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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2F30%2FFormulas</id>
	<title>Super Robot Wars/30/Formulas - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2F30%2FFormulas"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;action=history"/>
	<updated>2026-04-24T16:43:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;diff=57177&amp;oldid=prev</id>
		<title>AliceShiki at 23:59, 14 January 2023</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;diff=57177&amp;oldid=prev"/>
		<updated>2023-01-14T23:59:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:59, 14 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l166&quot;&gt;Line 166:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neither &amp;quot;Soul&amp;quot; nor &amp;quot;Valor&amp;quot; affect Support Attacks, so your Support Attacks will still be able to land Critical Hits while you&amp;#039;re under the effect of those spirits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neither &amp;quot;Soul&amp;quot; nor &amp;quot;Valor&amp;quot; affect Support Attacks, so your Support Attacks will still be able to land Critical Hits while you&amp;#039;re under the effect of those spirits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Support Attacks&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other Modifiers&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Support Attacks deal 50% damage. This can be raised to 75% when using the Supporter &quot;Tatra and Tarta.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Each time a given unit is attacked, after the first time they were targeted for an attack this turn, they receive a -5% penalty on their dodge chance. This stacks up to 20 times, for a total of -100% dodge chance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** This resets after the end of a turn.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Your hit chance is decreased by 3% for each square of distance between you and your target.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Surrounding an enemy unit with allied units increases the damage that the enemy takes (the attacker is not counted for this calculation).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Surrounding with 2-3 units gives you +5% damage; Surrounding with 4 units gives you +10% damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;Support Attacks deal 50% damage. This can be raised to 75% when using the Supporter &quot;Tatra and Tarta.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AliceShiki</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;diff=57176&amp;oldid=prev</id>
		<title>AliceShiki at 23:36, 14 January 2023</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;diff=57176&amp;oldid=prev"/>
		<updated>2023-01-14T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:36, 14 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Terrain Rankings=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Terrain Rankings=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Units and their weapons can have Terrain Rankings for Air, Ground, Water and Space. They can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;from D&amp;lt;C&amp;lt;B&amp;lt;A&amp;lt;S.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Units and their weapons can have Terrain Rankings for Air, Ground, Water and Space. They can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go &lt;/ins&gt;from D&amp;lt;C&amp;lt;B&amp;lt;A&amp;lt;S.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Terrain Rankings==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Terrain Rankings==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AliceShiki</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;diff=57175&amp;oldid=prev</id>
		<title>AliceShiki at 23:36, 14 January 2023</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;diff=57175&amp;oldid=prev"/>
		<updated>2023-01-14T23:36:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:36, 14 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;Ignore Size&amp;quot; pilot skill allows you to bypass size penalties on damage. Some attacks also have a built-in &amp;quot;Ignore Size&amp;quot; ability, which also allow you to deal full damage with your attacks against larger enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;Ignore Size&amp;quot; pilot skill allows you to bypass size penalties on damage. Some attacks also have a built-in &amp;quot;Ignore Size&amp;quot; ability, which also allow you to deal full damage with your attacks against larger enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AliceShiki</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;diff=57174&amp;oldid=prev</id>
		<title>AliceShiki: Created page with &quot;=Size=  Each unit has a size, and it affects their chance of being hit and how much damage they deal.  The sizes can be ranked as follows:  2S&lt;1S&lt;M&lt;1L&lt;2L&lt;3L  ==Size and Damage...&quot;</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/30/Formulas&amp;diff=57174&amp;oldid=prev"/>
		<updated>2023-01-14T23:35:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Size=  Each unit has a size, and it affects their chance of being hit and how much damage they deal.  The sizes can be ranked as follows:  2S&amp;lt;1S&amp;lt;M&amp;lt;1L&amp;lt;2L&amp;lt;3L  ==Size and Damage...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Size=&lt;br /&gt;
&lt;br /&gt;
Each unit has a size, and it affects their chance of being hit and how much damage they deal.&lt;br /&gt;
&lt;br /&gt;
The sizes can be ranked as follows:&lt;br /&gt;
&lt;br /&gt;
2S&amp;lt;1S&amp;lt;M&amp;lt;1L&amp;lt;2L&amp;lt;3L&lt;br /&gt;
&lt;br /&gt;
==Size and Damage==&lt;br /&gt;
&lt;br /&gt;
Units that are larger than the attacker take less damage from their attacks.&lt;br /&gt;
&lt;br /&gt;
For each size difference, a penalty of 10% is applied to the damage. Below is a table showing the specific damage multipliers according to one&amp;#039;s size difference:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;small&amp;gt;Attacker Size\Defender Size&amp;lt;/small&amp;gt; !! 3L !! 2L !! 1L !! M !! 1S !! 2S&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 3L &lt;br /&gt;
|| 1.0x || 1.0x || 1.0x || 1.0x || 1.0x || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 2L &lt;br /&gt;
|| 0.9x || 1.0x || 1.0x || 1.0x || 1.0x || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 1L &lt;br /&gt;
|| 0.8x || 0.9x || 1.0x || 1.0x || 1.0x || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | M &lt;br /&gt;
|| 0.7x || 0.8x || 0.9x || 1.0x || 1.0x || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 1S &lt;br /&gt;
|| 0.6x || 0.7x || 0.8x || 0.9x || 1.0x || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | 2S &lt;br /&gt;
|| 0.5x || 0.6x || 0.7x || 0.8x || 0.9x || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Ignore Size&amp;quot; pilot skill allows you to bypass size penalties on damage. Some attacks also have a built-in &amp;quot;Ignore Size&amp;quot; ability, which also allow you to deal full damage with your attacks against larger enemies.&lt;br /&gt;
&lt;br /&gt;
==Size and Accuracy==&lt;br /&gt;
&lt;br /&gt;
Larger units are easier to hit than smaller units.&lt;br /&gt;
&lt;br /&gt;
When attacking any given unit, the following multipliers are applied to your hit chance, based on the size of your enemy:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 3L || 1.6x&lt;br /&gt;
|-&lt;br /&gt;
| 2L || 1.4x&lt;br /&gt;
|-&lt;br /&gt;
| 1L || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| M || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| 1S || 0.8x&lt;br /&gt;
|-&lt;br /&gt;
| 2S || 0.1x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Terrain Rankings=&lt;br /&gt;
&lt;br /&gt;
Units and their weapons can have Terrain Rankings for Air, Ground, Water and Space. They can do from D&amp;lt;C&amp;lt;B&amp;lt;A&amp;lt;S.&lt;br /&gt;
&lt;br /&gt;
==Unit Terrain Rankings==&lt;br /&gt;
&lt;br /&gt;
The Terrain Ranking of a unit affects their chance of landing hits and of dodging hits.&lt;br /&gt;
&lt;br /&gt;
The effect that each Terrain Ranking has on a given unit&amp;#039;s chance of both landing hits and dodging hits is as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Terrain !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| S || 1.1x&lt;br /&gt;
|-&lt;br /&gt;
| A || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| B || 0.9x&lt;br /&gt;
|-&lt;br /&gt;
| C || 0.8x&lt;br /&gt;
|-&lt;br /&gt;
| D || 0.4x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your unit&amp;#039;s evade chance and hit chance are calculated separately from your opponent&amp;#039;s. This means that you only need to care about the terrain that your own unit is positioned at in order to get the full benefits of the Terrain Ranking&amp;#039;s multiplier for hit chance and dodge chance.&lt;br /&gt;
&lt;br /&gt;
==Weapon Terrain Rankings==&lt;br /&gt;
&lt;br /&gt;
The Terrain Rankings of weapons affect how much damage they deal.&lt;br /&gt;
&lt;br /&gt;
When attacking with a weapon, its damage will be multiplied by a factor based on the Terrain that the opponent is placed at. The multipliers are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Terrain !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| S || 1.1x&lt;br /&gt;
|-&lt;br /&gt;
| A || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| B || 0.8x&lt;br /&gt;
|-&lt;br /&gt;
| C || 0.6x&lt;br /&gt;
|-&lt;br /&gt;
| D || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Morale=&lt;br /&gt;
&lt;br /&gt;
Morale raises naturally as you fight enemies in battle. It increases the damage you deal, decreases the damage you take, and allows you to access your stronger attacks.&lt;br /&gt;
&lt;br /&gt;
Morale normally caps at 150, but this cap can be raised by using the &amp;quot;Break Morale Limit&amp;quot; pilot skill; a variety of parts; upgrading the AOS sub-category: &amp;quot;Sick Bay&amp;quot;; and by using the Supporter &amp;quot;Yuta&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gaining and Losing Morale==&lt;br /&gt;
&lt;br /&gt;
Morale can be gained or lost in a variety of ways. Which are the following:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Morale Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Hit an enemy || +1&lt;br /&gt;
|-&lt;br /&gt;
| Be hit by an enemy || +1&lt;br /&gt;
|-&lt;br /&gt;
| Your unit destroys an enemy unit || +3&lt;br /&gt;
|-&lt;br /&gt;
| An allied unit (except the attacker) destroys an enemy unit || +1&lt;br /&gt;
|-&lt;br /&gt;
| An allied unit is destroyed || +1&lt;br /&gt;
|-&lt;br /&gt;
| Board a battleship (this can&amp;#039;t lower your morale below 100) || -10&lt;br /&gt;
|-&lt;br /&gt;
| Receive the Resupply command || -10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Effects of Morale on Damage==&lt;br /&gt;
&lt;br /&gt;
Morale essentially acts as extra stats when calculating damage.&lt;br /&gt;
&lt;br /&gt;
As in, if you have 200 CQB and 100 Morale, when using a melee attack, your damage will be calculated as if you had 300 CQB (200 + 100).&lt;br /&gt;
&lt;br /&gt;
Similarly, if you have 200 DEF and 100 Morale, when receiving an attack, the damage you take will be calculated as if you had 300 DEF (200 + 100).&lt;br /&gt;
&lt;br /&gt;
=Critical Hits=&lt;br /&gt;
&lt;br /&gt;
Critical Hits deal 1.25x damage. &lt;br /&gt;
&lt;br /&gt;
Having a higher SKL than your opponent increases your Critical Hit Chance based on the difference.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul&amp;quot; and &amp;quot;Valor&amp;quot; spirits reduce your Critical Hit Chance to 0%, but you may use the &amp;quot;Smash Hit&amp;quot; ExC Command to land a Critical Hit, even while under the effects of &amp;quot;Soul&amp;quot; or &amp;quot;Valor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Neither &amp;quot;Soul&amp;quot; nor &amp;quot;Valor&amp;quot; affect Support Attacks, so your Support Attacks will still be able to land Critical Hits while you&amp;#039;re under the effect of those spirits.&lt;br /&gt;
&lt;br /&gt;
=Support Attacks=&lt;br /&gt;
&lt;br /&gt;
Support Attacks deal 50% damage. This can be raised to 75% when using the Supporter &amp;quot;Tatra and Tarta.&amp;quot;&lt;/div&gt;</summary>
		<author><name>AliceShiki</name></author>
	</entry>
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