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	<id>http://neo-akurasu.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xeno</id>
	<title>Akurasu - User contributions [en]</title>
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	<updated>2026-04-25T02:42:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=17805</id>
		<title>Super Robot Wars/MX/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/MX/Pilot_Abilities&amp;diff=17805"/>
		<updated>2014-04-29T13:40:37Z</updated>

		<summary type="html">&lt;p&gt;Xeno: Did a few changes and added info based on http://srw-mx.seesaa.net/article/13916478.html.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Innate Skills ==&lt;br /&gt;
&lt;br /&gt;
These skills cannot be purchased.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ  || Enhances hit and dodge rate at Lv2 and higher, enhances Funnel range at Lv7 and higher.  Goes up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Human || 強化人間  || Enhances hit and dodge rate at Lv2 and higher, enhances Funnel range at Lv7 and higher.  Goes up to level 9.&lt;br /&gt;
|-&lt;br /&gt;
| Super Mode || スーパーモード || Allows activation of a Shuffle Alliance unit&#039;s Super Mode at 120 Will. +10 to pilot&#039;s stats; Unit gains +200 Max HP, +50 Max EN, +10 Mobility and new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Clear Mind Still Water || 明鏡止水 || Allows activation of God Gundam&#039;s Hyper Mode at 120 Will. +10 to pilot&#039;s stats; Unit gains +200 Max HP, +50 Max EN, +10 Mobility and new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis ||  念動力  || Akira only. Restores 20% of SP at the start of the Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune ||  強運  || Hugo, Hikaru only. Acquired funds are multiplied by 1.2. Stacks with Ace bonus, multiplying by 1.44.&lt;br /&gt;
|-&lt;br /&gt;
| Predict ||  見切り  || Kain only. At 110 Will or more, Hit and Evade rates increase by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| Precognition ||  予知能力  || Maria only. At 110 Will or more, increases Evade rates by 30% during Enemy Phase.&lt;br /&gt;
|-&lt;br /&gt;
| A-Class Jumper ||  A級ジャンパー  || Akito only. At 130 Will or more, terrain movement costs are reduced to 1 and obstacles are ignored.&lt;br /&gt;
|-&lt;br /&gt;
| Hacking ||  ハッキング  || Ruri only. Enables use of the &amp;quot;Recon&amp;quot; command. Hit and Critical rates are increased against enemies under the effect of Recon.&lt;br /&gt;
|-&lt;br /&gt;
| Instrumentalist ||  奏者  || Ayato only. At 130 Will or more, RahXephon gains +10 Max EN, +5 Mobility, +100 Armor and the weapon &amp;quot;Voice&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Double Action ||  ２回行動  || Enemies only. Allows 2 actions in a single turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
| In-fight || インファイト || 20 (+5) PP || Inceases the range and damage dealt by melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Gunfight || ガンファイト || 20 (+5) PP || Inceases the range and damage dealt by firing weapons. &lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 30 (+5) PP || Increases the pilot&#039;s maximum Spirit Points by 5 per level.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 20 (+5) PP || When HP is low, Hit/Evade/Crit/Armor stats will be raised.&lt;br /&gt;
|-&lt;br /&gt;
| Sword Cut || 切り払い || 10 (+5) PP || Gives a chance to cut down an incoming attack, reducing damage to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Defense || シールド防御 || 20 (+5) || Allows use of Shields.  Higher levels have unknown effects.&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || 援護攻撃 || 40 (+5) PP || Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defend || 援護防御 || 20 (+5) PP || Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 20 (+5) PP || Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.&lt;br /&gt;
|-&lt;br /&gt;
| Assist Attack || 支援攻撃 || 40 (+5) PP || Allows the pilot to perform an Assist Attack. When the pilot with Assist Attack attacks an enemy, it can choose to perform an Assist Attack, where all the units beside it can attack first before the main unit performs it&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
| Leadership/Commander || 統率 || 120 PP || If both units have this ability, this allows for Command Attacks.  Command Attacks are Support Attacks that don&#039;t have a damage penalty and always are critical (for both, can stack with Hot Blood or Soul&lt;br /&gt;
|-&lt;br /&gt;
| Concentration || 集中力 || 80 PP || SP Cost for spells/seishin is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 20 PP || +5 to starting will.&lt;br /&gt;
|-&lt;br /&gt;
| SP Recover || SP回復 || 100 PP || Restores 10 Spirit Points every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット&amp;amp;アウエイ || 70 PP || If unit attacks first without moving, it can move after attacking.&lt;br /&gt;
|-&lt;br /&gt;
| Attacker || アタッカー || 100 PP || At 130 will damage is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Revenge || リベンジ || 60 PP || Damage dealt by counterattacks is increased by 1.2x.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 80 PP || From turn 2 onwards, Will +3 every turn.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 60 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 50 PP || All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Exp. Up || || 100 PP || The pilot receives 1.2x experience for each attack it does.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 40 PP || At 130+ Will, damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || 修理技能 || 40 PP || The &amp;quot;Repair&amp;quot; command is 1.2x as effective.&lt;br /&gt;
|-&lt;br /&gt;
| Refueler ||  補給技能  || 60 PP || The &amp;quot;Resupply&amp;quot; command can be used post-movement&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Xeno</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Ace_Bonuses&amp;diff=17561</id>
		<title>Super Robot Wars/Z3/Ace Bonuses</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Ace_Bonuses&amp;diff=17561"/>
		<updated>2014-04-16T20:40:54Z</updated>

		<summary type="html">&lt;p&gt;Xeno: /* Ace Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Ace bonus requires 80 kills.&lt;br /&gt;
&lt;br /&gt;
== Ace Bonuses ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Character !! Japanese !! Ability&lt;br /&gt;
|-&lt;br /&gt;
! Invincible Robo Trider G7 !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Watta Takeo  || 竹尾ワッ太 || Special Skill &amp;quot;President&amp;quot; gives 10 PP at the end of the stage instead of 5 PP&lt;br /&gt;
|-&lt;br /&gt;
| Kakikouji Umemaro 　||柿小路梅麻呂 || Obtain one &amp;quot;Ikue&#039;s Snack&amp;quot; (restores 20 SP) when you complete the stage. &lt;br /&gt;
|-&lt;br /&gt;
! Tetsujin 28  !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Shotaro Kaneda || 金田正太郎 || Skill +10, Movement +1, Accuracy and Evasion +10%&lt;br /&gt;
|-&lt;br /&gt;
| Black Ox|| ブラックオックス || All Spirit Commands cost reduced by 5&lt;br /&gt;
|-&lt;br /&gt;
! Six God Combination God Mars!! !!&lt;br /&gt;
|-&lt;br /&gt;
|Takeru Myojin || 明神タケル || ESP becomes Super A Class ESP (Grants level 9　ESP and restores 10 SP per turn)&lt;br /&gt;
|-&lt;br /&gt;
| Kenji Asuka ||飛鳥ケンジ || Cosmo Crusher pilots gain +10 more SP on deployment&lt;br /&gt;
|-&lt;br /&gt;
! Armored Trooper Votoms !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Chirico Cuvie || レフィーナ･エンフィールド || Abnormal Survivor （異能生存体） activates when HP is 30% or below&lt;br /&gt;
|-&lt;br /&gt;
| Ru Shaco || ル・シャッコ || Assist Attack damage x1.4&lt;br /&gt;
|-&lt;br /&gt;
! Super Dimension Century Orguss !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Kei Katsuragi || 桂木桂 || All stats +3 for each female in his team and ally female pilots adjecent to his Team&lt;br /&gt;
|-&lt;br /&gt;
! Mobile Suit Zeta Gundam !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Kamille Bidan ||カミーユ・ビダン || Counterattack damage x1.2, Critical Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| Fa Yuri|| ファ・ユイリィ || All Spirit Commands cost reduced by 5&lt;br /&gt;
|-&lt;br /&gt;
| Emma Sheen ||エマ・シーン || Increases damage on assist attacks and support attacks by 1.2&lt;br /&gt;
|-&lt;br /&gt;
|Katz Kobayashi ||カツ･コバヤシ || Spirit Command &amp;quot;Confusion&amp;quot; costs 40 SP&lt;br /&gt;
|-&lt;br /&gt;
|Four Murasame ||フォウ・ムラサメ || Speical Skill &amp;quot;Enhanced Human&amp;quot; becomes &amp;quot;Newtype&amp;quot; and its Skill Level +1&lt;br /&gt;
|-&lt;br /&gt;
|Haman Karn || ハマーン・カーン || &lt;br /&gt;
|-&lt;br /&gt;
!Mobile Suit Gundam Char&#039;s Counter Attack !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Amuro Ray || アムロ・レイ|| Newtype weapons range +1, Skill +20&lt;br /&gt;
|-&lt;br /&gt;
| Char Aznable || シャア・アズナブル || &lt;br /&gt;
|-&lt;br /&gt;
| Quess Paraya || クェス・パラヤ || Spirit Command &amp;quot;Awaken&amp;quot; costs 50 SP&lt;br /&gt;
|-&lt;br /&gt;
| Gyunei Guss || ギュネイ・ガス|| At 130 Will auto cast Sense at the beginning of your turn&lt;br /&gt;
|-&lt;br /&gt;
|Hathaway Noa || ハサウェイ・ノア ||&lt;br /&gt;
|-&lt;br /&gt;
! New Mobile Report Gundam Wing: Endless Waltz !! !!&lt;br /&gt;
|- &lt;br /&gt;
| Heero Yui || ヒイロ・ユイ || Zero System activates at 110 Will, Movement +1&lt;br /&gt;
|-&lt;br /&gt;
|Duo Maxwell  || デュオ・マックスウェル || Evasion +20%, Critical Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
|Trowa Barton  || トロワ・バートン || ALL Attack damage x1.2&lt;br /&gt;
|-&lt;br /&gt;
| Quatre Raberba Winner  ||カトル・ラバーバ・ウィナー || At the start of player phase, will +3 for adjacent units and own team&lt;br /&gt;
|-&lt;br /&gt;
| Wufei Chang || 張五飛 || At 130 Will auto cast Invincible at the beginning of your turn&lt;br /&gt;
|-&lt;br /&gt;
| Hilde Schbeiker  || ヒルデ・シュバイカー || At launch, SP+20&lt;br /&gt;
|-&lt;br /&gt;
| Lucrezia Noin || ルクレツィア・ノイン || Spirit Command &amp;quot;Rouse&amp;quot; costs 25 SP&lt;br /&gt;
|-&lt;br /&gt;
| Zechs Merquise ||ゼクス・マーキス || At launch, applies &amp;quot;Accel&amp;quot; Spirit Command to every ally&lt;br /&gt;
|-&lt;br /&gt;
! Mobile Suit Gundam Seed Destiny !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Shin Asuka || シン･アスカ || Movement+1, SEED activates at 110 will&lt;br /&gt;
|-&lt;br /&gt;
| Kira Yamato|| キラ･ヤマト || Evasion+20%, SEED activates at 110 will&lt;br /&gt;
|-&lt;br /&gt;
! Mobile Suit Gundam 00 Awakening of the Trailblazer (movie version) !! !!&lt;br /&gt;
|-&lt;br /&gt;
|Setsuna F Seiei|| 刹那・F・セイエイ || &amp;quot;Innovator&amp;quot; SP regen increased by +5 (total 10 SP regen from skill)&lt;br /&gt;
|-&lt;br /&gt;
|Lockon Stratos || ロックオン　ストラトス || Critical Rate +20%, All Attack damage x1.1&lt;br /&gt;
|-&lt;br /&gt;
|Allelujah Haptism ||アレルヤ・ハプティズム|| Evasion +20%, own team movement +1&lt;br /&gt;
|-&lt;br /&gt;
|Tieria Erde ||  ティエリア・アーデ|| At 130 will, applies &amp;quot;Analyze&amp;quot; Spirit Command at the start of the player phase to all enemies&lt;br /&gt;
|-&lt;br /&gt;
|Sumeragi Lee Noriega||スメラギ・李・ノリエガ|| &amp;quot;Parts supply&amp;quot; skill can be used on units within the Command range&lt;br /&gt;
|-&lt;br /&gt;
|Graham Aker||グラハム・エーカー|| &lt;br /&gt;
|-&lt;br /&gt;
! Mobile Suit Gundam UC!! !!&lt;br /&gt;
|-&lt;br /&gt;
|Banagher Links ||バナージ・リンクス || PPx1.2 when Unicorn Gundam is in Destroy Mode&lt;br /&gt;
|-&lt;br /&gt;
|Riddhe Marcenas||リディ・マーセナス|| Gives x1.2 experience and money in own team&lt;br /&gt;
|-&lt;br /&gt;
|Otto Mitas||オットー・ミタス|| Units within the command range takes 0.9 less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Daguza Mackle||ダグザ・マックール || &lt;br /&gt;
|-&lt;br /&gt;
|Bright Noa||ブライト・ノア ||　At the start of player phase units within the command range gains 3 will&lt;br /&gt;
|-&lt;br /&gt;
|Marida Cruz||マリーダ・クルス|| At 130 will, casts &amp;quot;Focus&amp;quot; Spirit Command at the player phase&lt;br /&gt;
|-&lt;br /&gt;
! Aim for the Top !! !!&lt;br /&gt;
|-&lt;br /&gt;
|Noriko Takaya|| ノリコ・タカヤ|| At 150 will, &amp;quot;Miracle&amp;quot; occurs&lt;br /&gt;
|-&lt;br /&gt;
! Macross 7!! !!&lt;br /&gt;
|-&lt;br /&gt;
|Basara Nekki||熱気バサラ|| At launch, Sound Energy +20000&lt;br /&gt;
|-&lt;br /&gt;
|Gamlin Kizaki||ガムリン・木崎|| Evasion +20%, Accuracy +15% for own team&lt;br /&gt;
|-&lt;br /&gt;
! Macross F Wings of Goodbye (movie version) !! !!&lt;br /&gt;
|-&lt;br /&gt;
|Alto Saotome|| アルト早乙女|| Can &amp;quot;Transform&amp;quot; after moving, acquire &amp;quot;Mirror Image&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Michel Blanc|| ミシェル・ブラン|| Critical rate +30% if there is female pilot in own team&lt;br /&gt;
|-&lt;br /&gt;
|Luca Angeloni||ルカ・アンジェロー二|| Spirit commands &amp;quot;Analyze&amp;quot;, &amp;quot;Confusion&amp;quot; have lowered cost by 10SP&lt;br /&gt;
|-&lt;br /&gt;
|Ozma Lee|| オズマ・リー|| Evasion +15%, Basara song numerical effects are doubled for own team&lt;br /&gt;
|-&lt;br /&gt;
|Klan Klan||クラン・クラン|| +30% Critical rate if Michel is on the map&lt;br /&gt;
|-&lt;br /&gt;
|Canaria Berstein||カナリア・ベルシュタイン|| +1 weapon range for own team&lt;br /&gt;
|-&lt;br /&gt;
|Jeffrey Wilder||ジェフリー・ワイルダー||Units within the command range gains +15 accuracy&lt;br /&gt;
|-&lt;br /&gt;
!Shin(Change)Getter Robo Armageddon!! !!&lt;br /&gt;
|-&lt;br /&gt;
|Ryoma Nagare||流竜馬||At 170 will, damage dealt is increased by 1.3&lt;br /&gt;
|-&lt;br /&gt;
|Hayato Jin||神隼人 || At 150 will, Evasion +40%&lt;br /&gt;
|-&lt;br /&gt;
|Benkei Kurama||車弁慶|| At 150 will, received damage x0.7&lt;br /&gt;
|-&lt;br /&gt;
|Gou||號|| At 130 will, +10 SP at the player phase&lt;br /&gt;
|-&lt;br /&gt;
!Shin Mazinger Shogeki! Z Hen!! !!&lt;br /&gt;
|-&lt;br /&gt;
|Kouji Kabuto||兜甲児|| At 130 will, Damage x1.2&lt;br /&gt;
|-&lt;br /&gt;
|Sayaka Yumi||弓さやか|| Repair HP recovery is doubled&lt;br /&gt;
|-&lt;br /&gt;
|Boss||ボス|| &lt;br /&gt;
|-&lt;br /&gt;
!Terrestrial Defence Corp Dai-Guard!! !!&lt;br /&gt;
|-&lt;br /&gt;
|Akagi Shunsuke||赤木駿介|| When &amp;quot;Prevail&amp;quot; activates, Damage x1.1 and Movement +1&lt;br /&gt;
|-&lt;br /&gt;
!The Big O!! !!&lt;br /&gt;
|-&lt;br /&gt;
|Roger Smith||ロジャー・スミス|| Negotiator skill lowers enemy will by 5 instead of 3&lt;br /&gt;
|-&lt;br /&gt;
!Full Metal Panic!  !! !!&lt;br /&gt;
|-&lt;br /&gt;
|Sosuke Sagara||相良宗介||+10 melee,range,accuracy,and skill&lt;br /&gt;
|-&lt;br /&gt;
|Mellisa Mao||メリッサ・マオ||Units within the command range gains +20 crit and +10 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|Kurz Weber||クルズ・ウェーバー||Increased damage against females by 0.9 and males by 1.1&lt;br /&gt;
|-&lt;br /&gt;
|Tessa Testarossa||テッサ・テスタロッサ|| Money and Exp x1.2 for units in command range&lt;br /&gt;
|-&lt;br /&gt;
|Bonta Kun||ボン太くん||Enemies lose 5 will when attacked&lt;br /&gt;
|-&lt;br /&gt;
!Beast Machine Attack Dancouga Nova !! !!&lt;br /&gt;
|-&lt;br /&gt;
|Aoi Hikada||飛鷹葵|| When &amp;quot;Ferocity&amp;quot; activates, casts &amp;quot;Awaken&amp;quot; spirit command once&lt;br /&gt;
|-&lt;br /&gt;
|Fog Sweeper ||FS|| At the player phase, SP+2 for units in command range&lt;br /&gt;
|-&lt;br /&gt;
!Gurren Lagann The Movie: The Lights in the Sky are Stars!! !!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Evangelion: New Theatrical Edition!! !!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Code Geass: Lelouch of the Rebellion R2 !! !!&lt;br /&gt;
|-&lt;br /&gt;
|CC||CC||At 130 will her team&#039;s pilot stats are raised by 10&lt;br /&gt;
|-&lt;br /&gt;
!Aquarion EVOL!! !!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Banpresto Originals!! !!&lt;br /&gt;
|-&lt;br /&gt;
|Hibiki Kamishiro||ヒビキ・カミシロ|| At 130 Will, Movement +1 and Damage x1.1&lt;br /&gt;
|-&lt;br /&gt;
|Advent||アドヴェント||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SRWZ 3 Ace Bonus]]&lt;/div&gt;</summary>
		<author><name>Xeno</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17490</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17490"/>
		<updated>2014-04-13T15:14:23Z</updated>

		<summary type="html">&lt;p&gt;Xeno: Added a column listing pilots with Innate Skills for convenience. It&amp;#039;s separate from my previous edit, so if it&amp;#039;s not cool it can be easily reversed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description !! Users&lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039; || Basara, C.C.&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared. || Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Banagher&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Gyunei, Marida, Four&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. || Shinn, Kira&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. || Setsuna&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. || Graham&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot; or &amp;quot;Special, allied pilots under its influence will have their stats modified for 1 turn. || Zero&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.2 and the pilots gains the effects of Prevail Lv9. || Suzaku&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5. || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039; || Chirico&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || At 130 Will or more:&amp;lt;br&amp;gt;Gravitational Interference (Amata): Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): Damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): All weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): Own team&#039;s main pilot recovers 5 SP at the start of the Player Phase. || Amata, Zessica, Cayenne, Andy, Shrade, Moroi, Mix, Sazanka, Yunoha, Mikono&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Takeru, Rose&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level. || Simon, Yoko, Gimmy, Darry, Dayakka&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Power∞&#039;&#039;&#039; || &#039;&#039;&#039;螺旋力∞&#039;&#039;&#039; || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified. || Roger&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.|| Aoi, Kurara, Sakuya, Johnny, Eida&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Support Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>Xeno</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17489</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17489"/>
		<updated>2014-04-13T14:56:52Z</updated>

		<summary type="html">&lt;p&gt;Xeno: Added some more Innate Skills based on a Japanese wiki. I left 強化人間 as the literal translation &amp;quot;Strengthened Human&amp;quot;, but it&amp;#039;s also referred to as &amp;quot;Artificial Newtype&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP.&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Strengthened Human || 強化人間 || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Innovator || イノベイター || At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 極 || At 130 Will or more, final Hit, Evade and Critical rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Tactics || 戦術指揮 || Enables use of the &amp;quot;Tactics&amp;quot; command. By selecting either &amp;quot;Attack&amp;quot;, &amp;quot;Defense&amp;quot; or &amp;quot;Special, allied pilots under its influence will have their stats modified for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.2 and the pilots gains the effects of Prevail Lv9.&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || Gravitational Interference (Amata): At 130 Will or more, Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): At 130 Will or more, damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): At 130 Will or more, final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：At 130 Will or more, Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): At 130 Will or more, own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): At 130 Will or more, all weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): At 130 Will or more, HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): At 130 Will or more, all enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): At 130 Will or more, Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): At 130 Will or more, own team&#039;s main pilot recovers 5 SP at the start of the Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Power∞&#039;&#039;&#039; || &#039;&#039;&#039;螺旋力∞&#039;&#039;&#039; || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2.&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator || ネゴシエイター || Opponent&#039;s Will is reduced by 3. If the pilot is present at the end of the stage, repair costs are nullified.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Beast || 野生化 || At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Cooperative Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. &lt;br /&gt;
|-&lt;br /&gt;
| Support Attack || サポートアタック || 300 || When performing a Support Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense || 援護防御 || 250 || Can perform a Support Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first. &lt;br /&gt;
|-&lt;br /&gt;
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Ignore Size Penalty || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>Xeno</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17462</id>
		<title>Super Robot Wars/Z3/Pilot Abilities</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3/Pilot_Abilities&amp;diff=17462"/>
		<updated>2014-04-12T13:47:09Z</updated>

		<summary type="html">&lt;p&gt;Xeno: Created page with &amp;quot;==Innate Skills (Cannot be learned)== Note: New skills and changes from the previous games are &amp;#039;&amp;#039;&amp;#039;highlighted&amp;#039;&amp;#039;&amp;#039; {| |- ! Skill !! Japanese !! Description  |- | SP Regen || SP...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Innate Skills (Cannot be learned)==&lt;br /&gt;
Note: New skills and changes from the previous games are &#039;&#039;&#039;highlighted&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! Description &lt;br /&gt;
|-&lt;br /&gt;
| SP Regen || SP回復 || Recovers 10 SP every turn. &#039;&#039;&#039;Stacks with the regular recovery, becoming 15 per turn.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Command || 指揮官 || The final Hit and Evade rates of units in range are increased.&amp;lt;br&amp;gt;Effect is determined by the skill&#039;s level and the distance to the skill possessor.&lt;br /&gt;
|-&lt;br /&gt;
| Fortune || 強運 || The acquired funds on shooting down an enemy unit are multiplied by 1.2.&lt;br /&gt;
|-&lt;br /&gt;
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP.&lt;br /&gt;
|-&lt;br /&gt;
| Salaryman || サラリーマン || Acquires 3 PP when leveling up, for each 10 units shotdown and when the map is cleared.&lt;br /&gt;
|-&lt;br /&gt;
| Newtype || ニュータイプ || Hit and Evade rates rise and the range of certain weapons is increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Precise Attack || 精密攻撃 || The damage multiplication caused by criticals becomes 1.5.&lt;br /&gt;
|-&lt;br /&gt;
| Abnormal Survivor || 異能生存体 || &#039;&#039;&#039;When at 10% or less HP, all base stats raise by 20.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Element Ability&#039;&#039;&#039; || &#039;&#039;&#039;エレメント能力&#039;&#039;&#039; || Gravitational Interference (Amata): At 130 Will or more, Sky movement acquired, Move +1, Sky A rank for all weapons.&amp;lt;br&amp;gt;Impact Power (Zessica): At 130 Will or more, damage is multiplied by 1.05.&amp;lt;br&amp;gt;Despair Vision (Cayenne): At 130 Will or more, final Hit, Evade and Critical rates increase by 15%.&amp;lt;br&amp;gt;Hole Digging (Andy)：At 130 Will or more, Underground movement acquired, all weapons acquire Barrier Pierce.&amp;lt;br&amp;gt;Spiritual Performance (Shrade): At 130 Will or more, own and adjacent teams have their stats increased by 5.&amp;lt;br&amp;gt;Frailty Power (Moroi): At 130 Will or more, all weapons acquire Armor Down.&amp;lt;br&amp;gt;Vacuum Filling (MIX): At 130 Will or more, HP Regen (Small) and EN Regen (Small) activate.&amp;lt;br&amp;gt;Corrosion Power (Sazanka): At 130 Will or more, all enemy units within a 5 space radius have their Will reduced by 2.&amp;lt;br&amp;gt;Optical Penetration (Yunoha): At 130 Will or more, Double Image (50% rate) acquired.&amp;lt;br&amp;gt;Binding Power (Mikono): At 130 Will or more, own team&#039;s main pilot recovers 5 SP at the start of the Player Phase.&lt;br /&gt;
|-&lt;br /&gt;
| ESP || 超能力 || Hit and Evade rates are increased.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.&amp;lt;br&amp;gt;Effect rises with the skill&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Purchasable Skills==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Japanese !! PP Cost !! Description &lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&lt;br /&gt;
|-&lt;br /&gt;
| Prevail || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.&amp;lt;br&amp;gt;Effect rises with the skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Attack Again || 再攻撃 || 350 || If own Skill is at least 20 points higher than opponent, the unit may Cover Attack itself after the enemy&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
| Cover Attack || 援護攻撃 || 250 || Can perform a Cover Attack for an adjacent unit.&amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Cover Defense || 援護防御 || 250 || Can perform a Cover Defense for &#039;&#039;&#039;an adjacent unit or team&#039;&#039;&#039;. &amp;lt;br&amp;gt;Can be used as many times as the skill level in one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 闘争心 || 250 || Initial Will raised by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Spirit || 戦意高揚 || 100 || &#039;&#039;&#039;Gains +3 Will every turn, starting from the first.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Evasion&#039;&#039;&#039; || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Hit&#039;&#039;&#039; || 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Damage&#039;&#039;&#039; || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Will+Destruction&#039;&#039;&#039; || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use EN.&lt;br /&gt;
|-&lt;br /&gt;
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded down).&amp;lt;br&amp;gt;Can only be learned by pilots that can ride units with attacks that use Ammo.&lt;br /&gt;
|-&lt;br /&gt;
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.&amp;lt;br&amp;gt;Success rate depends on the skill&#039;s level (up to Lv9) and the Skill stat.&amp;lt;br&amp;gt;&#039;&#039;&#039;When in a Tag, the sub-unit&#039;s skill will not take effect.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Attack&#039;&#039;&#039; || サポートアタック || 300 || When performing a Cover Attack, the attack will always critical.&amp;lt;br&amp;gt;Does not work with Attack Again.&lt;br /&gt;
|-&lt;br /&gt;
| Dash || ダッシュ || 350 || Unit&#039;s Move is increased by 1.&amp;lt;br&amp;gt;At 130 Will or more, Move is increased by 2.&lt;br /&gt;
|-&lt;br /&gt;
| Guard || ガード || 250 || At 130 Will or more, final damage received is reduced to 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Multi Target&#039;&#039;&#039; || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Hit &amp;amp; Away || ヒット＆アウェイ || 300 || If the unit hasn&#039;t moved yet, it can move after performing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| Size Difference Ignore || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. &#039;&#039;&#039;Effects one size rank per skill level.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Repair Skill || 修理スキル || 300 || The Repair command&#039;s effect is multiplied by 1.5 and it&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.&lt;br /&gt;
|-&lt;br /&gt;
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on &#039;&#039;&#039;own team or on a member of an adjacent team.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Fortitude || 精神耐性 || 250 || &amp;quot;Stat Halving&amp;quot;, &amp;quot;Action Stop&amp;quot;, &amp;quot;Will Reduce&amp;quot; and &amp;quot;SP Reduce&amp;quot; weapon effects are nullified.&amp;lt;br&amp;gt;Spirit command &amp;quot;Daunt&amp;quot; can not reduce Will below 100.&amp;lt;br&amp;gt;If a sub-pilot, this skill has no effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Half Cut&#039;&#039;&#039; || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SRW Z2 Part 2]]&lt;/div&gt;</summary>
		<author><name>Xeno</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Impact/Spirit&amp;diff=17007</id>
		<title>Super Robot Wars/Impact/Spirit</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Impact/Spirit&amp;diff=17007"/>
		<updated>2014-03-19T01:38:33Z</updated>

		<summary type="html">&lt;p&gt;Xeno: /* 精神/Spirit List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=精神/Spirit List=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! SP Cost !!&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Spirit&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! !! Target !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 自爆 || 1 || (Self-Destruct) || - || Enemy || Sacrifices current unit while causing damage equivalent to current units HP to all adjacent units.&lt;br /&gt;
|-&lt;br /&gt;
| 偵察 || 1 || Scan || - || Enemy || View an enemy&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
| 加速 || 5 || Accel &amp;lt;small&amp;gt;(Accelerate)&amp;lt;/small&amp;gt; || 加 || Self || +3 to movement, effect remains until unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| てかげん || 10 || Mercy || 手 || Self || If the next attack from this unit would destroy the target, the target&#039;s HP is reduced to 10 instead. Only works when the enemy&#039;s Skill stat is lower than the attacker&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| ひらめき || 15 || Alert &amp;lt;small&amp;gt;(Flash)&amp;lt;/small&amp;gt; || 閃 || Self || 100% chance to evade the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| 集中 || 15 || Focus &amp;lt;small&amp;gt;(Concentrate)&amp;lt;/small&amp;gt; || 集 || Self || For 1 turn, hit &amp;amp; evade rates increase by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| 根性 || 15 || Vigor || - || Self || Recovers 30% of MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| 信頼 || 20 || Trust || - || Ally || Recovers 30% of any ally&#039;s MAX HP.&lt;br /&gt;
|-&lt;br /&gt;
| 狙撃 || 20 || Snipe || - || Self || For 1 turn, increase the range of non-close range, non-MAP, weapons by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 必中 || 25 || Strike &amp;lt;small&amp;gt;(Sure&amp;amp;nbsp;hit)&amp;lt;/small&amp;gt; || 必 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.&lt;br /&gt;
|-&lt;br /&gt;
| 突撃 || 25 || Assail &amp;lt;small&amp;gt;(Assault)&amp;lt;/small&amp;gt; || 突 || Self || For one turn, use any weapon (except MAP weapons) after moving.&lt;br /&gt;
|-&lt;br /&gt;
| 誘爆 || 25 || Explode || 誘 || Self || When destroying an enemy with a non-MAP weapon, adjacent units (allies included) will take damage equal to half the destroyed unit&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
| 努力 || 30 || Gain &amp;lt;small&amp;gt;(Effort)&amp;lt;/small&amp;gt; || 努 || Self || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| 威圧 || 30 || Daunt || - || Enemy || For 1 turn, the chosen enemy&#039;s Support count drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| 鉄壁 || 30 || Guard &amp;lt;small&amp;gt;(Iron&amp;amp;nbsp;Wall)&amp;lt;/small&amp;gt; || 鉄 || Self || For 1 turn, decrease damage received from enemy to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| 見切り || 30 || Abandon || 必閃 || Self || Alert, Strike&lt;br /&gt;
|-&lt;br /&gt;
| かく乱 || 40 || Confusion || 撹 || &amp;lt;small&amp;gt;All enemies&amp;lt;/small&amp;gt; || Halves enemy hit rates for one turn. Does not affect Strike.&lt;br /&gt;
|-&lt;br /&gt;
| ド根性 || 40 || Guts || - || Self || Fully recovers HP.&lt;br /&gt;
|-&lt;br /&gt;
| 熱血 || 40 || Valor &amp;lt;small&amp;gt;(Hot&amp;amp;nbsp;Blood)&amp;lt;/small&amp;gt; || 熱 || Self || Next attack deals 1.5x damage.&lt;br /&gt;
|-&lt;br /&gt;
| 幸運 || 40 || Luck || 幸 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| 献身 || 40 || (Devotion) || - || Ally || A chosen ally pilot on the map receives 10 SP.&lt;br /&gt;
|-&lt;br /&gt;
| 応援 || 45 || Cheer || 努 || Ally || Gain double experience after the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| 気合 || 50 || Spirit &amp;lt;small&amp;gt;(Yell)&amp;lt;/small&amp;gt; || - || Self || +10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| 脱力 || 50 || Exhaust || - || Enemy || -10 to Will.&lt;br /&gt;
|-&lt;br /&gt;
| 奇襲 || 55 || Suprise Attack || 加必閃熱 || Self || Accel, Strike, Alert, Valor&lt;br /&gt;
|-&lt;br /&gt;
| 祝福 || 60 || Bless || 幸 || Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.&lt;br /&gt;
|-&lt;br /&gt;
| 魂 || 60 || Soul || 魂 || Self || Next attack deals 2x damage.&lt;br /&gt;
|-&lt;br /&gt;
| 補給 || 60 || Renew &amp;lt;small&amp;gt;(Resupply)&amp;lt;/small&amp;gt; || - || Ally || Recover all EN and Ammo, lowers Will by 15.&lt;br /&gt;
|-&lt;br /&gt;
| 愛 || 60 || Love || - || Ally || Fully recovers the HP of all allies.&lt;br /&gt;
|-&lt;br /&gt;
| 覚醒 || 60 || Zeal &amp;lt;small&amp;gt;(Awaken)&amp;lt;/small&amp;gt; || 覚 || Self || Unit can act again after moving/attacking. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
| 激励 || 70 || Rouse &amp;lt;small&amp;gt;(Encourage)&amp;lt;/small&amp;gt; || - || Ally || +10 to selected unit&#039;s Will.&lt;br /&gt;
|-&lt;br /&gt;
| 鼓舞 || 70 || Inspire || - || Ally || +5 to all allies&#039; Will.&lt;br /&gt;
|-&lt;br /&gt;
| 復活 || 80 || Revive || - || Ally || Revives a fallen ally unit in the place it was taken down.&lt;br /&gt;
|-&lt;br /&gt;
| 再動 || 90 || Enable || - || Ally || Allow an ally that has already acted this turn to act again.&lt;br /&gt;
|-&lt;br /&gt;
| 奇跡 || 100 || Miracle || - || Ally || Casts Spirit x3, Gain, Luck, Accel, Guts, Strike, Alert and Soul.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xeno</name></author>
	</entry>
</feed>