map by the 4th player phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Roux, Beecha, Elle, Mondo and Iino. (10,000 Funds)&amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ra Cailum (Bright)&lt;br /&gt;
*Hyaku Shiki (Beecha)&lt;br /&gt;
*Re-GZ (Roux)&lt;br /&gt;
*Jegan (Elle)&lt;br /&gt;
*Jegan (Mondo)&lt;br /&gt;
*Jegan (Iino)&lt;br /&gt;
*Supporter: Astonaige&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第13話： 復活のZ&amp;lt;br&amp;gt;Scenario 13: Z Returns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第13話： ハマーンと少年達&amp;lt;br&amp;gt;Scenario 13: Haman and the Boys&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Nadesico B or Tetsuya is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy Garasect V2 with a single attack (Support Attack and Attack Again can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy with Shiro after Koji arrives. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Ichinana (Shiro)&lt;br /&gt;
*Mazinger Z (Koji)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great Mazinger gains the &amp;quot;Thunder Break&amp;quot; attack &amp;amp; all weapons gain +200 attack; &amp;quot;Breast Burn&amp;quot; EN cost 20 -&amp;gt; 40&lt;br /&gt;
*Supporter: Mikoto&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zaku III Custom; Defeat Qubeley or the battle exceeds 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ra Cailum is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Zaku III Custom within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Haman. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Don&#039;t battle Mashymre with Judau. (+2)? &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
* ZZ Gundam (Judau)&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第14話： 最凶の降臨&amp;lt;br&amp;gt;Scenario 14: Evil Descends&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat ZX-01 and Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships, Guy or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 28 enemies. Defeating Master Gundam or ZX-01 will cause their faction to self destruct. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Guy. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Guy. (+1)&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam Maxter (Chibodee)&lt;br /&gt;
*Gundam Rose (George)&lt;br /&gt;
*Dragon Gundam (Sai Saici)&lt;br /&gt;
*Bolt Gundam (Argo)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains +100 armor, 10+ Mobility, +1 Movement and +500 damage to all weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第15話： 空が落ちる日&amp;lt;br&amp;gt;Scenario 15: The Day the Sky Fell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated or the battle exceeds 7 turns; Ally battleships, Kamille, Judau, Master Asia, Tyranado or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: While ChoRyuJin is sortied, defeat an enemy with GekiRyuJin. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Defeat two enemies with Master Asia, at least one after T3 arrives. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Black Sarena (Akito)&lt;br /&gt;
*Arcadia (Harlock)&lt;br /&gt;
*Shin Getter Robo (Ryoma, Hayato, Musashi)&lt;br /&gt;
*GekiRyuJin&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains the &amp;quot;Peacock Smasher&amp;quot; weapon&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Psycho Field&amp;quot; and &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Biosensor&amp;quot; ability&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 16 - 20 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;治安維持隊&amp;lt;br&amp;gt; Go with the Security Team &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt;  Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;自由遊撃隊&amp;lt;br&amp;gt; Go with the Independent Forces &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第16話： 門が開く時&amp;lt;br&amp;gt;Scenario 16: The Door Opens&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第16話： 星の門&amp;lt;br&amp;gt;Scenario 16: Stargate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Any ally unit defeats at least 3 enemy units in the same turn during a Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Rony with the Tyranado. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第17話： バランバランの秘宝&amp;lt;br&amp;gt;Scenario 17: Treasure of Baran-Baran&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第17話： バトリング&amp;lt;br&amp;gt;Scenario 17: Battling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 3 Golems in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with either Guy or Maito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sirbine (Shion)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Chirico or Shako is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns (Chirico and Shako must be the ones to finish enemies off). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Van. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Berserga DT (Shako)&lt;br /&gt;
*Scopedog (Chirico)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第18話： 魔法騎士、その使命&amp;lt;br&amp;gt;Scenario 18: Magic Knights and their Duty&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第18話： 電脳世界から&amp;lt;br&amp;gt;Scenario 18: From Cyberspace&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sirbine is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat the Vierres and the Leprechaun on the same turn before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Tod with Shion. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Ecrevisse within 2 turns &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Angela with Spike, both surviving it. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Gotho, Vanila, Coconna&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第19話：目覚める伝説 &amp;lt;br&amp;gt;Scenario 19: The Legend Awakens &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第19話：ビッグバトル&amp;lt;br&amp;gt;Scenario 19: Big Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Inova. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Rayearth, Selece, or Windam is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 18 enemies in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 1 enemy each with Hikaru, Umi, and Fuu, and attack Inova with either of them. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Flame God Rayearth (Hikaru)&lt;br /&gt;
*Sea God Selece (Umi)&lt;br /&gt;
*Sky God Windam (Fuu)&lt;br /&gt;
*Supporter: Mokona&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; All Fattys breach the southern line; Defeat Land Battleship (Niva). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Chirico or any enemy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 4 turns,defeating Niva last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Get every Fatty past the line. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Light&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第20話： 黒い野望&amp;lt;br&amp;gt;Scenario 20: Dark Ambitions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第20話： 星の果ての楽園&amp;lt;br&amp;gt;Scenario 20: Paradise at the End of the Stars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Rabaan. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Show or Marvel is defeated; Ally battleship, Show, Marvel, Tod, Shion, or any of the Magic Knights is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 6 turns, leaving Rabaan for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Tod before the allied forces arrive. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Billbine (Show)&lt;br /&gt;
*Dunbine (Marvel)&lt;br /&gt;
*Vierres (Tod)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains +100 Armor, +5 Mobility and the &amp;quot;Ruby Lightning&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains +100 Armor, +5 Mobility and the &amp;quot;Sapphire Whirlwind&amp;quot; attack; all attacks gain +100 damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains +100 Armor, +5 Mobility and the &amp;quot;Magic&amp;quot; command; &amp;quot;Sword&amp;quot; gains +100 damage; &amp;quot;Emerald Typhoon&amp;quot; gains +900 damage and EN cost 15 -&amp;gt; 25&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Angela or Chirico is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Photon Battleship in 1 attack (Second Attack and Support Attack can be used). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat at least 2 enemies with Angela. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ARHAN (Angela)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Round Mover&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Dingo &amp;amp; Frontier Setter&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 21 - 29==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第21話： 小さな火を胸に &amp;lt;br&amp;gt;Scenario 21: Hold That Small Flame Close&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower E-Phas&#039; HP below 30%, Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Hikaru is defeated; Jung or Noriko is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, shoot down 3 or more enemies with a MAP weapon. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy E-Phas twice (First event will occur when E-Phas&#039; HP is at 30% or less and the second event will occur when E-Phas&#039; HP is at 50% or less). (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Sizzler Black (Jung)&lt;br /&gt;
*Gunbuster (Noriko)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flame Sword&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第22話： 戦いは誰がために&amp;lt;br&amp;gt;Scenario 22: Who to Fight For?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Kamille or Judau is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Akito. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Judau. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+2)&lt;br /&gt;
**Battle Haman with Kamille. (+1)&lt;br /&gt;
**Battle Haman with Judau. (+1)&lt;br /&gt;
**Battle Haman with Tobia. (+1)&lt;br /&gt;
**Defeat Haman. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Fairy&#039;s Amulet &amp;amp; Extra Arms Parts&lt;br /&gt;
**Move the Arcadia to a certain location to acquire (From the Northeast corner of the map, move 12 spaces South and 1 space West). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Pirate Strategy&amp;quot; special command&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Zeta Gundam gains the &amp;quot;Waverider Assault&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the &amp;quot;Hi-Mega Cannon Full Power&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第23話： 毒と毒と毒&amp;lt;br&amp;gt;Scenario 23: Fire with Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleships or Guy is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Before the end of the stage, one ally reaches 10 ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 3 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;GaoGaiGar gains the optional parts &amp;quot;Steal Gao II&amp;quot; (Star GaoGaiGar)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;King J-Der (J)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 gains the &amp;quot;Tryder Beam Cannon&amp;quot; and &amp;quot;Tryder Saber&amp;quot; attacks, &amp;quot;Tryder Javelin&amp;quot; and &amp;quot;Wing Cutter&amp;quot; gains +200 dmg, &amp;quot;Tryder Bird Attack&amp;quot; gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tryder G7 and Shuttle&#039;s &amp;quot;Full Staff Volley&amp;quot; combo attack gains +600 dmg&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin, GekiRyujin, Big Volfogg, MightGaine, Black MightGaine, Battle Bomber and Guard Diver gain +200 dmg to all attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mikoto changes to Supporter Mikoto &amp;amp; Mamoru&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第24話： 帰らざる日々&amp;lt;br&amp;gt;Scenario 24: Days of the Past&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Diablo of Monday; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Van is defeated; Any ally battleship or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Gadved with Van and defeat Inova with either Hikaru, Umi, or Fuu. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;Charge&amp;quot; attack &amp;lt;/span&amp;gt;&lt;br /&gt;
*Supporter: Lisa&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy changes to Supporter Wendy &amp;amp; Carmen 99&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第25話： プロジェクトTND凍結&amp;lt;br&amp;gt;Scenario 25: Project TND, Shelved&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第25話： 特務三課、終わりの日&amp;lt;br&amp;gt;Scenario 25: Final Days of Section 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleships or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Destroy all initial enemies, Tyranado defeats more enemy than the Gespenst. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gespenst gains the &amp;quot;Slash Ripper&amp;quot; attack, +20 EN, +100 Armor and Mobility +10. All weapons gain +200 attack &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第26話： 会社と人と誇りと&amp;lt;br&amp;gt;Scenario 26: Company, People and Pride&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第26話： 会社と私と幸せと&amp;lt;br&amp;gt;Scenario 26: Happy with the Company and Myself&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Saizo)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat E-Phas Σ. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated or Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Gain 120,000 funds before the end of the stage. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039; Defeat E-Phas Σ with the Tyranado Rex. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Private Mission&lt;br /&gt;
**Akito and Ruri have a combined kill count of at least 80 by the end of the stage.&lt;br /&gt;
**After Scenario 26 have at least 2 Aces and TacP Customization rank is at least 3. &amp;lt;/span&amp;gt;  &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Tyranado Rex (Sagiri)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : プライベート・ミッション &amp;lt;br&amp;gt;Secret Scenario: Private Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies (Cause enemy units who have reached the northernmost edge of the map to retreat). &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Domon is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Prospector&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena, Aestivalis Custom, and Super Aestivalis gains +300 HP, +20 EN, +100 Armor, +5 Mobility, +5 Sight, and +200 to all attacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第27話： 楽園と追放者&amp;lt;br&amp;gt;Scenario 27: Paradise and the Expelled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Niva with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*New ARHAN (Angela)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第28話： 決戦の火星極冠遺跡&amp;lt;br&amp;gt;Scenario 28: Showdown with the Martian Successors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Akito enters the ruins within 3 turns; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Akito or Spike is defeated or the battle exceeds 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 20 enemies before completing the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Hokushin with Distortion Attack S. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Nadesico C (Ruri)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Scopedog gains the optional parts &amp;quot;Turbo Custom&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Black Sarena gains the &amp;quot;Distortion Attack S&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第29話： それぞれの誇り&amp;lt;br&amp;gt;Scenario 29: Each of Their Prides&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Lower FTO&#039;s HP below 10,000; Defeat NSX; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Maito or Hikaru defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy the FTO with HP above 10,000 in one attack within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat or Lower FTO&#039;s HP below 10,000 and defeat NSX with Hikaru. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Rudi with the Main Protagonist. (+1)&lt;br /&gt;
**Battle Rudi with the Secondary Protagonist. (+1)&lt;br /&gt;
**Defeat Rudi with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great MightGaine (Maito)&lt;br /&gt;
*Goryu (Joe)&lt;br /&gt;
*NSX (Geo)&lt;br /&gt;
*FTO (Eagle)&lt;br /&gt;
*Supporter: Inez&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Prospector changes to Supporter Prospector &amp;amp; Inez (Note: Must have played Secret Scenario: Private Mission)&lt;br /&gt;
*Suborders increased by 2 and effect increase ([[Super Robot Wars/T/Suborders|Details]])&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 30 - 34 Security Forces or Independent Forces Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;正規部隊チーム&amp;lt;br&amp;gt; Security Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;非正規部隊チーム&amp;lt;br&amp;gt; Independent Forces Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Black Sarena &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第30話：少年は振り向かない&amp;lt;br&amp;gt;Scenario 30: Young Man, Don&#039;t Turn Back&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第30話： 水の一滴の向こう&amp;lt;br&amp;gt;Scenario 30: Beyond a Single Drop of Water&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Amuro is defeated; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, defeating Jagd Doga last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: After reinforcements arrive, defeat 2 enemies with Amuro (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*ν Gundam (Amuro)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Metsä of Tuesday; Defeat Master Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Arcadia, Domon or Van is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Master Gundam by the end of the 5th turn. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Master Asia with Domon and Akito. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Battle Master Asia with Domon. (+1)&lt;br /&gt;
**Battle Master Asia with Akito. (+1)&lt;br /&gt;
**Defeat Master Asia with Domon. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Domon gains the &amp;quot;Meikyou-Shisui&amp;quot; skill&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam gains the &amp;quot;Sekiha Tenkyoken&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van&#039;s special skill &amp;quot;YII&amp;quot; effect is strengthened&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains &amp;quot;EM Shield&amp;quot; ability and all attacks gain +200 attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Brownie gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Eldora Soul gains +1 move, +400 attack to all attacks, +20 En, +200 Armor, +10 Mobility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第31話： 不安と恐れの行き先&amp;lt;br&amp;gt;Scenario 31: Beyond Anxiety and Fear&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第31話： 歪んだ進化&amp;lt;br&amp;gt;Scenario 31: Twisted Developments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Leprechaun; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Allen with Shion and Tod before turn 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine changed to Billbine (Night Camo)&amp;lt;br&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Billbine gains the &amp;quot;Aura Shoot&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia or Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally must have full ExC. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 Metal Beasts with Angela. (10,000 Funds) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shin Getter 1 gains the &amp;quot;Stoner Sunshine&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第32話： 聖戦士、飛ぶ&amp;lt;br&amp;gt;Scenario 32: Battlers, Fly&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第32話： 闇に蠢く&amp;lt;br&amp;gt;Scenario 32: Lurking Malice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Shion or Show is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and have one ally pilot reach 10 ExC. ExC can drop afterwards. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Show defeats 2 more enemies than Shion. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Bellvine (Show)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Shion gains the &amp;quot;Battler&amp;quot; ability&lt;br /&gt;
*You can choose to keep the Billbine in Night Camo colours or its original colour. Doing the latter permanently removes Aura Shoot.&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Arcadia, Spike or Ray is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 4 turns and one pilot must defeat Fasalina and Carossa on the same turn within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat one enemy each with the Shuffle Union&#039;s new attack. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Volcain Custom (Ray)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Swordfish II gains the &amp;quot;Acrobat Circus&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gundam Maxter gains the &amp;quot;Burning Machinegun Punch&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Rose Gundam gains the &amp;quot;Roses Hurricane&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dragon Gundam gains the &amp;quot;Shin Ryuusei Kochouken&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Bolt Gundam gains the &amp;quot;Bursting Gaia Crusher&amp;quot; attack and the &amp;quot;Super Mode&amp;quot; ability&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第33話： 誓いのガンダムファイト&amp;lt;br&amp;gt;Scenario 33: The Promised Gundam Fight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Rescue Allenby; Domon defeats Noble Gundam; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Domon or Noble Gundam is defeated; Ally battleship or Domon is defeated and any pilot other than Domon defeats Noble Gundam; Ally battleship, Domon or Allenby is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat Grand Master Gundam in a single attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with Allenby. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*XB Gundam X-1 Full Cloth (Tobia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Noble Gundam gains the &amp;quot;Berserker Mode&amp;quot; ability&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;XB Gundam X-1 Kai Kai gains +10 Mobility, +5 Sight, all attacks except Head Vulcan gain +200 damage, Peacock Smasher gains +800 damage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第34話： 終焉の日&amp;lt;br&amp;gt;Scenario 34: Day of Demise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Rune God Zagato; Defeat Rune God Emeraude. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship, Hikaru, Umi or Fuu is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns then defeat Zagato. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Zagato with Hikaru, Umi, and Fuu (TacP 100) &amp;lt;br&amp;gt; &#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: V Junction&lt;br /&gt;
**After Scenario 34 have at least 6 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece, Sky God Windom gain +100 to all weapons&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Spiral Flash&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : Vジャンクション &amp;lt;br&amp;gt;Secret Scenario: V Junction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Soji, Chitose, Velt, or Lottie is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Grungust (Lottie)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Huckebein (Veldt)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;VangNext (Soji)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;GranVang (Chitose)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 35 - 36 Earth or Space Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;地球チーム&amp;lt;br&amp;gt; Earth Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Invincible Tryder G7 &amp;lt;br&amp;gt; Aura Battler Dunbine &amp;lt;br&amp;gt; Mobile Fighter G Gundam &amp;lt;br&amp;gt; Armored Trooper VOTOMS &amp;lt;br&amp;gt; Brave Express MightGaine &amp;lt;br&amp;gt; King of Braves GaoGaiGar &amp;lt;br&amp;gt; Cowboy Bebop &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Mazinger Z: Infinity &amp;lt;br&amp;gt; Arcadia of my Youth &amp;lt;br&amp;gt; Magical Knight Rayearth &amp;lt;br&amp;gt; GUNxSWORD &amp;lt;br&amp;gt; Expelled from Paradise &amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;宇宙チーム&amp;lt;br&amp;gt; Space Route &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mobile Suit Zeta Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam ZZ &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Mobile Suit Crossbone Gundam &amp;lt;br&amp;gt; Martian Successor Nadesico &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第35話：無限の地獄&amp;lt;br&amp;gt;Scenario 35: Endless Hell&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第35話：アクシズ激震&amp;lt;br&amp;gt;Scenario 35: Shakeup in Axis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Ashura P1; Defeat all enemies; Defeat Rune God Regalia. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji, Tetsuya, Hikaru, Umi or Fuu is defeated; Hikaru, Umi, Fuu, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Shoot down Jacer J1 and Ashura P1 within 3 turns on the same turn. Defeat Jacer J1 first. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lantis Support Attack Hikaru. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Rune God Lantis (Lantis)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sea God Selece gains the &amp;quot;Ice Blades&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Sky God Windam gains the &amp;quot;Emerald Cyclone&amp;quot; attack&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ple is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies by the third Player Phase. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock Ple. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1)&lt;br /&gt;
**Persuade Ple Two with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Gundam F91 Mass Production Type (No Pilot)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Purple) (Ple)&lt;br /&gt;
**Must have 3 or more Ple points.&lt;br /&gt;
**Must convince Ple Two with Judau (needs confirmation)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Astonaige changes to Supporter Astonaige &amp;amp; Milly&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第36話： 光の子の力&amp;lt;br&amp;gt;Scenario 36: Photon Power&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第36話： 二つのネオ・ジオン&amp;lt;br&amp;gt;Scenario 36: Two Neo Zeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Koji is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all Garasect V2 in 3 turns then defeat Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Shiro attacks Brocken T9 and Infinity. (10,000 Funds)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Dynamic Armor &amp;amp; Photon Power 3D Printer Parts&lt;br /&gt;
**Move Mazinger Z to a certain location to acquire (From the Northwest corner, move 11 spaces South and 15 spaces East). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Great Mazinger (Tetsuya)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z and Great Mazinger unlocks &amp;quot;Double Mazinger Fire&amp;quot; combo attack and &amp;quot;Mazin Power&amp;quot; special ability&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Ichinana gains +400 weapon power, +10 Hit, +5 Critical, EN +20, Armor +200, Mobility +10, Movement +1&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Supporter: Boss &amp;amp; Nuke &amp;amp; Mucha&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Purple) (Ple) (Joins team in the next intermission)&lt;br /&gt;
**Must have 5 or more Ple points.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Queen Mansa. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039;Ally battleship is defeated &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 6 turns, with all ally pilots getting one kill each. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Ple Two with Roux. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Ple Two with Masyhmre. (+1)&lt;br /&gt;
**Battle Rakan with Masyhmre. (+1)&lt;br /&gt;
**Battle both Ple Two &amp;amp; Rakan with Masyhmre. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Defeat Ple Two with Judau or Ple or Roux. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 37 - 42==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第37話： 月面の激闘&amp;lt;br&amp;gt;Scenario 37: Lunar Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat any Primeval; Defeat Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; J or Guy is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 40 enemies before the end of the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat 2 enemies with King J-Der. (100 TacP) &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*King J-Der (J)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Star GaoGaiGar gains the &amp;quot;Hammer Hell and Heaven&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;38話： 太陽系絶対防衛線&amp;lt;br&amp;gt;Scenario 38: Solar System Absolute Defense Line&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Noriko or J is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 4 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with &amp;quot;Super Inazuma Kick&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster gains the &amp;quot;Double Buster Collider&amp;quot; and &amp;quot;Super Inazuma Kick&amp;quot; attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Gunbuster weapons gain +200 attack and gains Kazumi as a Sub-Pilot&lt;br /&gt;
*Supporter: Ohta&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第39話： 眠る光、目覚める闇&amp;lt;br&amp;gt;Scenario 39: Slumbering Light, Awakening Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Enormous Flying Fortress. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Maito, ChoRyuJin, or GekiRyuJin is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 2 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Black Noir with &amp;quot;Double Drive Sword&amp;quot; attack. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ChoRyuJin and GekiRyuJin gain the combo attack &amp;quot;GenRyuJin &amp;amp; GouRyuJin&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Great MightGaine gains the &amp;quot;Double Drive Sword&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第40話： 天翔る真龍&amp;lt;br&amp;gt;Scenario 40: The True Dragon Soars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Shin Getter Dragon; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Ryoma is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Destroy any Primeval in one attack. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat an enemy with Shin Getter 3. (100 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Shin Getter Dragon (Ryoma)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;lost&amp;quot;&amp;gt;Shin Getter 3 (Musashi)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Shin Getter 3 (Benkei)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第41話：みんなのしあわせ&amp;lt;br&amp;gt;Scenario 41: Everyone&#039;s Happiness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated.  &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat Zaku III Custom, Jagd Doga (Gyunei), Jagd Doga (Quess) and Geara Doga (Rezin). &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Fasalina with Harlock. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Quess with Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro or Ple. (+1)&lt;br /&gt;
**Battle Gyunei with Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Kamille or Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Extra Arms+ Part&lt;br /&gt;
**Move the Arcadia onto the central docking point of the SSX (From the Northwest corner of the map, move 8 spaces East and 8 spaces South). &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Van gains the special skill &amp;quot;Overflow&amp;quot;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Dann of Thursday gains the &amp;quot;God&#039;s Judgement&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サイゾウルート &amp;lt;br&amp;gt; Saizo Route&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;サギリルート &amp;lt;br&amp;gt; Sagiri Route&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route3&amp;quot; | &#039;&#039;&#039;第42話： 最後のVTX魂 &amp;lt;br&amp;gt;Scenario 42: Final VTX Spirit&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route4&amp;quot; | &#039;&#039;&#039;第42話： 託される意志&amp;lt;br&amp;gt;Scenario 42: The Committed Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Saizo is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Sagiri is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 4 turns defeat all enemies, saving A-Pys Art for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat A-Pys Art with &amp;quot;Quark Cluster Nova&amp;quot;. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Secret Scenario: Visitor X&lt;br /&gt;
**After Scenario 42 have at least 11 Aces and TacP Customization rank is at least 5. &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Tyranado Rex gains the &amp;quot;Quark Cluster Nova&amp;quot; attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Arcadia gains the &amp;quot;Charge&amp;quot; attack, all weapons gain +300 power&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 来訪者X &amp;lt;br&amp;gt;Secret Scenario: Visitor X&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amari or Masaki is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Xelguard (Amari or Iori)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Cybuster (Masaki)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 43 - 45 Char/Haman/Independent Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:34%;&amp;quot; | &#039;&#039;&#039;シャアと共闘&amp;lt;br&amp;gt;Fight with Char&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;ハマーンと共闘&amp;lt;br&amp;gt;Fight with Haman&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:33%;&amp;quot; | &#039;&#039;&#039;独自の道&amp;lt;br&amp;gt;Go Our Own Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第43話：シャアの思惑&amp;lt;br&amp;gt;Scenario 43: Char&#039;s Thoughts&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第43話：悲しき迷い子&amp;lt;br&amp;gt;Scenario 43: Sad, Lost Children&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第43話：混迷の宇宙&amp;lt;br&amp;gt;Scenario 43: Space in Turmoil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Masyhmre with Fa. (+1)&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Choosing this route. (+1) &amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies within the first three rounds. (If there is an SR point that requires a three-round finish, this may also require passing the SR point.) (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Jagd Doga (Gyunei); Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Jagd Doga (Quess) and then Jagd Doga (Gyunei) within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+3)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Haman. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (-2)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Attack Gyunei with Kamille. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Battle Mashymre with Fa. (+1)&lt;br /&gt;
**Defeat Mashymre with Fa or Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Choosing this route. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt; Supporter Tadashi&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第44話：ハマーンの涙&amp;lt;br&amp;gt;Scenario 44: Haman&#039;s Tears&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第44話：愛憎の果てに&amp;lt;br&amp;gt;Scenario 44: At the End of Love and Hate&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第44話：サイレント・ヴォイス&amp;lt;br&amp;gt;Scenario 44: Silent Voice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Within 5 turns, defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Char, Gyunei and Quess defeat 1 enemy each. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau or Char. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Char, Quess, and Gyunei shoot down at least four enemies. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Gyunei)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Jagd Doga (Quess)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Sazabi; Defeat Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro or Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Rewloola, Geara Doga (Rezin), Jagd Doga (Gyunei) and Sazabi within 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Haman attacks Sazabi and Nightingale. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Char with Haman. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+2) (Validity on this is unclear) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro, Kamille or Haman. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Gyunei is not defeated when the mid-scenario event occurs. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Qubeley within 4 turns; Defeat Sin of Friday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all enemies within 4 turns, leaving Qubeley (Haman) for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Defeat 2 enemies with Haman. (10,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第45話：アクシズの決戦&amp;lt;br&amp;gt;Scenario 45: Final Battle of Axis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route6&amp;quot; | &#039;&#039;&#039;第45話：戦士、再び&amp;lt;br&amp;gt;Scenario 45: A Warrior Flies Again&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第45話：堕ちた赤い彗星&amp;lt;br&amp;gt;Scenario 45: The Fallen Red Comet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat all Rewloola and Musaka ships, Queen Mansa, α Azieru, Jagd Doga and Sazabi within 4 turns.  &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Gyunei is not defeated. (+2) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Gyunei with Amuro or Kamille. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Gyunei is not defeated when mid-scenario event occurs. (+1) (translation on this one is speculative; if you&#039;re on this route and have otherwise kept up, however, there&#039;s absolutely no way you need it for anything.) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
**Must have 6 or more Ple points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
**Must have 6 or more Ple points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
**Must have ? or more Char points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
**Must have 6 or more Char points&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Qubeley; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Haman or Master Asia is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Clear the map in 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Haman Points&lt;br /&gt;
**Defeat Haman with Judau. (+1)&lt;br /&gt;
**Haman defeats more then 2 enemies. (+1)&lt;br /&gt;
**Masyhmre is not defeated. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Qubeley (Haman)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
**Must have 6 or more Ple points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
**Must have 6 or more Ple points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
**Must have ? or more Char points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
**Must have 6 or more Char points&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat the Sazabi; Defeat the Nightingale. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point:&#039;&#039;&#039; Defeat Queen Mansa, α Azieru, Rewloola and Musaka within 4 turns saving Sazabi for last. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus:&#039;&#039;&#039; Complete the stage (You will get the bonus if you have at least 6 Ple Points and 6 Char Points) (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Ple Points&lt;br /&gt;
**Battle Ple Two with Ple. (+1)&lt;br /&gt;
**Battle Ple Two with Judau. (+1)&lt;br /&gt;
**Defeat Ple Two with Judau or Ple. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Char Points&lt;br /&gt;
**Battle Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Quess with Amuro. (+1)&lt;br /&gt;
**Defeat Char with Amuro or Kamille. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Master Asia Points&lt;br /&gt;
**Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Hi-ν Gundam (Amuro)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Queen Mansa (Ple Two)&lt;br /&gt;
**Must have 6 or more Ple points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley Mk-II (Red) (No Pilot)&lt;br /&gt;
**Must have 6 or more Ple points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Quess Custom) (No Pilot)&lt;br /&gt;
**Must have ? or more Char points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;α Azieru (Quess)&lt;br /&gt;
**Must have 6 or more Char points&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 46 - 50==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第46話： 闘志、氷原に燃ゆる &amp;lt;br&amp;gt;Scenario 46: Fighting Spirit Blazes on Ice&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Pys Art; Defeat all enemies; Defeat Master Gundam. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally Battleship is defeated; Domon or Akito is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all A-Pys and Ignas within 4 turns before defeating A-Pys Art with &amp;quot;Smash Hit&amp;quot; active. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Master Asia (You will get the bonus if you have at least 6 Master Asia Points). (300 TacP)  &amp;lt;br&amp;gt;&#039;&#039;&#039;Secret Requirement:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt; Enemy Points&lt;br /&gt;
**Battle Wassilmon with the Main Protagonist. (+1) &amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;temp&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Burning Gundam, Gundam Maxter, Gundam Rose, Dragon Gundam and Bolt Gundam gain the &amp;quot;Shuffle Alliance Fist&amp;quot; combo attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;fc-sp-sc&amp;quot; | &#039;&#039;&#039;シークレットシナリオ : 流浪のハマーン &amp;lt;br&amp;gt;Secret Scenario: Haman Adrift&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Nightingale; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Any ally unit is defeated; Ally battleship is defeated; Haman, Mashymre, or Gyunei is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: None &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Unlock this stage. (300 TacP); Defeat 3 enemies with Char before T3 arrives. (200 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Qubeley (Haman)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Zaku III Custom (Mashymre Cello)&lt;br /&gt;
**Must have 8 or more Haman points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Jagd Doga (Gyunei Custom) (Gyunei Guss)&lt;br /&gt;
**Must have 6 or more Char points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&amp;lt;/span&amp;gt;&lt;br /&gt;
Note: To unlock this Secret Scenario you need high Haman Points and Char Points (Details on how much point is needed is currently unknown).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第47話： 鋼鉄の7人&amp;lt;br&amp;gt;Scenario 47: The Steel Seven&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Amakusa (Biobrain); Defeat all Divinidads. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Amuro, Kamille, Judau, Haman, Kincade, Tobia or Char is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 5 turns and clear the map. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Qubeley (Haman)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;ZZ Gundam gains the optional parts &amp;quot;Full Armor&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sazabi (Char)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Nightingale (Char)&lt;br /&gt;
**Must have 7 or more Char points&lt;br /&gt;
**If requirement is met, Sazabi will be obtained with no pilots&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;secret&amp;quot;&amp;gt;Master Gundam (Master Asia)&lt;br /&gt;
**Must have 6 or more Master Asia points&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Nadesico C gains the &amp;quot;Phase Transition Cannon&amp;quot; attack and Yurika as a Sub-Pilot&amp;lt;/span&amp;gt;&lt;br /&gt;
Note: Qubeley and Nadesico C&#039;s &#039;Phase Transition Cannon&#039; + Yurika Sub-Pilot for those who doesn&#039;t unlock the Secret Scenario: Haman Adrift.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第48話： 絶望を望むもの&amp;lt;br&amp;gt;Scenario 48: Seekers of Despair&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map in 3 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Attack Nova with Lantis, Umi, or Fuu. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第49話： 果てしなく広がる未来へ&amp;lt;br&amp;gt;Scenario 49: Towards the Endless Future&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Zwauth and Rune God Regalia; Defeat Debonair. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Hikaru, Umi, Fuu, Eagle, or Lantis is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 3 turns and complete the Victory Condition. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat Debonair with &amp;quot;Flash Sword&amp;quot; attack. (30,000 Funds) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Hikaru gains the &amp;quot;Wish&amp;quot; command&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth gains the &amp;quot;Flash Sword&amp;quot; combo attack&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Flame God Rayearth, Sea God Selece and Sky God Windom gain +5 Mobility and all weapons +200&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Mokona&#039;s effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-std-sc&amp;quot; | &#039;&#039;&#039;第50話： 神の見えざる意志&amp;lt;br&amp;gt;Scenario 50: The Unseen Will of God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Chirico or Angela is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns and one ally pilot must acquire 10 ExC. &amp;lt;i&amp;gt;(May need to be cleared in 4 turns; needs confirmation)&amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Chirico defeats a Wiseman. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stages 51 - 54 One on One or A Hard Road? Route Split==&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;fc-route-h&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039; 目の前の敵を一つ一つ倒していく&amp;lt;br&amp;gt;Take it slow and steady&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;困難な道だろうと積極的に戦っていく。&amp;lt;br&amp;gt;Push aggressively regardless of challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第51話：タキシードは明日に舞う&amp;lt;br&amp;gt;Scenario 51: Tuxedo Blowing in Tomorrow&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第51話： 夢と復讐の果て  &amp;lt;br&amp;gt;Scenario 51: Where Dreams and Vengeance Lead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns, defeat the Claw. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Dahlia of Wednesday and Saudade of Sunday; Defeat Birthday. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon, Van, or Ray is defeated; The battle exceeds 8 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat 15 enemies in two turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Deploy Eldora Soul. (100 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Supporter Wendy &amp;amp; Carmen 99 changes to Supporter Wendy &amp;amp; Carmen 99 &amp;amp; Yukiko&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第52話： 無限の光&amp;lt;br&amp;gt;Scenario 52: Infinite Light &#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第52話： 可能性を越えて &amp;lt;br&amp;gt;Scenario 52: Beyond Possibilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Defeat all enemies within 3 turns, then defeat Ashura P1 and Brocken T9. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Infinity for last. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat Dark Gundam; Defeat Dark Gundam, Ashura P1, and Brocken T9; Defeat Infinity. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; Domon or Koji is defeated; The battle exceeds 7 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Clear the map within 5 turns. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Lower Dark Gundam&#039;s HP to below 50% with Domon and then defeat him with Domon. (300 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;unlock&amp;quot;&amp;gt;Mazinger Z gains the &amp;quot;Photon Power Rocket Punch&amp;quot; attack&lt;br /&gt;
*Supporter: Rain, effect enhanced&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;第53話：死闘の先へ&amp;lt;br&amp;gt;Scenario 53: Final Death Battle&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;第53話：死闘の果てに扉は開く&amp;lt;br&amp;gt;Scenario 53: A Door Opens After Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Defeat all enemies, saving Z-Master for last. (500 TacP) (If you don&#039;t achieve that, you will get 300 TacP instead). &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat all enemies; Defeat Cowen &amp;amp; Stinger and Combined Primeval; Defeat all enemies; Defeat Z Master; Defeat Machine Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated; The battle exceeds 5 turns after Z Master appears. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: Within 3 turns defeat Stinger &amp;amp; Cohen as well as the Combined Primeval. &amp;lt;br&amp;gt; &#039;&#039;&#039;TacP Bonus&#039;&#039;&#039;: Complete the stage. (500 TacP) &amp;lt;br&amp;gt;&#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
*Supporter: Rudy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;fc-route1&amp;quot; | &#039;&#039;&#039;最終話： 地球に未来を、戦士に祝福を&amp;lt;br&amp;gt;Final Scenario: To The Future of Earth, Blessings to the Warriors&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;fc-route2&amp;quot; | &#039;&#039;&#039;最終話： 船は往く、希望の大海へ&amp;lt;br&amp;gt;Final Scenario: Set Sail for Hope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; ??? &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Victory Condition:&#039;&#039;&#039; Defeat A-Ruol and E-Phas Ω; Defeat DyGaians. &amp;lt;br&amp;gt; &#039;&#039;&#039;Defeat Condition:&#039;&#039;&#039; Ally battleship is defeated. &amp;lt;br&amp;gt; &#039;&#039;&#039;SR Point&#039;&#039;&#039;: No SR Point &amp;lt;br&amp;gt; &#039;&#039;&#039;Unit Acquisition:&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36107</id>
		<title>Super Robot Wars/T/Bugs/Glitches</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36107"/>
		<updated>2019-04-21T20:15:50Z</updated>

		<summary type="html">&lt;p&gt;SteveO: /* Sagiri / Saizo Skill Bug */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Training Bug==&lt;br /&gt;
If you have your selected main character undergo Spirit Training, they will permanently lose the +50 SP bonus during the events of scenario 42. (Validity still unclear atm)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ryoma Pilot Swap Bug==&lt;br /&gt;
Completing a scenario with Shin Getter 2 or 3 on the field will prevent Ryoma from switching into Shin Getter Dragon from the intermission menu. The game remembers what form transformable mechs are in when a scenario is completed, and if Ryoma isn&#039;t the main pilot of Shin Getter, he can&#039;t be reassigned to Shin Getter Dragon. Simply complete a scenario with Shin Getter 1 on the field to fix this.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amari Voice Bug==&lt;br /&gt;
In secret scenario 4 (Visitor X), choosing the female protagonist in the pre-scenario dialogue will cause Amari to be the main pilot of Xelguard, and none of her combat dialogue will load properly. Most attacks will have Amari&#039;s lines replaced by generic Gardim AI dialogue, and the character portrait will fail to load. When using Universe Command, Amari&#039;s portrait will load, but no voice clips will be played, nor will any text be displayed. This bug does not affect Iori&#039;s version of the scenario, and occurs on both PS4 and Switch versions of the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sagiri / Saizo Skill Bug==&lt;br /&gt;
When starting a New Game + from your clear data, if you choose not to have your skill/stat TacP refunded, the skills and stat bonuses on Sagiri and Saizo will carry over to their counterparts; if you picked Sagiri as your main on the first run, then Saizo as your main on the next, he would inherit her kills, skills, stats, and vice versa. This causes a bug to occur with the other main character (the one piloting the Gespenst). The non-selected mains also carry over to each other, but their default skills are different from each other. The non-main version of Sagiri has Guard L2, while the non-main Saizo has Instinct L2. If the non-main Saizo was given Guard, he can pass it on to Sagiri on the next run if you choose Saizo as the main. This causes Sagiri to have two copies of the Guard skill (her default L2 and whatever Guard level Saizo had in the previous run). Interestingly, &amp;lt;i&amp;gt;the two Guard skills actually stack with each other&amp;lt;/i&amp;gt;. The same method can be used to pass an extra copy of Instinct from Sagiri to Saizo, which also stacks with Saizo&#039;s natural Instinct L2.&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Side_Plan&amp;diff=36096</id>
		<title>Super Robot Wars/T/Side Plan</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Side_Plan&amp;diff=36096"/>
		<updated>2019-04-21T02:53:21Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Part Development=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Medallion || ソルジャーメダリオン || Complete scenario 2. || Max Morale +30. Effect does not stack with other parts.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Quark Boost || クォークブースト || Complete scenario 8. || Movement +1, weapon damage +200, Range +1 for all non-MAP, non-Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Unit || レスキューユニット || Acquire Cartridge, Repairkit, and Propellant Tank. || Equips Repair Device and Resupply Device.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Commander&#039;s Terminal || コマンダーターミナル || Any pilot reaches L4 of the Commander skill. || Grants level 4 effect of the Commander skill.&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Coating || フルコートアーマー || HP of any allied unit falls to less than 20%. || Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Omnidefensor || オールディフェンサー || Obtain the Custom Bonus for five units (upgrade HP/EN/Armor/Mobility/Sight to five bars). || Renders repeated target correction and placement (surround) ineffective. Grants Barrier Field and the effect of Spirit Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| CQB Supporter || インファイトサポーター || One pilot&#039;s CQB/HIT/SKL total exceeds 600. || CQB weapon damage +300 and Movement +2.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gunfight Supporter || ガンファイトサポーター || One pilot&#039;s RNG/HIT/SKL total exceed 600. || Ranged weapon damage +300. Range +2 for all non-MAP and non-Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Effector || スパイラルエフェクター || Deal 15,000 or more damage to an enemy in one battle; Support Attack and Second Attack can be used. || Damage of all weapons +300. Grants the Ignore Size and Barrier Buster effects to all weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Range Extender || レンジエクステンダー || Attack an enemy from at least 10 spaces away (does not apply to MAPWs). || Range +2 for all non-MAP weapons, including weapons with a Range of 1.&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Overclock || ターボペネトレイター || Exceed 10,000 total TacP. || Movement +3. Ignore EN consumption and terrain effects when moving.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Zone Recover || ゾーンリカバー || Increase any unit&#039;s HP and EN to ten bars. || Recovers 5000 HP and 100 EN to the unit and all adjacent allies. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Generator || ハイパージェネレーター || Destroy 5 or more enemies simultaneously with a MAPW. || Fully restores EN at the beginning of each player phase.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Hyper Reloader || ハイパーリローダー || Use the Resupply spirit command. || Fully restores ammo at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Gain Meter || ゲインメーター || Exceed 3,000,000 total funds. || Gain 500 funds for each space moved on the map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Wizard Operator || ウィザードオペレーター || Ace five pilots (Ace status granted at 60 kills). || Mobility and Sight +25. EXP, funds, and TacP +25% (does not stack with other parts).&lt;br /&gt;
|-&lt;br /&gt;
| Prana Converter || プラーナコンバーター || Obtain any Emblem. || Doubles funds and TacP gained from defeating enemies when Morale is 150 or higher. Effect does not stack with other parts.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| ExC Boost || ＥｘＣブースト || Use the Boost ExC Extra Order. || Increases the unit&#039;s ExC by 5. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Victory Turn || ビクトリーターン || Increase a pilot&#039;s ExC to 10. || Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| SP Collector || ＳＰゲッター || One pilot&#039;s maximum SP reaches 120 or more. || Main pilot recovers 10 SP when defeating an enemy. Effect does not stack with multiple defeats.&lt;br /&gt;
|-&lt;br /&gt;
| Long-Range Impact || ロングレンジインパクト || Destroy an enemy from at least 12 spaces away. || Damage dealt +10% on units 7 or more spaces away. Does not apply to MAP weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Vitality Down || バイタルタウン || Reduce the Morale of an enemy pilot to less than 90. || Uses the Daunt spirit command on all enemies. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Regain || メンタルリゲイナー || Purchase 10 unique parts from the Side Plan menu (not recommended parts). || Main pilot sorties with full SP.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Golden Legacy || ゴールデンレガシー || Develop Tac Management Grade 3. || Uses the Wish spirit command. Can only be used once per map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tac Management=&lt;br /&gt;
&lt;br /&gt;
Tac Management allows the player to purchase a special global ability to be used in game at the cost of Tac points. There are 6 different levels, each with three different abilities. Only one skill on each level can be obtained per playthrough, so players much choose wisely over exactly which customization will bring the most benefit. On subsequent playthroughs, up to the third, you can select another bonus, because the previous playthroughs&#039; bonus(es) is/are still active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Level !! EN !! JPN !! Effect !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || TacP Boost || ＴａｃＰアドバンス || Increases slots for Sub-Order Training by 1 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Double Boost || ダブルアドバンス || Increases the slots for Sub Orders Simulator and Patrol by 1 each || 300&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cost Boost || コストアドバンス || Increases the slots for Sub Order Fundraising by 1 || 300&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || SP Boost ||  ＳＰアライズ || Increase the amount of SP recovered at the start of each Player Phase from 5 to 8 || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || Repair Boost || リペアアライズ || Recover 10% of maximum HP and EN at the start of each Player Phase. Abilities that recover HP and EN are enhanced || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || Force Boost ||  フォースアライズ || Morale +2 to all ally pilots at the start of each Player Phase || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Damage Support ||  ダメージマネジメント || The cost of Spirit Commands Valor and Soul is reduced by 15% || 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Target Support ||  ターゲットサポート || The cost of Spirit Commands Attune and Foresee are reduced by 20%|| 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Cost Support ||  コストサポート || The cost of Spirit Commands Fortune and Bless are reduced by 25% || 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || ExC Burst || ＥｘＣブースト || ExC +3 to any pilot with 3 ExC. Usable once per map || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || Range Burst || レンジブースト || All weapons (except for Range 1 and MAP weapons) gain + 1 Range for any unit that has 3 ExC points.  Effect lasts until end of stage. || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || Acceleration Burst || アクセルブースト || Movement +2 for any unit that has 3 ExC points. Effect lasts until end of stage. (In-game description is incorrect) || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || In-Fight Up || インファイトアップ || All Melee Weapons gain +200 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || Gunfight Up || ガンファイトアップ|| All Ranged Weapons gain +200 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || All-round Up || オールラウンドアップ || All Weapons gain +100 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || SP Plus || ＳＰプラス || SP +20 to all ally pilots when sortied || 4800&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || ExC Plus || ＥｘＣプラス || ExC +1 to all pilots when sortied || 4800&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || Morale Plus || フォースプラス || Morale +10 to all pilots when sortied || 4800&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Side_Plan&amp;diff=36095</id>
		<title>Super Robot Wars/T/Side Plan</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Side_Plan&amp;diff=36095"/>
		<updated>2019-04-21T02:35:34Z</updated>

		<summary type="html">&lt;p&gt;SteveO: /* Tac Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Part Development=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Medallion || ソルジャーメダリオン || Complete scenario 2. || Max Morale +30. Effect does not stack with other parts.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Quark Boost || クォークブースト || Complete scenario 8. || Movement +1, weapon damage +200, Range +1 for all non-MAP, non-Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Unit || レスキューユニット || Acquire Cartridge, Repairkit, and Propellant Tank. || Equips Repair Device and Resupply Device.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Commander&#039;s Terminal || コマンダーターミナル || Any pilot reaches L4 of the Commander skill. || Grants level 4 effect of the Commander skill.&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Coating || フルコートアーマー || HP of any allied unit falls to less than 20%. || Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Omnidefensor || オールディフェンサー || Obtain the Custom Bonus for five units (upgrade HP/EN/Armor/Mobility/Sight to five bars). || Renders repeated target correction and placement (surround) ineffective. Grants Barrier Field and the effect of Spirit Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| CQB Supporter || インファイトサポーター || One pilot&#039;s CQB/HIT/SKL total exceeds 600. || CQB weapon damage +300 and Movement +2.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gunfight Supporter || ガンファイトサポーター || One pilot&#039;s RNG/HIT/SKL total exceed 600. || Ranged weapon damage +300. Range +2 for all non-MAP and non-Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Effector || スパイラルエフェクター || Deal 15,000 or more damage to an enemy in one battle; Support Attack and Second Attack can be used. || Damage of all weapons +300. Grants the Ignore Size and Barrier Buster effects to all weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Range Extender || レンジエクステンダー || Attack an enemy from at least 10 spaces away (does not apply to MAPWs). || Range +2 for all non-MAP weapons, including weapons with a Range of 1.&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Overclock || ターボペネトレイター || Exceed 10,000 total TacP. || Movement +3. Ignore EN consumption and terrain effects when moving.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Zone Recover || ゾーンリカバー || Increase any unit&#039;s HP and EN to ten bars. || Recovers 5000 HP and 100 EN to the unit and all adjacent allies. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Generator || ハイパージェネレーター || Destroy 5 or more enemies simultaneously with a MAPW. || Fully restores EN at the beginning of each player phase.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Hyper Reloader || ハイパーリローダー || Use the Resupply spirit command. || Fully restores ammo at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Gain Meter || ゲインメーター || Exceed 3,000,000 total funds. || Gain 500 funds for each space moved on the map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Wizard Operator || ウィザードオペレーター || Ace five pilots (Ace status granted at 60 kills). || Mobility and Sight +25. EXP, funds, and TacP +25% (does not stack with other parts).&lt;br /&gt;
|-&lt;br /&gt;
| Prana Converter || プラーナコンバーター || Obtain any Emblem. || Doubles funds and TacP gained from defeating enemies when Morale is 150 or higher. Effect does not stack with other parts.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| ExC Boost || ＥｘＣブースト || Use the Boost ExC Extra Order. || Increases the unit&#039;s ExC by 5. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Victory Turn || ビクトリーターン || Increase a pilot&#039;s ExC to 10. || Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| SP Collector || ＳＰゲッター || One pilot&#039;s maximum SP reaches 120 or more. || Main pilot recovers 10 SP when defeating an enemy. Effect does not stack with multiple defeats.&lt;br /&gt;
|-&lt;br /&gt;
| Long-Range Impact || ロングレンジインパクト || Destroy an enemy from at least 12 spaces away. || Damage dealt +10% on units 7 or more spaces away. Does not apply to MAP weapons.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Vitality Down || バイタルタウン || Reduce the Morale of an enemy pilot to less than 90. || Uses the Daunt spirit command on all enemies. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Regain || メンタルリゲイナー || Purchase 10 unique parts from the Side Plan menu (not recommended parts). || Main pilot sorties with full SP.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Golden Legacy || ゴールデンレガシー || Develop Tac Management Grade 3. || Uses the Wish spirit command. Can only be used once per map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tac Management=&lt;br /&gt;
&lt;br /&gt;
Tac Management allows the player to purchase a special global ability to be used in game at the cost of Tac points. There are 6 different levels, each with three different abilities. Only one skill on each level can be obtained per playthrough, so players much choose wisely over exactly which customization will bring the most benefit. On subsequent playthroughs, up to the third, you can select another bonus, because the previous playthroughs&#039; bonus(es) is/are still active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Level !! EN !! JPN !! Effect !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || TacP Boost || ??? || Increases slots for Sub-Order Training by 1 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Double Boost || ??? || Increases the slots for Sub Orders Simulator and Patrol by 1 each || 300&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cost Boost || ??? || Increases the slots for Sub Order Fundraising by 1 || 300&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || SP Boost ||  ??? || Increase the amount of SP recovered at the start of each Player Phase from 5 to 8 || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || Repair Boost || ??? || Recover 10% of maximum HP and EN at the start of each Player Phase. Abilities that recover HP and EN are enhanced || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || Force Boost ||  ??? || Morale +2 to all ally pilots at the start of each Player Phase || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Damage Support ||  ??? || The cost of Spirit Commands Valor and Soul is reduced by 15% || 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Target Support ||  ??? || The cost of Spirit Commands Attune and Foresee are reduced by 20%|| 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Cost Support ||  ??? || The cost of Spirit Commands Fortune and Bless are reduced by 25% || 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || ExC Burst || ??? || ExC +3 to any pilot with 3 ExC. Usable once per map || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || Range Burst || レンジブースト || All weapons (except for Range 1 and MAP weapons) gain + 1 Range for any unit that has 3 ExC points.  Effect lasts until end of stage. || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || Acceleration Burst || アクセルブースト || Movement +2 for any unit that has 3 ExC points. Effect lasts until end of stage. (In-game description is incorrect) || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || In-Fight Up || インファイトアップ || All Melee Weapons gain +200 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || Gunfight Up || ガンファイトアップ|| All Ranged Weapons gain +200 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || All-round Up || オールランドアップ || All Weapons gain +100 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || SP Plus || ??? || SP +20 to all ally pilots when sortied || 4800&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || ExC Plus || ??? || ExC +1 to all pilots when sortied || 4800&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || Morale Plus || ??? || Morale +10 to all pilots when sortied || 4800&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36094</id>
		<title>Super Robot Wars/T/Bugs/Glitches</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36094"/>
		<updated>2019-04-21T01:58:52Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Training Bug==&lt;br /&gt;
If you have your selected main character undergo Spirit Training, they will permanently lose the +50 SP bonus during the events of scenario 42. (Validity still unclear atm)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ryoma Pilot Swap Bug==&lt;br /&gt;
Completing a scenario with Shin Getter 2 or 3 on the field will prevent Ryoma from switching into Shin Getter Dragon from the intermission menu. The game remembers what form transformable mechs are in when a scenario is completed, and if Ryoma isn&#039;t the main pilot of Shin Getter, he can&#039;t be reassigned to Shin Getter Dragon. Simply complete a scenario with Shin Getter 1 on the field to fix this.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amari Voice Bug==&lt;br /&gt;
In secret scenario 4 (Visitor X), choosing the female protagonist in the pre-scenario dialogue will cause Amari to be the main pilot of Xelguard, and none of her combat dialogue will load properly. Most attacks will have Amari&#039;s lines replaced by generic Gardim AI dialogue, and the character portrait will fail to load. When using Universe Command, Amari&#039;s portrait will load, but no voice clips will be played, nor will any text be displayed. This bug does not affect Iori&#039;s version of the scenario, and occurs on both PS4 and Switch versions of the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sagiri / Saizo Skill Bug==&lt;br /&gt;
When starting a New Game + from your clear data, if you choose not to have your skill/stat TacP refunded, the skills and stat bonuses on Sagiri and Saizo will carry over to their counterparts; if you picked Sagiri as your main on the first run, then Saizo as your main on the next, he would inherit her kills, skills, stats, and vice versa. This causes a bug to occur with the other main character (the one piloting the Gespenst). The non-selected mains also carry over to each other, but their default skills are different from each other. The non-main version of Sagiri has Guard L2, while the non-main Saizo has Instinct L2. If the non-main Saizo was given Guard, he can pass it on to Sagiri on the next run if you choose Saizo as the main. This causes Sagiri to have two copies of the Guard skill (her default L2 and whatever Guard level Saizo had in the previous run). Interestingly, &amp;lt;i&amp;gt;the two Guard skills actually stack with each other&amp;lt;/i&amp;gt;. Presumably, the same could be done with Instinct by teaching it to non-main Sagiri and passing it onto non-main Saizo, but this hasn&#039;t been tested yet.&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36093</id>
		<title>Super Robot Wars/T/Bugs/Glitches</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=36093"/>
		<updated>2019-04-21T01:36:20Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Training Bug==&lt;br /&gt;
If you have your selected main character undergo Spirit Training, they will permanently lose the +50 SP bonus during the events of scenario 42. (Validity still unclear atm)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ryoma Pilot Swap Bug==&lt;br /&gt;
Completing a scenario with Shin Getter 2 or 3 on the field will prevent Ryoma from switching into Shin Getter Dragon from the intermission menu. The game remembers what form transformable mechs are in when a scenario is completed, and if Ryoma isn&#039;t the main pilot of Shin Getter, he can&#039;t be reassigned to Shin Getter Dragon. Simply complete a scenario with Shin Getter 1 on the field to fix this.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amari Voice Bug==&lt;br /&gt;
In secret scenario 4 (Visitor X), choosing the female protagonist in the pre-scenario dialogue will cause Amari to be the main pilot of Xelguard, and none of her combat dialogue will load properly. Most attacks will have Amari&#039;s lines replaced by generic Gardim AI dialogue, and the character portrait will fail to load. When using Universe Command, Amari&#039;s portrait will load, but no voice clips will be played, nor will any text be displayed. This bug does not affect Iori&#039;s version of the scenario, and occurs on both PS4 and Switch versions of the game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sagiri / Saizo Skill Bug==&lt;br /&gt;
When starting a New Game + from your clear data, the skills and stat bonuses on Sagiri and Saizo will carry over to their counterparts; if you picked Sagiri as your main on the first run, then Saizo as your main on the next, he would inherit her kills, skills, stats, and vice versa. This causes a bug to occur with the other main character (the one piloting the Gespenst). The non-selected mains also carry over to each other, but their default skills are different from each other. The non-main version of Sagiri has Guard L2, while the non-main Saizo has Instinct L2. If the non-main Saizo was given Guard, he can pass it on to Sagiri on the next run if you choose Saizo as the main. This causes Sagiri to have two copies of the Guard skill (her default L2 and whatever Guard level Saizo had in the previous run). Interestingly, &amp;lt;i&amp;gt;the two Guard skills actually stack with each other&amp;lt;/i&amp;gt;. Presumably, the same could be done with Instinct by teaching it to non-main Sagiri and passing it onto non-main Saizo, but this hasn&#039;t been tested yet.&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Full_Upgrade_Bonuses&amp;diff=36061</id>
		<title>Super Robot Wars/T/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Full_Upgrade_Bonuses&amp;diff=36061"/>
		<updated>2019-04-19T22:07:04Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Full Upgrade Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 10 bars, one of the following full upgrade bonuses can be selected.&lt;br /&gt;
* S rank for Air, Ground, Water, or Space terrain&lt;br /&gt;
* Movement +1&lt;br /&gt;
* Weapon Range +1 (does not include MAPWs or weapons with 1 range)&lt;br /&gt;
* EN usage of barriers and armor systems is halved&lt;br /&gt;
* One additional part slot is added to the unit&lt;br /&gt;
&lt;br /&gt;
==Custom Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 5 bars, the unit will acquire its custom bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Custom bonuses shown in &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; are incorrectly described in the English version of the game and are presented here with their actual effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Robot Tryder G7&lt;br /&gt;
|-&lt;br /&gt;
| Tryder G7 || トライダーＧ７ || Tryder Saber and Tryder Bird Attack gain +2 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shuttle || シャトル || Grants +10 Morale to pilots who have been Resupplied.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Billbine || ビルバイン || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Story of Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Bellvine || ヴェルビン || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || Grants +10 to all pilot stats when Special Ability Biosensor is active.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Increases 10% final accuracy. Long Rifle gains +500 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons +300 DMG and Range +1.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Methuss || メタス || Gets Special Ability Resupply Device. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All High Mega Cannon Weapons cost 10 EN less and require 5 Morale less.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Qubeley || キュベレイ || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Purple) || キュベレイＭｋーⅡ || Increases 10% final accuracy. Funnels cost 10 EN less and gain +400 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイＭｋーⅡ || Increases 10% final accuracy. Funnels cost 10 EN less and gain +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom || ザクⅢ改 || Psyco Power requires 10 Morale less and gains +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Queen Mansa || クィン・マンサ || Funnels gain +200 DMG. Chest Mega Particle Cannon becomes usable after moving.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| ν Gundam || νガンダム || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Re-GZ || リ・ガズィ || Grants +1 Movement. All weapons gain +300 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Beam Rifle gains +400 DMG and +1 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Ra Cailum || ラー・カイラム || Mega Particle Cannon Volley gains +400 DMG. Grants +60 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Jagd Doga (Gyunei Guss) || ヤクト・ドーガ || Funnels gain +4 ammo and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess Paraya) || ヤクト・ドーガ || Funnels gain +4 ammo and +400 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| α Azieru || α・アジール || Grants +1 Movement and +500 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-ν Gundam || Ｈｉーνガンダム || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Nightingale || ナイチンゲール || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Kai Kai || ＸＢガンダムＸ１改・改 || All CQB weapons get the Special Effect Barrier Buster, and gain +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| XB Gundam X-1 Full Cloth || ＸＢガンダムＸ１　フルクロス || All CQB weapons get the Special Effect Barrier Buster, and gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 Mass Production Type || 量産型ガンダムＦ９１ || V.S.B.R. gains +300 DMG. All non-MAP, non-Range 1 weapons +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Burning Gundam || ゴッドガンダム || Grants +100 max EN. Triggers Spirit Command Spirit when Special Ability Hyper Mode is active.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || All Punch weapons get &#039;C&#039; attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All weapons gain +1 Range and +20 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Rose || ガンダムローズ || Gets Rose Screamer (MAP). &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Grants +1 Movement and +300 Armor.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || All weapons gain +200 DMG. Grants +10 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || All weapons gain +200 DMG. Grants +100 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Armored Trooper VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || スコープドッグ || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Grants +1 Movement. All weapons gain +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Berserga DT || ベルゼルガＤＴ || Pile Bunker gains +3 ammo and +300 DMG. Grants +1 Movement and +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | The Brave Express Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| Mightgaine&amp;lt;br&amp;gt;Great Mightgaine || マイトガイン&amp;lt;br&amp;gt;グレートマイトガイン || Grants +50 max EN and +1 Movement. Drive Wheel Sword weapons +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Battle Bomber || バトルボンバー || Grants +1,000 HP, +300 Armor, and +30 Sight.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Special Ability Repair Device gains +1 range and increases 50% HP restoration.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Black Mightgaine || ブラックマイトガイン || Grants +50 max EN and +10 Movement. Drive Wheel Sword weapons +200 DMG. &lt;br /&gt;
|-&lt;br /&gt;
| Goryu || 轟龍 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All weapons gain +300 DMG and +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | King of Braves GaoGaiGar&lt;br /&gt;
|-&lt;br /&gt;
| GaoGaiGar &amp;lt;br&amp;gt; Star GaoGaiGar || ガオガイガー&amp;lt;br&amp;gt;スターガオガイガー || Enhances effects of Special Ability GS-Ride.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| ChoRyuJin || 超竜神 || Full Burst gains +300 DMG and +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || 撃龍神 || Shuang Tou Long gains +400 DMG and +1 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Big Volfogg || ビッグボルフォッグ || Grants +2 Movement, +1000 HP, and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| King J-Der || キングジェイダー || This unit and its weapons gain &#039;S&#039; Air and &#039;S&#039; Space terrain rating.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cowboy Bebop&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish II || ソードフィッシュⅡ || Grants +2 Movement. All weapons gain the Special Effect Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gunbuster&lt;br /&gt;
|-&lt;br /&gt;
| Gunbuster || ガンバスター || Special Ability Inertial Canceler costs 5 EN less. MAP weapon Homing Laser gains 2 Ammo.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sizzler Black || シズラー黒 || Giacobinid Meteor Attack gains +1 Range and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico: The Motion Picture - Prince of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico B &amp;lt;br&amp;gt; Nadesico C || ナデシコＢ&amp;lt;br&amp;gt;ナデシコＣ || Gravity Blast costs 20 EN less. Increases Max EN by 80.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Black Sarena || ブラックサレナ || Can be affected by Special Ability Gravity Wave Beam. Grants +1 Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Aestivalis Custom || エステバリスカスタム || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All CQB weapons gain +300 DMG and +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Super Aestivalis || スーパーエステバリス || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Increases final evasion by 20%. All weapons gain +200 DMG.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Robo || 真ゲッター１・２・３ || Grants +50 max EN. Gets the ability EN Regen (M).&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shin Getter Dragon || 真ゲッタードラゴン || Grants +50 max EN. EN Regen (S) becomes EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mazinger Z: Infinity&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Grants +200 Armor and +100 EN. Gets ability EN Regen (S).&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Grants +200 Armor and +100 EN. Gets ability EN Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Ichinana || イチナナ式 || All weapons gain +300 DMG. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Arcadia of my Youth: Endless Orbit SSX&lt;br /&gt;
|-&lt;br /&gt;
| Arcadia || アルカディア号 || Grants +1 Movement. All weapons gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Magic Knight Rayearth&lt;br /&gt;
|-&lt;br /&gt;
| Flame God Rayearth || 炎神レイアース || Grants +50 max EN and +1 Movement. Increases 25% max SP when Hikaru sorties.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sea God Selece || 海神セレス || Grants +50 max EN and +1 Movement. Increases 25% max SP when Umi sorties.&lt;br /&gt;
|-&lt;br /&gt;
| Sky God Windam || 空神ウィンダム ||  Grants +50 max EN and +1 Movement. Increases 25% max SP when Fuu sorties.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Rune God Lantis || 魔神ランティス || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lightning Bolt Onslaught: Chronos costs 20 EN less and gains +500 DMG.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| NSX || ＮＳＸ || ExOrder Emergency Retrieval gains +2 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| FTO || ＦＴＯ || Grants +1 Movement. Beam Sword gains +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | GUNxSWORD&lt;br /&gt;
|-&lt;br /&gt;
| Dann of Thursday || ダン・オブ・サーズデイ || Grants +1000 HP, +20 Sight, +20 Mobility, +200 Armor, and +50 EN.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eldora Soul || エルドラソウル || All weapons gain +300 DMG. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Volcain Custom || ヴォルケイン改 || All weapons gain +1 Range. Grants +1 Movement.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Brownie || ブラウニー || Grants +1 Movement and +20 Mobility. Fairy Stab gains +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Expelled from Paradise&lt;br /&gt;
|-&lt;br /&gt;
| Arhan &amp;lt;br&amp;gt; New Arhan || アーハン&amp;lt;br&amp;gt;ニューアーハン || Grants +20 Mobility. All RNG weapons +1 Range. Gets Special Ability Jamming.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| Tyranado &amp;lt;br&amp;gt; Tyranado Rex || ティラネード&amp;lt;br&amp;gt;ティラネード・レックス || Grants +1 Power Parts slot.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gespenst || ゲシュペンスト || Gets Special Ability Resupply Device. Grants +200 Armor.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Full_Upgrade_Bonuses&amp;diff=36059</id>
		<title>Super Robot Wars/T/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Full_Upgrade_Bonuses&amp;diff=36059"/>
		<updated>2019-04-19T21:35:19Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Full Upgrade Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 10 bars, one of the following full upgrade bonuses can be selected.&lt;br /&gt;
* S rank for Air, Ground, Water, or Space terrain&lt;br /&gt;
* Movement +1&lt;br /&gt;
* Weapon Range +1 (does not include MAPWs or weapons with 1 range)&lt;br /&gt;
* EN usage of barriers and armor systems is halved&lt;br /&gt;
* One additional part slot is added to the unit&lt;br /&gt;
&lt;br /&gt;
==Custom Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 5 bars, the unit will acquire its custom bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
Custom bonuses shown in &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; are incorrectly described in the English version of the game and are presented here with their actual effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Robot Tryder G7&lt;br /&gt;
|-&lt;br /&gt;
| Tryder G7 ||  || Tryder Saber and Tryder Bird Attack gain +2 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shuttle ||  || Grants +10 Morale to pilots who have been Resupplied.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Billbine ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
| Vierres ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Story of Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Bellvine ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || Grants +10 to all pilot stats when Special Ability Biosensor is active.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Increases 10% final accuracy. Long Rifle gains +500 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons +300 DMG and Range +1.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Methuss || メタス || Gets Special Ability Resupply Device. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All High Mega Cannon Weapons cost 10 EN less and require 5 Morale less.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Qubeley ||  || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Purple) ||  || Increases 10% final accuracy. Funnels cost 10 EN less and gain +400 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Qubeley Mk-II (Red) ||  || Increases 10% final accuracy. Funnels cost 10 EN less and gain +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom ||  || Psyco Power requires 10 Morale less and gains +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Queen Mansa ||  || Funnels gain +200 DMG. Chest Mega Particle Cannon becomes usable after moving.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| ν Gundam || νガンダム || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Re-GZ || リ・ガズィ || Grants +1 Movement. All weapons gain +300 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Jegan ||  || Beam Rifle gains +400 DMG and +1 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Ra Cailum ||  || Mega Particle Cannon Volley gains +400 DMG. Grants +60 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi ||  || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Jagd Doga (Gyunei Guss) ||  || Funnels gain +4 ammo and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess Paraya) ||  || Funnels gain +4 ammo and +400 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| α Azieru ||  || Grants +1 Movement and +500 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-ν Gundam || Hi-νガンダム || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Nightingale ||  || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Kai Kai || ＸＢガンダムＸ１改・改 || All CQB weapons get the Special Effect Barrier Buster, and gain +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| XB Gundam X-1 Full Cloth ||  || All CQB weapons get the Special Effect Barrier Buster, and gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 Mass Production Type ||  || V.S.B.R. gains +300 DMG. All non-MAP, non-Range 1 weapons +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Burning Gundam ||  || Grants +100 max EN. Triggers Spirit Command Spirit when Special Ability Hyper Mode is active.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Maxter ||  || All Punch weapons get &#039;C&#039; attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam ||  || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All weapons gain +1 Range and +20 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gundam Rose ||  || Gets Rose Screamer (MAP). &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam ||  || Grants +1 Movement and +300 Armor.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Noble Gundam ||  || All weapons gain +200 DMG. Grants +10 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam ||  || All weapons gain +200 DMG. Grants +100 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Armored Trooper VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog ||  || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Grants +1 Movement. All weapons gain +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Berserga DT ||  || Pile Bunker gains +3 ammo and +300 DMG. Grants +1 Movement and +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | The Brave Express Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| Great Mightgaine ||  || Grants +50 max EN and +1 Movement. Drive Wheel Sword weapons +200 DMG.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Battle Bomber ||  || Grants +1,000 HP, +300 Armor, and +30 Sight.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver ||  || Special Ability Repair Device gains +1 range and increases 50% HP restoration.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Black Mightgaine ||  || Grants +50 max EN and +10 Movement. Drive Wheel Sword weapons +200 DMG. &lt;br /&gt;
|-&lt;br /&gt;
| Goryu ||  || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All weapons gain +300 DMG and +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | King of Braves GaoGaiGar&lt;br /&gt;
|-&lt;br /&gt;
| GaoGaiGar &amp;lt;br&amp;gt; Star GaoGaiGar ||  || Enhances effects of Special Ability GS-Ride.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| ChoRyuJin ||  || Full Burst gains +300 DMG and +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin ||  || Shuang Tou Long gains +400 DMG and +1 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Big Volfogg ||  || Grants +2 Movement, +1000 HP, and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| King J-Der ||  || This unit and its weapons gain &#039;S&#039; Air and &#039;S&#039; Space terrain rating.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cowboy Bebop&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish II ||  || Grants +2 Movement. All weapons gain the Special Effect Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gunbuster&lt;br /&gt;
|-&lt;br /&gt;
| Gunbuster ||  || Special Ability Inertial Canceler costs 5 EN less. MAP weapon Homing Laser gains 2 Ammo.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sizzler Black ||  || Giacobinid Meteor Attack gains +1 Range and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico: The Motion Picture - Prince of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico B &amp;lt;br&amp;gt; Nadesico C ||  || Gravity Blast costs 20 EN less. Increases Max EN by 80.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Black Sarena ||  || Can be affected by Special Ability Gravity Wave Beam. Grants +1 Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Aestivalis Custom ||  || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;All CQB weapons gain +300 DMG and +30 CRT.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Super Aestivalis ||  || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Increases final evasion by 20%. All weapons gain +200 DMG.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Robo ||  || Grants +50 max EN. Gets the ability EN Regen (M).&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Shin Getter Dragon ||  || Grants +50 max EN. EN Regen (S) becomes EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mazinger Z: Infinity&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z ||  || Grants +200 Armor and +100 EN. Gets ability EN Regen (S).&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Great Mazinger ||  || Grants +200 Armor and +100 EN. Gets ability EN Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Ichinana ||  || All weapons gain +300 DMG. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Arcadia of my Youth: Endless Orbit SSX&lt;br /&gt;
|-&lt;br /&gt;
| Arcadia ||  || Grants +1 Movement. All weapons gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Magic Knight Rayearth&lt;br /&gt;
|-&lt;br /&gt;
| Flame God Rayearth ||  || Grants +50 max EN and +1 Movement. Increases 25% max SP when Hikaru sorties.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sea God Selece ||  || Grants +50 max EN and +1 Movement. Increases 25% max SP when Umi sorties.&lt;br /&gt;
|-&lt;br /&gt;
| Sky God Windam ||  ||  Grants +50 max EN and +1 Movement. Increases 25% max SP when Fuu sorties.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Rune God Lantis ||  || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Lightning Bolt Onslaught: Chronos costs 20 EN less and gains +500 DMG.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| NSX ||  || ExOrder Emergency Retrieval gains +2 Range.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| FTO ||  || Grants +1 Movement. Beam Sword gains +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | GUNxSWORD&lt;br /&gt;
|-&lt;br /&gt;
| Dann of Thursday ||  || Grants +1000 HP, +20 Sight, +20 Mobility, +200 Armor, and +50 EN.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Eldora Soul ||  || All weapons gain +300 DMG. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Volcain Custom ||  || All weapons gain +1 Range. Grants +1 Movement.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Brownie ||  || Grants +1 Movement and +20 Mobility. Fairy Stab gains +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Expelled from Paradise&lt;br /&gt;
|-&lt;br /&gt;
| Arhan &amp;lt;br&amp;gt; New Arhan ||  || Grants +20 Mobility. All RNG weapons +1 Range. Gets Special Ability Jamming.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
| Tyranado &amp;lt;br&amp;gt; Tyranado Rex || ティラネード || Grants +1 Power Parts slot.&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gespenst ||  || Gets Special Ability Resupply Device. Grants +200 Armor.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=36058</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=36058"/>
		<updated>2019-04-19T21:18:56Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
Ace bonuses written in &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; have an incorrect description in the game and are presented here with their actual effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Story of Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Triggers Spirit Command Cheer on the primary attacker when providing Support Attack.&amp;lt;/span&amp;gt;|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active.&amp;lt;/span&amp;gt;|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Master Asia || Increases 10% DMG dealt for CQB weapons. SP +5 each turn.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Mightgaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Triggers Spirit Command Soul when Bravery is used at 150 Morale or higher.&amp;lt;/span&amp;gt;|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Motion Picture - Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Movement +2, increases 10% DMG dealt and 10% critical during the enemy phase.&amp;lt;/span&amp;gt;|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUNxSWORD==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Priscilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Movement +1; Increases damage dealt by 10% when Morale is 130 or higher.&amp;lt;/span&amp;gt;|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Suborders&amp;diff=36053</id>
		<title>Super Robot Wars/T/Suborders</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Suborders&amp;diff=36053"/>
		<updated>2019-04-19T20:09:07Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pilots may be assigned to each of these Sub Orders to receive the listed bonus. It is a small gain to offset the large cast list and small deployment size. Unlike previous games, you can assign pilots that were deployed on the previous stage. Also, while 5 slots for each assignment are available at the beginning of the game, they can be increased up to to a total of 8 slots. After scenario 29 is cleared, each Sub Order will gain two additional slots, and have its effects enhanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub-Orders==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Orders !! Japanese !! Effect !! Enhanced Effect (Scenario 29 onward)&lt;br /&gt;
|-&lt;br /&gt;
| Training|| トレーニング || Gain 20 TacP for each selected pilot || Gain 30 TacP for each selected pilot&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Patrol   || パトロール || Selected pilots get +2 kills || Selected pilots get +3 kills&lt;br /&gt;
|-&lt;br /&gt;
| Simulator || シミュレーター || Selected pilots get +500 EXP || Selected pilots get +1000 EXP&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Fundraising|| 資金調達 || Gain 5000 funds for each selected pilot || Gain 8000 funds for each selected pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Company Milestones==&lt;br /&gt;
&lt;br /&gt;
Unlockable through gameplay, these unique orders can be used in the &amp;quot;Special Order&amp;quot; section. Each Special Order only has a single pilot slot, and once used, cannot be reused for the rest of the playthrough. If multiple Milestones are unlocked, they must be used in the order they were acquired.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Orders !! Japanese !! Prerequisite !! Effect&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Commencement of Works || 業務本格始動 || Complete scenario 2 ||  +5 kills for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Focused Training || 集中特訓 || Reach Tac Management Grade 2 || +2500 EXP for one pilot&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Destroyer Training || 撃墜王育成 || Ace one pilot || +10 kills for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Combat Training || 格闘修練 || Use the Bravery spirit command; using the Hero&#039;s Mark counts || CQB +10 for one pilot&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Sniper Training || 射撃修練 || Use the Love spirit command || RNG +10 for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Ability Training || 能力覚醒 || Use the Zeal spirit command || CQB/RNG/SKL/DEF/EVD/HIT +5 for one pilot&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Super Destroyer Training || 超撃墜王育成 || Ace ten pilots || +20 kills for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Training || 精神修養 || Obtain two Emblems || Maximum SP +50 for one pilot&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Super Ability Training || 能力大覚醒 || One pilot&#039;s CQB/RNG/SKL/DEF/EVD/HIT total exceeds 1300 || CQB/RNG/SKL/DEF/EVD/HIT +10 for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Closing Accounts || 最終決算 || Complete scenario 53 || Gain funds equal to 2000x the pilot&#039;s level and TacP equal to 10x the pilot&#039;s level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Side_Plan&amp;diff=35948</id>
		<title>Super Robot Wars/T/Side Plan</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Side_Plan&amp;diff=35948"/>
		<updated>2019-04-17T01:56:27Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Part Development=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Medallion || ソルジャーメダリオン || Complete scenario 2. || Max Morale +30. Effect does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| Quark Boost || クォークブースト || Complete scenario 8. || Movement +1, weapon damage +200, Range +1 for all non-MAP, non-Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Unit || レスキューユニット || Acquire Cartridge, Repairkit, and Propellant Tank. || Equips Repair Device and Resupply Device.&lt;br /&gt;
|-&lt;br /&gt;
| Commander&#039;s Terminal || コマンダーターミナル || Any pilot reaches L4 of the Commander skill. || Grants level 4 effect of the Commander skill.&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Coating || フルコートアーマー || HP of any allied unit falls to less than 20%. || Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective.&lt;br /&gt;
|-&lt;br /&gt;
| Omnidefensor || オールディフェンサー || Obtain the Custom Bonus for five units (upgrade HP/EN/Armor/Mobility/Sight to five bars). || Renders repeated target correction and placement (surround) ineffective. Grants Barrier Field and the effect of Spirit Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| CQB Supporter || インファイトサポーター || One pilot&#039;s CQB/HIT/SKL total exceeds 600. || CQB weapon damage +300 and Movement +2.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight Supporter || ガンファイトサポーター || One pilot&#039;s RNG/HIT/SKL total exceed 600. || Ranged weapon damage +300. Range +2 for all non-MAP and non-Range 1 weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Effector || スパイラルエフェクター || Deal 15,000 or more damage to an enemy in one battle; Support Attack and Second Attack can be used. || Damage of all weapons +300. Grants the Ignore Size and Barrier Buster effects to all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Range Extender || レンジエクステンダー || Attack an enemy from at least 10 spaces away (does not apply to MAPWs). || Range +2 for all non-MAP weapons, including weapons with a Range of 1.&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Overclock || ターボペネトレイター || Exceed 10,000 total TacP. || Movement +3. Ignore EN consumption and terrain effects when moving.&lt;br /&gt;
|-&lt;br /&gt;
| Zone Recover || ゾーンリカバー || Increase any unit&#039;s HP and EN to ten bars. || Recovers 5000 HP and 100 EN to the unit and all adjacent allies. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Generator || ハイパージェネレーター || Destroy 5 or more enemies simultaneously with a MAPW. || Fully restores EN at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Reloader || ハイパーリローダー || Use the Resupply spirit command. || Fully restores ammo at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Gain Meter || ゲインメーター || Exceed 3,000,000 total funds. || Gain 500 funds for each space moved on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Wizard Operator || ウィザードオペレーター || Ace five pilots (Ace status granted at 60 kills). || Mobility and Sight +25. EXP, funds, and TacP +25% (does not stack with other parts).&lt;br /&gt;
|-&lt;br /&gt;
| Prana Converter || プラーナコンバーター || Obtain any Emblem. || Doubles funds and TacP gained from defeating enemies when Morale is 150 or higher. Effect does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| ExC Boost || ＥｘＣブースト || Use the Boost ExC Extra Order. || Increases the unit&#039;s ExC by 5. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Victory Turn || ビクトリーターン || Increase a pilot&#039;s ExC to 10. || Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| SP Collector || ＳＰゲッター || One pilot&#039;s maximum SP reaches 120 or more. || Main pilot recovers 10 SP when defeating an enemy. Effect does not stack with multiple defeats.&lt;br /&gt;
|-&lt;br /&gt;
| Long-Range Impact || ロングレンジインパクト || Destroy an enemy from at least 12 spaces away. || Damage dealt +10% on units 7 or more spaces away. Does not apply to MAP weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Vitality Down || バイタルタウン || Reduce the Morale of an enemy pilot to less than 90. || Uses the Daunt spirit command on all enemies. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| Mind Regain || メンタルリゲイナー || Purchase 10 unique parts from the Side Plan menu (not recommended parts). || Main pilot sorties with full SP.&lt;br /&gt;
|-&lt;br /&gt;
| Golden Legacy || ゴールデンレガシー || Develop Tac Management Grade 3. || Uses the Wish spirit command. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tac Management=&lt;br /&gt;
&lt;br /&gt;
Tac Management allows the player to purchase a special global ability to be used in game at the cost of Tac points. There are 6 different levels, each with three different abilities. Only one skill on each level can be obtained per playthrough, so players much choose wisely over exactly which customization will bring the most benefit. On subsequent playthroughs, up to the third, you can select another bonus, because the previous playthroughs&#039; bonus(es) is/are still active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Level !! EN !! JPN !! Effect !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1 || TacP Boost || ??? || Increases slots for Sub-Order Training by 1 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Double Boost || ??? || Increases the slots for Sub Orders Simulator and Patrol by 1 each || 300&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cost Boost || ??? || Increases the slots for Sub Order Fundraising by 1 || 300&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || SP Boost ||  ??? || Increase the amount of SP recovered at the start of each Player Phase from 5 to 8 || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || Repair Boost || ??? || Recover 10% of maximum HP and EN at the start of each Player Phase. Abilities that recover HP and EN are enhanced || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#ccffff&amp;quot;&lt;br /&gt;
| 2 || Force Boost ||  ??? || Morale +2 to all ally pilots at the start of each Player Phase || 600&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Damage Support ||  ??? || The cost of Spirit Commands Valor and Soul is reduced by 15% || 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Target Support ||  ??? || The cost of Spirit Commands Attune and Foresee are reduced by 20%|| 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#80ffff&amp;quot;&lt;br /&gt;
| 3 || Cost Support ||  ??? || The cost of Spirit Commands Fortune and Bless are reduced by 25% || 1200&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || ExC Burst || ??? || ExC +3 to any pilot with 3 ExC. Usable once per map || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || Range Burst || レンジブースト || All weapons (except for Range 1 and MAP weapons) gain + 1 Range for any unit that has 3 ExC points.  Effect lasts until end of stage. || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#33ffff&amp;quot;&lt;br /&gt;
| 4 || Acceleration Burst || アクセルブースト || Movement +1 for any unit that has 2 ExC points. Effect lasts until end of stage. || 2400&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || In-Fight Up || インファイトアップ || All Melee Weapons gain +200 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || Gunfight Up || ガンファイトアップ|| All Ranged Weapons gain +200 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#00cccc&amp;quot;&lt;br /&gt;
| 5 || All-round Up || オールランドアップ || All Weapons gain +100 attack power || 3600&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || SP Plus || ??? || SP +20 to all ally pilots when sortied || 4800&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || ExC Plus || ??? || ExC +1 to all pilots when sortied || 4800&lt;br /&gt;
|-style=&amp;quot;background-color:#008080&amp;quot;&lt;br /&gt;
| 6 || Morale Plus || ??? || Morale +10 to all pilots when sortied || 4800&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Suborders&amp;diff=35947</id>
		<title>Super Robot Wars/T/Suborders</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Suborders&amp;diff=35947"/>
		<updated>2019-04-17T00:47:43Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pilots may be assigned to each of these Sub Orders to receive the listed bonus. It is a small gain to offset the large cast list and small deployment size. Unlike previous games, you can assign pilots that were deployed on the previous stage. Also, while 5 slots for each assignment are available at the beginning of the game, they can be increased up to to a total of 8 slots. After scenario 29 is cleared, each Sub Order will gain two additional slots, and have its effects enhanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub-Orders==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Orders !! Japanese !! Effect !! Enhanced Effect (Scenario 29 onward)&lt;br /&gt;
|-&lt;br /&gt;
| Training|| トレーニング || Gain 20 TacP for each selected pilot || Gain 30 TacP for each selected pilot&lt;br /&gt;
|-&lt;br /&gt;
| Patrol   || パトロール || Selected pilots get +2 kills || Selected pilots get +3 kills&lt;br /&gt;
|-&lt;br /&gt;
| Simulator || シミュレーター || Selected pilots get +500 EXP || Selected pilots get +1000 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Funds Raising|| 資金調達 || Gain 5000 funds for each selected pilot || Gain 8000 funds for each selected pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Company Milestones==&lt;br /&gt;
&lt;br /&gt;
Unlockable through gameplay, these unique orders can be used in the &amp;quot;Special Order&amp;quot; section. Each Special Order only has a single pilot slot, and once used, cannot be reused for the rest of the playthrough. If multiple Milestones are unlocked, they must be used in the order they were acquired.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Orders !! Japanese !! Prerequisite !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Commencement of Works || 業務本格始動 || Complete scenario 2 ||  +5 kills for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Focused Training || 集中特訓 || Reach Tac Management Grade 2 || +2500 EXP for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer Training || 撃墜王育成 || Ace one pilot || +10 kills for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Combat Training || 格闘修練 || Use the Bravery spirit command; using the Hero&#039;s Mark counts || CQB +10 for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Training || 射撃修練 || Use the Love spirit command || RNG +10 for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Ability Training || 能力覚醒 || Use the Zeal spirit command || CQB/RNG/SKL/DEF/EVD/HIT +5 for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Super Destroyer Training || 超撃墜王育成 || Ace ten pilots || +20 kills for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Training || 精神修養 || Obtain two Emblems || Maximum SP +50 for one pilot&lt;br /&gt;
|-&lt;br /&gt;
| Super Ability Training || 能力大覚醒 || One pilot&#039;s CQB/RNG/SKL/DEF/EVD/HIT total exceeds 1300 || CQB/RNG/SKL/DEF/EVD/HIT +10 for one pilot&lt;br /&gt;
|-&lt;br /&gt;
|  || 最終決算 || Complete scenario 53 || Gain funds equal to 2000x the pilot&#039;s level and TacP equal to 10x the pilot&#039;s level&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=35946</id>
		<title>Super Robot Wars/T/Bugs/Glitches</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Bugs/Glitches&amp;diff=35946"/>
		<updated>2019-04-17T00:04:11Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Created page with &amp;quot;==Spirit Training Bug== If you have your selected main character undergo Spirit Training, they will permanently lose the +50 SP bonus during the events of scenario 42. &amp;lt;br&amp;gt;&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Training Bug==&lt;br /&gt;
If you have your selected main character undergo Spirit Training, they will permanently lose the +50 SP bonus during the events of scenario 42.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Ryoma Pilot Swap Bug==&lt;br /&gt;
Completing a scenario with Shin Getter 2 or 3 on the field will prevent Ryoma from switching into Shin Getter Dragon from the intermission menu. The game remembers what form transformable mechs are in when a scenario is completed, and if Ryoma isn&#039;t the main pilot of Shin Getter, he can&#039;t be reassigned to Shin Getter Dragon. Simply complete a scenario with Shin Getter 1 on the field to fix this.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Amari Voice Bug==&lt;br /&gt;
In secret scenario 4 (Visitor X), choosing the female protagonist in the pre-scenario dialogue will cause Amari to be the main pilot of Xelguard, and none of her combat dialogue will load properly. Most attacks will have Amari&#039;s lines replaced by generic Gardim AI dialogue, and the character portrait will fail to load. When using Universe Command, Amari&#039;s portrait will load, but no voice clips will be played, nor will any text be displayed. This bug does not affect Iori&#039;s version of the scenario, and seems to be exclusive to the PS4 version of the game.&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35873</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35873"/>
		<updated>2019-04-15T03:14:55Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || Triggers Spirit Command Cheer on the primary attacker when providing Support Attack. †|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active. †|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Master Asia || Increases 10% DMG dealt for CQB weapons. SP +5 each turn.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Mightgaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || Triggers Spirit Command Soul when Bravery is used at 150 Morale or higher. †|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Motion Picture - Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || Movement +2, increases 10% DMG dealt and 10% critical during the enemy phase. †|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUN x SWORD==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Priscilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || Movement +1; Increases damage dealt by 10% when Morale is 130 or higher. †|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† &amp;lt;i&amp;gt;The descriptions for these ace bonuses are incorrect in the English version of the game, and have been corrected.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35831</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35831"/>
		<updated>2019-04-14T16:42:20Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || Triggers Spirit Command Cheer on the primary attacker when providing Support Attack. †|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active. †|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Master Asia || Increases 10% DMG dealt for CQB weapons. SP +5 each turn.||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Mightgaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || Triggers Spirit Command Soul when Bravery is used at 150 Morale or higher. †|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Motion Picture - Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || Movement +2, increases 10% DMG dealt and 10% critical during the enemy phase. †|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUN x SWORD==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Priscilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || Movement +1; Increases damage dealt by 10% when Morale is 130 or higher. †|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† &amp;lt;i&amp;gt;The descriptions for these ace bonuses are incorrect in the English version of the game, and have been corrected.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35823</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35823"/>
		<updated>2019-04-14T01:24:39Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || Triggers Spirit Command Cheer on the primary attacker when providing Support Attack. †|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active. †|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Mightgaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || Triggers Spirit Command Soul when Bravery is used at 150 Morale or higher. †|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Motion Picture - Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || Movement +2, increases 10% DMG dealt and 10% critical during the enemy phase. †|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUN x SWORD==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Priscilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || Movement +1; Increases damage dealt by 10% when Morale is 130 or higher. †|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† &amp;lt;i&amp;gt;The descriptions for these ace bonuses are incorrect in the English version of the game, and have been corrected.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Pilot_Skills&amp;diff=35779</id>
		<title>Super Robot Wars/T/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Pilot_Skills&amp;diff=35779"/>
		<updated>2019-04-13T03:16:29Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Buyable Skills==&lt;br /&gt;
===Normal Skills===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! TacP !! Max Lv !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| 底力 || Potential || 100 || 9 || Increases accuracy, evasion, critical rate, and Armor as HP decreases. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| サイズ差補正無視 || Ignore Size || 100 || 4 || Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot&#039;s unit.&lt;br /&gt;
|-&lt;br /&gt;
| 援護攻撃 || Support Attack || 250 || 4 || Allows the unit to support attack for adjacent allied units once per skill level each turn. Support Attack deals 50% of the normal damage.&lt;br /&gt;
|-&lt;br /&gt;
| サポートアタック || Enhance Attack || 300 || 1 || Guarantees critical hits on Support Attack. Does not apply to the Second Attack skill.&lt;br /&gt;
|-&lt;br /&gt;
| Ｅセーブ || Save E || 150 || 2 || Reduces the EN consumption of weapons. L1: -10% / L2: -20%&lt;br /&gt;
|-&lt;br /&gt;
| Ｂセーブ || Save B || 150 || 2 || Ammo is increased for all weapons. L1: +20% / L2: +50%; Rounds up on values of 0.5 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 再攻撃 || Second Attack || 350 || 1 || If the pilot&#039;s SKL is at least 30 higher than the target&#039;s, they can perform another attack after the opponent&#039;s counterattack. Second Attack deals 50% of the normal damage.&lt;br /&gt;
|-&lt;br /&gt;
| 援護防御 || Support Defend || 250 || 4 || Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| 見切り || Instinct || 100 || 3 || Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15% &amp;lt;br&amp;gt; In addition, damage taken from attacks with less than 30% accuracy will be halved.&lt;br /&gt;
|-&lt;br /&gt;
| ガード || Guard || 100 || 3 || Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20%&lt;br /&gt;
|-&lt;br /&gt;
| ヒット＆アウェイ || Hit &amp;amp; Run || 300 || 1 || If the unit attacks before moving, they will be able to move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| 先制攻撃 || Preemptive Strike || 300 || 1 || Casts the Persist and Accel spirits on the pilot at the beginning of each mission.&lt;br /&gt;
|-&lt;br /&gt;
| 精神耐性 || Spirit Endurance || 200 || 1 || Prevents special effects such as Status Down, Immobile, Morale Down, and SP Down. Also prevents Daunt when Morale is 100 or lower.&lt;br /&gt;
|-&lt;br /&gt;
| 闘争心 || Fighter&#039;s Spirit || 100 || 3 || Increases starting Morale. L1: +2 / L2: +5 / L3: +10&lt;br /&gt;
|-&lt;br /&gt;
| 気力+（ＡＴＫ） || Morale+ (ATK) || 250 || 1 || The pilot gains 1 extra Morale when attacking, counterattacking, or providing a Support Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 気力+（ＤＥＦ） || Morale+ (DEF) || 250 || 1 || The pilot gains 1 extra Morale when taking damage, evading, or nullifying an attack with a barrier or special evasion ability.&lt;br /&gt;
|-&lt;br /&gt;
| 気力限界突破 || Break Morale Limit || 100 || 3 || Increases the pilot&#039;s maximum Morale. L1: +5 / L2: +10 / L3: +20&lt;br /&gt;
|-&lt;br /&gt;
| パーツ供給 || Supply Parts || 150 || 1 || Allows the use of consumable parts on adjacent allies. Does not apply to parts that can affect multiple units.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰアップ || SP Up || 100 || 9 || Increases the pilot&#039;s maximum Spirit Points by 5 per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| レスキュー技能 || Maintenance Skill || 300 || 1 || Increases the Repair command&#039;s range by 1, and increases the amount of HP it restores by 50%. Allows the Resupply command to be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| エースブラウド || Proud Ace || 200 || 1 || Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| ラッキースター || Lucky Star || 350 || 2 || Casts the Fortune spirit on the pilot at the beginning of each mission. L2: Recasts the Fortune spirit on the pilot at the start of every player phase when Morale is 130 or higher.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Special Skills===&lt;br /&gt;
In order to purchase these skills, they must first be obtained during combat by shooting down certain bosses while Tyranado is deployed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! TacP !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| アタッカー || Attacker || 2500 || Activates at 130 Morale. Increases damage dealt by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| フルカウンター || Full Counter || 2000 || All counterattacks will trigger Counter, causing the unit to attack first during the enemy phase.&lt;br /&gt;
|-&lt;br /&gt;
| ダッシュ || Dash || 1500 || Movement +1.&lt;br /&gt;
|-&lt;br /&gt;
| ＳＰ回復 || SP Recovery || 2500 || Restores an additional 10 SP to the main pilot at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| ＥｘＣボーナス || ExC Bonus || 2000 || Grants +2 Extra Count (ExC) at the beginning of each mission.&lt;br /&gt;
|-&lt;br /&gt;
| 戦術待機 || Tactical Standby || 2500 || Ending the player phase while the unit can still act will cast the Zeal and Accel spirits on the pilot at the beginning of the next player phase. Restores 5 SP to the main pilot when activated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Unique Skills===&lt;br /&gt;
These skills are exclusive to certain pilots, and cannot be purchased.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! Max Lv !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 地形利用 || Apply Terrain || 1 || Doubles the defense and evasion bonuses of terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 指揮官 || Commander || 4 || Increases final accuracy and evasion for nearby allied units. The higher the skill level and the closer the allied units, the greater the effect.&lt;br /&gt;
|-&lt;br /&gt;
| 艦隊指揮 || Captain&#039;s Order || 1 || Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus.&lt;br /&gt;
|-&lt;br /&gt;
| 強運 || Strong Luck || 1 || Funds gained from shooting down enemy units are increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| 反骨心 || Defiance || 1 || If the opponent&#039;s SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| 極 || Supreme || 1 || Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| プレッシャー || Pressure || 4 || Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| ＣＥＯ || CEO || 1 || Awards 50 TacP when clearing a map. Multiple instances of this skill will stack.&lt;br /&gt;
|-&lt;br /&gt;
| 勇者 || Brave || 9 || Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| ヒーロー || Hero || 9 || Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| 聖戦士 || Battler || 1 || Increases the pilot&#039;s Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| オーラ力 || Aura Power || 9 || Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| 魔法騎士 || Magic Knight || 1 || Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. Enables Fuu&#039;s Magic command.&lt;br /&gt;
|-&lt;br /&gt;
| ニュータイプ || Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| 強化人間 || Artificial Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.&lt;br /&gt;
|-&lt;br /&gt;
| 明鏡止水 || Meikyou-Shisui || 1 || Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase.&lt;br /&gt;
|-&lt;br /&gt;
| 宇宙海賊 || Space Pirate || 1 || Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP.&lt;br /&gt;
|-&lt;br /&gt;
| ガッツ || Gutsy || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| スーパーガッツ || Super Gutsy || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot.&lt;br /&gt;
|-&lt;br /&gt;
| カウボーイ || Cowboy || 1 || Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40% &amp;lt;br&amp;gt; In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| カウボーイ || Cowboy (Ace) || 1 || Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50% &amp;lt;br&amp;gt; In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| アクロバット || Acrobat || 1 || Increases the unit&#039;s Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20&lt;br /&gt;
|-&lt;br /&gt;
| ＹＩＩ || YII (1) || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases.&lt;br /&gt;
|-&lt;br /&gt;
| ＹＩＩ || YII (2) || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| オーバーフロウ || Overflow || 1 || Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| 異能生存体 || Superhuman Abilities || 1 || Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%.&lt;br /&gt;
|-&lt;br /&gt;
| 精密攻撃 || Precision Attack || 1 || Critical hits deal 50% more damage rather than the usual 25% more.&lt;br /&gt;
|-&lt;br /&gt;
| 電子の妖精 || Electron Fairy || 1 || Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces.&lt;br /&gt;
|-&lt;br /&gt;
| ＩＦＳ || IFS || 1 || HIT, EVD, and SKL are increased as Morale increases.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Enemy-only Skills===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 戦闘プログラム || Combat Program || Increases final accuracy, evasion, and critical rates by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| 気力+ボーナス || Morale+ Bonus || The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills.&lt;br /&gt;
|-&lt;br /&gt;
| ２回行動 || Double Action || Allows the unit to take two turns per phase.&lt;br /&gt;
|-&lt;br /&gt;
| ３回行動 || Triple Action || Allows the unit to take three turns per phase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Parameter Up===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! TacP !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 格闘アップ || CQB Up || 250 || Increases CQB by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 射撃アップ || RNG Up || 250 || Increases RNG by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 技量アップ || SKL Up || 250 || Increases SKL by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 防御アップ || DEF Up || 250 || Increases DEF by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 回避アップ || EVD Up || 250 || Increases EVD by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 命中アップ || HIT Up || 250 || Increases HIT by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ：空 || Terrain Handling Up: Air || 250 || Increases the pilot&#039;s Air rank by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ：陸 || Terrain Handling Up: Grd || 250 || Increases the pilot&#039;s Ground rank by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ：海 || Terrain Handling Up: Wtr || 250 || Increases the pilot&#039;s Water rank by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 地形適応アップ：宇 || Terrain Handling Up: Spc || 250 || Increases the pilot&#039;s Space rank by 1.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Spirit_Commands&amp;diff=35776</id>
		<title>Super Robot Wars/X/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Spirit_Commands&amp;diff=35776"/>
		<updated>2019-04-12T23:22:48Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
| 感応/Attune || 先見/Foresee || 幸運/Fortune || 祝福/Bless || 脱力/Daunt&lt;br /&gt;
|-&lt;br /&gt;
| 集中/Focus || 加速/Accel || 努力/Gain || 応援/Cheer || かく乱/Disrupt&lt;br /&gt;
|-&lt;br /&gt;
| 必中/Bullseye || 熱血/Valor || てかげん/Mercy || 信頼/Trust || 分析/Analyze&lt;br /&gt;
|-&lt;br /&gt;
| 直感/Intuition || 魂/Soul || 愛/Love || 友情/Faith || 根性/Vigor&lt;br /&gt;
|-&lt;br /&gt;
| 閃き/Flash || 狙撃/Snipe || 勇気/Bravery || 補給/Resupply || 決意/Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 不屈/Persist || 突撃/Charge || 気合/Spirit || 激励/Rouse || 期待/Prospect&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁/Wall || 覚醒/Zeal || 気迫/Drive || 絆/Bonds || 希望/Wish&lt;br /&gt;
|}&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
! English || 日本語 || Targets || Description&lt;br /&gt;
|-&lt;br /&gt;
| Love || {{Caption|愛|あい}} || Self || Commands Accel/加速, Bullseye/必中, Flash/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Fortune/幸運  will take effect.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || {{Caption|応援|おうえん}} || Single Ally || Increases EXP gained by 100% for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || {{Caption|覚醒|かくせい}} || Self || Grants the unit one extra action. You cannot stack this effect.&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || {{Caption|かく乱|かくらん}} || All Enemies || Halves all enemy Accuracy % for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Accel || {{Caption|加速|かそく}} || Self || Increases movement by 3 for yourself for one time. Effect will stay until you move.&lt;br /&gt;
|-&lt;br /&gt;
| Attune || {{Caption|感応|かんの}} || Single Ally || Unit&#039;s Accuracy % becomes 100% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || {{Caption|気合|きあい}} || Self || Increases Morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || {{Caption|絆|きずな}} || All Allies || Recovers 5000 HP for all ally units.&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || {{Caption|期待|きたい}} || Single Ally || Recovers 30 SP for an ally unit&#039;s main pilot.&lt;br /&gt;
|-&lt;br /&gt;
| Drive || {{Caption|気迫|きはく}} || Self || Increases Morale by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Wish || {{Caption|希望|きぼう}} || Single Ally || Recovers 50% HP for an ally unit. Recovers any negative status and applies Gain/努力 and Fortune/幸運.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || {{Caption|激励|げきれい}} || Ally Vicinity || Increases Morale by 10 for all adjacent allies.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || {{Caption|決意|けつい}} || Self || Gives pilot +5 ExC&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || {{Caption|幸運|こううん}} || Self || Next time this unit defeats an enemy, increases money gained by 100%&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || {{Caption|根性|こんじょう}} || Self || Recovers 50% of total HP.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || {{Caption|集中|しゅうちゅう}} || Self || For 1 turn, hit &amp;amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || {{Caption|祝福|しゅくふく}} || Single Ally || Next time this unit defeats an enemy, increases money gained by 100%&lt;br /&gt;
|-&lt;br /&gt;
| Trust || {{Caption|信頼|しんらい}} || Single Ally || Recovers 3000 HP for an ally unit.&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || {{Caption|先見|せんけん}} || Single Ally || Allows one ally unit to completely evade attacks for one battle.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || {{Caption|狙撃|そげき}} || Self || Increases RNG by 2 for one battle for all weapons excluding RNG 1 and MAP weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || {{Caption|脱力|だつりょく}} || Single Enemy || Decreases an enemy unit&#039;s Morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || {{Caption|魂|たましい}} || Self || Increases damage dealt by 120% for one time. If Valor is used at the same time, Soul will be applied.&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || {{Caption|直感|ちょっかん}} || Self || Grants the effects of Bullseye/必中 and Flash/閃き.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.&lt;br /&gt;
|-&lt;br /&gt;
| Wall || {{Caption|鉄壁|てっぺき}} || Self || Decrease damage taken by 75% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Charge || {{Caption|突撃|とつげき}} || Self || You can use any weapon excluding map weapons after moving for one time.&lt;br /&gt;
|-&lt;br /&gt;
| Gain || {{Caption|努力|どりょく}} || Self || Increases EXP gained by 100% for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| Valor || {{Caption|熱血|ねっけつ}} || Self || Increases damage dealt by 100% for one time. If Soul is used at the same time, Soul will be applied.&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || {{Caption|必中|ひっちゅう}} || Self || Unit&#039;s Accuracy % becomes 100% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Flash || {{Caption|閃き|ひらめき}} || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Persist || {{Caption|不屈|ふくつ}} || Self || Decrease damage taken by 87.5% for one battle.&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || {{Caption|分析|ぶんせき}} || Single Enemy || Increases damage dealt to one enemy by 10% and decreases damage taken from that enemy by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || {{Caption|補給|ほきゅう}} || Single Ally || Recovers all EN and ammo for an ally unit.&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || {{Caption|勇気|ゆうき}} || Self || Commands Accel/加速, Bullseye/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Charge/突撃 will take effect.&lt;br /&gt;
|-&lt;br /&gt;
| Faith || {{Caption|友情|ゆうじょう}} || Single Ally || Recovers 6000 HP for an ally unit.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Spirit_Commands&amp;diff=35775</id>
		<title>Super Robot Wars/T/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Spirit_Commands&amp;diff=35775"/>
		<updated>2019-04-12T23:21:02Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
| 感応/Attune || 先見/Foresee || 幸運/Fortune || 祝福/Bless || 脱力/Daunt&lt;br /&gt;
|-&lt;br /&gt;
| 集中/Focus || 加速/Accel || 努力/Gain || 応援/Cheer || かく乱/Disrupt&lt;br /&gt;
|-&lt;br /&gt;
| 必中/Bullseye || 熱血/Valor || てかげん/Mercy || 信頼/Trust || 分析/Analyze&lt;br /&gt;
|-&lt;br /&gt;
| 直感/Intuition || 魂/Soul || 愛/Love || 友情/Faith || 根性/Vigor&lt;br /&gt;
|-&lt;br /&gt;
| 閃き/Flash || 狙撃/Snipe || 勇気/Bravery || 補給/Resupply || 決意/Resolve&lt;br /&gt;
|-&lt;br /&gt;
| 不屈/Persist || 突撃/Charge || 気合/Spirit || 激励/Rouse || 期待/Prospect&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁/Wall || 覚醒/Zeal || 気迫/Drive || 絆/Bonds || 希望/Wish&lt;br /&gt;
|}&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
! English || 日本語 || Targets || Description&lt;br /&gt;
|-&lt;br /&gt;
| Love || {{Caption|愛|あい}} || Self || Commands Accel/加速, Bullseye/必中, Flash/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Fortune/幸運  will take effect.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || {{Caption|応援|おうえん}} || Single Ally || Increases EXP gained by 100% for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| Zeal || {{Caption|覚醒|かくせい}} || Self || Grants the unit one extra action. You cannot stack this effect.&lt;br /&gt;
|-&lt;br /&gt;
| Disrupt || {{Caption|かく乱|かくらん}} || All Enemies || Halves all enemy Accuracy % for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Accel || {{Caption|加速|かそく}} || Self || Increases movement by 3 for yourself for one time. Effect will stay until you move.&lt;br /&gt;
|-&lt;br /&gt;
| Attune || {{Caption|感応|かんの}} || Single Ally || Unit&#039;s Accuracy % becomes 100% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || {{Caption|気合|きあい}} || Self || Increases Morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || {{Caption|絆|きずな}} || All Allies || Recovers 5000 HP for all ally units.&lt;br /&gt;
|-&lt;br /&gt;
| Prospect || {{Caption|期待|きたい}} || Single Ally || Recovers 30 SP for an ally unit&#039;s main pilot.&lt;br /&gt;
|-&lt;br /&gt;
| Drive || {{Caption|気迫|きはく}} || Self || Increases Morale by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Wish || {{Caption|希望|きぼう}} || Single Ally || Recovers 50% HP for an ally unit. Recovers any negative status and applies Gain/努力 and Fortune/幸運.&lt;br /&gt;
|-&lt;br /&gt;
| Rouse || {{Caption|激励|げきれい}} || Ally Vicinity || Increases Morale by 10 for all adjacent allies.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || {{Caption|決意|けつい}} || Self || Gives pilot +5 ExC&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || {{Caption|幸運|こううん}} || Self || Next time this unit defeats an enemy, increases money gained by 100%&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || {{Caption|根性|こんじょう}} || Self || Recovers 50% of total HP.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || {{Caption|集中|しゅうちゅう}} || Self || For 1 turn, hit &amp;amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || {{Caption|祝福|しゅくふく}} || Single Ally || Next time this unit defeats an enemy, increases money gained by 100%&lt;br /&gt;
|-&lt;br /&gt;
| Trust || {{Caption|信頼|しんらい}} || Single Ally || Recovers 3000 HP for an ally unit.&lt;br /&gt;
|-&lt;br /&gt;
| Foresee || {{Caption|先見|せんけん}} || Single Ally || Allows one ally unit to completely evade attacks for one battle.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || {{Caption|狙撃|そげき}} || Self || Increases RNG by 2 for one battle for all weapons excluding RNG 1 and MAP weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Daunt || {{Caption|脱力|だつりょく}} || Single Enemy || Decreases an enemy unit&#039;s Morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || {{Caption|魂|たましい}} || Self || Increases damage dealt by 120% for one time. If Valor is used at the same time, Soul will be applied.&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || {{Caption|直感|ちょっかん}} || Self || Grants the effects of Bullseye/必中 and Flash/閃き.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.&lt;br /&gt;
|-&lt;br /&gt;
| Wall || {{Caption|鉄壁|てっぺき}} || Self || Decrease damage taken by 75% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Charge || {{Caption|突撃|とつげき}} || Self || You can use any weapon excluding map weapons after moving for one time.&lt;br /&gt;
|-&lt;br /&gt;
| Gain || {{Caption|努力|どりょく}} || Self || Increases EXP gained by 100% for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| Valor || {{Caption|熱血|ねっけつ}} || Self || Increases damage dealt by 100% for one time. If Soul is used at the same time, Soul will be applied.&lt;br /&gt;
|-&lt;br /&gt;
| Bullseye || {{Caption|必中|ひっちゅう}} || Self || Unit&#039;s Accuracy % becomes 100% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Flash || {{Caption|閃き|ひらめき}} || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Persist || {{Caption|不屈|ふくつ}} || Self || Decrease damage taken by 87.5% for one battle.&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || {{Caption|分析|ぶんせき}} || Single Enemy || Increases damage dealt to one enemy by 10% and decreases damage taken from that enemy by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || {{Caption|補給|ほきゅう}} || Single Ally || Recovers all EN and ammo for an ally unit.&lt;br /&gt;
|-&lt;br /&gt;
| Bravery || {{Caption|勇気|ゆうき}} || Self || Commands Accel/加速, Bullseye/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Charge/突撃 will take effect.&lt;br /&gt;
|-&lt;br /&gt;
| Faith || {{Caption|友情|ゆうじょう}} || Single Ally || Recovers 6000 HP for an ally unit.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Secrets&amp;diff=35757</id>
		<title>Super Robot Wars/T/Secrets</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Secrets&amp;diff=35757"/>
		<updated>2019-04-12T02:54:24Z</updated>

		<summary type="html">&lt;p&gt;SteveO: /* Secret Scenario 04 - Visitor X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This section still in progress, translated from a chinese source)&lt;br /&gt;
&lt;br /&gt;
== Secret Scenarios ==&lt;br /&gt;
&lt;br /&gt;
===Secret Scenario 01 - Justice and Bravery Are Friends===&lt;br /&gt;
&lt;br /&gt;
* Scenario 11: Guy Shishioh must defeat at least 3 enemies.&lt;br /&gt;
* Scenario 11: Van must have at least 20 kills.&lt;br /&gt;
&lt;br /&gt;
At the end of this scenario, Nero (Eldora Soul) and Black Gaine (Black Mightgaine) will join. Nero will join at Scenario 24 if these requirements are not met, but Black Mightgaine will only join if Secret Scenario 01 is completed.&lt;br /&gt;
&lt;br /&gt;
===Secret Scenario 02 - Private Mission===&lt;br /&gt;
&lt;br /&gt;
* Scenario 26: Akito and Ruri have a combined kill count of at least 80.&lt;br /&gt;
* Scenario 26: Your current TacP Customization rank is at least 3.&lt;br /&gt;
* Scenario 26: You have at least two ace pilots at the end of the scenario.&lt;br /&gt;
&lt;br /&gt;
At the end of this scenario, Black Sarena, Aestivalis Custom, and Super Aestivalis will receive enhanced statistics. Prospector will join T3 as a support staff member. When Inez joins as a support staff member, they will combine.&lt;br /&gt;
&lt;br /&gt;
===Secret Scenario 03 - V Junction===&lt;br /&gt;
&lt;br /&gt;
* Scenario 34: Have at least 6 Ace Pilots and a Tac Management Grade of at least 4.&lt;br /&gt;
&lt;br /&gt;
At the end of this scenario, you will receive a Voyage Amulet and a V Crystal.&lt;br /&gt;
&lt;br /&gt;
===Secret Scenario 04 - Visitor X===&lt;br /&gt;
&lt;br /&gt;
After Scenario 42 have ≥ 11 Aces and a GRADE level of ≥ 5.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of this scenario, you will receive X-Treasured Sword and X-Treasured Shield.&lt;br /&gt;
&lt;br /&gt;
===Secret Scenario 05 - Haman Adrift===&lt;br /&gt;
&lt;br /&gt;
Occurs after Scenario 46. Requires high Haman Points and Char Points. (Currently unclear what this entails; best guess is that this scenario will contain any units you qualify for from Char Points or Haman Points other than Quess, who joins immediately once qualified for, such as Mashymre, Gyunei, and the Nightingale.)&lt;br /&gt;
&lt;br /&gt;
===IF route===&lt;br /&gt;
&lt;br /&gt;
At Scenario 50 if Enemy points ≥ 4, ACE count ≥ 25 , GRADE is 6 choice will be available&lt;br /&gt;
&lt;br /&gt;
Choice to take the IF route will always be open on NG+&lt;br /&gt;
&lt;br /&gt;
===Enemy points===&lt;br /&gt;
&lt;br /&gt;
*Scenario 08: Main protagonist and Rudi Pixyzalto fight. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 26: Main protagonist and Rudi Pixyzalto fight. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 29: Main protagonist defeats Rudi Pixyzalto. (+1) &lt;br /&gt;
*Scenario 29: The plot. (+1) (this is unclear at the moment as the source of this does not define what this entails either, perhaps in reference to triggering the scenario event)&lt;br /&gt;
*Scenario 29: The main protagonist and Rudi Pixyzalto fight. (+1)&lt;br /&gt;
*Scenario 29: The secondary protagonist and Rudi Pixyzalto fight. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 46: Main protagonist and Wassilmon Razlson fight. (+1) (Currently unclear; either the listed method is wrong and the Main protagonist must shoot down Wassilmon Razlson to get the point, or there is an additional +1 point for the Main protagonist shooting down Wassilmon)&lt;br /&gt;
&lt;br /&gt;
== Secret Characters and Units ==&lt;br /&gt;
===Black Mightgaine===&lt;br /&gt;
&lt;br /&gt;
Beat Secret Scenario 01.&lt;br /&gt;
&lt;br /&gt;
===Master Asia + Master Gundam===&lt;br /&gt;
&lt;br /&gt;
* Scenario 14: Guy and Master Asia fight. (+1)&lt;br /&gt;
* Scenario 14: Domon and Master Asia fight. (+1) &lt;br /&gt;
* Scenario 14: Domon defeats Master Asia. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 15: Master Asia defeats at least two enemies. May need to defeat at least one after the T3 arrives to trigger a conversation. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 30: Domon and Master Asia fight. (+1)&lt;br /&gt;
* Scenario 30: Domon defeats Master Asia. (+1)&lt;br /&gt;
* Scenario 30: Akito and Master Asia fight. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 45, any route: Master Asia defeats an enemy. (+1 per enemy, to a maximum of +5)&lt;br /&gt;
&lt;br /&gt;
* Scenario 46 Master Asia and the devil up to +1 point(?)&lt;br /&gt;
&lt;br /&gt;
Master Asia will join during Scenario 47 if at least six Master Asia points have been acquired. On IF route, Master Asia will join during Scenario 52 regardless of point total if he has not already joined.&lt;br /&gt;
&lt;br /&gt;
===Haman Points===&lt;br /&gt;
&lt;br /&gt;
*Scenario 13: Judau battles Mashymre. (+1)&lt;br /&gt;
*Scenario 13: Judau and Mashymre do not fight. (+2)?&lt;br /&gt;
&lt;br /&gt;
*Scenario 22: Judau battles Mashymre. (+1)&lt;br /&gt;
*Scenario 22: Fa defeats Mashymre. (+2)&lt;br /&gt;
*Scenario 22: Kamille battles Haman. (+1)&lt;br /&gt;
*Scenario 22: Judau battles Haman. (+1)&lt;br /&gt;
*Scenario 22: Tobia battles Haman. (+1)&lt;br /&gt;
*Scenario 22: Defeat Haman. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 36: Mashymre battles Puru Two. (+1)&lt;br /&gt;
*Scenario 36: Mashymre battles Rakan. (+1)&lt;br /&gt;
*Scenario 36: Mashymre engages in battle with both Puru Two and Rakan. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 41: Fa battles Mashymre. (+1)&lt;br /&gt;
*Scenario 41: Fa defeats Mashymre. (+1)&lt;br /&gt;
*Scenario 41: Judau defeats Mashymre. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 42, intermission: Choose to ally with Char&#039;s Neo Zeon. (-2)&lt;br /&gt;
*Scenario 42, intermission: Choose to ally with Haman&#039;s Neo Zeon. (+3)&lt;br /&gt;
*Scenario 42, intermission: Choose to remain independent. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 43 Char&#039;s Neo Zeon: Fa defeats Mashymre. (+1)&lt;br /&gt;
*Scenario 43 Char&#039;s Neo Zeon: Judau defeats Haman. (+1) &lt;br /&gt;
&lt;br /&gt;
*Scenario 44 Char&#039;s Neo Zeon: Judau defeats Haman. (+1)&lt;br /&gt;
*Scenario 44 Char&#039;s Neo Zeon: Char defeats Haman. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 45 Char&#039;s Neo Zeon: Gyunei is not defeated. (+2)&lt;br /&gt;
&lt;br /&gt;
*Scenario 43 Haman&#039;s Neo Zeon: Defeat Haman. (+2)&lt;br /&gt;
*Scenario 43 Haman&#039;s Neo Zeon: Fa battles Mashymre. (+1)&lt;br /&gt;
*Scenario 43 Haman&#039;s Neo Zeon: Fa defeats Mashymre. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 44 Haman&#039;s Neo Zeon: Haman defeats Char. (+1)&lt;br /&gt;
*Scenario 44 Haman&#039;s Neo Zeon: Gyunei is not defeated when the mid-scenario event occurs. (+2)(Validity on this is unclear)&lt;br /&gt;
&lt;br /&gt;
*Scenario 45 Haman&#039;s Neo Zeon: Judau defeats Haman. (+1)&lt;br /&gt;
*Scenario 45 Haman&#039;s Neo Zeon: Haman defeats more than 2 enemies. (+1)&lt;br /&gt;
*Scenario 45 Haman&#039;s Neo Zeon: Mashymre is not defeated. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 43 Independent: Fa battles Mashymre. (+1)&lt;br /&gt;
*Scenario 43 Independent: Fa defeats Mashymre. (+1)&lt;br /&gt;
*Scenario 43 Independent: Judau defeats Mashymre. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 44 Independent: Judau defeats Haman. (+1)&lt;br /&gt;
&lt;br /&gt;
===Mashymre Cello + Zaku III===&lt;br /&gt;
&lt;br /&gt;
After Scenario 45 on the Char\Haman\Alone route, Haman points are ≥8 , obtained in Secret Scenario 05&lt;br /&gt;
&lt;br /&gt;
===Ple Points===&lt;br /&gt;
&lt;br /&gt;
*Scenario 10: Judau battles Ple Two. (+1) &lt;br /&gt;
*Scenario 10: Kamille battles Ple Two. (+1)&lt;br /&gt;
*Scenario 10: Tobia battles Ple Two. (+1)&lt;br /&gt;
*Scenario 10: Judau defeats Ple Two. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 15: Judau battles Ple Two. (+1)&lt;br /&gt;
*Scenario 15: Judau defeats Ple Two. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 35: Judau or Ple defeats Ple Two. (+1)&lt;br /&gt;
*Scenario 35: One other point is available, but instructions are unclear; a plausible guess is that it&#039;s clearing the SR point requirement. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 36: Judau, Roux, or Ple defeats Ple Two. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 41: Ple battles Quess. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 42 Intermission: Choose to ally with Char&#039;s Neo Zeon temporarily. (+1)&lt;br /&gt;
&lt;br /&gt;
*Scenario 45, Any Route: Ple battles Ple Two. (+1)&lt;br /&gt;
*Scenario 45, Any Route: Judau battles Ple Two. (+1)&lt;br /&gt;
*Scenario 45, Any Route: Judau or Ple defeats Ple Two. (+1)&lt;br /&gt;
&lt;br /&gt;
====Ple Points Results====&lt;br /&gt;
&lt;br /&gt;
* If you choose the ground route after Scenario 34, Ple will join the party with her purple Qubeley Mk-II if you have at least 5 Ple points.&lt;br /&gt;
* If you choose the space route after Scenario 34, Judau can convince Ple Two during Scenario 35, which will cause Ple to appear if you have at least 3 Ple points. She will join after the stage with her purple Qubeley Mk-II.&lt;br /&gt;
&lt;br /&gt;
* Regardless of route choice, Ple Two will join after Scenario 45 with both the Queen Mansa and her red Qubeley Mk-II if you have at least 6 Ple points.&lt;br /&gt;
&lt;br /&gt;
===Char Points===&lt;br /&gt;
&lt;br /&gt;
* Scenario 41: Amuro and Quess battle. (+1)&lt;br /&gt;
* Scenario 41: Amuro or Ple defeats Quess. (+1)&lt;br /&gt;
* Scenario 41: Kamille and Gyunei battle. (+1)&lt;br /&gt;
* Scenario 41: Amuro or Kamille defeats Gyunei. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 42, intermission: Choose to ally with Char&#039;s Neo Zeon. (+3)&lt;br /&gt;
* Scenario 42, intermission: Choose to ally with Haman&#039;s Neo Zeon. (-2)&lt;br /&gt;
* Scenario 42, intermission: Choose to remain independent. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 43, Char&#039;s Neo Zeon: Char, Quess, and Gyunei shoot down at least four units within the first three rounds. (If there is an SR point that requires a three-round finish, this may also require passing the SR point.) (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 44, Char&#039;s Neo Zeon: Char, Quess, and Gyunei shoot down at least four units. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 45, Char&#039;s Neo Zeon: Amuro or Kamille defeats Char. (+1)&lt;br /&gt;
* Scenario 45, Char&#039;s Neo Zeon: Amuro defeats Quess. (+1)&lt;br /&gt;
* Scenario 45, Char&#039;s Neo Zeon: Amuro or Kamille defeats Gyunei. (+1)&lt;br /&gt;
* Scenario 45, Char&#039;s Neo Zeon: Gyunei is not defeated when mid-scenario event occurs. (+1) (translation on this one is speculative; if you&#039;re on this route and have otherwise kept up, however, there&#039;s absolutely no way you need it for anything.)&lt;br /&gt;
&lt;br /&gt;
* Scenario 43, Haman&#039;s Neo Zeon: Amuro or Kamille defeats Gyunei. (+1)&lt;br /&gt;
* Scenario 43, Haman&#039;s Neo Zeon: Amuro defeats Quess. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 44, Haman&#039;s Neo Zeon: Amuro, Kamille, or Haman defeats Char. (+1)&lt;br /&gt;
* Scenario 44, Haman&#039;s Neo Zeon: Amuro or Kamille defeats Gyunei. (+1)&lt;br /&gt;
* Scenario 44, Haman&#039;s Neo Zeon: Gyunei is not defeated when the mid-scenario event occurs. (+1) (translation on this one is speculative)&lt;br /&gt;
&lt;br /&gt;
* Scenario 45, Haman&#039;s Neo Zeon: Amuro and Quess battle. (+1)&lt;br /&gt;
* Scenario 45, Haman&#039;s Neo Zeon: Amuro defeats Quess. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 43, Independent: Amuro or Kamille defeats Gyunei. (+1)&lt;br /&gt;
* Scenario 43, Independent: Amuro defeats Quess. (+1)&lt;br /&gt;
&lt;br /&gt;
* Scenario 45, Independent: Amuro and Quess battle. (+1)&lt;br /&gt;
* Scenario 45, Independent: Amuro defeats Quess. (+1)&lt;br /&gt;
* Scenario 45, Independent: Amuro or Kamille defeats Char. (+1)&lt;br /&gt;
&lt;br /&gt;
====Char Points Results====&lt;br /&gt;
&lt;br /&gt;
* If Char points equal or exceed 6 at the end of Scenario 45, Quess will join immediately with her Jagd Doga and the Alpha Azieru.&lt;br /&gt;
* If Char points equal or exceed 6 at the end of Scenario 45, Gyunei will join with his Jagd Doga during Secret Stage 05: Haman Adrift.&lt;br /&gt;
* If Char points equal or exceed 7 at the end of Scenario 45, Char will join with both the Nightingale and Sazabi during Scenario 47. Char will join regardless of this outcome, but if Char points do not meet the threshold, he will only bring the Sazabi.&lt;br /&gt;
&lt;br /&gt;
== Secret Parts ==&lt;br /&gt;
&lt;br /&gt;
* Fairy&#039;s Amulet &amp;amp; Extra Arms: During Scenario 22, move the Arcadia to a certain location to acquire. (From the Northeast corner of the map, move 12 spaces South and 1 space West.)&lt;br /&gt;
&lt;br /&gt;
* Dynamic Armor &amp;amp; Photon Power 3D Printer: During Scenario 36 (Earth Route), move Mazinger Z to a certain location to acquire. (From the Northwest corner, move 11 spaces South and 15 spaces East.)&lt;br /&gt;
&lt;br /&gt;
* Extra Arms+: During Scenario 41, move the Arcadia onto the central docking point of the SSX. (From the Northwest corner of the map, move 8 spaces East and 8 spaces South.)&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35756</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35756"/>
		<updated>2019-04-12T02:36:54Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Corrected some ace bonuses; added a footnote about incorrect descriptions from the English version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || Triggers Spirit Command Cheer on self when providing Support Attack.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active. †|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Mightgaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || Triggers Spirit Command Soul when Bravery is used at 150 Morale or higher. †|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Motion Picture - Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || Movement +2, increases 10% DMG dealt and 10% critical during the enemy phase. †|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUN x SWORD==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Priscilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || Movement +1; Increases damage dealt by 10% when Morale is 130 or higher. †|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
† &amp;lt;i&amp;gt;The descriptions for these ace bonuses are incorrect in the English version of the game, and have been corrected.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35755</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35755"/>
		<updated>2019-04-12T01:46:50Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || Triggers Spirit Command Cheer on self when providing Support Attack.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || Morale +10 when sortied. Increases 20% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Mightgaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || Triggers Spirit Command Soul when Bravery is active.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Motion Picture - Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || Movement +2, increases 10% DMG dealt and 10% critical during Player Phase.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GUN x SWORD==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Priscilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Banpresto Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || Increases 10% DMG dealt and Movement +1 when Morale is 130 or higher.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T&amp;diff=35660</id>
		<title>Super Robot Wars/T</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T&amp;diff=35660"/>
		<updated>2019-04-04T23:32:51Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video_Games]] [[Category: Games on PS4]] [[Category: Games on Switch]]&lt;br /&gt;
&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロボット大戦T&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; Super Robot Wars T&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; March 20th, 2019 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Platforms:&#039;&#039;&#039; PlayStation 4, Switch &amp;lt;br&amp;gt;&lt;br /&gt;
==Scenario Info==&lt;br /&gt;
*[[/Series List|Series List]]&lt;br /&gt;
*[[/Story|Story]] -&lt;br /&gt;
*[[/Complete Chart|Complete Flow Chart &amp;amp; Table]] - List of all Objectives, BMs, Unit, Character, Weapon and Item acquisition.&lt;br /&gt;
*[[/Flow Chart|Flow Chart]] - List of stages and battle mastery requirements.&lt;br /&gt;
*[[/Timetable|Timetable]] - Unit &amp;amp; Character acquisition Timeline&lt;br /&gt;
*[[/DLC Missions|DLC Missions]]&lt;br /&gt;
*[[/Secrets|Secrets]]&lt;br /&gt;
&lt;br /&gt;
==Pilot Info==&lt;br /&gt;
*[[/Pilot Skills|Pilot Skills]] - List of available skills&lt;br /&gt;
*[[/Pilot Database|Pilot Database]]&lt;br /&gt;
*[[/Mech/Ship Database|Mech/Ship Database]]&lt;br /&gt;
*[[/Spirit Commands|Spirit Commands]] - Info for each Spirit Command&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonuses]] - List of Aces Bonuses for each character&lt;br /&gt;
*[[/Suborders|Suborders]] &lt;br /&gt;
*[[/Relationship Bonuses|Relationship Bonuses]] - List of Relationship Bonuses for each character&lt;br /&gt;
*[[/Unit Usability Chart|Unit Usability Chart]] - List of which units are usable by which pilots&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mech Info==&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities List]] - Info for each Mech Ability&lt;br /&gt;
*[[/Parts|Parts List]] - Info for each Mech Part&lt;br /&gt;
*[[/Side Plan|Side Plan]] - Info about Power Parts and Customization Bonuses&lt;br /&gt;
*[[/Combination Attacks|Combination Attacks]] - List of Combination Attacks&lt;br /&gt;
*[[/Full Upgrade Bonuses|Full Upgrade Bonuses]] - List of Upgrade Bonuses for each Mech&lt;br /&gt;
*[[/Upgrade Carryover|Upgrade Carryover]]&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
*[[/Clear|Clear Bonuses]]&lt;br /&gt;
*[[/Trophies|Trophies]]&lt;br /&gt;
*[[/Emblems|Emblems]]&lt;br /&gt;
*[[/Menu Translations|Menu Translations]]&lt;br /&gt;
*[[/Series|Series/Character Origin List]]&lt;br /&gt;
*[[/BGM|BGM List]]&lt;br /&gt;
*[[/Bugs/Glitches|Bugs/Glitches]]&lt;br /&gt;
*[[/Credits_and_Links|Credits and Helpful links]]&lt;br /&gt;
*[[/Info Dump|Info Dump]]&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35611</id>
		<title>Super Robot Wars/T/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Ace_Bonuses&amp;diff=35611"/>
		<updated>2019-04-04T03:15:28Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Added stat boosting parts acquired when pilots are aced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ace bonus is gained at 60 kills. In addition, various stat-boosting parts will be awarded, depending on which pilots were aced. &amp;lt;br&amp;gt;&lt;br /&gt;
Great Ace bonus is gained at 80 kills, it gives ExC+1 and increases SP from 50% to 75% when sortied. &amp;lt;br&amp;gt;&lt;br /&gt;
The Proud Ace skill lowers Ace and Great Ace kill requirements to 50 and 70, respectively.&lt;br /&gt;
&lt;br /&gt;
==Invincible Robot Tryder G7==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability || Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo || Doubles TacP gained from Skill Set CEO.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umemaro Kakikoji || Gains Power Part Ikue&#039;s Snack after clearing a scenario.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Battler Dunbine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Show Zama || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Shion Zaba || Morale +5 from Skill Set Battler. Increases 20% DMG dealt.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Frozen || Spirit Command Valor becomes Love.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Tod Guines || Morale +5 from Skill Set Battler. Triggers Command Persist when sortied.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Zeta Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Zeta Gundam/Kamille Bidan| Kamille Bidan]] || Increases 20% DMG dealt and critical during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuiry || SP +15 when sortied. Spirit Command Wish now costs 35 SP.|| EVD Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam ZZ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Judau Ashta || Increases 20% funds and TacP gained.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Roux Louka || Triggers Spirit Command Cheer on self when providing Support Attack.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Beecha Oleg || Increases 10% DMG dealt to enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Elle Viano || Spirit Command Rouse now costs 30 SP.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Iino Abbav || Spirit Command Resupply now costs 45 SP.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Mondo Agake || Increases 30% final evasion against enemy units with 50% HP or less.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Haman Karn || Increases Skill Set Newtype level by 1, EVD +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Ple || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Ple Two || Triggers Spirit Command Focus at the start of Player Phase when Morale is 130 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Mashymre Cello || Triggers Spirit Command Love once at the start of Player Phase when Morale is 150 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Gundam: Char&#039;s Counterattack==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobile Suit Gundam/Amuro Ray| Amuro Ray]] || Increases Newtype weapons range by 1, SKL +20.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Bright Noa || Morale +5 to allies within the range of Skill Set Commander at the start of Player Phase.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || Increases Skill Set Newtype level by 1, SKL +20. || SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || Increases Skill Set Newtype level by 1, Movement +1.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || Triggers Spirit Command Intuition at the start of Player Phase when Morale is 130 or higher.|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Suit Crossbone Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Kincade Nau || Increases range of CQB weapons by 1, SKL +20.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Tobia Arronax || Spirit Command Valor now costs 25 SP, Movement +1.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mobile Fighter G Gundam==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Domon Kasshu || Morale +10 when sortied. Increases 20% DMG dealt for CQB weapons when Skill Set Meikyou-Shisui is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee Crocket || Morale +10 when sortied. Attack will be critical when Counter is active.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saici || Morale +10 when sortied. Increases 20% final evasion and critical.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| George de Sand || Morale +10 when sortied. ExC +2 when carrying out Support Attack.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Argo Gulskii || Morale +10 when sortied. Spirit Command Persist now costs 5 SP.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Allenby Beardsley || Morale +10 when sortied. Increases 10% DMG dealt for CQB weapons.|| CQB Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armored Trooper VOTOMS==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Triggers Skill Set Superhuman Abilities when HP is 30% or lower.|| RNG Up&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shako || Increases 20% DMG dealt for Support Attack, decreases 20% DMG taken for Support Defend.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Brave Express Mightgaine==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Maito Senpuji || Gains 30,000 funds after clearing the scenario.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || When HP is below 30%, casts Persist and Vigor once. || DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || SP +5 after carrying out Support Attack or Support Defend.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || Triggers Spirit Command Bravery once when Morale is 150 or higher.|| &lt;br /&gt;
|-&lt;br /&gt;
| Joe Ryvalle || Morale +10, ExC +2, and Movement +1 when sortied.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==King of Braves GaoGaiGar==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Guy Shishioh || Triggers Spirit Command Soul when Bravery is active.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg || Increases 20% final accuracy, final evasion, and critical when Skill Set Instinct is active.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin || Morale +10 and increases 25% max SP when sortied.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Soldato-J || Increases 20% final accuracy against terrain Air; increases 20% DMG dealt.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cowboy Bebop==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Spike Spiegel || Enhances effects of Skill Set Cowboy.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gunbuster==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Noriko Takaya || Skill set Gutsy becomes Super Gutsy.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Jung Freud || Morale +3 when you join the battle. Allies gain additional 1 Morale when destroying enemy units.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Martian Successor Nadesico: The Motion Picture - Prince of Darkness==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Akito Tenkawa || Increases 30% DMG dealt and 20% final evasion during Enemy Phase.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Ruri Hoshino || Changes to stats are doubled by Skill Set Electron Fairy, +10 to all stats of allies within 3 spaces.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Saburouta Takasugi || Increases all stats by 5 for each unit adjacent to unit with a female pilot.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko Subaru || Triggers Spirit Command Persist when Valor is active.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getter Robo Armageddon==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Ryoma Nagare || Increases 30% DMG dealt when Morale is 170 or higher.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Hayato Jin || Increases 40% final evasion when Morale is 150 or higher.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Musashi Tomoe &amp;lt;br&amp;gt; Benkei Kuruma || Decreases 30% DMG taken when Morale is 150 or higher. (Kill count inherits to Benkei when Benkei joins.)|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mazinger Z: Infinity==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Koji Kabuto || ExC +3 when sortied, and Morale +5 when joining the battle.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya Tsurugi || Spirit Command Valor becomes Soul.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Shiro Kabuto || Morale and ExC +1. Spirit Command Valor now costs 30 SP.|| HIT Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcadia of My Youth: Endless Orbit SSX==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Harlock || Increases 30% DMG dealt and decreases 30% DMG taken when Spirit Command Charge is activated on self.|| SKL Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Knight Rayearth==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru Shidou || Increases effects of Skill Set Magic Knight.|| HIT Up&lt;br /&gt;
|-&lt;br /&gt;
| Umi Ryuuzaki || Movement +2, increases 10% DMG dealt and 10% critical during Player Phase.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Fuu Hououji || Spirit Command Trust becomes Faith. Spirit Command Bless now costs 30 SP.|| DEF Up&lt;br /&gt;
|-&lt;br /&gt;
| Lantis || Increases 25% max SP and 20% DMG dealt for CQB weapons when sortied.|| SKL Up&lt;br /&gt;
|- &lt;br /&gt;
| Eagle Vision || Increases 20% DMG dealt against opponents with Spirit Command Analyze applied; increases 20% final evasion.|| SKL Up&lt;br /&gt;
|-&lt;br /&gt;
| Geo Metro || Triggers Spirit Command Persist at start of player phase when Morale is 130 or higher.|| DEF Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gun Sword==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Van || Increases 40% DMG dealt for Counter when Morale is 170 or higher.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Pricilla || Movement +1, increases 25% critical rate and final evasion.|| EVD Up&lt;br /&gt;
|-&lt;br /&gt;
| Nero || CQB +10, decreases 10% DMG taken.|| CQB Up&lt;br /&gt;
|-&lt;br /&gt;
| Ray Lundgren || Increases 20% DMG dealt for RNG weapons; Range +1. || RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expelled from Paradise==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Angela Balzac || Increases 30% DMG dealt against enemies with Spirit Command Analyze applied; increases 50% final accuracy.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Originals==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability|| Part Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Saizo Tokito &amp;lt;br&amp;gt; Sagiri Sakurai || Increases 10% DMG dealt and Movement +1 when Morale is 130 or higher.|| RNG Up&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Full_Upgrade_Bonuses&amp;diff=35610</id>
		<title>Super Robot Wars/T/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/T/Full_Upgrade_Bonuses&amp;diff=35610"/>
		<updated>2019-04-04T02:41:29Z</updated>

		<summary type="html">&lt;p&gt;SteveO: /* Custom Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Full Upgrade Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 10 bars, one of the following full upgrade bonuses can be selected.&lt;br /&gt;
* S rank for Air, Ground, Water, or Space terrain&lt;br /&gt;
* Movement +1&lt;br /&gt;
* Weapon Range +1 (does not include MAPWs or weapons with 1 range)&lt;br /&gt;
* EN usage of barriers and armor systems is halved&lt;br /&gt;
* One additional part slot is added to the unit&lt;br /&gt;
&lt;br /&gt;
==Custom Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 5 bars, the unit will acquire its custom bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Tyranado &amp;lt;br&amp;gt; Tyranado Rex || ティラネード || Grants +1 Power Parts slot.&lt;br /&gt;
|-&lt;br /&gt;
| Gespenst ||  || Gets Special Ability Resupply Device. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Robot Tryder G7&lt;br /&gt;
|-&lt;br /&gt;
| Tryder G7 ||  || Tryder Saber and Tryder Bird Attack gain +2 Range.&lt;br /&gt;
|-&lt;br /&gt;
| Shuttle ||  || Grants +10 Morale to pilots who have been Resupplied.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
| Billbine ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
| Vierres ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine: Tales of Neo Byston Well&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
| Bellvine ||  || All Aura Power-based weapons gain extra DMG based on the level of the Aura Power skill.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || Grants +10 to all pilot stats when Special Ability Biosensor is active.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Increases 10% final accuracy. Long Rifle gains +500 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons +300 DMG and Range +1.&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Gets Special Ability Resupply Device. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All High Mega Cannon Weapons cost 10 EN less and require 5 Morale less.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley ||  || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Purple) ||  || Increases 10% final accuracy. Funnels cost 10 EN less and gain +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Red) ||  || Increases 10% final accuracy. Funnels cost 10 EN less and gain +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom ||  || Psyco Power requires 10 Morale less and gains +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Queen Mansa ||  || Funnels gain +200 DMG. Chest Mega Particle Cannon becomes usable after moving.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| ν Gundam || νガンダム || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Grants +1 Movement. All weapons gain +300 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Jegan ||  || Beam Rifle gains +400 DMG and +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum ||  || Mega Particle Cannon Volley gains +400 DMG. Grants +60 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi ||  || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
| Nightingale ||  || Newtype weapons gain extra DMG based on the level of the Newtype skill.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei Guss) ||  || Funnels gain +4 ammo and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess Paraya) ||  || Funnels gain +4 ammo and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| α Azieru ||  || Grants +1 Movement and +500 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Kai Kai || ＸＢガンダムＸ１改・改 || All CQB weapons get the Special Effect Barrier Buster, and gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Full Cloth ||  || All CQB weapons get the Special Effect Barrier Buster, and gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 Mass Production Type ||  || V.S.B.R. gains +300 DMG. All non-MAP, non-Range 1 weapons +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Burning Gundam ||  || Grants +100 max EN. Triggers Spirit Command Spirit when Special Ability Hyper Mode is active.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter ||  || All Punch weapons get &#039;C&#039; attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam ||  || All weapons gain +1 Range and +20 HIT.&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose ||  || Gets Rose Screamer (MAP). &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam ||  || Grants +1 Movement and +300 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam ||  || All weapons gain +200 DMG. Grants +10 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam ||  || All weapons gain +200 DMG. Grants +100 Max EN.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Armored Trooper VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog ||  || Grants +1 Movement. All weapons gain +30 Critical. (The English version incorrectly claims the second bonus is +30 HIT)&lt;br /&gt;
|-&lt;br /&gt;
| Berserga DT ||  || Pile Bunker gains +3 ammo and +300 DMG. Grants +1 Movement and +20 Mobility.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | The Brave Express Mightgaine&lt;br /&gt;
|-&lt;br /&gt;
| Great Mightgaine ||  || Grants +50 max EN and +1 Movement. Drive Wheel Sword weapons +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber ||  || Grants +1,000 HP, +300 Armor, and +30 Sight.&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver ||  || Special Ability Repair Device gains +1 range and increases 50% HP restoration.&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine ||  || Grants +50 max EN and +10 Movement. Drive Wheel Sword weapons +200 DMG. &lt;br /&gt;
|-&lt;br /&gt;
| Goryu ||  || All weapons gain +300 DMG and +30 HIT.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | King of Braves GaoGaiGar&lt;br /&gt;
|-&lt;br /&gt;
| GaoGaiGar &amp;lt;br&amp;gt; Star GaoGaiGar ||  || Enhances effects of Special Ability GS-Ride.&lt;br /&gt;
|-&lt;br /&gt;
| ChoRyuJin ||  || Full Burst gains +300 DMG and +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| GekiRyuJin ||  || Shuang Tou Long gains +400 DMG and +1 Range.&lt;br /&gt;
|-&lt;br /&gt;
| Big Volfogg ||  || Grants +2 Movement, +1000 HP, and +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| King J-Der ||  || This unit and its weapons gain &#039;S&#039; Air and &#039;S&#039; Space terrain rating.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cowboy Bebop&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish II ||  || Grants +2 Movement. All weapons gain the Special Effect Ignore Size.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gunbuster&lt;br /&gt;
|-&lt;br /&gt;
| Gunbuster ||  || Special Ability Inertial Canceler costs 5 EN less. MAP weapon Homing Laser gains 2 Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Sizzler Black ||  || Giacobinid Meteor Attack gains +1 Range and +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico: The Motion Picture - Prince of Darkness&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico B &amp;lt;br&amp;gt; Nadesico C ||  || Gravity Blast costs 20 EN less. Increases Max EN by 80.&lt;br /&gt;
|-&lt;br /&gt;
| Black Sarena ||  || Can be affected by Special Ability Gravity Wave Beam. Grants +1 Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Aestivalis Custom ||  || All CQB weapons gain +300 DMG and +30 HIT.&lt;br /&gt;
|-&lt;br /&gt;
| Super Aestivalis ||  || Increases 20% final accuracy. All weapons gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Robo ||  || Grants +50 max EN. Gets the ability EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter Dragon ||  || Grants +50 max EN. EN Regen (S) becomes EN Regen (M).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mazinger Z: Infinity&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z ||  || Grants +200 Armor and +100 EN. Gets ability EN Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger ||  || Grants +200 Armor and +100 EN. Gets ability EN Regen (S).&lt;br /&gt;
|-&lt;br /&gt;
| Ichinana ||  || All weapons gain +300 DMG. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Arcadia of my Youth: Endless Orbit SSX&lt;br /&gt;
|-&lt;br /&gt;
| Arcadia ||  || Grants +1 Movement. All weapons gain +200 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Magic Knight Rayearth&lt;br /&gt;
|-&lt;br /&gt;
| Flame God Rayearth ||  || Grants +50 max EN and +1 Movement. Increases 25% max SP when Hikaru sorties.&lt;br /&gt;
|-&lt;br /&gt;
| Sea God Selece ||  || Grants +50 max EN and +1 Movement. Increases 25% max SP when Umi sorties.&lt;br /&gt;
|-&lt;br /&gt;
| Sky God Windam ||  ||  Grants +50 max EN and +1 Movement. Increases 25% max SP when Fuu sorties.&lt;br /&gt;
|-&lt;br /&gt;
| Rune God Lantis ||  || Lightning Bolt Onslaught: Chronos costs 20 EN less and gains +500 DMG. (Game claims the first benefit to be 200 EN less, but that&#039;s impossible for a 25-cost attack.)&lt;br /&gt;
|-&lt;br /&gt;
| NSX ||  || ExOrder Emergency Retrieval gains +2 Range.&lt;br /&gt;
|-&lt;br /&gt;
| FTO ||  || Grants +1 Movement. Beam Sword gains +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | GUN x SWORD&lt;br /&gt;
|-&lt;br /&gt;
| Dann of Thursday ||  || Grants +1000 HP, +20 Sight, +20 Mobility, +200 Armor, and +50 EN.&lt;br /&gt;
|-&lt;br /&gt;
| Eldora Soul ||  || All weapons gain +300 DMG. Grants +200 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| Volcain Custom ||  || All weapons gain +1 Range. Grants +1 Movement.&lt;br /&gt;
|-&lt;br /&gt;
| Brownie ||  || Grants +1 Movement and +20 Mobility. Fairy Stab gains +400 DMG.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Expelled from Paradise&lt;br /&gt;
|-&lt;br /&gt;
| Arhan &amp;lt;br&amp;gt; New Arhan ||  || Grants +20 Mobility. All RNG weapons +1 Range. Gets Special Ability Jamming.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Bugs&amp;diff=35058</id>
		<title>Super Robot Wars/W/Bugs</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/W/Bugs&amp;diff=35058"/>
		<updated>2019-02-23T06:11:31Z</updated>

		<summary type="html">&lt;p&gt;SteveO: /* Ignore Size Modifier &amp;amp; Size in General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ignore Size Modifier &amp;amp; Size in General==&lt;br /&gt;
Size differences affect damage as intended, but are not figured into accuracy/evasion calculations. The Ignore Size skill (サイズ差無視) doesn&#039;t work at all, but weapons that have Ignore Size built-in work properly. The Ignore Size effect from the Direct Hit (直撃) spirit also works as it should.&lt;br /&gt;
&lt;br /&gt;
==Multi-Seishin Bug 1==&lt;br /&gt;
*Units with multiple pilots, one of whom has a weaker version of an ability, such as 根性, and another of whom has a stronger version of the same ability, such as ド根性, can be used to generate infinite seishin points.  If the player selects one of the abilities with the multi-seishin function, then selects the other ability, then cancels the second ability, then cancels the first ability, the first pilot will gain extra seishin points equal to the cost of the ability.  These extra points can go over the pilot&#039;s normal maximum. Any number higher than 999 won&#039;t display, but the game still counts SP over 999.&lt;br /&gt;
&lt;br /&gt;
==Multi-Seishin Bug 2==&lt;br /&gt;
*Similarly to the infinite seishin bug, Kazuma&#039;s 魂 and Akane or Aria&#039;s 熱血  can be used simultaneously to multiply an attack&#039;s damage by a total of 5.&lt;br /&gt;
&lt;br /&gt;
==Setup Screen Shop Bug==&lt;br /&gt;
*If you sell items or skillparts in the shop in the post-intermission setup screen of a stage, where you&#039;re choosing your deployment, they&#039;re returned to you if you lose the stage, but the money gained from selling the items (in addition to whatever you got from defeating enemies) is retained.&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Mech_Upgrades&amp;diff=34101</id>
		<title>Super Robot Wars/X/Mech Upgrades</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Mech_Upgrades&amp;diff=34101"/>
		<updated>2018-07-12T06:47:36Z</updated>

		<summary type="html">&lt;p&gt;SteveO: G-Arcane&amp;#039;s vulcans don&amp;#039;t lose range when it&amp;#039;s upgraded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note : information in &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; still needs confirmation&lt;br /&gt;
&lt;br /&gt;
== Billbine / Wing Calibur ==&lt;br /&gt;
&lt;br /&gt;
*Stage 33A :&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Stats improved : EN +10, Armor +50, Mobility +5, Sight +5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zeta Gundam / Waverider ==&lt;br /&gt;
&lt;br /&gt;
*Stage 29 :&lt;br /&gt;
**Attack gained : &amp;quot;Waverider Charge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== ZZ Gundam / G-Fortress ==&lt;br /&gt;
&lt;br /&gt;
*Stage 29 :&lt;br /&gt;
**Attack gained : &amp;quot;High Mega Cannon Full Power&amp;quot;&lt;br /&gt;
*Stage 35 :&lt;br /&gt;
**Optional Part gained : &amp;quot;Full Armor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gundam F91 ==&lt;br /&gt;
&lt;br /&gt;
*Stage 33B :&lt;br /&gt;
**Ability gained : &amp;quot;Remove Limiter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== G-Self ==&lt;br /&gt;
&lt;br /&gt;
*Stage 21B :&lt;br /&gt;
**Optional Part gained : Space Pack&lt;br /&gt;
**Attack gained : &amp;quot;Assault Pack Attack&amp;quot; (Space Pack only)&lt;br /&gt;
*Stage 34B :&lt;br /&gt;
**Optional Part gained : Perfect Pack&lt;br /&gt;
&lt;br /&gt;
== G-Arcane (Full Dress) ==&lt;br /&gt;
&lt;br /&gt;
*Stage 34B :&lt;br /&gt;
**Stats improved : Mobility +5, Sight +5, Movement +1&lt;br /&gt;
**Attack improved : &amp;quot;Anti-Ship Beam Rifle&amp;quot; dmg +200&lt;br /&gt;
**Attack gained : &amp;quot;Laser Beam Cannon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Ryujinmaru ==&lt;br /&gt;
&lt;br /&gt;
*Stage 11 :&lt;br /&gt;
**Attack gained : &amp;quot;Ryuraiken&amp;quot;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Attack improved : &amp;quot;Deadly Toryuken&amp;quot; - dmg +200&amp;lt;/span&amp;gt;&lt;br /&gt;
*Stage 23 :&lt;br /&gt;
**Ability gained : &amp;quot;Metamorphosize&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Ryuohmaru / Hooh ==&lt;br /&gt;
&lt;br /&gt;
*Stage 48 :&lt;br /&gt;
**Attack gained : &amp;quot;Ryuoh Sword&amp;quot;&lt;br /&gt;
**Stats improved : EN +20&lt;br /&gt;
**Ability improved : &amp;quot;Anti-Spirit Attack&amp;quot; becomes &amp;quot;All Disabler&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Great Mightgaine ==&lt;br /&gt;
&lt;br /&gt;
*Stage 33A :&lt;br /&gt;
**Attack gained  : &amp;quot;Mightgaine Self Cannon&amp;quot;, &amp;quot;Perfect Cannon&amp;quot;, &amp;quot;Perfect Cannon (MAP)&amp;quot;&lt;br /&gt;
**Combination Attack gained : &amp;quot;Joint Dragon Fire&amp;quot; (Battle Bomber + Guard Diver + Black Mightgaine combination)&lt;br /&gt;
*Stage 42 :&lt;br /&gt;
**Attack gained : &amp;quot;Double Drive Wheel Sword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Cygnus ==&lt;br /&gt;
&lt;br /&gt;
*Stage 14B :&lt;br /&gt;
**Attack improved : &amp;quot;Valiancer Combination&amp;quot; - dmg +200&lt;br /&gt;
*Stage 21B :&lt;br /&gt;
**Stats improved : Space Rating set to A&lt;br /&gt;
&lt;br /&gt;
== Luxon NEXT ==&lt;br /&gt;
&lt;br /&gt;
*Stage 37 :&lt;br /&gt;
** Combination Attack gained : &amp;quot;Unisolize Combat(LK)&amp;quot; (Karura combination)&lt;br /&gt;
*Stage 44B :&lt;br /&gt;
** Combination Attack gained : &amp;quot;Unisolize Combat&amp;quot; (Bradyon NEXT + Karura combination)&lt;br /&gt;
&lt;br /&gt;
== Bradyon NEXT ==&lt;br /&gt;
&lt;br /&gt;
*Stage 44B :&lt;br /&gt;
** Combination Attack gained : &amp;quot;Unisolize Combat&amp;quot; (Luxon NEXT + Karura combination)&lt;br /&gt;
&lt;br /&gt;
== Karura ==&lt;br /&gt;
&lt;br /&gt;
*Stage 37 :&lt;br /&gt;
** Combination Attack gained : &amp;quot;Unisolize Combat(LK)&amp;quot; (Luxon NEXT combination)&lt;br /&gt;
*Stage 44B :&lt;br /&gt;
** Combination Attack gained : &amp;quot;Unisolize Combat&amp;quot; (Luxon NEXT + Bradyon NEXT combination)&lt;br /&gt;
&lt;br /&gt;
== Villkiss ==&lt;br /&gt;
&lt;br /&gt;
*Stage 22A :&lt;br /&gt;
**Attack gained : &amp;quot;Ability Unlock&amp;quot;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Stage ???&amp;lt;/span&amp;gt;&lt;br /&gt;
**Ability gained : &amp;quot;Ariel Mode&amp;quot;&lt;br /&gt;
*Stage 36 :&lt;br /&gt;
**Stats improved : Sight +5&lt;br /&gt;
**Attack gained : &amp;quot;Convergence Cannon &#039;Seiran&#039;&amp;quot;, &amp;quot;Discord Phaser&amp;quot;, &amp;quot;Discord Phaser (MAP)&amp;quot; &lt;br /&gt;
*Stage 44A :&lt;br /&gt;
**Attack gained : &amp;quot;True Ability Unlock&amp;quot;&lt;br /&gt;
**Attack improved : &amp;quot;Discord Phaser (MAP)&amp;quot; - dmg +200&lt;br /&gt;
&lt;br /&gt;
== Razor ==&lt;br /&gt;
&lt;br /&gt;
*Stage 32A :&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&lt;br /&gt;
**Stats improved : HP +200, Armor +100, Mobility +5, Sight +5, Movement +1&lt;br /&gt;
**All attacks improved : dmg +300&lt;br /&gt;
**Attack improved : &amp;quot;Freeze Bullet&amp;quot; - Max range +1, ammo +50%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glaive Rosalie Custom ==&lt;br /&gt;
&lt;br /&gt;
*Stage 32A :&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&lt;br /&gt;
**Stats improved : HP +200, Armor +100, Mobility +5, Sight +5, Movement +1&lt;br /&gt;
**All attacks improved : dmg +300&lt;br /&gt;
**Attack improved : &amp;quot;Freeze Bullet&amp;quot; - Max range +1, ammo +50%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hauser Ersha Custom ==&lt;br /&gt;
&lt;br /&gt;
*Stage 32A : (Note, unit is improved at that time but is actually unavailable until stage 36)&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&lt;br /&gt;
**Stats improved : HP +200, Armor +100, Mobility +5, Sight +5, Movement +1&lt;br /&gt;
**All attacks improved : dmg +300&lt;br /&gt;
**Attack improved : &amp;quot;Freeze Bullet&amp;quot; - Max range +1, ammo +50%&lt;br /&gt;
**Attack improved : &amp;quot;Shoulder Revolver Cannon&amp;quot; - Max range +1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hauser Chris Custom ==&lt;br /&gt;
&lt;br /&gt;
*Stage 32A : (Note, unit is improved at that time but is actually unavailable until stage 36)&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&lt;br /&gt;
**Stats improved : HP +200, Armor +100, Mobility +5, Sight +5, Movement +1&lt;br /&gt;
**All attacks improved : dmg +300&lt;br /&gt;
**Attack improved : &amp;quot;Freeze Bullet&amp;quot; - Max range +1, ammo +50%&lt;br /&gt;
**Attack improved : &amp;quot;Shoulder Revolver Cannon&amp;quot; - Max range +2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arquebus Vanessa Custom ==&lt;br /&gt;
&lt;br /&gt;
*Stage 32A :&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&lt;br /&gt;
**Stats improved : Mobility +5, Movement +1&lt;br /&gt;
**All attacks improved : dmg +300&lt;br /&gt;
**Attack improved : &amp;quot;Freeze Bullet&amp;quot; - ammo +50%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mazinkaiser ==&lt;br /&gt;
&lt;br /&gt;
*Secret Scenario 2: The Worst Vs. the Best :&lt;br /&gt;
**Combination Attack gained : &amp;quot;Twin Mazin Emperor Strike&amp;quot; (Mazin Emperor G combination)&lt;br /&gt;
*Stage 48 :&lt;br /&gt;
**All attacks improved : dmg +200&lt;br /&gt;
**Attack gained : &amp;quot;Kaiser Nova&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Mazin Emperor G ==&lt;br /&gt;
&lt;br /&gt;
*Secret Scenario 2: The Worst Vs. the Best :&lt;br /&gt;
**Combination Attack gained : &amp;quot;Twin Mazin Emperor Strike&amp;quot; (Mazinkaiser combination)&lt;br /&gt;
*Stage 48 :&lt;br /&gt;
**All attacks improved : dmg +200&lt;br /&gt;
**Attack gained : &amp;quot;Aureole Booster G&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gurren Lagann ==&lt;br /&gt;
&lt;br /&gt;
*Stage 11 :&lt;br /&gt;
**Subpilot added : Viral&lt;br /&gt;
**Attack gained : &amp;quot;Double Boomerang Spiral&amp;quot;&lt;br /&gt;
*Stage 41 :&lt;br /&gt;
**Attack gained : &amp;quot;Burst Spinning Punch&amp;quot;&lt;br /&gt;
*Stage 49 :&lt;br /&gt;
**Ability gained : &amp;quot;Combine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Super Galaxy Dai-Gurren ==&lt;br /&gt;
&lt;br /&gt;
*Stage 49 :&lt;br /&gt;
**Ability gained : &amp;quot;Combine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Super Galaxy Gurren Lagann ==&lt;br /&gt;
&lt;br /&gt;
*Stage 51 :&lt;br /&gt;
**Ability gained : &amp;quot;Tengen Toppa&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== N-Nautilus ==&lt;br /&gt;
&lt;br /&gt;
*Stage 31A :&lt;br /&gt;
**Stats improved : EN +40, Mobility +5&lt;br /&gt;
**Weapons improved : MAP weapon dmg +400, other weapons dmg +600&lt;br /&gt;
**Ability gained : &amp;quot;Electromagnetic Barrier&amp;quot;&lt;br /&gt;
*Stage 47 :&lt;br /&gt;
**Attack gained : &amp;quot;Electromagnetic Barrier Charge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gratan ==&lt;br /&gt;
&lt;br /&gt;
*Stage 31A :&lt;br /&gt;
**Stats improved : HP +500, EN +10, Armor +100, Mobility +5, Sight +5&lt;br /&gt;
**Weapon improved : &amp;quot;Main Cannon&amp;quot; - dmg +400, HIT +10&lt;br /&gt;
**Weapon improved : &amp;quot;Charge&amp;quot; - dmg +400, &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;max range +1&amp;lt;/span&amp;gt;&lt;br /&gt;
*Stage 47 :&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Stats improved : HP +500, EN +10, Armor +100, Mobility +5&amp;lt;/span&amp;gt;&lt;br /&gt;
**Stats improved : Space Rating set to A&lt;br /&gt;
**Weapon improved : &amp;quot;Main Cannon&amp;quot; - dmg +400, max range +1&lt;br /&gt;
**Weapon improved : &amp;quot;Charge&amp;quot; - dmg +400, HIT +10&lt;br /&gt;
**Ability gained : &amp;quot;Jamming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Cybuster ==&lt;br /&gt;
&lt;br /&gt;
*Stage 25 :&lt;br /&gt;
**Stats improved : EN +40, Mobility +5, Sight +5&lt;br /&gt;
**Attack improved : &amp;quot;Cyflash&amp;quot; - radius +1, dmg +400&lt;br /&gt;
**Attack improved : all attacks except &amp;quot;Cyflash&amp;quot; - dmg +200&lt;br /&gt;
**Attack gained : &amp;quot;Cosmo Nova&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Xelguard ==&lt;br /&gt;
&lt;br /&gt;
Note : Whenever Xelguard&#039;s weapons are improves, they are renamed, the numbers in the name reflecting the increased attack power&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;43%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! 9 !! 26 !! 39 !! 52B&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;52%&amp;quot; align=&amp;quot;left&amp;quot; | Weapon damage (all previously unlocked weapons except &amp;quot;Creation&amp;quot;)&lt;br /&gt;
| width=&amp;quot;12%&amp;quot; | +200&lt;br /&gt;
| width=&amp;quot;12%&amp;quot; | +200&lt;br /&gt;
| width=&amp;quot;12%&amp;quot; | +200&lt;br /&gt;
| width=&amp;quot;12%&amp;quot; | +200&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;quot;Creation&amp;quot; damage &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| +300&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Unlocks weapon &lt;br /&gt;
| Flash &lt;br /&gt;
| Flight &lt;br /&gt;
| Creation &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-top: 0.7em double black;&amp;quot; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | HP &lt;br /&gt;
| +100 &lt;br /&gt;
| +100 &lt;br /&gt;
| +100 &lt;br /&gt;
| +100&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | EN &lt;br /&gt;
| +10 &lt;br /&gt;
| +10 &lt;br /&gt;
| +10 &lt;br /&gt;
| +10 &lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Armor &lt;br /&gt;
| +50 &lt;br /&gt;
| +50 &lt;br /&gt;
| +50 &lt;br /&gt;
| +50 &lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Mobility &lt;br /&gt;
| +5 &lt;br /&gt;
| +5 &lt;br /&gt;
| +5 &lt;br /&gt;
| +5 &lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Sight &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &lt;br /&gt;
| +5 &lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Movement&amp;lt;/span&amp;gt; &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=33264</id>
		<title>Super Robot Wars/X/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=33264"/>
		<updated>2018-05-26T11:50:05Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Full Upgrade Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 10 bars, one of the following full upgrade bonuses can be selected.&lt;br /&gt;
* S rank for Air, Ground, Water, or Space terrain&lt;br /&gt;
* Movement +1&lt;br /&gt;
* Weapon Range +1 (does not include MAPWs or weapons with 1 range)&lt;br /&gt;
* EN usage of barriers and armor systems is halved&lt;br /&gt;
* One additional part slot is added to the unit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 5 bars, the unit will acquire its custom bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Xelguard || ゼルガード || Part slots +1&lt;br /&gt;
|-&lt;br /&gt;
| Cybuster || サイバスター || Akashic Buster gains +300 power, and has its EN cost reduced by 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level (+50 dmg per Aura level)&lt;br /&gt;
|-&lt;br /&gt;
| Billbine &amp;lt;br&amp;gt; Billbine (Night Camo) || ビルバイン &amp;lt;br&amp;gt; ビルバイン＜夜間迷彩＞ || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level (+50 dmg per Aura level)&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level (+50 dmg per Aura level)&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || Movement +1 and weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || When Biosensor activates, the pilot&#039;s Melee, Ranged, Skill, Defense, Evasion, and Accuracy increase by 10&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam &amp;lt;br&amp;gt; Full Armor ZZ Gundam || ＺＺガンダム &amp;lt;br&amp;gt; フルアーマーＺＺガンダム || High Mega Cannon weapons have their EN cost reduced by 20 and their morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons gain +100 power, and can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Final accuracy +10%, Long Rifle gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Black) || キュベレイＭｋ－Ⅱ＜黒＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイＭｋ－Ⅱ＜赤＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom || ザクⅢ改 || Psyco Power gains +300 power and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Queen Mansa || クィン・マンサ || Funnels gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level (+50 dmg per Newtype level) (Artificial Newtype doesn&#039;t boost damage)&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement +1, weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Beam Rifle gains +300 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビ || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level (+50 dmg per Newtype level) (Artificial Newtype doesn&#039;t boost damage)&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga - Gyunei Custom || ヤクト・ドーガ＜ギュネイ機＞ || Funnels gain +4 ammo and +25 critical&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga - Quess Custom || ヤクト・ドーガ＜クェス機＞ || Funnels gain +4 ammo and +30 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Alpha Azieru || α・アジール || Movement +1, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack - Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Nu Gundam || Ｈｉ－νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level (+50 dmg per Newtype level) (Artificial Newtype doesn&#039;t boost damage)&lt;br /&gt;
|-&lt;br /&gt;
| Nightingale || ナイチンゲール || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level (+50 dmg per Newtype level) (Artificial Newtype doesn&#039;t boost damage)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam F91&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 || ガンダムＦ９１ || V.S.B.R. gains the Counter (C) property, +200 power, and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Vigna Ghina || ビギナ・ギナ || Final accuracy and evasion +20%, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| XB Gundam X-1 Kai Kai &amp;lt;br&amp;gt; XB Gundam X-1 Full Cloth || ＸＢガンダムＸ１改・改 &amp;lt;br&amp;gt; ＸＢガンダムフルクロス || Melee weapons gain the Barrier Buster property and critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Mobile Report Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウィングガンダムゼロ || Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || Hyper Jammer no longer requires morale, all weapons gain +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 || Mobility +15, all weapons gain +2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 || Armor +300, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam  || アルトロンガンダム || Dragon Fang gains +2 range and +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスⅢ || Movement +2, Mega Cannon Maximum Power gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Mobility +15, Beam Rifle can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gundam Reconguista in G&lt;br /&gt;
|-&lt;br /&gt;
| G-Self || Ｇセルフ || EN +150, movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Arcane (Full Dress) || Ｇアルケイン　フルドレス || Mobility and accuracy +20, armor +200, EN +50, and movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Lucifer || Ｇルシファー || Skirt Funnels have their EN cost reduced by 10, and gain +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Dahack || ダハック || Beam Saber gains +2 range and restores 50 EN after battle if it deals damage (?)&lt;br /&gt;
|-&lt;br /&gt;
| Trinity || トリニティ || Wired Funnels gain +2 range and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Megafauna || メガファウナ || Ex Order &amp;quot;Emergency Recovery&amp;quot; gains +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Mack Knife || マックナイフ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Moran || モラン || Beam Rifle gains +200 power, Resupply command is added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| G-Rach || ジーラッハ || Centipede gains +200 power, +1 range, and the Armor Down property&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil || ユグドラシル || Delta Beam MAPW gains +200 power, and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Kabakali || カバカーリー || Movement +1, Beam Saber gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Gaitrash || ガイトラッシュ || Beam Mantle weapon gains +200 power, +1 range, and has its EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Gaeon || ジャイオーン || Big Arm Unit gains +200 power and +2 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mashin Hero Wataru&lt;br /&gt;
|-&lt;br /&gt;
| Ryujinmaru &amp;lt;br&amp;gt; Ryuohmaru || 龍神丸 &amp;lt;br&amp;gt; 龍王丸 || Weapon range +1, Ryuujinmaru gains +20 SP&lt;br /&gt;
|-&lt;br /&gt;
| Senjinmaru &amp;lt;br&amp;gt; Senohmaru || 戦神丸 &amp;lt;br&amp;gt; 戦王丸 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Genjinmaru &amp;lt;br&amp;gt; Genohmaru || 幻神丸 &amp;lt;br&amp;gt; 幻王丸 || Movement +1, gains Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Kuohmaru || 空王丸 || Movement +1, unit and weapons gain S rank for Air terrain&lt;br /&gt;
|-&lt;br /&gt;
| Jakomaru || 邪虎丸 || Mobility +20, accuracy +30, Deadly Tiger Sword gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Express Might Gaine&lt;br /&gt;
|-&lt;br /&gt;
| Gaine || ガイン || EN +50, movement +1, Mighty Formation gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Mightgaine &amp;lt;br&amp;gt; Great Mightgaine || マイトガイン &amp;lt;br&amp;gt; グレートマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || EN +50, movement +1, Drill Crusher gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || バトルボンバー || HP +1000, armor +300, accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Repair command gains +1 range, and restores 50% more HP&lt;br /&gt;
|-&lt;br /&gt;
| Goryu || 轟龍 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Black Mightgaine || ブラックマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Code Geass: Lelouch of the Rebellion R2&lt;br /&gt;
|-&lt;br /&gt;
| Shinkiro || 蜃気楼 || Zero Beam gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Guren S.E.I.T.E.N. || 紅蓮聖天八極式 || Radiant Wave Surger gains +300 power (does not apply to the MAPW variant)&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion || ランスロット・アルビオン || MVS Dual Swords gain +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Frontier || ランスロット・フロンティア || Varis Full Power gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Mordred || モルドレッド || Stark Hadron MAPW is acquired&lt;br /&gt;
|-&lt;br /&gt;
| Sutherland Sieg || サザーランド・ジーク	|| Movement +2, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Buddy Complex&lt;br /&gt;
|-&lt;br /&gt;
| Luxon &amp;lt;br&amp;gt; Luxon NEXT || ルクシオン &amp;lt;br&amp;gt; ルクシオンネクスト || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Bradyon &amp;lt;br&amp;gt; Bradyon NEXT || ブラディオン &amp;lt;br&amp;gt; ブラディオンネクスト || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Cygnus || シグナス || Ex Order &amp;quot;Emergency Recovery&amp;quot; grants the Accelerate spirit to retrieved units&lt;br /&gt;
|-&lt;br /&gt;
| Karura || カルラ || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Nergal || ネルガル || Mobility +40, accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cross Ange: Rondo of Angel and Dragon&lt;br /&gt;
|-&lt;br /&gt;
| Villkiss || ヴィルキス || HP Regen M and EN Regen M are acquired&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Salia Custom &amp;lt;br&amp;gt; Cleopatra || アーキバス　サリア・カスタム &amp;lt;br&amp;gt; クレオパトラ || Ranged weapons gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Hilda Custom &amp;lt;br&amp;gt; Arquebus Hilda Custom &amp;lt;br&amp;gt; Theodora || グレイブ　ヒルダ・カスタム &amp;lt;br&amp;gt; アーキバス　ヒルダ・カスタム &amp;lt;br&amp;gt; テオドーラ || Melee weapons gain +200 power, movement +1&lt;br /&gt;
|-&lt;br /&gt;
| Razor || レイザー || Boomerang Blade &amp;quot;Bunbunmaru&amp;quot; gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Rosalie Custom || グライブ　ロザリー・カスタム || Twin Shoulder Cannons gain +200 power, all weapons gain +50% ammo&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Ersha Custom || ハウザー　エルシャ・カスタム || Repair command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Chris Custom || ハウザー　クリス・カスタム || HP +300, armor +100, mobility and accuracy +5&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Vanessa Custom || アーキバス　バネッサ・カスタム || Mobility and accuracy +20, all weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Enryugo || 焔龍號 || Space-Time Convergence Cannon has its EN cost reduced by 20 and morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Raziya || レイジア || All weapons gain +300 power, mobility +20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mazinkaiser (Original)&lt;br /&gt;
|-&lt;br /&gt;
| Mazinkaiser || マジンカイザー || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Mazinger Shougeki! Z Hen&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || Repair command gains +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Deadly Kurogane Five gains +200 power and +4 ammo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Mazinger ZERO vs Ankoku Daishogun&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger ZERO || マジンガーＺＥＲＯ || Armor +200, EN Regen S becomes EN Regen L&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Dynamic Pro Original&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Emperor G || マジンエンペラーＧ || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Tengen Toppa Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann &amp;lt;br&amp;gt; S.G. Gurren Lagann &amp;lt;br&amp;gt; Tengen Toppa Gurren Lagann || グレンラガン &amp;lt;br&amp;gt; 超銀河グレンラガン &amp;lt;br&amp;gt; 天元突破グレンラガン || EN +100, all weapons gain +20 critical&lt;br /&gt;
|-&lt;br /&gt;
| S.G. Dai Gurren || 超銀河ダイグレン || Weapon range +1, armor +200&lt;br /&gt;
|-&lt;br /&gt;
| Space Gunmarl (Gimmy) || スペースガンマール＜ギミー機＞ || Gunmarl Glaive gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Space Gunmarl (Darry) || スペースガンマール＜ダリー機＞ || Gunmarl Glaive (Ranged) gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Space King Kittan || スペースキングキタン || HP +2000, armor +300&lt;br /&gt;
|-&lt;br /&gt;
| Space Yoko W-Tank || スペースヨーコＷタンク || Missile Barrage can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Nadia: The Secret of Blue Water&lt;br /&gt;
|-&lt;br /&gt;
| N-Nautilus || Ｎ-ノーチラス号 || All weapons gain +200 power, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Gratan || グラタン || All weapons gain +200 power, and the Resupply command is added to the unit&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32479</id>
		<title>Super Robot Wars/X/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32479"/>
		<updated>2018-04-07T00:04:39Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Full Upgrade Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 10 bars, one of the following full upgrade bonuses can be selected.&lt;br /&gt;
* S rank for Air, Ground, Water, or Space terrain&lt;br /&gt;
* Movement +1&lt;br /&gt;
* Weapon Range +1 (does not include MAPWs or weapons with 1 range)&lt;br /&gt;
* EN usage of barriers and armor systems is halved&lt;br /&gt;
* One additional part slot is added to the unit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Bonuses==&lt;br /&gt;
When all of a unit&#039;s stats (not including weapons) are upgraded to 5 bars, the unit will acquire its custom bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Zelguard || ゼルガード || Part slots +1&lt;br /&gt;
|-&lt;br /&gt;
| Cybuster || サイバスター || Akashic Buster gains +300 power, and has its EN cost reduced by 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine &amp;lt;br&amp;gt; Billbine (Night Camo) || ビルバイン &amp;lt;br&amp;gt; ビルバイン＜夜間迷彩＞ || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || Movement +1 and weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || When Biosensor activates, the pilot&#039;s Melee, Ranged, Skill, Defense, Evasion, and Accuracy increase by 10&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam &amp;lt;br&amp;gt; Full Armor ZZ Gundam || ＺＺガンダム &amp;lt;br&amp;gt; フルアーマーＺＺガンダム || High Mega Cannon weapons have their EN cost reduced by 20 and their morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons gain +100 power, and can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Final accuracy +10%, Long Rifle gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Black) || キュベレイＭｋ－Ⅱ＜黒＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイＭｋ－Ⅱ＜赤＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom || ザクⅢ改 || Psyco Power gains +300 power and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Quin Mantha || クィン・マンサ || Funnels gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement +1, weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Beam Rifle gains +300 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビ || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei) || ヤクト・ドーガ＜ギュネイ機＞ || Funnels gain +4 ammo and +25 critical&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess) || ヤクト・ドーガ＜クェス機＞ || Funnels gain +4 ammo and +30 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Alpha Azieru || α・アジール || Movement +1, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack - Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Nu Gundam || Ｈｉ－νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Nightingale || ナイチンゲール || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam F91&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 || ガンダムＦ９１ || V.S.B.R. gains the Counter (C) property, +200 power, and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Vigna Ghina || ビギナ・ギナ || Final accuracy and evasion +20%, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Crossbone Gundam X1 Custom II &amp;lt;br&amp;gt; Crossbone Gundam X1 Full Cloth || ＸＢガンダムＸ１改・改 &amp;lt;br&amp;gt; ＸＢガンダムフルクロス || Melee weapons gain the Barrier Pierce property and critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Mobile Report Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウィングガンダムゼロ || Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || Hyper Jammer no longer requires morale, all weapons gain +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 || Mobility +15, all weapons gain +2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 || Armor +300, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam  || アルトロンガンダム || Dragon Fang gains +2 range and +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスⅢ || Movement +2, Mega Cannon Maximum Power gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Mobility +15, Beam Rifle can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gundam Reconguista in G&lt;br /&gt;
|-&lt;br /&gt;
| G-Self || Ｇセルフ || EN +150, movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Arcane Full Dress || Ｇアルケイン　フルドレス || Mobility and accuracy +20, armor +200, EN +50, and movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Lucifer || Ｇルシファー || Skirt Funnels have their EN cost reduced by 10, and gain +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Dahack || ダハック || Beam Saber gains +2 range and restores 50 EN after battle if it deals damage (?)&lt;br /&gt;
|-&lt;br /&gt;
| Trinity || トリニティ || Wired Funnels gain +2 range and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Megafauna || メガファウナ || Ex Order &amp;quot;Emergency Recovery&amp;quot; gains +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Mack Knife || マックナイフ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Moran || モラン || Beam Rifle gains +200 power, Resupply command is added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| G-Rach || ジーラッハ || Centipede gains +200 power, +1 range, and the Armor Down property&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil || ユグドラシル || Delta Beam MAPW gains +200 power, and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Kabakali || カバカーリー || Movement +1, Beam Saber gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Gaitrash || ガイトラッシュ || Beam Mantle weapon gains +200 power, +1 range, and has its EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Gaeon || ジャイオーン || Big Arm Unit gains +200 power and +2 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mashin Hero Wataru&lt;br /&gt;
|-&lt;br /&gt;
| Ryuujinmaru &amp;lt;br&amp;gt; Ryuuoumaru || 龍神丸 &amp;lt;br&amp;gt; 龍王丸 || Weapon range +1, Ryuujinmaru gains +20 SP&lt;br /&gt;
|-&lt;br /&gt;
| Senjinmaru &amp;lt;br&amp;gt; Sen&#039;oumaru || 戦神丸 &amp;lt;br&amp;gt; 戦王丸 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Genjinmaru &amp;lt;br&amp;gt; Gen&#039;oumaru || 幻神丸 &amp;lt;br&amp;gt; 幻王丸 || Movement +1, gains Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Kuuoumaru || 空王丸 || Movement +1, unit and weapons gain S rank for Air terrain&lt;br /&gt;
|-&lt;br /&gt;
| Jakomaru || 邪虎王 || Mobility +20, accuracy +30, Deadly Tiger Sword gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Express Might Gaine&lt;br /&gt;
|-&lt;br /&gt;
| Gaine || ガイン || EN +50, movement +1, Mighty Formation gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Gaine &amp;lt;br&amp;gt; Great Might Gaine || マイトガイン &amp;lt;br&amp;gt; グレートマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || EN +50, movement +1, Drill Crusher gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || バトルボンバー || HP +1000, armor +300, accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Repair command gains +1 range, and restores 50% more HP&lt;br /&gt;
|-&lt;br /&gt;
| Gouryuu || 轟龍 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Black Might Gaine || ブラックマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Code Geass: Lelouch of the Rebellion R2&lt;br /&gt;
|-&lt;br /&gt;
| Shinkirou || 蜃気楼 || Zero Beam gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type-08 Elements SEITEN || 紅蓮聖天八極式 || Radiant Wave Surger gains +300 power (does not apply to the MAPW variant)&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion || ランスロット・アルビオン || MVS Dual Swords gain +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Frontier || ランスロット・フロンティア || Varis Full Power gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Mordred || モルドレッド || Stark Hadron MAPW is acquired&lt;br /&gt;
|-&lt;br /&gt;
| Sutherland Sieg || サザーランド・ジーク	|| Movement +2, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Buddy Complex&lt;br /&gt;
|-&lt;br /&gt;
| Luxon &amp;lt;br&amp;gt; Luxon NEXT || ルクシオン &amp;lt;br&amp;gt; ルクシオンネクスト || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Bradyon &amp;lt;br&amp;gt; Bradyon NEXT || ブラディオン &amp;lt;br&amp;gt; ブラディオンネクスト || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Cygnus || シグナス || Ex Order &amp;quot;Emergency Recovery&amp;quot; grants the Accelerate spirit to retrieved units&lt;br /&gt;
|-&lt;br /&gt;
| Karura || カルラ || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Nergal || ネルガル || Mobility +40, accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cross Ange: Rondo of Angel and Dragon&lt;br /&gt;
|-&lt;br /&gt;
| Vilkiss || ヴィルキス || HP Regen M and EN Regen M are acquired&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Salia Custom &amp;lt;br&amp;gt; Cleopatra || アーキバス　サリア・カスタム &amp;lt;br&amp;gt; クレオパトラ || Ranged weapons gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Hilda Custom &amp;lt;br&amp;gt; Arquebus Hilda Custom &amp;lt;br&amp;gt; Theodora || グレイブ　ヒルダ・カスタム &amp;lt;br&amp;gt; アーキバス　ヒルダ・カスタム &amp;lt;br&amp;gt; テオドーラ || Melee weapons gain +200 power, movement +1&lt;br /&gt;
|-&lt;br /&gt;
| Razor || レイザー || Boomerang Blade &amp;quot;Bunbunmaru&amp;quot; gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Rosalie Custom || グライブ　ロザリー・カスタム || Twin Shoulder Cannons gain +200 power, all weapons gain +50% ammo&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Ersha Custom || ハウザー　エルシャ・カスタム || Repair command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Chris Custom || ハウザー　クリス・カスタム || HP +300, armor +100, mobility and accuracy +5&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Vanessa Custom || アーキバス　バネッサ・カスタム || Mobility and accuracy +20, all weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Enryuugou || 焔龍號 || Space-Time Convergence Cannon has its EN cost reduced by 20 and morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Raziya || レイジア || All weapons gain +300 power, mobility +20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mazinkaiser (Banpresto Original)&lt;br /&gt;
|-&lt;br /&gt;
| Mazinkaiser || マジンカイザー || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Mazinger Shougeki! Z Hen&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || Repair command gains +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Deadly Kurogane Five gains +200 power and +4 ammo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Mazinger ZERO vs Ankoku Daishogun&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger ZERO || マジンガーＺＥＲＯ || Armor +200, EN Regen S becomes EN Regen L&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Dynamic Pro Original&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Emperor G || マジンエンペラーＧ || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Tengen Toppa Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann &amp;lt;br&amp;gt; Chou Ginga Gurren Lagann &amp;lt;br&amp;gt; Tengen Toppa Gurren Lagann || グレンラガン &amp;lt;br&amp;gt; 超銀河グレンラガン &amp;lt;br&amp;gt; 天元突破グレンラガン || EN +100, all weapons gain +20 critical&lt;br /&gt;
|-&lt;br /&gt;
| Chou Ginga Dai Gurren || 超銀河ダイグレン || Weapon range +1, armor +200&lt;br /&gt;
|-&lt;br /&gt;
| Space Gunmarl (Gimmy) || スペースガンマール＜ギミー機＞ || Gunmarl Glaive gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Space Gunmarl (Darry) || スペースガンマール＜ダリー機＞ || Gunmarl Glaive (Ranged) gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Space King Kittan || スペースキングキタン || HP +2000, armor +300&lt;br /&gt;
|-&lt;br /&gt;
| Space Yoko W-Tank || スペースヨーコＷタンク || Missile Barrage can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Nadia: The Secret of Blue Water&lt;br /&gt;
|-&lt;br /&gt;
| N-Nautilus || Ｎ-ノーチラス号 || All weapons gain +200 power, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Gratan || グラタン || All weapons gain +200 power, and the Resupply command is added to the unit&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32471</id>
		<title>Super Robot Wars/X/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32471"/>
		<updated>2018-04-05T23:58:19Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Zelguard || ゼルガード || Part slots +1&lt;br /&gt;
|-&lt;br /&gt;
| Cybuster || サイバスター || Akashic Buster gains +300 power, and has its EN cost reduced by 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine &amp;lt;br&amp;gt; Billbine (Night Camo) || ビルバイン &amp;lt;br&amp;gt; ビルバイン＜夜間迷彩＞ || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || Movement +1 and weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || When Biosensor activates, the pilot&#039;s Melee, Ranged, Skill, Defense, Evasion, and Accuracy increase by 10&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam &amp;lt;br&amp;gt; Full Armor ZZ Gundam || ＺＺガンダム &amp;lt;br&amp;gt; フルアーマーＺＺガンダム || High Mega Cannon weapons have their EN cost reduced by 20 and their morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons gain +100 power, and can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Final accuracy +10%, Long Rifle gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Black) || キュベレイＭｋ－Ⅱ＜黒＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイＭｋ－Ⅱ＜赤＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom || ザクⅢ改 || Psyco Power gains +300 power and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Quin Mantha || クィン・マンサ || Funnels gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement +1, weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Beam Rifle gains +300 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビ || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei) || ヤクト・ドーガ＜ギュネイ機＞ || Funnels gain +4 ammo and +25 critical&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess) || ヤクト・ドーガ＜クェス機＞ || Funnels gain +4 ammo and +30 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Alpha Azieru || α・アジール || Movement +1, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack - Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Nu Gundam || Ｈｉ－νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Nightingale || ナイチンゲール || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam F91&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 || ガンダムＦ９１ || V.S.B.R. gains the Counter (C) property, +200 power, and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Vigna Ghina || ビギナ・ギナ || Final accuracy and evasion +20%, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Crossbone Gundam X1 Custom II &amp;lt;br&amp;gt; Crossbone Gundam X1 Full Cloth || ＸＢガンダムＸ１改・改 &amp;lt;br&amp;gt; ＸＢガンダムフルクロス || All weapons gain the Barrier Pierce property and critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Mobile Report Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウィングガンダムゼロ || Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || Hyper Jammer no longer requires morale, all weapons gain +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 || Mobility +15, all weapons gain +2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 || Armor +300, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam  || アルトロンガンダム || Dragon Fang gains +2 range and +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスⅢ || Movement +2, Mega Cannon Maximum Power gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Mobility +15, Beam Rifle can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gundam Reconguista in G&lt;br /&gt;
|-&lt;br /&gt;
| G-Self || Ｇセルフ || EN +150, movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Arcane Full Dress || Ｇアルケイン　フルドレス || Mobility and accuracy +20, armor +200, EN +50, and movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Lucifer || Ｇルシファー || Skirt Funnels have their EN cost reduced by 10, and gain +2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Dahack || ダハック || Beam Saber gains +2 range and restores 50 EN after battle if it deals damage (?)&lt;br /&gt;
|-&lt;br /&gt;
| Trinity || トリニティ || Wired Funnels gain +2 range and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Megafauna || メガファウナ || Ex Order &amp;quot;Emergency Recovery&amp;quot; gains +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Mack Knife || マックナイフ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Moran || モラン || Beam Rifle gains +200 power, Resupply command is added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| G-Rach || ジーラッハ || Centipede gains +200 power, +1 range, and the Armor Down property&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil || ユグドラシル || Delta Beam MAPW gains +200 power, and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Kabakali || カバカーリー || Movement +1, Beam Saber gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Gaitrash || ガイトラッシュ || Beam Mantle weapon gains +200 power, +1 range, and has its EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Gaeon || ジャイオーン || Big Arm Unit gains +200 power and +2 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mashin Hero Wataru&lt;br /&gt;
|-&lt;br /&gt;
| Ryuujinmaru &amp;lt;br&amp;gt; Ryuuoumaru || 龍神丸 &amp;lt;br&amp;gt; 龍王丸 || Weapon range +1, Ryuujinmaru gains +20 SP&lt;br /&gt;
|-&lt;br /&gt;
| Senjinmaru &amp;lt;br&amp;gt; Sen&#039;oumaru || 戦神丸 &amp;lt;br&amp;gt; 戦王丸 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Genjinmaru &amp;lt;br&amp;gt; Gen&#039;oumaru || 幻神丸 &amp;lt;br&amp;gt; 幻王丸 || Movement +1, gains Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Kuuoumaru || 空王丸 || Movement +1, unit and weapons gain S rank for Air terrain&lt;br /&gt;
|-&lt;br /&gt;
| Jakomaru || 邪虎王 || Mobility +20, accuracy +30, Deadly Tiger Sword gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Express Might Gaine&lt;br /&gt;
|-&lt;br /&gt;
| Gaine || ガイン || EN +50, movement +1, Mighty Formation gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Gaine &amp;lt;br&amp;gt; Great Might Gaine || マイトガイン &amp;lt;br&amp;gt; グレートマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || EN +50, movement +1, Drill Crusher gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || バトルボンバー || HP +1000, armor +300, accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Repair command gains +1 range, and restores 50% more HP&lt;br /&gt;
|-&lt;br /&gt;
| Gouryuu || 轟龍 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Black Might Gaine || ブラックマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Code Geass: Lelouch of the Rebellion R2&lt;br /&gt;
|-&lt;br /&gt;
| Shinkirou || 蜃気楼 || Zero Beam gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type-08 Elements SEITEN || 紅蓮聖天八極式 || Radiant Wave Surger gains +300 power (does not apply to the MAPW variant)&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion || ランスロット・アルビオン || MVS Dual Swords gain +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Frontier || ランスロット・フロンティア || Varis Full Power gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Mordred || モルドレッド || Stark Hadron MAPW is acquired&lt;br /&gt;
|-&lt;br /&gt;
| Sutherland Sieg || サザーランド・ジーク	|| Movement +2, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Buddy Complex&lt;br /&gt;
|-&lt;br /&gt;
| Luxon &amp;lt;br&amp;gt; Luxon NEXT || ルクシオン &amp;lt;br&amp;gt; ルクシオンネクスト || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Bradyon &amp;lt;br&amp;gt; Bradyon NEXT || ブラディオン &amp;lt;br&amp;gt; ブラディオンネクスト || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Cygnus || シグナス || Ex Order &amp;quot;Emergency Recovery&amp;quot; grants the Accelerate spirit to retrieved units&lt;br /&gt;
|-&lt;br /&gt;
| Karura || カルラ || All weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Nergal || ネルガル || Mobility +40, accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Cross Ange: Rondo of Angel and Dragon&lt;br /&gt;
|-&lt;br /&gt;
| Vilkiss || ヴィルキス || HP Regen M and EN Regen M are acquired&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Salia Custom &amp;lt;br&amp;gt; Cleopatra || アーキバス　サリア・カスタム &amp;lt;br&amp;gt; クレオパトラ || All weapons gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Hilda Custom &amp;lt;br&amp;gt; Arquebus Hilda Custom &amp;lt;br&amp;gt; Theodora || グレイブ　ヒルダ・カスタム &amp;lt;br&amp;gt; アーキバス　ヒルダ・カスタム &amp;lt;br&amp;gt; テオドーラ || All weapons gain +200 power, movement +1&lt;br /&gt;
|-&lt;br /&gt;
| Razor || レイザー || Boomerang Blade &amp;quot;Bunbunmaru&amp;quot; gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Glaive Rosalie Custom || グライブ　ロザリー・カスタム || All weapons gain +200 power and +50% ammo&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Ersha Custom || ハウザー　エルシャ・カスタム || Repair command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Hauser Chris Custom || ハウザー　クリス・カスタム || HP +300, armor +100, mobility and accuracy +5&lt;br /&gt;
|-&lt;br /&gt;
| Arquebus Vanessa Custom || アーキバス　バネッサ・カスタム || Mobility and accuracy +20, all weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Enryuugou || 焔龍號 || Space-Time Convergence Cannon has its EN cost reduced by 20 and morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Raziya || レイジア || All weapons gain +300 power, mobility +20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mazinkaiser (Banpresto Original)&lt;br /&gt;
|-&lt;br /&gt;
| Mazinkaiser || マジンカイザー || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Mazinger Shougeki! Z Hen&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || Repair command gains +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Deadly Kurogane Five gains +200 power and +4 ammo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Shin Mazinger ZERO vs Ankoku Daishogun&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger ZERO || マジンガーＺＥＲＯ || Armor +200, EN Regen S becomes EN Regen L&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Dynamic Pro Original&lt;br /&gt;
|-&lt;br /&gt;
| Mazin Emperor G || マジンエンペラーＧ || Armor +200, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Tengen Toppa Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann &amp;lt;br&amp;gt; Chou Ginga Gurren Lagann &amp;lt;br&amp;gt; Tengen Toppa Gurren Lagann || グレンラガン &amp;lt;br&amp;gt; 超銀河グレンラガン &amp;lt;br&amp;gt; 天元突破グレンラガン || EN +100, all weapons gain +20 critical&lt;br /&gt;
|-&lt;br /&gt;
| Chou Ginga Dai Gurren || 超銀河ダイグレン || Weapon range +1, armor +200&lt;br /&gt;
|-&lt;br /&gt;
| Space Gunmarl (Gimmy) || スペースガンマール＜ギミー機＞ || Gunmarl Glaive gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Space Gunmarl (Darry) || スペースガンマール＜ダリー機＞ || Gunmarl Glaive (Ranged) gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Space King Kittan || スペースキングキタン || HP +2000, armor +300&lt;br /&gt;
|-&lt;br /&gt;
| Space Yoko W-Tank || スペースヨーコＷタンク || Missile Barrage can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Nadia: The Secret of Blue Water&lt;br /&gt;
|-&lt;br /&gt;
| N-Nautilus || Ｎ-ノーチラス号 || All weapons gain +200 power, EN Regen S becomes EN Regen M&lt;br /&gt;
|-&lt;br /&gt;
| Gratan || グラタン || All weapons gain +200 power, and the Resupply command is added to the unit&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32467</id>
		<title>Super Robot Wars/X/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32467"/>
		<updated>2018-04-05T03:06:48Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Zelguard || ゼルガード || Part slots +1&lt;br /&gt;
|-&lt;br /&gt;
| Cybuster || サイバスター || Akashic Buster gains +300 power, and has its EN cost reduced by 20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine || ビルバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine (Night Camo) || ビルバイン＜夜間迷彩＞ || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || Movement +1 and weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || When Biosensor activates, the pilot&#039;s Melee, Ranged, Skill, Defense, Evasion, and Accuracy increase by 10&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || High Mega Cannon weapons have their EN cost reduced by 20 and their morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons gain +100 power, and can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Final accuracy +10%, Long Rifle gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Black) || キュベレイＭｋ－Ⅱ＜黒＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイＭｋ－Ⅱ＜赤＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom || ザクⅢ改 || Psyco Power gains +300 power and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Quin Mantha || クィン・マンサ || Funnels gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement +1, weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Beam Rifle gains +300 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビ || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei) || ヤクト・ドーガ＜ギュネイ機＞ || Funnels gain +4 ammo and +25 critical&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess) || ヤクト・ドーガ＜クェス機＞ || Funnels gain +4 ammo and +30 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Alpha Azieru || α・アジール || Movement +1, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack - Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Nu Gundam || Ｈｉ－νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Nightingale || ナイチンゲール || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam F91&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 || ガンダムＦ９１ || V.S.B.R. gains the Counter (C) property, +200 power, and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Vigna Ghina || ビギナ・ギナ || Final accuracy and evasion +20%, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Crossbone Gundam X1 Custom II &amp;lt;br&amp;gt; Crossbone Gundam X1 Full Cloth || ＸＢガンダムＸ１改・改 &amp;lt;br&amp;gt; ＸＢガンダムフルクロス || All weapons gain the Barrier Pierce property and critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Mobile Report Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウィングガンダムゼロ || Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || Hyper Jammer no longer requires morale, all weapons gain +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 || Mobility +15, all weapons gain +2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 || Armor +300, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam  || アルトロンガンダム || Dragon Fang gains +2 range and +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスⅢ || Movement +2, Mega Cannon Maximum Power gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Mobility +15, Beam Rifle can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gundam Reconguista in G&lt;br /&gt;
|-&lt;br /&gt;
| G-Self || Ｇセルフ || EN +150, movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Arcane Full Dress || Ｇアルケイン　フルドレス || Mobility and accuracy +20, armor +200, EN +50, and movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Lucifer || Ｇルシファー || Skirt Funnels have their EN cost reduced by 10, and gain +2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Dahack || ダハック || Beam Saber gains +2 range and restores 50 EN after battle if it deals damage (?)&lt;br /&gt;
|-&lt;br /&gt;
| Trinity || トリニティ || Wired Funnels gain +2 range and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Megafauna || メガファウナ || Ex Order &amp;quot;Emergency Recovery&amp;quot; gains +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Mack Knife || マックナイフ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Moran || モラン || Beam Rifle gains +200 power, Resupply command is added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| G-Rach || ジーラッハ || Centipede gains +200 power, +1 range, and the Armor Down property&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil || ユグドラシル || Delta Beam MAPW gains +200 power, and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Kabakali || カバカーリー || Movement +1, Beam Saber gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Gaitrash || ガイトラッシュ || Beam Mantle weapon gains +200 power, +1 range, and has its EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Gaeon || ジャイオーン || Big Arm Unit gains +200 power and +2 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mashin Hero Wataru&lt;br /&gt;
|-&lt;br /&gt;
| Ryuujinmaru / Ryuuoumaru || 龍神丸 / 龍王丸 || Range +1, Ryuujinmaru gains +20 SP&lt;br /&gt;
|-&lt;br /&gt;
| Senjinmaru / Sen&#039;oumaru || 戦神丸 / 戦王丸 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Genjinmaru / Gen&#039;oumaru || 幻神丸 / 幻王丸 || Movement +1, gains Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Kuuoumaru || 空王丸 || Movement +1, unit and weapons gain S rank for Air terrain&lt;br /&gt;
|-&lt;br /&gt;
| Jakomaru || 邪虎王 || Mobility +20, accuracy +30, Hissatsu Tiger Sword gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Express Might Gaine&lt;br /&gt;
|-&lt;br /&gt;
| Gaine || ガイン || EN +50, movement +1, Mighty Formation gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Gaine / Great Might Gaine || マイトガイン / グレートマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || EN +50, movement +1, Drill Crusher gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || バトルボンバー || HP +1000, armor +300, accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Repair command gains +1 range, and restores 50% more HP&lt;br /&gt;
|-&lt;br /&gt;
| Gouryuu || 轟龍 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Black Might Gaine || ブラックマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Code Geass: Lelouch of the Rebellion R2&lt;br /&gt;
|-&lt;br /&gt;
| Shinkirou || 蜃気楼 || Zero Beam gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type-08 Elements SEITEN || 紅蓮聖天八極式 || Radiant Wave Surger gains +300 power (does not apply to the MAPW variant)&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion || ランスロット・アルビオン || MVS Dual Swords gain +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Frontier || ランスロット・フロンティア || Varis Full Power gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Mordred || モルドレッド || Stark Hadron MAPW is acquired&lt;br /&gt;
|-&lt;br /&gt;
| Sutherland Sieg || サザーランド・ジーク	|| Movement +2, armor +500&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32466</id>
		<title>Super Robot Wars/X/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32466"/>
		<updated>2018-04-05T03:03:54Z</updated>

		<summary type="html">&lt;p&gt;SteveO: More custom bonuses added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Zelguard || ゼルガード || Part slots +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine || ビルバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine (Night Camo) || ビルバイン＜夜間迷彩＞ || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || Movement +1 and weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || When Biosensor activates, the pilot&#039;s Melee, Ranged, Skill, Defense, Evasion, and Accuracy increase by 10&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || High Mega Cannon weapons have their EN cost reduced by 20 and their morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons gain +100 power, and can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Final accuracy +10%, Long Rifle gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Black) || キュベレイＭｋ－Ⅱ＜黒＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイＭｋ－Ⅱ＜赤＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom || ザクⅢ改 || Psyco Power gains +300 power and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Quin Mantha || クィン・マンサ || Funnels gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Movement +1, weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Beam Rifle gains +300 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビ || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei) || ヤクト・ドーガ＜ギュネイ機＞ || Funnels gain +4 ammo and +25 critical&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess) || ヤクト・ドーガ＜クェス機＞ || Funnels gain +4 ammo and +30 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Alpha Azieru || α・アジール || Movement +1, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack - Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Nu Gundam || Ｈｉ－νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Nightingale || ナイチンゲール || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam F91&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 || ガンダムＦ９１ || V.S.B.R. gains the Counter (C) property, +200 power, and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Vigna Ghina || ビギナ・ギナ || Final accuracy and evasion +20%, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Crossbone Gundam X1 Custom II &amp;lt;br&amp;gt; Crossbone Gundam X1 Full Cloth || ＸＢガンダムＸ１改・改 &amp;lt;br&amp;gt; ＸＢガンダムフルクロス || All weapons gain the Barrier Pierce property and critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Mobile Report Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウィングガンダムゼロ || Zero System is enhanced&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || Hyper Jammer no longer requires morale, all weapons gain +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heavyarms Custom || ガンダムヘビーアームズ改 || Mobility +15, all weapons gain +2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Sandrock Custom || ガンダムサンドロック改 || Armor +300, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam  || アルトロンガンダム || Dragon Fang gains +2 range and +25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Tallgeese III || トールギスⅢ || Movement +2, Mega Cannon Maximum Power gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Mobility +15, Beam Rifle can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Gundam Reconguista in G&lt;br /&gt;
|-&lt;br /&gt;
| G-Self || Ｇセルフ || EN +150, movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Arcane Full Dress || Ｇアルケイン　フルドレス || Mobility and accuracy +20, armor +200, EN +50, and movement +1&lt;br /&gt;
|-&lt;br /&gt;
| G-Lucifer || Ｇルシファー || Skirt Funnels have their EN cost reduced by 10, and gain +2 ammo&lt;br /&gt;
|-&lt;br /&gt;
| Dahack || ダハック || Beam Saber gains +2 range and restores 50 EN after battle if it deals damage (?)&lt;br /&gt;
|-&lt;br /&gt;
| Trinity || トリニティ || Wired Funnels gain +2 range and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Megafauna || メガファウナ || Ex Order &amp;quot;Emergency Recovery&amp;quot; gains +2 range&lt;br /&gt;
|-&lt;br /&gt;
| Mack Knife || マックナイフ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Moran || モラン || Beam Rifle gains +200 power, Resupply command is added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| G-Rach || ジーラッハ || Centipede gains +200 power, +1 range, and the Armor Down property&lt;br /&gt;
|-&lt;br /&gt;
| Yggdrasil || ユグドラシル || Delta Beam MAPW gains +200 power, and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Kabakali || カバカーリー || Movement +1, Beam Saber gains +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Gaitrash || ガイトラッシュ || Beam Mantle weapon gains +200 power, +1 range, and has its EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Gaeon || ジャイオーン || Big Arm Unit gains +200 power and +2 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mashin Hero Wataru&lt;br /&gt;
|-&lt;br /&gt;
| Ryuujinmaru / Ryuuoumaru || 龍神丸 / 龍王丸 || Range +1, Ryuujinmaru gains +20 SP&lt;br /&gt;
|-&lt;br /&gt;
| Senjinmaru / Sen&#039;oumaru || 戦神丸 / 戦王丸 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Genjinmaru / Gen&#039;oumaru || 幻神丸 / 幻王丸 || Movement +1, gains Ignore Size&lt;br /&gt;
|-&lt;br /&gt;
| Kuuoumaru || 空王丸 || Movement +1, unit and weapons gain S rank for Air terrain&lt;br /&gt;
|-&lt;br /&gt;
| Jakomaru || 邪虎王 || Mobility +20, accuracy +30, Hissatsu Tiger Sword gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Brave Express Might Gaine&lt;br /&gt;
|-&lt;br /&gt;
| Gaine || ガイン || EN +50, movement +1, Mighty Formation gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Gaine / Great Might Gaine || マイトガイン / グレートマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Might Kaiser || マイトカイザー || EN +50, movement +1, Drill Crusher gains +200 power&lt;br /&gt;
|-&lt;br /&gt;
| Battle Bomber || バトルボンバー || HP +1000, armor +300, accuracy +30&lt;br /&gt;
|-&lt;br /&gt;
| Guard Diver || ガードダイバー || Repair command gains +1 range, and restores 50% more HP&lt;br /&gt;
|-&lt;br /&gt;
| Gouryuu || 轟龍 || All weapons gain +200 power and +30 critical&lt;br /&gt;
|-&lt;br /&gt;
| Black Might Gaine || ブラックマイトガイン || EN +50, movement +1, Drive Wheel Sword weapons gain +200 power&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Code Geass: Lelouch of the Rebellion R2&lt;br /&gt;
|-&lt;br /&gt;
| Shinkirou || 蜃気楼 || Zero Beam gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Guren Type-08 Elements SEITEN || 紅蓮聖天八極式 || Radiant Wave Surger gains +300 power (does not apply to the MAPW variant)&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Albion || ランスロット・アルビオン || MVS Dual Swords gain +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Lancelot Frontier || ランスロット・フロンティア || Varis Full Power gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Mordred || モルドレッド || Stark Hadron MAPW is acquired&lt;br /&gt;
|-&lt;br /&gt;
| Sutherland Sieg || サザーランド・ジーク	|| Movement +2, armor +500&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32465</id>
		<title>Super Robot Wars/X/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32465"/>
		<updated>2018-04-05T01:50:34Z</updated>

		<summary type="html">&lt;p&gt;SteveO: More custom bonuses added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Zelguard || ゼルガード || Part slots +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine &amp;lt;br&amp;gt; Wing Caliber || ビルバイン &amp;lt;br&amp;gt; ウィング・キャリバー || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine (Night Camo) &amp;lt;br&amp;gt; Wing Caliber (Night Camo) || ビルバイン＜夜間迷彩＞ &amp;lt;br&amp;gt; ウィング・キャリバー＜夜間迷彩＞ || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || Movement +1 and weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam &amp;lt;br&amp;gt; Wave Rider || Ｚガンダム &amp;lt;br&amp;gt; ウェーブ・ライダー || When Biosensor activates, the pilot&#039;s Melee, Ranged, Skill, Defense, Evasion, and Accuracy increase by 10&lt;br /&gt;
|-&lt;br /&gt;
| Methuss &amp;lt;br&amp;gt; Methuss (MA) || メタス &amp;lt;br&amp;gt; メタス（ＭＡ） || Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam &amp;lt;br&amp;gt; G Fortress &amp;lt;br&amp;gt; Full Armor ZZ Gundam  || ＺＺガンダム &amp;lt;br&amp;gt; Ｇフォートレス &amp;lt;br&amp;gt; フルアーマーＺＺガンダム || Both High Mega Cannon variants have their EN cost reduced by 20 and their morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || All weapons gain +100 power, and can be used after moving&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋーⅡ || Final accuracy +10%, Long Rifle gains +300 power&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Black) || キュベレイＭｋ－Ⅱ＜黒＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (Red) || キュベレイＭｋ－Ⅱ＜赤＞ || Final accuracy +10%, Funnels gain +200 power, and have their EN cost reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Zaku III Custom || ザクⅢ改 || Psyco Power gains +300 power and has its morale requirement reduced by 10&lt;br /&gt;
|-&lt;br /&gt;
| Quin Mantha || クィン・マンサ || Funnels gain +200 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ &amp;lt;br&amp;gt; Re-GZ (BWS) || リ・ガズィ &amp;lt;br&amp;gt; リ・ガズィ（ＢＷＳ） || Movement +1, weapon range +1&lt;br /&gt;
|-&lt;br /&gt;
| Jegan || ジェガン || Beam Rifle gains +300 power and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビ || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Gyunei) || ヤクト・ドーガ＜ギュネイ機＞ || Funnels gain +4 ammo and +25 critical&lt;br /&gt;
|-&lt;br /&gt;
| Jagd Doga (Quess) || ヤクト・ドーガ＜クェス機＞ || Funnels gain +4 ammo and +30 accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Alpha Azieru || α・アジール || Movement +1, armor +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack - Beltorchika&#039;s Children&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Nu Gundam || Ｈｉ－νガンダム || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
| Nightingale || ナイチンゲール || Weapons requiring the Newtype skill have their power increased relative to the pilot&#039;s Newtype level&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam F91&lt;br /&gt;
|-&lt;br /&gt;
| Gundam F91 || ガンダムＦ９１ || V.S.B.R. gains the Counter (C) property, +200 power, and +1 range&lt;br /&gt;
|-&lt;br /&gt;
| Vigna Ghina || ビギナ・ギナ || Final accuracy and evasion +20%, Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Crossbone Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Crossbone Gundam X1 Custom II &amp;lt;br&amp;gt; Crossbone Gundam X1 Full Cloth || ＸＢガンダムＸ１改・改 &amp;lt;br&amp;gt; ＸＢガンダムフルクロス || All weapons gain the Barrier Pierce property and critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | New Mobile Report Gundam Wing: Endless Waltz&lt;br /&gt;
|-&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32464</id>
		<title>Super Robot Wars/X/Full Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/X/Full_Upgrade_Bonuses&amp;diff=32464"/>
		<updated>2018-04-05T00:48:24Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Custom Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original&lt;br /&gt;
|-&lt;br /&gt;
| Zelguard || ゼルガード || Part slots +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン３ || Mobility +50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Aura Battler Dunbine&lt;br /&gt;
|-&lt;br /&gt;
| Dunbine || ダンバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine || ビルバイン || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Wing Caliber || ウィング・キャリバー || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Billbine (Night Camo) || ビルバイン＜夜間迷彩＞ || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Wing Caliber (Night Camo) || ウィング・キャリバー＜夜間迷彩＞ || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Vierres || ビアレス || Weapons requiring the Aura Power skill have their power increased relative to the pilot&#039;s Aura Power level&lt;br /&gt;
|-&lt;br /&gt;
| Sirbine || サーバイン || Movement +1 and Weapon Range +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || When Biosensor activates, the pilot&#039;s Melee, Ranged, Skill, Defense, Evasion, and Accuracy increase by 10&lt;br /&gt;
|-&lt;br /&gt;
| Wave Rider || ウェーブ・ライダー || When Biosensor activates, the pilot&#039;s Melee, Ranged, Skill, Defense, Evasion, and Accuracy increase by 10&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Resupply command added to the unit&lt;br /&gt;
|-&lt;br /&gt;
| Methuss (MA) || メタス（ＭＡ） || Resupply command added to the unit&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F&amp;diff=28784</id>
		<title>Super Robot Wars/Masou Kishin F</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F&amp;diff=28784"/>
		<updated>2016-11-26T16:35:45Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Fixed parts list and parts point links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロボット大戦OGサーガ 魔装機神F COFFIN OF THE END&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; Super Robot Wars OG Saga: Masou Kishin F - Coffin of the End &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; JP 2014/08/28 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Related Games:&#039;&#039;&#039; Lord of Elemental, Lord of Elemental DS, Revelation of Evil God, Pride of Justice, Super Robot Wars OG2nd, Super Robot Wars OG: Dark Prison &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Sequel to Pride of Justice, End of Masou Kishin series&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scenario Information==&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
*[[/Secret|Secrets]]&lt;br /&gt;
*[[/Part Points|Part Point Requirements]]&lt;br /&gt;
&lt;br /&gt;
==Pilot Information==&lt;br /&gt;
*[[/Skills|Special Skills]]&lt;br /&gt;
*[[/Spirits|Spirit Commands]]&lt;br /&gt;
&lt;br /&gt;
==Unit Information==&lt;br /&gt;
*[[/FUB|Full Upgrade Bonuses]]&lt;br /&gt;
*[[/Part|Parts List]]&lt;br /&gt;
*[[/Upgrade|Upgrade Carryover]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
*[[Trophies|Trophy List]] &lt;br /&gt;
*[[Info|Info Dump]]&lt;br /&gt;
*[[/Team|Combination Attacks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pastebin==&lt;br /&gt;
*http://pastebin.com/qZLZLN2j (MK F)&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F/Part&amp;diff=28782</id>
		<title>Super Robot Wars/Masou Kishin F/Part</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F/Part&amp;diff=28782"/>
		<updated>2016-11-26T04:21:33Z</updated>

		<summary type="html">&lt;p&gt;SteveO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Parts List=&lt;br /&gt;
&lt;br /&gt;
==Unit Parts (機体)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part Name !! Japanese !! Description !! Obtained On&lt;br /&gt;
|-&lt;br /&gt;
| Add-On Shield || アドオンシールド || Max HP +500 || Mission 12 &amp;lt;br&amp;gt; Mission 27&lt;br /&gt;
|-&lt;br /&gt;
| Shield Enhancer || シールドエンハンサー || Max HP +1000 || Mission 25 &amp;lt;br&amp;gt; Mission 49&lt;br /&gt;
|-&lt;br /&gt;
| Magic Condenser || マジックコンデンサー || Max MG +50 || Mission 10 &amp;lt;br&amp;gt; Mission 27&lt;br /&gt;
|-&lt;br /&gt;
| Magic Accumulator || マジックアキュムレーター || Max MG +100 || Mission 28 &amp;lt;br&amp;gt; Mission 45&lt;br /&gt;
|-&lt;br /&gt;
| Reactive Armor || リアクティブアーマー || Armor +100 || Mission 15 &amp;lt;br&amp;gt; Mission 27&lt;br /&gt;
|-&lt;br /&gt;
| Modular Armor || モジュラーアーマー || Armor +200 || Mission 29 &amp;lt;br&amp;gt; Mission 47&lt;br /&gt;
|-&lt;br /&gt;
| Vector Nozzle || ベクターノズル || Movement +1 || Mission 11 &amp;lt;br&amp;gt; Mission 27&lt;br /&gt;
|-&lt;br /&gt;
| Accelerator || アクセラレイター || Movement +2 || Mission 27 &amp;lt;br&amp;gt; Mission 42&lt;br /&gt;
|-&lt;br /&gt;
| HP Recovery || ＨＰリカバリー || Restores 10% of the unit&#039;s HP each turn || Mission 22&lt;br /&gt;
|-&lt;br /&gt;
| MG Recovery || ＭＧリカバリー || Restores 10% of the unit&#039;s MG each turn || Mission 22&lt;br /&gt;
|-&lt;br /&gt;
| Prana Circulator || プラーナサーキュレーター || Max PN +25 || Mission 21&lt;br /&gt;
|-&lt;br /&gt;
| Prana Resonator || プラーナレゾネーター || Max PN +50 || Mission 33 &amp;lt;br&amp;gt; Mission 41&lt;br /&gt;
|-&lt;br /&gt;
| Prana Shield || プラーナシールド || Reduces damage taken by 30% || Mission 26&lt;br /&gt;
|-&lt;br /&gt;
| Extender || エクステンダー || Ammo +2 for ranged weapons || Mission 13&lt;br /&gt;
|-&lt;br /&gt;
| Ether Chaff || エーテルチャフ || Enemy accuracy -20% || Mission 23&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Dowser || エネミーダウザー || MAPWs will not target allied units || Mission 32&lt;br /&gt;
|-&lt;br /&gt;
| Prana Amplifier || プラーナ増幅装置 || Max PN +100 || Mission 35&lt;br /&gt;
|-&lt;br /&gt;
| Repair Device || リペアデバイス || Repair command becomes available &amp;lt;br&amp;gt; (Almeran units only) || Mission 4 &amp;lt;br&amp;gt; Mission 8 (Equipped on Regelior AR)&lt;br /&gt;
|-&lt;br /&gt;
| Supply Module || サプライモジュール || Resupply command becomes available &amp;lt;br&amp;gt; (Almeran units only) || Mission 7 &amp;lt;br&amp;gt; Mission 8 (Equipped on Regelior AR)&lt;br /&gt;
|-&lt;br /&gt;
| AG Adjuster || AGアジャスター || Evasion +10 &amp;lt;br&amp;gt; (Almeran units only) || Mission 1 (Equipped on Raveraid) &amp;lt;br&amp;gt; Mission 14&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Free-Running Wind || 空駆ける風の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Cybuster only) || Mission 35&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Bright Flame || 光放つ炎の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Granveil only) || Mission 34&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Replenishing Water || 刻満たす水の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Gaddes only) || Mission 35&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkened Earth || 闇纏う大地の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Zamzeed only) || Mission 34&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Empty Call of Nothingness || 虚喚ぶ无の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Zelvoid only) || Mission 44&lt;br /&gt;
|-&lt;br /&gt;
| Mahanirvana || マハーニルヴァーナ || Removes the morale requirement from Mahakala &amp;lt;br&amp;gt; (Granzon only) || Mission 37&lt;br /&gt;
|-&lt;br /&gt;
| S.L.V.R. Code || S.L.V.R.コード || Removes the TR Gauge requirement from Trance Drive &amp;lt;br&amp;gt; (Raveraid only) || Mission 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Status Parts (ステータス)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part Name !! Japanese !! Description !! Obtained On&lt;br /&gt;
|-&lt;br /&gt;
| Vital Boost || バイタルブースト || Initial Morale +5 || Mission 18&lt;br /&gt;
|-&lt;br /&gt;
| Vital Generator || バイタルジェネレーター || Initial Morale +10 || Mission 36&lt;br /&gt;
|-&lt;br /&gt;
| Protection of the Wind || 風の加護 || Damage vs Earth +10%, Damage vs Fire -10% &amp;lt;br&amp;gt; (Wind Masouki only) || Mission 19&lt;br /&gt;
|-&lt;br /&gt;
| Protection of the Flames || 炎の加護 || Damage vs Wind +10%, Damage vs Water -10% &amp;lt;br&amp;gt; (Fire Masouki only) || Mission 16&lt;br /&gt;
|-&lt;br /&gt;
| Protection of the Water || 水の加護 || Damage vs Fire +10%, Damage vs Earth -10% &amp;lt;br&amp;gt; (Water Masouki only) || Mission 9&lt;br /&gt;
|-&lt;br /&gt;
| Protection of the Earth || 大地の加護 || Damage vs Water +10%, Damage vs Wind -10% &amp;lt;br&amp;gt; (Earth Masouki only) || Mission 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Consumable Parts (消費)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part Name !! Japanese !! Description !! Obtained On&lt;br /&gt;
|-&lt;br /&gt;
| HP Repair || ＨＰリペア || Fully restores the user&#039;s HP (Once per map) || Mission 1 (Equipped on Regelior CL)&lt;br /&gt;
|-&lt;br /&gt;
| MG Repair || ＭＧリペア || Fully restores the user&#039;s MG (Once per map) || Mission 1 (Equipped on Regelior CL)&lt;br /&gt;
|-&lt;br /&gt;
| PN Repair || ＰＮリペア || Fully restores the user&#039;s PN (Once per map) || Mission 31&lt;br /&gt;
|-&lt;br /&gt;
| SP Repair || ＳＰリペア || Fully restores the user&#039;s SP (Once per map) || Mission 43&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || カートリッジ || Fully restores the user&#039;s ammo (Once per map) || Mission 5&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Stone || 精霊石 || Fully restores the user&#039;s HP, MG, PN, SP, and ammo (Once per map) || Mission 30 &amp;lt;br&amp;gt; Mission 48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Parts (特殊)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part Name !! Japanese !! Description !! Obtained On&lt;br /&gt;
|-&lt;br /&gt;
| Foley Field || フォーリーフィールド || Nullifies terrain evasion penalties || Mission 7&lt;br /&gt;
|-&lt;br /&gt;
| PP Gain || PPゲイン || Doubles the PP earned from shooting down enemy units || Mission 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F/Part&amp;diff=28781</id>
		<title>Super Robot Wars/Masou Kishin F/Part</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F/Part&amp;diff=28781"/>
		<updated>2016-11-26T04:19:58Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Parts List=&lt;br /&gt;
&lt;br /&gt;
==Unit Parts (機体)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part Name !! Japanese !! Description !! Obtained On&lt;br /&gt;
|-&lt;br /&gt;
| Add-On Shield || アドオンシールド || Max HP +500 || Mission 12 &amp;lt;br&amp;gt; Mission 27&lt;br /&gt;
|-&lt;br /&gt;
| Shield Enhancer || シールドエンハンサー || Max HP +1000 || Mission 25 &amp;lt;br&amp;gt; Mission 49&lt;br /&gt;
|-&lt;br /&gt;
| Magic Condenser || マジックコンデンサー || Max MG +50 || Mission 10 &amp;lt;br&amp;gt; Mission 27&lt;br /&gt;
|-&lt;br /&gt;
| Magic Accumulator || マジックアキュムレーター || Max MG +100 || Mission 28 &amp;lt;br&amp;gt; Mission 45&lt;br /&gt;
|-&lt;br /&gt;
| Reactive Armor || リアクティブアーマー || Armor +100 || Mission 15 &amp;lt;br&amp;gt; Mission 27&lt;br /&gt;
|-&lt;br /&gt;
| Modular Armor || モジュラーアーマー || Armor +200 || Mission 29 &amp;lt;br&amp;gt; Mission 47&lt;br /&gt;
|-&lt;br /&gt;
| Vector Nozzle || ベクターノズル || Movement +1 || Mission 11 &amp;lt;br&amp;gt; Mission 27&lt;br /&gt;
|-&lt;br /&gt;
| Accelerator || アクセラレイター || Movement +2 || Mission 27 &amp;lt;br&amp;gt; Mission 42&lt;br /&gt;
|-&lt;br /&gt;
| HP Recovery || ＨＰリカバリー || Restores 10% of the unit&#039;s HP each turn || Mission 22&lt;br /&gt;
|-&lt;br /&gt;
| MG Recovery || ＭＧリカバリー || Restores 10% of the unit&#039;s MG each turn || Mission 22&lt;br /&gt;
|-&lt;br /&gt;
| Prana Circulator || プラーナサーキュレーター || Max PN +25 || Mission 21&lt;br /&gt;
|-&lt;br /&gt;
| Prana Resonator || プラーナレゾネーター || Max PN +50 || Mission 33 &amp;lt;br&amp;gt; Mission 41&lt;br /&gt;
|-&lt;br /&gt;
| Prana Shield || プラーナシールド || Reduces damage taken by 30% || Mission 26&lt;br /&gt;
|-&lt;br /&gt;
| Extender || エクステンダー || Ammo +2 for ranged weapons || Mission 13&lt;br /&gt;
|-&lt;br /&gt;
| Ether Chaff || エーテルチャフ || Enemy accuracy -20% || Mission 23&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Dowser || エネミーダウザー || MAPWs will not target allied units || Mission 32&lt;br /&gt;
|-&lt;br /&gt;
| Prana Amplifier || プラーナ増幅装置 || Max PN +100 || Mission 35&lt;br /&gt;
|-&lt;br /&gt;
| Repair Device || リペアデバイス || Repair command becomes available &amp;lt;br&amp;gt; (Almeran units only) || Mission 4 &amp;lt;br&amp;gt; Mission 8 (Equipped on Regelior AR)&lt;br /&gt;
|-&lt;br /&gt;
| Supply Module || サプライモジュール || Resupply command becomes available &amp;lt;br&amp;gt; (Almeran units only) || Mission 7 &amp;lt;br&amp;gt; Mission 8 (Equipped on Regelior AR)&lt;br /&gt;
|-&lt;br /&gt;
| AG Adjuster || AGアジャスター || Evasion +10 &amp;lt;br&amp;gt; (Almeran units only) || Mission 1 (Equipped on Raveraid) &amp;lt;br&amp;gt; Mission 14&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Free-Running Wind || 空駆ける風の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Cybuster only) || Mission 35&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Bright Flame || 光放つ炎の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Granveil only) || Mission 34&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Replenishing Water || 刻満たす水の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Gaddes only) || Mission 35&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Darkened Earth || 闇纏う大地の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Zamzeed only) || Mission 34&lt;br /&gt;
|-&lt;br /&gt;
| Will of the Empty Call of Nothingness || 虚喚ぶ无の意志 || Removes the turn limit from Possession &amp;lt;br&amp;gt; (Zelvoid only) || Mission 44&lt;br /&gt;
|-&lt;br /&gt;
| Mahanirvana || マハーニルヴァーナ || Removes the morale requirement from Mahakala &amp;lt;br&amp;gt; (Granzon only) || Mission 37&lt;br /&gt;
|-&lt;br /&gt;
| S.L.V.R. Code || S.L.V.R.コード || Removes the TR Gauge requirement from Trance Drive &amp;lt;br&amp;gt; (Raveraid only) || Mission 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Status Parts (ステータス)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part Name !! Japanese !! Description !! Obtained On&lt;br /&gt;
|-&lt;br /&gt;
| Vital Boost || バイタルブースト || Initial Morale +5 || Mission 18&lt;br /&gt;
|-&lt;br /&gt;
| Vital Generator || バイタルジェネレーター || Initial Morale +10 || Mission 36&lt;br /&gt;
|-&lt;br /&gt;
| Protection of the Wind || 風の加護 || Damage vs Earth +10%, Damage vs Fire -10% &amp;lt;br&amp;gt; (Wind Masouki only) || Mission 19&lt;br /&gt;
|-&lt;br /&gt;
| Protection of the Flames || 炎の加護 || Damage vs Wind +10%, Damage vs Water -10% &amp;lt;br&amp;gt; (Fire Masouki only) || Mission 16&lt;br /&gt;
|-&lt;br /&gt;
| Protection of the Water || 水の加護 || Damage vs Fire +10%, Damage vs Earth -10% &amp;lt;br&amp;gt; (Water Masouki only) || Mission 9&lt;br /&gt;
|-&lt;br /&gt;
| Protection of the Earth || 大地の加護 || Damage vs Water +10%, Damage vs Wind -10% &amp;lt;br&amp;gt; (Earth Masouki only) || Mission 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Consumable Parts (消費)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part Name !! Japanese !! Description !! Obtained On&lt;br /&gt;
|-&lt;br /&gt;
| HP Repair || ＨＰリペア || Fully restores the user&#039;s HP (Once per map) || Mission 1 (Equipped on Regelior CL)&lt;br /&gt;
|-&lt;br /&gt;
| MG Repair || ＭＧリペア || Fully restores the user&#039;s MG (Once per map) || Mission 1 (Equipped on Regelior CL)&lt;br /&gt;
|-&lt;br /&gt;
| PN Repair || ＰＮリペア || Fully restores the user&#039;s PN (Once per map) || Mission 31&lt;br /&gt;
|-&lt;br /&gt;
| SP Repair || ＳＰリペア || Fully restores the user&#039;s SP (Once per map) || Mission 43&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || カートリッジ || Fully restores the user&#039;s ammo (Once per map) || Mission 5&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Stone || 精霊石 || Fully restores the user&#039;s HP, MG, PN, SP, and ammo (Once per map) || Mission 30 &amp;lt;br&amp;gt; Mission 48&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Parts (特殊)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part Name !! Japanese !! Description !! Obtained On&lt;br /&gt;
|-&lt;br /&gt;
| Foley Field || フォーリーフィールド || Nullifies terrain evasion penalties || Mission 7&lt;br /&gt;
|-&lt;br /&gt;
| PP Gain || PPゲイン || Doubles the PP earned from shooting down enemy units || Mission 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Pilot_Skills&amp;diff=23273</id>
		<title>Super Robot Wars/OG2nd/Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Pilot_Skills&amp;diff=23273"/>
		<updated>2015-02-24T04:04:51Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Corrected descriptions for Counter and Revenge; the two skills work together in all OG games from OGs onward.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Unique Pilot Skills&#039;&#039;&#039;==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 統率 || Skill needed to use Maximum Break&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || Final damage+20% at 130 will.&lt;br /&gt;
|-&lt;br /&gt;
| In Fight || インファイト || Increases unit movement range and damage dealt by melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gun Fight || ガンファイト || Increases the range and damage dealt by ranged weapons.&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recover 10 SP at the start of the player phase.&lt;br /&gt;
|-&lt;br /&gt;
| Commander || 指揮官 || Increases the hit and evasion rates of all allies within the command aura. Range is Level+1.&lt;br /&gt;
|-&lt;br /&gt;
| Lucky || ラッキー || On activation Hit/Evade/Critical Rate become 100%.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || +20% money when an enemy is defeated. Stacks with the +20% from the regular ace bonus and with all unique ace bonuses that confer extra money. Does not stack with the Luck spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Genius  || 天才 || +20% to Hit/Evade/Critical rates.&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || 予知 || At 130 will, +30% Evasion when attacked on the enemy phase.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Power (Nendou) || 念動力 || Increased hit and dodge rates. Improves with each level up to level 9. &lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Increased hit, dodge, and critical hit rates. Improves with each level up to level 9. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Purchasable Pilot Skills (Main Pilots)&#039;&#039;&#039;==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Initial PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 100 || Allows the pilot to provide offensive support to an adjacent ally. Each level for this skill allows an additional support attack in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 200 || Allows the pilot to provide offensive support for themselves if Skill (技量) stat is 20 more than enemies&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 100 || Allows the pilot to provide defensive support to an adjacent ally. Each level for this skill allows an additional support defense in a single turn.&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 300 || Counterattack damage +20%.&lt;br /&gt;
|-&lt;br /&gt;
| Mental (Focus) || 集中力 || 350 || Reduces all SP costs by 20%, including twin spirits.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 60 || Increase maximum SP by 6 per level.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 100 || Will+5 at beginning of stage&lt;br /&gt;
|-&lt;br /&gt;
| Morale || 戦意高揚 || 100 || Will+2 every turn &lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Evade) || 気力+(回避) || 80 || Will+1 when unit evades attack &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Hit) || 気力+(命中) || 80 || Will+1 when unit hits enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Damaged) || 気力+(ダメージ) || 80 || Will+2 when unit is damaged by enemy &lt;br /&gt;
|-&lt;br /&gt;
| Will+ (Destroyed) || 気力+(撃破) || 100 || Will+1 when enemy is destroyed &lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 250 || Increases the pilot&#039;s maximum will by 20. (Normal maximum is 150.)&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 || Allows the pilot to attack first when targeted by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Attack || 連続攻撃 || 140 || Increases number of enemies targeted with a combo attack by 1 &lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 連携攻撃 || 250 || When doing a support attack, the attack will deal 100% damage. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Focused Attack || 集束攻撃 || 250 || When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%. &lt;br /&gt;
|-&lt;br /&gt;
| Energy Save || Eセーブ || 200 || Reduces EN costs by 30%. &lt;br /&gt;
|-&lt;br /&gt;
| Bullet Save || Bセーブ || 200 || Increases ammo for all attacks by 50%. &lt;br /&gt;
|-&lt;br /&gt;
| EXP Up ||  EXPアップ || 180 || 1.2 times EXP gain.&lt;br /&gt;
|-&lt;br /&gt;
| Learning || ラーニング || 150 || When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.&lt;br /&gt;
|-&lt;br /&gt;
| Hit&amp;amp;Away || ヒット&amp;amp;アウェイ || 200 || Enables movement after attacking &lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 100 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount. &lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給技能 || 180 || Can use the &amp;quot;Resupply&amp;quot; command after moving.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 150 || At 130 will, +10% to Hit and Evasion rates.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 150 || Take 80% Damage when Will is more then 130 &lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 20 || Hit/Evade/Critical rates and armor increase as HP decreases. Each level for this skill improves the effect. Level*10=minimum percentage of HP required for it to work. Level*5=percentage bonus to Hit and Evade rates, and Armor. Level*8=maximum bonus to critical rate.&lt;br /&gt;
|-&lt;br /&gt;
| Continuous Action || 連続行動 || 380 || At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a shot down. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot&#039;s Will to 120, Continuous Action will activate.) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Purchasable Pilot Skills (Sub Pilots)&#039;&#039;&#039;==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Initial PP Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Focused || 集中力 || 350 || Reduces the SP cost for Spirit Commands to 80%&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 60 || Increases a pilot&#039;s maximum Spirit Points. Each level for this skill adds another 6 SP.&lt;br /&gt;
|-&lt;br /&gt;
| EXP Up ||  EXPアップ || 180 || 1.2 times EXP gain.&lt;br /&gt;
|-&lt;br /&gt;
| Learning || ラーニング || 150 || When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW OGS 2nd]]&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Mech_Abilities&amp;diff=22102</id>
		<title>Super Robot Wars/MX/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Mech_Abilities&amp;diff=22102"/>
		<updated>2014-11-21T00:49:24Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mech Abilities =&lt;br /&gt;
&lt;br /&gt;
== Barriers ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! EN Use !! Morale !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coat || ビームコート  || 5  || N/A || Reduces beam damage by 700.&lt;br /&gt;
|-&lt;br /&gt;
| I-Field || Iフィールド || 5  || N/A || Reduces beam damage by 850.&lt;br /&gt;
|-&lt;br /&gt;
| I-Field (Nu) || Iフィールド（ν） || 10  || 110 || Reduces beam damage by 900.&lt;br /&gt;
|-&lt;br /&gt;
| Barrier || バリア || 5  || N/A || Reduces all damage by 1000.&lt;br /&gt;
|-&lt;br /&gt;
| Firewall || ファイヤーウォール || 10  || N/A || Reduces all damage by 1000.&lt;br /&gt;
|-&lt;br /&gt;
| Harmonic Field || 音障壁 || 5 || 120 || Reduces all damage by 1500.&lt;br /&gt;
|-&lt;br /&gt;
| TE Sphere || ＴＥスフィア || 5 || 120 || Reduces all damage by 1500.&lt;br /&gt;
|-&lt;br /&gt;
| God Hand Final || ゴッドハンドファイナル  || 5 || 120 || Reduces all damage by 1500.&lt;br /&gt;
|-&lt;br /&gt;
| Distortion Field || ディストーション・フィールド || 20 || N/A || Reduces gravity damage by 2500, beam damage by 1500, and all other damage by 1000.&lt;br /&gt;
|-&lt;br /&gt;
| AT Field || A.T.フィールド || 5 || N/A || Nullifies all damage up to 4000.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Evasive Maneuvers ==&lt;br /&gt;
These give the unit a chance to auto-evade attacks once their morale is high enough. However, weapons with the Spread property will ignore these abilities (except Jammer).&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Morale !! Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| After Image || 分身 || 130 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| God Shadow || ゴッドシャドー  || 130 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Mach Special || マッハスペシャル  || 130 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Illusion Flash || イリュージョンフラッシュ || 130 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Open Get || オープンゲット || 120 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Jammer || ジャマー  || N/A || 100% (vs missiles)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Recovery ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen (S) || HP回復（小） || Unit recovers 10% of its max HP each turn.&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen (L) || HP回復（大） || Unit recovers 30% of its max HP each turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen (S) || EN回復（小） || Unit recovers 10% of its max EN each turn.&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen (L) || EN回復（大） || Unit recovers 30% of its max EN each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Layer || インフィニットレイヤー || Unit fully recovers all of its EN each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Phase Transition Engine || 相転移エンジン || Unit recovers 10% of its max EN each turn (only in space terrain).&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Wave Beam || 重力波ビーム || Aestivalis units within six spaces will have their EN fully restored each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Wave Beam Requirement || 要・重力波ビーム || Unit fully recovers all of its EN each turn, so long as it&#039;s within six spaces of Nadesico B or C. All actions taken while outside of the Gravity Beam range will expend an additional 5 EN, even guarding and evasion. If EN falls to 0, the unit becomes inactive.&lt;br /&gt;
|-&lt;br /&gt;
| Umbilical Cable || アンビリカルケーブル || Unit fully recovers all of its EN each turn, but is tethered to a battleship or power plant, and can only move within ten spaces of its connection point. When the unit is disconnected from the cable, it loses 50 EN each turn, and becomes inactive if its EN falls to 0. The cable can be reattached when next to a power plant or battleship.&lt;br /&gt;
|-&lt;br /&gt;
| S2 Engine || S2機関 || Unit fully recovers all of its EN each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Resurrection || 再生 || Unit fully recovers its HP when its HP reaches 0.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Support / Other ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Repair || 修理 || Restores an adjacent allied unit&#039;s HP. HP recovered is dependent on the user&#039;s Level. Post-move.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply || 補給 || Fully restores an adjacent allied unit&#039;s ammo and EN, but the target unit loses 10 morale.&lt;br /&gt;
|-&lt;br /&gt;
| Use Parts || 強化パーツ使用 || The unit can use consumable parts on adjacent allied units.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Plasma Drive || ハイパープラズマドライブ || Unit is incapable of having its EN restored by normal means, which includes the Resupply command, consumable parts, terrain with EN regen properties, and so on. Instead, Hyper Dendoh Batteries must be used to restore the unit&#039;s EN.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Dendoh Batteries || ハイパーデンドーデンチ || Indicates that the unit is equipped with the batteries required to restore Dendoh or Ogre&#039;s EN.&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Scan || ハイパースキャン || Enables the Scan command, which allows you to see detailed status information on an enemy unit, including how many credits and PP it&#039;s worth, what item it drops, and at what HP percentage it retreats.&lt;br /&gt;
|-&lt;br /&gt;
| EWAC (Weak) || EWAC（弱） || Allied units within two spaces get a +15% bonus to accuracy and evasion. Also enables the Scan command.&lt;br /&gt;
|-&lt;br /&gt;
| EWAC (Strong) || EWAC（強） || Allied units within two spaces get a +30% bonus to accuracy and evasion. Also enables the Scan command.&lt;br /&gt;
|-&lt;br /&gt;
| Dimensional Coupler System || 次元連結システム || At 130+ morale, HP Regen (S), EN Regen (L), After Image, and Barrier are added to the unit.&lt;br /&gt;
|-&lt;br /&gt;
| Boson Jump || ボソンジャンプ || The unit&#039;s movement type is teleportation, allowing it to traverse any terrain easily. Also bypasses enemy units that are in the way of the unit&#039;s movement radius.&lt;br /&gt;
|-&lt;br /&gt;
| Water Movement || 水上走行 || Instead of traveling underwater, the unit hovers on top of it, treating water as ground terrain.&lt;br /&gt;
|-&lt;br /&gt;
| Status Resistance || 状態変化耐性 || Prevents all negative status ailments. Can be bypassed with the Direct Hit spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Combine (Gattai) || 合体 || Two units combine to form another unit.&lt;br /&gt;
|-&lt;br /&gt;
| Separate || 分離 || The unit is capable of either separating into its component units, or ejecting its outer frame. In the case of units with ejectable frames, only the frame will be destroyed if the unit is shot down, while the core unit can still be used. External frames can be reequipped during a mission by moving the unit into a battleship for a turn, then selecting the &amp;quot;Exchange&amp;quot; command on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Exchange || 換装 || Indicates that the unit is capable of equipping external frames.&lt;br /&gt;
|-&lt;br /&gt;
| Combine (Gasshin) || 合身 || At 130+ morale, Rom can use this to transfer Kenryuu into Vikungfu for the duration of the mission.&lt;br /&gt;
|-&lt;br /&gt;
| Transform || 変形 || The unit is capable of transforming into alternate modes.&lt;br /&gt;
|-&lt;br /&gt;
| Berserk || 暴走 || When the unit&#039;s HP is reduced to 0, it fully recovers itself in a berserk state, attacking friend and foe alike.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Ace_Bonuses&amp;diff=22080</id>
		<title>Super Robot Wars/OGG/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Ace_Bonuses&amp;diff=22080"/>
		<updated>2014-11-19T03:58:55Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Minor corrections; added more allied pilots as well as the enemy section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a pilot reaches &#039;&#039;&#039;50 kills&#039;&#039;&#039;, he/she obtains the &#039;&#039;&#039;Ace&#039;&#039;&#039; ranking, indicated by a silver &#039;A&#039; beside their kill counter.  Ace Pilots start with a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; each map.&lt;br /&gt;
&lt;br /&gt;
If an ace pilot reaches &#039;&#039;&#039;100 kills&#039;&#039;&#039;, he/she will gain a gold &#039;A&#039; and a &#039;&#039;&#039;+10 morale/will&#039;&#039;&#039; start.&lt;br /&gt;
&lt;br /&gt;
The three pilots with the highest kill counts will be a &#039;&#039;&#039;Top Ace&#039;&#039;&#039;, they also get a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an &#039;&#039;&#039;Ace Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Note: All modifiers are applied after the final calculation.&lt;br /&gt;
*Note: Returning Pilots have ACE Bonuses copied from OG1/2. Please amend if changed.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsu || ダイテツ || Final Damage Taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya || テツヤ || Damage taken from non-MAP and non-1 range weapons -10%&lt;br /&gt;
|-&lt;br /&gt;
| Eita || エイタ || SP +20 (From game data; Cannot be aced)&lt;br /&gt;
|-&lt;br /&gt;
| Lefina || レフィーナ || Command Effect +5%&lt;br /&gt;
|-&lt;br /&gt;
| Sean || ショーン || SP +20 (From game data; Cannot be aced)&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei || リュウセイ || Final Damage for TK (念動) weapons + 10%&lt;br /&gt;
|-&lt;br /&gt;
| Rai || ライ || Final Accuracy +10%, Final Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Aya || アヤ || Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Viletta || ヴィレッタ || Critical Rate +20%, SP +10&lt;br /&gt;
|-&lt;br /&gt;
| Mai || マイ || Final Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke || キョウスケ || Counter +10%, Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Excellen || エクセレン || Final Support Attack Damage +10%, Final Support Defense Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| Alchimie || アルフィミィ || Final Support Attack Damage +10%, Final Support Defense Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || ラミア || Final Ranged Damage +10%, Final Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || ブリット || Accuracy +10%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || クスハ || Final Support Defense Damage -10%, EXP +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto || リョウト || Final Damage +5%, Final Damage Taken -5%&lt;br /&gt;
|-&lt;br /&gt;
| Rio || リオ || EXP +10%, Credits +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku || タスク || Lucky Activation +10%, &amp;quot;Luck&amp;quot; (幸運) cost reduced to 15SP&lt;br /&gt;
|-&lt;br /&gt;
| Leona || レオナ || Accuracy +10%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Yuuki || ユウキ || Evasion +10%, Critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Carla || カーラ || Accuracy +10%, Credits +10%&lt;br /&gt;
|-&lt;br /&gt;
| Arado || アラド || Final Melee Damage +5%, Credits +10%&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || ゼオラ || Final Ranged Damage +5%, EXP +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || アイビス || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || ツグミ || Final Accuracy +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Sleigh || スレイ || Final Counter Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ryune || リューネ || Final Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Shu || シュウ || Damage taken from non-MAP and non-1 range weapons -20%&lt;br /&gt;
|-&lt;br /&gt;
| Kai || カイ || Command Effect +5%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam || ギリアム || Final Evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Sanger || ゼンガー || Final Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Ratsel || レーツェル || Final Ranged Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Irm || イルム || &amp;quot;Love&amp;quot; (愛) cost reduced to 45SP&lt;br /&gt;
|-&lt;br /&gt;
| Rishu || リシュウ || Critical Rate +40%&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || ラトゥーニ || EXP +20%&lt;br /&gt;
|-&lt;br /&gt;
| Shine || シャイン || Credits +20%&lt;br /&gt;
|-&lt;br /&gt;
| Radha || ラーダ || Evasion +10%, SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Katina || カチーナ || Accuracy +10%, Final Damage Taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Russel || ラッセル || Final Support Defense Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
| Raul || ラウル || Evasion +10%, Critical Rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Fiona || フィオナ || Enable (Move Again)&#039;s Cost is reduced to 50SP.&lt;br /&gt;
|-&lt;br /&gt;
| Mizuho || ミズホ || SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Raji || ラージ || SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Despinis || デスピニス || Final Support Attack Damage +10%, Final Support Defense Damage -10%&lt;br /&gt;
|-&lt;br /&gt;
| Folka || フォルカ || Critical Rate +30%, Final Melee Damage +5%&lt;br /&gt;
|-&lt;br /&gt;
| Fernando || フェルナンド || Final Melee Damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Alion || アリオン || Evasion +10%, Critical Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Kouta || コウタ || Final Counter Damage +15%&lt;br /&gt;
|-&lt;br /&gt;
| Shouko || ショウコ || Credits +10%, SP +15&lt;br /&gt;
|-&lt;br /&gt;
| Axel || アクセル || Final Accuracy +20%&lt;br /&gt;
|-&lt;br /&gt;
| Albero || アルベロ || Command effect +5%, Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || ヒューゴ || Final damage taken -5%, Accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Foglia || フォリア || Final counter damage +5%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| AIO-M || AIO・M || Final damage taken -5%&lt;br /&gt;
|-&lt;br /&gt;
| Federation Soldier || 連邦軍兵 || Final accuracy +5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Enemy-only Ace Bonuses ==&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Alkaid || アルカイド || Counter rate +10%, final melee damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| Alcor || アルコ || Evasion +20%&lt;br /&gt;
|-&lt;br /&gt;
| Altis || アルティス || Counter rate +10%, final melee damage +10%&lt;br /&gt;
|-&lt;br /&gt;
| Mizar || ミザル || Final evasion +10%, critical rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Magnus || マグナス || Final counter damage +10%, damage taken -10%&lt;br /&gt;
|-&lt;br /&gt;
| Maythis || メイシス || Final support attack damage +10%, final accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Kyle || カイル || Accuracy +10%, evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Jurgen || ユルゲン || Accuracy +10%, evasion +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lorenzo || ロレンツォ || Command effect +5%, accuracy +10%&lt;br /&gt;
|-&lt;br /&gt;
| Murata || ムラタ || Critical rate +30%&lt;br /&gt;
|-&lt;br /&gt;
| Duminas || デュミナス || Final damage +10%, final accuracy +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Lalia || ラリアー || Final damage taken -5%, final evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tis || ティス || Final accuracy +10%, critical rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Emi || エミィ || Final accuracy +5%, final evasion +5%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Brain (1) || ダークブレイン || Final damage +15%, final accuracy +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Dark Brain (2) || ダークブレイン || Final damage +20%, final accuracy +15%, critical rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Einst Regisseur || アインストレジセイア || Final damage +10%, final accuracy +15%&lt;br /&gt;
|-&lt;br /&gt;
| Jetzt Regisseur || イェッツトレジセイア || Final damage +10%, final accuracy +15%&lt;br /&gt;
|-&lt;br /&gt;
| Ijin || 鋳人 || Final damage taken -5%&lt;br /&gt;
|-&lt;br /&gt;
| Tony || トニー || Evasion +20%&lt;br /&gt;
|-&lt;br /&gt;
| Tadpole || タッドポール || Evasion +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Flatfish || フラットフィッシュ || Evasion +10%, critical rate +10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F/Skills&amp;diff=21211</id>
		<title>Super Robot Wars/Masou Kishin F/Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F/Skills&amp;diff=21211"/>
		<updated>2014-09-08T00:14:14Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Corrected Tytti to Tudy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pilot Skills=&lt;br /&gt;
&lt;br /&gt;
==Melee Skills (格闘)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Prana Break || ＰＮ打破 || 160 || 400 || 720 || Melee attacks reduce the target&#039;s Prana bonus to Armor by a certain percentage.&amp;lt;br&amp;gt;Lv1: 25% / Lv2: 50% / Lv3: 100%&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Reversal || 反転攻勢 || 240 || 600 || 1080 || Chance of attacking first when countering with a melee attack.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand || 背水の陣 || 240 || 600 || 1080 || Chance of increasing melee damage by 20%, but also increases damage taken by 20%.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Strong Arm || 豪腕 || 240 || 600 || 1080 || Increases the pilot&#039;s Melee stat.&amp;lt;br&amp;gt;Lv1: +10 / Lv2: +20 / Lv3: +30&lt;br /&gt;
|-&lt;br /&gt;
| Savage Force || 烈威撃圧 || 320 || 800 || 1440 || Melee attacks lower the target&#039;s Morale.&amp;lt;br&amp;gt;Lv1: -2 / Lv2: -3 / Lv3: -4&lt;br /&gt;
|-&lt;br /&gt;
| Ferocity || 意気揚々 || 540 || || || Morale +1 when hit by melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 720 || || || When the unit&#039;s HP falls below 25%, all attacks will become critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || 猛者 || 720 || || || Increases melee damage by 10% when attacking from the sides or behind, but accuracy is 10% lower than normal.&lt;br /&gt;
|-&lt;br /&gt;
| Recklessness || 猪突猛進 || 720 || || || Melee attacks do 10% more damage to all elements except typeless (無).&amp;lt;br&amp;gt;*Tsrein exclusive.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Ranged Skills (射撃)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Prana Pierce || ＰＮ貫通 || 160 || 400 || 720 || Ranged attacks reduce the target&#039;s Prana bonus to Armor by a certain percentage.&amp;lt;br&amp;gt;Lv1: 25% / Lv2: 50% / Lv3: 100%&lt;br /&gt;
|-&lt;br /&gt;
| Preemptive Shot || 先射反攻 || 240 || 600 || 1080 || Chance of attacking first when countering with a ranged attack.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Expert || 名手 || 240 || 600 || 1080 || Increases the pilot&#039;s Ranged stat.&amp;lt;br&amp;gt;Lv1: +10 / Lv2: +20 / Lv3: +30&lt;br /&gt;
|-&lt;br /&gt;
| Infallible || 百発百中 || 320 || 800 || 1440 || Chance of landing a ranged attack that would&#039;ve missed for 80% of the normal damage.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Triumphant Spirit || 意気揚々 || 540 || || || Morale +1 when hit by ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Spread Shot || 拡散砲弾 || 540 || || || When shooting down a target with a ranged attack, all enemies directly adjacent to that enemy will receive 20% of the damage from that attack.&lt;br /&gt;
|-&lt;br /&gt;
| Hit and Away || 一撃離脱 || 720 || || || Allows the unit to move after attacking if they hadn&#039;t previously moved. Despite being a ranged skill, this works with melee attacks, as well.&lt;br /&gt;
|-&lt;br /&gt;
| Range Extension || 射程延長 || 720 || || || Increases weapon range by 1 for all non-MAPW ranged weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Load || 弾数装填 || 720 || || || Ammo +3 for all ranged weapons.&amp;lt;br&amp;gt;*Mefil exclusive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Support Skills (支援)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Suppression || 封殺 || 160 || 400 || 720 || Has a chance of auto-evading enemy attacks.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Detection || 気配察知 || 160 || 400 || 720 || Has a chance of causing the unit to face the enemy when attacked from the sides or behind.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Repair Ability || 修理性能 || 320 || 800 || 1440 || Increases the amount of HP restored by the Repair command.&lt;br /&gt;
|-&lt;br /&gt;
| Fortunes of War || 武運長久 || 320 || 800 || 1440 || Increases the amount of EXP gained.&amp;lt;br&amp;gt;Lv1:+10% / Lv2:+20% / Lv3:+30%&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 一攫千金 || 320 || 800 || 1440 || Increases the amount of money gained.&amp;lt;br&amp;gt;Lv1:+10% / Lv2:+20% / Lv3:+30%&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 320 || 800 || 1440 || Allows the unit to support attack for an attacking adjacent ally. Can be used once per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 320 || 800 || 1440 || Allows the unit to support defend for an adjacent ally under attack. Can be used once per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Activation || 技量誘発 || 720 || || || Adjacent allies have their skill activation rates increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Suppression || 技量抑制 || 720 || || || Adjacent enemies have their skill activation rates reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Rear Support || 後方支援 || 720 || || || Repair and Resupply can be used on adjacent and diagonal units instead of only adjacent units.&lt;br /&gt;
|-&lt;br /&gt;
| Indomitable Fortitude || 堅忍不抜 || 720 || || || Reduces damage taken by 50%. Damage taken while defending is reduced by 75%.&amp;lt;br&amp;gt;*Presia exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Recoil || 損傷還元 || 720 || || || Deals additional damage equal to half of the unit&#039;s missing HP.&amp;lt;br&amp;gt;*Xenia exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Infiltrate || 潜入行動 || 720 || || || Movement is no longer hindered by enemies and their Zone of Control (ZOC). Disables the enemy&#039;s Perception skill.&amp;lt;br&amp;gt;*Gennady exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Restrict || 手枷足枷 || 720 || || || Adjacent enemies can&#039;t move, and have their accuracy reduced by 20%.&amp;lt;br&amp;gt;*Simone exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Free Spirit || 自由奔放 || 720 || || || Non-post-move weapons are enabled for use after moving, but have their range reduced by 2.&amp;lt;br&amp;gt;*Becky exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Peripheral Sword || 全周剣域 || 720 || || || Melee weapons can hit diagonal squares instead of only adjacent squares.&amp;lt;br&amp;gt;*Fang exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Spearhead || 陣頭指揮 || 720 || || || Allied units directly adjacent and diagonal to the unit deal 20% more damage and gain +2 Morale.&amp;lt;br&amp;gt;*Gino exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Conserve Energy || 勤倹力行 || 720 || || || Weapons use 30% less Magic and Prana.&amp;lt;br&amp;gt;*Rosalie exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Covert Operation || 隠密行動 || 720 || || || Functions as a Detection skill that always works, making the unit face the enemy whenever it&#039;s attacked from the sides or behind. Also disables the enemy&#039;s Detection skill.&amp;lt;br&amp;gt;*Guido exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Demon Subjugation || 亡魔征討 || 720 || || || Damage dealt to typeless (無) units is increased by 20%.&amp;lt;br&amp;gt;*Gaen exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Twins&#039; Alignment || 双子同調 || 720 || || || Increases damage dealt by 20% when adjacent to Rico.&amp;lt;br&amp;gt;*Nico exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Twins&#039; Alignment || 双子同調 || 720 || || || Increases evasion by 20% when adjacent to Nico.&amp;lt;br&amp;gt;*Rico exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Furious Ambition || 覇気激情 || 720 || || || Doubles Morale gains.&amp;lt;br&amp;gt;*Remia exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Dedication || 直到専心 || 720(?) || || || Unknown.&amp;lt;br&amp;gt;*Zash exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || 報復激昂 || 720 || || || When counterattacking, half of the damage received is dealt back to the enemy.&amp;lt;br&amp;gt;*Tudy exclusive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Status Skills (ステータス)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Accuracy || 正確無比 || 240 || 600 || 1080 || Increases the pilot&#039;s Accuracy stat.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Speed || 電光石火 || 240 || 600 || 1080 || Increases the pilot&#039;s Evasion stat.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| High Spirits || 気炎万丈 || 400 || 1000 || 1800 || Increases damage and accuracy when using melee attacks. Also disables elemental damage penalties on melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Combat Mastery || 免許皆伝 || 400 || 1000 || 1800 || Increases damage and evasion when using melee attacks. Also negates damage bonuses when being attacked from the sides or behind.&lt;br /&gt;
|-&lt;br /&gt;
| Clear Mind || 無念無想 || 400 || 1000 || 1800 || Increases damage and accuracy when using ranged attacks. Also disables elemental damage penalties on ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Movement Extension || 移動拡大 || 720 || || || Increases movement range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Freedom || 縦横無尽 || 720 || || || Movement cost for all terrains becomes 1.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Instinct || 闘争本能 || 720 || || || Increases starting Morale by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Complex Skills (複合)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Master || 達人 || || || || Increases the pilot&#039;s Melee and Ranged stats.&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Support || 援護無欠 || || || || Enables Support Attack and Support Defense.&lt;br /&gt;
|-&lt;br /&gt;
| Counter Initiative || 相反先攻 || || || || Chance of attacking first when countering.&lt;br /&gt;
|-&lt;br /&gt;
| Two For One || 一挙両得 || || || || Increases the amount of EXP and money gained.&lt;br /&gt;
|-&lt;br /&gt;
| Precision &amp;amp; Speed || 精確俊敏 || || || || Increases the pilot&#039;s Evasion and Accuracy stats.&lt;br /&gt;
|-&lt;br /&gt;
| Prana Nullification || ＰＮ無効 || || || || Attacks reduce the target&#039;s Prana bonus to Armor by a certain percentage.&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Morale || 士気高揚 || || || || Morale +1 when hit.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Management || 技量制御 || || || || Adjacent allies have their skill activation rates increased by 20%. Adjacent enemies have their skill activation rates reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F/Skills&amp;diff=21210</id>
		<title>Super Robot Wars/Masou Kishin F/Skills</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Masou_Kishin_F/Skills&amp;diff=21210"/>
		<updated>2014-09-07T23:12:06Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pilot Skills=&lt;br /&gt;
&lt;br /&gt;
==Melee Skills (格闘)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Prana Break || ＰＮ打破 || 160 || 400 || 720 || Melee attacks reduce the target&#039;s Prana bonus to Armor by a certain percentage.&amp;lt;br&amp;gt;Lv1: 25% / Lv2: 50% / Lv3: 100%&lt;br /&gt;
|-&lt;br /&gt;
| Offensive Reversal || 反転攻勢 || 240 || 600 || 1080 || Chance of attacking first when countering with a melee attack.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand || 背水の陣 || 240 || 600 || 1080 || Chance of increasing melee damage by 20%, but also increases damage taken by 20%.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Strong Arm || 豪腕 || 240 || 600 || 1080 || Increases the pilot&#039;s Melee stat.&amp;lt;br&amp;gt;Lv1: +10 / Lv2: +20 / Lv3: +30&lt;br /&gt;
|-&lt;br /&gt;
| Savage Force || 烈威撃圧 || 320 || 800 || 1440 || Melee attacks lower the target&#039;s Morale.&amp;lt;br&amp;gt;Lv1: -2 / Lv2: -3 / Lv3: -4&lt;br /&gt;
|-&lt;br /&gt;
| Ferocity || 意気揚々 || 540 || || || Morale +1 when hit by melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 720 || || || When the unit&#039;s HP falls below 25%, all attacks will become critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || 猛者 || 720 || || || Increases melee damage by 10% when attacking from the sides or behind, but accuracy is 10% lower than normal.&lt;br /&gt;
|-&lt;br /&gt;
| Recklessness || 猪突猛進 || 720 || || || Melee attacks do 10% more damage to all elements except typeless (無).&amp;lt;br&amp;gt;*Tsrein exclusive.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Ranged Skills (射撃)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Prana Pierce || ＰＮ貫通 || 160 || 400 || 720 || Ranged attacks reduce the target&#039;s Prana bonus to Armor by a certain percentage.&amp;lt;br&amp;gt;Lv1: 25% / Lv2: 50% / Lv3: 100%&lt;br /&gt;
|-&lt;br /&gt;
| Preemptive Shot || 先射反攻 || 240 || 600 || 1080 || Chance of attacking first when countering with a ranged attack.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Expert || 名手 || 240 || 600 || 1080 || Increases the pilot&#039;s Ranged stat.&amp;lt;br&amp;gt;Lv1: +10 / Lv2: +20 / Lv3: +30&lt;br /&gt;
|-&lt;br /&gt;
| Infallible || 百発百中 || 320 || 800 || 1440 || Chance of landing a ranged attack that would&#039;ve missed for 80% of the normal damage.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Triumphant Spirit || 意気揚々 || 540 || || || Morale +1 when hit by ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Spread Shot || 拡散砲弾 || 540 || || || When shooting down a target with a ranged attack, all enemies directly adjacent to that enemy will receive 20% of the damage from that attack.&lt;br /&gt;
|-&lt;br /&gt;
| Hit and Away || 一撃離脱 || 720 || || || Allows the unit to move after attacking if they hadn&#039;t previously moved. Despite being a ranged skill, this works with melee attacks, as well.&lt;br /&gt;
|-&lt;br /&gt;
| Range Extension || 射程延長 || 720 || || || Increases weapon range by 1 for all non-MAPW ranged weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Load || 弾数装填 || 720 || || || Ammo +3 for all ranged weapons.&amp;lt;br&amp;gt;*Mefil exclusive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Support Skills (支援)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Suppression || 封殺 || 160 || 400 || 720 || Has a chance of auto-evading enemy attacks.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Detection || 気配察知 || 160 || 400 || 720 || Has a chance of causing the unit to face the enemy when attacked from the sides or behind.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Repair Ability || 修理性能 || 320 || 800 || 1440 || Increases the amount of HP restored by the Repair command.&lt;br /&gt;
|-&lt;br /&gt;
| Fortunes of War || 武運長久 || 320 || 800 || 1440 || Increases the amount of EXP gained.&amp;lt;br&amp;gt;Lv1:+10% / Lv2:+20% / Lv3:+30%&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 一攫千金 || 320 || 800 || 1440 || Increases the amount of money gained.&amp;lt;br&amp;gt;Lv1:+10% / Lv2:+20% / Lv3:+30%&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 320 || 800 || 1440 || Allows the unit to support attack for an attacking adjacent ally. Can be used once per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 320 || 800 || 1440 || Allows the unit to support defend for an adjacent ally under attack. Can be used once per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Activation || 技量誘発 || 720 || || || Adjacent allies have their skill activation rates increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Suppression || 技量抑制 || 720 || || || Adjacent enemies have their skill activation rates reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Rear Support || 後方支援 || 720 || || || Repair and Resupply can be used on adjacent and diagonal units instead of only adjacent units.&lt;br /&gt;
|-&lt;br /&gt;
| Indomitable Fortitude || 堅忍不抜 || 720 || || || Reduces damage taken by 50%. Damage taken while defending is reduced by 75%.&amp;lt;br&amp;gt;*Presia exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Recoil || 損傷還元 || 720 || || || Deals additional damage equal to half of the unit&#039;s missing HP.&amp;lt;br&amp;gt;*Xenia exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Infiltrate || 潜入行動 || 720 || || || Movement is no longer hindered by enemies and their Zone of Control (ZOC). Disables the enemy&#039;s Perception skill.&amp;lt;br&amp;gt;*Gennady exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Restrict || 手枷足枷 || 720 || || || Adjacent enemies can&#039;t move, and have their accuracy reduced by 20%.&amp;lt;br&amp;gt;*Simone exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Free Spirit || 自由奔放 || 720 || || || Non-post-move weapons are enabled for use after moving, but have their range reduced by 2.&amp;lt;br&amp;gt;*Becky exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Peripheral Sword || 全周剣域 || 720 || || || Melee weapons can hit diagonal squares instead of only adjacent squares.&amp;lt;br&amp;gt;*Fang exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Spearhead || 陣頭指揮 || 720 || || || Allied units directly adjacent and diagonal to the unit deal 20% more damage and gain +2 Morale.&amp;lt;br&amp;gt;*Gino exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Conserve Energy || 勤倹力行 || 720 || || || Weapons use 30% less Magic and Prana.&amp;lt;br&amp;gt;*Rosalie exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Covert Operation || 隠密行動 || 720 || || || Functions as a Detection skill that always works, making the unit face the enemy whenever it&#039;s attacked from the sides or behind. Also disables the enemy&#039;s Detection skill.&amp;lt;br&amp;gt;*Guido exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Demon Subjugation || 亡魔征討 || 720 || || || Damage dealt to typeless (無) units is increased by 20%.&amp;lt;br&amp;gt;*Gaen exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Twins&#039; Alignment || 双子同調 || 720 || || || Increases damage dealt by 20% when adjacent to Rico.&amp;lt;br&amp;gt;*Nico exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Twins&#039; Alignment || 双子同調 || 720 || || || Increases evasion by 20% when adjacent to Nico.&amp;lt;br&amp;gt;*Rico exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Furious Ambition || 覇気激情 || 720 || || || Doubles Morale gains.&amp;lt;br&amp;gt;*Remia exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Dedication || 直到専心 || 720(?) || || || Unknown.&amp;lt;br&amp;gt;*Zash exclusive.&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || 報復激昂 || 720 || || || When counterattacking, half of the damage received is dealt back to the enemy.&amp;lt;br&amp;gt;*Tytti exclusive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Status Skills (ステータス)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Accuracy || 正確無比 || 240 || 600 || 1080 || Increases the pilot&#039;s Accuracy stat.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Speed || 電光石火 || 240 || 600 || 1080 || Increases the pilot&#039;s Evasion stat.&amp;lt;br&amp;gt;Lv1:? / Lv2:? / Lv3:?&lt;br /&gt;
|-&lt;br /&gt;
| High Spirits || 気炎万丈 || 400 || 1000 || 1800 || Increases damage and accuracy when using melee attacks. Also disables elemental damage penalties on melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Combat Mastery || 免許皆伝 || 400 || 1000 || 1800 || Increases damage and evasion when using melee attacks. Also negates damage bonuses when being attacked from the sides or behind.&lt;br /&gt;
|-&lt;br /&gt;
| Clear Mind || 無念無想 || 400 || 1000 || 1800 || Increases damage and accuracy when using ranged attacks. Also disables elemental damage penalties on ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Movement Extension || 移動拡大 || 720 || || || Increases movement range by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Freedom || 縦横無尽 || 720 || || || Movement cost for all terrains becomes 1.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Instinct || 闘争本能 || 720 || || || Increases starting Morale by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Complex Skills (複合)==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Japanese !! Lv1 !! Lv2 !! Lv3 !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Master || 達人 || || || || Increases the pilot&#039;s Melee and Ranged stats.&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Support || 援護無欠 || || || || Enables Support Attack and Support Defense.&lt;br /&gt;
|-&lt;br /&gt;
| Counter Initiative || 相反先攻 || || || || Chance of attacking first when countering.&lt;br /&gt;
|-&lt;br /&gt;
| Two For One || 一挙両得 || || || || Increases the amount of EXP and money gained.&lt;br /&gt;
|-&lt;br /&gt;
| Precision &amp;amp; Speed || 精確俊敏 || || || || Increases the pilot&#039;s Evasion and Accuracy stats.&lt;br /&gt;
|-&lt;br /&gt;
| Prana Nullification || ＰＮ無効 || || || || Attacks reduce the target&#039;s Prana bonus to Armor by a certain percentage.&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Morale || 士気高揚 || || || || Morale +1 when hit.&lt;br /&gt;
|-&lt;br /&gt;
| Skill Management || 技量制御 || || || || Adjacent allies have their skill activation rates increased by 20%. Adjacent enemies have their skill activation rates reduced by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Parts&amp;diff=18407</id>
		<title>Super Robot Wars/Z3/Parts</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Parts&amp;diff=18407"/>
		<updated>2014-06-10T02:34:50Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Bonus parts, D Trader parts, and emblems added to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ブースター || Booster || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| メガブースター || Mega Booster  ||  Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| 補助ISC || Auxillary ISC || Movement +1, Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| マグネットコーティング || Magnetic Coating  || Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| 慣性制御システム || Inertia Control System || Mobility +20&lt;br /&gt;
|-&lt;br /&gt;
| 精密照準レンズ || Precising Targetting Lens || Accuracy +10&lt;br /&gt;
|-&lt;br /&gt;
| クエント製センサー || Quent-built Sensor || Accuracy +20&lt;br /&gt;
|-&lt;br /&gt;
| スナイパーキット || Sniper Kit || Weapon Critical Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能レーダー || High Performance Radar || Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| 脊髄反射コネクタ || Spinal Reflex Connector || Accuracy +20, Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| ハロ || Haro || Movement +2, Evasion and Accuracy +25, Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| チョバムアーマー || Chobham Armor || HP +500, Armor +100&lt;br /&gt;
|-&lt;br /&gt;
| ハイブリッドアーマー || Hybrid Armor || HP +1000, Armor +150&lt;br /&gt;
|-&lt;br /&gt;
| 超合金Z || Super Alloy Z || HP +1200, Armor +250, equipped unit recovers 10% of its maximum EN at the beginning of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| 補助GNドライヴ || Auxillary GN Drive || EN +100, equipped unit recovers 10% of its maximum EN at the beginning of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| パラジウム・リアクター || Palladium Reactor || EN +150&lt;br /&gt;
|-&lt;br /&gt;
| バリア・フィールド || Barrier Field || Reduces damage from all weapons by 1000. Costs 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| オートディフェンサー || Auto Defenser || Slash Away&#039;s success rate is 100%. Spiritual Fortitude skill is enabled (Nulls pilot status effects). Consecutive targeting and placement penalties are nullified.&lt;br /&gt;
|-&lt;br /&gt;
| 勇者の印 || Mark of the Brave || Mobility and Accuracy +25, Weapon Critical Rate +25%, Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| 鋼の魂 || Soul of Steel || Mobility and Accuracy +30, Weapon Critical Rate +30%, Armor +250&lt;br /&gt;
|-&lt;br /&gt;
| 破界の紋章 || Crest of Destruction || Movement +1, Attack Power +200, Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| 再世の紋章 || Crest of Rebirth || Each turn, HP and EN are restored by 10%. Restores 10 additional SP per turn to the main pilot.&lt;br /&gt;
|-&lt;br /&gt;
| DエクストラクターS || D-Extractor S || Increases final damage dealt by 20% when at 130+ Will.&lt;br /&gt;
|-&lt;br /&gt;
| ダメージアベンジャー || Damage Avenger || Increases final damage dealt by 1/3 of the percentage of HP the unit is missing. (e.g. If the unit has lost 60% of its HP, the final damage dealt by the unit increases by 20%.)&lt;br /&gt;
|-&lt;br /&gt;
| 極小次元震システム || Micro Dimensional Quake System || After Image enabled (Active at 130+ Will, 50% chance of auto-evasion), D-Fault enabled (Nullifies attacks dealing less than 1200 damage for 10 EN), Jamming enabled (+10% final Accuracy and Evasion for both units in the team).&lt;br /&gt;
|-&lt;br /&gt;
| レスキューユニット || Rescue Unit || Repair and Resupply functions are added to the unit.&lt;br /&gt;
|-&lt;br /&gt;
| スパイラルエフェクター || Spiral Effector || All weapons/songs gain +300 Attack Power, Ignore Size, and Barrier Piercing.&lt;br /&gt;
|-&lt;br /&gt;
| ゲートジャンパー || Gate Jumper || Movement +4. When equipped on the main unit of a team, terrain obstructions and enemies are ignored when moving (teleportation movement).&lt;br /&gt;
|-&lt;br /&gt;
| DECチャージャー || DEC Charger || Fully restores the unit&#039;s EN at the beginning of each turn.&lt;br /&gt;
|-&lt;br /&gt;
| GEMアーマー || GEM Armor || HP +1000, Armor +200, negates all status effects from enemy attacks.&lt;br /&gt;
|-&lt;br /&gt;
| GEMクリスタル || GEM Crystal || Attack Power +300, Range +2 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| フライトモジュール || Flight Module || Enables flight. Changes unit/weapons&#039; terrain ranking for Air to S.&lt;br /&gt;
|-&lt;br /&gt;
| スラスターモジュール || Thruster Module || Changes unit/weapons&#039; terrain ranking for Space to S.&lt;br /&gt;
|-&lt;br /&gt;
| ランドモジュール || Land Module || Enhances ground movement, Changes unit/weapons&#039; terrain ranking for Ground to S.&lt;br /&gt;
|-&lt;br /&gt;
| スクリューモジュール || Screw Module || Enhances underwater movement, changes unit/weapons&#039; terrain ranking for Water to S.&lt;br /&gt;
|-&lt;br /&gt;
| A-アダブター || A-Adapter || Changes all the unit/weapons&#039; terrain ranking to A.&lt;br /&gt;
|-&lt;br /&gt;
| S-アダブター || S-Adapter || Changes all the unit/weapons&#039; terrain ranking to S.&lt;br /&gt;
|-&lt;br /&gt;
| プロペラントタンク || Propellant Tank　|| Recover 250 EN; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| カートリッジ || Cartridge || Recover all Ammo; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| リペアキット || Repair Kit || Recover 6000 HP; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| スーパーリペアキット || Super Repair Kit || Replenishes all HP, EN, ammo; one user per stage.&lt;br /&gt;
|-&lt;br /&gt;
| 郁絵のおやつ || Ikue&#039;s Snack || Recover 20 SP; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| トライデント焼き || Grilled Trident || Recover 40 SP; one user per stage.&lt;br /&gt;
|-&lt;br /&gt;
| ZENのドーナツ || ZEN&#039;s Donuts || Recover 60 SP; one user per stage.&lt;br /&gt;
|-&lt;br /&gt;
| 娘娘名物まぐろマン || Nyan Nyan&#039;s Famous Tuna Buns || Recover 100 SP; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| インサラウムの秘宝 || Treasure of Insalaum || Casts the Love spirit on the user; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| 奇跡の欠片 || Miracle Fragment || Casts the Love, Courage, Soul, Fighting Spirit, Awaken, Snipe, Assault, Iron Wall, and Focus spirits on the user; one use per stage.&lt;br /&gt;
|-&lt;br /&gt;
| アドレナリンアンプル || Adrenaline Ampoule || Starting Will +5.&lt;br /&gt;
|-&lt;br /&gt;
| サイキックリアクター || Psychic Reactor || Starting Will +10.&lt;br /&gt;
|-&lt;br /&gt;
| カミナのサングラス || Kamina&#039;s Sunglasses || Starting Will +20.&lt;br /&gt;
|-&lt;br /&gt;
| Fボンバーのディスク || Fire Bomber&#039;s Disc || Will +3 starting from the second player turn the unit is deployed.&lt;br /&gt;
|-&lt;br /&gt;
| シェリルのディスク || Sheryl&#039;s Disc || The unit&#039;s main pilot recovers an additional 10 SP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| ランカのディスク || Ranka&#039;s Disc || Z-Chips earned are multiplied by 1.5 when defeating enemy units, does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| カイメラ隊員証 || Chimera License || Maximum Will +30. Multiples won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
| SPゲッター || SP Getter || When the equipped unit&#039;s team shoots down an enemy team, the main pilot gains 10 SP. Multiples won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
| テンションレイザー || Tension Raiser || One additional unit of Tension is added whenever one is gained normally.&lt;br /&gt;
|-&lt;br /&gt;
| プラーナコンバーター || Prana Converter || At 150+ Will, the unit&#039;s PP gains and the team&#039;s money and Z-Chip gains are doubled. Does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| コマンダーターミナル || Commander Terminal || The equipped unit gains the Command L4 skill.&lt;br /&gt;
|-&lt;br /&gt;
| ゲインメーター || Gain Meter || Adds 500 money for each space the unit&#039;s team moves on the map.&lt;br /&gt;
|-&lt;br /&gt;
| DGの牙 || DG Fang || All chance-based activations have their success rates increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| アイアンエンブレム || Iron Emblem || Doubles the unit&#039;s EXP gains. Stacks with the Effort spirit.&lt;br /&gt;
|-&lt;br /&gt;
| ブロンズエンブレム || Bronze Emblem || The unit&#039;s main pilot recovers an additional 15 SP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| シルバーエンブレム || Silver Emblem || Doubles the unit&#039;s PP gains. Stacks with the &amp;quot;Bonus PP&amp;quot; Tag Tension command, but not with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| ゴールドエンブレム || Gold Emblem || Doubles the unit&#039;s money gains. Stacks with the Luck spirit, but not with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| プラチナエンブレム  || Platinum Emblem || The equipped unit&#039;s team gets two turns per player phase.&lt;br /&gt;
|-&lt;br /&gt;
| セイクリッドアーマー || Sacred Armor || HP +1500, Armor +250, equipped unit recovers 10% of its maximum HP and EN at the beginning of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| アサルトブースター || Assault Booster || Movement +2, Weapon Critical Rate +20%, Air terrain rank becomes S for unit/weapons, enables flight.&lt;br /&gt;
|-&lt;br /&gt;
| PCMサイト || PCM Sight || Accuracy +20, all terrain ranks become A for unit/weapons, Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| BCHモーター || BCH Motor || After Image enabled (Active at 130+ Will, 50% chance of auto-evasion), Barrier Field enabled (Reduces all damage by 1000 for 5 EN), Mobility +20.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Spirits&amp;diff=17864</id>
		<title>Super Robot Wars/Z3/Spirits</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Spirits&amp;diff=17864"/>
		<updated>2014-05-02T01:07:23Z</updated>

		<summary type="html">&lt;p&gt;SteveO: /* Spirit Commands */  Luck description fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Spirit Commands===&lt;br /&gt;
&lt;br /&gt;
Spirit commands marked with a plus (+) in the menu will affect both units in a squad when cast. Otherwise they have the same effects as the normal version.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Hot Blood || 熱血 || Self || Deals 2x damage on the next attack. If Soul is also active, Soul will take precedence.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self || Deals 2.2x damage on the next attack. If Hot Blood is also active, Soul will take precedence.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志  || Self (Team) || The next attack is guaranteed to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| Flash || 閃き || Self || The next attack on the unit is guaranteed to miss.&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || 不屈 || Self || The next time damage is taken, it will be reduced to 1/8.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || 鉄壁 || Self || For one turn, all damage taken is reduced to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || 集中 || Self || For one turn, final evasion and accuracy rates are increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Sure Hit || 必中 || Self || For one turn, the unit will have 100% accuracy. Does not override the Flash spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration || 感応 || One Ally || Grants the effects of Sure Hit to a single unit.&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || 直感 || Self || Grants the effects of Flash and Sure Hit.&lt;br /&gt;
|-&lt;br /&gt;
| Accelerate || 加速 || Self (Team) || Increases movement range by 3. The effect isn&#039;t used up until the unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Awaken || 覚醒 || Self (Team) || Gives the unit(s) an additional turn. Can&#039;t be stacked.&lt;br /&gt;
|-&lt;br /&gt;
| Guts || 根性 || Self  || Restores 30% of the unit&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| Super Guts || ド根性 || Self || Restores all of the unit&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || One Ally || Restores 3000 HP to one unit.&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || 友情 || One Allied Team || Restores 2500 HP to both units in a team.&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || All Allies || Restores 5000 HP to all allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Supply || 補給 || One Ally || Fully restores one unit&#039;s EN and ammo. No morale is lost.&lt;br /&gt;
|-&lt;br /&gt;
| Yell || 気合 || Self || Increases morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Drive || 気迫 || Self || Increases morale by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Encourage || 激励 || One Allied Team || Increases the morale of both units in a team by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user&#039;s Skill stat must be higher than the target&#039;s for Mercy to work.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || Increases weapon range by 2 for the next attack. Applies to all weapons except MAPWs. Remains active on sub units, even after attacking, due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
| Direct Hit || 直撃 || Self (Team) || Ignores damage penalties on ALL attacks and from size differences. Also disables the target&#039;s defensive and reaction abilities, such as barriers, Slash Away, Shield Defense, Bunshin, Counter, and Support Defense.&lt;br /&gt;
|-&lt;br /&gt;
| Assault || 突撃 || Self || All weapons except MAPWs become post-move for the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Recon  || 偵察 || One Enemy Team || Allows you to view one enemy team&#039;s status menu. Used on targets that haven&#039;t been engaged yet.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || One Enemy Team || Reduces one enemy team&#039;s morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance || かく乱 || All Enemies || Halves all enemies&#039; final accuracy ratings for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Grants the effects of Accelerate, Sure Hit, Flash, Hot Blood, Yell, Effort, and Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Courage || 勇気 || Self || Grants the effects of Accelerate, Sure Hit, Fortitude, Yell, Direct Hit, and Hot Blood.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self (Team) || Doubles the amount of cash gained the next time an enemy is shot down. Contrary to most of the previous games, the effect is not wasted if the enemy survives.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || One Allied Team || Grants the effect of Luck to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Effort || 努力 || Self (Team) || Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || One Allied Team || Grants the effect of Effort to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || 分析 || One Enemy Team || For one turn, the targeted enemy team will take 10% more damage, and deal 10% less damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Spirits&amp;diff=17743</id>
		<title>Super Robot Wars/Z3/Spirits</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Spirits&amp;diff=17743"/>
		<updated>2014-04-23T02:22:36Z</updated>

		<summary type="html">&lt;p&gt;SteveO: /* Spirit Commands */ Fixed &amp;quot;Snipe&amp;quot; kanji and revised description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Spirit Commands===&lt;br /&gt;
&lt;br /&gt;
Spirit commands marked with a plus (+) in the menu will affect both units in a squad when cast. Otherwise they have the same effects as the normal version.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Hot Blood || 熱血 || Self || Deals 2x damage on the next attack. If Soul is also active, Soul will take precedence.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self || Deals 2.2x damage on the next attack. If Hot Blood is also active, Soul will take precedence.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志  || Self (Team) || The next attack is guaranteed to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| Flash || 閃き || Self || The next attack on the unit is guaranteed to miss.&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || 不屈 || Self || The next time damage is taken, it will be reduced to 1/8.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || 鉄壁 || Self || For one turn, all damage taken is reduced to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || 集中 || Self || For one turn, final evasion and accuracy rates are increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Sure Hit || 必中 || Self || For one turn, the unit will have 100% accuracy. Does not override the Flash spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration || 感応 || One Ally || Grants the effects of Sure Hit to a single unit.&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || 直感 || Self || Grants the effects of Flash and Sure Hit.&lt;br /&gt;
|-&lt;br /&gt;
| Accelerate || 加速 || Self (Team) || Increases movement range by 3. The effect isn&#039;t used up until the unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Awaken || 覚醒 || Self (Team) || Gives the unit(s) an additional turn. Can&#039;t be stacked.&lt;br /&gt;
|-&lt;br /&gt;
| Guts || 根性 || Self  || Restores 30% of the unit&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| Super Guts || ド根性 || Self || Restores all of the unit&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || One Ally || Restores 3000 HP to one unit.&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || 友情 || One Allied Team || Restores 2500 HP to both units in a team.&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || All Allies || Restores 5000 HP to all allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Renew || 補給 || One Ally || Fully restores one unit&#039;s EN and ammo. No morale is lost.&lt;br /&gt;
|-&lt;br /&gt;
| Yell || 気合 || Self || Increases morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Drive || 気迫 || Self || Increases morale by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Encourage || 激励 || One Allied Team || Increases the morale of both units in a team by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user&#039;s Skill stat must be higher than the target&#039;s for Mercy to work.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || Increases weapon range by 2 for the next attack. Applies to all weapons except MAPWs. Remains active on sub units, even after attacking, due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
| Direct Hit || 直撃 || Self (Team) || Ignores damage penalties on ALL attacks and from size differences. Also disables the target&#039;s defensive and reaction abilities, such as barriers, Slash Away, Shield Defense, Bunshin, Counter, and Support Defense.&lt;br /&gt;
|-&lt;br /&gt;
| Assault || 突撃 || Self || All weapons except MAPWs become post-move for the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Recon  || 偵察 || One Enemy Team || Allows you to view one enemy team&#039;s status menu. Used on targets that haven&#039;t been engaged yet.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || One Enemy Team || Reduces one enemy team&#039;s morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance || かく乱 || All Enemies || Halves all enemies&#039; final accuracy ratings for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Grants the effects of Accelerate, Sure Hit, Flash, Hot Blood, Yell, Effort, and Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Courage || 勇気 || Self || Grants the effects of Accelerate, Sure Hit, Fortitude, Yell, Direct Hit, and Hot Blood.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self (Team) || Doubles the amount of cash gained if an enemy is shot down in the next battle encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || One Allied Team || Grants the effect of Luck to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Effort || 努力 || Self (Team) || Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || One Allied Team || Grants the effect of Effort to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || 分析 || One Enemy Team || For one turn, the targeted enemy team will take 10% more damage, and deal 10% less damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17742</id>
		<title>Super Robot Wars/Z3/Info Dump</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Info_Dump&amp;diff=17742"/>
		<updated>2014-04-23T02:22:24Z</updated>

		<summary type="html">&lt;p&gt;SteveO: /* Glitches currently known */ Added Snipe bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Japanese Wikia ==&lt;br /&gt;
&lt;br /&gt;
*http://kamikouryaku.xsrv.jp/srw-z3-jigoku/&lt;br /&gt;
*http://wikiwiki.jp/srwz-jigoku/&lt;br /&gt;
*http://ds-can.com/srwz3/&lt;br /&gt;
*http://www50.atwiki.jp/srwz_3rd/&lt;br /&gt;
&lt;br /&gt;
== Unsorted Info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
第１話&lt;br /&gt;
SR: Defeat all enemies within 3 turns.&lt;br /&gt;
&lt;br /&gt;
第２話 来たるニュー・プロブレム・ボーイ/&amp;quot;Here comes a new problem boy&amp;quot;&lt;br /&gt;
Ally: Genion, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)&lt;br /&gt;
FB, Branch, FMP mercs&lt;br /&gt;
SR: Defeat 5 enemies within 3 turns.&lt;br /&gt;
Enemy reinforcements on SR completion: FB, Branch, mercs&lt;br /&gt;
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan&#039;s unspellable red thing, Macross Quarter&lt;br /&gt;
&lt;br /&gt;
第３話 預けられた背中/&amp;quot;He&#039;s Got My Back&amp;quot;&lt;br /&gt;
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25&lt;br /&gt;
Enemy: FMP&lt;br /&gt;
SR: Use at least one Maximum Break before wiping out the enemy.&lt;br /&gt;
Enemy reinforcements after first wave: VOTOMS and FMP stuff&lt;br /&gt;
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25&lt;br /&gt;
&lt;br /&gt;
After this mission, D-Trader unlocks.&lt;br /&gt;
After using first Maximum Break, &amp;quot;Chimera Squad Insignia&amp;quot; is unlocked at D-Trader. (Cost: 3000 chips)&lt;br /&gt;
Unlocked from beginning: Booster (400), Repair Kit (1000)&lt;br /&gt;
After this mission, pilot swapping unlocks.&lt;br /&gt;
&lt;br /&gt;
第４話 学園都市防衛隊/&amp;quot;Campus City Defense Force&amp;quot;&lt;br /&gt;
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues&lt;br /&gt;
Ally: Mazinger Z/Aphrodai A&lt;br /&gt;
SR: Shoot down the Ghoul (escapes at 6000 HP)&lt;br /&gt;
Objective: Wait for hostages to be freed&lt;br /&gt;
Loss: Use any attack&lt;br /&gt;
Ally reinforcements turn 3: Genion/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads&lt;br /&gt;
New objective turn 3: Defeat all enemies&lt;br /&gt;
New loss turn 3: Lose ship (possibly any unit?)&lt;br /&gt;
&lt;br /&gt;
After clearing this mission, 破壊の紋章/Crest of Hakai unlocks at D-Trader.&lt;br /&gt;
&lt;br /&gt;
There is a scenario split after this mission.&lt;br /&gt;
SPLIT 1: GO HIKING/DON&#039;T GO HIKING&lt;br /&gt;
&lt;br /&gt;
Hiking 第５話 未知なる脅威/Unknown Menace&lt;br /&gt;
Enemy: Branch&lt;br /&gt;
Ally: Genion (Hibiki/Suzune)&lt;br /&gt;
Win: Defeat all enemies&lt;br /&gt;
Lose: 1) Hibiki shot down&lt;br /&gt;
2) Enemy reaches edge of map&lt;br /&gt;
SR: Shoot down all enemies before they reach the line &lt;br /&gt;
Ally reinforcements turn 2: Mac25, 8 squads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hibiki&lt;br /&gt;
根性+ (Vigor) (-)&lt;br /&gt;
&lt;br /&gt;
援護攻撃L2 (Support Attack)&lt;br /&gt;
サポートアタック (new skill literally named Support Attack in English)&lt;br /&gt;
援護防御L1 (Support Defense)&lt;br /&gt;
精神耐性 (Spiritual Fortitude)&lt;br /&gt;
&lt;br /&gt;
Genion AAAA&lt;br /&gt;
5500 200 1700 120 145&lt;br /&gt;
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive&lt;br /&gt;
Dフォルト D-Fort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New skills:&lt;br /&gt;
サポートーアタック:&lt;br /&gt;
????? forces us to rename 援護攻撃&lt;br /&gt;
&lt;br /&gt;
ハーフカット: 250&lt;br /&gt;
Halves damage from attacks with lower than 30%?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unit Acquisition Timeline:&lt;br /&gt;
&lt;br /&gt;
36 Japan Route&lt;br /&gt;
&lt;br /&gt;
Dai-Guard weapons upgraded.&lt;br /&gt;
&lt;br /&gt;
38 Japan Route&lt;br /&gt;
&lt;br /&gt;
Asclepus (Advent) temporary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glitches currently known ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, Shin Getter 2 and 3 cannot benefit from Shin Getter Robo&#039;s custom bonus (which allows it to switch forms after moving)&lt;br /&gt;
&lt;br /&gt;
In Stage 50 (Fight Destiny), if you pair Kakikouji (Shuttle) with Basara AND if Kakikouji is ACEd, after the MAP event you will get a free Ikue&#039;s Snack, as if you had just completed a full stage.&lt;br /&gt;
&lt;br /&gt;
The Snipe spirit (狙撃) won&#039;t be used up when it&#039;s active on a sub unit that&#039;s attacking. It&#039;s normally used up after a single attack, but remains active on sub units, essentially giving them a permanent +2 range bonus on their Assist attack for the remainder of the map, so long as they don&#039;t attack as a main unit.&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z3]]&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Spirits&amp;diff=17513</id>
		<title>Super Robot Wars/Z3/Spirits</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Spirits&amp;diff=17513"/>
		<updated>2014-04-15T01:01:33Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Spirit Commands===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Hot Blood || 熱血 || Self || Deals 2x damage on the next attack. If Soul is also active, Soul will take precedence.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self || Deals 2.2x damage on the next attack. If Hot Blood is also active, Soul will take precedence.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志  || Self (Team) || The next attack is guaranteed to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| Flash || 閃き || Self || The next attack on the unit is guaranteed to miss.&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || 不屈 || Self || The next time damage is taken, it will be reduced to 1/8.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || 鉄壁 || Self || For one turn, all damage taken is reduced to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || 集中 || Self || For one turn, final evasion and accuracy rates are increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Sure Hit || 必中 || Self || For one turn, the unit will have 100% accuracy. Does not override the Flash spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration || 感応 || One Ally || Grants the effects of Sure Hit to a single unit.&lt;br /&gt;
|-&lt;br /&gt;
| Intuition || 直感 || Self || Grants the effects of Flash and Sure Hit.&lt;br /&gt;
|-&lt;br /&gt;
| Accelerate || 加速 || Self (Team) || Increases movement range by 3. The effect isn&#039;t used up until the unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Awaken || 覚醒 || Self (Team) || Gives the unit(s) an additional turn. Can&#039;t be stacked.&lt;br /&gt;
|-&lt;br /&gt;
| Guts || 根性 || Self  || Restores 30% of the unit&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| Super Guts || ド根性 || Self || Restores all of the unit&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || One Ally || Restores 3000 HP to one unit.&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || 友情 || One Allied Team || Restores 2500 HP to both units in a team.&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || All Allies || Restores 5000 HP to all allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Renew || 補給 || One Ally || Fully restores one unit&#039;s EN and ammo. No morale is lost.&lt;br /&gt;
|-&lt;br /&gt;
| Yell || 気合 || Self || Increases morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Drive || 気迫 || Self || Increases morale by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Encourage || 激励 || One Allied Team || Increases the morale of both units in a team by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user&#039;s Skill stat must be higher than the target&#039;s for Mercy to work.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 射撃 || Self || Increases weapon range by 2 for the next attack. Applies to all weapons except MAPWs.&lt;br /&gt;
|-&lt;br /&gt;
| Direct Hit || 直撃 || Self (Team) || Ignores damage penalties on ALL attacks and from size differences. Also disables the target&#039;s defensive and reaction abilities, such as barriers, Slash Away, Shield Defense, Bunshin, Counter, and Support Defense.&lt;br /&gt;
|-&lt;br /&gt;
| Assault || 突撃 || Self || All weapons except MAPWs become post-move for the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Recon  || 偵察 || One Enemy Team || Allows you to view one enemy team&#039;s status menu. Used on targets that haven&#039;t been engaged yet.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || One Enemy Team || Reduces one enemy team&#039;s morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance || かく乱 || All Enemies || Halves all enemies&#039; final accuracy ratings for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Grants the effects of Accelerate, Sure Hit, Flash, Hot Blood, Yell, Effort, and Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Courage || 勇気 || Self || Grants the effects of Accelerate, Sure Hit, Fortitude, Yell, Direct Hit, and Hot Blood.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self (Team) || Doubles the amount of cash gained if an enemy is shot down in the next battle encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || One Allied Team || Grants the effect of Luck to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Effort || 努力 || Self (Team) || Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || One Allied Team || Grants the effect of Effort to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || 分析 || One Enemy Team || For one turn, the targeted enemy team will take 10% more damage, and deal 10% less damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/J/Personality_Types&amp;diff=15275</id>
		<title>Super Robot Wars/J/Personality Types</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/J/Personality_Types&amp;diff=15275"/>
		<updated>2013-03-29T13:42:28Z</updated>

		<summary type="html">&lt;p&gt;SteveO: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Personality Types&amp;#039;&amp;#039;&amp;#039;  Each character has a set personality type, which affects when and how they gain Will during battle.  &amp;#039;&amp;#039;&amp;#039;Hit&amp;#039;&amp;#039;&amp;#039;: Effect on Will when the pilot hits the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Personality Types&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each character has a set personality type, which affects when and how they gain Will during battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit&#039;&#039;&#039;: Effect on Will when the pilot hits the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss&#039;&#039;&#039;: Effect on Will when the pilot&#039;s attack misses.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Damaged&#039;&#039;&#039;: Effect on Will when the pilot gets hit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evade&#039;&#039;&#039;: Effect on Will when the pilot dodges an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeat&#039;&#039;&#039;: Effect on Will when the pilot shoots down an enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ally Lost&#039;&#039;&#039;: Effect on Will when an allied unit is shot down.&amp;lt;br&amp;gt;&lt;br /&gt;
*All personality types gain +1 Will when another ally shoots down an enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Personality Type !! Hit !! Miss !! Damaged !! Evade !! Defeat !! Ally Lost&lt;br /&gt;
|-&lt;br /&gt;
| Normal (普通) || +1 || 0 || +1 || 0 || +3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Strong (強気) || +1 || -1 || +1 || +1 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Super Strong (超強気) || +2 || -2 || +2 || 0 || +3 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Cool (冷静) || +2 || -1 || -1 || +2 || +2 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Cautious (慎重) || +1 || -1 || +1 || +2 || +3 || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Personality List&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: Akito, Eiji, Kanan, Kant, Kira, Pegas, Masato, Murrue, Lasse, Rapier, Rain, Lori&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong&#039;&#039;&#039;: Kurz, Sai, Sayaka, Chibodee, Nakki, Nanga, Noal, Balzac, Hime, Boss, Natarle, Mu, Yuu, Yurika&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Super Strong&#039;&#039;&#039;: Allenby, Iiko, Yzak, Gai, Cagalli, Kenichi, Kouji, Shinobu, Jonathan, David, Domon, Hyouma, Mao, Masaki, Ryoko&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cool&#039;&#039;&#039;: Akatsuki, Athrun, Al-Van, Izumi, Calvina, Gale, Alan, George, Sousuke, Lacus, Higgins, Blade, Ruri, Roanne&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cautious&#039;&#039;&#039;: Argo, Simone, Julia, Jun, Dearka, Tessa, Tetsuya, Touya, Aki, Waltfeld, Hikaru&lt;/div&gt;</summary>
		<author><name>SteveO</name></author>
	</entry>
</feed>