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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FComplete_Box%2FFormulas</id>
	<title>Super Robot Wars/Complete Box/Formulas - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FComplete_Box%2FFormulas"/>
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	<updated>2026-04-24T18:23:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Complete_Box/Formulas&amp;diff=62406&amp;oldid=prev</id>
		<title>Sakura7777: Created page with &quot;Complete Box uses the same formulas for damage, defense, accuracy and evasion  ==Damage and Defense formula==  &#039;&#039;&#039;Damage&#039;&#039;&#039;  Weapon Power x Weapon Terrain Adaptation x (Pilot&#039;s attacking stat/100) x (Morale/100) x Total Terrain Adaptation=X  {| |- ! Weapon Terrain Adaptation || Effect |- | A || 1.0x |- | B || 0.7x |- | C || 0.4x |- | - || Unusable |}  Total Terrain Adapation is the combination of a unit and pilot&#039;s terrain values. When the attacker moves adjacent to it&#039;s...&quot;</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Complete_Box/Formulas&amp;diff=62406&amp;oldid=prev"/>
		<updated>2024-12-04T05:44:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Complete Box uses the same formulas for damage, defense, accuracy and evasion  ==Damage and Defense formula==  &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;  Weapon Power x Weapon Terrain Adaptation x (Pilot&amp;#039;s attacking stat/100) x (Morale/100) x Total Terrain Adaptation=X  {| |- ! Weapon Terrain Adaptation || Effect |- | A || 1.0x |- | B || 0.7x |- | C || 0.4x |- | - || Unusable |}  Total Terrain Adapation is the combination of a unit and pilot&amp;#039;s terrain values. When the attacker moves adjacent to it&amp;#039;s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Complete Box uses the same formulas for damage, defense, accuracy and evasion&lt;br /&gt;
&lt;br /&gt;
==Damage and Defense formula==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Weapon Power x Weapon Terrain Adaptation x (Pilot&amp;#039;s attacking stat/100) x (Morale/100) x Total Terrain Adaptation=X&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Terrain Adaptation || Effect&lt;br /&gt;
|-&lt;br /&gt;
| A || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| B || 0.7x&lt;br /&gt;
|-&lt;br /&gt;
| C || 0.4x&lt;br /&gt;
|-&lt;br /&gt;
| - || Unusable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Total Terrain Adapation is the combination of a unit and pilot&amp;#039;s terrain values. When the attacker moves adjacent to it&amp;#039;s target, using melee weapons and such, the target&amp;#039;s terrain will be used in damage calculations i.e. Using Getter Tomahawk on a land target will use Getter 1/Dragon&amp;#039;s Land terrain ranks. If the attacker is not moving to it&amp;#039;s target, such as Beam Rifles etc, then the attacker&amp;#039;s terrain will be used&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Total Terrain Adapation || Effect&lt;br /&gt;
|-&lt;br /&gt;
| A || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| B || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| C || 0.8x&lt;br /&gt;
|-&lt;br /&gt;
| D || 0.6x&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Armor x (Morale/100) x Total Terrain Adaptation=Y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total terrain adapation is the same as mentioned above but, in this case the defender/target&amp;#039;s terrain is the one used for defense purposes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Final Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
X(Damage) - Y(Defense) x Terrain Effect&lt;br /&gt;
&lt;br /&gt;
Terrain Effects are the terrain that a unit is positioned on when they&amp;#039;re attacked.&lt;br /&gt;
&lt;br /&gt;
==Accuracy and Evasion==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accuracy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pilot Hit + Pilot Reaction + Weapon Hit Bonus + Unit Mobility + 100=X&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Evasion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Pilot Evasion + Pilot Reaction + Unit Mobility=Y&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Final Hit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
X - Y x Defender&amp;#039;s current terrain effect x Size Modifier&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Size || Modifier&lt;br /&gt;
|-&lt;br /&gt;
| S || 0.8x&lt;br /&gt;
|-&lt;br /&gt;
| M || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| L || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| LL || 1.4x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sakura7777</name></author>
	</entry>
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