<?xml version="1.0"?>
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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FDark_Prison%2FAbility_Slot</id>
	<title>Super Robot Wars/Dark Prison/Ability Slot - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FDark_Prison%2FAbility_Slot"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Dark_Prison/Ability_Slot&amp;action=history"/>
	<updated>2026-04-25T05:25:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Dark_Prison/Ability_Slot&amp;diff=58978&amp;oldid=prev</id>
		<title>GespenstType-0 at 20:25, 10 December 2023</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Dark_Prison/Ability_Slot&amp;diff=58978&amp;oldid=prev"/>
		<updated>2023-12-10T20:25:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:25, 10 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ammo Up || 実弾↑ || Ammo-based weapon damage increased by 5% || 9,000&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ammo Up || 実弾↑ || Ammo-based weapon damage increased by 5% || 9,000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Support Attack Up || || Support Attack Damage increased by 5% || 6,000&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Support Attack Up || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;援攻↑ &lt;/ins&gt;|| Support Attack Damage increased by 5% || 6,000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GespenstType-0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Dark_Prison/Ability_Slot&amp;diff=43902&amp;oldid=prev</id>
		<title>GespenstType-0 at 01:03, 8 August 2020</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Dark_Prison/Ability_Slot&amp;diff=43902&amp;oldid=prev"/>
		<updated>2020-08-08T01:03:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:03, 7 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| EXP+ || 経験値+ || Unit receives additional 10% experience&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| EXP+ || 経験値+ || Unit receives additional 10% experience &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| 6,000&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Money+ || 資金+ || Unit receives additional 10% cash upon defeating an enemy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Money+ || 資金+ || Unit receives additional 10% cash upon defeating an enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| 6,000&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GespenstType-0</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Dark_Prison/Ability_Slot&amp;diff=43901&amp;oldid=prev</id>
		<title>GespenstType-0: Created page with &quot;Note: You need three of a single ability part equipped to gain the effect. With three pilot ability slots and three robot ability slots, this allows you to have two effects pe...&quot;</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Dark_Prison/Ability_Slot&amp;diff=43901&amp;oldid=prev"/>
		<updated>2020-08-07T22:41:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Note: You need three of a single ability part equipped to gain the effect. With three pilot ability slots and three robot ability slots, this allows you to have two effects pe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Note: You need three of a single ability part equipped to gain the effect. With three pilot ability slots and three robot ability slots, this allows you to have two effects per unit. In addition, paired units share effects, allowing a total of four effects on a single unit.&lt;br /&gt;
&lt;br /&gt;
You need AP to purchase ability parts. You gain AP by shooting down enemies, just like money and PP. You can also sell ability parts for half of their purchase price.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Japanese !! Description !! AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Melee Up || 格闘↑ || Melee damage increased by 5% || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Up || 射撃↑ || Ranged damage increased by 5% || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| Counter Up || 反撃↑ || Counterattack damage increased by 5% || 12,000&lt;br /&gt;
|-&lt;br /&gt;
| Beam Up || ビーム↑ || Beam-type weapon damage increased by 5% || 9,000&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Up || 実弾↑ || Ammo-based weapon damage increased by 5% || 9,000&lt;br /&gt;
|-&lt;br /&gt;
| Support Attack Up || || Support Attack Damage increased by 5% || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor Up || 装甲↑ || Damage received reduced by 5% || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| Support Defense Up || 援防↑ || Support Defense damage reduced by 5% || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hit Up || 命中↑ || Unit hit rate increased by 5% || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| Dodge Up || 回避↑ || Unit dodge rate increased by 5% || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| Critical Up || CRT↑ || Unit critical chance increased by 10% || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| EXP+ || 経験値+ || Unit receives additional 10% experience&lt;br /&gt;
|-&lt;br /&gt;
| Money+ || 資金+ || Unit receives additional 10% cash upon defeating an enemy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 class=&amp;quot;even&amp;quot; | &amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repair+ || 修理+ || HP healed when using repair is increased by 10% || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| HP+ || HP+ || Unit maximum HP increased by 5% || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| EN+ || EN+  || Unit maximum EN increased by 5% || 6,000&lt;br /&gt;
|-&lt;br /&gt;
| Movement+ || 移動力+ || Unit gets +1 Movement || 9,000&lt;br /&gt;
|-&lt;br /&gt;
| Block || ブロック || Unit gains &amp;quot;Full Block&amp;quot; skill || 9,000&lt;br /&gt;
|-&lt;br /&gt;
| Barrier+ || バリア+ || Unit barrier ability increased by 200 (ineffective for units with no barriers) || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| Range+ || 射程+ || Unit&amp;#039;s weapon range increased by 1, aside from Map and range 1 attacks. || 12,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GespenstType-0</name></author>
	</entry>
</feed>