<?xml version="1.0"?>
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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FA_Portable%2FParts</id>
	<title>Super Robot Wars/A Portable/Parts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FA_Portable%2FParts"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;action=history"/>
	<updated>2026-04-25T03:33:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;diff=60360&amp;oldid=prev</id>
		<title>DynamicFan at 04:20, 28 April 2024</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;diff=60360&amp;oldid=prev"/>
		<updated>2024-04-28T04:20:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:20, 27 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ハイパージャマー || Hyper&amp;amp;nbsp;Jammer || Unit gains [Bunshin] ability. 50% chance to evade any attack regardless of accuracy if at 130 or higher Will.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ハイパージャマー || Hyper&amp;amp;nbsp;Jammer || Unit gains [Bunshin] ability. 50% chance to evade any attack regardless of accuracy if at 130 or higher Will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ＥＷＡＣ装置 || EWAC&amp;amp;nbsp;Equipment || Unit gains [EWAC] ability. Surrounding adjacent ally units get Accuracy +15 and Evasion +15. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ＥＷＡＣ装置 || EWAC&amp;amp;nbsp;Equipment || Unit gains [EWAC] ability. Surrounding adjacent ally units get Accuracy +15 and Evasion +15. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 勇者の印 || Hero&amp;#039;s&amp;amp;nbsp;Mark &amp;lt;small&amp;gt;(Seal&amp;amp;nbsp;of&amp;amp;nbsp;the&amp;amp;nbsp;Brave)&amp;lt;/small&amp;gt; || Armor + 200, Mobility +25, Hit Rate +30%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 勇者の印 || Hero&amp;#039;s&amp;amp;nbsp;Mark &amp;lt;small&amp;gt;(Seal&amp;amp;nbsp;of&amp;amp;nbsp;the&amp;amp;nbsp;Brave)&amp;lt;/small&amp;gt; || Armor + 200, Mobility +25, Hit Rate +30%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ソーラーパネル || Solar&amp;amp;nbsp;Panel || Recovers 10% of MAX EN each Player Turn. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ソーラーパネル || Solar&amp;amp;nbsp;Panel || Recovers 10% of MAX EN each Player Turn. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The EWAC does not stack with units that have an EWAC range by default but it does stack with Quattro&#039;s Ace Bonus.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DynamicFan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;diff=43697&amp;oldid=prev</id>
		<title>Cloudmonkey98: /* Parts */</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;diff=43697&amp;oldid=prev"/>
		<updated>2020-07-22T08:06:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Parts&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:06, 22 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ｉフィールドバリア || I-Field&amp;amp;nbsp;Barrier || Unit gains [I-Field] ability. Reduces all beam weapons by 2000 damage. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ｉフィールドバリア || I-Field&amp;amp;nbsp;Barrier || Unit gains [I-Field] ability. Reduces all beam weapons by 2000 damage. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ジャマー || Jammer || Unit gains [Jammer] ability. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of disabling enemy Missile attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ジャマー || Jammer || Unit gains [Jammer] ability. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/ins&gt;% chance of disabling enemy Missile attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ハイパージャマー || Hyper&amp;amp;nbsp;Jammer || Unit gains [Bunshin] ability. 50% chance to evade any attack regardless of accuracy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ハイパージャマー || Hyper&amp;amp;nbsp;Jammer || Unit gains [Bunshin] ability. 50% chance to evade any attack regardless of accuracy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if at 130 or higher Will&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ＥＷＡＣ装置 || EWAC&amp;amp;nbsp;Equipment || Unit gains [EWAC] ability. Surrounding adjacent ally units get Accuracy +15 and Evasion +15. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ＥＷＡＣ装置 || EWAC&amp;amp;nbsp;Equipment || Unit gains [EWAC] ability. Surrounding adjacent ally units get Accuracy +15 and Evasion +15. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cloudmonkey98</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;diff=5510&amp;oldid=prev</id>
		<title>Genroh: /* Parts */</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;diff=5510&amp;oldid=prev"/>
		<updated>2008-07-03T23:50:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Parts&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:50, 3 July 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ジャマー || Jammer || Unit gains [Jammer] ability. 50% chance of disabling enemy Missile attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ジャマー || Jammer || Unit gains [Jammer] ability. 50% chance of disabling enemy Missile attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ハイパージャマー || Hyper&amp;amp;nbsp;Jammer || Unit gains [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Double&amp;amp;nbsp;Image&lt;/del&gt;] ability. 50% chance to evade any attack regardless of accuracy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ハイパージャマー || Hyper&amp;amp;nbsp;Jammer || Unit gains [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bunshin&lt;/ins&gt;] ability. 50% chance to evade any attack regardless of accuracy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ＥＷＡＣ装置 || EWAC&amp;amp;nbsp;Equipment || Unit gains [EWAC] ability. Surrounding adjacent ally units get Accuracy +15 and Evasion +15. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ＥＷＡＣ装置 || EWAC&amp;amp;nbsp;Equipment || Unit gains [EWAC] ability. Surrounding adjacent ally units get Accuracy +15 and Evasion +15. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Genroh</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;diff=5431&amp;oldid=prev</id>
		<title>Daichi: New page: ==Parts== {| |- !&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Japanese&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;!! Part !! Description |- | ブースター || Booster ...</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/A_Portable/Parts&amp;diff=5431&amp;oldid=prev"/>
		<updated>2008-06-22T05:33:21Z</updated>

		<summary type="html">&lt;p&gt;New page: ==Parts== {| |- !         Japanese         !! Part !! Description |- | ブースター || Booster ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Parts==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Japanese&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;!! Part !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ブースター || Booster || Movement +1.&lt;br /&gt;
|-&lt;br /&gt;
| メガブースター || Mega&amp;amp;nbsp;Booster || Movement +2.&lt;br /&gt;
|-&lt;br /&gt;
| アポジモーター || Apogee&amp;amp;nbsp;Motor || Movement +1, Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| マグネットコーティング || Magnet&amp;amp;nbsp;Coating || Mobility +5.&lt;br /&gt;
|-&lt;br /&gt;
| バイオセンサー || Bio&amp;amp;nbsp;Sensor || Mobility +10.&lt;br /&gt;
|-&lt;br /&gt;
| サイコフレーム || Psycho&amp;amp;nbsp;Frame || Mobility +20.&lt;br /&gt;
|-&lt;br /&gt;
| ハロ || Haro || Evasion +30, Weapon Range +2 (except MAP and Range&amp;amp;nbsp;1 weapons).&lt;br /&gt;
|-&lt;br /&gt;
| フライトモジュール || Flight&amp;amp;nbsp;Module || Rank S for SKY.&lt;br /&gt;
|-&lt;br /&gt;
| スラスターモジュール || Thruster&amp;amp;nbsp;Set &amp;lt;small&amp;gt;(Thruster&amp;amp;nbsp;Module)&amp;lt;/small&amp;gt; || Rank S for SPACE.&lt;br /&gt;
|-&lt;br /&gt;
| 防塵装置 || Dustproof &amp;lt;small&amp;gt;(Anti-Dust&amp;amp;nbsp;Module)&amp;lt;/small&amp;gt; || Rank S for LAND.&lt;br /&gt;
|-&lt;br /&gt;
| スクリューモジュール || Water&amp;amp;nbsp;Jet &amp;lt;small&amp;gt;(Screw&amp;amp;nbsp;Module)&amp;lt;/small&amp;gt; || Rank S for SEA.&lt;br /&gt;
|-&lt;br /&gt;
| チョバムアーマー || Chobham&amp;amp;nbsp;Armor || HP +500, Armor +150.&lt;br /&gt;
|-&lt;br /&gt;
| ハイブリットアーマー || Hybrid&amp;amp;nbsp;Armor || HP +800, Armor +200.&lt;br /&gt;
|-&lt;br /&gt;
| 超合金Ｚ || Super&amp;amp;nbsp;Alloy&amp;amp;nbsp;Z || HP +1000, Armor +300.&lt;br /&gt;
|-&lt;br /&gt;
| 超合金ニューＺ || New&amp;amp;nbsp;Super Alloy&amp;amp;nbsp;Z || HP +1500, Armor +400.&lt;br /&gt;
|-&lt;br /&gt;
| 大型ジェネレーター || Generator &amp;lt;small&amp;gt;(Large&amp;amp;nbsp;Generator)&amp;lt;/small&amp;gt; || MAX EN +50.&lt;br /&gt;
|-&lt;br /&gt;
| メガジェネレーター || Large&amp;amp;nbsp;Generator &amp;lt;small&amp;gt;(Mega&amp;amp;nbsp;Generator)&amp;lt;/small&amp;gt; || MAX EN +100.&lt;br /&gt;
|-&lt;br /&gt;
| ギガジェネレーター || High&amp;amp;nbsp;Generator &amp;lt;small&amp;gt;(Giga&amp;amp;nbsp;Generator)&amp;lt;/small&amp;gt; || MAX EN +200.&lt;br /&gt;
|-&lt;br /&gt;
| ビームコーテイング || Beam&amp;amp;nbsp;Coating || Unit gains [Beam&amp;amp;nbsp;Coating] ability. Reduces all beam weapons by 1000 damage. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;br /&gt;
|-&lt;br /&gt;
| Ｉフィールドバリア || I-Field&amp;amp;nbsp;Barrier || Unit gains [I-Field] ability. Reduces all beam weapons by 2000 damage. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;br /&gt;
|-&lt;br /&gt;
| ジャマー || Jammer || Unit gains [Jammer] ability. 50% chance of disabling enemy Missile attacks.&lt;br /&gt;
|-&lt;br /&gt;
| ハイパージャマー || Hyper&amp;amp;nbsp;Jammer || Unit gains [Double&amp;amp;nbsp;Image] ability. 50% chance to evade any attack regardless of accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| ＥＷＡＣ装置 || EWAC&amp;amp;nbsp;Equipment || Unit gains [EWAC] ability. Surrounding adjacent ally units get Accuracy +15 and Evasion +15. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;br /&gt;
|-&lt;br /&gt;
| 勇者の印 || Hero&amp;#039;s&amp;amp;nbsp;Mark &amp;lt;small&amp;gt;(Seal&amp;amp;nbsp;of&amp;amp;nbsp;the&amp;amp;nbsp;Brave)&amp;lt;/small&amp;gt; || Armor + 200, Mobility +25, Hit Rate +30%.&lt;br /&gt;
|-&lt;br /&gt;
| 鋼の魂 || Steel&amp;amp;nbsp;Soul || Armor + 250, Mobility +30, Hit Rate +35%.&lt;br /&gt;
|-&lt;br /&gt;
| デュアルセンサー || Dual&amp;amp;nbsp;Sensor || Weapon Hit Rate +10%.&lt;br /&gt;
|-&lt;br /&gt;
| マルチセンサー || Multi-Sensor || Weapon Hit Rate +20%.&lt;br /&gt;
|-&lt;br /&gt;
| 高性能照準器 || Custom&amp;amp;nbsp;HUD || Weapon Hit Rate +30%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能レーダー || Radar&amp;amp;nbsp;Module &amp;lt;small&amp;gt;(High&amp;amp;nbsp;Spec&amp;amp;nbsp;Radar)&amp;lt;/small&amp;gt; || Weapon Range +1 for all weapons (except MAP and Range&amp;amp;nbsp;1 weapons).&lt;br /&gt;
|-&lt;br /&gt;
| プロペラントタンク || Fuel&amp;amp;nbsp;Tank &amp;lt;small&amp;gt;(Propellant&amp;amp;nbsp;Tank)&amp;lt;/small&amp;gt; || Recovers all EN. Expendable.&lt;br /&gt;
|-&lt;br /&gt;
| カートリッジ || Cartridge || Recovers all Ammo. Expendable.&lt;br /&gt;
|-&lt;br /&gt;
| リペアキット || Repair&amp;amp;nbsp;Kit || Recovers all HP. Expendable.&lt;br /&gt;
|-&lt;br /&gt;
| 火星丼 || Mars&amp;amp;nbsp;Donburi || Replenishes 50 Spirit Points. Expendable.&lt;br /&gt;
|-&lt;br /&gt;
| 大型マガジン || Large&amp;amp;nbsp;Magazine || Gives 2x Weapon Ammo. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;br /&gt;
|-&lt;br /&gt;
| シャッフルの紋章 || Shuffle&amp;amp;nbsp;Crest || Will +5 at the start of the stage.&lt;br /&gt;
|-&lt;br /&gt;
| アルティメット細胞 || Ultimate&amp;amp;nbsp;cell || Recovers 10% of MAX HP each Player Turn. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;br /&gt;
|-&lt;br /&gt;
| ソーラーパネル || Solar&amp;amp;nbsp;Panel || Recovers 10% of MAX EN each Player Turn. Does&amp;amp;nbsp;not&amp;amp;nbsp;stack.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daichi</name></author>
	</entry>
</feed>