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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Another_Century%27s_Episode%2FGameplay_Tips_And_Strategies</id>
	<title>Another Century&#039;s Episode/Gameplay Tips And Strategies - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Another_Century%27s_Episode%2FGameplay_Tips_And_Strategies"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode/Gameplay_Tips_And_Strategies&amp;action=history"/>
	<updated>2026-04-24T15:05:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode/Gameplay_Tips_And_Strategies&amp;diff=56311&amp;oldid=prev</id>
		<title>FX-9700 at 16:08, 12 November 2022</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode/Gameplay_Tips_And_Strategies&amp;diff=56311&amp;oldid=prev"/>
		<updated>2022-11-12T16:08:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:08, 12 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Weapon icon in dark shade denotes the enemy is outside weapon&amp;#039;s range, weapon icon is bright shaded when the target is within range weapon range&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Weapon icon in dark shade denotes the enemy is outside weapon&amp;#039;s range, weapon icon is bright shaded when the target is within range weapon range&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Mechas with transformable flight/MA form can stagger an enemy by ramming them while in flight/MA form.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Mechas with transformable flight/MA form can stagger an enemy by ramming them while in flight/MA form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unlike traditional jamming based abilities, Nu Gundam/Sazabi&#039;s Dummy Balloon draws enemy lock on the balloon instead of the MS until either the balloon is destroyed or the effect expires&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unlike traditional jamming based abilities, Nu Gundam/Sazabi&#039;s Dummy Balloon draws enemy lock on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;the balloon instead of the MS until either the balloon is destroyed or the effect expires&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Repair resources is automatically resupplied when reaching rendezvous point and all damaged units are repaired for free&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Repair resources is automatically resupplied when reaching rendezvous point and all damaged units are repaired for free&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In Free Mission menu, mission rating for every mission is tracked for &amp;#039;&amp;#039;&amp;#039;each individual mecha&amp;#039;&amp;#039;&amp;#039; so it may be difficult to track how many missions you&amp;#039;ve aced so far&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In Free Mission menu, mission rating for every mission is tracked for &amp;#039;&amp;#039;&amp;#039;each individual mecha&amp;#039;&amp;#039;&amp;#039; so it may be difficult to track how many missions you&amp;#039;ve aced so far&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FX-9700</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode/Gameplay_Tips_And_Strategies&amp;diff=56308&amp;oldid=prev</id>
		<title>FX-9700 at 16:01, 12 November 2022</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode/Gameplay_Tips_And_Strategies&amp;diff=56308&amp;oldid=prev"/>
		<updated>2022-11-12T16:01:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:01, 12 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unlike traditional jamming based abilities, Nu Gundam/Sazabi&amp;#039;s Dummy Balloon draws enemy lock on the balloon instead of the MS until either the balloon is destroyed or the effect expires&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unlike traditional jamming based abilities, Nu Gundam/Sazabi&amp;#039;s Dummy Balloon draws enemy lock on the balloon instead of the MS until either the balloon is destroyed or the effect expires&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Repair resources is automatically resupplied when reaching rendezvous point and all damaged units are repaired for free&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Repair resources is automatically resupplied when reaching rendezvous point and all damaged units are repaired for free&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In Free Mission menu, mission rating for every mission is tracked for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;each individual mecha&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;so it may be difficult to track how many missions you&#039;ve aced so far&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In Free Mission menu, mission rating for every mission is tracked for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;each individual mecha&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;so it may be difficult to track how many missions you&#039;ve aced so far&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Mission rating breakdown TL (can be seen by pressing square at debriefing screen) :&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Mission rating breakdown TL (can be seen by pressing square at debriefing screen) :&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Distance traveled&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Distance traveled&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FX-9700</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode/Gameplay_Tips_And_Strategies&amp;diff=56307&amp;oldid=prev</id>
		<title>FX-9700: Page Creation</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode/Gameplay_Tips_And_Strategies&amp;diff=56307&amp;oldid=prev"/>
		<updated>2022-11-12T15:59:39Z</updated>

		<summary type="html">&lt;p&gt;Page Creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*For weapons with multi-lock capability, hold circle to lock multiple targets on screen marked with orange circles&lt;br /&gt;
*For chargeable weapon, hold the related weapon button to start charging. Release the button after the weapon glows twice/thrice for maximum charge. Other than Aug&amp;#039;s Buster Launcher, charging requires the unit to be stationary and can be cancelled when your mecha gets flinched by enemy attacks&lt;br /&gt;
*All funnel type weapons except Quebeley&amp;#039;s cannot be reloaded in the middle of a mission. Deployed funnels are permanently gone for the remainder of the mission whether they&amp;#039;re shot down or ran out of energy&lt;br /&gt;
*Green lock bracket denotes the enemy is outside your main weapon&amp;#039;s range while orange target bracket means the enemy is within your main weapon&amp;#039;s range. Double lock bracket automatically switches main weapon to melee attack regardless of altitude difference&lt;br /&gt;
*As such due to inherently poor vertical tracking for most, if not all melee attacks, try matching target altitude with yours before performing a melee attack&lt;br /&gt;
*Weapon icon in dark shade denotes the enemy is outside weapon&amp;#039;s range, weapon icon is bright shaded when the target is within range weapon range&lt;br /&gt;
*Mechas with transformable flight/MA form can stagger an enemy by ramming them while in flight/MA form.&lt;br /&gt;
*Unlike traditional jamming based abilities, Nu Gundam/Sazabi&amp;#039;s Dummy Balloon draws enemy lock on the balloon instead of the MS until either the balloon is destroyed or the effect expires&lt;br /&gt;
*Repair resources is automatically resupplied when reaching rendezvous point and all damaged units are repaired for free&lt;br /&gt;
*In Free Mission menu, mission rating for every mission is tracked for *each individual mecha* so it may be difficult to track how many missions you&amp;#039;ve aced so far&lt;br /&gt;
*Mission rating breakdown TL (can be seen by pressing square at debriefing screen) :&lt;br /&gt;
**Distance traveled&lt;br /&gt;
**Clear Time&lt;br /&gt;
**Numbers of intrusions (how many enemies escaped/get past defense line on certain missions?)&lt;br /&gt;
**Times left mission area boundary (!)&lt;br /&gt;
**Dodge Rate&lt;br /&gt;
**Maximum Chain time&lt;br /&gt;
**Numbers of shots fired&lt;br /&gt;
**Hit Rate&lt;br /&gt;
**Critical Rate&lt;br /&gt;
**Times getting flinched&lt;br /&gt;
**Blind spot/critical damage taken&lt;br /&gt;
**Damage taken&lt;br /&gt;
**Friendly NPC damage taken&lt;br /&gt;
&lt;br /&gt;
[[Category:Another Century&amp;#039;s Episode]]&lt;/div&gt;</summary>
		<author><name>FX-9700</name></author>
	</entry>
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