<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FOGG%2FClear_Bonus</id>
	<title>Super Robot Wars/OGG/Clear Bonus - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FOGG%2FClear_Bonus"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;action=history"/>
	<updated>2026-04-24T14:42:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=50664&amp;oldid=prev</id>
		<title>Ghost: Added that Special Mode gives one of each Custom Bullet.</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=50664&amp;oldid=prev"/>
		<updated>2021-08-20T17:39:12Z</updated>

		<summary type="html">&lt;p&gt;Added that Special Mode gives one of each Custom Bullet.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:39, 20 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the game in &amp;#039;&amp;#039;Extra Hard Mode&amp;#039;&amp;#039;, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the game in &amp;#039;&amp;#039;Extra Hard Mode&amp;#039;&amp;#039;, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All [[Super_Robot_Wars/OGG/Mech_Database|Mechs]] will have the maximum upgrade level for their stats increased to 10 if they don&amp;#039;t already have 10 upgrades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All [[Super_Robot_Wars/OGG/Mech_Database|Mechs]] will have the maximum upgrade level for their stats increased to 10 if they don&amp;#039;t already have 10 upgrades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will acquire one of each [[Super_Robot_Wars/OGG/Weapon_List|Weapon]] (excluding Repair Module and Supply Module) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and one of each &lt;/del&gt;[[Super_Robot_Wars/OGG/Parts|Part]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will acquire one of each [[Super_Robot_Wars/OGG/Weapon_List|Weapon]] (excluding Repair Module and Supply Module)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;[[Super_Robot_Wars/OGG/Parts|Part&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], and [[Super_Robot_Wars/OGG/Bullet_List|Custom Bullet&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=49026&amp;oldid=prev</id>
		<title>Ghost: Incorrect hyperlink.</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=49026&amp;oldid=prev"/>
		<updated>2021-06-18T10:02:54Z</updated>

		<summary type="html">&lt;p&gt;Incorrect hyperlink.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:02, 18 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the game in &amp;#039;&amp;#039;Extra Hard Mode&amp;#039;&amp;#039;, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the game in &amp;#039;&amp;#039;Extra Hard Mode&amp;#039;&amp;#039;, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All [[Super_Robot_Wars/OGG/Mech_Database|Mechs]] will have the maximum upgrade level for their stats increased to 10 if they don&amp;#039;t already have 10 upgrades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All [[Super_Robot_Wars/OGG/Mech_Database|Mechs]] will have the maximum upgrade level for their stats increased to 10 if they don&amp;#039;t already have 10 upgrades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will acquire one of each [[Super_Robot_Wars/OGG/Weapon_List|Weapon]] (excluding Repair Module and Supply Module) and one of each [[Super_Robot_Wars/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OGs&lt;/del&gt;/Parts|Part]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will acquire one of each [[Super_Robot_Wars/OGG/Weapon_List|Weapon]] (excluding Repair Module and Supply Module) and one of each [[Super_Robot_Wars/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OGG&lt;/ins&gt;/Parts|Part]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=48896&amp;oldid=prev</id>
		<title>Ghost: Hyperlink typo.</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=48896&amp;oldid=prev"/>
		<updated>2021-06-13T04:04:18Z</updated>

		<summary type="html">&lt;p&gt;Hyperlink typo.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:04, 12 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the game once, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the game once, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super_Robot_Wars/OGG/Pilot_Skills|Pilot Skills]] and stat upgrades will cost twice as much PP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Super_Robot_Wars/OGG/Pilot_Skills|Pilot Skills]] and stat upgrades will cost twice as much PP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will not be able to upgrade any [[Super_Robot_Wars/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OGs&lt;/del&gt;/Weapon_List|Weapons]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will not be able to upgrade any [[Super_Robot_Wars/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OGG&lt;/ins&gt;/Weapon_List|Weapons]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enemy mechs and their weapons will have three upgrades, up to a maximum of 10 upgrades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enemy mechs and their weapons will have three upgrades, up to a maximum of 10 upgrades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enemy pilots will have +30 kills added to their kill counts. As a result, any enemy higher than Level 20 will have access to their Ace Bonus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enemy pilots will have +30 kills added to their kill counts. As a result, any enemy higher than Level 20 will have access to their Ace Bonus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=48895&amp;oldid=prev</id>
		<title>Ghost: Hyperlink typo.</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=48895&amp;oldid=prev"/>
		<updated>2021-06-13T04:03:46Z</updated>

		<summary type="html">&lt;p&gt;Hyperlink typo.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:03, 12 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the game in &amp;#039;&amp;#039;Extra Hard Mode&amp;#039;&amp;#039;, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the game in &amp;#039;&amp;#039;Extra Hard Mode&amp;#039;&amp;#039;, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All [[Super_Robot_Wars/OGG/Mech_Database|Mechs]] will have the maximum upgrade level for their stats increased to 10 if they don&amp;#039;t already have 10 upgrades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All [[Super_Robot_Wars/OGG/Mech_Database|Mechs]] will have the maximum upgrade level for their stats increased to 10 if they don&amp;#039;t already have 10 upgrades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will acquire one of each [[Super_Robot_Wars/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OGs&lt;/del&gt;/Weapon_List|Weapon]] (excluding Repair Module and Supply Module) and one of each [[Super_Robot_Wars/OGs/Parts|Part]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You will acquire one of each [[Super_Robot_Wars/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OGG&lt;/ins&gt;/Weapon_List|Weapon]] (excluding Repair Module and Supply Module) and one of each [[Super_Robot_Wars/OGs/Parts|Part]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=48894&amp;oldid=prev</id>
		<title>Ghost: Created page, mostly copied from OGs.</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/OGG/Clear_Bonus&amp;diff=48894&amp;oldid=prev"/>
		<updated>2021-06-13T04:03:25Z</updated>

		<summary type="html">&lt;p&gt;Created page, mostly copied from OGs.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;Carry-Over Bonus&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
* Whenever you finish the game, you are given the option to save your game after the final scenario. If you do so, the save file becomes a &amp;quot;clear data&amp;quot; file and you now have the option of loading it which will allow you to carry over a portion of your money and Pilot Points (PP) into another playthrough of the game game. Doing so is known as a &amp;quot;Lap&amp;quot;.&lt;br /&gt;
* Laps are tracked separately for each mode (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Extra Hard&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Special&amp;#039;&amp;#039;) but are tracked cumulatively for the purposes of carry-over bonuses.&lt;br /&gt;
* Loading a clear data allows you to carry-over percentages 25% of the money and PP that you had earned in the previous game.&lt;br /&gt;
* Each time you complete a lap, the carry-over values increase by 25%, up to a maximum of 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Extra Hard Mode&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
After finishing the game once, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;br /&gt;
* [[Super_Robot_Wars/OGG/Pilot_Skills|Pilot Skills]] and stat upgrades will cost twice as much PP.&lt;br /&gt;
* You will not be able to upgrade any [[Super_Robot_Wars/OGs/Weapon_List|Weapons]].&lt;br /&gt;
* Enemy mechs and their weapons will have three upgrades, up to a maximum of 10 upgrades.&lt;br /&gt;
* Enemy pilots will have +30 kills added to their kill counts. As a result, any enemy higher than Level 20 will have access to their Ace Bonus.&lt;br /&gt;
* Difficulty will be set to Hard regardless of how many Battle Masteries you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Special Mode&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
After finishing the game in &amp;#039;&amp;#039;Extra Hard Mode&amp;#039;&amp;#039;, you will unlock this mode which can be accessed by loading a &amp;quot;clear data&amp;quot; file and selecting it. It differs from &amp;#039;&amp;#039;Normal Mode&amp;#039;&amp;#039; in the following ways:&lt;br /&gt;
* All [[Super_Robot_Wars/OGG/Mech_Database|Mechs]] will have the maximum upgrade level for their stats increased to 10 if they don&amp;#039;t already have 10 upgrades.&lt;br /&gt;
* You will acquire one of each [[Super_Robot_Wars/OGs/Weapon_List|Weapon]] (excluding Repair Module and Supply Module) and one of each [[Super_Robot_Wars/OGs/Parts|Part]].&lt;/div&gt;</summary>
		<author><name>Ghost</name></author>
	</entry>
</feed>