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	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T19:25:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15913</id>
		<title>Super Robot Wars/UX/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15913"/>
		<updated>2013-07-30T16:49:15Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: /* Search Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 熱血&amp;lt;br&amp;gt;Valor (Hot&amp;amp;nbsp;Blood)&lt;br /&gt;
| 集中&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| 突撃&amp;lt;br&amp;gt;Assail (Rush&amp;amp;nbsp;Attack)&lt;br /&gt;
| 狙撃&amp;lt;br&amp;gt;Snipe&lt;br /&gt;
| 直撃&amp;lt;br&amp;gt;Fury (Direct&amp;amp;nbsp;Attack)&lt;br /&gt;
|-&lt;br /&gt;
| 魂&amp;lt;br&amp;gt;(Soul)&lt;br /&gt;
| 必中&amp;lt;br&amp;gt;Strike (Sure&amp;amp;nbsp;Hit)&lt;br /&gt;
| 根性&amp;lt;br&amp;gt;Vigor&lt;br /&gt;
| 気合&amp;lt;br&amp;gt;Spirit (Charge)&lt;br /&gt;
| 偵察&amp;lt;br&amp;gt;Scan&lt;br /&gt;
|-&lt;br /&gt;
| 闘志&amp;lt;br&amp;gt;(Fighting&amp;amp;nbsp;Spirt)&lt;br /&gt;
| 感応&amp;lt;br&amp;gt;Attune&lt;br /&gt;
| ド根性&amp;lt;br&amp;gt;Guts&lt;br /&gt;
| 気迫&amp;lt;br&amp;gt;Drive&lt;br /&gt;
| 愛&amp;lt;br&amp;gt;Love&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき&amp;lt;br&amp;gt;Alert (Flash)&lt;br /&gt;
| 直感&amp;lt;br&amp;gt;(Sense/Instinct)&lt;br /&gt;
| 信頼&amp;lt;br&amp;gt;Trust&lt;br /&gt;
| 激励&amp;lt;br&amp;gt;Rouse (Rally)&lt;br /&gt;
| 幸運&amp;lt;br&amp;gt;Luck&lt;br /&gt;
|-&lt;br /&gt;
| 不屈&amp;lt;br&amp;gt;(Invincible)&lt;br /&gt;
| 加速&amp;lt;br&amp;gt;Accel&lt;br /&gt;
| 友情&amp;lt;br&amp;gt;Faith&lt;br /&gt;
| 脱力&amp;lt;br&amp;gt;Daunt&lt;br /&gt;
| 祝福&amp;lt;br&amp;gt;Bless&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁&amp;lt;br&amp;gt;Guard (Iron&amp;amp;nbsp;Wall)&lt;br /&gt;
| 覚醒&amp;lt;br&amp;gt;Zeal&lt;br /&gt;
| 絆&amp;lt;br&amp;gt;(Bonds)&lt;br /&gt;
| 期待&amp;lt;br&amp;gt;Hope&lt;br /&gt;
| 努力&amp;lt;br&amp;gt;Gain (Great&amp;amp;nbsp;Effort)&lt;br /&gt;
|-&lt;br /&gt;
| かく乱&amp;lt;br&amp;gt;(Disturbance)&lt;br /&gt;
| 再動&amp;lt;br&amp;gt;Enable (Move&amp;amp;nbsp;Again)&lt;br /&gt;
| 補給&amp;lt;br&amp;gt;Renew (Resupply)&lt;br /&gt;
| てかげん&amp;lt;br&amp;gt;Mercy&lt;br /&gt;
| 応援&amp;lt;br&amp;gt;Cheer&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot&amp;amp;nbsp;Blood) || Self || 45 || 2× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|闘志|とうし}} || 闘 || (Fighting&amp;amp;nbsp;Spirit) || Self || 35 || 100% chance of a critical attack for one turn&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron&amp;amp;nbsp;Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure&amp;amp;nbsp;Hit) || Self || 20 || Raises Hit rate to 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally&#039;s Hit rate to 100% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike &amp;amp; ひらめき/Alert at once.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|加速|かそく}} || 加 || Accel || Self&amp;amp;nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self&amp;amp;nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|再動|さいどう}} || || Enable (Move&amp;amp;nbsp;Again) || Ally&amp;amp;nbsp;PU || 90 || Allows an ally that has already acted to act again&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush&amp;amp;nbsp;Attack) || Self || 30 || Enables all weapons after movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally&#039;s HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally&amp;amp;nbsp;PU || 60 || Fully replenishes an ally&#039;s ammo/EN&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons&#039; range by 2 (except Map and Range 1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|激励|げきれい}} || || Rouse (Rally) || Ally&amp;amp;nbsp;PU || 60 || Increases adjacent ally&#039;s and self&#039;s Will by 5&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|理想|りそう}} || || Ideal || Ally&amp;amp;nbsp;PU || 50 || Gives adjacent allies and self Fighting Spirit&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy&amp;amp;nbsp;PU || 50 || Reduces targeted enemy&#039;s Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker&#039;s Skill is greater than the defender&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy&#039;s defensive abilities/defensive support&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&amp;amp;nbsp;PU || 5 || Makes target enemy&#039;s status window viewable and lowers the target&#039;s evasion by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|幸運|こううん}} || 幸 || Luck || Self&amp;amp;nbsp;PU || 40 || Doubles the money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally&amp;amp;nbsp;PU || 60 || Doubles an ally&#039;s money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self&amp;amp;nbsp;PU || 20 || Doubles the EXP earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally&amp;amp;nbsp;PU || 40 || Doubles the EXP earned by an ally next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|勇気 || {{Caption|* || Bravery || Self || 85 || Gives Accel, Strike, Wall, Valor, Spirit, and Direct Attack&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15912</id>
		<title>Super Robot Wars/UX/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15912"/>
		<updated>2013-07-30T16:48:35Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: /* Search Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 熱血&amp;lt;br&amp;gt;Valor (Hot&amp;amp;nbsp;Blood)&lt;br /&gt;
| 集中&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| 突撃&amp;lt;br&amp;gt;Assail (Rush&amp;amp;nbsp;Attack)&lt;br /&gt;
| 狙撃&amp;lt;br&amp;gt;Snipe&lt;br /&gt;
| 直撃&amp;lt;br&amp;gt;Fury (Direct&amp;amp;nbsp;Attack)&lt;br /&gt;
|-&lt;br /&gt;
| 魂&amp;lt;br&amp;gt;(Soul)&lt;br /&gt;
| 必中&amp;lt;br&amp;gt;Strike (Sure&amp;amp;nbsp;Hit)&lt;br /&gt;
| 根性&amp;lt;br&amp;gt;Vigor&lt;br /&gt;
| 気合&amp;lt;br&amp;gt;Spirit (Charge)&lt;br /&gt;
| 偵察&amp;lt;br&amp;gt;Scan&lt;br /&gt;
|-&lt;br /&gt;
| 闘志&amp;lt;br&amp;gt;(Fighting&amp;amp;nbsp;Spirt)&lt;br /&gt;
| 感応&amp;lt;br&amp;gt;Attune&lt;br /&gt;
| ド根性&amp;lt;br&amp;gt;Guts&lt;br /&gt;
| 気迫&amp;lt;br&amp;gt;Drive&lt;br /&gt;
| 愛&amp;lt;br&amp;gt;Love&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき&amp;lt;br&amp;gt;Alert (Flash)&lt;br /&gt;
| 直感&amp;lt;br&amp;gt;(Sense/Instinct)&lt;br /&gt;
| 信頼&amp;lt;br&amp;gt;Trust&lt;br /&gt;
| 激励&amp;lt;br&amp;gt;Rouse (Rally)&lt;br /&gt;
| 幸運&amp;lt;br&amp;gt;Luck&lt;br /&gt;
|-&lt;br /&gt;
| 不屈&amp;lt;br&amp;gt;(Invincible)&lt;br /&gt;
| 加速&amp;lt;br&amp;gt;Accel&lt;br /&gt;
| 友情&amp;lt;br&amp;gt;Faith&lt;br /&gt;
| 脱力&amp;lt;br&amp;gt;Daunt&lt;br /&gt;
| 祝福&amp;lt;br&amp;gt;Bless&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁&amp;lt;br&amp;gt;Guard (Iron&amp;amp;nbsp;Wall)&lt;br /&gt;
| 覚醒&amp;lt;br&amp;gt;Zeal&lt;br /&gt;
| 絆&amp;lt;br&amp;gt;(Bonds)&lt;br /&gt;
| 期待&amp;lt;br&amp;gt;Hope&lt;br /&gt;
| 努力&amp;lt;br&amp;gt;Gain (Great&amp;amp;nbsp;Effort)&lt;br /&gt;
|-&lt;br /&gt;
| かく乱&amp;lt;br&amp;gt;(Disturbance)&lt;br /&gt;
| 再動&amp;lt;br&amp;gt;Enable (Move&amp;amp;nbsp;Again)&lt;br /&gt;
| 補給&amp;lt;br&amp;gt;Renew (Resupply)&lt;br /&gt;
| てかげん&amp;lt;br&amp;gt;Mercy&lt;br /&gt;
| 応援&amp;lt;br&amp;gt;Cheer&lt;br /&gt;
|-&lt;br /&gt;
| 勇気&amp;lt;br&amp;gt;Bravery&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot&amp;amp;nbsp;Blood) || Self || 45 || 2× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|闘志|とうし}} || 闘 || (Fighting&amp;amp;nbsp;Spirit) || Self || 35 || 100% chance of a critical attack for one turn&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron&amp;amp;nbsp;Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure&amp;amp;nbsp;Hit) || Self || 20 || Raises Hit rate to 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally&#039;s Hit rate to 100% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike &amp;amp; ひらめき/Alert at once.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|加速|かそく}} || 加 || Accel || Self&amp;amp;nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self&amp;amp;nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|再動|さいどう}} || || Enable (Move&amp;amp;nbsp;Again) || Ally&amp;amp;nbsp;PU || 90 || Allows an ally that has already acted to act again&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush&amp;amp;nbsp;Attack) || Self || 30 || Enables all weapons after movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally&#039;s HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally&amp;amp;nbsp;PU || 60 || Fully replenishes an ally&#039;s ammo/EN&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons&#039; range by 2 (except Map and Range 1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|激励|げきれい}} || || Rouse (Rally) || Ally&amp;amp;nbsp;PU || 60 || Increases adjacent ally&#039;s and self&#039;s Will by 5&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|理想|りそう}} || || Ideal || Ally&amp;amp;nbsp;PU || 50 || Gives adjacent allies and self Fighting Spirit&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy&amp;amp;nbsp;PU || 50 || Reduces targeted enemy&#039;s Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker&#039;s Skill is greater than the defender&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy&#039;s defensive abilities/defensive support&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&amp;amp;nbsp;PU || 5 || Makes target enemy&#039;s status window viewable and lowers the target&#039;s evasion by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|幸運|こううん}} || 幸 || Luck || Self&amp;amp;nbsp;PU || 40 || Doubles the money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally&amp;amp;nbsp;PU || 60 || Doubles an ally&#039;s money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self&amp;amp;nbsp;PU || 20 || Doubles the EXP earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally&amp;amp;nbsp;PU || 40 || Doubles the EXP earned by an ally next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|勇気 || {{Caption|* || Bravery || Self || 85 || Gives Accel, Strike, Wall, Valor, Spirit, and Direct Attack&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15908</id>
		<title>Super Robot Wars/UX/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15908"/>
		<updated>2013-07-29T17:30:43Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: /* 精神/Spirit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 熱血&amp;lt;br&amp;gt;Valor (Hot&amp;amp;nbsp;Blood)&lt;br /&gt;
| 集中&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| 突撃&amp;lt;br&amp;gt;Assail (Rush&amp;amp;nbsp;Attack)&lt;br /&gt;
| 狙撃&amp;lt;br&amp;gt;Snipe&lt;br /&gt;
| 直撃&amp;lt;br&amp;gt;Fury (Direct&amp;amp;nbsp;Attack)&lt;br /&gt;
|-&lt;br /&gt;
| 魂&amp;lt;br&amp;gt;(Soul)&lt;br /&gt;
| 必中&amp;lt;br&amp;gt;Strike (Sure&amp;amp;nbsp;Hit)&lt;br /&gt;
| 根性&amp;lt;br&amp;gt;Vigor&lt;br /&gt;
| 気合&amp;lt;br&amp;gt;Spirit (Charge)&lt;br /&gt;
| 偵察&amp;lt;br&amp;gt;Scan&lt;br /&gt;
|-&lt;br /&gt;
| 闘志&amp;lt;br&amp;gt;(Fighting&amp;amp;nbsp;Spirt)&lt;br /&gt;
| 感応&amp;lt;br&amp;gt;Attune&lt;br /&gt;
| ド根性&amp;lt;br&amp;gt;Guts&lt;br /&gt;
| 気迫&amp;lt;br&amp;gt;Drive&lt;br /&gt;
| 愛&amp;lt;br&amp;gt;Love&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき&amp;lt;br&amp;gt;Alert (Flash)&lt;br /&gt;
| 直感&amp;lt;br&amp;gt;(Sense/Instinct)&lt;br /&gt;
| 信頼&amp;lt;br&amp;gt;Trust&lt;br /&gt;
| 激励&amp;lt;br&amp;gt;Rouse (Rally)&lt;br /&gt;
| 幸運&amp;lt;br&amp;gt;Luck&lt;br /&gt;
|-&lt;br /&gt;
| 不屈&amp;lt;br&amp;gt;(Invincible)&lt;br /&gt;
| 加速&amp;lt;br&amp;gt;Accel&lt;br /&gt;
| 友情&amp;lt;br&amp;gt;Faith&lt;br /&gt;
| 脱力&amp;lt;br&amp;gt;Daunt&lt;br /&gt;
| 祝福&amp;lt;br&amp;gt;Bless&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁&amp;lt;br&amp;gt;Guard (Iron&amp;amp;nbsp;Wall)&lt;br /&gt;
| 覚醒&amp;lt;br&amp;gt;Zeal&lt;br /&gt;
| 絆&amp;lt;br&amp;gt;(Bonds)&lt;br /&gt;
| 期待&amp;lt;br&amp;gt;Hope&lt;br /&gt;
| 努力&amp;lt;br&amp;gt;Gain (Great&amp;amp;nbsp;Effort)&lt;br /&gt;
|-&lt;br /&gt;
| かく乱&amp;lt;br&amp;gt;(Disturbance)&lt;br /&gt;
| 再動&amp;lt;br&amp;gt;Enable (Move&amp;amp;nbsp;Again)&lt;br /&gt;
| 補給&amp;lt;br&amp;gt;Renew (Resupply)&lt;br /&gt;
| てかげん&amp;lt;br&amp;gt;Mercy&lt;br /&gt;
| 応援&amp;lt;br&amp;gt;Cheer&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|勇気&amp;lt;br&amp;gt;(Bravery)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot&amp;amp;nbsp;Blood) || Self || 45 || 2× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|闘志|とうし}} || 闘 || (Fighting&amp;amp;nbsp;Spirit) || Self || 35 || 100% chance of a critical attack for one turn&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron&amp;amp;nbsp;Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure&amp;amp;nbsp;Hit) || Self || 20 || Raises Hit rate to 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally&#039;s Hit rate to 100% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike &amp;amp; ひらめき/Alert at once.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|加速|かそく}} || 加 || Accel || Self&amp;amp;nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self&amp;amp;nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|再動|さいどう}} || || Enable (Move&amp;amp;nbsp;Again) || Ally&amp;amp;nbsp;PU || 90 || Allows an ally that has already acted to act again&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush&amp;amp;nbsp;Attack) || Self || 30 || Enables all weapons after movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally&#039;s HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally&amp;amp;nbsp;PU || 60 || Fully replenishes an ally&#039;s ammo/EN&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons&#039; range by 2 (except Map and Range 1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|激励|げきれい}} || || Rouse (Rally) || Ally&amp;amp;nbsp;PU || 60 || Increases adjacent ally&#039;s and self&#039;s Will by 5&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|理想|りそう}} || || Ideal || Ally&amp;amp;nbsp;PU || 50 || Gives adjacent allies and self Fighting Spirit&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy&amp;amp;nbsp;PU || 50 || Reduces targeted enemy&#039;s Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker&#039;s Skill is greater than the defender&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy&#039;s defensive abilities/defensive support&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&amp;amp;nbsp;PU || 5 || Makes target enemy&#039;s status window viewable and lowers the target&#039;s evasion by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|幸運|こううん}} || 幸 || Luck || Self&amp;amp;nbsp;PU || 40 || Doubles the money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally&amp;amp;nbsp;PU || 60 || Doubles an ally&#039;s money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self&amp;amp;nbsp;PU || 20 || Doubles the EXP earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally&amp;amp;nbsp;PU || 40 || Doubles the EXP earned by an ally next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|勇気 || {{Caption|*| || Bravery || Self || 85 || Gives Accel, Strike, Wall, Valor, Spirit, and Direct Attack&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15907</id>
		<title>Super Robot Wars/UX/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15907"/>
		<updated>2013-07-29T17:28:44Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: /* 精神/Spirit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 熱血&amp;lt;br&amp;gt;Valor (Hot&amp;amp;nbsp;Blood)&lt;br /&gt;
| 集中&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| 突撃&amp;lt;br&amp;gt;Assail (Rush&amp;amp;nbsp;Attack)&lt;br /&gt;
| 狙撃&amp;lt;br&amp;gt;Snipe&lt;br /&gt;
| 直撃&amp;lt;br&amp;gt;Fury (Direct&amp;amp;nbsp;Attack)&lt;br /&gt;
|-&lt;br /&gt;
| 魂&amp;lt;br&amp;gt;(Soul)&lt;br /&gt;
| 必中&amp;lt;br&amp;gt;Strike (Sure&amp;amp;nbsp;Hit)&lt;br /&gt;
| 根性&amp;lt;br&amp;gt;Vigor&lt;br /&gt;
| 気合&amp;lt;br&amp;gt;Spirit (Charge)&lt;br /&gt;
| 偵察&amp;lt;br&amp;gt;Scan&lt;br /&gt;
|-&lt;br /&gt;
| 闘志&amp;lt;br&amp;gt;(Fighting&amp;amp;nbsp;Spirt)&lt;br /&gt;
| 感応&amp;lt;br&amp;gt;Attune&lt;br /&gt;
| ド根性&amp;lt;br&amp;gt;Guts&lt;br /&gt;
| 気迫&amp;lt;br&amp;gt;Drive&lt;br /&gt;
| 愛&amp;lt;br&amp;gt;Love&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき&amp;lt;br&amp;gt;Alert (Flash)&lt;br /&gt;
| 直感&amp;lt;br&amp;gt;(Sense/Instinct)&lt;br /&gt;
| 信頼&amp;lt;br&amp;gt;Trust&lt;br /&gt;
| 激励&amp;lt;br&amp;gt;Rouse (Rally)&lt;br /&gt;
| 幸運&amp;lt;br&amp;gt;Luck&lt;br /&gt;
|-&lt;br /&gt;
| 不屈&amp;lt;br&amp;gt;(Invincible)&lt;br /&gt;
| 加速&amp;lt;br&amp;gt;Accel&lt;br /&gt;
| 友情&amp;lt;br&amp;gt;Faith&lt;br /&gt;
| 脱力&amp;lt;br&amp;gt;Daunt&lt;br /&gt;
| 祝福&amp;lt;br&amp;gt;Bless&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁&amp;lt;br&amp;gt;Guard (Iron&amp;amp;nbsp;Wall)&lt;br /&gt;
| 覚醒&amp;lt;br&amp;gt;Zeal&lt;br /&gt;
| 絆&amp;lt;br&amp;gt;(Bonds)&lt;br /&gt;
| 期待&amp;lt;br&amp;gt;Hope&lt;br /&gt;
| 努力&amp;lt;br&amp;gt;Gain (Great&amp;amp;nbsp;Effort)&lt;br /&gt;
|-&lt;br /&gt;
| かく乱&amp;lt;br&amp;gt;(Disturbance)&lt;br /&gt;
| 再動&amp;lt;br&amp;gt;Enable (Move&amp;amp;nbsp;Again)&lt;br /&gt;
| 補給&amp;lt;br&amp;gt;Renew (Resupply)&lt;br /&gt;
| てかげん&amp;lt;br&amp;gt;Mercy&lt;br /&gt;
| 応援&amp;lt;br&amp;gt;Cheer&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|勇気&amp;lt;br&amp;gt;(Bravery)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot&amp;amp;nbsp;Blood) || Self || 45 || 2× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|闘志|とうし}} || 闘 || (Fighting&amp;amp;nbsp;Spirit) || Self || 35 || 100% chance of a critical attack for one turn&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron&amp;amp;nbsp;Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure&amp;amp;nbsp;Hit) || Self || 20 || Raises Hit rate to 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally&#039;s Hit rate to 100% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike &amp;amp; ひらめき/Alert at once.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|加速|かそく}} || 加 || Accel || Self&amp;amp;nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self&amp;amp;nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|再動|さいどう}} || || Enable (Move&amp;amp;nbsp;Again) || Ally&amp;amp;nbsp;PU || 90 || Allows an ally that has already acted to act again&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush&amp;amp;nbsp;Attack) || Self || 30 || Enables all weapons after movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally&#039;s HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally&amp;amp;nbsp;PU || 60 || Fully replenishes an ally&#039;s ammo/EN&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons&#039; range by 2 (except Map and Range 1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|激励|げきれい}} || || Rouse (Rally) || Ally&amp;amp;nbsp;PU || 60 || Increases adjacent ally&#039;s and self&#039;s Will by 5&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|理想|りそう}} || || Ideal || Ally&amp;amp;nbsp;PU || 50 || Gives adjacent allies and self Fighting Spirit&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy&amp;amp;nbsp;PU || 50 || Reduces targeted enemy&#039;s Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker&#039;s Skill is greater than the defender&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy&#039;s defensive abilities/defensive support&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&amp;amp;nbsp;PU || 5 || Makes target enemy&#039;s status window viewable and lowers the target&#039;s evasion by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|幸運|こううん}} || 幸 || Luck || Self&amp;amp;nbsp;PU || 40 || Doubles the money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally&amp;amp;nbsp;PU || 60 || Doubles an ally&#039;s money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self&amp;amp;nbsp;PU || 20 || Doubles the EXP earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally&amp;amp;nbsp;PU || 40 || Doubles the EXP earned by an ally next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|勇気 || Bravery || Self || 85 || Gives Accel, Strike, Wall, Valor, Spirit, and Direct Attack&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15906</id>
		<title>Super Robot Wars/UX/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15906"/>
		<updated>2013-07-29T17:22:17Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: /* Search Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 熱血&amp;lt;br&amp;gt;Valor (Hot&amp;amp;nbsp;Blood)&lt;br /&gt;
| 集中&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| 突撃&amp;lt;br&amp;gt;Assail (Rush&amp;amp;nbsp;Attack)&lt;br /&gt;
| 狙撃&amp;lt;br&amp;gt;Snipe&lt;br /&gt;
| 直撃&amp;lt;br&amp;gt;Fury (Direct&amp;amp;nbsp;Attack)&lt;br /&gt;
|-&lt;br /&gt;
| 魂&amp;lt;br&amp;gt;(Soul)&lt;br /&gt;
| 必中&amp;lt;br&amp;gt;Strike (Sure&amp;amp;nbsp;Hit)&lt;br /&gt;
| 根性&amp;lt;br&amp;gt;Vigor&lt;br /&gt;
| 気合&amp;lt;br&amp;gt;Spirit (Charge)&lt;br /&gt;
| 偵察&amp;lt;br&amp;gt;Scan&lt;br /&gt;
|-&lt;br /&gt;
| 闘志&amp;lt;br&amp;gt;(Fighting&amp;amp;nbsp;Spirt)&lt;br /&gt;
| 感応&amp;lt;br&amp;gt;Attune&lt;br /&gt;
| ド根性&amp;lt;br&amp;gt;Guts&lt;br /&gt;
| 気迫&amp;lt;br&amp;gt;Drive&lt;br /&gt;
| 愛&amp;lt;br&amp;gt;Love&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき&amp;lt;br&amp;gt;Alert (Flash)&lt;br /&gt;
| 直感&amp;lt;br&amp;gt;(Sense/Instinct)&lt;br /&gt;
| 信頼&amp;lt;br&amp;gt;Trust&lt;br /&gt;
| 激励&amp;lt;br&amp;gt;Rouse (Rally)&lt;br /&gt;
| 幸運&amp;lt;br&amp;gt;Luck&lt;br /&gt;
|-&lt;br /&gt;
| 不屈&amp;lt;br&amp;gt;(Invincible)&lt;br /&gt;
| 加速&amp;lt;br&amp;gt;Accel&lt;br /&gt;
| 友情&amp;lt;br&amp;gt;Faith&lt;br /&gt;
| 脱力&amp;lt;br&amp;gt;Daunt&lt;br /&gt;
| 祝福&amp;lt;br&amp;gt;Bless&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁&amp;lt;br&amp;gt;Guard (Iron&amp;amp;nbsp;Wall)&lt;br /&gt;
| 覚醒&amp;lt;br&amp;gt;Zeal&lt;br /&gt;
| 絆&amp;lt;br&amp;gt;(Bonds)&lt;br /&gt;
| 期待&amp;lt;br&amp;gt;Hope&lt;br /&gt;
| 努力&amp;lt;br&amp;gt;Gain (Great&amp;amp;nbsp;Effort)&lt;br /&gt;
|-&lt;br /&gt;
| かく乱&amp;lt;br&amp;gt;(Disturbance)&lt;br /&gt;
| 再動&amp;lt;br&amp;gt;Enable (Move&amp;amp;nbsp;Again)&lt;br /&gt;
| 補給&amp;lt;br&amp;gt;Renew (Resupply)&lt;br /&gt;
| てかげん&amp;lt;br&amp;gt;Mercy&lt;br /&gt;
| 応援&amp;lt;br&amp;gt;Cheer&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|勇気&amp;lt;br&amp;gt;(Bravery)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot&amp;amp;nbsp;Blood) || Self || 45 || 2× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|闘志|とうし}} || 闘 || (Fighting&amp;amp;nbsp;Spirit) || Self || 35 || 100% chance of a critical attack for one turn&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron&amp;amp;nbsp;Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure&amp;amp;nbsp;Hit) || Self || 20 || Raises Hit rate to 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally&#039;s Hit rate to 100% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike &amp;amp; ひらめき/Alert at once.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|加速|かそく}} || 加 || Accel || Self&amp;amp;nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self&amp;amp;nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|再動|さいどう}} || || Enable (Move&amp;amp;nbsp;Again) || Ally&amp;amp;nbsp;PU || 90 || Allows an ally that has already acted to act again&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush&amp;amp;nbsp;Attack) || Self || 30 || Enables all weapons after movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally&#039;s HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally&amp;amp;nbsp;PU || 60 || Fully replenishes an ally&#039;s ammo/EN&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons&#039; range by 2 (except Map and Range 1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|激励|げきれい}} || || Rouse (Rally) || Ally&amp;amp;nbsp;PU || 60 || Increases adjacent ally&#039;s and self&#039;s Will by 5&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|理想|りそう}} || || Ideal || Ally&amp;amp;nbsp;PU || 50 || Gives adjacent allies and self Fighting Spirit&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy&amp;amp;nbsp;PU || 50 || Reduces targeted enemy&#039;s Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker&#039;s Skill is greater than the defender&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy&#039;s defensive abilities/defensive support&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&amp;amp;nbsp;PU || 5 || Makes target enemy&#039;s status window viewable and lowers the target&#039;s evasion by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|幸運|こううん}} || 幸 || Luck || Self&amp;amp;nbsp;PU || 40 || Doubles the money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally&amp;amp;nbsp;PU || 60 || Doubles an ally&#039;s money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self&amp;amp;nbsp;PU || 20 || Doubles the EXP earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally&amp;amp;nbsp;PU || 40 || Doubles the EXP earned by an ally next battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15905</id>
		<title>Super Robot Wars/UX/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15905"/>
		<updated>2013-07-29T17:21:05Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: /* Search Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 熱血&amp;lt;br&amp;gt;Valor (Hot&amp;amp;nbsp;Blood)&lt;br /&gt;
| 集中&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| 突撃&amp;lt;br&amp;gt;Assail (Rush&amp;amp;nbsp;Attack)&lt;br /&gt;
| 狙撃&amp;lt;br&amp;gt;Snipe&lt;br /&gt;
| 直撃&amp;lt;br&amp;gt;Fury (Direct&amp;amp;nbsp;Attack)&lt;br /&gt;
|-&lt;br /&gt;
| 魂&amp;lt;br&amp;gt;(Soul)&lt;br /&gt;
| 必中&amp;lt;br&amp;gt;Strike (Sure&amp;amp;nbsp;Hit)&lt;br /&gt;
| 根性&amp;lt;br&amp;gt;Vigor&lt;br /&gt;
| 気合&amp;lt;br&amp;gt;Spirit (Charge)&lt;br /&gt;
| 偵察&amp;lt;br&amp;gt;Scan&lt;br /&gt;
|-&lt;br /&gt;
| 闘志&amp;lt;br&amp;gt;(Fighting&amp;amp;nbsp;Spirt)&lt;br /&gt;
| 感応&amp;lt;br&amp;gt;Attune&lt;br /&gt;
| ド根性&amp;lt;br&amp;gt;Guts&lt;br /&gt;
| 気迫&amp;lt;br&amp;gt;Drive&lt;br /&gt;
| 愛&amp;lt;br&amp;gt;Love&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき&amp;lt;br&amp;gt;Alert (Flash)&lt;br /&gt;
| 直感&amp;lt;br&amp;gt;(Sense/Instinct)&lt;br /&gt;
| 信頼&amp;lt;br&amp;gt;Trust&lt;br /&gt;
| 激励&amp;lt;br&amp;gt;Rouse (Rally)&lt;br /&gt;
| 幸運&amp;lt;br&amp;gt;Luck&lt;br /&gt;
|-&lt;br /&gt;
| 不屈&amp;lt;br&amp;gt;(Invincible)&lt;br /&gt;
| 加速&amp;lt;br&amp;gt;Accel&lt;br /&gt;
| 友情&amp;lt;br&amp;gt;Faith&lt;br /&gt;
| 脱力&amp;lt;br&amp;gt;Daunt&lt;br /&gt;
| 祝福&amp;lt;br&amp;gt;Bless&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁&amp;lt;br&amp;gt;Guard (Iron&amp;amp;nbsp;Wall)&lt;br /&gt;
| 覚醒&amp;lt;br&amp;gt;Zeal&lt;br /&gt;
| 絆&amp;lt;br&amp;gt;(Bonds)&lt;br /&gt;
| 期待&amp;lt;br&amp;gt;Hope&lt;br /&gt;
| 努力&amp;lt;br&amp;gt;Gain (Great&amp;amp;nbsp;Effort)&lt;br /&gt;
|-&lt;br /&gt;
| かく乱&amp;lt;br&amp;gt;(Disturbance)&lt;br /&gt;
| 再動&amp;lt;br&amp;gt;Enable (Move&amp;amp;nbsp;Again)&lt;br /&gt;
| 補給&amp;lt;br&amp;gt;Renew (Resupply)&lt;br /&gt;
| てかげん&amp;lt;br&amp;gt;Mercy&lt;br /&gt;
| 応援&amp;lt;br&amp;gt;Cheer&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|勇気&amp;lt;br&amp;gt;(Bravery)&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot&amp;amp;nbsp;Blood) || Self || 45 || 2× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|闘志|とうし}} || 闘 || (Fighting&amp;amp;nbsp;Spirit) || Self || 35 || 100% chance of a critical attack for one turn&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron&amp;amp;nbsp;Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure&amp;amp;nbsp;Hit) || Self || 20 || Raises Hit rate to 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally&#039;s Hit rate to 100% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike &amp;amp; ひらめき/Alert at once.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|加速|かそく}} || 加 || Accel || Self&amp;amp;nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self&amp;amp;nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|再動|さいどう}} || || Enable (Move&amp;amp;nbsp;Again) || Ally&amp;amp;nbsp;PU || 90 || Allows an ally that has already acted to act again&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush&amp;amp;nbsp;Attack) || Self || 30 || Enables all weapons after movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally&#039;s HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally&amp;amp;nbsp;PU || 60 || Fully replenishes an ally&#039;s ammo/EN&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons&#039; range by 2 (except Map and Range 1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|激励|げきれい}} || || Rouse (Rally) || Ally&amp;amp;nbsp;PU || 60 || Increases adjacent ally&#039;s and self&#039;s Will by 5&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|理想|りそう}} || || Ideal || Ally&amp;amp;nbsp;PU || 50 || Gives adjacent allies and self Fighting Spirit&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy&amp;amp;nbsp;PU || 50 || Reduces targeted enemy&#039;s Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker&#039;s Skill is greater than the defender&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy&#039;s defensive abilities/defensive support&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&amp;amp;nbsp;PU || 5 || Makes target enemy&#039;s status window viewable and lowers the target&#039;s evasion by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|幸運|こううん}} || 幸 || Luck || Self&amp;amp;nbsp;PU || 40 || Doubles the money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally&amp;amp;nbsp;PU || 60 || Doubles an ally&#039;s money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self&amp;amp;nbsp;PU || 20 || Doubles the EXP earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally&amp;amp;nbsp;PU || 40 || Doubles the EXP earned by an ally next battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15904</id>
		<title>Super Robot Wars/UX/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15904"/>
		<updated>2013-07-29T16:33:16Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: /* 精神/Spirit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 熱血&amp;lt;br&amp;gt;Valor (Hot&amp;amp;nbsp;Blood)&lt;br /&gt;
| 集中&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| 突撃&amp;lt;br&amp;gt;Assail (Rush&amp;amp;nbsp;Attack)&lt;br /&gt;
| 狙撃&amp;lt;br&amp;gt;Snipe&lt;br /&gt;
| 直撃&amp;lt;br&amp;gt;Fury (Direct&amp;amp;nbsp;Attack)&lt;br /&gt;
|-&lt;br /&gt;
| 魂&amp;lt;br&amp;gt;(Soul)&lt;br /&gt;
| 必中&amp;lt;br&amp;gt;Strike (Sure&amp;amp;nbsp;Hit)&lt;br /&gt;
| 根性&amp;lt;br&amp;gt;Vigor&lt;br /&gt;
| 気合&amp;lt;br&amp;gt;Spirit (Charge)&lt;br /&gt;
| 偵察&amp;lt;br&amp;gt;Scan&lt;br /&gt;
|-&lt;br /&gt;
| 闘志&amp;lt;br&amp;gt;(Fighting&amp;amp;nbsp;Spirt)&lt;br /&gt;
| 感応&amp;lt;br&amp;gt;Attune&lt;br /&gt;
| ド根性&amp;lt;br&amp;gt;Guts&lt;br /&gt;
| 気迫&amp;lt;br&amp;gt;Drive&lt;br /&gt;
| 愛&amp;lt;br&amp;gt;Love&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき&amp;lt;br&amp;gt;Alert (Flash)&lt;br /&gt;
| 直感&amp;lt;br&amp;gt;(Sense/Instinct)&lt;br /&gt;
| 信頼&amp;lt;br&amp;gt;Trust&lt;br /&gt;
| 激励&amp;lt;br&amp;gt;Rouse (Rally)&lt;br /&gt;
| 幸運&amp;lt;br&amp;gt;Luck&lt;br /&gt;
|-&lt;br /&gt;
| 不屈&amp;lt;br&amp;gt;(Invincible)&lt;br /&gt;
| 加速&amp;lt;br&amp;gt;Accel&lt;br /&gt;
| 友情&amp;lt;br&amp;gt;Faith&lt;br /&gt;
| 脱力&amp;lt;br&amp;gt;Daunt&lt;br /&gt;
| 祝福&amp;lt;br&amp;gt;Bless&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁&amp;lt;br&amp;gt;Guard (Iron&amp;amp;nbsp;Wall)&lt;br /&gt;
| 覚醒&amp;lt;br&amp;gt;Zeal&lt;br /&gt;
| 絆&amp;lt;br&amp;gt;(Bonds)&lt;br /&gt;
| 期待&amp;lt;br&amp;gt;Hope&lt;br /&gt;
| 努力&amp;lt;br&amp;gt;Gain (Great&amp;amp;nbsp;Effort)&lt;br /&gt;
|-&lt;br /&gt;
| かく乱&amp;lt;br&amp;gt;(Disturbance)&lt;br /&gt;
| 再動&amp;lt;br&amp;gt;Enable (Move&amp;amp;nbsp;Again)&lt;br /&gt;
| 補給&amp;lt;br&amp;gt;Renew (Resupply)&lt;br /&gt;
| てかげん&amp;lt;br&amp;gt;Mercy&lt;br /&gt;
| 応援&amp;lt;br&amp;gt;Cheer&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot&amp;amp;nbsp;Blood) || Self || 45 || 2× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|闘志|とうし}} || 闘 || (Fighting&amp;amp;nbsp;Spirit) || Self || 35 || 100% chance of a critical attack for one turn&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron&amp;amp;nbsp;Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure&amp;amp;nbsp;Hit) || Self || 20 || Raises Hit rate to 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally&#039;s Hit rate to 100% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike &amp;amp; ひらめき/Alert at once.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|加速|かそく}} || 加 || Accel || Self&amp;amp;nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self&amp;amp;nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|再動|さいどう}} || || Enable (Move&amp;amp;nbsp;Again) || Ally&amp;amp;nbsp;PU || 90 || Allows an ally that has already acted to act again&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush&amp;amp;nbsp;Attack) || Self || 30 || Enables all weapons after movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally&#039;s HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally&amp;amp;nbsp;PU || 60 || Fully replenishes an ally&#039;s ammo/EN&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons&#039; range by 2 (except Map and Range 1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|激励|げきれい}} || || Rouse (Rally) || Ally&amp;amp;nbsp;PU || 60 || Increases adjacent ally&#039;s and self&#039;s Will by 5&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|理想|りそう}} || || Ideal || Ally&amp;amp;nbsp;PU || 50 || Gives adjacent allies and self Fighting Spirit&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy&amp;amp;nbsp;PU || 50 || Reduces targeted enemy&#039;s Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker&#039;s Skill is greater than the defender&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy&#039;s defensive abilities/defensive support&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&amp;amp;nbsp;PU || 5 || Makes target enemy&#039;s status window viewable and lowers the target&#039;s evasion by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|幸運|こううん}} || 幸 || Luck || Self&amp;amp;nbsp;PU || 40 || Doubles the money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally&amp;amp;nbsp;PU || 60 || Doubles an ally&#039;s money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self&amp;amp;nbsp;PU || 20 || Doubles the EXP earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally&amp;amp;nbsp;PU || 40 || Doubles the EXP earned by an ally next battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15903</id>
		<title>Super Robot Wars/UX/Spirit Commands</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/UX/Spirit_Commands&amp;diff=15903"/>
		<updated>2013-07-29T16:29:20Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: /* 精神/Spirit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Search Layout=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 熱血&amp;lt;br&amp;gt;Valor (Hot&amp;amp;nbsp;Blood)&lt;br /&gt;
| 集中&amp;lt;br&amp;gt;Focus&lt;br /&gt;
| 突撃&amp;lt;br&amp;gt;Assail (Rush&amp;amp;nbsp;Attack)&lt;br /&gt;
| 狙撃&amp;lt;br&amp;gt;Snipe&lt;br /&gt;
| 直撃&amp;lt;br&amp;gt;Fury (Direct&amp;amp;nbsp;Attack)&lt;br /&gt;
|-&lt;br /&gt;
| 魂&amp;lt;br&amp;gt;(Soul)&lt;br /&gt;
| 必中&amp;lt;br&amp;gt;Strike (Sure&amp;amp;nbsp;Hit)&lt;br /&gt;
| 根性&amp;lt;br&amp;gt;Vigor&lt;br /&gt;
| 気合&amp;lt;br&amp;gt;Spirit (Charge)&lt;br /&gt;
| 偵察&amp;lt;br&amp;gt;Scan&lt;br /&gt;
|-&lt;br /&gt;
| 闘志&amp;lt;br&amp;gt;(Fighting&amp;amp;nbsp;Spirt)&lt;br /&gt;
| 感応&amp;lt;br&amp;gt;Attune&lt;br /&gt;
| ド根性&amp;lt;br&amp;gt;Guts&lt;br /&gt;
| 気迫&amp;lt;br&amp;gt;Drive&lt;br /&gt;
| 愛&amp;lt;br&amp;gt;Love&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき&amp;lt;br&amp;gt;Alert (Flash)&lt;br /&gt;
| 直感&amp;lt;br&amp;gt;(Sense/Instinct)&lt;br /&gt;
| 信頼&amp;lt;br&amp;gt;Trust&lt;br /&gt;
| 激励&amp;lt;br&amp;gt;Rouse (Rally)&lt;br /&gt;
| 幸運&amp;lt;br&amp;gt;Luck&lt;br /&gt;
|-&lt;br /&gt;
| 不屈&amp;lt;br&amp;gt;(Invincible)&lt;br /&gt;
| 加速&amp;lt;br&amp;gt;Accel&lt;br /&gt;
| 友情&amp;lt;br&amp;gt;Faith&lt;br /&gt;
| 脱力&amp;lt;br&amp;gt;Daunt&lt;br /&gt;
| 祝福&amp;lt;br&amp;gt;Bless&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁&amp;lt;br&amp;gt;Guard (Iron&amp;amp;nbsp;Wall)&lt;br /&gt;
| 覚醒&amp;lt;br&amp;gt;Zeal&lt;br /&gt;
| 絆&amp;lt;br&amp;gt;(Bonds)&lt;br /&gt;
| 期待&amp;lt;br&amp;gt;Hope&lt;br /&gt;
| 努力&amp;lt;br&amp;gt;Gain (Great&amp;amp;nbsp;Effort)&lt;br /&gt;
|-&lt;br /&gt;
| かく乱&amp;lt;br&amp;gt;(Disturbance)&lt;br /&gt;
| 再動&amp;lt;br&amp;gt;Enable (Move&amp;amp;nbsp;Again)&lt;br /&gt;
| 補給&amp;lt;br&amp;gt;Renew (Resupply)&lt;br /&gt;
| てかげん&amp;lt;br&amp;gt;Mercy&lt;br /&gt;
| 応援&amp;lt;br&amp;gt;Cheer&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot&amp;amp;nbsp;Blood) || Self || 45 || 2× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|闘志|とうし}} || 闘 || (Fighting&amp;amp;nbsp;Spirit) || Self || 35 || 100% chance of a critical attack for one turn&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron&amp;amp;nbsp;Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure&amp;amp;nbsp;Hit) || Self || 20 || Raises Hit rate to 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally&#039;s Hit rate to 100% for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike &amp;amp; ひらめき/Alert at once.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|加速|かそく}} || 加 || Accel || Self&amp;amp;nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self&amp;amp;nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|再動|さいどう}} || || Enable (Move&amp;amp;nbsp;Again) || Ally&amp;amp;nbsp;PU || 90 || Allows an ally that has already acted to act again&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush&amp;amp;nbsp;Attack) || Self || 30 || Enables all weapons after movement&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally&#039;s HP by 30% of max value&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally&#039;s HP&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally&amp;amp;nbsp;PU || 60 || Fully replenishes an ally&#039;s ammo/EN&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons&#039; range by 2 (except Map and Range 1)&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|激励|げきれい}} || || Rouse (Rally) || Ally&amp;amp;nbsp;PU || 60 || Increases adjacent ally&#039;s and self&#039;s Will by 5&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|理想|りそう}} || || Ideal || Ally&amp;amp;nbsp;PU || 50 || Gives adjacent allies and self Fighting Spirit&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy&amp;amp;nbsp;PU || 50 || Reduces targeted enemy&#039;s Will by 10&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker&#039;s Skill is greater than the defender&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy&#039;s defensive abilities/defensive support&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&amp;amp;nbsp;PU || 5 || Makes target enemy&#039;s status window viewable and lowers the target&#039;s evasion by 10% for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 85 || 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|幸運|こううん}} || 幸 || Luck || Self&amp;amp;nbsp;PU || 40 || Doubles the money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally&amp;amp;nbsp;PU || 60 || Doubles an ally&#039;s money earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self&amp;amp;nbsp;PU || 20 || Doubles the EXP earned in the next battle&lt;br /&gt;
|-&lt;br /&gt;
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally&amp;amp;nbsp;PU || 40 || Doubles the EXP earned by an ally next battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Flow_Chart&amp;diff=14377</id>
		<title>Super Robot Wars/OG2nd/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2nd/Flow_Chart&amp;diff=14377"/>
		<updated>2012-12-13T07:05:21Z</updated>

		<summary type="html">&lt;p&gt;SuperRobotSol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;text-align:center&amp;quot;  width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#AFDCEC&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; | &#039;&#039;&#039;第0話： プロローグ&amp;lt;br&amp;gt;Prologue Scenario 0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Objective: ??&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１話： 星なき空&amp;lt;br&amp;gt;Scenario 1: Starless Sky&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Have Ibis destroy 2 units while Raul destroys 1. &amp;lt;br&amp;gt; (Limit is until the end of turn 3)&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「ヒリュウ改に立ち寄らない」&amp;lt;br&amp;gt;Do not visit Hiryu Kai&amp;lt;br&amp;gt;Masaki Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「ヒリュウ改に立ち寄る」&amp;lt;br&amp;gt;Visit Hiryu Kai&amp;lt;br&amp;gt;Ryune Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第2話： 召喚&amp;lt;br&amp;gt;Scenario 2: Summons&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第2話： 地底世界&amp;lt;br&amp;gt;Scenario 2: Subterranean World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy the Guarlion. (Retreats when HP falls below 4500)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 2 or more units in one move.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第3話： イモータルの迎撃&amp;lt;br&amp;gt;Scenario 3: Ambush at Immortal&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第3話： 孤狼との再会&amp;lt;br&amp;gt;Scenario 3: Reunite with Beowulf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy all (initial) enemy units. Enemies will retreat if Baeform(バフォーム) is shot down or when there are only 2 units left.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down the Gildora (Retreats when HP falls below 4000)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第4話： ソラティス神殿&amp;lt;br&amp;gt;Scenario 4: Soraties Shrine&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第4話： ダンク市の攻防&amp;lt;br&amp;gt;Scenario 4: Battle at Dank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Achieve victory condition within 3 turns. (Destroy all enemies)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down all units except Guarlion Custom Mumyou within 3 turns. Also, Guarlion Custom Mumyou retreats when HP falls below 6000.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第5話： デモン・ハック&amp;lt;br&amp;gt;Scenario 5: Demon Hack&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第5話： それぞれの正義&amp;lt;br&amp;gt;Scenario 5: Various Justice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 7 Demon Golems within 2 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down all units except the battleship within 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第6話： コーラルキャニオン&amp;lt;br&amp;gt;Scenario 6: Coral Canyon&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第6話： 胞子の谷&amp;lt;br&amp;gt;Scenario 6: The Valley of Spores&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Do not inflict any damage to Aya, Rai or Viletta.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down all units within 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第7話： 喪われた記憶&amp;lt;br&amp;gt;Scenario 7: The Lost Memory&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第7話： サプライズド・アタック&amp;lt;br&amp;gt;Scenario 7: Surprised Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 15 or more enemies within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down the reinforcement&#039;s enemy commander. (He retreats at 8500 HP)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第8話： ザムジードの心&amp;lt;br&amp;gt;Scenario 8: Zamzeed&#039;s Soul&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第8話： 信念と疑惑&amp;lt;br&amp;gt;Scenario 8: Faith and Doubt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 10 enemies by the end of turn 2&#039;s ally phase.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 10 enemy units in 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第9話： 囚われの王女&amp;lt;br&amp;gt;Scenario 9: The Captive Queen&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第9話： ヴォルクルスの影&amp;lt;br&amp;gt;Scenario 9: Shadow of Volkrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy all enemies except Sodeum Class Mobile Fortress by the end of turn 5&#039;s ally phase.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map in 2 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第10話： 王都への路&amp;lt;br&amp;gt;Scenario 10: The road to the Royal Capital&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第10話： カークスの真意&amp;lt;br&amp;gt;Scenario 10: Kirkus&#039;s True Intention&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 15 enemies except Guildolla(ギルドーラ) within 3 turns. &amp;lt;br&amp;gt; After reinforcements, destroy 15 enemies except Guildolla and Kerberion Avenir(ケルベリオン・アヴニール) within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map in 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第11話： カークスの野望&amp;lt;br&amp;gt;Scenario 11: Kirkus&#039;s Ambition&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第11話： 異界の剣&amp;lt;br&amp;gt;Scenario 11: Sword of the Spirit Realm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Achieve victory condition by the end of turn 4&#039;s ally phase. (Destroy all enemies)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy the battleship. (Retreats at 8000 HP)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第12話： テリウス出奔&amp;lt;br&amp;gt;Scenario 12: Telius&#039; Flight&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第12話： 遭遇&amp;lt;br&amp;gt;Scenario 12: Encounter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Achieve victory condition by the end of turn 5. (Reduce Solguddy&#039;s HP below 5500)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy the Wizoll (Retreats at 8000 HP).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第13話： 野心の代償&amp;lt;br&amp;gt;Scenario 13: The Cost of Ambition&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第13話： カークスの目&amp;lt;br&amp;gt;Scenario 13: Kirkus&#039;s Eyes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy the Guarlion within 2 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map by shooting down the battleship in 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第14話： 邪神の胎動 &amp;lt;br&amp;gt;Scenario 14: Quickening of the Evil God&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第14話： セブ神殿&amp;lt;br&amp;gt;Scenario 14: Seb Shrine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat 3 Volkruss units on the same turn. *Only available in the 2nd half of the stage&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map in 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第15話： フェイルの闇 &amp;lt;br&amp;gt;Scenario 15: The Darkness of Fail&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第15話： シュテドニアス追撃&amp;lt;br&amp;gt;Scenario 15: Pursuit of the Shutedonias&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Achieve victory condition by the end of turn 5. (Destroy all enemies)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down the enemy boss in 5 turns. (Retreats at 7000 HP)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第16話： 違えた道 &amp;lt;br&amp;gt;Scenario 16: Changed Ways&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第16話： 敗軍の将&amp;lt;br&amp;gt;Scenario 16: General of the Defeated Army&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Achieve victory condition by the end of turn 6. (Destroy all enemies)&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down 3 Volkruss units on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#9ACD32&amp;quot; | &#039;&#039;&#039;第17話： 決戦、デュラクシール &amp;lt;br&amp;gt;Scenario 17: Duraxyl&#039;s Decisive Battle&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#FDD017&amp;quot; | &#039;&#039;&#039;第17話： 超魔装機エウリード&amp;lt;br&amp;gt;Scenario 17: Ewleed, the Hyper-Elemental Machine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy the Sodeum Class Mobile Fortress within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Shoot down Valsion Custom Type-CF in 4 turns.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１8話： 「混乱」からの使者&amp;lt;br&amp;gt;Scenario 18: Envoy from the [Chaos]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map without allowing a single Huckebein MK II M to be destroyed.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第１9話： 手負いの狼&amp;lt;br&amp;gt;Scenario 19: Wounded Wolf&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: In total, deal over 18,000 damage to Medius Locus. It will retreat when HP falls below 20,000 HP.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第20話： 空を望む騎士&amp;lt;br&amp;gt;Scenario 20: Knight who Desires the Sky &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Achieve victory condition while not allowing Aile Chevalier to be hit. (Reduce Garmraid&#039;s HP below 7500)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第21話： 黒焔の狩人&amp;lt;br&amp;gt;Scenario 21: Dark Flame Hunter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Prevent the enemy from entering the base.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第22話： 黒き迅雷&amp;lt;br&amp;gt;Scenario 22: Black Thunderclap&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Do not let the friendly carriers take any damage.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第23話： 厭客再来&amp;lt;br&amp;gt;Scenario 23: Unwanted Guests Return&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Destroy the Masklion Type C (Arazeri) in 6 turns. (He retreats if reduced under HP12,000.)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第24話： 地球を護る剣&amp;lt;br&amp;gt;Scenario 24: The Sword to Defend Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Have Laig=Geios retreat in 6 turns. It will retreat if HP falls under 15,000,&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第25話： 甦る青龍&amp;lt;br&amp;gt;Scenario 25: Return of the Blue Dragon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all enemies except Kukuru within three turns during the first part of the stage.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第26話： ミクスト・トルーパーズ&amp;lt;br&amp;gt;Scenario 26: Mixed Troopers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down all initial enemies except Alles Geist within three turns.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第27話： 南極の門&amp;lt;br&amp;gt;Scenario 27: The Gate at the South Pole&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Shoot down 17 enemies within five turns.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第28話： その名は“破滅”&amp;lt;br&amp;gt;Scenario 28: Their name is &amp;quot;Ruin&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point:  Reduce the health of Aquila&#039;s unit to under 25,000 within 5 turns. &lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第29話： 揺れる矛先&amp;lt;br&amp;gt;Scenario 29: Swaying Spearhead&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Clear the map with Hagane&#039;s HP over 14000 and Hiryu Kai&#039;s HP over 13000.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「地上ルート」&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Hiryu Kai Earth Route&#039;&#039;&#039;&amp;lt;br&amp;gt;Alt Eisen Riese(Kyosuke)&amp;lt;br&amp;gt; Weiss Ritter(Excellen) &amp;lt;br&amp;gt; Grungust Type-2 (Bullet) &amp;lt;br&amp;gt;RyuOhKi(Kusuha)&amp;lt;br&amp;gt; Altairion (Ibis, Tsugumi)&amp;lt;br&amp;gt;Dygenguard (Sanger)&amp;lt;br&amp;gt; Aussenseiter(Ratsel)&amp;lt;br&amp;gt;Laz Angriff (Yuuki)&amp;lt;br&amp;gt;Laz Angriff Raven (Carla)&amp;lt;br&amp;gt; Excellence Rescue(Raul, Fiona, Despenes)&amp;lt;br&amp;gt; Cerberurs (Hugo)&amp;lt;br&amp;gt;Aile Chevalier(Josh)&amp;lt;br&amp;gt; Blanche Neige(Rim)&amp;lt;br&amp;gt; Gespent MKII (Katina)&amp;lt;br&amp;gt; Gespent MKII (Russle) &amp;lt;br&amp;gt; Giganscudo (Tasuku)&amp;lt;br&amp;gt; Sieguarlion (Leona)&amp;lt;br&amp;gt;  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;「宇宙ルート」&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hagane Space Route&#039;&#039;&#039;&amp;lt;br&amp;gt;R-1 (Ryusei)&amp;lt;br&amp;gt;R-2 Powered (Rai)&amp;lt;br&amp;gt;R-3 Powered (Aya)&amp;lt;br&amp;gt;ART-1 (Mai)&amp;lt;br&amp;gt;R-GUN Powered (Viletta)&amp;lt;br&amp;gt; Grungust Kai (Irm)&amp;lt;br&amp;gt;Flickerei Geist (Ariel)&amp;lt;br&amp;gt;Ashe (Ing)&amp;lt;br&amp;gt;Fairlion S (Shine)&amp;lt;br&amp;gt; Gespenst MK II (Kai) &amp;lt;br&amp;gt; AngelG (Lamia)&amp;lt;br&amp;gt; Wildwuerger R (Arado)&amp;lt;br&amp;gt;  Wildfalken R (Seolla)&amp;lt;br&amp;gt;Armorlion (Ryoto)&amp;lt;br&amp;gt;AM Gunner (Rio)&amp;lt;br&amp;gt; Fairlion S (Latooni)&amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第30話： 常夜の世界&amp;lt;br&amp;gt;Scenario 30: World of Eternal Night&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第30話： 蒼光なき宇宙&amp;lt;br&amp;gt;Scenario 30: Space without Blue Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map without Hiryu Kai taking any damage.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map without letting any enemies cross the defense line.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第31話： 影の軍団&amp;lt;br&amp;gt;Scenario 31: Shadow Army&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第31話： 遠方からの刺客&amp;lt;br&amp;gt;Scenario 31: Assassin from Far Away&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Ibis must kill 2 enemies before turn 4&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat at least 20 enemies by turn 4.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第32話： アイス・ドール&amp;lt;br&amp;gt;Scenario 32: Ice Doll&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第32話： 呼応する偽核&amp;lt;br&amp;gt;Scenario 32: Concordant Treachery&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Do not allow any enemy units to enter or pass the highlighted squares on the map.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Alfimi must reach the target point with above 6000 HP.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第33話： 偽面の報復者&amp;lt;br&amp;gt;Scenario 33: Two-faced Revenger&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第33話： 繋がる緑&amp;lt;br&amp;gt;Scenario 33: Related Green&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Clear the map without Hiryu Kai taking any damage.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat at least 20 enemies by the end of Turn 3. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第34話： 流星と彗星&amp;lt;br&amp;gt;Scenario 34: Shooting Star and Comet&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第34話： ダブル・インターセプト&amp;lt;br&amp;gt;Scenario 34: Double Intercept&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat all enemy units before you defeat the Sailion. &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: The Peregrines must not be damaged by any enemy. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第35話： 漆黒の虎、氷の白刃&amp;lt;br&amp;gt;Scenario 35: Obsidian Tiger, Alabaster Ice Blade&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第35話： 追逃逆転&amp;lt;br&amp;gt;Scenario 35: Hunter Becomes Hunted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Eliminate all Youkijin before they get a chance to damage the Hiryu Kai.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Any allied unit must have a battle with Ignis. He will leave the map if he gets to the edge.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第36話： 運命の風&amp;lt;br&amp;gt;Scenario 36: The Wind of Fate&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第36話： 不可視の扉&amp;lt;br&amp;gt;Scenario 36: The Invisible Door&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Defeat every enemy except Ventus, Glacies and Umbra within 4 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Reduce both Ignis and Contagio below 20,000 HP on the same turn.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第37話： 頑鉄番町Gバンカラン&amp;lt;br&amp;gt;Scenario 37: Gantetsu Banchou G-BUNKARAN&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 6 Jinrais by turn 8.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第38話： 四神邂逅&amp;lt;br&amp;gt;Scenario 38:  Meeting of the Four Gods&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat 30 enemies within three turns.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第39話： 狼と犬達&amp;lt;br&amp;gt;Scenario 39:  The Wolf and the Dogs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat all Lions before Hugo has an encounter with Albero.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第40話： 蒼炎の逆鱗&amp;lt;br&amp;gt;Scenario 40:  Wrath of the Blue Flame&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Destroy 10 or more enemies within 2 turns. (Ally kills count towards it also)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第41話： 妄念に操られし者(前篇)&amp;lt;br&amp;gt;Scenario 41:  Those Manipulated by Deceit (Part A)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat Jinrai.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第42話： 妄念に操られし者(後篇)&amp;lt;br&amp;gt;Scenario 42:  Those Manipulated by Deceit (Part B)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the Mass Production Jinrais by Turn 4.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第43話： 輝きを一つに&amp;lt;br&amp;gt;Scenario 43: To Shine into One&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Defeat the blue Sailion with Ibis by Turn 9.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第44話： 特異点崩壊&amp;lt;br&amp;gt;Scenario 44:  Singularity Collapses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Lower the health of Zezenan&#039;s unit to under 35,000 HP by Turn 5.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第45話： 凶鳥は三度死ぬ&amp;lt;br&amp;gt;Scenario 45: The Raptor is Killed Thrice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Lower the health of Amara&#039;s unit to under 30,000 HP by Turn 8.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第46話： リューネ・カプリッチオ&amp;lt;br&amp;gt;Scenario 46: Ryune Capriccio&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Destroy 8 or more enemies with Psycho Blaster within 2 player phase.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第47話： トーチカ奇襲&amp;lt;br&amp;gt;Scenario 47: Bunker Surprise Attack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: During enemy phase Joshua and Rim must not be attacked.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第48話： 深秘なる存在&amp;lt;br&amp;gt;Scenario 48:  An Esoteric Existence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Before completing the victory condition destroy Umbra. (Umbra retreats below 18000 hp.)&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第49話： 闘志、炎に燃ゆる&amp;lt;br&amp;gt;Scenario 49:  Fighting Spirit Aflame&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Within 3 turns Touma must destroy 4 mass produced Jinrais.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第50話： 去来交差点&amp;lt;br&amp;gt;Scenario 50:  Recurring Crosspoint?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Within 2 turns destroy 10 or more enemies.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第51話： 風の呼び声&amp;lt;br&amp;gt;Scenario 51:  Calling of the Wind&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Within 4 turns destroy all enemies.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第52話： 私に、さよならを&amp;lt;br&amp;gt;Scenario 52:  Tell Me Goodbye&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: In 4 player phase destroy all enemies except Ignis and Contagio.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第53話： 封印の予兆&amp;lt;br&amp;gt;Scenario 53:  The Seal&#039;s Omen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: within 3 turns lower Duban&#039;s HP below 70,000.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;???&amp;lt;br&amp;gt;???&amp;lt;br&amp;gt;Earth Route&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;???&amp;lt;br&amp;gt;???&amp;lt;br&amp;gt;Space Route&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第54話： 天蓋の下で&amp;lt;br&amp;gt;Scenario 54: Beneath the Canopy&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第54話： 神の牢獄&amp;lt;br&amp;gt;Scenario 54: God&#039;s Prison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 20 enemy units within 3 turns.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point:　Within 3 turns destroy 12 or more Snapil。&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第55話： 雷迅昇星&amp;lt;br&amp;gt;Scenario 55: Lightning-Swift Ascending Star&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第55話： ゲストとインスペクター&amp;lt;br&amp;gt;Scenario 55: Guest and Inspector&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Within 2 turns, have Touma destroy 5 MP Jinrais.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 3 Zelanios on the same turn while the Zeidram is still on the map.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第56話： 紅の聖誕祭(前篇)&amp;lt;br&amp;gt;Scenario 56: Crimson Christmas (Part A)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第56話： オペレーション・レコンキスタ&amp;lt;br&amp;gt;Scenario 56: Operation Reconqista?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Lower the health of the enemy battleship, the Air Christmas, to under 100,000 HP. Note, the Air Christmas will retreat if the Guarlion Mumyo and the Kerberlions are destroyed. &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Within 6 turns destroy all enemies except the boss.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#E55451&amp;quot; | &#039;&#039;&#039;第57話： 紅の聖誕祭(後篇)&amp;lt;br&amp;gt;Scenario 57: Crimson Christmas (Part B)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B38481&amp;quot; | &#039;&#039;&#039;第57話： 激震の白い大地&amp;lt;br&amp;gt;Scenario 57: The White Ground&#039;s Severe Earthquake?&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy 30 enemy units before you defeat Feff or Egretta.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Within 3 turns destroy 30 or more enemies.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第58話： クライシス・ポイント&amp;lt;br&amp;gt;Scenario 58: Crisis Point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Destroy all enemies before destroying Aquila and Contagio.&lt;br /&gt;
|- style=&amp;quot;background:#F88158&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | &#039;&#039;&#039;第59話： デザイア&amp;lt;br&amp;gt;Scenario 59: Desire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | SR Point: Destroy all enemies before destroying Ignis.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;Normal Mode&amp;lt;br&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | &#039;&#039;&#039;Hard Mode&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第60話： 四龍の長&amp;lt;br&amp;gt;Scenario 60: Greatest of the Four Dragons&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第60話： ラスト・クライ&amp;lt;br&amp;gt;Scenario 60: Last Cry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Within 4 turns destroy Duban.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第61話： 封印戦争&amp;lt;br&amp;gt;Scenario 61: Sealing War&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第61話： 機人大戦&amp;lt;br&amp;gt;Scenario 61: ???&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Empty text here so that the table doesn&#039;t appear to be wonky&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Destroy all enemies before destroying Ganron(光龍).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#F88158&amp;quot; | &#039;&#039;&#039;第62話： ???&amp;lt;br&amp;gt;Final Scenario: ???&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;第62話： 母なる星の護り神&amp;lt;br&amp;gt;Scenario 62: Guardian God of Mother Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: None.&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:50%;&amp;quot; | SR Point: Within 6 turns destroy Kanafu, Keren, and Zanavu. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; style=&amp;quot;background:#B048B5&amp;quot; | &#039;&#039;&#039;最終話： 古の忌憶&amp;lt;br&amp;gt;Final Scenario: Ancient Lamentations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;width:100%;&amp;quot; | SR Point: None.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SuperRobotSol</name></author>
	</entry>
</feed>