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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Gensou_Shoujo_Wars_Complete_Box%2FDanmaku</id>
	<title>Gensou Shoujo Wars Complete Box/Danmaku - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Gensou_Shoujo_Wars_Complete_Box%2FDanmaku"/>
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	<updated>2026-04-25T04:15:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Danmaku&amp;diff=45977&amp;oldid=prev</id>
		<title>Kamikazestyle31: /* Description */</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Danmaku&amp;diff=45977&amp;oldid=prev"/>
		<updated>2020-12-18T00:40:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Description&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:40, 17 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Description===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Description===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Literally meaning &quot;curtain fire&quot;, danmaku is a general Japanese term for the hail of bullets that cover the screen in any given STG. In order to simulate this in Super &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RObot &lt;/del&gt;Wars fashion, all enemies in this game are capable of emitting fields of danmaku represented as colored squares. Any player units standing in these fields will suffer generic Defense, Evasion, and/or Movement penalties, and sometimes (or often, in the case of bosses) a special penalty too. The penalties will be displayed on the bottom left of the screen. These fields also can increase the stats of various enemies if applicable/stated should they be inside it. Danmaku field generic penalties can stack, which is visually represented as the colored squares being brighter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Literally meaning &quot;curtain fire&quot;, danmaku is a general Japanese term for the hail of bullets that cover the screen in any given STG. In order to simulate this in Super &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Robot &lt;/ins&gt;Wars fashion, all enemies in this game are capable of emitting fields of danmaku represented as colored squares. Any player units standing in these fields will suffer generic Defense, Evasion, and/or Movement penalties, and sometimes (or often, in the case of bosses) a special penalty too. The penalties will be displayed on the bottom left of the screen. These fields also can increase the stats of various enemies if applicable/stated should they be inside it. Danmaku field generic penalties can stack, which is visually represented as the colored squares being brighter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The penalties typically scale with difficulty, as does how many fields go up at once. On Normal, danmaku penalties are 75% as effective. On Hard, danmaku penalties are increased to 125%. On Lunatic, danmaku penalties are increased to 150%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The penalties typically scale with difficulty, as does how many fields go up at once. On Normal, danmaku penalties are 75% as effective. On Hard, danmaku penalties are increased to 125%. On Lunatic, danmaku penalties are increased to 150%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system is fairly harsh on both Supers and Reals alike, thanks to the Defense and Evasion penalties. It also makes blowing through boss health bars riskier than your average SRW, as each bar is associated with a new spellcard and thus a new danmaku field. The danmaku field associated with the spellcard barring generic penalties are typically unique to the boss and may vary in difficulty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system is fairly harsh on both Supers and Reals alike, thanks to the Defense and Evasion penalties. It also makes blowing through boss health bars riskier than your average SRW, as each bar is associated with a new spellcard and thus a new danmaku field. The danmaku field associated with the spellcard barring generic penalties are typically unique to the boss and may vary in difficulty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kamikazestyle31</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Danmaku&amp;diff=45975&amp;oldid=prev</id>
		<title>Kamikazestyle31: Created page with &quot;===Description=== Literally meaning &quot;curtain fire&quot;, danmaku is a general Japanese term for the hail of bullets that cover the screen in any given STG. In order to simulate thi...&quot;</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Gensou_Shoujo_Wars_Complete_Box/Danmaku&amp;diff=45975&amp;oldid=prev"/>
		<updated>2020-12-17T23:58:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Description=== Literally meaning &amp;quot;curtain fire&amp;quot;, danmaku is a general Japanese term for the hail of bullets that cover the screen in any given STG. In order to simulate thi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Description===&lt;br /&gt;
Literally meaning &amp;quot;curtain fire&amp;quot;, danmaku is a general Japanese term for the hail of bullets that cover the screen in any given STG. In order to simulate this in Super RObot Wars fashion, all enemies in this game are capable of emitting fields of danmaku represented as colored squares. Any player units standing in these fields will suffer generic Defense, Evasion, and/or Movement penalties, and sometimes (or often, in the case of bosses) a special penalty too. The penalties will be displayed on the bottom left of the screen. These fields also can increase the stats of various enemies if applicable/stated should they be inside it. Danmaku field generic penalties can stack, which is visually represented as the colored squares being brighter.&lt;br /&gt;
&lt;br /&gt;
The penalties typically scale with difficulty, as does how many fields go up at once. On Normal, danmaku penalties are 75% as effective. On Hard, danmaku penalties are increased to 125%. On Lunatic, danmaku penalties are increased to 150%.&lt;br /&gt;
&lt;br /&gt;
This system is fairly harsh on both Supers and Reals alike, thanks to the Defense and Evasion penalties. It also makes blowing through boss health bars riskier than your average SRW, as each bar is associated with a new spellcard and thus a new danmaku field. The danmaku field associated with the spellcard barring generic penalties are typically unique to the boss and may vary in difficulty.&lt;/div&gt;</summary>
		<author><name>Kamikazestyle31</name></author>
	</entry>
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