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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tpipkpo</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T05:40:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7792</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7792"/>
		<updated>2010-11-18T04:12:12Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Accuracy Up, Range Down || 命中↑　射程↓ || Hit Accuracy +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Accuracy Up, Critical Down || 命中↑　クリティカル↓ || Hit Accuracy +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Accuracy Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Accuracy -40&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up, ATK Down || 気力↑　攻撃力↓ || Morale Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up, Ammo Down || 気力↑　弾数↓ || Morale Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Morale Down || バリア弱体　気力↓ || Half Barrier Effect, Morale Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Morale Down || バリア貫通　気力↓ || Ignore Barrier Effect, Morale Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can Attack After Moving The Unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Accuracy Up || 命中↑ || Hit Accuracy +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up|| 気力↑ || Morale Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Accuracy Up || 射程↑　命中↑ || Weapon Range +1, Hit Accuracy +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Bullet Real Properties !! Bullet Bonuses !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit accuracy +20 || Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s Stats 20 Points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit accuracy +30 || Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s Stats 30 Points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| All Terrain Adaptation Grades Up || Grades Terrain Adaptation Up 1 Level || Weapon Effectiveness In All Terrain || 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Attack Down (Level 3) || Attack Down (Level 3) || Drops Enemy&#039;s Attack || Weaken Barrier, Morale Down || Though Barrier, Morale Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +1, Hit accuracy +40, Critical +30, Morale Req. -5, Half Enemy Barrier Effectiveness || Half Enemy Barrier Effectiveness || Enemy Barrier Effectiveness Reduce To Half || ATK Up, Critical Up || Range Up, Hit Accuracy Up || Terrain Adaptation&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +2, Ammo -5, Morale Req. -5, Armor Down (Level 3) || Armor Down (Level 3) || Reduce Enemy&#039;s Armor || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack +100, Range -2, Ammo -1, Morale Req. -10, Post Movement || Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack +100, Range -4, Hit accuracy +40, Critical Rate +40, Post Movement || Range +1, Post Movement || Weapon Can Attack After Moving || Attack Up, Range Down || Hit Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Hit accuracy -20, Critical Rate +40, Half Enemy&#039;s Barrier Effectiveness || Half Enemy&#039;s Barrier Effectiveness || Enemy&#039;s Barrier Effectiveness Reduce To Half || Critical Up, Hit Accuracy Down || Hit Accuracy Up, Critical Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Hit accuracy +20, Critical Rate +10, Half Enemy&#039;s Barrier Effectiveness || Half Enemy&#039;s Barrier Effectiveness  || Enemy&#039;s Barrier Effectiveness Reduce To Half || Attack Up, Range Down || Range Up, Attack Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Range -2, Hit accuracy +80, Critical -40, Hit Accuracy Down (Level 2) || Hit Accuracy +20, Hit Accuracy Down (Level 2) || Reduce Enemy&#039;s Hit Accuracy || Hit Accuracy Up, Range Down || Hit Accuracy Up, Critical Down || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Mech_Database&amp;diff=7791</id>
		<title>Super Robot Wars/OGs/Mech Database</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Mech_Database&amp;diff=7791"/>
		<updated>2010-11-18T04:09:07Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please read the discussion before adding anything else --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unit Categories==&lt;br /&gt;
&lt;br /&gt;
*[[/R Series|R Series]] - &#039;&#039;SRX project related mechs&#039;&#039;&lt;br /&gt;
*[[/Personal Trooper X|Personal Trooper X]] - &#039;&#039;Gespenst series related mechs&#039;&#039;&lt;br /&gt;
*[[/Real Trooper X|Real Trooper X]] - &#039;&#039;Huckebein series related mechs&#039;&#039;&lt;br /&gt;
*[[/Super Robot Grungust|Super Robot Grungust]] - &#039;&#039;Grungust series related mechs&#039;&#039;&lt;br /&gt;
*[[/Armored Module|Armored Module]] - &#039;&#039;Mobile weapons used mostly by the Divine Crusaders&#039;&#039;&lt;br /&gt;
*[[/Others|Others]] - &#039;&#039;Units that fit under no category&#039;&#039;&lt;br /&gt;
*[[/Battleships|Battleships]] - &#039;&#039;Various ships/carriers&#039;&#039;&lt;br /&gt;
*[[/Aerogator|Aerogator]] - &#039;&#039;Mobile weapons used by the Aerogators&#039;&#039;&lt;br /&gt;
*[[/Shadow Mirror|Shadow Mirror]] - &#039;&#039;Mobile weapons from the Shadow Mirror dimension&#039;&#039;&lt;br /&gt;
*[[/Einst Series|Einst Series]] - &#039;&#039;Ancient guardian race&#039;&#039;&lt;br /&gt;
*[[/Inspectors|Inspectors]] - &#039;&#039;Mobile weapons used by the Inspectors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: For quick description of the BO units, refer to the [[Units_List/Banpresto_Originals|Master Banpresto Original Unit List]].&lt;br /&gt;
&lt;br /&gt;
==Layout Explanation==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Below is how the information is laid out in the links&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || (The name of the unit)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Model Number&#039;&#039;&#039; || (The unit&#039;s model number if known)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Height&#039;&#039;&#039; || (The unit&#039;s height if known)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weight&#039;&#039;&#039; || (The unit&#039;s weight if known)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Any innate abilities the mech possesses will be logged here)&lt;br /&gt;
&lt;br /&gt;
(The mech&#039;s Twin System atribute will be logged here)&lt;br /&gt;
&lt;br /&gt;
(Information from the mech database will be here if/when translated)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanic Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Statistics !! Base !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(The unit&#039;s base values for each stat is listed here with the values after each upgrade purchased.)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;HP&#039;&#039;&#039; - The unit&#039;s hit points. Unit is destroted if reduced to zero.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EN&#039;&#039;&#039; - The unit&#039;s energy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mobility&#039;&#039;&#039; - Determines how well the unit is at dodging attacks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armour&#039;&#039;&#039; - Unit&#039;s defensive ability. High stats will reduce damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Armament !! Attribute !! Classification !! Attack Power !! Range !! Accuracy !! Critical !! Ammo !! EN Cost !! Morale !! Terrain !! Requirement !! Status&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Detailed information on the attacks available to a unit excluding equipable weapons)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Armament&#039;&#039;&#039; - The name of the unit&#039;s attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;P&#039;&#039;&#039; means Post Movement, able to perform this attack after moving.&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;B&#039;&#039;&#039; means Beam, will be affected by beam barriers.&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;M&#039;&#039;&#039; means Missle, will be affected by jammers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Classification&#039;&#039;&#039; || &#039;&#039;&#039;Melee&#039;&#039;&#039; - Damage modified by pilot&#039;s melee stat.&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shoot&#039;&#039;&#039; - Damage modified by pilot&#039;s shooting stat &amp;amp; Gunfight level.&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Infight&#039;&#039;&#039; - Melee attack that is also modified by a pilot&#039;s Infight level.&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;All&#039;&#039;&#039; - Attack that will target both units in a twin setup.&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Double&#039;&#039;&#039; - Possible to target two units that are 1 square apart at once.&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Map&#039;&#039;&#039; - Will target all units within the designated range. (May or may not ignore allies)&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Pierce&#039;&#039;&#039; - Will penetrate/ignore enemies&#039; barriers.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Attack Power&#039;&#039;&#039; - Base value of the attack.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039; - How many squares from the unit that the attack is usable at.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Modifier to the chance of attack hitting the target.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Critical&#039;&#039;&#039; - Modifier to the chance of the attack causing critical damage.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Ammo&#039;&#039;&#039; - How many times the attack can be used if limited by ammo.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;EN Cost&#039;&#039;&#039; - How much energy this attack requires to be used.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Morale&#039;&#039;&#039; - The minimum morale requirement of the pilot before the attack can be used.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Terrain&#039;&#039;&#039; - Final damage modifier on various terrain ranked from S to D in this order: &#039;&#039;&#039;Air / Ground / Water / Space&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Requirement&#039;&#039;&#039; - Anything else the attack requires e.g Nendou Level 2, Must be near X unit, etc.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Status&#039;&#039;&#039; || Any status effects the attack has.&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;R&#039;&#039;&#039; status effect only inflicted to Robot (status effects can be blocked by certain mech abilities).&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;P&#039;&#039;&#039; status effect only inflicted to Pilot (status effects can be blocked by certain mech abilities).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament Upgrading&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Armament !! Attack Power !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(The unit&#039;s base values for each attack is listed here with the values after each upgrade purchased.)&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7790</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7790"/>
		<updated>2010-11-18T04:04:59Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: changing bullet name into bullet real properties and adding bullet bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Accuracy Up, Range Down || 命中↑　射程↓ || Hit Accuracy +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Accuracy Up, Critical Down || 命中↑　クリティカル↓ || Hit Accuracy +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Accuracy Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Accuracy -40&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up, ATK Down || 気力↑　攻撃力↓ || Morale Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up, Ammo Down || 気力↑　弾数↓ || Morale Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Morale Down || バリア弱体　気力↓ || Half Barrier Effect, Morale Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Morale Down || バリア貫通　気力↓ || Ignore Barrier Effect, Morale Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can Attack After Moving The Unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Accuracy Up || 命中↑ || Hit Accuracy +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up|| 気力↑ || Morale Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Accuracy Up || 射程↑　命中↑ || Weapon Range +1, Hit Accuracy +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Bullet Real Properties !! Bullet Bonuses !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit accuracy +20 || Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s Stats 20 Points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit accuracy +30 || Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s Stats 30 Points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| All Terrain Adaptation Grades Up || Grades Terrain Adaptation Up 1 Level || Weapon Effectiveness In All Terrain || 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Attack Down (Level 3) || Attack Down (Level 3) || Drops Enemy&#039;s Attack || Weaken Barrier, Morale Down || Though Barrier, Morale Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +1, Hit accuracy +40, Critical +30, Morale Req. -5, Half Enemy Barrier Effectiveness || Half Enemy Barrier Effectiveness || Enemy Barrier Effectiveness Reduce To Half || ATK Up, Critical Up || Range Up, Hit Accuracy Up || Terrain Adaptation&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +2, Ammo -5, Morale Req. -5, Armor Down (Level 3) || Armor Down (Level 3) || Reduce Enemy&#039;s Armor || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack +100, Range -2, Ammo -1, Morale Req. -10, Post Movement || Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack +100, Range -4, Hit accuracy +40, Critical Rate +40, Post Movement || Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Hit Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Hit accuracy -20, Critical Rate +40, Half Enemy&#039;s Barrier Effectiveness || Half Enemy&#039;s Barrier Effectiveness || Enemy&#039;s Barrier Effectiveness Reduce To Half || Critical Up, Hit Accuracy Down || Hit Accuracy Up, Critical Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Hit accuracy +20, Critical Rate +10, Half Enemy&#039;s Barrier Effectiveness || Half Enemy&#039;s Barrier Effectiveness  || Enemy&#039;s Barrier Effectiveness Reduce To Half || Attack Up, Range Down || Range Up, Attack Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Range -2, Hit accuracy +80, Critical -40, Hit Accuracy Down (Level 2) || Hit Accuracy +20, Hit Accuracy Down (Level 2) || Reduce Enemy&#039;s Hit Accuracy || Hit Accuracy Up, Range Down || Hit Accuracy Up, Critical Down || None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7789</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7789"/>
		<updated>2010-11-18T03:13:30Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up, ATK Down || 気力↑　攻撃力↓ || Morale Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up, Ammo Down || 気力↑　弾数↓ || Morale Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Morale Down || バリア弱体　気力↓ || Half barrier effect, Morale Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Morale Down || バリア貫通　気力↓ || Ignore barrier effect, Morale Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up|| 気力↑ || Morale Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s stats 30 points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack Down (Level 3) || Drops Enemy&#039;s Attack || Weaken Barrier, Morale down || Though Barrier, Morale down || None&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +1, Hit +40, Critical +30, Morale Req. -5 || Half Enemy Barrier Effectiveness Add As A Bonus || ATK Up, Critical Up || Range Up, Hit Up || Terrain Adaptation&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +2, Ammo -5, Morale Req. -5 || Armor Down (Level 3) Add As A Bonus || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit -20, Critical Rate +40 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Up, Critical Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit +20, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Attack Up, Range Down || Range Up, Attack Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Range -2, Hit +80, Critical -40 || Ability Down (Hit,Level 2) || Hit Up, Range Down || Hit Up, Critical Down || None&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; Reduces Range By A Total of 4, but normally it would be 5&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7788</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7788"/>
		<updated>2010-11-18T02:56:22Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Morale Down || バリア弱体　気力↓ || Half barrier effect, Morale Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Morale Down || バリア貫通　気力↓ || Ignore barrier effect, Morale Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Morale Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s stats 30 points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack Down (Level 3) || Drops Enemy&#039;s Attack || Weaken Barrier, Morale down || Though Barrier, Morale down || None&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +1, Hit +40, Critical +30, Morale Req. -5 || Barrier Weaken Add As A Bonus || ATK Up, Critical Up || Range Up, Hit Up || Terrain Adaptation&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +2, Ammo -5, Morale Req. -5 || Armor Down (Level 3) Add As A Bonus || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit -20, Critical Rate +40 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Up, Critical Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit +20, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Attack Up, Critical Down || Critical Up, Attack Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Range -2, Hit +80, Critical -40 || Ability Down (Hit,Level 2) || Hit Up, Range Down || Hit Up, Critical Down || None&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; Reduces Range By A Total of 4, but normally it would be 5&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7787</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7787"/>
		<updated>2010-11-17T19:23:24Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s stats 30 points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack Down (Level 3) || Drops Enemy&#039;s Attack || Weaken Barrier, Will down || Though Barrier, Will down || None&lt;br /&gt;
|-&lt;br /&gt;
| Attack +200, Range +1, Hit +40, Critical +30, Will Req. -5 || Barrier Weaken Add As A Bonus || ATK Up, Critical Up || Range Up, Hit Up || Terrain Adaptation&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit -20, Critical Rate +40 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Up, Critical Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit +20, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Attack Up, Critical Down || Critical Up, Attack Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Range -2, Hit +80, Critical -40 || Ability Down (Hit,Level 2) || Hit Up, Range Down || Hit Up, Critical Down || None&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; Reduces Range By A Total of 4, but normally it would be 5&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7786</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7786"/>
		<updated>2010-11-17T19:07:13Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s stats 30 points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack Down (Level 3) || Drops Enemy&#039;s Attack || Weaken Barrier, Will down || Though Barrier, Will down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit -20, Critical Rate +40 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Up, Critical Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit +20, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Attack Up, Critical Down || Critical Up, Attack Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Range -2, Hit +80, Critical -40 || Ability Down (Hit,Level 2) || Hit Up, Range Down || Hit Up, Critical Down || None&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; Reduces Range By A Total of 4, but normally it would be 5&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7785</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7785"/>
		<updated>2010-11-17T19:06:29Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s stats 30 points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack Down (Level 3) || Drops Enemy&#039;s Attack || Weaken barrier, Will down || Though barrier, Will down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit -20, Critical Rate +40 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Up, Critical Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit +20, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Attack Up, Critical Down || Critical Up, Attack Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Range -2, Hit +80, Critical -40 || Ability Down (Hit,Level 2) || Hit Up, Range Down || Hit Up, Critical Down || None&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; Reduces Range By A Total of 4, but normally it would be 5&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7784</id>
		<title>Super Robot Wars/OGs/Bullet List</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGs/Bullet_List&amp;diff=7784"/>
		<updated>2010-11-17T19:04:01Z</updated>

		<summary type="html">&lt;p&gt;Tpipkpo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bullet List&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note: It&#039;s in the game&#039;s sort order.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How to create special bullets: On the Intermission Map, Search for &amp;quot;武器選択&amp;quot;(Weapon Selection)-&amp;gt;&amp;quot;特殊弾&amp;quot;(Special Bullets)-&amp;gt;&amp;quot;開発&amp;quot;(Develop). Choose &amp;quot;新規開発&amp;quot; (New Development) and choose 2 or 3 Bullets to combine them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! English !! Japanese !! Descriptions&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Range Down || 攻撃力↑　射程↓ || +200 ATK, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, ATK Down || 射程↑　攻撃力↓ || Range +2, -200 ATK&lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Ammo Down || 射程↑　弾数↓ || Range +2, Ammunition -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Range Down || 命中↑　射程↓ || Hit Range +40, Maximum Weapon Range -2&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up, Critical Down || 命中↑　クリティカル↓ || Hit Rate +20, Critical Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Critical UP, Range Down || クリティカル↑　射程↓ || Critical Rate +40, Maximum Weapon Range -1&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up, Hit Down || クリティカル↑　命中↓ || Critical Rate +80, Hit Rate -40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, ATK Down || 気力↑　攻撃力↓ || Will Requirement -5, ATK -100&lt;br /&gt;
|-&lt;br /&gt;
| Will Up, Ammo Down || 気力↑　弾数↓ || Will Requirement -5, Ammunition -1&lt;br /&gt;
|-&lt;br /&gt;
| Weaken Barrier, Will Down || バリア弱体　気力↓ || Half barrier effect, Will Requirement +5&lt;br /&gt;
|-&lt;br /&gt;
| Through Barrier, Will Down || バリア貫通　気力↓ || Ignore barrier effect, Will Requirement +10&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space&lt;br /&gt;
|-&lt;br /&gt;
| Move &amp;amp; ATK || 行動後攻撃可能 || Can attack after moving the unit&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up || 攻撃力↑ || ATK +100&lt;br /&gt;
|-&lt;br /&gt;
| Range Up || 射程↑ || Range +1&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Hit Rate +20&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || クリティカル↑ || Critical Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Will Up|| 気力↑ || Will Requirement -5&lt;br /&gt;
|-&lt;br /&gt;
| ATK Up, Critical Up || 攻撃力↑　クリティカル↑ || ATK +200, Critical Rate +30 &lt;br /&gt;
|-&lt;br /&gt;
| Range Up, Hit Up || 射程↑　命中↑ || Weapon Range +1, Hit Rate +40&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their are also special bullet adaptations that are obtained by combining certain bullets.&lt;br /&gt;
The combination order doesn&#039;t matter. I&#039;m missing a few, please add them if you know them.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Special Bullet Name !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 2), Hit +20 || Drops Enemy Pilot&#039;s stats 20 points || Morale Up || Morale Up || None&lt;br /&gt;
|-&lt;br /&gt;
| Ability Down (Level 3), Hit +30 || Drops Enemy Pilot&#039;s stats 30 points || Morale Up || Morale Up || Weaken Barrier, Morale Down&lt;br /&gt;
|-&lt;br /&gt;
| Attack Down (Level 3) || Drop Enemy&#039;s Attack || Weaken barrier, Will down || Though barrier, Will down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit -20, Critical Rate +40 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Up, Critical Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Barrier Weaken, Hit +20, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Attack Up, Critical Down || Critical Up, Attack Down || None&lt;br /&gt;
|-&lt;br /&gt;
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || &amp;lt;-- || &amp;lt;--&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement || Weapon Can Attack After Moving || Morale Up, Attack Down || Morale Up, Ammo Down || Attack Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down&lt;br /&gt;
|-&lt;br /&gt;
| Range -2, Hit +80, Critical -40 || Ability Down (Hit,Level 2) || Hit Up, Range Down || Hit Up, Critical Down || None&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;small&amp;gt; Reduces Range By A Total of 4, but normally it would be 5&lt;/div&gt;</summary>
		<author><name>Tpipkpo</name></author>
	</entry>
</feed>