<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Syochan</id>
	<title>Akurasu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Syochan"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/wiki/Special:Contributions/Syochan"/>
	<updated>2026-04-24T16:05:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8395</id>
		<title>Super Robot Wars/Z2/FUB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8395"/>
		<updated>2011-04-15T12:10:57Z</updated>

		<summary type="html">&lt;p&gt;Syochan: added cosmo crusher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When each unit has their HP, EN, Armour, Mobility, and Accuracy fully upgraded (Weapon Rank doesn&#039;t count towards FUBs), an option to choose a single bonus from this list becomes available:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Full Upgrade Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Max HP +10% || Air Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Max EN +10% || Ground Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Mobility +10% || Water Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy +10% || Space Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Armour +10% || Barrier/Armour cost 0EN&lt;br /&gt;
|-&lt;br /&gt;
| Movement +1 || Weapon Range +1 (Except Range 1/MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit also gains a unique Custom Bonus:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Banpresto Originals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Brasta || Movement +1, EN Recovery (S)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;True Mazinger Impact! Z Chapter / 真マジンガー 衝撃！Z編&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A || Beginning of Phase, adjacent units recover 20% HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Shin (Change! !) Getter Armageddon / 真（チェンジ！！）ゲッターロボ～世界最後の日&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Getter-1 || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dancouga Nova / 獣装機攻ダンクーガノヴァ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nova Eagle || Accuracy +10, Critical +10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Godmars / 六神合体ゴッドマーズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || &amp;quot;Six Gods Union&amp;quot; morale restriction removed&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Crusher || [Triple Laser] attack power +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Invincible Robo Trider G7 / 無敵 ロボ トライダー G7&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trider G7 || [Trider Bird Attack] Attack Power +300, Range +2&lt;br /&gt;
|-&lt;br /&gt;
| Shuttle || Resupplying will not cause the pilot to lose morale&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dai-Guard / 地球防衛企業ダイ・ガード&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dai-Guard || Anti Fractal Knot weapon ammo +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Tengen Toppa Gurren Lagann / 天元突破グレンラガン&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann || Once per mission, if HP is reduced to 0 then survive with 10HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Votoms / 装甲騎兵ボトムズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;New Mobile Report Gundam W / 新機動戦記ガンダムＷ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam || Buster Rifle (MAP) ammo +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || Accuracy +30, Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam Seed Destiny&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Destiny || Attack +300&lt;br /&gt;
|-&lt;br /&gt;
| Impulse || EN + 100, Accuracy + 20, and Evasion +20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam 00 / 機動戦士ガンダム00&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Exia || Melee Attack +400&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Dynames || Attack Range +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Virtue || EN +100&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Code Geass: Lelouch of the Rebellion / コードギアス反逆のルルーシュ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Mk-II || [Radiation Wave] attack +500&lt;br /&gt;
|-&lt;br /&gt;
| Burai || EN + 100&lt;br /&gt;
|-&lt;br /&gt;
| Gawain || EN + 100&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Eureka 7: Pocketful of Rainbows / 交響詩篇エウレカセブンポケットが虹でいっぱい&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash Spec-2 || Gains HP Recovery (M) and EN Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Terminus 303 || Attack +300&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8384</id>
		<title>Super Robot Wars/Z2/FUB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8384"/>
		<updated>2011-04-15T08:25:48Z</updated>

		<summary type="html">&lt;p&gt;Syochan: added trider G7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When each unit has their HP, EN, Armour, Mobility, and Accuracy fully upgraded (Weapon Rank doesn&#039;t count towards FUBs), an option to choose a single bonus from this list becomes available:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Full Upgrade Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Max HP +10% || Air Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Max EN +10% || Ground Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Mobility +10% || Water Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy +10% || Space Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Armour +10% || Barrier/Armour cost 0EN&lt;br /&gt;
|-&lt;br /&gt;
| Movement +1 || Weapon Range +1 (Except Range 1/MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit also gains a unique Custom Bonus:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Banpresto Originals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Brasta || Movement +1, EN Recovery (S)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;True Mazinger Impact! Z Chapter / 真マジンガー 衝撃！Z編&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A || Beginning of Phase, adjacent units recover 20% HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Shin (Change! !) Getter Armageddon / 真（チェンジ！！）ゲッターロボ～世界最後の日&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Getter-1 || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dancouga Nova / 獣装機攻ダンクーガノヴァ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nova Eagle || Accuracy +10, Critical +10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Godmars / 六神合体ゴッドマーズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || &amp;quot;Six Gods Union&amp;quot; morale restriction removed&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Invincible Robo Trider G7 / 無敵 ロボ トライダー G7&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trider G7 || [Trider Bird Attack] Attack Power +300, Range +2&lt;br /&gt;
|-&lt;br /&gt;
| Shuttle || Resupplying will not cause the pilot to lose morale&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dai-Guard / 地球防衛企業ダイ・ガード&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dai-Guard || Anti Fractal Knot weapon ammo +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Tengen Toppa Gurren Lagann / 天元突破グレンラガン&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann || Once per mission, if HP is reduced to 0 then survive with 10HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Votoms / 装甲騎兵ボトムズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;New Mobile Report Gundam W / 新機動戦記ガンダムＷ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam || Buster Rifle (MAP) ammo +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || Accuracy +30, Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam Seed Destiny&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Strike Freedom || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Infinite Justice || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Destiny || Attack +300&lt;br /&gt;
|-&lt;br /&gt;
| Impulse || EN + 100, Accuracy + 20, and Evasion +20&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam 00 / 機動戦士ガンダム00&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Exia || Melee Attack +400&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Dynames || Attack Range +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Virtue || EN +100&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Code Geass: Lelouch of the Rebellion / コードギアス反逆のルルーシュ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Mk-II || [Radiation Wave] attack +500&lt;br /&gt;
|-&lt;br /&gt;
| Burai || EN + 100&lt;br /&gt;
|-&lt;br /&gt;
| Gawain || EN + 100&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Eureka 7: Pocketful of Rainbows / 交響詩篇エウレカセブンポケットが虹でいっぱい&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash Spec-2 || Gains HP Recovery (M) and EN Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Terminus 303 || Attack +300&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8345</id>
		<title>Super Robot Wars/Z2/FUB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8345"/>
		<updated>2011-04-14T13:20:20Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When each unit has their HP, EN, Armour, Mobility, and Accuracy fully upgraded (Weapon Rank doesn&#039;t count towards FUBs), an option to choose a single bonus from this list becomes available:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Full Upgrade Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Max HP +10% || Air Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Max EN +10% || Ground Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Mobility +10% || Water Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy +10% || Space Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Armour +10% || Barrier/Armour cost 0EN&lt;br /&gt;
|-&lt;br /&gt;
| Movement +1 || Weapon Range +1 (Except Range 1/MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit also gains a unique Custom Bonus:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Banpresto Originals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Brasta || Movement +1, EN Recovery (S)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;True Mazinger Impact! Z Chapter / 真マジンガー 衝撃！Z編&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A || Beginning of Phase, adjacent units recover 20% HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Shin (Change! !) Getter Armageddon / 真（チェンジ！！）ゲッターロボ～世界最後の日&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Getter-1 || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dancouga Nova / 獣装機攻ダンクーガノヴァ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nova Eagle || Accuracy +10, Critical +10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Godmars / 六神合体ゴッドマーズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || &amp;quot;Six Gods Union&amp;quot; morale restriction removed&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dai-Guard / 地球防衛企業ダイ・ガード&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dai-Guard || Anti Fractal Knot weapon ammo +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Tengen Toppa Gurren Lagann / 天元突破グレンラガン&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann || Once per mission, if HP is reduced to 0 then survive with 10HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Votoms / 装甲騎兵ボトムズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;New Mobile Report Gundam W / 新機動戦記ガンダムＷ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam || Buster Rifle (MAP) ammo +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || Accuracy +30, Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam 00 / 機動戦士ガンダム00&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Exia || Melee Attack +400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Code Geass: Lelouch of the Rebellion / コードギアス反逆のルルーシュ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Mk-II || [Radiation Wave] attack +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;2&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Eureka 7: Pocketful of Rainbows / 交響詩篇エウレカセブンポケットが虹でいっぱい&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash Spec-2 || Gains HP Recovery (M) and EN Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Terminus 303 || Attack +300&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8344</id>
		<title>Super Robot Wars/Z2/FUB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8344"/>
		<updated>2011-04-14T13:14:35Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When each unit has their HP, EN, Armour, Mobility, and Accuracy fully upgraded (Weapon Rank doesn&#039;t count towards FUBs), an option to choose a single bonus from this list becomes available:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Full Upgrade Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Max HP +10% || Air Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Max EN +10% || Ground Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Mobility +10% || Water Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy +10% || Space Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Armour +10% || Barrier/Armour cost 0EN&lt;br /&gt;
|-&lt;br /&gt;
| Movement +1 || Weapon Range +1 (Except Range 1/MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit also gains a unique Custom Bonus:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! FUB Cost !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Banpresto Originals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Brasta || 470,000 || Movement +1, EN Recovery (S)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;True Mazinger Impact! Z Chapter / 真マジンガー 衝撃！Z編&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || 470,000 || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A || 470,000 || Beginning of Phase, adjacent units recover 20% HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Shin (Change! !) Getter Armageddon / 真（チェンジ！！）ゲッターロボ～世界最後の日&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Getter-1 || || Can transform after moving&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dancouga Nova / 獣装機攻ダンクーガノヴァ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nova Eagle || || Accuracy +10, Critical +10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Godmars / 六神合体ゴッドマーズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaia || || &amp;quot;Six Gods Union&amp;quot; morale restriction removed&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Dai-Guard / 地球防衛企業ダイ・ガード&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dai-Guard || || Anti Fractal Knot weapon ammo +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Tengen Toppa Gurren Lagann / 天元突破グレンラガン&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Lagann || || Once per mission, if HP is reduced to 0 then survive with 10HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Votoms / 装甲騎兵ボトムズ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scopedog || || Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;New Mobile Report Gundam W / 新機動戦記ガンダムＷ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam || || Buster Rifle (MAP) ammo +2&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || || Accuracy +30, Critical +30&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Mobile Suit Gundam 00 / 機動戦士ガンダム00&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Exia || || Melee Attack +400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Code Geass: Lelouch of the Rebellion / コードギアス反逆のルルーシュ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gurren Mk-II || || [Radiation Wave] attack +500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Eureka 7: Pocketful of Rainbows / 交響詩篇エウレカセブンポケットが虹でいっぱい&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nirvash Spec-2 || || Gains HP Recovery (M) and EN Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Terminus 303 || || Attack +300&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8333</id>
		<title>Super Robot Wars/Z2/FUB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8333"/>
		<updated>2011-04-14T09:39:10Z</updated>

		<summary type="html">&lt;p&gt;Syochan: added mazinger z and aphrodite a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When each unit has their HP, EN, Armour, Mobility, and Accuracy fully upgraded (Weapon Rank doesn&#039;t count towards FUBs), an option to choose a single bonus from this list becomes available:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Full Upgrade Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Max HP +10% || Air Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Max EN +10% || Ground Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Mobility +10% || Water Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy +10% || Space Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Armour +10% || Barrier/Armour cost 0EN&lt;br /&gt;
|-&lt;br /&gt;
| Movement +1 || Weapon Range +1 (Except Range 1/MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit also gains a unique Custom Bonus:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! FUB Cost !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Banpresto Originals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Brasta || 470,000 || Movement +1, EN Recovery (S)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;True Mazinger Impact! Z Chapter / 真マジンガー 衝撃！Z編&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || 470,000 || EN Recovery (S) becomes Energy Recovery (M)&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite A || 470,000 || Beginning of Phase, adjacent units recover 20% HP&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;New Mobile Report Gundam W / 新機動戦記ガンダムＷ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || || Accuracy +30, Critical +30&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8329</id>
		<title>Super Robot Wars/Z2/FUB</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/FUB&amp;diff=8329"/>
		<updated>2011-04-14T05:56:13Z</updated>

		<summary type="html">&lt;p&gt;Syochan: basic page layout + Brasta &amp;amp; Deathscythe added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When each unit has their HP, EN, Armour, Mobility, and Accuracy fully upgraded (Weapon Rank doesn&#039;t count towards FUBs), an option to choose a single bonus from this list becomes available:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Full Upgrade Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Max HP +10% || Air Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Max EN +10% || Ground Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Mobility +10% || Water Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy +10% || Space Weapon Rank S&lt;br /&gt;
|-&lt;br /&gt;
| Armour +10% || Barrier/Armour cost 0EN&lt;br /&gt;
|-&lt;br /&gt;
| Movement +1 || Weapon Range +1 (Except Range 1/MAP)&lt;br /&gt;
|-&lt;br /&gt;
| Jamming || Critical +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each unit also gains a unique Custom Bonus:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! FUB Cost !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;Banpresto Originals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Brasta || 470,000 || Movement +1, EN Recovery (S)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&#039;3&#039; align=&amp;quot;center&amp;quot; | &#039;&#039;New Mobile Report Gundam W / 新機動戦記ガンダムＷ&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe || || Accuracy +30, Critical +30&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2&amp;diff=8328</id>
		<title>Super Robot Wars/Z2</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2&amp;diff=8328"/>
		<updated>2011-04-14T05:33:19Z</updated>

		<summary type="html">&lt;p&gt;Syochan: added a page for FUB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; 第２次スーパーロボット大戦Z 破界篇&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; 2nd Super Robot Wars Z: Break the World Chapter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; PSP April 14, 2011 JP &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Related Games:&#039;&#039;&#039; [[../Z|SRW Z]] &amp;amp; [[../Z Special Disk|SRW Z Special Disc]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; This is the newest instalment in the Z series of SRW games. It follows on from the first SRWZ and the SRWZ Special Disc on the PS2. This is the first game from a planned two part game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series and Story&#039;&#039;&#039; &lt;br /&gt;
*[[/Story|Story]]&lt;br /&gt;
*[[/Series|Series List]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pilot Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Spirits|Spirit Commands]]&lt;br /&gt;
*[[/Sub-Orders|Sub-Orders]]&lt;br /&gt;
*[[/Pilot Abilities|Pilot Abilities]]&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonus]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mech Info&#039;&#039;&#039;&lt;br /&gt;
*[[/Parts|Parts List]]&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities]]&lt;br /&gt;
*[[/FUB|Full Upgrade Bonuses]]&lt;br /&gt;
*[[/Team Attacks|Team Attacks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
*[[/Secrets|Secrets List]]&lt;br /&gt;
*[[/BGM|BGM List]]&lt;br /&gt;
*[[/Menu Translation|Menu Translation]]&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8327</id>
		<title>Super Robot Wars/Z2/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2/Ace_Bonuses&amp;diff=8327"/>
		<updated>2011-04-14T05:28:51Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added Setsuna, Duo, Quatre, Trowa, and Kouji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banpresto Original&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Crow || +25% Money, Damage 110% when Morale is over 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gundam 00&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Setsuna F. Seiei || Damage 150% when piloting Gundams with Solar Furnaces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gundam Wing&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Duo Maxwell || Critical Rate +30%&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner || Morale +10 during Support Attack/Support Defence&lt;br /&gt;
|-&lt;br /&gt;
| Trowa Barton || Evasion +15%, Weapon Range +1 (exc. MAP)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shin Mazinger Z&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Kabuto Kouji || Damage 110% when Morale is over 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Votoms&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || Weapon power +300 when Morale is over 130&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5579</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5579"/>
		<updated>2008-07-13T11:56:52Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers || 678,000&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved || 461,000&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 || 470,000&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot ||&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill || 695,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill ||&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships ||&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once ||&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement)&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small)&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50%&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount || 310,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50%&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30%&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5578</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5578"/>
		<updated>2008-07-12T09:20:37Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below with the cost:&lt;br /&gt;
&lt;br /&gt;
Note: MAX upgrading a unit&#039;s attacks doesn&#039;t contribute to the MAX Upgrade Bonus and is fixed at a cost of 305,000 regardless of the respective unit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus !! Cost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| G-Fighter || Ｇファイター || Sky, Ground, Water and Space Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Custom Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers ||&lt;br /&gt;
|-&lt;br /&gt;
| Elmeth || エルメス || All attacks become [P] (Post-movement) ||&lt;br /&gt;
|-&lt;br /&gt;
| Zakrello || ザクレロ || Gains Flying. Sky Stats become [A] ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ８ || All Ammo x1.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Type Zaku || 高機動型ザク || &amp;quot;Successive Target Adjustments&amp;quot; effect will be halved ||&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || MAP attack range +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || Gains [Bushin] ability ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01 || ガンダム試作1号機 || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80% ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundam GP-03 || ガンダム試作3号機 || +1 to Enhancement Parts slot ||&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10 ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Zeta Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill ||&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill ||&lt;br /&gt;
|-&lt;br /&gt;
| Zeta Gundam || Ｚガンダム || [Wave Rider Crash] will be added to weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability ||&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || Become able to use the Enhancement Parts the same way as Battleships ||&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| ZZ Gundam || ＺＺガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor ZZ Gundam || フルアーマーZZガンダム || All weapon&#039;s attack power +300 ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (2-gou-ki) || キュベレイMk-II(2号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Qubeley Mk-II (3-gou-ki) || キュベレイMk-II(3号機) || All weapon&#039;s range +1 aside from Range 1 weapons ||&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || Doubles the Battleship&#039;s special parts utilization&#039;s range ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || Be able to endure a fatal hit once ||&lt;br /&gt;
|-&lt;br /&gt;
| Nu Gundam || νガンダム || All weapon&#039;s range +1 aside from Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Sazabi || サザビー || All weapon&#039;s range +1 aside from Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Ra Cailum || ラ・カイラム || Doubles the Battleship&#039;s special parts utilization&#039;s range&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill || 528,000&lt;br /&gt;
|-&lt;br /&gt;
| God Gundam || ゴッドガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement)&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Rising Gundam || ライジングガンダム || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Spiegel || ガンダムシュピーゲル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Noble Gundam || ノーベルガンダム || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || Gains HP Recovery(Small)&lt;br /&gt;
|-&lt;br /&gt;
| Fuunsaiki || 風雲再起 || Enhancement Parts Slot +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | New Mobile Report Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Wing Gundam Zero || ウイングガンダムゼロ || [Zero System] activates at 120 Morale&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Deathscythe Hell || ガンダムデスサイズヘル || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Heaveyarms Kai || ガンダムヘビーアームズ改 || All weapon&#039;s ammo are increased by 50%&lt;br /&gt;
|- &lt;br /&gt;
| Gundam Sandrock Kai || ガンダムサンドロック改 || Equipped with EWAC&lt;br /&gt;
|-&lt;br /&gt;
| Altron Gundam || アルトロンガンダム || Survives Self-Destruct with 1 HP left&lt;br /&gt;
|-&lt;br /&gt;
| Talgeese III || トールギスⅢ || Mobility +15&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gains [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30% || 645,000&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled || 414,000&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30% || 372,000&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled&lt;br /&gt;
|-&lt;br /&gt;
| Mass-Produced Great Mazinger || 量産型グレート || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | UFO Robo Grendizer / UFOロボ・グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Grendizer || グレンダイザー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Double Spazer || ダブルスペイザー || Sky and Space Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Marine Spazer || マリンスペイザー || Sky and Space Stats become [A], Water Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
| Drill Spazer || ドリルスペイザー || Sky Stats become [A], Ground Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking || 525,000&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mack || テキサスマック || Range +2 on all attacks excluding range 1 attacks || 348,000&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 (Single Pilot) || ゲッター１（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50%&lt;br /&gt;
|-&lt;br /&gt;
| Mecha KochouKi || メカ胡蝶鬼|| Gains [Bushin] ability&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon (Single Pilot) || ゲッタードラゴン（一人乗り） || Ground, Water, Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Shin Getter Robo (Original Edition) / 真・ゲッターロボ(漫画原作版)&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 1 || 真・ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 2 || 真・ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Shin Getter 3 || 真・ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Combattler V || コン・バトラーV || Gains [Beam Coat / ビームコート] ability&lt;br /&gt;
|-&lt;br /&gt;
| Kerot || ケロット || Gains [Combattler V] equipment&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Voltes V || ボルテスＶ || Gains [Beam Coat / ビームコート] ability&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Super Man Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gains [Ion Cannon / イオン包] weapon&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 || ドラグナー１型 || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 || ドラグナー２型 || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 || ドラグナー３型 || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 (L) || ドラグナー３型（Ｌ） || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-1 Custom || ドラグナー１型カスタム || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-2 Custom || ドラグナー２型カスタム || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar-3 Custom || ドラグナー３型カスタム || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || All weapon&#039;s attack power +200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akito || エステバリス・アキト || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Gai || エステバリス・ガイ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Ryoko || エステバリス・リョーコ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Hikaru || エステバリス・ヒカル || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Izumi || エステバリス・イズミ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis Akatsuki || エステバリス・アカツキ || Ground, Water, Sky Stats become 1 level higher&lt;br /&gt;
|-&lt;br /&gt;
| Daitetsujin || ダイテツジン || Gains [Boson Jump] ability&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico (Y-Unit) || ナデシコ(Yユニット) || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Soulgain || ソウルゲイン || Reduce damage received by 30%&lt;br /&gt;
|-&lt;br /&gt;
| Vysaga || ヴァイサーガ || [Bunshin] activation rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || All weapon&#039;s range +1 aside from Range 1 weapons&lt;br /&gt;
|-&lt;br /&gt;
| Ashsaber || アシュセイヴァー || Gains Flying. Sky Stats become [A]&lt;br /&gt;
|-&lt;br /&gt;
| Laz Angriff || ラーズアングリフ || All weapon&#039;s ammo increased by 50%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5465</id>
		<title>Super Robot Wars/A Portable/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5465"/>
		<updated>2008-06-29T17:18:32Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a pilot reaches &#039;&#039;&#039;50 kills&#039;&#039;&#039;, he/she obtains the &#039;&#039;&#039;Ace&#039;&#039;&#039; ranking, indicated by an [A] beside their kill counter.  Ace Pilots start with a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; each map.&lt;br /&gt;
&lt;br /&gt;
When a pilot initially becomes an Ace at 50 kills, he/she will also gain an &#039;&#039;&#039;Ace Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Lalah ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Shiroh || シロー || [Love / 愛] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
| Aina || アイナ || SP +30&lt;br /&gt;
|-&lt;br /&gt;
| Norris || ノリス || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Kou || コウ || [Effort / 努力] replaced by [Love / 愛]&lt;br /&gt;
|-&lt;br /&gt;
| Burning || バニング || Support Attack Damage +20%, Support Defend Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Z Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Kamille || カミーユ || At 130 Morale, Final Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| Quattro || クワトロ || For units within 2 squares, Accuracy +10%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Fa || ファ || [Encourage / 激励] effect x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Four || フォウ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rosamia || ロザミア || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| Sayla || セイラ || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
| Elpeo Puru || エルピー・プル || ?&lt;br /&gt;
|-&lt;br /&gt;
| Puru Two || プルツー || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Amuro || アムロ || If piloting a [Gundam / ガンダム] unit, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Bright || ブライト || 100% recovery for retrieved units in battle&lt;br /&gt;
|-&lt;br /&gt;
| Kayra || ケーラ || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Domon || ドモン || Morale Limit set to 200&lt;br /&gt;
|-&lt;br /&gt;
| Rain || レイン || ?&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee || チボデー || Sortie Morale +20, Damage when Countering +50%&lt;br /&gt;
|-&lt;br /&gt;
| George || ジョルジュ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saishi || サイ・サイシー || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Argo || アルゴ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Allenby || アレンビー || ?&lt;br /&gt;
|-&lt;br /&gt;
| Schwarz || シュバルツ || ?&lt;br /&gt;
|-&lt;br /&gt;
| TouHouFuHai || 東方不敗 || Morale Limit set to 200&lt;br /&gt;
|-&lt;br /&gt;
| FuunSaiki || 風雲再起 || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Heero || ヒイロ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Duo || デュオ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trowa || トロワ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Quatre || カトル || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wufei || 五飛 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Zechs || ゼクス || ?&lt;br /&gt;
|-&lt;br /&gt;
| Noin || ノイン || Support Attack Damage +20%, Support Defend Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Kaine || ケーン || Melee Attack +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tapp || タップ || Shoot Attack +20%&lt;br /&gt;
|-&lt;br /&gt;
| Light || ライト || Evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Maillot || マイヨ || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Invincible SuperMan Zambot 3 / 無敵超人ザンボット3&lt;br /&gt;
|-&lt;br /&gt;
| Kappei || 勝平 || Casting [Luck / 幸運] also enables [Invincible / 不屈]&lt;br /&gt;
|-&lt;br /&gt;
| Uchuta || 宇宙太 || None&lt;br /&gt;
|-&lt;br /&gt;
| Keiko || 恵子 || None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Banjou || 万丈 || [Hot Blood / 熱血] or [Soul / 魂] attacks can be critical&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Koji || 甲児 || At 130 Morale, [Invincible / 不屈] cast during own phase&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka || さやか || SP +30&lt;br /&gt;
|-&lt;br /&gt;
| Boss || ボス || Can use [Resupply / 補給] ability after moving, Accuracy +25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya || 鉄也 || At 130 Morale, [Invincible / 不屈] cast during own phase&lt;br /&gt;
|-&lt;br /&gt;
| Jun || ジュン || SP +20, [Devotion / 献身] costs SP25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | UFO Robo Grendizer / UFOロボ グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
| Duke || デューク || At 130 Morale, [Invincible / 不屈] cast during own phase&lt;br /&gt;
|-&lt;br /&gt;
| Maria || マリア || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru || ひかる || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kirika || キリカ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rubeena || ルビーナ || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Ryou || リョウ || Sky Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Hayato || ハヤト || Ground Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Musashi || ムサシ || Water Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Michiru || ミチル || [Resupply / 補給] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
| Jack || ジャック || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
| Mary || メリー || None&lt;br /&gt;
|-&lt;br /&gt;
| Miyuki || ミユキ || [Bless / 祝福] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Benkei || ベンケイ || Water Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| TekkouKi || 鉄甲鬼 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Risa || リサ || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
| Hyouma || 豹馬 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Juzo || 十三 || None&lt;br /&gt;
|-&lt;br /&gt;
| Daisaku || 大作 || None&lt;br /&gt;
|-&lt;br /&gt;
| Chizuru || ちずる || None&lt;br /&gt;
|-&lt;br /&gt;
| Kosuke || 小介 || None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
| Kenichi || 健一 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Ippei ||  || None&lt;br /&gt;
|-&lt;br /&gt;
| Daijiro ||  || None&lt;br /&gt;
|-&lt;br /&gt;
| Hiyoshi ||  || None&lt;br /&gt;
|-&lt;br /&gt;
| Megumi || めぐみ || None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Kazuya || 一矢 || 100% [Sword Cut / 斬り払い] Activation Rate&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro || 京四郎 || Can use [Resupply / 補給] ability after moving&lt;br /&gt;
|-&lt;br /&gt;
| Nana || ナナ || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Akito || アキト || Gain 1 [Martian Bowl] item after a map is cleared&lt;br /&gt;
|-&lt;br /&gt;
| Yurika || ユリカ || Accuracy +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gai || ガイ || [Hot Blood / 熱血] replaced by [Soul / 魂]&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko || リョーコ || Accuracy +10%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru || ヒカル || [Luck / 幸運] costs SP25&lt;br /&gt;
|-&lt;br /&gt;
| Izumi || イズミ || [Exhaust / 脱力] costs SP25&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki || アカツキ || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Axel (Super Path) || アクセル || Final Accuracy +20%&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || ラミア || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5441</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5441"/>
		<updated>2008-06-22T14:08:28Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message asks you to choose a bonus from the following:&lt;br /&gt;
{|&lt;br /&gt;
|Maximum HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Energy +10%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
|Armour +10%&lt;br /&gt;
|-&lt;br /&gt;
|Movement +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to this bonus, each unit has it&#039;s own Custom Bonus that is automatically enabled when it has been fully upgraded. Each of the game&#039;s Custom Bonuses are listed below:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Custom Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚ‐８ || All Ammo x1.5&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Zaku || 高機動型ザク || ?&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || Range of MAP attack +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Gp-01 || ガンダム試作1号機 || Shield Reduces Damage by 80%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Gp-01Fb || ガンダム試作1号機Ｆｂ || Shield Reduces Damage by 80%&lt;br /&gt;
|-&lt;br /&gt;
| GM Custom || ジム・カスタム || Successful Attacks reduce enemy Morale by 10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Z Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II || ガンダムＭｋ‐ＩＩ || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| G Flyer || Ｇフライヤー || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam || スーパーガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Hyaku Shiki || 百式 || Gains [Beam Coat / ビームコート] ability&lt;br /&gt;
|-&lt;br /&gt;
| Methuss || メタス || ?&lt;br /&gt;
|-&lt;br /&gt;
| Methuss (MA) || メタス（ＭＡ） || ?&lt;br /&gt;
|-&lt;br /&gt;
| Argama || アーガマ || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| Nel Argama || ネイル・アーガマ || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ (BWS) || リ・ガズィ（ＢＷＳ） || ?&lt;br /&gt;
|-&lt;br /&gt;
| Re-GZ || リ・ガズィ || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement)&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam || マスターガンダム || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Taurus || トーラス || Gain [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (MA) || トーラス（ＭＡ） || Gain [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 1 || ドラグナー１型 || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 2 || ドラグナー２型 || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 3 || ドラグナー３型 || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 3 (L) || ドラグナー３型（Ｌ） || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
| Falguen MAFFU || ファルゲン・マッフ || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Invincible SuperMan Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gain [Ion Cannon / イオン包] attack&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z || マジンガーＺ || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Diana A || ダイアナＡ || [Repair] ability doubled&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot || ボスボロット || Accuracy +30%&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X || ミネルバＸ || Ground, Water, Sky Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger || グレートマジンガー || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Venus A || ビューナスＡ || [Repair] ability doubled&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mach || テキサスマック || Range +2 on all attacks excluding range 1 attacks&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Getter Dragon || ゲッタードラゴン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Liger || ゲッターライガー || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Poseidon || ゲッターポセイドン || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Mecha TekkouKi || メカ鉄甲鬼 || Damage Recieved -50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos || ダイモス || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II || ガルバーＦＸＩＩ || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico || ナデシコ || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Vaisaga || ヴァイサーガ || [Bunshin] rate +10%&lt;br /&gt;
|-&lt;br /&gt;
| Angelg || アンジュルグ || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5440</id>
		<title>Super Robot Wars/A Portable/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5440"/>
		<updated>2008-06-22T13:10:08Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Update. Fixed Amuro, Kappei, Banjou.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a pilot reaches &#039;&#039;&#039;50 kills&#039;&#039;&#039;, he/she obtains the &#039;&#039;&#039;Ace&#039;&#039;&#039; ranking, indicated by an [A] beside their kill counter.  Ace Pilots start with a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; each map.&lt;br /&gt;
&lt;br /&gt;
When a pilot initially becomes an Ace at 50 kills, he/she will also gain an &#039;&#039;&#039;Ace Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Shiroh || シロー || [Love / 愛] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
| Aina || アイナ || SP +30&lt;br /&gt;
|-&lt;br /&gt;
| Norris || ノリス || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Kou || コウ || [Effort / 努力] replaced by [Love / 愛]&lt;br /&gt;
|-&lt;br /&gt;
| Burning || バニング || Support Attack Damage +20%, Support Defend Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Z Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Kamille || カミーユ || At 130 Morale, Final Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| Quattro || クワトロ || For units within 2 squares, Accuracy +10%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Fa || ファ || [Encourage / 激励] effect x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Four || フォウ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rosamia || ロザミア || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| Sayla || セイラ || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Amuro || アムロ || If piloting a [Gundam / ガンダム] unit, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Bright || ブライト || 100% recovery for retrieved units in battle&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Domon || ドモン || Morale Limit set to 200&lt;br /&gt;
|-&lt;br /&gt;
| Rain || レイン || ?&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee || チボデー || Sortie Morale +20, Damage when Countering +50%&lt;br /&gt;
|-&lt;br /&gt;
| George || ジョルジュ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saishi || サイ・サイシー || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Argo || アルゴ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Allenby || アレンビー || ?&lt;br /&gt;
|-&lt;br /&gt;
| TouHouFuHai || 東方不敗 || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Noin || ノイン || Support Attack Damage +20%, Support Defend Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Kaine || ケーン || Melee Attack +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tapp || タップ || Shoot Attack +20%&lt;br /&gt;
|-&lt;br /&gt;
| Light || ライト || Evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Maillot || マイヨ ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Invincible SuperMan Zambot 3 / 無敵超人ザンボット3&lt;br /&gt;
|-&lt;br /&gt;
| Kappei || 勝平 || Casting [Luck / 幸運] also enables [Invincible / 不屈]&lt;br /&gt;
|-&lt;br /&gt;
| Uchuta || 宇宙太 || None&lt;br /&gt;
|-&lt;br /&gt;
| Keiko || 恵子 || None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Banjou || 万丈 || [Hot Blood / 熱血] or [Soul / 魂] attacks can be critical&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Koji || 甲児 || At 130 Morale, [Invincible / 不屈] cast during own phase&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka || さやか || SP +30&lt;br /&gt;
|-&lt;br /&gt;
| Boss || ボス || Can use [Resupply / 補給] ability after moving, Accuracy +25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya || 鉄也 || At 130 Morale, [Invincible / 不屈] cast during own phase&lt;br /&gt;
|-&lt;br /&gt;
| Jun || ジュン || SP +20, [Devotion / 献身] costs SP25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | UFO Robo Grendizer / UFOロボ グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma || リョウ || Sky Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Hayato || ハヤト || Ground Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Musashi || ムサシ || Water Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Michiru || ミチル || [Resupply / 補給] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
| Jack || ジャック || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
| Mary || メリー || None&lt;br /&gt;
|-&lt;br /&gt;
| Miyuki || ミユキ || [Bless / 祝福] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo G / ゲッターロボＧ&lt;br /&gt;
|-&lt;br /&gt;
| Benkei || ベンケイ || Water Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| TekkouKi || 鉄甲鬼 || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Kazuya || 一矢 || 100% [Sword Cut / 斬り払い] Activation Rate&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro || 京四郎 || Can use [Resupply / 補給] ability after moving&lt;br /&gt;
|-&lt;br /&gt;
| Nana || ナナ || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Akito || アキト || Gain 1 [Martian Bowl] item after a map is cleared&lt;br /&gt;
|-&lt;br /&gt;
| Yurika || ユリカ || Accuracy +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gai || ガイ || [Hot Blood / 熱血] replaced by [Soul / 魂]&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko || リョーコ || Accuracy +10%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru || ヒカル || [Luck / 幸運] costs SP25&lt;br /&gt;
|-&lt;br /&gt;
| Izumi || イズミ || [Exhaust / 脱力] costs SP25&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki || アカツキ || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Axel (Super Path) || アクセル || Final Accuracy +20%&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || ラミア ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5426</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5426"/>
		<updated>2008-06-21T13:33:09Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message appears describing the bonus you obtained.&lt;br /&gt;
&lt;br /&gt;
Please note that in this game, you recieve the MAX Upgrade Bonus automatically so you can still choose a 2nd bonus among these:&lt;br /&gt;
&lt;br /&gt;
Maximum HP +10%&lt;br /&gt;
Maximum Energy +10%&lt;br /&gt;
Evasion +10%&lt;br /&gt;
Armour +10%&lt;br /&gt;
Movement +1&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Max Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam || ガンダム || ?&lt;br /&gt;
|-&lt;br /&gt;
| Full Armor Gundam || フルアーマーガンダム || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
| Char&#039;s Gelgoog || シャア専用ゲルググ || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Ez-8 || ガンダムＥｚー８ || All Ammo x1.5&lt;br /&gt;
|-&lt;br /&gt;
| High Mobility Zaku || 高機動型ザク || ?&lt;br /&gt;
|-&lt;br /&gt;
| Gouf Custom || グフカスタム || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apsalus || アプサラス || Range of MAP attack +1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Gp-01 ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Gp-01Fb ||  || Shield Reduces Damage by 80%&lt;br /&gt;
|-&lt;br /&gt;
| Gm Custom ||  || Successful Attacks reduce enemy Morale by 10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Suit Z Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Mk-II ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| G Flyer ||  || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Super Gundam ||  || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Methuss ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Methuss (MA) ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Argama ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement)&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks immune to [Sword Cut / 斬り払い] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Master Gundam ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
| Taurus ||  || Gain [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
| Taurus (MA) ||  || Gain [Repair] ability&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 3 (L) || ドラグナー３型（Ｌ） || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Invincible SuperMan Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gain [Ion Cannon / イオン包] attack&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Mazinger Z ||  || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Diana A ||  || [Repair] ability doubled&lt;br /&gt;
|-&lt;br /&gt;
| Boss Borot ||  || Accuracy +30%&lt;br /&gt;
|-&lt;br /&gt;
| Minerva X ||  || Ground, Water, Sky Stats become [S]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Great Mazinger ||  || Damage Recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
| Venus A ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Texas Mach ||  || Range +2 on all attacks excluding range 1 attacks&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Daimos ||  || All Attacks Pierce Barriers&lt;br /&gt;
|-&lt;br /&gt;
| Garuba FX II ||  || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Aestavalis ||  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Nadesico ||  || EWAC Effect +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Vaisaga || ヴァイサーガ || [Bunshin] rate +10%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5425</id>
		<title>Super Robot Wars/A Portable/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5425"/>
		<updated>2008-06-21T12:56:48Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a pilot reaches &#039;&#039;&#039;50 kills&#039;&#039;&#039;, he/she obtains the &#039;&#039;&#039;Ace&#039;&#039;&#039; ranking, indicated by an [A] beside their kill counter.  Ace Pilots start with a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; each map.&lt;br /&gt;
&lt;br /&gt;
When a pilot initially becomes an Ace at 50 kills, he/she will also gain an &#039;&#039;&#039;Ace Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam / 機動戦士ガンダム&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: The 08th MS Team / 機動戦士ガンダム 第08MS 小隊&lt;br /&gt;
|-&lt;br /&gt;
| Shiroh || シロー || [Love / 愛] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
| Aina || アイナ || SP +30&lt;br /&gt;
|-&lt;br /&gt;
| Norris || ノリス || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam 0083: Stardust Memory / 機動戦士ガンダム0083 STARDUST MEMORY&lt;br /&gt;
|-&lt;br /&gt;
| Kou || コウ || [Effort / 努力] replaced by [Love / 愛]&lt;br /&gt;
|-&lt;br /&gt;
| Burning || バニング || Support Attack Damage +20%, Support Defend Damage -20%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Z Gundam / 機動戦士Ｚガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Kamille || カミーユ || At 130 Morale, Final Damage +20%&lt;br /&gt;
|-&lt;br /&gt;
| Fa || ファ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Four || フォウ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rosamia || ロザミア || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam ZZ / 機動戦士ガンダムＺＺ&lt;br /&gt;
|-&lt;br /&gt;
| Sayla || セイラ || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Suit Gundam: Char&#039;s Counterattack / 機動戦士ガンダム 逆襲のシャア&lt;br /&gt;
|-&lt;br /&gt;
| Amuro || アムロ || All Surrounding Gundam Units&#039; Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Bright || ブライト || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Domon || ドモン || Morale Limit set to 200&lt;br /&gt;
|-&lt;br /&gt;
| Rain || レイン || ?&lt;br /&gt;
|-&lt;br /&gt;
| Chibodee || チボデー || Sortie Morale +20, Damage when Countering +50%&lt;br /&gt;
|-&lt;br /&gt;
| George || ジョルジュ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Sai Saishi || サイ・サイシー || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Argo || アルゴ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
| Allenby || アレンビー || ?&lt;br /&gt;
|-&lt;br /&gt;
| TouHouFuHai || 東方不敗 || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Gundam Wing: Endless Waltz / 新機動戦記ガンダムＷ：ＥＮＤＬＥＳＳ　ＷＡＬＴＺ&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Kaine || ケーン || Melee Attack +10%&lt;br /&gt;
|-&lt;br /&gt;
| Tapp || タップ || Shoot Attack +20%&lt;br /&gt;
|-&lt;br /&gt;
| Light || ライト || Evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
| Maiyo || マイヨ ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Invincible SuperMan Zambot 3 / 無敵超人ザンボット3&lt;br /&gt;
|-&lt;br /&gt;
| Kappei || 勝平 || [Luck / 幸運] &amp;amp; [Invincible / 不屈] cast once at the start of battle (?unsure?)&lt;br /&gt;
|-&lt;br /&gt;
| Uchuta || 宇宙太 || None&lt;br /&gt;
|-&lt;br /&gt;
| Keiko || 恵子 || None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Banjou || 万丈 || [Hot Blood / 熱血] or [Soul / 魂] is cast when critical&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mazinger Z / マジンガーＺ&lt;br /&gt;
|-&lt;br /&gt;
| Koji || 甲児 || At 130 Morale, [Invincible / 不屈] cast during own phase&lt;br /&gt;
|-&lt;br /&gt;
| Sayaka || さやか || SP +30&lt;br /&gt;
|-&lt;br /&gt;
| Boss || ボス || Can use [Resupply / 補給] ability after moving, Accuracy +25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Great Mazinger / グレートマジンガー&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya || 鉄也 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Jun || ジュン || ?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | UFO Robo Grendizer / UFOロボ グレンダイザー&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma || リョウ || Sky Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Hayato || ハヤト || Ground Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Musashi || ムサシ || Water Stat ecomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Michiru || ミチル || [Resupply / 補給] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
| Jack || ジャック || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
| Mary || メリー || None&lt;br /&gt;
|-&lt;br /&gt;
| Miyuki || ミユキ || [Bless / 祝福] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Super Electromagnetic Robo Combattler V / 超電磁ロボ コン・バトラーV&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Super Electromagnetic Machine Voltes V / 超電磁マシーン ボルテスＶ&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Brave Leader Daimos / 闘将ダイモス&lt;br /&gt;
|-&lt;br /&gt;
| Kazuya || 一矢 || 100% [Sword Cut / 斬り払い] Activation Rate&lt;br /&gt;
|-&lt;br /&gt;
| Kyoshiro || 京四郎 || Can use [Resupply / 補給] ability after moving&lt;br /&gt;
|-&lt;br /&gt;
| Nana || ナナ || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Martian Successor Nadesico / 機動戦艦ナデシコ&lt;br /&gt;
|-&lt;br /&gt;
| Akito || アキト || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yurika || ユリカ || Accuracy +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gai || ガイ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Ryoko || リョーコ || Accuracy +10%, Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru || ヒカル || [Luck / 幸運] costs SP25&lt;br /&gt;
|-&lt;br /&gt;
| Izumi || イズミ || ?&lt;br /&gt;
|-&lt;br /&gt;
| Akatsuki || アカツキ || Cash Recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Original / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Axel (Super Path) || アクセル || Final Accuracy +20%&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || ラミア ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5420</id>
		<title>Super Robot Wars/A Portable/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5420"/>
		<updated>2008-06-20T18:11:59Z</updated>

		<summary type="html">&lt;p&gt;Syochan: added daitarn 3, zambot 3, getter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a pilot reaches &#039;&#039;&#039;50 kills&#039;&#039;&#039;, he/she obtains the &#039;&#039;&#039;Ace&#039;&#039;&#039; ranking, indicated by an [A] beside their kill counter.  Ace Pilots start with a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; each map.&lt;br /&gt;
&lt;br /&gt;
When a pilot initially becomes an Ace at 50 kills, he/she will also gain an &#039;&#039;&#039;Ace Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
|| Domon || ドモン || Morale Limit set to 200&lt;br /&gt;
|-&lt;br /&gt;
|| Chibodee || チボデー || Sortie Morale +20, Damage when Countering +50%&lt;br /&gt;
|-&lt;br /&gt;
|| George || ジョルジュ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
|| Sai Saishi || サイ・サイシー || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
|| Argo || アルゴ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
|| Kaine || ケーン || Melee Attack +10%&lt;br /&gt;
|-&lt;br /&gt;
|| Tapp || タップ || Shoot Attack +20%&lt;br /&gt;
|-&lt;br /&gt;
|| Light || ライト || Evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Invincible SuperMan Zambot 3 / 無敵超人ザンボット3&lt;br /&gt;
|-&lt;br /&gt;
| Kappei || 勝平 || [Luck / 幸運] &amp;amp; [Invincible / 不屈] cast once at the start of battle (?unsure?)&lt;br /&gt;
|-&lt;br /&gt;
| Uchuta || 宇宙太 || None&lt;br /&gt;
|-&lt;br /&gt;
| Keiko || 恵子 || None&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Banjou || 万丈 || [Hot Blood / 熱血] or [Soul / 魂] is cast when critical&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Ryouma || リョウ || Sky Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Hayato || ハヤト || Ground Stat becomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Musashi || ムサシ || Water Stat ecomes [S]&lt;br /&gt;
|-&lt;br /&gt;
| Michiru || ミチル || [Resupply / 補給] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
| Jack || ジャック || Cash recieved +25%&lt;br /&gt;
|-&lt;br /&gt;
| Mary || メリー || None&lt;br /&gt;
|-&lt;br /&gt;
| Miyuki || ミユキ || [Bless / 祝福] costs SP45&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
|| Axel (Super Path) || アクセル || Final Accuracy +20%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5419</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5419"/>
		<updated>2008-06-20T17:50:53Z</updated>

		<summary type="html">&lt;p&gt;Syochan: added Daitarn 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message appears describing the bonus you obtained.&lt;br /&gt;
&lt;br /&gt;
Please note that in this game, you recieve the MAX Upgrade Bonus automatically so you can still choose a 2nd bonus among these:&lt;br /&gt;
&lt;br /&gt;
Maximum HP +10%&lt;br /&gt;
Maximum Energy +10%&lt;br /&gt;
Evasion +10%&lt;br /&gt;
Armour +10%&lt;br /&gt;
Movement +1&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Max Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks become immune to [Sword Cut] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement)&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks become immune to [Sword Cut] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 3 (L) || ドラグナー３型（Ｌ） || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Invincible SuperMan Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gain [Ion Cannon / イオン包] attack&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Invincible Steel Man Daitarn 3 / 無敵鋼人ダイターン3&lt;br /&gt;
|-&lt;br /&gt;
| Daitarn 3 || ダイターン3 || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Vaisaga || ヴァイサーガ || [Bunshin] rate +10%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5418</id>
		<title>Super Robot Wars/A Portable/Max Upgrade Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Max_Upgrade_Bonuses&amp;diff=5418"/>
		<updated>2008-06-20T16:47:15Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Basic layout established&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After fully upgrading a unit&#039;s HP, EN, Mobility, and Armour to max, a message appears describing the bonus you obtained.&lt;br /&gt;
&lt;br /&gt;
Please note that in this game, you recieve the MAX Upgrade Bonus automatically so you can still choose a 2nd bonus among these:&lt;br /&gt;
&lt;br /&gt;
Maximum HP +10%&lt;br /&gt;
Maximum Energy +10%&lt;br /&gt;
Evasion +10%&lt;br /&gt;
Armour +10%&lt;br /&gt;
Movement +1&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Max Upgrade Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
| Shining Gundam || シャイニングガンダム || All attacks become immune to [Sword Cut] skill&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Maxter || ガンダムマックスター || Counter Rate +15%&lt;br /&gt;
|-&lt;br /&gt;
| Gundam Rose || ガンダムローズ || All attacks become [P] (Post-movement)&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Gundam || ドラゴンガンダム || All attacks become immune to [Sword Cut] skill&lt;br /&gt;
|-&lt;br /&gt;
| Bolt Gundam || ボルトガンダム || Damage recieved -30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 1 (L) || ドラグナー１型（Ｌ） || Melee Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 2 (L) || ドラグナー２型（Ｌ） || Shoot Attack +200&lt;br /&gt;
|-&lt;br /&gt;
| Dragonar 3 (L) || ドラグナー３型（Ｌ） || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Invincible SuperMan Zambot 3 / 無敵超人ザンボット3 &lt;br /&gt;
|-&lt;br /&gt;
| Zambot 3 || ザンボット３ || Gain [Ion Cannon / イオン包] attack&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Getter Robo / ゲッターロボ&lt;br /&gt;
|-&lt;br /&gt;
| Getter 1 || ゲッター１ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter 2 || ゲッター２ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter 3 || ゲッター３ || Able to transform after attacking&lt;br /&gt;
|-&lt;br /&gt;
| Getter Q || ゲッターＱ  || Double recovery amount&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=center | Banpresto Originals / バンプレストオリジナル&lt;br /&gt;
|-&lt;br /&gt;
| Vaisaga || ヴァイサーガ || [Bunshin] rate +10%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5417</id>
		<title>Super Robot Wars/A Portable/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Ace_Bonuses&amp;diff=5417"/>
		<updated>2008-06-20T16:22:45Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Basic Setup laid out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a pilot reaches &#039;&#039;&#039;50 kills&#039;&#039;&#039;, he/she obtains the &#039;&#039;&#039;Ace&#039;&#039;&#039; ranking, indicated by an [A] beside their kill counter.  Ace Pilots start with a &#039;&#039;&#039;+5 morale/will&#039;&#039;&#039; each map.&lt;br /&gt;
&lt;br /&gt;
When a pilot initially becomes an Ace at 50 kills, he/she will also gain an &#039;&#039;&#039;Ace Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! Japanese !! Ace Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Mobile Fighter G Gundam / 機動武闘伝Gガンダム&lt;br /&gt;
|-&lt;br /&gt;
|| Domon || ドモン || Morale Limit set to 200&lt;br /&gt;
|-&lt;br /&gt;
|| Chibodee || チボデー || Sortie Morale +20, Damage when Countering +50%&lt;br /&gt;
|-&lt;br /&gt;
|| George || ジョルジュ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
|| Sai Saishi || サイ・サイシー || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
|| Argo || アルゴ || SP +20, Sortie Morale +10&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Metal Armor Dragonar / 機甲戦記ドラグナー&lt;br /&gt;
|-&lt;br /&gt;
|| Kaine || ケーン || Melee Attack +10%&lt;br /&gt;
|-&lt;br /&gt;
|| Tapp || タップ || Shoot Attack +20%&lt;br /&gt;
|-&lt;br /&gt;
|| Light || ライト || Evasion +15%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Banpresto Originals&lt;br /&gt;
|-&lt;br /&gt;
|| Axel (Super Path) || アクセル || Final Accuracy +20%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable&amp;diff=5416</id>
		<title>Super Robot Wars/A Portable</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable&amp;diff=5416"/>
		<updated>2008-06-20T15:49:39Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Front page based on OG Gaiden&amp;#039;s layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Japanese Title:&#039;&#039;&#039; スーパーロボット大戦 A Portable&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;English Title:&#039;&#039;&#039; Super Robot Taisen A Portable&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; PSP 2008/06/19 JP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A remake of &#039;Super Robot Taisen A&#039; on the GBA with updated sprites, animations, added voices, and revamped gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
==Scenario Info==&lt;br /&gt;
*[[/Story|Story]]&lt;br /&gt;
*[[/Flow Chart|Flow Chart]] - List of All the Scenerio Branches and Walkthrough&lt;br /&gt;
*[[/Timetable|Timetable]] - Table of deployable Pilots and Units throughout each Scenario&lt;br /&gt;
&lt;br /&gt;
==Pilot Info==&lt;br /&gt;
*[[/Pilot Database|Pilot Database]] - Overall Info for each Pilot&lt;br /&gt;
*[[/Pilot Skills|Pilot Skills]] - Info for each skill&lt;br /&gt;
*[[/Spirit Commands|Spirit Commands]] - Info for each Spirit Command&lt;br /&gt;
**[[/Pilot Spirit Database|Pilot Spirit Database]] - List of Spirit Commands for each character&lt;br /&gt;
*[[/Ace Bonuses|Ace Bonuses]] - List of Aces Bonuses for each character&lt;br /&gt;
&lt;br /&gt;
==Mech Info==&lt;br /&gt;
*[[/Mech Database|Mech Database]] - Overall Info for each Mech&lt;br /&gt;
*[[/Mech Abilities|Mech Abilities List]] - Info for each Mech Ability&lt;br /&gt;
*[[/Parts|Parts List]] - Info for each Mech Part&lt;br /&gt;
*[[/Combination Attacks|Combination Attacks]] - List of Combination Attacks&lt;br /&gt;
*[[/Max Upgrade Bonuses|Max Upgrade Bonuses]] - List of Upgrade Bonuses for each Mech&lt;br /&gt;
*[[/Mech Replacements|Mech Replacements]]&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
*[[/BGM|BGM List]]&lt;br /&gt;
*[[/Bugs|Bugs]]&lt;br /&gt;
*[[/Clear Bonus|Clear Bonus]]&lt;br /&gt;
*[[/Menu Translations|Menu Translations]]&lt;br /&gt;
*[[/Secrets|Secrets]]&lt;br /&gt;
*[[/Series|Series/Character Origin List]]&lt;br /&gt;
*[[/Credits_and_Links|Credits and Helpful links]]&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5336</id>
		<title>Super Robot Wars/OGG/Timetable</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5336"/>
		<updated>2008-05-25T12:25:32Z</updated>

		<summary type="html">&lt;p&gt;Syochan: /* Stage 31~36 */ added pilots for 31-36&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section lists the available pilots and mechs of each stage in the game.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt; Symbol &amp;lt;th&amp;gt; Explanation&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; F [Forced] &amp;lt;td&amp;gt; This unit is forced to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; A [Available] &amp;lt;td&amp;gt; This unit is free to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; T [Temporary] &amp;lt;td&amp;gt; This unit is forced to deploy but is not in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; P [Post-Mission] &amp;lt;td&amp;gt; This unit appears in the Intermission following this stage.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pilots ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1~9 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  ||  ||  ||  ||  ||  ||  ||  || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  ||  ||  ||  ||  ||  ||  ||  || F || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  ||  ||  ||  ||  ||  ||  ||  || F || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  ||  ||  ||  ||  ||  ||  ||  || F || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  ||  ||  ||  ||  ||  ||  ||  || F || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  ||  ||  ||  ||  ||  ||  ||  || F || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Lamia ||  ||  ||  ||  || F ||  || F ||  ||  || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  ||  ||  ||  ||  ||  ||  ||  || F || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  ||  ||  ||  ||  ||  ||  ||  || F || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  ||  ||  ||  || F ||  || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  ||  ||  ||  || F || || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  ||  || F || F || F ||  || F ||  || || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  ||  ||  ||  || F || || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  ||  ||  ||  || F || || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  ||  ||  ||  ||  ||  ||  ||  || F || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  ||  ||  ||  || F || || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Folka ||  ||  ||  ||  ||  ||  || T ||  || || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Phernand ||  ||  ||  ||  ||  || || T ||  || || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  ||  ||  ||  ||  || F || T ||  || || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Albero || F || T ||  ||  || T ||  ||  ||  || || Albero&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || F || T ||  ||  || T ||  ||  ||  || || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| Folia || F || T ||  ||  || T ||  ||  ||  || || Folia&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 10~15 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 10a !! 11a !! 12a !! 13a !! 14a !! 10b !! 11b !! 12b !! 13b !! 14b !! 15 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  || F || P || F || F ||  || F ||  ||  || F || F||Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean ||  ||  ||  || || F || F ||  || || F || F || F||Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  || F || P || A || A ||  || F ||  ||  || A || A|| Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  || F || P || A || A ||  || F ||  ||  || A || A||Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  || F || P || A || A ||  || F ||  ||  || A || A||Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  || F || P || A || A ||  || F ||  ||  || A || A||Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  || F || P || A || A ||  || F ||  ||  || A || A||Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke ||  || F || P || A || A ||  || F ||  ||  || A || P||Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen ||  || F || P || A || A ||  || F ||  ||  || A || P||Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || T ||  ||  ||  ||  ||  ||  ||  ||  ||  ||||Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || T || F || P || A || A ||  || F ||  ||  || A || A|| Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  || F || P || A || A ||  || F ||  ||  || A || A||Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  || F || P || A || A ||  || F ||  ||  || A || A||Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || T ||  || F || F || A ||  ||  ||  ||  || A || A||Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || T ||  || P || F || A ||  ||  ||  ||  || A || A||Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Masaki ||  ||  || F || F || A ||  ||  ||  ||  || A || A||Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune ||  ||  || F || F || A || F ||  ||  ||  || A || A||Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Shu ||  ||  || T ||  ||  ||  ||  ||  ||  ||  ||||Shu&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  || F || P || A || A ||  || F ||  ||  || A || A||Kai&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam ||  || P || P || A || A ||  ||  ||  ||  || A || A||Gilliam&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  || F || P || A || A ||  || F ||  ||  || A || A||Irm&lt;br /&gt;
|-&lt;br /&gt;
| Rishu ||  ||  || F || F || A ||  ||  ||  ||  || A || A||Rishu&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Rada ||  || P || P || A || A ||  ||  ||  ||  || A || A||Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Raul&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  || T ||  ||  || P ||  || F || F || T || P || F||Kouta&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 10a !! 11a !! 12a !! 13a !! 14a !! 10b !! 11b !! 12b !! 13b !! 14b !! 15 !!Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 16~23 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  ||  ||  ||  ||  || F || F || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean ||  ||  ||  ||  ||  ||  ||  || F || Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  ||  ||  ||  ||  || F || A || F || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  ||  ||  ||  ||  || F || A || A || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  ||  ||  ||  ||  || F || A || A || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  ||  ||  ||  ||  || F || A || A || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  ||  ||  ||  ||  || F || A || F || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke ||  ||  ||  ||  ||  ||  ||  || F || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen ||  ||  ||  ||  ||  ||  ||  || F || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Alfimi ||  ||  || T ||  ||  ||  ||  ||  || Alfimi&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  ||  ||  ||  ||  || F || A || A || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  ||  ||  ||  ||  || F || A || A || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku ||  ||  ||  ||  ||  ||  ||  || F || Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona ||  ||  ||  ||  ||  ||  ||  || F || Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  || F || A || P || A || A || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  || F || A || P || A || A || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad ||  ||  ||  || F || A || P || A || A || Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla ||  ||  ||  || F || A || P || A || A || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Masaki ||  ||  ||  || F || A || P || A || A || Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune ||  ||  ||  ||  ||  ||  ||  || F || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Shu ||  ||  || T ||  ||  ||  ||  ||  || Shu&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  ||  ||  ||  ||  || F || A || A || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  || F || A || P || A || A || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  || F || F || P || F || A || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  ||  ||  ||  ||  || F || A || A || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Latooni ||  ||  ||  || F || A || P || A || F || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Rada ||  ||  ||  || ||  || F || A || A || Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina ||  ||  ||  ||  ||  ||  ||  || F || Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel ||  ||  ||  ||  ||  ||  ||  || F || Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  || F || F || F || A || A || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Folka ||  ||  ||  ||  || F || F || A || A || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  ||  ||  || F || F || F || F || A || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Axel ||  ||  || T ||  ||  ||  ||  ||  || Axel&lt;br /&gt;
|-&lt;br /&gt;
| Albero || F || F || T ||  ||  ||  ||  ||  || Albero&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || F || F || T ||  ||  ||  ||  ||  || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| Folia || F || F || T ||  ||  ||  ||  ||  || Folia&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 24~30 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 24!! 25!! 26!! 27!! 28!! 29!! 30!! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita || F || F || F ||  || F || F || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean || F || F || F ||  || F || F || F || Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei || A || A || A ||  || A || A || A || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai || A || A || A ||  || A || A || A || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya || A || A || A ||  || A || A || A || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta || A || A || A ||  || A || A || A || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai || A || A || A ||  || A || A || A || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke || F || A || A ||  || F || A || A || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen || F || A || A ||  || F || A || A || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Alfimi ||  ||  ||  ||  || T ||  || T || Alfimi&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || || || || || P || A || A || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || || F || A || || A || A || A || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || || F || A || || A || A || A || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto || A || A || A ||  || A || A || A || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio || A || A || A ||  || A || A || A || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku || A || A || A ||  || A || A || A || Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona || A || A || A ||  || A || A || A || Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki || A || A || A ||  || A || A || A || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla || A || A || A ||  || A || A || A || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad || A || A || A ||  || A || A || A || Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || A || A || A ||  || A || A || A || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || || F || A || || A || A || A || Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || || F || A || || A || A || A || Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Masaki || A || A || F ||  || A || A || A || Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune || A || A ||  || F || F || A || A || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Kai || A || A || A ||  || A || A || A || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam || || F || A || || A || A || A || Gilliam&lt;br /&gt;
|-&lt;br /&gt;
| Zengar || A || A || F ||  || A || A || A || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel || A || A || A ||  || A || A || A || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm || A || A || A ||  || A || A || A || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Rishu || || F || A || || A || A || A || Rishu&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || A || A || A ||  || A || A || A || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Shain || || F || A || || A || A || A || Shain&lt;br /&gt;
|-&lt;br /&gt;
| Rada || A || A || A ||  || A || A || A || Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina || A || A || A ||  || A || A || A || Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel || A || A || A ||  || A || A || A || Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul || A || A ||  || F || F || F || A || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Fiona || || || || || P || F || A || Fiona&lt;br /&gt;
|-&lt;br /&gt;
| Folka || A || A || F || || A || F || A || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Kouta || A || A ||  || F || F || F || A || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Shoko ||   ||   ||  ||   ||   || F || A || Shoko&lt;br /&gt;
|-&lt;br /&gt;
| Axel ||  ||  ||  ||  || T ||  || T || Axel&lt;br /&gt;
|-&lt;br /&gt;
| Albero || || || ||  ||  ||  || T || Albero&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || || || ||  ||  ||  || T || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| Folia || || || ||  ||  ||  || T || Folia&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 24!! 25!! 26!! 27!! 28!! 29!! 30!! Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 31~36 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 31 !! 32 !! 33 !! 34 !! 35 !! 36 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita || F || F || F || F || F || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean || F || F || F || F || F || F || Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei || A || A || A || A || A || A || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai || A || A || A || A || A || A || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya || A || A || A || A || A || A || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta || A || A || A || A || A || A || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai || A || A || A || A || A || A || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke || A || A || A || A || A || A || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen || A || A || A || A || A || A || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Alfimi ||  ||  ||  || F || A || A || Alfimi&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || A || A || A || A || A || A || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || A || A || A || A || A || A || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || A || A || A || A || A || A || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto || A || A || A || A || A || A || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio || A || A || A || A || A || A || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku || A || A || A || A || A || A || Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona || A || A || A || A || A || A || Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki || A || A || A || A || A || A || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla || A || A || A || A || A || A || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad || A || A || A || A || A || A || Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || A || A || A || A || A || A || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || A || A || A || A || A || A || Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || A || A || A || A || A || A || Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Masaki || A || A || A || A || A || F || Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune || A || A || A || A || A || A || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Shu || || || || F || A || || Shu&lt;br /&gt;
|-&lt;br /&gt;
| Kai || A || A || A || A || A || A || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam || A || A || A || A || A || A || Gilliam&lt;br /&gt;
|-&lt;br /&gt;
| Zengar || A || A || A || A || A || A || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel || A || A || A || A || A || A || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm || A || A || A || A || A || A || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Rishu || A || A || A || A || A || A || Rishu&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || A || A || A || A || A || A || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Shain || A || A || A || A || A || A || Shain&lt;br /&gt;
|-&lt;br /&gt;
| Rada || A || A || A || A || A || A || Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina || A || A || A || A || A || A || Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel || A || A || A || A || A || A || Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul || A || A || A || F || F || A || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Fiona || A || A || A || F || A || A || Fiona&lt;br /&gt;
|-&lt;br /&gt;
| Mizuho ||  ||  ||  ||  || F || A || Mizuho&lt;br /&gt;
|-&lt;br /&gt;
| Raji ||  ||  ||  ||  || F || A || Raji&lt;br /&gt;
|-&lt;br /&gt;
| Despinis ||  ||  ||  ||  || F || A || Despinis&lt;br /&gt;
|-&lt;br /&gt;
| Folka || F || F || F || A || A || A || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Phernand ||  ||  || F || A || A || A || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Alion ||  ||  || F || A || A || A || Alion&lt;br /&gt;
|-&lt;br /&gt;
| Kouta || A || A || A || A || F || A || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Shoko || A || A || A || A || F || A || Shoko&lt;br /&gt;
|-&lt;br /&gt;
| Axel ||  ||  ||  || F || A || A || Axel&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 31 !! 32 !! 33 !! 34 !! 35 !! 36 !! Pilot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5335</id>
		<title>Super Robot Wars/OGG/Timetable</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5335"/>
		<updated>2008-05-25T12:14:26Z</updated>

		<summary type="html">&lt;p&gt;Syochan: /* Stage 24~30 */ added pilots for 24-30&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section lists the available pilots and mechs of each stage in the game.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt; Symbol &amp;lt;th&amp;gt; Explanation&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; F [Forced] &amp;lt;td&amp;gt; This unit is forced to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; A [Available] &amp;lt;td&amp;gt; This unit is free to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; T [Temporary] &amp;lt;td&amp;gt; This unit is forced to deploy but is not in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; P [Post-Mission] &amp;lt;td&amp;gt; This unit appears in the Intermission following this stage.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pilots ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1~9 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  ||  ||  ||  ||  ||  ||  ||  || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  ||  ||  ||  ||  ||  ||  ||  || F || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  ||  ||  ||  ||  ||  ||  ||  || F || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  ||  ||  ||  ||  ||  ||  ||  || F || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  ||  ||  ||  ||  ||  ||  ||  || F || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  ||  ||  ||  ||  ||  ||  ||  || F || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Lamia ||  ||  ||  ||  || F ||  || F ||  ||  || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  ||  ||  ||  ||  ||  ||  ||  || F || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  ||  ||  ||  ||  ||  ||  ||  || F || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  ||  ||  ||  || F ||  || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  ||  ||  ||  || F || || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  ||  || F || F || F ||  || F ||  || || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  ||  ||  ||  || F || || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  ||  ||  ||  || F || || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  ||  ||  ||  ||  ||  ||  ||  || F || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  ||  ||  ||  || F || || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Folka ||  ||  ||  ||  ||  ||  || T ||  || || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Phernand ||  ||  ||  ||  ||  || || T ||  || || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  ||  ||  ||  ||  || F || T ||  || || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Albero || F || T ||  ||  || T ||  ||  ||  || || Albero&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || F || T ||  ||  || T ||  ||  ||  || || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| Folia || F || T ||  ||  || T ||  ||  ||  || || Folia&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 10~15 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 10a !! 11a !! 12a !! 13a !! 14a !! 10b !! 11b !! 12b !! 13b !! 14b !! 15 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  || F || P || F || F ||  || F ||  ||  || F || F||Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean ||  ||  ||  || || F || F ||  || || F || F || F||Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  || F || P || A || A ||  || F ||  ||  || A || A|| Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  || F || P || A || A ||  || F ||  ||  || A || A||Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  || F || P || A || A ||  || F ||  ||  || A || A||Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  || F || P || A || A ||  || F ||  ||  || A || A||Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  || F || P || A || A ||  || F ||  ||  || A || A||Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke ||  || F || P || A || A ||  || F ||  ||  || A || P||Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen ||  || F || P || A || A ||  || F ||  ||  || A || P||Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || T ||  ||  ||  ||  ||  ||  ||  ||  ||  ||||Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || T || F || P || A || A ||  || F ||  ||  || A || A|| Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  || F || P || A || A ||  || F ||  ||  || A || A||Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  || F || P || A || A ||  || F ||  ||  || A || A||Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || T ||  || F || F || A ||  ||  ||  ||  || A || A||Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || T ||  || P || F || A ||  ||  ||  ||  || A || A||Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Masaki ||  ||  || F || F || A ||  ||  ||  ||  || A || A||Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune ||  ||  || F || F || A || F ||  ||  ||  || A || A||Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Shu ||  ||  || T ||  ||  ||  ||  ||  ||  ||  ||||Shu&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  || F || P || A || A ||  || F ||  ||  || A || A||Kai&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam ||  || P || P || A || A ||  ||  ||  ||  || A || A||Gilliam&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  || F || P || A || A ||  || F ||  ||  || A || A||Irm&lt;br /&gt;
|-&lt;br /&gt;
| Rishu ||  ||  || F || F || A ||  ||  ||  ||  || A || A||Rishu&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Rada ||  || P || P || A || A ||  ||  ||  ||  || A || A||Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Raul&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  || T ||  ||  || P ||  || F || F || T || P || F||Kouta&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 10a !! 11a !! 12a !! 13a !! 14a !! 10b !! 11b !! 12b !! 13b !! 14b !! 15 !!Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 16~23 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  ||  ||  ||  ||  || F || F || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean ||  ||  ||  ||  ||  ||  ||  || F || Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  ||  ||  ||  ||  || F || A || F || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  ||  ||  ||  ||  || F || A || A || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  ||  ||  ||  ||  || F || A || A || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  ||  ||  ||  ||  || F || A || A || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  ||  ||  ||  ||  || F || A || F || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke ||  ||  ||  ||  ||  ||  ||  || F || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen ||  ||  ||  ||  ||  ||  ||  || F || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Alfimi ||  ||  || T ||  ||  ||  ||  ||  || Alfimi&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  ||  ||  ||  ||  || F || A || A || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  ||  ||  ||  ||  || F || A || A || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku ||  ||  ||  ||  ||  ||  ||  || F || Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona ||  ||  ||  ||  ||  ||  ||  || F || Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  || F || A || P || A || A || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  || F || A || P || A || A || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad ||  ||  ||  || F || A || P || A || A || Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla ||  ||  ||  || F || A || P || A || A || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Masaki ||  ||  ||  || F || A || P || A || A || Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune ||  ||  ||  ||  ||  ||  ||  || F || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Shu ||  ||  || T ||  ||  ||  ||  ||  || Shu&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  ||  ||  ||  ||  || F || A || A || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  || F || A || P || A || A || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  || F || F || P || F || A || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  ||  ||  ||  ||  || F || A || A || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Latooni ||  ||  ||  || F || A || P || A || F || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Rada ||  ||  ||  || ||  || F || A || A || Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina ||  ||  ||  ||  ||  ||  ||  || F || Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel ||  ||  ||  ||  ||  ||  ||  || F || Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  || F || F || F || A || A || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Folka ||  ||  ||  ||  || F || F || A || A || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  ||  ||  || F || F || F || F || A || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Axel ||  ||  || T ||  ||  ||  ||  ||  || Axel&lt;br /&gt;
|-&lt;br /&gt;
| Albero || F || F || T ||  ||  ||  ||  ||  || Albero&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || F || F || T ||  ||  ||  ||  ||  || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| Folia || F || F || T ||  ||  ||  ||  ||  || Folia&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 24~30 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 24!! 25!! 26!! 27!! 28!! 29!! 30!! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita || F || F || F ||  || F || F || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean || F || F || F ||  || F || F || F || Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei || A || A || A ||  || A || A || A || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai || A || A || A ||  || A || A || A || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya || A || A || A ||  || A || A || A || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta || A || A || A ||  || A || A || A || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai || A || A || A ||  || A || A || A || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke || F || A || A ||  || F || A || A || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen || F || A || A ||  || F || A || A || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Alfimi ||  ||  ||  ||  || T ||  || T || Alfimi&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || || || || || P || A || A || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || || F || A || || A || A || A || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || || F || A || || A || A || A || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto || A || A || A ||  || A || A || A || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio || A || A || A ||  || A || A || A || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku || A || A || A ||  || A || A || A || Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona || A || A || A ||  || A || A || A || Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki || A || A || A ||  || A || A || A || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla || A || A || A ||  || A || A || A || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad || A || A || A ||  || A || A || A || Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || A || A || A ||  || A || A || A || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || || F || A || || A || A || A || Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || || F || A || || A || A || A || Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Masaki || A || A || F ||  || A || A || A || Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune || A || A ||  || F || F || A || A || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Kai || A || A || A ||  || A || A || A || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam || || F || A || || A || A || A || Gilliam&lt;br /&gt;
|-&lt;br /&gt;
| Zengar || A || A || F ||  || A || A || A || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel || A || A || A ||  || A || A || A || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm || A || A || A ||  || A || A || A || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Rishu || || F || A || || A || A || A || Rishu&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || A || A || A ||  || A || A || A || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Shain || || F || A || || A || A || A || Shain&lt;br /&gt;
|-&lt;br /&gt;
| Rada || A || A || A ||  || A || A || A || Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina || A || A || A ||  || A || A || A || Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel || A || A || A ||  || A || A || A || Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul || A || A ||  || F || F || F || A || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Fiona || || || || || P || F || A || Fiona&lt;br /&gt;
|-&lt;br /&gt;
| Folka || A || A || F || || A || F || A || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Kouta || A || A ||  || F || F || F || A || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Shoko ||   ||   ||  ||   ||   || F || A || Shoko&lt;br /&gt;
|-&lt;br /&gt;
| Axel ||  ||  ||  ||  || T ||  || T || Axel&lt;br /&gt;
|-&lt;br /&gt;
| Albero || || || ||  ||  ||  || T || Albero&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || || || ||  ||  ||  || T || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| Folia || || || ||  ||  ||  || T || Folia&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 24!! 25!! 26!! 27!! 28!! 29!! 30!! Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 31~36 ===&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5334</id>
		<title>Super Robot Wars/OGG/Timetable</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5334"/>
		<updated>2008-05-25T11:53:02Z</updated>

		<summary type="html">&lt;p&gt;Syochan: /* Pilots */ added 16-23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section lists the available pilots and mechs of each stage in the game.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt; Symbol &amp;lt;th&amp;gt; Explanation&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; F [Forced] &amp;lt;td&amp;gt; This unit is forced to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; A [Available] &amp;lt;td&amp;gt; This unit is free to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; T [Temporary] &amp;lt;td&amp;gt; This unit is forced to deploy but is not in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; P [Post-Mission] &amp;lt;td&amp;gt; This unit appears in the Intermission following this stage.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pilots ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1~9 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  ||  ||  ||  ||  ||  ||  ||  || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  ||  ||  ||  ||  ||  ||  ||  || F || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  ||  ||  ||  ||  ||  ||  ||  || F || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  ||  ||  ||  ||  ||  ||  ||  || F || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  ||  ||  ||  ||  ||  ||  ||  || F || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  ||  ||  ||  ||  ||  ||  ||  || F || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Lamia ||  ||  ||  ||  || F ||  || F ||  ||  || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  ||  ||  ||  ||  ||  ||  ||  || F || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  ||  ||  ||  ||  ||  ||  ||  || F || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  ||  ||  ||  || F ||  || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  ||  ||  ||  || F || || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  ||  || F || F || F ||  || F ||  || || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  ||  ||  ||  || F || || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  ||  ||  ||  || F || || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  ||  ||  ||  ||  ||  ||  ||  || F || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  ||  ||  ||  || F || || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Folka ||  ||  ||  ||  ||  ||  || T ||  || || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Phernand ||  ||  ||  ||  ||  || || T ||  || || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  ||  ||  ||  ||  || F || T ||  || || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Albero || F || T ||  ||  || T ||  ||  ||  || || Albero&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || F || T ||  ||  || T ||  ||  ||  || || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| Folia || F || T ||  ||  || T ||  ||  ||  || || Folia&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 10~15 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 10a !! 11a !! 12a !! 13a !! 14a !! 10b !! 11b !! 12b !! 13b !! 14b !! 15 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  || F || P || F || F ||  || F ||  ||  || F || F||Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean ||  ||  ||  || || F || F ||  || || F || F || F||Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  || F || P || A || A ||  || F ||  ||  || A || A|| Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  || F || P || A || A ||  || F ||  ||  || A || A||Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  || F || P || A || A ||  || F ||  ||  || A || A||Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  || F || P || A || A ||  || F ||  ||  || A || A||Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  || F || P || A || A ||  || F ||  ||  || A || A||Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke ||  || F || P || A || A ||  || F ||  ||  || A || P||Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen ||  || F || P || A || A ||  || F ||  ||  || A || P||Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || T ||  ||  ||  ||  ||  ||  ||  ||  ||  ||||Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || T || F || P || A || A ||  || F ||  ||  || A || A|| Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  || F || P || A || A ||  || F ||  ||  || A || A||Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  || F || P || A || A ||  || F ||  ||  || A || A||Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || T ||  || F || F || A ||  ||  ||  ||  || A || A||Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || T ||  || P || F || A ||  ||  ||  ||  || A || A||Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Masaki ||  ||  || F || F || A ||  ||  ||  ||  || A || A||Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune ||  ||  || F || F || A || F ||  ||  ||  || A || A||Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Shu ||  ||  || T ||  ||  ||  ||  ||  ||  ||  ||||Shu&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  || F || P || A || A ||  || F ||  ||  || A || A||Kai&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam ||  || P || P || A || A ||  ||  ||  ||  || A || A||Gilliam&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  || F || P || A || A ||  || F ||  ||  || A || A||Irm&lt;br /&gt;
|-&lt;br /&gt;
| Rishu ||  ||  || F || F || A ||  ||  ||  ||  || A || A||Rishu&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || T ||  ||  ||  || P ||  ||  ||  ||  || P || A||Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Rada ||  || P || P || A || A ||  ||  ||  ||  || A || A||Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel ||  ||  ||  ||  || A || F ||  ||  || F || A || A||Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  || P ||  ||  || F || T || P || A||Raul&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  || T ||  ||  || P ||  || F || F || T || P || F||Kouta&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 10a !! 11a !! 12a !! 13a !! 14a !! 10b !! 11b !! 12b !! 13b !! 14b !! 15 !!Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 16~23 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! Pilot&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  ||  ||  ||  ||  || F || F || F || Tetsuya, Eita&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean ||  ||  ||  ||  ||  ||  ||  || F || Lefeena, Sean&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  ||  ||  ||  ||  || F || A || F || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  ||  ||  ||  ||  || F || A || A || Rai&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  ||  ||  ||  ||  || F || A || A || Aya&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  ||  ||  ||  ||  || F || A || A || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  ||  ||  ||  ||  || F || A || F || Mai&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke ||  ||  ||  ||  ||  ||  ||  || F || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Excellen ||  ||  ||  ||  ||  ||  ||  || F || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| Alfimi ||  ||  || T ||  ||  ||  ||  ||  || Alfimi&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  ||  ||  ||  ||  || F || A || A || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  ||  ||  ||  ||  || F || A || A || Rio&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku ||  ||  ||  ||  ||  ||  ||  || F || Tasuku&lt;br /&gt;
|-&lt;br /&gt;
| Leona ||  ||  ||  ||  ||  ||  ||  || F || Leona&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  || F || A || P || A || A || Yuki&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  || F || A || P || A || A || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Arad ||  ||  ||  || F || A || P || A || A || Arad&lt;br /&gt;
|-&lt;br /&gt;
| Seolla ||  ||  ||  || F || A || P || A || A || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| Masaki ||  ||  ||  || F || A || P || A || A || Masaki&lt;br /&gt;
|-&lt;br /&gt;
| Ryune ||  ||  ||  ||  ||  ||  ||  || F || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| Shu ||  ||  || T ||  ||  ||  ||  ||  || Shu&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  ||  ||  ||  ||  || F || A || A || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  || F || A || P || A || A || Zengar&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  || F || F || P || F || A || Retsel&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  ||  ||  ||  ||  || F || A || A || Irm&lt;br /&gt;
|-&lt;br /&gt;
| Latooni ||  ||  ||  || F || A || P || A || F || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| Rada ||  ||  ||  || ||  || F || A || A || Rada&lt;br /&gt;
|-&lt;br /&gt;
| Katina ||  ||  ||  ||  ||  ||  ||  || F || Katina&lt;br /&gt;
|-&lt;br /&gt;
| Russel ||  ||  ||  ||  ||  ||  ||  || F || Russel&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  || F || F || F || A || A || Raul&lt;br /&gt;
|-&lt;br /&gt;
| Folka ||  ||  ||  ||  || F || F || A || A || Folka&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  ||  ||  || F || F || F || F || A || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Axel ||  ||  || T ||  ||  ||  ||  ||  || Axel&lt;br /&gt;
|-&lt;br /&gt;
| Albero || F || F || T ||  ||  ||  ||  ||  || Albero&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || F || F || T ||  ||  ||  ||  ||  || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| Folia || F || F || T ||  ||  ||  ||  ||  || Folia&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 24~30 ===&lt;br /&gt;
&lt;br /&gt;
=== Stage 31~36 ===&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5327</id>
		<title>Super Robot Wars/OGG/Timetable</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5327"/>
		<updated>2008-05-12T22:41:28Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added Pilots available for Missions 10-15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section lists the available pilots and mechs of each stage in the game.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt; Symbol &amp;lt;th&amp;gt; Explanation&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; F [Forced] &amp;lt;td&amp;gt; This unit is forced to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; A [Available] &amp;lt;td&amp;gt; This unit is free to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; T [Temporary] &amp;lt;td&amp;gt; This unit is forced to deploy but is not in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; P [Post-Mission] &amp;lt;td&amp;gt; This unit appears in the Intermission following this stage.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pilots ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1~9 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Lamia ||  ||  ||  ||  || F ||  || F ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  ||  || F || F || F ||  || F ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Folka ||  ||  ||  ||  ||  ||  || T ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Phernand ||  ||  ||  ||  ||  || || T ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  ||  ||  ||  ||  || F || T ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Albero || F || T ||  ||  || T ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || F || T ||  ||  || T ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Folia || F || T ||  ||  || T ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 10~15 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 10a !! 11a !! 12a !! 13a !! 14a !! 10b !! 11b !! 12b !! 13b !! 14b !! 15&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  || F || P || F || F ||  || F ||  ||  || F || F&lt;br /&gt;
|-&lt;br /&gt;
| Lefeena, Sean ||  ||  ||  || || F || F ||  || || F || F || F&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Kyosuke ||  || F || P || A || A ||  || F ||  ||  || A || P&lt;br /&gt;
|-&lt;br /&gt;
| Excellen ||  || F || P || A || A ||  || F ||  ||  || A || P&lt;br /&gt;
|-&lt;br /&gt;
| Lamia || T ||  ||  ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || T || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Kusuha || T ||  ||  ||  || P ||  ||  ||  ||  || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Tasuku ||  ||  ||  ||  || A || F ||  ||  || F || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Leona ||  ||  ||  ||  || A || F ||  ||  || F || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  || P ||  ||  || F || T || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  || P ||  ||  || F || T || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Arad || T ||  ||  ||  || P ||  ||  ||  ||  || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Seolla || T ||  ||  ||  || P ||  ||  ||  ||  || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Ibis || T ||  || F || F || A ||  ||  ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Tsugumi || T ||  || P || F || A ||  ||  ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Masaki ||  ||  || F || F || A ||  ||  ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Ryune ||  ||  || F || F || A || F ||  ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Shu ||  ||  || T ||  ||  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Gilliam ||  || P || P || A || A ||  ||  ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  || P ||  ||  || F || T || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  || P ||  ||  || F || T || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  || F || P || A || A ||  || F ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Rishu ||  ||  || F || F || A ||  ||  ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Latooni || T ||  ||  ||  || P ||  ||  ||  ||  || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Rada ||  || P || P || A || A ||  ||  ||  ||  || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Katina ||  ||  ||  ||  || A || F ||  ||  || F || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Russel ||  ||  ||  ||  || A || F ||  ||  || F || A || A&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  || P ||  ||  || F || T || P || A&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  || T ||  ||  || P ||  || F || F || T || P || F&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 10a !! 11a !! 12a !! 13a !! 14a !! 10b !! 11b !! 12b !! 13b !! 14b !! 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stage 16~23 ===&lt;br /&gt;
&lt;br /&gt;
=== Stage 24~30 ===&lt;br /&gt;
&lt;br /&gt;
=== Stage 31~36 ===&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5326</id>
		<title>Super Robot Wars/OGG/Timetable</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Timetable&amp;diff=5326"/>
		<updated>2008-05-12T21:58:35Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Started page. Added Legend. Added Pilot List for Missions 1-9.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section lists the available pilots and mechs of each mission in the game.&lt;br /&gt;
&lt;br /&gt;
== LEGEND ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt; Symbol &amp;lt;th&amp;gt; Explanation&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; F [Forced] &amp;lt;td&amp;gt; This unit is forced to deploy and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; A [Available] &amp;lt;td&amp;gt; This unit may be freely chosen for deployment and is also in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; T [Temporary] &amp;lt;td&amp;gt; This unit is forced to deploy but is not in the following Intermission.&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt; P [Post-Mission] &amp;lt;td&amp;gt; This unit appears in the Intermission following this mission.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pilots ==&lt;br /&gt;
&lt;br /&gt;
=== Mission 1~9 ===&lt;br /&gt;
{|&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|-&lt;br /&gt;
| Tetsuya, Eita ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Ryusei ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Rai ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Aya ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Viletta ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Mai ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Lamia ||  ||  ||  ||  || F ||  || F ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Ryoto ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Rio ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Yuki ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Carla ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Kai ||  ||  || F || F || F ||  || F ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Zengar ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Retsel ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Irm ||  ||  ||  ||  ||  ||  ||  ||  || F&lt;br /&gt;
|-&lt;br /&gt;
| Raul ||  ||  ||  ||  ||  ||  ||  || F ||&lt;br /&gt;
|-&lt;br /&gt;
| Folka ||  ||  ||  ||  ||  ||  || T ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Phernand ||  ||  ||  ||  ||  || || T ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Kouta ||  ||  ||  ||  ||  || F || T ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Albero || F || T ||  ||  || T ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Hugo || F || T ||  ||  || T ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Folia || F || T ||  ||  || T ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4965</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4965"/>
		<updated>2008-01-20T03:24:14Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added titles for mission 15 and 16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#01|凍結した過去]] | Frozen Past &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#02|捨てる神あれば]] | Abandoned of the Gods &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#03|踊る揺籃（前編）]] | Dancing Cradle (First Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#04|踊る揺籃（後編）]] | Dancing Cradle (Last Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#05|狠達との邂逅]] | Vicious Arrival and a Chance &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#06|甦る炎]] | Resurrected Flame &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#07|修羅の予兆]] | Shura&#039;s Prelude &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#08|悩める守人]] | Troubled Defender &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#09|試される番人達]] | Tested Watchmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#10E|捧げられ生贄]] | Offered Living Sacrifice &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#10S|遊泳する異形]] | Swimming Grotesque &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#11E|群れなす機械]] | Swarm of Machines &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#11S|ヒトという部品]] | The Accessory called Man &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#12E|欺かれた観客]] | Decieved Audience &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#12S|望まれぬ訪者]] | Undesired Visitor &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#13E|崩壊する理想]] | Crumbling Ideals &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#13S|迫り来る惨事]] | Approaching Disaster Draws Near &amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 14 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#14E|押し寄せる悪意]] | Advancing Malice &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#14S|加速する危機]] | Accelerating Crisis &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#15|迷宮の囚人]] | Prisoner of the Labyrinth &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#16|争覇の宴（前編）]] | Banquet of the Struggle for Supremacy (Beginning) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#17|争覇の宴（後編）]] | Banquet of the Struggle for Supremacy (Conclusion) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#18|放たれた凶獣]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#19|震える大地]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#20|未知への飛翔]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|無垢なる刺客]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|黒き雷翼]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|想い、拳に乗せて]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|ドール・マスター]] | Doll Master &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|折れない心]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|機神乱舞]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|閃く光、燃ゆる炎]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|狼達の終焉]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|轟き、覇壞せし者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|生まれ落ちた過ち]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ザ・グレイトバトル]] | The Great Battle &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ラグナロク]] | Ragnarok &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_15-25&amp;diff=4964</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 15-25</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_15-25&amp;diff=4964"/>
		<updated>2008-01-20T03:22:01Z</updated>

		<summary type="html">&lt;p&gt;Syochan: added mission 15 details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;15&amp;quot;&amp;gt; Mission 15 | 迷宮の囚人 | Prisoner of the Labyrinth &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with any unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Battleships are destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Kyosuke is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Lamia with Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Battleships are destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Kyosuke is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 3&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Lamia with Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Battleships are destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 8 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || Hiryu Kai || Lefina/Sean&lt;br /&gt;
|-&lt;br /&gt;
| || Alt Eisen Reise || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| || Rein Weiβritter || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| || 18 Free Units ||&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Bartoll/Bartoll x9 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x14 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements 1 || Bartoll || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll/Bartoll x3 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement 2 || Valsion Kai Type CF || Juergan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 基地内部 &amp;lt;Base Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 内壁 &amp;lt;Inner wall&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements arrive when any player unit breaches the Bartoll defence line.&lt;br /&gt;
*Battle objectives 2 replaces battle objectives 1 after enemy reinforcements arrive.&lt;br /&gt;
*Enemy reinforcement 2 arrives after battle objective 2 is achieved.&lt;br /&gt;
*Battle objectives 3 replaces battle objectives 2 after Valsion Kai Type CF arrives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcement Bartoll/Bartoll carries [AB Field] part.&lt;br /&gt;
*Lamia’s Bartoll carries [Bio Sensor] part.&lt;br /&gt;
*Valsion Kai Type CF carries [Mega Generator] part.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4963</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 10-14</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4963"/>
		<updated>2008-01-20T03:19:52Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added Mission 14E details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;10E&amp;quot;&amp;gt; Mission 10 (Earth Route) | 捧げられ生贄 | Offered Living Sacrifice &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 5th player phase&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || G Raptor || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| || G Bison || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 enemy units within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet/Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Mironga x7 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battle Objectives 2/Deployments 2 begin when Battle Objectives 1 is completed.&lt;br /&gt;
*SP of all units replenished when Battle Objectives 2/Deployments 2 begin.&lt;br /&gt;
*Mirongas will cast [ひらめき]&amp;lt;Flash&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt; upon deployment.&lt;br /&gt;
*When 3 Mirongas are defeated, remaining Mirongas will replenish all HP and cast [ひらめき]&amp;lt;Flash&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, [必中]&amp;lt;Sure Hit&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt;.&lt;br /&gt;
*Defeat a 4th Mironga to end the Scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;10S&amp;quot;&amp;gt; Mission 10 (Space Route) | 遊泳する異形 | Swimming Grotesque &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;11E&amp;quot;&amp;gt; Mission 11 (Earth Route) | 群れなす機械 | Swarm of Machines &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 Bartolls within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Bartoll x6 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 1 || Alt Eisen Reise || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| || Rein Weiβritter || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Bartoll/Bartoll x3 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x9 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 2 || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || ART-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 海 &amp;lt;Sea&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 船 &amp;lt;Ship&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Player reinforcements 1 arrive when 3 Bartolls have been defeated/skill point is achieved.&lt;br /&gt;
*Compatible Kaiser leaves when player reinforcements arrive.&lt;br /&gt;
*Enemy reinforcements arrive when all enemy deployment units are destroyed.&lt;br /&gt;
*Player reinforcements 2 arrive on the player phase after enemy reinforcements arrive.&lt;br /&gt;
*Battle Objectives 1 replaced by battle objectives 2 when player reinforcements 2 arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy deployment Bartoll carries [A-Adaptor] part&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Range Up, Attack Down] ammo.&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Air Terrain Up] ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [Repair], [Resupply], [Spider Net], [Spirit Taker] recieved after mission.&lt;br /&gt;
*Parts: [Apogee Motor], [Chobham Armour], [Screw Module], [Large Type Generator] recieved after mission.&lt;br /&gt;
*Mechs: [ART-1], [Huckebein Mk-II], [Grungust Type-2] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;11S&amp;quot;&amp;gt; Mission 11 (Space Route) | ヒトという部品 | The Accessory called Man &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;12E&amp;quot;&amp;gt; Mission 12 (Earth Route) | 欺かれた観客 | Decieved Audience &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot; within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reduce Kyle’s Mironga to below 80%HP&lt;br /&gt;
|-&lt;br /&gt;
| || Reach turn 11&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot; within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Valsione || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion Custom “Mumyou” || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x6 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement 1 || Grungust Type-0 || Rishi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Mironga || Kyle&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga/Mironga x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement 2 || Cybaster || Masaki&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
|  格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| レーダー施設 &amp;lt;Radar Facility&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| テスラ・ライヒ研究所 &amp;lt;Tesla Leicht Laboratory&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
|  山 &amp;lt;Mountains&amp;gt; || DEF+25%, EVA+25%&lt;br /&gt;
|-&lt;br /&gt;
|  荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Valsione starts equipped with a [Hachimaki] part.&lt;br /&gt;
*Valsione’s Psycho-blaster attack is disabled.&lt;br /&gt;
*Player reinforcement 1 arrives on turn 3.&lt;br /&gt;
*Grungust Type-0 casts [加速]&amp;lt;Accelerate&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, and [気迫]&amp;lt;Vigor&amp;gt; when it appears.&lt;br /&gt;
*Valsione regains Psycho-blaster attack after player reinfrocement 1 arrives.&lt;br /&gt;
*Enemy Reinforcements arrive when Guarlion Custom “Mumyou”drops below 34,000HP.&lt;br /&gt;
*Player reinforcement 2 arrives when enemy reinforcements arrive.&lt;br /&gt;
*Battle objectives 2 replaces battle objectives 1 after player reinforcement 2 arrives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Guarlion Custom “Mumyou”carries [Attack Up] ammo.&lt;br /&gt;
*Mironga/Mironga carries [Servo Motor] part.&lt;br /&gt;
*Mironga/Mironga carries [Multi Sensor] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Astelion AX], [Valsione], [Grungust Type-0], [Cybuster] received after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;12S&amp;quot;&amp;gt; Mission 12 (Space Route) | 望まれぬ訪者 | Undesired Visitor &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;13E&amp;quot;&amp;gt; Mission 13 (Earth Route) | 崩壊する理想 | Crumbling Ideals &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Kyle’s Mironga&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Cybuster || Masaki&lt;br /&gt;
|-&lt;br /&gt;
| || Valsione || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-0 || Rishi&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion Custom “Mumyou” || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga || Kyle&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga/Mironga || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll/Bartoll x3 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x9 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Bartoll/Bartoll x4 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x14 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || Granzon || Shu&lt;br /&gt;
|-&lt;br /&gt;
| || 14 free units ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Kyle’s Mironga within the next 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Masaki, Ryune, Ibis, Shu are defeated&lt;br /&gt;
|-&lt;br /&gt;
| || Victory condition unobtained by the turn limit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat all enemies aside from Kyle’s Mironga and the Guarlion Custom “Mumyou”&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 工場 &amp;lt;Factory&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
|  山 &amp;lt;Mountains&amp;gt; || DEF+25%, EVA+25%&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 海 &amp;lt;Sea&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Flat Land&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Player reinforcements arrive at turn 4 or when Kyle’s Mironga/Guarlion Custom “Mumyou” is down to 50%HP.&lt;br /&gt;
*Enemy reinforcements arrive when player reinforcements arrive.&lt;br /&gt;
*Battle objectives 2 replaces battle objectives 1 after player reinforcements arrives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bartoll/Bartoll carries [Cartridge] part.&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Accuracy Up, Critical Down] ammo.&lt;br /&gt;
*Guarlion Custom “Mumyou” carries [High Performance Radar] part.&lt;br /&gt;
*Kyle’s Mironga carries [Solar Panel] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapon: [Energy Taker] received after mission.&lt;br /&gt;
*Parts: [Thruster Module], [Beam Coat], [SP Drink] received after mission.&lt;br /&gt;
*Ammo: [Space Terrain Up] received after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Mironga] received after mission if Kyle’s Mironga is defeated by Ryune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;13S&amp;quot;&amp;gt; Mission 13 (Space Route) | 迫り来る惨事 | Approaching Disaster Draws Near &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;14E&amp;quot;&amp;gt; Mission 14 (Earth Route) | 押し寄せる悪意 | Advancing Malice &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with a battleship within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Battleship is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 8th turn&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 50 Bartolls prior to clearing the victory condition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with a battleship within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| || Reduce Kusuha, Arado, Zeolla, Латунь to 10%HP within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kusuha, Arado, Zeolla, Латунь are defeated&lt;br /&gt;
|-&lt;br /&gt;
| || Battleship is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 8th turn&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 50 Bartolls prior to clearing the victory condition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || Hiryu Kai || Lefina/Sean&lt;br /&gt;
|-&lt;br /&gt;
| || 16 free units ||&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Bartoll/Bartoll x12 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x6 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Bartoll || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll || Латунь &amp;lt;Latooni&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll || Zeolla&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x10 || HAI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 宇宙空間 &amp;lt;Void of space&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This mission has infinite enemies.&lt;br /&gt;
*Enemy Reinforcements arrive when either battleship gets near the designated point.&lt;br /&gt;
*Battle objectives 2 replaces battle objectives 1 after enemy reinforcements arrive.&lt;br /&gt;
*Bartolls respawn when less than 10 of them remain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bartoll carries [Barrier Weaken Up, Morale Down] ammo.&lt;br /&gt;
*Bartoll carries [Booster] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [Repair], [Resupply] received after mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;14S&amp;quot;&amp;gt; Mission 14 (Space Route) | 加速する危機 | Accelerating Crisis &amp;lt;/h2&amp;gt;&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4955</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4955"/>
		<updated>2008-01-18T05:47:50Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added titles and anchor links for 12E/S to 14E/S&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#01|凍結した過去]] | Frozen Past &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#02|捨てる神あれば]] | Abandoned of the Gods &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#03|踊る揺籃（前編）]] | Dancing Cradle (First Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#04|踊る揺籃（後編）]] | Dancing Cradle (Last Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#05|狠達との邂逅]] | Vicious Arrival and a Chance &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#06|甦る炎]] | Resurrected Flame &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#07|修羅の予兆]] | Shura&#039;s Prelude &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#08|悩める守人]] | Troubled Defender &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#09|試される番人達]] | Tested Watchmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#10E|捧げられ生贄]] | Offered Living Sacrifice &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#10S|遊泳する異形]] | Swimming Grotesque &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#11E|群れなす機械]] | Swarm of Machines &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#11S|ヒトという部品]] | The Accessory called Man &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#12E|欺かれた観客]] | Decieved Audience &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#12S|望まれぬ訪者]] | Undesired Visitor &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#13E|崩壊する理想]] | Crumbling Ideals &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#13S|迫り来る惨事]] | Approaching Disaster Draws Near &amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 14 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#14E|押し寄せる悪意]] | Advancing Malice &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#14S|加速する危機]] | Accelerating Crisis &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#15|迷宮の囚人]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#16|争覇の宴（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#17|争覇の宴（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#18|放たれた凶獣]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#19|震える大地]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#20|未知への飛翔]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|無垢なる刺客]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|黒き雷翼]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|想い、拳に乗せて]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|ドール・マスター]] | Doll Master &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|折れない心]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|機神乱舞]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|閃く光、燃ゆる炎]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|狼達の終焉]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|轟き、覇壞せし者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|生まれ落ちた過ち]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ザ・グレイトバトル]] | The Great Battle &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ラグナロク]] | Ragnarok &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4954</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 10-14</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4954"/>
		<updated>2008-01-18T05:42:02Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added Mission 13 Earth + 13S/14E/14S titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;10E&amp;quot;&amp;gt; Mission 10 (Earth Route) | 捧げられ生贄 | Offered Living Sacrifice &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 5th player phase&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || G Raptor || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| || G Bison || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 enemy units within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet/Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Mironga x7 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battle Objectives 2/Deployments 2 begin when Battle Objectives 1 is completed.&lt;br /&gt;
*SP of all units replenished when Battle Objectives 2/Deployments 2 begin.&lt;br /&gt;
*Mirongas will cast [ひらめき]&amp;lt;Flash&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt; upon deployment.&lt;br /&gt;
*When 3 Mirongas are defeated, remaining Mirongas will replenish all HP and cast [ひらめき]&amp;lt;Flash&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, [必中]&amp;lt;Sure Hit&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt;.&lt;br /&gt;
*Defeat a 4th Mironga to end the Scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;10S&amp;quot;&amp;gt; Mission 10 (Space Route) | 遊泳する異形 | Swimming Grotesque &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;11E&amp;quot;&amp;gt; Mission 11 (Earth Route) | 群れなす機械 | Swarm of Machines &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 Bartolls within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Bartoll x6 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 1 || Alt Eisen Reise || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| || Rein Weiβritter || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Bartoll/Bartoll x3 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x9 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 2 || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || ART-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 海 &amp;lt;Sea&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 船 &amp;lt;Ship&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Player reinforcements 1 arrive when 3 Bartolls have been defeated/skill point is achieved.&lt;br /&gt;
*Compatible Kaiser leaves when player reinforcements arrive.&lt;br /&gt;
*Enemy reinforcements arrive when all enemy deployment units are destroyed.&lt;br /&gt;
*Player reinforcements 2 arrive on the player phase after enemy reinforcements arrive.&lt;br /&gt;
*Battle Objectives 1 replaced by battle objectives 2 when player reinforcements 2 arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy deployment Bartoll carries [A-Adaptor] part&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Range Up, Attack Down] ammo.&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Air Terrain Up] ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [Repair], [Resupply], [Spider Net], [Spirit Taker] recieved after mission.&lt;br /&gt;
*Parts: [Apogee Motor], [Chobham Armour], [Screw Module], [Large Type Generator] recieved after mission.&lt;br /&gt;
*Mechs: [ART-1], [Huckebein Mk-II], [Grungust Type-2] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;11S&amp;quot;&amp;gt; Mission 11 (Space Route) | ヒトという部品 | The Accessory called Man &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;12E&amp;quot;&amp;gt; Mission 12 (Earth Route) | 欺かれた観客 | Decieved Audience &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot; within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reduce Kyle’s Mironga to below 80%HP&lt;br /&gt;
|-&lt;br /&gt;
| || Reach turn 11&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot; within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Valsione || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion Custom “Mumyou” || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x6 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement 1 || Grungust Type-0 || Rishi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Mironga || Kyle&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga/Mironga x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement 2 || Cybaster || Masaki&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
|  格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| レーダー施設 &amp;lt;Radar Facility&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| テスラ・ライヒ研究所 &amp;lt;Tesla Leicht Laboratory&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
|  山 &amp;lt;Mountains&amp;gt; || DEF+25%, EVA+25%&lt;br /&gt;
|-&lt;br /&gt;
|  荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Valsione starts equipped with a [Hachimaki] part.&lt;br /&gt;
*Valsione’s Psycho-blaster attack is disabled.&lt;br /&gt;
*Player reinforcement 1 arrives on turn 3.&lt;br /&gt;
*Grungust Type-0 casts [加速]&amp;lt;Accelerate&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, and [気迫]&amp;lt;Vigor&amp;gt; when it appears.&lt;br /&gt;
*Valsione regains Psycho-blaster attack after player reinfrocement 1 arrives.&lt;br /&gt;
*Enemy Reinforcements arrive when Guarlion Custom “Mumyou”drops below 34,000HP.&lt;br /&gt;
*Player reinforcement 2 arrives when enemy reinforcements arrive.&lt;br /&gt;
*Battle objectives 2 replaces battle objectives 1 after player reinforcement 2 arrives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Guarlion Custom “Mumyou”carries [Attack Up] ammo.&lt;br /&gt;
*Mironga/Mironga carries [Servo Motor] part.&lt;br /&gt;
*Mironga/Mironga carries [Multi Sensor] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Astelion AX], [Valsione], [Grungust Type-0], [Cybuster] received after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;12S&amp;quot;&amp;gt; Mission 12 (Space Route) | 望まれぬ訪者 | Undesired Visitor &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;13E&amp;quot;&amp;gt; Mission 13 (Earth Route) | 崩壊する理想 | Crumbling Ideals &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Kyle’s Mironga&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Cybuster || Masaki&lt;br /&gt;
|-&lt;br /&gt;
| || Valsione || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-0 || Rishi&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion Custom “Mumyou” || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga || Kyle&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga/Mironga || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll/Bartoll x3 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x9 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Bartoll/Bartoll x4 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x14 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || Granzon || Shu&lt;br /&gt;
|-&lt;br /&gt;
| || 14 free units ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Kyle’s Mironga within the next 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Masaki, Ryune, Ibis, Shu are defeated&lt;br /&gt;
|-&lt;br /&gt;
| || Victory condition unobtained by the turn limit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat all enemies aside from Kyle’s Mironga and the Guarlion Custom “Mumyou”&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 工場 &amp;lt;Factory&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
|  山 &amp;lt;Mountains&amp;gt; || DEF+25%, EVA+25%&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 海 &amp;lt;Sea&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Flat Land&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Player reinforcements arrive at turn 4 or when Kyle’s Mironga/Guarlion Custom “Mumyou” is down to 50%HP.&lt;br /&gt;
*Enemy reinforcements arrive when player reinforcements arrive.&lt;br /&gt;
*Battle objectives 2 replaces battle objectives 1 after player reinforcements arrives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bartoll/Bartoll carries [Cartridge] part.&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Accuracy Up, Critical Down] ammo.&lt;br /&gt;
*Guarlion Custom “Mumyou” carries [High Performance Radar] part.&lt;br /&gt;
*Kyle’s Mironga carries [Solar Panel] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapon: [Energy Taker] received after mission.&lt;br /&gt;
*Parts: [Thruster Module], [Beam Coat], [SP Drink] received after mission.&lt;br /&gt;
*Ammo: [Space Terrain Up] received after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Mironga] received after mission if Kyle’s Mironga is defeated by Ryune.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;13S&amp;quot;&amp;gt; Mission 13 (Space Route) | 迫り来る惨事 | Approaching Disaster Draws Near &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;14E&amp;quot;&amp;gt; Mission 14 (Earth Route) | 押し寄せる悪意 | Advancing Malice &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;14S&amp;quot;&amp;gt; Mission 14 (Space Route) | 加速する危機 | Accelerating Crisis &amp;lt;/h2&amp;gt;&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4953</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 10-14</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4953"/>
		<updated>2008-01-17T04:29:31Z</updated>

		<summary type="html">&lt;p&gt;Syochan: edited in anchor tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;10E&amp;quot;&amp;gt; Mission 10 (Earth Route) | 捧げられ生贄 | Offered Living Sacrifice &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 5th player phase&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || G Raptor || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| || G Bison || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 enemy units within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet/Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Mironga x7 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battle Objectives 2/Deployments 2 begin when Battle Objectives 1 is completed.&lt;br /&gt;
*SP of all units replenished when Battle Objectives 2/Deployments 2 begin.&lt;br /&gt;
*Mirongas will cast [ひらめき]&amp;lt;Flash&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt; upon deployment.&lt;br /&gt;
*When 3 Mirongas are defeated, remaining Mirongas will replenish all HP and cast [ひらめき]&amp;lt;Flash&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, [必中]&amp;lt;Sure Hit&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt;.&lt;br /&gt;
*Defeat a 4th Mironga to end the Scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;10S&amp;quot;&amp;gt; Mission 10 (Space Route) | 遊泳する異形 | Swimming Grotesque &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;11E&amp;quot;&amp;gt; Mission 11 (Earth Route) | 群れなす機械 | Swarm of Machines &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 Bartolls within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Bartoll x6 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 1 || Alt Eisen Reise || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| || Rein Weiβritter || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Bartoll/Bartoll x3 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x9 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 2 || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || ART-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 海 &amp;lt;Sea&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 船 &amp;lt;Ship&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Player reinforcements 1 arrive when 3 Bartolls have been defeated/skill point is achieved.&lt;br /&gt;
*Compatible Kaiser leaves when player reinforcements arrive.&lt;br /&gt;
*Enemy reinforcements arrive when all enemy deployment units are destroyed.&lt;br /&gt;
*Player reinforcements 2 arrive on the player phase after enemy reinforcements arrive.&lt;br /&gt;
*Battle Objectives 1 replaced by battle objectives 2 when player reinforcements 2 arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy deployment Bartoll carries [A-Adaptor] part&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Range Up, Attack Down] ammo.&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Air Terrain Up] ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [Repair], [Resupply], [Spider Net], [Spirit Taker] recieved after mission.&lt;br /&gt;
*Parts: [Apogee Motor], [Chobham Armour], [Screw Module], [Large Type Generator] recieved after mission.&lt;br /&gt;
*Mechs: [ART-1], [Huckebein Mk-II], [Grungust Type-2] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;11S&amp;quot;&amp;gt; Mission 11 (Space Route) | ヒトという部品 | The Accessory called Man &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;12E&amp;quot;&amp;gt; Mission 12 (Earth Route) | 欺かれた観客 | Decieved Audience &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot; within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reduce Kyle’s Mironga to below 80%HP&lt;br /&gt;
|-&lt;br /&gt;
| || Reach turn 11&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot; within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Valsione || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion Custom “Mumyou” || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x6 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement 1 || Grungust Type-0 || Rishi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Mironga || Kyle&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga/Mironga x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement 2 || Cybaster || Masaki&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
|  格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| レーダー施設 &amp;lt;Radar Facility&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| テスラ・ライヒ研究所 &amp;lt;Tesla Leicht Laboratory&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
|  山 &amp;lt;Mountains&amp;gt; || DEF+25%, EVA+25%&lt;br /&gt;
|-&lt;br /&gt;
|  荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Valsione starts equipped with a [Hachimaki] part.&lt;br /&gt;
*Valsione’s Psycho-blaster attack is disabled.&lt;br /&gt;
*Player reinforcement 1 arrives on turn 3.&lt;br /&gt;
*Grungust Type-0 casts [加速]&amp;lt;Accelerate&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, and [気迫]&amp;lt;Vigor&amp;gt; when it appears.&lt;br /&gt;
*Valsione regains Psycho-blaster attack after player reinfrocement 1 arrives.&lt;br /&gt;
*Enemy Reinforcements arrive when Guarlion Custom “Mumyou”drops below 34,000HP.&lt;br /&gt;
*Player reinforcement 2 arrives when enemy reinforcements arrive.&lt;br /&gt;
*Battle objectives 2 replaces battle objectives 1 after player reinforcement 2 arrives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Guarlion Custom “Mumyou”carries [Attack Up] ammo.&lt;br /&gt;
*Mironga/Mironga carries [Servo Motor] part.&lt;br /&gt;
*Mironga/Mironga carries [Multi Sensor] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Astelion AX], [Valsione], [Grungust Type-0], [Cybuster] received after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4952</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4952"/>
		<updated>2008-01-17T04:24:46Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added title of mission 12 (earth)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#01|凍結した過去]] | Frozen Past &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#02|捨てる神あれば]] | Abandoned of the Gods &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#03|踊る揺籃（前編）]] | Dancing Cradle (First Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#04|踊る揺籃（後編）]] | Dancing Cradle (Last Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#05|狠達との邂逅]] | Vicious Arrival and a Chance &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#06|甦る炎]] | Resurrected Flame &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#07|修羅の予兆]] | Shura&#039;s Prelude &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#08|悩める守人]] | Troubled Defender &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#09|試される番人達]] | Tested Watchmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#10E|捧げられ生贄]] | Offered Living Sacrifice &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#10S|遊泳する異形]] | Swimming Grotesque &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#11E|群れなす機械]] | Swarm of Machines &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#11S|ヒトという部品]] | The Accessory called Man &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#12E|欺かれた観客]] | Decieved Audience &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#12S|望まれぬ訪者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#13S|迫り来る惨事]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 14 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14#14S|加速する危機]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#15|迷宮の囚人]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#16|争覇の宴（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#17|争覇の宴（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#18|放たれた凶獣]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#19|震える大地]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25#20|未知への飛翔]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|無垢なる刺客]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|黒き雷翼]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|想い、拳に乗せて]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|ドール・マスター]] | Doll Master &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|折れない心]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|機神乱舞]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|閃く光、燃ゆる炎]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|狼達の終焉]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|轟き、覇壞せし者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|生まれ落ちた過ち]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ザ・グレイトバトル]] | The Great Battle &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ラグナロク]] | Ragnarok &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4951</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 10-14</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4951"/>
		<updated>2008-01-17T04:21:38Z</updated>

		<summary type="html">&lt;p&gt;Syochan: added mission 12 (Earth)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 10 (Earth Route) | 捧げられ生贄 | Offered Living Sacrifice ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 5th player phase&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || G Raptor || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| || G Bison || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 enemy units within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet/Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Mironga x7 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battle Objectives 2/Deployments 2 begin when Battle Objectives 1 is completed.&lt;br /&gt;
*SP of all units replenished when Battle Objectives 2/Deployments 2 begin.&lt;br /&gt;
*Mirongas will cast [ひらめき]&amp;lt;Flash&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt; upon deployment.&lt;br /&gt;
*When 3 Mirongas are defeated, remaining Mirongas will replenish all HP and cast [ひらめき]&amp;lt;Flash&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, [必中]&amp;lt;Sure Hit&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt;.&lt;br /&gt;
*Defeat a 4th Mironga to end the Scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 10 (Space Route) | 遊泳する異形 | Swimming Grotesque ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 11 (Earth Route) | 群れなす機械 | Swarm of Machines ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 Bartolls within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Bartoll x6 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 1 || Alt Eisen Reise || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| || Rein Weiβritter || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Bartoll/Bartoll x3 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x9 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 2 || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || ART-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 海 &amp;lt;Sea&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 船 &amp;lt;Ship&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Player reinforcements 1 arrive when 3 Bartolls have been defeated/skill point is achieved.&lt;br /&gt;
*Compatible Kaiser leaves when player reinforcements arrive.&lt;br /&gt;
*Enemy reinforcements arrive when all enemy deployment units are destroyed.&lt;br /&gt;
*Player reinforcements 2 arrive on the player phase after enemy reinforcements arrive.&lt;br /&gt;
*Battle Objectives 1 replaced by battle objectives 2 when player reinforcements 2 arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy deployment Bartoll carries [A-Adaptor] part&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Range Up, Attack Down] ammo.&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Air Terrain Up] ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [Repair], [Resupply], [Spider Net], [Spirit Taker] recieved after mission.&lt;br /&gt;
*Parts: [Apogee Motor], [Chobham Armour], [Screw Module], [Large Type Generator] recieved after mission.&lt;br /&gt;
*Mechs: [ART-1], [Huckebein Mk-II], [Grungust Type-2] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 11 (Space Route) | ヒトという部品 | The Accessory called Man ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 12 (Earth Route) | 欺かれた観客 | Decieved Audience ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot; within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reduce Kyle’s Mironga to below 80%HP&lt;br /&gt;
|-&lt;br /&gt;
| || Reach turn 11&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot; within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Valsione || Ryune&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion Custom “Mumyou” || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x6 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement 1 || Grungust Type-0 || Rishi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Mironga || Kyle&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga/Mironga x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement 2 || Cybaster || Masaki&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
|  格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| レーダー施設 &amp;lt;Radar Facility&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| テスラ・ライヒ研究所 &amp;lt;Tesla Leicht Laboratory&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
|  山 &amp;lt;Mountains&amp;gt; || DEF+25%, EVA+25%&lt;br /&gt;
|-&lt;br /&gt;
|  荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
|  滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Valsione starts equipped with a [Hachimaki] part.&lt;br /&gt;
*Valsione’s Psycho-blaster attack is disabled.&lt;br /&gt;
*Player reinforcement 1 arrives on turn 3.&lt;br /&gt;
*Grungust Type-0 casts [加速]&amp;lt;Accelerate&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, and [気迫]&amp;lt;Vigor&amp;gt; when it appears.&lt;br /&gt;
*Valsione regains Psycho-blaster attack after player reinfrocement 1 arrives.&lt;br /&gt;
*Enemy Reinforcements arrive when Guarlion Custom “Mumyou”drops below 34,000HP.&lt;br /&gt;
*Player reinforcement 2 arrives when enemy reinforcements arrive.&lt;br /&gt;
*Battle objectives 2 replaces battle objectives 1 after player reinforcement 2 arrives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Guarlion Custom “Mumyou”carries [Attack Up] ammo.&lt;br /&gt;
*Mironga/Mironga carries [Servo Motor] part.&lt;br /&gt;
*Mironga/Mironga carries [Multi Sensor] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Astelion AX], [Valsione], [Grungust Type-0], [Cybuster] received after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4947</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4947"/>
		<updated>2008-01-16T04:25:43Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|凍結した過去]] | Frozen Past &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|捨てる神あれば]] | Abandoned of the Gods &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|踊る揺籃（前編）]] | Dancing Cradle (First Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|踊る揺籃（後編）]] | Dancing Cradle (Last Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|狠達との邂逅]] | Vicious Arrival and a Chance &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|甦る炎]] | Resurrected Flame &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|修羅の予兆]] | Shura&#039;s Prelude &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|悩める守人]] | Troubled Defender &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|試される番人達]] | Tested Watchmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|捧げられ生贄]] | Offered Living Sacrifice &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|遊泳する異形]] | Swimming Grotesque &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|群れなす機械]] | Swarm of Machines &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|ヒトという部品]] | The Accessory called Man &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|望まれぬ訪者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|迫り来る惨事]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 14 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|加速する危機]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|迷宮の囚人]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|争覇の宴（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|争覇の宴（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|放たれた凶獣]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|震える大地]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|未知への飛翔]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|無垢なる刺客]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|黒き雷翼]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|想い、拳に乗せて]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|ドール・マスター]] | Doll Master &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|折れない心]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|機神乱舞]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|閃く光、燃ゆる炎]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|狼達の終焉]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|轟き、覇壞せし者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|生まれ落ちた過ち]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ザ・グレイトバトル]] | The Great Battle &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ラグナロク]] | Ragnarok &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4946</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 10-14</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4946"/>
		<updated>2008-01-16T04:23:25Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 10 (Earth Route) | 捧げられ生贄 | Offered Living Sacrifice ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 5th player phase&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || G Raptor || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| || G Bison || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 enemy units within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet/Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Mironga x7 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battle Objectives 2/Deployments 2 begin when Battle Objectives 1 is completed.&lt;br /&gt;
*SP of all units replenished when Battle Objectives 2/Deployments 2 begin.&lt;br /&gt;
*Mirongas will cast [ひらめき]&amp;lt;Flash&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt; upon deployment.&lt;br /&gt;
*When 3 Mirongas are defeated, remaining Mirongas will replenish all HP and cast [ひらめき]&amp;lt;Flash&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, [必中]&amp;lt;Sure Hit&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt;.&lt;br /&gt;
*Defeat a 4th Mironga to end the Scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 10 (Space Route) | 遊泳する異形 | Swimming Grotesque ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 11 (Earth Route) | 群れなす機械 | Swarm of Machines ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 Bartolls within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Bartoll x6 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 1 || Alt Eisen Reise || Kyosuke&lt;br /&gt;
|-&lt;br /&gt;
| || Rein Weiβritter || Excellen&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Bartoll/Bartoll x3 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| || Bartoll x9 || HAI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcements 2 || Hagane || Tetsuya/Eita&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || ART-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 海 &amp;lt;Sea&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 船 &amp;lt;Ship&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 会場 &amp;lt;Assembly Grounds&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Player reinforcements 1 arrive when 3 Bartolls have been defeated/skill point is achieved.&lt;br /&gt;
*Compatible Kaiser leaves when player reinforcements arrive.&lt;br /&gt;
*Enemy reinforcements arrive when all enemy deployment units are destroyed.&lt;br /&gt;
*Player reinforcements 2 arrive on the player phase after enemy reinforcements arrive.&lt;br /&gt;
*Battle Objectives 1 replaced by battle objectives 2 when player reinforcements 2 arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy deployment Bartoll carries [A-Adaptor] part&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Range Up, Attack Down] ammo.&lt;br /&gt;
*Enemy reinforcement Bartoll carries [Air Terrain Up] ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [Repair], [Resupply], [Spider Net], [Spirit Taker] recieved after mission.&lt;br /&gt;
*Parts: [Apogee Motor], [Chobham Armour], [Screw Module], [Large Type Generator] recieved after mission.&lt;br /&gt;
*Mechs: [ART-1], [Huckebein Mk-II], [Grungust Type-2] recieved after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4945</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4945"/>
		<updated>2008-01-16T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|凍結した過去]] | Frozen Past &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|捨てる神あれば]] | Abandoned of the Gods &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|踊る揺籃（前編）]] | Dancing Cradle (First Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|踊る揺籃（後編）]] | Dancing Cradle (Last Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|狠達との邂逅]] | Vicious Arrival and a Chance &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|甦る炎]] | Resurrected Flame &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|修羅の予兆]] | Shura&#039;s Prelude &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|悩める守人]] | Troubled Defender &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|試される番人達]] | Tested Watchmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|捧げられ生贄]] | Offered Living Sacrifice &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|遊泳する異形]] | Swimming Grotesque &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|ヒトという部品]] | The Accessory called Man &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|望まれぬ訪者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|迫り来る惨事]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 14 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|加速する危機]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|迷宮の囚人]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|争覇の宴（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|争覇の宴（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|放たれた凶獣]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|震える大地]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|未知への飛翔]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|無垢なる刺客]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|黒き雷翼]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|想い、拳に乗せて]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|ドール・マスター]] | Doll Master &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|折れない心]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|機神乱舞]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|閃く光、燃ゆる炎]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|狼達の終焉]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|轟き、覇壞せし者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|生まれ落ちた過ち]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ザ・グレイトバトル]] | The Great Battle &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ラグナロク]] | Ragnarok &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4944</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4944"/>
		<updated>2008-01-16T02:30:20Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Filled in Mission 10 (Earth)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|凍結した過去]] | Frozen Past &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|捨てる神あれば]] | Abandoned of the Gods &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|踊る揺籃（前編）]] | Dancing Cradle (First Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|踊る揺籃（後編）]] | Dancing Cradle (Last Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|狠達との邂逅]] | Vicious Arrival and a Chance &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|甦る炎]] | Resurrected Flame &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|修羅の予兆]] | Shura&#039;s Prelude &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|悩める守人]] | Troubled Defender &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|試される番人達]] | Tested Watchmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 10 || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|捧げられ生贄 | Offered Living Sacrifice &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|遊泳する異形]] | Swimming Grotesque &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|ヒトという部品]] | The Accessory called Man &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|望まれぬ訪者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|迫り来る惨事]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 14 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|加速する危機]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|迷宮の囚人]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|争覇の宴（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|争覇の宴（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|放たれた凶獣]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|震える大地]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|未知への飛翔]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|無垢なる刺客]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|黒き雷翼]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|想い、拳に乗せて]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|ドール・マスター]] | Doll Master &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|折れない心]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|機神乱舞]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|閃く光、燃ゆる炎]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|狼達の終焉]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|轟き、覇壞せし者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|生まれ落ちた過ち]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ザ・グレイトバトル]] | The Great Battle &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ラグナロク]] | Ragnarok &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4943</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 10-14</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_10-14&amp;diff=4943"/>
		<updated>2008-01-16T02:27:57Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added Mission 10 (Space)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 10 (Earth Route) | 捧げられ生贄 | Offered Living Sacrifice ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 5th player phase&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || G Raptor || Bullet&lt;br /&gt;
|-&lt;br /&gt;
| || G Bison || Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 3 enemy units within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments 2&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Wild Raubtier (FM) || Latooni&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Seolla&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Arado&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust Type-3 || Bullet/Kusuha&lt;br /&gt;
|-&lt;br /&gt;
| || Astelion AX || Ibis/Tsugumi&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Mironga x7 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Type-81 PT Carrier || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battle Objectives 2/Deployments 2 begin when Battle Objectives 1 is completed.&lt;br /&gt;
*SP of all units replenished when Battle Objectives 2/Deployments 2 begin.&lt;br /&gt;
*Mirongas will cast [ひらめき]&amp;lt;Flash&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt; upon deployment.&lt;br /&gt;
*When 3 Mirongas are defeated, remaining Mirongas will replenish all HP and cast [ひらめき]&amp;lt;Flash&amp;gt;, [鉄壁]&amp;lt;Iron Wall&amp;gt;, [集中]&amp;lt;Concentrate&amp;gt;, [必中]&amp;lt;Sure Hit&amp;gt;, and [加速]&amp;lt;Accelerate&amp;gt;.&lt;br /&gt;
*Defeat a 4th Mironga to end the Scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 10 (Space Route) | 遊泳する異形 | Swimming Grotesque ==&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_01-09&amp;diff=4942</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 01-09</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_01-09&amp;diff=4942"/>
		<updated>2008-01-15T21:38:09Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Refined Layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 1 | 凍結した過去 | Frozen Past ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 2 | 捨てる神あれば | Abandoned by the Gods ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with an ally unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 3  踊る揺籃 （前編） | Dancing Cradle (Beginning) ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 4 | 踊る揺籃 （後編） | Dancing Cradle (Conclusion) ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory without losing a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
*Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
*Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 5 | 狠達との邂逅 | Extreme Arrival and a Chance Meeting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Sorpresa x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion/Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion ||  Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 6 | 甦る炎 | Resurrected Flame ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kouta is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Fighter Roar || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Galoica/Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Compatible Kaiser || Kouta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Player Reinforcement appears after 2 enemy reinforcement units are defeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Compatible Kaiser] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 7 | 修羅の予兆 | Prelude of the Shura ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| || Ialdabaoth || Phorka&lt;br /&gt;
|-&lt;br /&gt;
| || Bylefol || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Lion x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x5 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Ialdabaoth and Bylefol leave after 6 enemy units are destroyed.&lt;br /&gt;
*Player reinforcements arrive after Ialdabaoth and Bylefol leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Guarlion carries [Critical Up, Accuracy Down] ammo.&lt;br /&gt;
*Barrelion carries a [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 8 | 悩める守人 | Troubled Protector ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions 2 || Defeat [Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 5 enemy units within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Kurogane || Ratsel&lt;br /&gt;
|-&lt;br /&gt;
| || DaiGenGuar || Sanger&lt;br /&gt;
|-&lt;br /&gt;
| || Razangriff Raven || Yuuki&lt;br /&gt;
|-&lt;br /&gt;
| || Randgriz Raven || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Barrelion/Lion x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Guarlion Custom &amp;quot;Mumyou&amp;quot; || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x4 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Excellence Striker || Raul &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements arrive when 4 enemy units remain.&lt;br /&gt;
*Excellence Striker arrives when enemy reinforcements arrive.&lt;br /&gt;
*Victory conditions change to VC2 when enemy reinforcements arrive.&lt;br /&gt;
*Guarlion Custom &amp;quot;Mumyou&amp;quot; retreats if HP is less than 14,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lion carries [Servo Motor] part.&lt;br /&gt;
*Reinforcement Lion Type V carries [Dual Sensor] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battleship: [Kurogane recieved after mission]&lt;br /&gt;
*Mech: [DaiGenGuar], [Razangriff Raven], [Randgriz Raven], [Excellence Striker] recieved after mission.&lt;br /&gt;
*Extra Mech: [AshSaviour] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 9 | 試される番人達 | Tested Guards ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Ladybird is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Ladybird is unharmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Hagane || Tetsuya&lt;br /&gt;
|-&lt;br /&gt;
| || R-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion LB x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || F-32V Schwert Kai x6 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Guarlion x4 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x13 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Reinforcement || Mironga || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements appear when all enemy units are destroyed.&lt;br /&gt;
*Mironga appears when enemy reinforcements appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Guarlion LB carries [Assault Blade] weapon.&lt;br /&gt;
*Reinforcement Guarlion carries [Booster] part.&lt;br /&gt;
*Reinforcement Heavy Barrelion carries [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battleship: [Hagane] recieved after mission.&lt;br /&gt;
*Mech: [R-1], [R-2 Powered], [R-3 Powered], [R-Gun Powered], [Huckebein Mk-III Type L], [AM Gunner], [MP Huckebein Mk-II], [Grungust] recieved after mission.&lt;br /&gt;
*Extra Mech: [Armorlion], [Wildschwein], [F-32V Schwert Kai], [Arblade], [Gespenst Mk-II Type R] recieved after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4941</id>
		<title>Talk:Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4941"/>
		<updated>2008-01-15T21:30:25Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;May I point out that what is here currently is not a flow chart, it is an actual walkthrough. Should this not be moved to /OGG/Walkthrough or something similar so an actual flow chart can be placed here?&lt;br /&gt;
&lt;br /&gt;
Not to mention, the wiki format allows for much more depth in what we do. It&#039;d make much more sense for this page to be a flowchart with each scenario title linking to an individual walkthrough page for that particular mission rather than having to slog back and forth up some ridiculously long single walkthrough page. [[User:MagentaGalaxy|Magenta Galaxy]] 05:40, 13 January 2008 (EST)&lt;br /&gt;
----&lt;br /&gt;
Point taken. We can still keep it all under flowchart like it is on OGs/Flow_Chart. Just a matter of how to divide the scenerios up. I don&#039;t wanna have a seperate page for each scenerio and it would be too much to have them all on the same page.&lt;br /&gt;
&lt;br /&gt;
Current page should probably be moved to something like OGG/Flow_Chart/Scenerio01-10. I honestly have no idea how many stages this game is, I&#039;m still working on OGs. &amp;gt;.&amp;lt;;&lt;br /&gt;
&lt;br /&gt;
-[[User:Daichi|Daichi]] 06:47, 13 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I changed the layout of the main page to a flow chart like in the OGs section. Currently I divided the pages as follows: I page for maps 1 to 9 which brings us to the path split, I then have 1 page for maps 10 to 14 (both paths). That leaves us with 22 maps in the game so I split that into 2 11map pages. Is this okay or should we change it?&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4940</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4940"/>
		<updated>2008-01-15T21:26:25Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Changed page layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|凍結した過去]] | Frozen Past &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|捨てる神あれば]] | Abandoned of the Gods &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|踊る揺籃（前編）]] | Dancing Cradle (First Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|踊る揺籃（後編）]] | Dancing Cradle (Last Part) &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|狠達との邂逅]] | Vicious Arrival and a Chance &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|甦る炎]] | Resurrected Flame &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|修羅の予兆]] | Shura&#039;s Prelude &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|悩める守人]] | Troubled Defender &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09|試される番人達]] | Tested Watchmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 10 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|遊泳する異形]] | Swimming Grotesque &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|ヒトという部品]] | The Accessory called Man &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|望まれぬ訪者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|迫り来る惨事]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 14 || || &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_10-14|加速する危機]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|迷宮の囚人]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|争覇の宴（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|争覇の宴（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|放たれた凶獣]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|震える大地]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|未知への飛翔]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|無垢なる刺客]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|黒き雷翼]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|想い、拳に乗せて]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|ドール・マスター]] | Doll Master &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_15-25|折れない心]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|機神乱舞]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|還るべき処へ（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|閃く光、燃ゆる炎]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|狼達の終焉]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|轟き、覇壞せし者]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（前編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|阿修羅の頂天（後編）]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|生まれ落ちた過ち]] | &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ザ・グレイトバトル]] | The Great Battle &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_26-35|ラグナロク]] | Ragnarok &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_01-09&amp;diff=4939</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 01-09</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_01-09&amp;diff=4939"/>
		<updated>2008-01-15T21:13:49Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 1 -凍結した過去- -Frozen Past- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair &lt;br /&gt;
&lt;br /&gt;
Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 2 -捨てる神あれば- -Abandoned by the Gods- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with an ally unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 3 -踊る揺籃 （前編）- -Dancing Cradle (Beginning)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 4 -踊る揺籃 （後編）- -Dancing Cradle (Conclusion)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory without losing a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
*Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
*Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 5 -狠達との邂逅- -Extreme Arrival and a Chance Meeting- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Sorpresa x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion/Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion ||  Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 6 -甦る炎- -Resurrected Flame- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kouta is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Fighter Roar || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Galoica/Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Compatible Kaiser || Kouta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Player Reinforcement appears after 2 enemy reinforcement units are defeated.&lt;br /&gt;
&lt;br /&gt;
*Mech: [Compatible Kaiser] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 7 -修羅の予兆- -Prelude of the Shura- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| || Ialdabaoth || Phorka&lt;br /&gt;
|-&lt;br /&gt;
| || Bylefol || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Lion x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x5 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Ialdabaoth and Bylefol leave after 6 enemy units are destroyed.&lt;br /&gt;
*Player reinforcements arrive after Ialdabaoth and Bylefol leave.&lt;br /&gt;
&lt;br /&gt;
*Guarlion carries [Critical Up, Accuracy Down] ammo.&lt;br /&gt;
*Barrelion carries a [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 8 -悩める守人- -Troubled Protector- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions 2 || Defeat [Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 5 enemy units within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Kurogane || Ratsel&lt;br /&gt;
|-&lt;br /&gt;
| || DaiGenGuar || Sanger&lt;br /&gt;
|-&lt;br /&gt;
| || Razangriff Raven || Yuuki&lt;br /&gt;
|-&lt;br /&gt;
| || Randgriz Raven || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Barrelion/Lion x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Guarlion Custom &amp;quot;Mumyou&amp;quot; || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x4 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Excellence Striker || Raul &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements arrive when 4 enemy units remain.&lt;br /&gt;
*Excellence Striker arrives when enemy reinforcements arrive.&lt;br /&gt;
*Victory conditions change to VC2 when enemy reinforcements arrive.&lt;br /&gt;
*Guarlion Custom &amp;quot;Mumyou&amp;quot; retreats if HP is less than 14,000.&lt;br /&gt;
&lt;br /&gt;
*Lion carries [Servo Motor] part.&lt;br /&gt;
*Reinforcement Lion Type V carries [Dual Sensor] part.&lt;br /&gt;
&lt;br /&gt;
*Battleship: [Kurogane recieved after mission]&lt;br /&gt;
*Mech: [DaiGenGuar], [Razangriff Raven], [Randgriz Raven], [Excellence Striker] recieved after &lt;br /&gt;
&lt;br /&gt;
mission.&lt;br /&gt;
*Extra Mech: [AshSaviour] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 9 -試される番人達- -Tested Guards- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Ladybird is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Ladybird is unharmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Hagane || Tetsuya&lt;br /&gt;
|-&lt;br /&gt;
| || R-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion LB x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || F-32V Schwert Kai x6 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Guarlion x4 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x13 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Reinforcement || Mironga || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements appear when all enemy units are destroyed.&lt;br /&gt;
*Mironga appears when enemy reinforcements appear.&lt;br /&gt;
&lt;br /&gt;
*Guarlion LB carries [Assault Blade] weapon.&lt;br /&gt;
*Reinforcement Guarlion carries [Booster] part.&lt;br /&gt;
*Reinforcement Heavy Barrelion carries [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
*Battleship: [Hagane] recieved after mission.&lt;br /&gt;
*Mech: [R-1], [R-2 Powered], [R-3 Powered], [R-Gun Powered], [Huckebein Mk-III Type L], [AM Gunner], &lt;br /&gt;
&lt;br /&gt;
[MP Huckebein Mk-II], [Grungust] recieved after mission.&lt;br /&gt;
*Extra Mech: [Armorlion], [Wildschwein], [F-32V Schwert Kai], [Arblade], [Gespenst Mk-II Type R] &lt;br /&gt;
&lt;br /&gt;
recieved after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4938</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4938"/>
		<updated>2008-01-15T21:12:59Z</updated>

		<summary type="html">&lt;p&gt;Syochan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
! Stage !! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Routes&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 01 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[/OG_Gaiden_Scenario_01-09#1|凍結した過去]] | Frozen Past &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 02 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;捨てる神あれば &amp;lt;Abandoned of the &lt;br /&gt;
&lt;br /&gt;
Gods&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 03 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;踊る揺籃（前編） &amp;lt;Dancing Cradle (First Part)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 04 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;踊る揺籃（後編） &amp;lt;Dancing Cradle (Last Part)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 05 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;狠達との邂逅 &amp;lt;Vicious Arrival and a Chance &lt;br /&gt;
&lt;br /&gt;
Meeting&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 06 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;甦る炎 &amp;lt;Resurrected Flame&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 07 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;修羅の予兆 &amp;lt;Shura&#039;s Prelude&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 08 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;悩める守人 &amp;lt;Troubled Defender&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 09 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;試される番人達 &amp;lt;Tested Watchmen&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! - !! Earth Route !! Space Route&lt;br /&gt;
|-&lt;br /&gt;
| 10 || || &amp;lt;center&amp;gt;遊泳する異形 &amp;lt;Swimming Grotesque&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11 || || &amp;lt;center&amp;gt;ヒトという部品 &amp;lt;The Accessory called Man&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || || &amp;lt;center&amp;gt;望まれぬ訪者&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13 || || &amp;lt;center&amp;gt;迫り来る惨事&amp;lt;/center&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| 14 || || &amp;lt;center&amp;gt;加速する危機&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;迷宮の囚人&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;争覇の宴（前編）&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;争覇の宴（後編）&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;放たれた凶獣&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;震える大地&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;未知への飛翔&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;無垢なる刺客&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 22 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;黒き雷翼&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 23 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;想い、拳に乗せて&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 24 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;ドール・マスター&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 25 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;折れない心&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;機神乱舞&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 27 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;還るべき処へ（前編）&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 28 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;還るべき処へ（後編）&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 29 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;閃く光、燃ゆる炎&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;狼達の終焉&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;轟き、覇壞せし者&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 32 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;阿修羅の頂天（前編）&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 33 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;阿修羅の頂天（後編）&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;生まれ落ちた過ち&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;ザ・グレイトバトル&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 35 || colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;ラグナロク&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_01-09&amp;diff=4937</id>
		<title>Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 01-09</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart/OG_Gaiden_Scenario_01-09&amp;diff=4937"/>
		<updated>2008-01-15T21:12:02Z</updated>

		<summary type="html">&lt;p&gt;Syochan: New page: == Mission 1 -凍結した過去- -Frozen Past- ==  {| ! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt; |- | Victory Conditions || Defeat all enemies |- | Loss Conditions || Loss of 1 un...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 1 -凍結した過去- -Frozen Past- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair &lt;br /&gt;
&lt;br /&gt;
Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 2 -捨てる神あれば- -Abandoned by the Gods- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with an ally unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 3 -踊る揺籃 （前編）- -Dancing Cradle (Beginning)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 4 -踊る揺籃 （後編）- -Dancing Cradle (Conclusion)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory without losing a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
*Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
*Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 5 -狠達との邂逅- -Extreme Arrival and a Chance Meeting- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Sorpresa x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion/Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion ||  Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 6 -甦る炎- -Resurrected Flame- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kouta is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Fighter Roar || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Galoica/Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Compatible Kaiser || Kouta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Player Reinforcement appears after 2 enemy reinforcement units are defeated.&lt;br /&gt;
&lt;br /&gt;
*Mech: [Compatible Kaiser] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 7 -修羅の予兆- -Prelude of the Shura- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| || Ialdabaoth || Phorka&lt;br /&gt;
|-&lt;br /&gt;
| || Bylefol || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Lion x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x5 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Ialdabaoth and Bylefol leave after 6 enemy units are destroyed.&lt;br /&gt;
*Player reinforcements arrive after Ialdabaoth and Bylefol leave.&lt;br /&gt;
&lt;br /&gt;
*Guarlion carries [Critical Up, Accuracy Down] ammo.&lt;br /&gt;
*Barrelion carries a [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 8 -悩める守人- -Troubled Protector- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions 2 || Defeat [Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 5 enemy units within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Kurogane || Ratsel&lt;br /&gt;
|-&lt;br /&gt;
| || DaiGenGuar || Sanger&lt;br /&gt;
|-&lt;br /&gt;
| || Razangriff Raven || Yuuki&lt;br /&gt;
|-&lt;br /&gt;
| || Randgriz Raven || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Barrelion/Lion x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Guarlion Custom &amp;quot;Mumyou&amp;quot; || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x4 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Excellence Striker || Raul &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements arrive when 4 enemy units remain.&lt;br /&gt;
*Excellence Striker arrives when enemy reinforcements arrive.&lt;br /&gt;
*Victory conditions change to VC2 when enemy reinforcements arrive.&lt;br /&gt;
*Guarlion Custom &amp;quot;Mumyou&amp;quot; retreats if HP is less than 14,000.&lt;br /&gt;
&lt;br /&gt;
*Lion carries [Servo Motor] part.&lt;br /&gt;
*Reinforcement Lion Type V carries [Dual Sensor] part.&lt;br /&gt;
&lt;br /&gt;
*Battleship: [Kurogane recieved after mission]&lt;br /&gt;
*Mech: [DaiGenGuar], [Razangriff Raven], [Randgriz Raven], [Excellence Striker] recieved after &lt;br /&gt;
&lt;br /&gt;
mission.&lt;br /&gt;
*Extra Mech: [AshSaviour] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 9 -試される番人達- -Tested Guards- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Ladybird is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Ladybird is unharmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Hagane || Tetsuya&lt;br /&gt;
|-&lt;br /&gt;
| || R-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion LB x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || F-32V Schwert Kai x6 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Guarlion x4 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x13 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Reinforcement || Mironga || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements appear when all enemy units are destroyed.&lt;br /&gt;
*Mironga appears when enemy reinforcements appear.&lt;br /&gt;
&lt;br /&gt;
*Guarlion LB carries [Assault Blade] weapon.&lt;br /&gt;
*Reinforcement Guarlion carries [Booster] part.&lt;br /&gt;
*Reinforcement Heavy Barrelion carries [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
*Battleship: [Hagane] recieved after mission.&lt;br /&gt;
*Mech: [R-1], [R-2 Powered], [R-3 Powered], [R-Gun Powered], [Huckebein Mk-III Type L], [AM Gunner], &lt;br /&gt;
&lt;br /&gt;
[MP Huckebein Mk-II], [Grungust] recieved after mission.&lt;br /&gt;
*Extra Mech: [Armorlion], [Wildschwein], [F-32V Schwert Kai], [Arblade], [Gespenst Mk-II Type R] &lt;br /&gt;
&lt;br /&gt;
recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 11 (Earth Route) -- -- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| || Reach the 5th player phase&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || &lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || &lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
|  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4906</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4906"/>
		<updated>2008-01-09T22:47:58Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added Mission 9. Tidied notes to seperate info, units carrying parts, and after mission rewards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 1 -凍結した過去- -Frozen Past- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 2 -捨てる神あれば- -Abandoned by the Gods- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with an ally unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 3 -踊る揺籃 （前編）- -Dancing Cradle (Beginning)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 4 -踊る揺籃 （後編）- -Dancing Cradle (Conclusion)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory without losing a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
*Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
*Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 5 -狠達との邂逅- -Extreme Arrival and a Chance Meeting- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Sorpresa x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion/Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion ||  Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 6 -甦る炎- -Resurrected Flame- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kouta is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Fighter Roar || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Galoica/Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Compatible Kaiser || Kouta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Player Reinforcement appears after 2 enemy reinforcement units are defeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mech: [Compatible Kaiser] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 7 -修羅の予兆- -Prelude of the Shura- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| || Ialdabaoth || Phorka&lt;br /&gt;
|-&lt;br /&gt;
| || Bylefol || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Lion x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x5 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ialdabaoth and Bylefol leave after 6 enemy units are destroyed.&lt;br /&gt;
*Player reinforcements arrive after Ialdabaoth and Bylefol leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Guarlion carries [Critical Up, Accuracy Down] ammo.&lt;br /&gt;
*Barrelion carries a [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 8 -悩める守人- -Troubled Protector- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions 2 || Defeat [Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 5 enemy units within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Kurogane || Ratsel&lt;br /&gt;
|-&lt;br /&gt;
| || DaiGenGuar || Sanger&lt;br /&gt;
|-&lt;br /&gt;
| || Razangriff Raven || Yuuki&lt;br /&gt;
|-&lt;br /&gt;
| || Randgriz Raven || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Barrelion/Lion x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Guarlion Custom &amp;quot;Mumyou&amp;quot; || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x4 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Excellence Striker || Raul &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements arrive when 4 enemy units remain.&lt;br /&gt;
*Excellence Striker arrives when enemy reinforcements arrive.&lt;br /&gt;
*Victory conditions change to VC2 when enemy reinforcements arrive.&lt;br /&gt;
*Guarlion Custom &amp;quot;Mumyou&amp;quot; retreats if HP is less than 12,000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lion carries [Servo Motor] part.&lt;br /&gt;
*Reinforcement Lion Type V carries [Dual Sensor] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battleship: [Kurogane recieved after mission]&lt;br /&gt;
*Mech: [DaiGenGuar], [Razangriff Raven], [Randgriz Raven], [Excellence Striker] recieved after mission.&lt;br /&gt;
*Extra Mech: [AshSaviour] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
== Mission 9 -試される番人達- -Tested Guards- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Hagane is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Ladybird is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| || Mironga is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Ladybird is unharmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Hagane || Tetsuya&lt;br /&gt;
|-&lt;br /&gt;
| || R-1 || Ryusei&lt;br /&gt;
|-&lt;br /&gt;
| || R-2 Powered || Rai&lt;br /&gt;
|-&lt;br /&gt;
| || R-3 Powered || Aya&lt;br /&gt;
|-&lt;br /&gt;
| || R-Gun Powered || Viletta&lt;br /&gt;
|-&lt;br /&gt;
| || Huckebein Mk-III Type L || Ryoto&lt;br /&gt;
|-&lt;br /&gt;
| || AM Gunner || Rio&lt;br /&gt;
|-&lt;br /&gt;
| || MP Huckebein Mk-II || Mai&lt;br /&gt;
|-&lt;br /&gt;
| || Grungust || Irum&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Guarlion LB x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || F-32V Schwert Kai x6 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcements || Guarlion x4 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x13 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Reinforcement || Mironga || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements appear when all enemy units are destroyed.&lt;br /&gt;
*Mironga appears when enemy reinforcements appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Guarlion LB carries [Assault Blade] weapon.&lt;br /&gt;
*Reinforcement Guarlion carries [Booster] part.&lt;br /&gt;
*Reinforcement Heavy Barrelion carries [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battleship: [Hagane] recieved after mission.&lt;br /&gt;
*Mech: [R-1], [R-2 Powered], [R-3 Powered], [R-Gun Powered], [Huckebein Mk-III Type L], [AM Gunner], [MP Huckebein Mk-II], [Grungust] recieved after mission.&lt;br /&gt;
*Extra Mech: [Armorlion], [Wildschwein], [F-32V Schwert Kai], [Arblade], [Gespenst Mk-II Type R] recieved after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4905</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4905"/>
		<updated>2008-01-09T21:34:26Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Mission 8 added. Use of &amp;#039;/&amp;#039; to indicate twinned enemy units.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 1 -凍結した過去- -Frozen Past- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 2 -捨てる神あれば- -Abandoned by the Gods- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with an ally unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 3 -踊る揺籃 （前編）- -Dancing Cradle (Beginning)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 4 -踊る揺籃 （後編）- -Dancing Cradle (Conclusion)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory without losing a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
*Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
*Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 5 -狠達との邂逅- -Extreme Arrival and a Chance Meeting- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Sorpresa x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion/Barrelion || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion ||  Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 6 -甦る炎- -Resurrected Flame- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kouta is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Fighter Roar || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Galoica/Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Compatible Kaiser || Kouta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Player Reinforcement appears after 2 enemy reinforcement units are defeated.&lt;br /&gt;
*Mech: [Compatible Kaiser] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 7 -修羅の予兆- -Prelude of the Shura- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| || Ialdabaoth || Phorka&lt;br /&gt;
|-&lt;br /&gt;
| || Bylefol || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Lion x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x5 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ialdabaoth and Bylefol leave after 6 enemy units are destroyed.&lt;br /&gt;
*Player reinforcements arrive after Ialdabaoth and Bylefol leave.&lt;br /&gt;
*Guarlion carries [Critical Up, Accuracy Down] ammo.&lt;br /&gt;
*Barrelion carries a [Cartridge] part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 8 -悩める守人- -Troubled Protector- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions 2 || Defeat Guarlion Custom &amp;quot;Mumyou&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Defeat 5 enemy units within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Kurogane || Ratsel&lt;br /&gt;
|-&lt;br /&gt;
| || DaiGenGuar || Sanger&lt;br /&gt;
|-&lt;br /&gt;
| || Razangriff Raven || Yuuki&lt;br /&gt;
|-&lt;br /&gt;
| || Randgriz Raven || Carla&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Barrelion/Lion x2 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x3 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Guarlion Custom &amp;quot;Mumyou&amp;quot; || Murata&lt;br /&gt;
|-&lt;br /&gt;
| || Lion Type V x4 || Unknown Alliance Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Excellence Striker || Raul &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Enemy reinforcements arrive when 4 enemy units remain.&lt;br /&gt;
*Excellence Striker arrives when enemy reinforcements arrive.&lt;br /&gt;
*Victory conditions change to VC2 when enemy reinforcements arrive.&lt;br /&gt;
*Lion carries [Servo Motor] part.&lt;br /&gt;
*Reinforcement Lion Type V carries [Dual Sensor] part.&lt;br /&gt;
*Guarlion Custom &amp;quot;Mumyou&amp;quot; retreats if HP is less than 12,000.&lt;br /&gt;
*Battleship: [Kurogane recieved after mission]&lt;br /&gt;
*Mech: [DaiGenGuar], [AshSaviour], [Razangriff Raven], [Randgriz Raven], [Excellence Striker] recieved after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4904</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4904"/>
		<updated>2008-01-09T20:54:32Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Mission 7 added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 1 -凍結した過去- -Frozen Past- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 2 -捨てる神あれば- -Abandoned by the Gods- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with an ally unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 3 -踊る揺籃 （前編）- -Dancing Cradle (Beginning)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 4 -踊る揺籃 （後編）- -Dancing Cradle (Conclusion)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory without losing a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 5 -狠達との邂逅- -Extreme Arrival and a Chance Meeting- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Sorpresa x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 (Twin) || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion ||  Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 6 -甦る炎- -Resurrected Flame- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kouta is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Fighter Roar || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Galoica x6 (2 Twin) || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Compatible Kaiser || Kouta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Player Reinforcement appears after 2 enemy reinforcement units are defeated.&lt;br /&gt;
*Mech: [Compatible Kaiser] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 7 -修羅の予兆- -Prelude of the Shura- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Compatible Kaiser || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| || Ialdabaoth || Phorka&lt;br /&gt;
|-&lt;br /&gt;
| || Bylefol || Phernand&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Guarlion || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Lion x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x5 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ialdabaoth and Bylefol leave after 6 enemy units are destroyed.&lt;br /&gt;
*Player reinforcements arrive after Ialdabaoth and Bylefol leave.&lt;br /&gt;
*Guarlion carries [Critical Up, Accuracy Down] ammo.&lt;br /&gt;
*Barrelion carries a [Cartridge] part.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4903</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4903"/>
		<updated>2008-01-09T20:27:45Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Mission 6 added. Translated titles applied.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission 1 -凍結した過去- -Frozen Past- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 2 -捨てる神あれば- -Abandoned by the Gods- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with an ally unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 3 -踊る揺籃 （前編）- -Dancing Cradle (Beginning)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 4 -踊る揺籃 （後編）- -Dancing Cradle (Conclusion)- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory without losing a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 5 -狠達との邂逅- -Extreme Arrival and a Chance Meeting- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Sorpresa x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 (Twin) || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion ||  Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission 6 -甦る炎- -Resurrected Flame- ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kouta is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 2 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Fighter Roar || Kouta&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x4 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Galoica x6 (2 Twin) || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 || AI&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || Compatible Kaiser || Kouta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| ビル &amp;lt;Building&amp;gt; || DEF+25%, EVA+25%, EN Recovery+10%&lt;br /&gt;
|-&lt;br /&gt;
| 林 &amp;lt;Forest&amp;gt; || DEF+15%, EVA+10%&lt;br /&gt;
|-&lt;br /&gt;
| 遊園地 &amp;lt;Amusement Park&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 川 &amp;lt;River&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 浅草寺 &amp;lt;Asakusa Temple&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Level Ground&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Player Reinforcement appears after 2 enemy reinforcement units are defeated.&lt;br /&gt;
*Mech: [Compatible Kaiser] recieved after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4902</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4902"/>
		<updated>2008-01-09T19:37:32Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Mission 5 added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1 - 凍結した過去==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2 - 捨てる神あれば==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach designated point with an ally unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3 - 踊る揺籃（前編）==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 3 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4 - 踊る揺籃（後編）==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory without losing a unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==5 - 狠達との邂逅==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat all enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve victory within 4 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || Angelg || Lamia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Kai&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II Kai || Hugo&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Landlion x3 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Sorpresa x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Barrelion x2 || Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| || Heavy Barrelion ||  Neue DC Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Non-Playable Unit || Ladybird || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| 荒地 &amp;lt;Rough Ground&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Mech: [MP Gespenst MK-II Kai], [Angelg] recieved after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4901</id>
		<title>Super Robot Wars/OGG/Flow Chart</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Flow_Chart&amp;diff=4901"/>
		<updated>2008-01-09T19:07:50Z</updated>

		<summary type="html">&lt;p&gt;Syochan: Added Mission 4. Items placed in square brackets for easier reading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mission 1 - 凍結した過去==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat All Enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 Unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve Victory Within 3 Turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Einst Knochen x3 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Glied x2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| || Einst Gemuet || ???&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Reinforcement || Einst Regisseur || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 荒野 &amp;lt;Wasteland&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 陥没アースクレイドル &amp;lt;Caved-in Earth Cradle&amp;gt; || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.&lt;br /&gt;
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.&lt;br /&gt;
*Mission Cleared when Einst Regisseur&#039;s HP is under 72,000.&lt;br /&gt;
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mission 2 - 捨てる神あれば==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Reach Designated Point with an Allied Unit&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Loss of 1 Unit&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve Victory Within 4 Turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Albero&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Foglia&lt;br /&gt;
|-&lt;br /&gt;
| || MP Gespenst Mk-II || Hugo &lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || GunSect x6 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || Galoica Nai x3 || AI&lt;br /&gt;
|-&lt;br /&gt;
| || MP Giganspada || Bioroid Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| ネビーイーム要塞内部 &amp;lt;Nebiem Stronghold Interior&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| エネルギータンク &amp;lt;Energy Tank&amp;gt; || EVA+5%, HP Recovery+20%, EN Recovery+10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mission 3 踊る揺籃（前編）==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat All Enemies&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || Kai is Defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve Victory Within 3 Turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Gespenst Mk-II || Kai&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 破壊道路 &amp;lt;Destroyed Road&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 廃虚 &amp;lt;Ruins&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平地 &amp;lt;Plains&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| クレーター &amp;lt;Crater&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|-&lt;br /&gt;
| クレーター湖 &amp;lt;Crater Lake&amp;gt; || DEF+5%, EVA+5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.&lt;br /&gt;
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.&lt;br /&gt;
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mission 4 踊る揺籃（後編）==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Battle Objectives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Victory Conditions || Defeat Wendigo&lt;br /&gt;
|-&lt;br /&gt;
| Loss Conditions || All allies defeated&lt;br /&gt;
|-&lt;br /&gt;
| Skill Point || Achieve Victory without losing a unit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;Deployments&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! || Units || Pilots&lt;br /&gt;
|-&lt;br /&gt;
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Enemy Deployments || Wendigo || ???&lt;br /&gt;
|-&lt;br /&gt;
| Player Reinforcement || MP Gespenst Mk-II || Kai&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Available Terrain || Effects&lt;br /&gt;
|-&lt;br /&gt;
| 軍事基地 &amp;lt;Military Base&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 道路 &amp;lt;Road&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 軍事施設 &amp;lt;Military Installation&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 格納庫 &amp;lt;Hangar&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 塔 &amp;lt;Tower&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 本部 &amp;lt;Headquarters&amp;gt; || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%&lt;br /&gt;
|-&lt;br /&gt;
| 緑地帯 &amp;lt;Green Belt&amp;gt; || DEF+5%&lt;br /&gt;
|-&lt;br /&gt;
| 滑走路 &amp;lt;Runway&amp;gt; || EVA+5%&lt;br /&gt;
|-&lt;br /&gt;
| 平原 &amp;lt;Prairie&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| 森 &amp;lt;Forest&amp;gt; || DEF+20%, EVA+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Kai arrives at Player Phase 3.&lt;br /&gt;
*Player Phase 5/Kai is hit then Kai&#039;s morale becomes 150 and Jet Magnum S is available.&lt;br /&gt;
*Wendigo carries a [SP Drink] part.&lt;br /&gt;
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.&lt;br /&gt;
Parts: [Repair Kit], [Propelant Tank] recieved after mission.&lt;br /&gt;
Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.&lt;/div&gt;</summary>
		<author><name>Syochan</name></author>
	</entry>
</feed>