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	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T19:28:42Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Flow_Chart&amp;diff=25355</id>
		<title>Super Robot Wars/Z3.2/Flow Chart</title>
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		<updated>2015-08-27T03:32:36Z</updated>

		<summary type="html">&lt;p&gt;Utamaru: Undo revision 24916 by SCuDgundam (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;プロローグ第1話: 時獄の果てに&amp;lt;br&amp;gt;Prologue Scenario 1: End of the Time Prison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: No SR Point&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;プロローグ第2話: 地球絶対防衛線&amp;lt;br&amp;gt;Prologue Scenario 2: Earth Absolute Defense Line&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: No SR Point&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第１話：新地球皇国&amp;lt;br&amp;gt;Scenario 1: New Earth Empire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第２話:  守るべきもの&amp;lt;br&amp;gt;Scenario 2: What Must Be Protected&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Reach Maximum level of Tactical Combo&lt;br /&gt;
|- style=&amp;quot;background:#F99B52&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;第３話:  新世界への扉&amp;lt;br&amp;gt;Scenario 3: Door to the New World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies before defeating the 10th Angel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;ヒビキは翠の地球の部隊に編成&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Green Earth &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Fullmetal Panic &amp;lt;br&amp;gt; Gargantia &amp;lt;br&amp;gt; Gundam X &amp;lt;br&amp;gt; Macross Frontier &amp;lt;br&amp;gt; Shin Mazinger &amp;lt;br&amp;gt; Tetsujin 28 &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Turn-A Gundam &amp;lt;br&amp;gt; Zambot 3&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;ヒビキは蒼の地球の部隊に編成&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Blue Earth &amp;lt;br&amp;gt; Gundam Unicorn &amp;lt;br&amp;gt; Char&#039;s Counterattack &amp;lt;br&amp;gt; Zeta Gundam &amp;lt;br&amp;gt; Gundam 00 &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Gundam Wing Endless Waltz &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; The Big O &amp;lt;br&amp;gt; Armored Trooper VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４話： もうーつの地球 &amp;lt;br&amp;gt;Scenario 4: Another Earth&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４話： 宇宙と大地の狭間 &amp;lt;br&amp;gt;Scenario 4: Halfway Between Earth and Space&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat Shaurus Leader in one combat action&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Shoot down Qubeley. Qubeley retreats at 13000 HP.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５話: 翠の大海原 &amp;lt;br&amp;gt;Scenario 5: Ocean of Green&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#A7A7FF&amp;quot;|&#039;&#039;&#039;北米に降下する&#039;&#039;&#039;&amp;lt;br&amp;gt;Drop to North America&lt;br /&gt;
|style=&amp;quot;background:#A7A7FF&amp;quot;|&#039;&#039;&#039;日本に降下する&#039;&#039;&#039;&amp;lt;br&amp;gt;Drop to Japan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第５話: 北米戦線、波高し&amp;lt;br&amp;gt;Scenario 5: Rising Waves on the American Battlefront&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５話: 新たなる戦場&amp;lt;br&amp;gt;Scenario 5: A New Battlefield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|SR Point: Defeat all enemy Gladias before they reach the upper edge of the map.  Before defeating the last Gladia, shoot down the Ban Aldebar warship.&lt;br /&gt;
|SR Point: Defeat all enemies in 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第６話：漂流者 &amp;lt;br&amp;gt;Scenario 6: Castaway&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第６話：ジオンの未来&amp;lt;br&amp;gt;Scenario 6: Zeon&#039;s Future&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第６話：トウキョウ攻防戦&amp;lt;br&amp;gt;Scenario 6: Battle of Tokyo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies, not letting them cross the defense line&lt;br /&gt;
|SR Point: Clear the map in 6 turns.  Any 2 pilots must shoot down 5 or more enemies apiece.&lt;br /&gt;
|SR Point: Clear the map in 6 turns.  Before clearing the map, defeat 5 or more enemies at once in a single MAP Weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第７話：無頼の女帝&amp;lt;br&amp;gt;Scenario 7: Empress of Villains &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第７話：オーティス基地攻略戦&amp;lt;br&amp;gt;Scenario 7: Siege of the Otis Base&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第７話：厳島の奇跡&amp;lt;br&amp;gt;Scenario 7: Miracle of Itsukushima Shrine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat 16 enemy units in 1 turn&lt;br /&gt;
|SR Point: Clear the map in 7 turns.  Before clearing the map, defeat 5 or more enemies at once with the Nahel Argama&#039;s &#039;Hyper Mega Particle Cannon&#039; MAP Weapon.&lt;br /&gt;
|SR Point: Reach Maximum level of Tactical Combo before clearing the map.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; |&#039;&#039;&#039;第８話：旅立ちの日&amp;lt;br&amp;gt;Scenario 8: The Day of Departure&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; |&#039;&#039;&#039;第８話：毒針&amp;lt;br&amp;gt;Scenario 8: Stinger&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; |&#039;&#039;&#039;第８話：第2次トウキョウ攻防戦&amp;lt;br&amp;gt;Scenario 8: Second Battle of Tokyo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies and lower the Adratio&#039;s HP to 10,000 in 3 turns&lt;br /&gt;
|SR Point: Within 3 turns, defeat Giruta&#039;s Adratio and reach the designated point&lt;br /&gt;
|SR Point: By the end of turn 4, defeat 12 or more enemy teams; and then defeat the Shaurus Leader.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第９話： 戦いの大地&amp;lt;br&amp;gt;Scenario 9: World of Battle&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第９話： 平和への暁 &amp;lt;br&amp;gt;Scenario 9: Dawn of Peace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies in 2 turns&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies, not letting them cross the defense line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１０話：蠍の毒、蝶の毒&amp;lt;br&amp;gt;Scenario 10: Poisonous Scorpion, Poisonous Butterfly&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１０話：赤い彗星の影 &amp;lt;br&amp;gt;Scenario 10: Shadow of the Red Comet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat the 2 Adratios and Shaurus within 3 turns, saving the Shaurus for last&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat the Sinanju within 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１１話：出撃、トップレス！&amp;lt;br&amp;gt;Scenario 11: Sortie, Topless!&#039;&#039;&#039;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１１話：プラントの動乱 &amp;lt;br&amp;gt;Scenario 11: Upheaval of the PLANTs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Defeat all enemies without letting the NPCs get a single kill&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: In one turn, defeat 4 enemies with one unit.  MAP weapons do not count.&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;格納庫に行って、他の部隊の話を聞く&#039;&#039;&#039;&amp;lt;br&amp;gt;Meet in the hangar and listen to the other groups&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;格納庫に行かない&#039;&#039;&#039;&amp;lt;br&amp;gt;Don&#039;t meet in the hangar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１２話：憎しみの翅、愛しさの翼&amp;lt;br&amp;gt;Scenario 12: Wings of Hatred, Wings of Love&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns defeat 10 teams and achieve MAX Tactical Combo at least once&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１３話：大気圏突入&amp;lt;br&amp;gt;Scenario 13: Atmospheric Entry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns defeat all enemies and reduce Shiseiten&#039;s HP to 99,999 or lower&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１４話：アルカトラズ大脱走&amp;lt;br&amp;gt;Scenario 14: The Great Escape from Alcatraz&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Reduce the HP of the Gratias to 500 or below before they cross the escape line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１５話：決戦、ラース・バビロン！&amp;lt;br&amp;gt;Scenario 15: The Battle at Wrath Babylon!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns defeat 36 enemies before crossing the defense line&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第１６話：終わる世界 &amp;lt;br&amp;gt;Scenario 16: Ending of the World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 5 turns defeat all enemies except for the Belial, or defeat the Belial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;この場から離脱する&amp;lt;br&amp;gt;マクロス・クォーターの周辺を確認する&#039;&#039;&#039;&amp;lt;br&amp;gt;Leave the Area (Macross Frontier)  &amp;lt;br&amp;gt; Macross Fronter &amp;lt;br&amp;gt; Macross 7 &amp;lt;br&amp;gt; Mobile Suit Z Gundam &amp;lt;br&amp;gt; Mobile Suit Gundam: Char&#039;s Counterattack &amp;lt;br&amp;gt; Mobile Suit Gundam 00 &amp;lt;br&amp;gt; Aquarion EVOL &amp;lt;br&amp;gt; Setsuko Ohara&lt;br /&gt;
|&#039;&#039;&#039;この場から離脱する&amp;lt;br&amp;gt;ドラゴンズハイヴの周辺を確認する&#039;&#039;&#039;&amp;lt;br&amp;gt;Leave the Area (Dragon&#039;s Hive) &amp;lt;br&amp;gt; Getter Robo &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Shin Mazinger &amp;lt;br&amp;gt; Zambot 3 &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Gurren-Lagann &amp;lt;br&amp;gt; Dancouga Nova &amp;lt;br&amp;gt; God Mars &amp;lt;br&amp;gt; Tetsujin-28 &amp;lt;br&amp;gt; Dai-Guard &amp;lt;br&amp;gt; Rand Travis&lt;br /&gt;
|&#039;&#039;&#039;宗介を救出する&#039;&#039;&#039;&amp;lt;br&amp;gt;Rescue Sousuke &amp;lt;br&amp;gt; Big O &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gundam Wing &amp;lt;br&amp;gt; Orguss &amp;lt;br&amp;gt; VOTOMS&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１７話：銀河の海&amp;lt;br&amp;gt;Scenario 17: Ocean of the Galaxy&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１７話：飢える破壊魔&amp;lt;br&amp;gt;Scenario 17: Ravenous Destroyers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１７話：敗走&amp;lt;br&amp;gt;Scenario 17: Routed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 4 turns, defeat 14 or more teams of enemies&lt;br /&gt;
|SR Point: One unit must defeat three of the large Invaders on the same turn&lt;br /&gt;
|SR Point: Defeat all enemies by Turn 5 Player Phase&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１８話：禁断の惑星&amp;lt;br&amp;gt;Scenario 18: Forbidden Planet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１８話：果てなき破壊の化身&amp;lt;br&amp;gt;Scenario 18: Embodiment of Endless Destruction&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１８話：孤影&amp;lt;br&amp;gt;Scenario 18: Lonely Figure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 4 turns, defeat 24 or more enemies.  Additionally, do not let any enemies cross over the defensive line.&lt;br /&gt;
|SR Point: Achieve Max Tactical Combo 2 times on separate turns&lt;br /&gt;
|SR Point: Defeat all enemies by turn 6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第１９話：大いなる意思&amp;lt;br&amp;gt;Scenario 19: The Great Intention&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第１９話：裂ける次元&amp;lt;br&amp;gt;Scenario 19: Splitting Dimensions&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第１９話：怒りのナムサク&amp;lt;br&amp;gt;Scenario 19: Rage of Nam Sách&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat 3 of the Black Angerois within 5 turns.&lt;br /&gt;
|SR Point: Within 3 turns after the stage changes, defeat 90 enemies.  The stage will automatically end if 100 enemies are defeated, or 4 turns after the stage changes.&lt;br /&gt;
|SR Point: Defeat all enemies in 6 turns, with each allied character getting at least 1 kill each.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２０話：未知なる恐怖&amp;lt;br&amp;gt;Scenario 20: Unknown Fear&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第２０話：導く者&amp;lt;br&amp;gt;Scenario 20: The Guide&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２０話：ザ・リターンマン&amp;lt;br&amp;gt;Scenario 20: The Return Man&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies within 3 turns.  Do not allow the enemy to damage any allied warships.&lt;br /&gt;
|SR Point: Defeat all enemies within 4 turns.  Dragon&#039;s Hive and Shin Getter Dragon must not take any damage, and each must get at least 2 kills.&lt;br /&gt;
|SR Point: Within 5 turns achieve Max Tactical Combo 2 times on separate turns.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２１話：ジュピター・クライシス&amp;lt;br&amp;gt;Scenario 21: Jupiter Crisis&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２１話：遭遇&amp;lt;br&amp;gt;Scenario 21: Encounter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Before clearing the map, score at least 6 kills with any one allied pilot.&lt;br /&gt;
|SR Point: Within 4 turns defeat all enemies without letting AG take any damage.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２２話： マーズ・エンカウント&amp;lt;br&amp;gt;Scenario 22: Mars Encounter &#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２２話：再会の火の星 &amp;lt;br&amp;gt;Scenario 22: Reunion of the Sun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|SR Point: Reduce Shiseiten&#039;s HP below 50,000.&lt;br /&gt;
|SR Point: Reduce An-Ares&#039; HP below 50,000.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２３話：最後の来訪者 &amp;lt;br&amp;gt;Scenario 23: The Last Visitor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Defeat all enemies within 5 turns and lower the HP of Pleiades Taura below 50,000&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２４話：ー筋の光明 &amp;lt;br&amp;gt;Scenario 24: Sources of Light&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Shoot down all the Musakas, Jagd Doga and the Rozen Zulu within 4 turns. Rozen Zulu must be shot down last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第２５話：特異点の使命 &amp;lt;br&amp;gt;Scenario 25: The Mission of the Singularity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Clear the map within 6 turns with one pilot having at least 5 kills.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;中央大陸&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to the continent &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Godmars &amp;lt;br&amp;gt; Tetsujin-28 &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Zambot 3 &amp;lt;br&amp;gt; Aquarion EVOL &amp;lt;br&amp;gt; Big O &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Dai-Guard &amp;lt;br&amp;gt; Dancouga Nova &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Evangelion &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Gundam 00 &amp;lt;br&amp;gt; Gundam SEED Destiny &amp;lt;br&amp;gt; Gundam Wing &amp;lt;br&amp;gt; Gundam X &amp;lt;br&amp;gt; Gurren Lagann &amp;lt;br&amp;gt; Orguss &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Shin Mazinger Z &amp;lt;br&amp;gt; Turn-A Gundam &amp;lt;br&amp;gt; UC Gundam &amp;lt;br&amp;gt; VOTOMS &lt;br /&gt;
|&#039;&#039;&#039;残されの海&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to the ocean &amp;lt;br&amp;gt; Gargantia &amp;lt;br&amp;gt; Macross 7 &amp;lt;br&amp;gt; Macross Frontier &amp;lt;br&amp;gt; Aquarion EVOL &amp;lt;br&amp;gt; Big O &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Dai-Guard &amp;lt;br&amp;gt; Dancouga Nova &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Evangelion &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Gundam 00 &amp;lt;br&amp;gt; Gundam SEED Destiny &amp;lt;br&amp;gt; Gundam Wing &amp;lt;br&amp;gt; Gundam X &amp;lt;br&amp;gt; Gurren Lagann &amp;lt;br&amp;gt; Orguss &amp;lt;br&amp;gt; Shin Getter Robo &amp;lt;br&amp;gt; Shin Mazinger Z &amp;lt;br&amp;gt; Turn-A Gundam &amp;lt;br&amp;gt; UC Gundam &amp;lt;br&amp;gt; VOTOMS &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２６話：輝けぼくらの星&amp;lt;br&amp;gt;Scenario 26: Shine, Star&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２６話：深海の秘密&amp;lt;br&amp;gt;Scenario 26: Secrets of the Deep Ocean&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat 25 enemies in one turn&lt;br /&gt;
|SR Point: Shoot down all enemies within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２７話：地上に降りた太陽&amp;lt;br&amp;gt;Scenario 27: Descended Star on the World&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２７話：野望の島&amp;lt;br&amp;gt;Scenario 27: Island of Ambition&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat Giant Flying Saucer in one combat action&lt;br /&gt;
|SR Point: Shoot down 25 enemies in one turn&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２８話：闇の兄、光の弟&amp;lt;br&amp;gt;Scenario 28: Master of Darkness, Apprentice of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２８話：翠の海の明日&amp;lt;br&amp;gt;Scenario 28: The Future of the Green Ocean&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat 24 enemies and lower all resistance ships below 300 HP &lt;br /&gt;
|SR Point: Clear the map within 7 turns and have atleast one pilot with 5 kills&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第２９話：猛攻のストラウス&amp;lt;br&amp;gt;Scenario 29: Strauss&#039; Fierce Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第２９話：深淵よりの目覚め&amp;lt;br&amp;gt;Scenario 29: Awakening from the Abyss&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Lower Pleiades Taura HP below 60,000&lt;br /&gt;
|SR Point: Clear the map in 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３０話：闇の中の真実&amp;lt;br&amp;gt;Scenario 30: Truth in the Dark&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Shoot down Geminia, Geminia retreats at 30000 hp&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３１話：憎しみと悲しみと&amp;lt;br&amp;gt;Scenario 31: With Hatred and Sadness&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Defeat the Shurouga and Asclepus on the same turn with the same pilot. Defeat Shurouga first.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３２話：太極&amp;lt;br&amp;gt;Scenario 32: Embodiment of All Things&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Clear the map within one turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３３話：黒歴史の闇&amp;lt;br&amp;gt;Scenario 33: Darkness of the Black History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Clear the map within 4 turns and have atleast 2 kills with a battleship&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３４話：復活の日&amp;lt;br&amp;gt;Scenario 34: Day of Resurrection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies in 3 turns, also defeat 6 enemies at once with any MAP weapon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第３５話：1万2000年を越えて&amp;lt;br&amp;gt;Scenario 35: Transcending 12,000 Years&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat 25 enemies and destroy Ancient AQ in 3 turns. Reducing Pleiades Taura&#039;s HP below 99999 will cause you to miss the SR Point.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;日本防衛隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Guard Japan &amp;lt;br&amp;gt; Dancouga Nova &amp;lt;br&amp;gt; Trider G7 &amp;lt;br&amp;gt; Zambot 3 &amp;lt;br&amp;gt; Daitarn 3 &amp;lt;br&amp;gt; Dai-Guard &amp;lt;br&amp;gt; Tetsujin-28 &amp;lt;br&amp;gt; Shin Mazinger Z &amp;lt;br&amp;gt; Gunbuster &amp;lt;br&amp;gt; Diebuster &amp;lt;br&amp;gt; Gurren-Lagann &amp;lt;br&amp;gt; God Mars &amp;lt;br&amp;gt; Getter Robo Armageddon &amp;lt;br&amp;gt; Aquarion &amp;lt;br&amp;gt; Aquarion EVOL &amp;lt;br&amp;gt; Rebuild of Evangelion &amp;lt;br&amp;gt; The Big O &amp;lt;br&amp;gt; Rand Travis&lt;br /&gt;
|&#039;&#039;&#039;ネオ・ジオン牽制隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Restrain Neo Zeon &amp;lt;br&amp;gt; Various Gundam series &amp;lt;br&amp;gt; Setsuko Ohara&lt;br /&gt;
|&#039;&#039;&#039;アマルガム追跡隊に配置&#039;&#039;&#039;&amp;lt;br&amp;gt;Track Amalgam &amp;lt;br&amp;gt; Code Geass &amp;lt;br&amp;gt; Full Metal Panic &amp;lt;br&amp;gt; Gargantia &amp;lt;br&amp;gt; Macross Frontier &amp;lt;br&amp;gt; Orguss &amp;lt;br&amp;gt; VOTOMS &amp;lt;br&amp;gt; Crowe Broust&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３６話：帰ることなき故郷&amp;lt;br&amp;gt;Scenario 36: Going Home with No Home&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３６話：宇宙の神&amp;lt;br&amp;gt;Scenario 36: God of the Universe&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３６話：世界への挑戦&amp;lt;br&amp;gt;Scenario 36: Challenge to the World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Before clearing the map, Team Salaryman (Trider G7 and Dai Guard) must make 50000 in money from defeating enemies.&lt;br /&gt;
|SR Point: Defeat all enemies within 3 turns, shooting down the Jagd Doga for last&lt;br /&gt;
|SR Point: Any allied pilot must shoot down at least 5 enemies within the same turn by the time you clear the map. Kills from MAP weapons do not count.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３７話：光の魔神&amp;lt;br&amp;gt;Scenario 37: Devil of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３７話：暗闇のリディ&amp;lt;br&amp;gt;Scenario 37: Riddhe&#039;s Darkness&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３７話：神への誘い&amp;lt;br&amp;gt;Scenario 37: Invitation of God&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, destroy 4 Mycenae gods.&lt;br /&gt;
|SR Point: Clear the map within 6 turns, also defeat 6 enemies at once with MAP weapons twice.&lt;br /&gt;
|SR Point: Clear the map within 5 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３８話：永遠の戦士&amp;lt;br&amp;gt;Scenario 38: Eternal Warrior&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３８話：ハマーンのためらい&amp;lt;br&amp;gt;Scenario 38: Haman&#039;s Hesitation&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３８話：幻影&amp;lt;br&amp;gt;Scenario 38: Phantom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Shin Dragon must not take any damage.&lt;br /&gt;
|SR Point: Within 4 turns, defeat all enemies, saving Quebeley for last&lt;br /&gt;
|SR Point: Within 3 turns Chirico must have atleast 4 kills before he reaches the designated point&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第３９話：受け継がれる牙&amp;lt;br&amp;gt;Scenario 39: Inherited Fang&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第３９話：想いと力の向かう先&amp;lt;br&amp;gt;Scenario 39: Move for Feelings and Power&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第３９話：歪む因果&amp;lt;br&amp;gt;Scenario 39: Inevitable Distortion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, shoot down 6 Aldebaran&lt;br /&gt;
|SR Point: Within 3 turns, shoot down 20 enemies, then defeat Banshee Norn&lt;br /&gt;
|SR Point: Clear the map within 3 turns&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４０話：光と闇の向こうに&amp;lt;br&amp;gt;Scenario 40: The Other Side of Light and Dark&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４０話：赤い彗星の未来&amp;lt;br&amp;gt;Scenario 40: Future of the Red Comet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４０話：迫るクロス・オブ・ワールド&amp;lt;br&amp;gt;Scenario 40: Approaching Cross of World&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Shoot down all Angels within 2 turns&lt;br /&gt;
|SR Point: Within 5 turns, shoot down all enemies, saving the Sinanju for last&lt;br /&gt;
|SR Point: Within 4 turns the Tuatha de Danaan  must reach the designated point, Shoot down all Z&#039;Gok squads, and Tessa must have shot down atleast 3 enemies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４１話：ずっと, スタンド・バイ・ミー&amp;lt;br&amp;gt;Scenario 41: Always, Stand By Me&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat one of the Angels in a single attack action&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４２話：炎&amp;lt;br&amp;gt;Scenario 42: Burning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Upon appearance, defeat either all of the STMC or Vajra in two turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;シンジの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Shinji&lt;br /&gt;
|&#039;&#039;&#039;クロウの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Crowe&lt;br /&gt;
|&#039;&#039;&#039;シャアの所へ向かう&#039;&#039;&#039;&amp;lt;br&amp;gt; Go with Char&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第４３話：閉じた世界&amp;lt;br&amp;gt;Scenario 43: Closed World&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#FF5779&amp;quot; | &#039;&#039;&#039;第４３話：永遠の聖王国&amp;lt;br&amp;gt;Scenario 43: The Eternal Kingdom&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第４３話：BEYOND THE DIMENSION&amp;lt;br&amp;gt;Scenario 43: BEYOND THE DIMENSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|SR Point: Defeat all enemies within 5 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４４話：宿命を越えて&amp;lt;br&amp;gt;Scenario 44: Beyond Fate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: By the end of turn three, defeat 20 enemies, reach Max Tactical Combo and Defeat Geminia in the same turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４５話：虹の彼方に&amp;lt;br&amp;gt;Scenario 45: Somewhere, Over the Rainbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 3 turns, defeat all Shaurus then defeat An Ares &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４６話：守るべき未来&amp;lt;br&amp;gt;Scenario 46: The Future to be Protected&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies within 3 turns, saving Geminia for last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４７話：決戦の地へ&amp;lt;br&amp;gt;Scenario 47: Into the World of Battle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 6 turns Clear the map , achieve Tactical Combo Max, have one pilot defeat 5 enemies, and defeat 16 enemies&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４８話：燃える地球&amp;lt;br&amp;gt;Scenario 48: Burning Earth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Achieve Victory Condition within 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第４９話：宇宙に響く声&amp;lt;br&amp;gt;Scenario 49: The Voice that Echoed Through the Universe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat 40 enemies in a single turn&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５０話：星の向こうに&amp;lt;br&amp;gt;Scenario 50: Beyond the Stars&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies in 4 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５１話：運命への出航&amp;lt;br&amp;gt;Scenario 51: Sailing to Fate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Clear the stage within 3 turns, and all battleships must get at least two kills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;本体を真ゲッタードラゴンの救援に回す&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Shin Dragon&lt;br /&gt;
|&#039;&#039;&#039;本体をマクロス・クォーターの救援に回す&#039;&#039;&#039;&amp;lt;br&amp;gt; Go to Macross Frontier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５２話：神に導かれし者&amp;lt;br&amp;gt;Scenario 52: Whom is Guided by God&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５２話：崩壊へのスタンピード&amp;lt;br&amp;gt;Scenario 52: Stampede to Ruin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 5 turns, clear the map&lt;br /&gt;
|SR Point: Within 1 turn, defeat 15 enemies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５３話：歪んだ進化&amp;lt;br&amp;gt;Scenario 53: Distorted Evolution&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５３話：愛憎のラビリンス&amp;lt;br&amp;gt;Scenario 53: Labyrinth of Love and Hate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat Garadoublas, with Tactical Combo Max, 10% Surround Bonus and Maximum Break applied&lt;br /&gt;
|SR Point: Within 5 turns, defeat all enemies before defeating Ancient AQ&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５４話：閃光！！ 次元の果て！&amp;lt;br&amp;gt;Scenario 54: Flash!! The End of Dimensions!&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５４話：愛する翼&amp;lt;br&amp;gt;Scenario 54: Wings of Love&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Within 3 turns, defeat 50 enemies&lt;br /&gt;
|SR Point: Defeat all the Strikers by turn 3 player phase.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５５話：死闘の銀河&amp;lt;br&amp;gt;Scenario 55: Clash of the Galaxy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Defeat all enemies by the 4th player phase.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５６話：覚醒&amp;lt;br&amp;gt;Scenario 56: Awakening&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns, achieve the second Victory Condition (Crowe, Setsuko, Rand and Hibiki must each reach their respective points). During that time, defeat 4 Angeloi-Alkas, and Crowe, Setsuko, Rand and Hibiki must shoot down 2 enemies apiece&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;希望は残っている&#039;&#039;&#039;&amp;lt;br&amp;gt; There is Hope&lt;br /&gt;
|&#039;&#039;&#039;絶望しかない&#039;&#039;&#039;&amp;lt;br&amp;gt; There is Only Despair&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7ED9A9&amp;quot; | &#039;&#039;&#039;第５７話：真化、その意味&amp;lt;br&amp;gt;Scenario 57: The True Meaning of Shinka&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#5160E9&amp;quot; | &#039;&#039;&#039;第５７話：終焉の宇宙&amp;lt;br&amp;gt;Scenario 57: The Ultimate Fate of the Universe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SR Point: Defeat all enemies in 3 turns&lt;br /&gt;
|SR Point: Defeat all enemies in 4 turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#A7A7FF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５８話：哀しき墓守&amp;lt;br&amp;gt;Scenario 58: Gravekeeper of Sorrow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 4 turns, defeat all the El Millenniums, while also defeating 2 of them with a single MAP Weapon attack.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第５９話：邪神降臨&amp;lt;br&amp;gt;Scenario 59: Advent of the False God&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: Within 6 turns, Defeat Zuul, Hades, and Uchuu Maou on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第６０話：永遠へ&amp;lt;br&amp;gt;Scenario 60: To Forever&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Within 4 turns, defeat all enemies except the Shurouga Sin&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;第６１話：黒い太陽&amp;lt;br&amp;gt;Scenario 61: Black Sun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point:Within 4 turns, defeat all enemies, saving Helios last&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#F99B52&amp;quot; | &#039;&#039;&#039;最終話: 果てなき世界&amp;lt;br&amp;gt;Final Scenario: World Without End&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot; | SR Point: No SR Point&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Utamaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Mech_Abilities&amp;diff=24577</id>
		<title>Super Robot Wars/Z3.2/Mech Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Mech_Abilities&amp;diff=24577"/>
		<updated>2015-05-31T13:34:21Z</updated>

		<summary type="html">&lt;p&gt;Utamaru: /* Mech Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mech Abilities ==&lt;br /&gt;
Text in &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; are new abilities or ones that have changed from previous games (Z3.1 and prior).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability Name !! Ability Name (Japanese) !! Description !! Unique To&lt;br /&gt;
|-&lt;br /&gt;
| I-Field || Iフィールド ||Activates at 110 Will. Reduces damage from beam-type attacks by 1500. Consumes 10 EN per use. || Nu Gundam&amp;lt;br&amp;gt;Unicorn Gundam&amp;lt;br&amp;gt; Turn A Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Psycho-Field || サイコフィールド || Negates damage below 2000. Requires Biosensor ability to be active. Consumes 5 EN per use.|| Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Active Cloak || アクティブクローク ||Negates damage below 2000. Consumes 5 EN per use.  || Gundam Deathscythe Hell&lt;br /&gt;
|-&lt;br /&gt;
| VPS Armor || VPS装甲 || Non-beam attacks do 2000 less damage. Consumes 15 EN per use.  || Strike Freedom Gundam&amp;lt;br&amp;gt;Destiny Gundam&lt;br /&gt;
|-&lt;br /&gt;
| GN Holster Bits || GNホルスタービット || Activates at 110 Will. Reduces all damage by 1500. Consumes 20 EN per use. || Gundam Zabanya&lt;br /&gt;
|-&lt;br /&gt;
| GN Sword Bits || GNソードビット || Activates at 110 Will. Reduces all damage by 1500. Consumes 20 EN per use. || Gundam 00 Qan[t]&lt;br /&gt;
|-&lt;br /&gt;
| GN Field || GNフィールド ||Negates damage below 2500. Consumes 10 EN on use. || Raphael Gundam&amp;lt;br&amp;gt;Ptolemaios 2 Kai&lt;br /&gt;
|-&lt;br /&gt;
| Inertial Canceller || イナーシャルキャンセラー || Negates damage below 2000. Consumes 10 EN per use. || Gunbuster&lt;br /&gt;
|-&lt;br /&gt;
| Pinpoint Barrier || ピンポイントバリア || Activates at 110 Will. Reduces all damage by 1000. Consumes 5 EN per use.  || VF-22S S-Vogel IIB&amp;lt;br&amp;gt;VF-25F Messiah B TP&amp;lt;br&amp;gt;VF-27γ Lucifer B SP&amp;lt;br&amp;gt;YF-29 Durandal B SP&amp;lt;br&amp;gt;VF-25G Messiah B TP&amp;lt;br&amp;gt;RVF-25 Messiah B&amp;lt;br&amp;gt; RVF-25 Messiah B SP&amp;lt;br&amp;gt;VF-25S Messiah B TP&amp;lt;br&amp;gt;Macross Quarter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;A.T. Field&amp;lt;/span&amp;gt; || A.T. フィールド ||Negates damage below 3000. Damage threshold increases as Synchro Rate increases. Activates at 100 Will. Consumes 20 EN per use. Does not work against Angel melee attacks.  ||Evangelion Unit 00&amp;lt;br&amp;gt; Evangelion Unit 01&amp;lt;br&amp;gt;Evangelion Unit 02&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Defense System || 絶対守護領域 || Activates at 110 Will. Negates damage below 4000. Consumes 30 EN per use. ||Shinkirou&lt;br /&gt;
|-&lt;br /&gt;
| Radiation Barrier || 輻射障壁 || Activates at 110 Will. Reduces all damage by 1500. Consumes 5 EN per use. ||Guren SEITEN&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Luminous || ブレイズ・ルミナス || Activates at 105 Will. Reduces all damage by 1500. Consumes 5 EN per use. || Lancelot Albion&amp;lt;br&amp;gt;Lancelot Frontier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Gravity Waver&amp;lt;/span&amp;gt; || グラビティ・ウェイバー || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Activates at 110 Will. Reduces all damage by 1000. Consumes 10 EN per use.&amp;lt;/span&amp;gt; || Chamber&lt;br /&gt;
|-&lt;br /&gt;
| D-Fault || D・フォルト || Negates damage below 1200. Consumes 10 EN on use. || Genion&lt;br /&gt;
|-&lt;br /&gt;
|Repair Equipment || 修理装置 || Gives the unit the &amp;quot;repair&amp;quot; command to heal HP to their own team or adjacent units. Available before and after movement.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Gives 10% HP recovery for team at the start of the player phase.&amp;lt;/span&amp;gt; ||Tetsujin #28&amp;lt;br&amp;gt;Methuss&amp;lt;br&amp;gt;Taurus(Noin)&amp;lt;br&amp;gt;Ptolemaios 2 Kai&amp;lt;br&amp;gt;Loto&amp;lt;br&amp;gt;RVF-25 Messiah&amp;lt;br&amp;gt;Venus A&amp;lt;br&amp;gt;Evangelion Unit 00&amp;lt;br&amp;gt;Lancelot Frontier&amp;lt;br&amp;gt;Gunleon Magna&lt;br /&gt;
|-&lt;br /&gt;
|Supply Equipment || 補給装置 || Gives the unit the &amp;quot;supply&amp;quot; command and can fully restore EN to itself, a team mate, or an adjacent unit at the cost of reducing the resupplied unit&#039;s will by 10. Not available after movement.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Gives 10% EN recovery for team at the start of the player phase.&amp;lt;/span&amp;gt;  ||Shuttle&amp;lt;br&amp;gt;Gundam Sandrock Kai (Custom Bonus)&amp;lt;br&amp;gt;Taurus (Hilde)&amp;lt;br&amp;gt;VB-6 Koenig Monster S&amp;lt;br&amp;gt;Boss Borot&amp;lt;br&amp;gt;Dai Guard&amp;lt;br&amp;gt;Methuss (Custom Bonus)&amp;lt;br&amp;gt;EVO-4&lt;br /&gt;
|-&lt;br /&gt;
|Sword Equipped || 剣装備 || Gives the unit a chance to negate certain incoming melee and missile attacks. ||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Equipped || 盾装備 || Allows for a unit to reduce incoming damage by 60% when defending. The unit also gains a chance to spontaneously guard even when not actively defending against enemy attacks. ||&lt;br /&gt;
|-&lt;br /&gt;
|Transform || 変形 || Allows for a unit to transform into alternate form. ||&lt;br /&gt;
|-&lt;br /&gt;
|Separate || 単分離 || When the &amp;quot;Separate&amp;quot; command is selected or the unit is shot down, the unit undergoes a transformation. The transformation cannot be reversed once it has been used. ||Re-GZ (BWS)&lt;br /&gt;
|-&lt;br /&gt;
|Afterimage || 分身 || At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. ||Destiny Gundam&amp;lt;br&amp;gt; Gundam 00 Qan[t]&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Jammer || ハイパージャマー ||At 130 Will, the unit has a 30% chance to spontaneously avoid enemy attacks. ||Gundam Deathscythe Hell&lt;br /&gt;
|-&lt;br /&gt;
|Shin Getter Vision || 真・ゲッタービジョン ||At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. ||Shin Getter 2&lt;br /&gt;
|-&lt;br /&gt;
|Jamming Function || ジャミング機能 || +10% final evasion and accuracy rate for units in own team. ||Cosmo Crusher&amp;lt;br&amp;gt;RVF-25 Messiah&amp;lt;br&amp;gt; M9 Gernsback (Mao)&lt;br /&gt;
|-&lt;br /&gt;
|Biosensor || バイオセンサー ||Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats and allows activation of Psycho-Field ability. ||Zeta Gundam&lt;br /&gt;
|-&lt;br /&gt;
|Psycho Frame || サイコ・フレーム || Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats.|| Nu Gundam&lt;br /&gt;
|-&lt;br /&gt;
| NT-D System || NT-Dシステム ||At 130 Will, the command to activate Destroy Mode becomes available. Destroy Mode lasts 5 turns. &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;The turn limit is lifted on scenario 40.&amp;lt;/span&amp;gt;|| Unicorn Gundam&amp;lt;br&amp;gt; FA Unicorn Gundam&amp;lt;br&amp;gt;Banshee Norn&lt;br /&gt;
|-&lt;br /&gt;
| Zero System || ゼロシステム || Activates at 130 Will. Increases pilot stats as Will increases. || Wing Gundam Zero&lt;br /&gt;
|-&lt;br /&gt;
| Trans-Am || トランザム || After using the &amp;quot;Activate Trans-Am&amp;quot; command, the unit will enter Trans-Am mode for 2 turns. Trans-Am cannot be used more than once on the same map.&amp;lt;br&amp;gt; Increases unit movement range and allows &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;GN Missles&amp;lt;/span&amp;gt; to be used after moving. ||Ptolemaios 2 Kai&lt;br /&gt;
|-&lt;br /&gt;
| Satellite System || サテライトシステム || Allows for the use of the Twin Satellite Cannon attacks (Regular and MAP). &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;The unit deploys with 1 charge that can be consumed to use either Satellite Cannon attack. &amp;lt;br&amp;gt;After using up a charge, the unit must wait either wait 1 turn if the moon is present, or 2 turns if there is no moon to ready another charge. &amp;lt;br&amp;gt;The charge turn requirement changes to 1 turn regardless of the presence of a moon on scenario 33.&amp;lt;/span&amp;gt; || Gundam DX&lt;br /&gt;
|-&lt;br /&gt;
| Umbilical Cable || アンビリカルケーブル || Unit regains 50 EN every turn. ||Evangelion Unit 00&amp;lt;br&amp;gt; Evangelion Unit 01&amp;lt;br&amp;gt; Evangelion Unit 02&lt;br /&gt;
|-&lt;br /&gt;
| Berserk || 暴走 || When shot down, the unit transforms into Berserk Eva-01, attacking the closest enemies or allies.   ||Evangelion Unit 01&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power Activation || 螺旋力発動 ||Activates at 130 Will. Grants HP Regen (S) and increases final damage output depending on the pilot&#039;s Spiral Power level. ||Gurren Lagann&lt;br /&gt;
|-&lt;br /&gt;
| ECS || ECS ||Begin the stage with Flash, Fighting Spirit, and Assault spirit command effects || M9 Gernsback&amp;lt;br&amp;gt; M9D Falke&amp;lt;br&amp;gt; ARX-7 Arbalest&lt;br /&gt;
|-&lt;br /&gt;
| Lambda Driver || ラムダ・ドライバ || Activates at 130 Will. Increases unit accuracy, mobility, armor, and final damage output as Will increases. || ARX-7 Arbalest&lt;br /&gt;
|-&lt;br /&gt;
| Fairy&#039;s Eye || 妖精の目 ||Activates at 130 Will. All attacks gains &amp;quot;Barrier Piercing&amp;quot; ability. Unit damage x1.1 and Critical Rate +30%&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;(Unlocked at stage 36 &amp;quot;Track Amalgam&amp;quot; route)&amp;lt;/span&amp;gt; || M9 Gernsback (Mao)&amp;lt;br&amp;gt;M9 Gernsback (Kurz)&amp;lt;br&amp;gt; M9D Falke.&lt;br /&gt;
|-&lt;br /&gt;
| Element System || エレメントシステム ||At 130 Will, the main pilot&#039;s stats are altered to match the highest values within each stat across all three current Aquarion pilots. || Aquarion EVOL&amp;lt;br&amp;gt;Solar Aquarion&lt;br /&gt;
|-&lt;br /&gt;
| ESP Amplification || 超能力増幅 || +100 Weapon Attack Power for every ESP level. ||Godmars&lt;br /&gt;
|-&lt;br /&gt;
| V-Con System || Vコンシステム || Unit is unaffected by pilot-affecting status effects, placement penalties and the continuous targeting penalty. ||Tetsujin #28&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Defense || 対精神攻撃 ||P-type (pilot-affecting) status effects are nullified.  || Lord Zeus&lt;br /&gt;
|-&lt;br /&gt;
| GAI Mode Activation || GAIモード発動 || At 130 Will, transformation into GAI Mode is available.  || Genion&lt;br /&gt;
|-&lt;br /&gt;
| All-Canceler || オールキャンセラー || Negates all special effects of weapons. This ability cannot be negated with the spirit commands &amp;quot;Direct Hit&amp;quot; and &amp;quot;Fury&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen(Small~Large) || HP回復(小～大) || Unit regains 10%~30% of its max HP every turn. ||&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen(Small~Ultra) || EN回復(小～超) || Unit regains 10%~100% of its max EN every turn. ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy-only Abilities&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability Name !! Ability Name (Japanese) !! Description !! Unique To&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command Center || 指揮系統中枢 || Raises the accuracy of allied units by a percentage equal to the number of allied units on the map ÷ 5. Effect stacks with other allied instances of this ability. || Enemy Battleships&lt;br /&gt;
|-&lt;br /&gt;
|Lambda Driver (Strong) || ラムダ・ドライバ(強) || Reduces all damage by 2000. Activates at 100 Will, damage threshold increases for every 10 Will gained thereafter. Consumes 10 EN per use. || Plan-1056 Codarl, Plan-1056 Codarl i, Behemoth, Plan-1059 Codarl c&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Lambda Driver&amp;lt;/span&amp;gt; || ラムダ・ドライバ || All damage the unit takes is reduced to 1/10th. || Plan-    Belial&lt;br /&gt;
|-&lt;br /&gt;
|A.T Field (Strong) || Ａ．Ｔ．フィールド(強) || Cancels Damage below 3500. Activates at 100 Will. Immune to the &amp;quot;Barrier Pierce&amp;quot; weapon effect. Consumes 10 EN per use. Does not work against Evangelion Melee Attacks. || Angels&amp;lt;br&amp;gt;Berserk Eva 01&lt;br /&gt;
|-&lt;br /&gt;
|Power of cause and effect || 因果の力 ||  || Space Devil&lt;br /&gt;
|-&lt;br /&gt;
|Sphere Act (Quarrelling Twins) || スフィア・アクト(いがみあう双子)|| Activates at 140 Will. -3 Will on all enemy units deployed every turn. || Geminia&lt;br /&gt;
|-&lt;br /&gt;
|Sphere Act (????) || スフィア・アクト(????) || Activates at 140 Will. Negates enemy SP recovery within 10 range from unit. || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Utamaru</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=24197</id>
		<title>Super Robot Wars/Z3.2/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Pilot_Abilities&amp;diff=24197"/>
		<updated>2015-04-27T05:31:50Z</updated>

		<summary type="html">&lt;p&gt;Utamaru: /* Enemy-only Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
{{Note| New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;. &amp;lt;br&amp;gt; Unlike the other abilities listed here, those marked with a &#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;can&#039;&#039; be replaced, but since they do not appear in the ability purchase menu they &#039;&#039;&#039;&#039;&#039;cannot be relearned if forgotten&#039;&#039;&#039;&#039;&#039;.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. || Basara, C.C., Loran, Setsuko, Rand, Crowe&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea&lt;br /&gt;
|-&lt;br /&gt;
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the ranges of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher, Rhidde&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&#039;&#039;&#039;*&#039;&#039;&#039; || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham, Zeus&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot;, or &amp;quot;Special&amp;quot;, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || When at 10% or less HP, all base stats are raised by 20. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Element Ability || エレメント能力 || Element pilots have unique skills that activate at 130 Will. || Amata, Zessica, Cayenne, Andy, Shrade, Malloy, MIX, Sazanka, Yunoha, Mikono, Jin, Kagura, Crea&lt;br /&gt;
|-&lt;br /&gt;
| Gravitational Interference || 重力干渉 || At 130 will, flight is enabled, Sky weapon rating becomes S for all attacks, movement +1. || Amata&lt;br /&gt;
|-&lt;br /&gt;
| Impact Power || 衝撃力 || At 130 will, damage dealt is multiplied by 1.05. || Zessica&lt;br /&gt;
|-&lt;br /&gt;
| Despair Vision || 絶望予知 || At 130 will, final Hit, Evade and Critical rates increase by 15%. || Cayenne&lt;br /&gt;
|-&lt;br /&gt;
| Hole Digging || 穴掘力 || At 130 will, underground movement is enabled, all weapons acquire Barrier Pierce properties. || Andy&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Performance || 精神演奏 || At 130 will, his own and adjacent teams have their stats increased by 5. || Shrade&lt;br /&gt;
|-&lt;br /&gt;
| Frailty Power || 脆弱力 || At 130 will, all weapons inflict the status effect &amp;quot;Armor Down&amp;quot;. || Malloy&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum Filling || 空間補填 || At 130 will, unit gains HP Regen (Small) and EN Regen (Small). || MIX&lt;br /&gt;
|-&lt;br /&gt;
| Corrosion Power || 腐食力 || At 130 will, all enemy units within a 5 space radius have their Will reduced by 2 at the beginning of each player&#039;s phase. || Sazanka&lt;br /&gt;
|-&lt;br /&gt;
| Optical Penetration || 光学透化 || At 130 will, unit gains Double Image (50% automatic dodge chance). || Yunoha&lt;br /&gt;
|-&lt;br /&gt;
| Connecting Power || 繋ぐ力 || At 130 will, her own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. || Mikono&lt;br /&gt;
|-&lt;br /&gt;
| Isolating Power || 断ち切る力 || At 130 will, unit gains Barrier (Reduces damage by ????, consumes ?? EN per use). || Jin&lt;br /&gt;
|-&lt;br /&gt;
| Power of Reversal || 逆さまの力 || At 130 will, counter skill occurs at 100% chance. || Kagura&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation || テレポート || At 130 will, team movement ignores terrain restrictions and is increased by 1. || Crea&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose, Gura&lt;br /&gt;
|-&lt;br /&gt;
| Super A-Class ESP || 超A級能力 || Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. || Takeru (Ace)&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power∞ || 螺旋力∞ || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
| Will + Bonus* || 気力+ボーナス || Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. || Zeus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Survivability&#039;&#039;&#039; || サバイバビリティ || At 130 will or more and at below 25% HP, the pilot can survive a hit that would destroy their unit with 10 HP remaining. This can only activate once per map. || Boss, Colasour, Trowa, C.C., Conroy, Garrod&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rebellious Heart&#039;&#039;&#039; || 反骨心 || When Opponent&#039;s Skill is higher than your skill deal 1.1x more damage and take 0.9x damage. Hit and evade rates are also increased by 10% || Boss, Black Ox, Garrod, Kappei&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Topless&#039;&#039;&#039; || トップレス || The Topless pilots each have unique individual skills:  || Lal&#039;c, Nicola, Tycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Transfer&#039;&#039;&#039; || 物質転送 || Once per map, the &amp;quot;Material Transfer&amp;quot; command is enabled. &amp;quot;Material Transfer&amp;quot; allows for a use of a Repair Kit, Propellant Tank, or Cartridge on the user as if one of these parts were equipped. || Lal&#039;c&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Long Distance Operation&#039;&#039;&#039; || 遠距離操作 || At 130 will and once per player&#039;s phase, the &amp;quot;Long Distance Operation&amp;quot; command is enabled. &amp;quot;Long Distance Operation&amp;quot; allows an adjacent allied unit that has already moved to move again. &amp;quot;Long Distance Operation&amp;quot; cannot be used after moving. || Nicola&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telepathy&#039;&#039;&#039; || テレパシー || At 140 will and once per player&#039;s phase, the &amp;quot;Telepathy&amp;quot; command is enabled. &amp;quot;Telepathy&amp;quot; casts the spirit commands &amp;quot;Sure Hit&amp;quot; and &amp;quot;Flash&amp;quot; on an allied team. || Tycho&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Program&#039;&#039;&#039; || 戦闘プログラム || Final Hit and Evasion Rates +15% || Titania&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&amp;lt;br&amp;gt; Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Cover Attack, the attack will always do a critical hit.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for an adjacent unit or team. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 250 ||  Gains +3 Will every turn, starting from the first. This cost 100 in previous games&lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit +20.&lt;br /&gt;
|-&lt;br /&gt;
| Potential || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded up).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Difference || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Resistance || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Half Cut || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Positioning&#039;&#039;&#039; || ポジショニング || 300 || Increases positioning bonuses by 5% when the skill&#039;s user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Single Attack&#039;&#039;&#039; || シングルアタック || 250 || ALL attacks on a single unit deal 1.1x damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terrain Use&#039;&#039;&#039; || 地形利用 || 200 || Defensive bonuses from terrain effects are doubled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tactical Standby&#039;&#039;&#039; || 戦術待機 || 400 || If you end turn without the user moving or attacking (take no action at all), the &#039;Awaken&#039; and &#039;Accelerate&#039; spirits will be cast on the user&#039;s team on the next Player Phase and the user will gain 5 SP.&amp;lt;br&amp;gt;When in a Tag, the sub-unit&#039;s skill will not take effect. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy-only Skills==&lt;br /&gt;
{{Note|This section is outdated and missing skills, is only copied over from Z3.1 at the moment.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| Double Action || 2回行動 || Allows unit to perform 2 actions per phase. || Mikage, Hades, Garadoubla, Mycenae Gods, Stinger &amp;amp; Cowen, Haman, Frontal, Leonard&lt;br /&gt;
|-&lt;br /&gt;
| Genius || 天才 || Raises Hit, Evade and Critical rates by 20%. || Gadlight, Leonard&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis || 念動力 || Hit, Evade and Critical rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gadlight, Annalotta, Geminis soldiers &lt;br /&gt;
|-&lt;br /&gt;
| Triple Action || 3回行動 || Allows unit to perform 3 actions per phase. || Gadlight, Shikuu, Elunaluna, Barbiel, Australis, Advent&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || プレッシャー || When the opponent&#039;s Skill status is lower than yours, increase your damage dealt and lower the damage taken. Level skill affects the range of effect (Skill level x 2 range). || Shikuu, Space Demon King, Zuul&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Utamaru</name></author>
	</entry>
</feed>