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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wyatt+Earp</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-24T22:18:18Z</updated>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OG2/Formulas&amp;diff=6196</id>
		<title>Talk:Super Robot Wars/OG2/Formulas</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Talk:Super_Robot_Wars/OG2/Formulas&amp;diff=6196"/>
		<updated>2008-12-29T21:13:13Z</updated>

		<summary type="html">&lt;p&gt;Wyatt Earp: /* Re: Move to something more sensible -- Daichi 02:26, 20 December 2008 (PST) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What the hell does &amp;quot;Collection Value&amp;quot; mean? -- [[User:Kouban|Kouban]] 23:16, 18 December 2008 (PST) ==&lt;br /&gt;
&lt;br /&gt;
Seriously, what&#039;s it mean? [[User:Kouban|Kouban]] 23:16, 18 December 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
===Re: What the hell does &amp;quot;Collection Value&amp;quot; mean? -- [[User:Daichi|Daichi]] 02:26, 20 December 2008 (PST)===&lt;br /&gt;
&lt;br /&gt;
: I think it&#039;s a bad literal translation of 攻略. Or maybe a bad translation of the text they have on pages that display formulas. (I don&#039;t have one of my SRW guides near me right now.) Anyway, we probably should just move this page to a name that&#039;s more sensible, like /Formulas or something.&lt;br /&gt;
&lt;br /&gt;
====Re: Re: What the hell does &amp;quot;Collection Value&amp;quot; mean? -- [[User:Kouban|Kouban]] 06:23, 20 December 2008 (PST)====&lt;br /&gt;
&lt;br /&gt;
:: Yeah, that makes sense. Let&#039;s do that. [[User:Kouban|Kouban]] 06:23, 20 December 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
====Re: Re: What the hell does &amp;quot;Collection Value&amp;quot; mean? -- [[User:Wyatt Earp|Wyatt Earp]] 13:13, 29 December 2008 (PST)====&lt;br /&gt;
&lt;br /&gt;
:: Incidentally, testing indicates that these numbers seem to work the same in OG1.  Is there a generic section for Formulae?&lt;/div&gt;</summary>
		<author><name>Wyatt Earp</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2/Formulas&amp;diff=6179</id>
		<title>Super Robot Wars/OG2/Formulas</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OG2/Formulas&amp;diff=6179"/>
		<updated>2008-12-18T08:22:20Z</updated>

		<summary type="html">&lt;p&gt;Wyatt Earp: Cleaned up wording and spelling a bit, fixed the damage equation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain Performance Calculation ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| colspan=2 | Pilot Performance&amp;lt;br&amp;gt;バイロット地形適応 || colspan=2 | Unit Performance&amp;lt;br&amp;gt;ユニット地形適応 || No. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | S ||colspan=2 | S || 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | A || colspan=2 | A || 3&lt;br /&gt;
|- &lt;br /&gt;
| colspan=2 | B ||colspan=2 | B || 2 &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | C ||colspan=2 | C || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | D ||colspan=2 | D || 0&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|Total Performance No.&amp;lt;br&amp;gt;総合地形適応值 ||=|| Pilot Performance No&amp;lt;br&amp;gt;バイロット地形適応值 ||+|| Pilot Performance No&amp;lt;br&amp;gt;ユニット地形適応值&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Total Performance Adjustment ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
! Total Performance No.&amp;lt;br&amp;gt;総合地形適応值 !! Adjustment&amp;lt;br&amp;gt;補正值 &lt;br /&gt;
|-&lt;br /&gt;
| 7~8 || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1.0&lt;br /&gt;
|- &lt;br /&gt;
| 4~5 || 0.9 &lt;br /&gt;
|-&lt;br /&gt;
| 2~3 || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;1 || 0.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== WP Performance Adjustment ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
! WP Performance&amp;lt;br&amp;gt;武器地適応 !! Adjustment&amp;lt;br&amp;gt;補正值 &lt;br /&gt;
|-&lt;br /&gt;
| S || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| A || 1.0&lt;br /&gt;
|- &lt;br /&gt;
| B || 0.9 &lt;br /&gt;
|-&lt;br /&gt;
| C || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| D || 0.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Size Adjustment ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
! Unit Size&amp;lt;br&amp;gt;ユニットサイス !! Adjustment&amp;lt;br&amp;gt;補正值 &lt;br /&gt;
|-&lt;br /&gt;
| LL || 1.4&lt;br /&gt;
|-&lt;br /&gt;
| L || 1.2&lt;br /&gt;
|- &lt;br /&gt;
| M || 1.0 &lt;br /&gt;
|-&lt;br /&gt;
| S || 0.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Range Adjustment ==&lt;br /&gt;
(5 - Range from Attacker to Defender) x 3&lt;br /&gt;
== Command Adjustment ==&lt;br /&gt;
(Command Side Command Lvl + 1) x (6 - Range from Attacker to Command Character)&lt;br /&gt;
==Hit/Evade Value==&lt;br /&gt;
{|&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Total Performance Adjustment + Attack Side WP Hit Rate Adjustment + Attack Side Special Skill Adjustment&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2.Base Evade = (Defense Side Pilot Evade/2 + Defense Side Unit Mobility ) x Defense Side Final Performance Adjustment + Defense Side Special Skill Adjustment&lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|3.Final Hit = (1+2) x Defense Side Unit Size Adjustment + Range Adjustment + Command Adjustment - Defense Side Performance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Damage Value==&lt;br /&gt;
{|&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|1.Base Attack = WP Attack x (Attack Side Pilot Melee/Ranged + Attack Side Pilot Will)/200 x  Attack Side WP Performance Adjustment &lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2.Base Defense = Defense Side Armor x (Defense Side Pilot Defense + Defense Side Pilot will)/200 x Defense Side Total Performance Adjustment &lt;br /&gt;
|-&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|3.Damage = (1-2) x (100 * Defense Side Performance Adjustment)/100 x Special Skill Adjustment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wyatt Earp</name></author>
	</entry>
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