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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Another_Century%27s_Episode_3%3A_The_Final%2FMech_Abilities</id>
	<title>Another Century&#039;s Episode 3: The Final/Mech Abilities - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Another_Century%27s_Episode_3%3A_The_Final%2FMech_Abilities"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode_3:_The_Final/Mech_Abilities&amp;action=history"/>
	<updated>2026-04-25T03:52:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode_3:_The_Final/Mech_Abilities&amp;diff=56620&amp;oldid=prev</id>
		<title>FX-9700 at 12:42, 28 November 2022</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode_3:_The_Final/Mech_Abilities&amp;diff=56620&amp;oldid=prev"/>
		<updated>2022-11-28T12:42:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:42, 28 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Psycommu || サイコミュ || Allows using funnel-type weapons || ν Gundam, ν Gundam HWS, Jagd Doga, Sazabi&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Psycommu || サイコミュ || Allows using funnel-type weapons || ν Gundam, ν Gundam HWS, Jagd Doga, Sazabi&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Autonomous Weapons || 自律兵装 || Allows using funnel-type weapons || Ixbrau form-T&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Roller Dash || ローラーダッシュ || Significantly faster ground movement || Aestivalis Custom, Alstroemeria&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Roller Dash || ローラーダッシュ || Significantly faster ground movement || Aestivalis Custom, Alstroemeria&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Getter Change || ゲッターチェンジ || Transform between Shin Getter-1, 2 or 3 || Shin Getter-1 (Go), Shin Getter-1 (Ryoma)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Getter Change || ゲッターチェンジ || Transform between Shin Getter-1, 2 or 3 || Shin Getter-1 (Go), Shin Getter-1 (Ryoma)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Glider || グライダー || Automatic flight movement, faster ascend and descend movement while boosting || Dragonar-1 Custom, Dragonar-2 Custom,Dragonar-3 (Late Model), Falguen Custom, Falguen MAFFU, Stark Deins, Gundam DX (G-Falcon), Freedom Gundam (Meteor), Justice Gundam (Meteor), Ixbrau &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Form&lt;/del&gt;-G&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Glider || グライダー || Automatic flight movement, faster ascend and descend movement while boosting || Dragonar-1 Custom, Dragonar-2 Custom,Dragonar-3 (Late Model), Falguen Custom, Falguen MAFFU, Stark Deins, Gundam DX (G-Falcon), Freedom Gundam (Meteor), Justice Gundam (Meteor), Ixbrau &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form&lt;/ins&gt;-G&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| LFO || LFO || Automatic flight movement, faster ascend and descend movement while boosting || Nirvash, Nirvash spec2, Nirvash spec3, Terminus 909, Terminus 303, Nirvash theEND, Spearhead (Charles), Spearhead (Ray)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| LFO || LFO || Automatic flight movement, faster ascend and descend movement while boosting || Nirvash, Nirvash spec2, Nirvash spec3, Terminus 909, Terminus 303, Nirvash theEND, Spearhead (Charles), Spearhead (Ray)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Bio Feedback System || バイオフィードバックシステム || Reduces vernier use when activated || Gilgazamune&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Bio Feedback System || バイオフィードバックシステム || Reduces vernier use when activated || Gilgazamune&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Nanoskin || ナノスキン || Restores AP over time&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;|| ∀ Gundam, Turn X&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Nanoskin || ナノスキン || Restores AP over time || ∀ Gundam, Turn X&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Plamo Spirit || プラモスピリット || Restores AP when drops below certain threshold || Perfect Gundam&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Moonlight Butterfly || 月光蝶 || Causes damage when touching an enemy unit || ∀ Gundam, Turn X&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Moonlight Butterfly || 月光蝶 || Causes damage when touching an enemy unit || ∀ Gundam, Turn X&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FX-9700</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode_3:_The_Final/Mech_Abilities&amp;diff=56619&amp;oldid=prev</id>
		<title>FX-9700: Created page with &quot;{| |- ! Ability !! Japanese !! Description !! Unit |- | Back Weapon System (BWS) || バックウェポンシステム || Equips detachable Back Weapon System (BWS) || Re-GZ |-...&quot;</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Another_Century%27s_Episode_3:_The_Final/Mech_Abilities&amp;diff=56619&amp;oldid=prev"/>
		<updated>2022-11-28T12:09:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| |- ! Ability !! Japanese !! Description !! Unit |- | Back Weapon System (BWS) || バックウェポンシステム || Equips detachable Back Weapon System (BWS) || Re-GZ |-...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description !! Unit&lt;br /&gt;
|-&lt;br /&gt;
| Back Weapon System (BWS) || バックウェポンシステム || Equips detachable Back Weapon System (BWS) || Re-GZ&lt;br /&gt;
|-&lt;br /&gt;
| Detachable Meteor || ミーティア着脱 || Equips detachable METEOR Unit || Freedom Gundam (Meteor), Justice Gundam (Meteor)&lt;br /&gt;
|-&lt;br /&gt;
| Detachable G-Falcon || Gファルコン着脱 || Equips detachable G-Falcon || Gundam DX (G-Falcon)&lt;br /&gt;
|-&lt;br /&gt;
| Additional Armor || 追加装甲 || Equips detachable armor || Armored Valkyrie, High-Mobility Black Sarena, Black Sarena, Perfect Gundam, Grave Ark&lt;br /&gt;
|-&lt;br /&gt;
| Psycommu || サイコミュ || Allows using funnel-type weapons || ν Gundam, ν Gundam HWS, Jagd Doga, Sazabi&lt;br /&gt;
|-&lt;br /&gt;
| Roller Dash || ローラーダッシュ || Significantly faster ground movement || Aestivalis Custom, Alstroemeria&lt;br /&gt;
|-&lt;br /&gt;
| Three-Stage Transformation || 三段変形 || Transform between Fighter, Gerwalk, Battroid forms or LFO, Flight and Vehicle forms for Nirvash spec2 || VF-1A, VF-1S, Armored Valkyrie, YF-19, YF-21, Nirvash spec2&lt;br /&gt;
|-&lt;br /&gt;
| High-Maneuver Mode Transformation || ハイマニューバモード変形 || Transform to High-Maneuver form || Gun Ark, Blood Ark&lt;br /&gt;
|-&lt;br /&gt;
| MA Transform || MA形態 || Transform to MA form || G-Falcon DX, Gundam Airmaster, Gundam Ashtaron, Gundam Ashtaron HC&lt;br /&gt;
|-&lt;br /&gt;
| Wing Caliber Transformation || ウィングキャリバー変形 || Transform to Wing Caliber form || Billbine, Billbine Camouflage Color&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle Transformation || ビークル変形 || Transform to Vehicle form || Nirvash, Terminus 909&lt;br /&gt;
|-&lt;br /&gt;
| Getter Change || ゲッターチェンジ || Transform between Shin Getter-1, 2 or 3 || Shin Getter-1 (Go), Shin Getter-1 (Ryoma)&lt;br /&gt;
|-&lt;br /&gt;
| Glider || グライダー || Automatic flight movement, faster ascend and descend movement while boosting || Dragonar-1 Custom, Dragonar-2 Custom,Dragonar-3 (Late Model), Falguen Custom, Falguen MAFFU, Stark Deins, Gundam DX (G-Falcon), Freedom Gundam (Meteor), Justice Gundam (Meteor), Ixbrau Form-G&lt;br /&gt;
|-&lt;br /&gt;
| LFO || LFO || Automatic flight movement, faster ascend and descend movement while boosting || Nirvash, Nirvash spec2, Nirvash spec3, Terminus 909, Terminus 303, Nirvash theEND, Spearhead (Charles), Spearhead (Ray)&lt;br /&gt;
|-&lt;br /&gt;
| Mood || 機嫌 || Starting health affects unit performance. Starting the mission with high health will raise the mood and vice versa || Yuu Brain, Hime Brain, Nelly Brain, Jonathan Baronz, Quincy Baronz&lt;br /&gt;
|-&lt;br /&gt;
| Organic Energy || オーガニックエナジー || Restores AP over time || Yuu Brain, Hime Brain, Nelly Brain, Jonathan Baronz, Quincy Baronz&lt;br /&gt;
|-&lt;br /&gt;
| Bio Feedback System || バイオフィードバックシステム || Reduces vernier use when activated || Gilgazamune&lt;br /&gt;
|-&lt;br /&gt;
| Nanoskin || ナノスキン || Restores AP over time. || ∀ Gundam, Turn X&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Butterfly || 月光蝶 || Causes damage when touching an enemy unit || ∀ Gundam, Turn X&lt;br /&gt;
|-&lt;br /&gt;
| CFS || CFS || Increase performance when used, but performance drops after effect wears off || Terminus 909, Terminus 303&lt;br /&gt;
|-&lt;br /&gt;
| Wings of Rean || リーンの翼 || Enters Wings of Rean mode on 1000 AP or lower || Nanajin, Red Nanajin, Oukaou&lt;br /&gt;
|-&lt;br /&gt;
| Seven Swell || セブンスウェル || Performance increases when AP reaches certain threshold || Nirvash, Nirvash spec2&lt;br /&gt;
|-&lt;br /&gt;
| Purification || 浄化 || Performance increases when AP reaches certain threshold || Nirvash theEND&lt;br /&gt;
|-&lt;br /&gt;
| SEED || SEED || Performance increases when AP reaches certain threshold || Freedom Gundam, Justice Gundam, Freedom Gundam (Meteor), Justice Gundam (Meteor)&lt;br /&gt;
|-&lt;br /&gt;
| BDI System || BDIシステム || Slows down the surrounding while speeds up own movement || YF-21, YF-21 (Fast Pack)&lt;br /&gt;
|-&lt;br /&gt;
| Satellite System || サテライトシステム || Allows using Satellite weapons || Gundam X, Gundam DX, Gundam DX (G-Falcon)&lt;br /&gt;
|-&lt;br /&gt;
| Meikyō Shishui Mode || 明鏡止水モード || Allows Meikyō Shishui Mode once gauge is maxed || God Gundam, Master Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Overskill: Acceleration || オーバースキル・加速 || Slows down the surrounding while speeds up own movement || King Gainer&lt;br /&gt;
|-&lt;br /&gt;
| Overskill: Transform || オーバースキル・変形 || Transforms into flight form || Dominator&lt;br /&gt;
|-&lt;br /&gt;
| Overskill: Strength || オーバースキル・怪力 || Temporarily increases attack power || Power Golem&lt;br /&gt;
|-&lt;br /&gt;
| Separation Avoidance || 分離回避 || Immune against damage while dodging || Turn X&lt;br /&gt;
|-&lt;br /&gt;
| God Shadow || ゴッドシャドー || Immune against damage while dodging || God Gundam&lt;br /&gt;
|-&lt;br /&gt;
| Boson Jump || ボソンジャンプ || Immune against damage while performing a Boson Jump || Alstroemeria, Yatenko, Black Sarena&lt;br /&gt;
|-&lt;br /&gt;
| Vital Jump || バイタルジャンプ || Immune against damage while dodging || Yuu Brain, Hime Brain, Nelly Brain, Baronz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Another Century&amp;#039;s Episode 3: The Final]]&lt;/div&gt;</summary>
		<author><name>FX-9700</name></author>
	</entry>
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