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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FGC%2FSize_%26_Parts</id>
	<title>Super Robot Wars/GC/Size &amp; Parts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FGC%2FSize_%26_Parts"/>
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	<updated>2026-04-24T16:41:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/GC/Size_%26_Parts&amp;diff=50106&amp;oldid=prev</id>
		<title>Sakura7777: Created page with &quot;=== Part damage &amp; penalties === As parts get damaged, various stats of the damaged unit are impacted. Additionally when a part is destroyed, weapons tied to that part are unus...&quot;</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/GC/Size_%26_Parts&amp;diff=50106&amp;oldid=prev"/>
		<updated>2021-07-27T00:11:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Part damage &amp;amp; penalties === As parts get damaged, various stats of the damaged unit are impacted. Additionally when a part is destroyed, weapons tied to that part are unus...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Part damage &amp;amp; penalties ===&lt;br /&gt;
As parts get damaged, various stats of the damaged unit are impacted. Additionally when a part is destroyed, weapons tied to that part are unusable. Some units lack certain parts, these units are not impacted by the corresponding penalty&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Part !! Stat !! 100~80% !! 79~60% !! 59~40% !! 39~20% !! 19~1% !! 0%&lt;br /&gt;
|-&lt;br /&gt;
| Head/Control || Accuracy &amp;amp; Evasion || -- || -5% || -10% || -15% || -20% || -30%&lt;br /&gt;
|-&lt;br /&gt;
| Head/Control || EWAC Range&amp;lt;br&amp;gt;Acc &amp;amp; Eva Bonuses || 5&amp;lt;br&amp;gt;+30% || 5&amp;lt;br&amp;gt;+25% || 3&amp;lt;br&amp;gt;+20% || 3&amp;lt;br&amp;gt;+15% || 1&amp;lt;br&amp;gt;+10% || 0&amp;lt;br&amp;gt;+0%&lt;br /&gt;
|-&lt;br /&gt;
| Arms/Weapon || Final Damage || -- || -5% || -10% || -15% || -20% || -30% &amp;amp; Shields are unusable&lt;br /&gt;
|-&lt;br /&gt;
| Legs/Engine || Movement || -0 || -1 || -2 || -3 || -4 || Movement=1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Size &amp;amp; Accuracy ===&lt;br /&gt;
When a unit attacks another, the attacker&amp;#039;s hit rate is multiplied by the enemy&amp;#039;s size.&amp;lt;br&amp;gt;S sized targets are harder to hit while L &amp;amp; LL sized units are much easier to hit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Size || Accuracy modifier&lt;br /&gt;
|-&lt;br /&gt;
| S || 80%&lt;br /&gt;
|-&lt;br /&gt;
| M || 100%&lt;br /&gt;
|-&lt;br /&gt;
| L || 120%&lt;br /&gt;
|-&lt;br /&gt;
| LL || 140%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Size and Damage ===&lt;br /&gt;
&lt;br /&gt;
Unlike traditional games, smaller units deal more damage to larger units.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Size !! S !! M !! L !! LL&lt;br /&gt;
|-&lt;br /&gt;
| S || 100% || 105% || 110% || 115%&lt;br /&gt;
|-&lt;br /&gt;
| M || 95% || 100% || 105% || 110%&lt;br /&gt;
|-&lt;br /&gt;
| L || 90% || 95% || 100% || 105%&lt;br /&gt;
|-&lt;br /&gt;
| LL || 85% || 90% || 95% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sakura7777</name></author>
	</entry>
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