<?xml version="1.0"?>
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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FR%2FCodes</id>
	<title>Super Robot Wars/R/Codes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FR%2FCodes"/>
	<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;action=history"/>
	<updated>2026-04-25T04:04:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22864&amp;oldid=prev</id>
		<title>Zephyrantes at 22:20, 8 January 2015</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22864&amp;oldid=prev"/>
		<updated>2015-01-08T22:20:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:20, 8 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l186&quot;&gt;Line 186:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 186:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Damage Modifier===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Damage Modifier===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|This code modifies the damage you do to the enemy regardless of any Spirit Commands that are active. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course you &lt;/del&gt;still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need the accuracy to hit the poor target though.&lt;/del&gt;.. Change &quot;xxxx&quot; to a desired hexadecimal value.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|This code modifies the damage you do to the enemy regardless of any Spirit Commands that are active. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing to evade or defend will &lt;/ins&gt;still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result with your units miraculously dealing damage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use with care&lt;/ins&gt;. Change &quot;xxxx&quot; to a desired hexadecimal value.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;82000AAE &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;xxxx&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;82000AAE &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;xxxx&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zephyrantes</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22862&amp;oldid=prev</id>
		<title>Zephyrantes at 21:26, 8 January 2015</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22862&amp;oldid=prev"/>
		<updated>2015-01-08T21:26:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:26, 8 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l186&quot;&gt;Line 186:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 186:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Damage Modifier===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Damage Modifier===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|This code modifies the damage you do to the enemy. Change &quot;xxxx&quot; to a desired hexadecimal value.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|This code modifies the damage you do to the enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regardless of any Spirit Commands that are active. Of course you still need the accuracy to hit the poor target though..&lt;/ins&gt;. Change &quot;xxxx&quot; to a desired hexadecimal value.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;82000AAE &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;xxxx&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;82000AAE &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;xxxx&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zephyrantes</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22861&amp;oldid=prev</id>
		<title>Zephyrantes at 21:18, 8 January 2015</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22861&amp;oldid=prev"/>
		<updated>2015-01-08T21:18:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:18, 8 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l252&quot;&gt;Line 252:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 252:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Acquire Sazabi====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Acquire Sazabi====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;32011832 0001&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;32011832 0001&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;42011837 0000&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;42011837 0000&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0000000A 0002&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0000000A 0002&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zephyrantes</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22841&amp;oldid=prev</id>
		<title>Zephyrantes at 00:10, 8 January 2015</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22841&amp;oldid=prev"/>
		<updated>2015-01-08T00:10:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:10, 7 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l290&quot;&gt;Line 290:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 290:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Weapon Enablers===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Weapon Enablers===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gundam X Satellite Cannon Enabled====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;===Gundam X Satellite Cannon Enabled====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17 . ALL GUNDAM X UNIT SATELITE WEAPON SYSTEM ENABLER CODE&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--------------------------------------------------------------------------------&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|Not sure if this code removes the turn restriction. Morale restriction still applies.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|Not sure if this code removes the turn restriction. Morale restriction still applies.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;32011E21 0005&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;32011E21 0005&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zephyrantes</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22840&amp;oldid=prev</id>
		<title>Zephyrantes: Donno how I skipped over this one,</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22840&amp;oldid=prev"/>
		<updated>2015-01-08T00:10:23Z</updated>

		<summary type="html">&lt;p&gt;Donno how I skipped over this one,&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:10, 7 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l290&quot;&gt;Line 290:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 290:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Weapon Enablers===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Weapon Enablers===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Gundam X Satellite Cannon Enabled====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17 . ALL GUNDAM X UNIT SATELITE WEAPON SYSTEM ENABLER CODE&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--------------------------------------------------------------------------------&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Note|Not sure if this code removes the turn restriction. Morale restriction still applies.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32011E21 0005&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32011E8A 000A&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32012060 000A&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Gundam X and Gundam DX G-bits Enabled====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Gundam X and Gundam DX G-bits Enabled====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;82011E00 01FF&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;82011E00 01FF&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zephyrantes</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22833&amp;oldid=prev</id>
		<title>Zephyrantes: Reorganizing the layout of the codes and finishing the rest.</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22833&amp;oldid=prev"/>
		<updated>2015-01-07T10:42:00Z</updated>

		<summary type="html">&lt;p&gt;Reorganizing the layout of the codes and finishing the rest.&lt;/p&gt;
&lt;a href=&quot;http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;amp;diff=22833&amp;amp;oldid=22832&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Zephyrantes</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22832&amp;oldid=prev</id>
		<title>Zephyrantes: Adding a hexadecimal converter for those who don&#039;t want to deal with binary and hex.</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22832&amp;oldid=prev"/>
		<updated>2015-01-07T09:26:15Z</updated>

		<summary type="html">&lt;p&gt;Adding a hexadecimal converter for those who don&amp;#039;t want to deal with binary and hex.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:26, 7 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|These codes are all in CODEBREAKER format. Please avoid changing the format as this page is designed for easy copy-pasting.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Note|These codes are all in CODEBREAKER format. Please avoid changing the format as this page is designed for easy copy-pasting.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The majority of these codes are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;credited and &lt;/del&gt;compiled by Xu Xie Yu.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The majority of these codes are compiled by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and credited to &lt;/ins&gt;Xu Xie Yu&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Click the following link for a decimal to hexadecimal converter: [http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html  Math is Fun! (At least it can be...)] &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Simply type in your desired number in the &quot;decimal&quot; box and copy the result in the &quot;hexadecimal&quot; box. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternatively, you may type &quot;(Your number here) to hexadecimal&quot; into Google and copy Google&#039;s result after after the &quot;0x&quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Codebreaker Codes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Codebreaker Codes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zephyrantes</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22831&amp;oldid=prev</id>
		<title>Zephyrantes: Importing most of Xu Xie Yu&#039;s codes onto here. I left out full upgrade codes and forced item equipment codes because I have to input each individual mech and other codes can be used which makes them redundant.</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/R/Codes&amp;diff=22831&amp;oldid=prev"/>
		<updated>2015-01-07T09:13:26Z</updated>

		<summary type="html">&lt;p&gt;Importing most of Xu Xie Yu&amp;#039;s codes onto here. I left out full upgrade codes and forced item equipment codes because I have to input each individual mech and other codes can be used which makes them redundant.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Note|These codes are all in CODEBREAKER format. Please avoid changing the format as this page is designed for easy copy-pasting.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The majority of these codes are credited and compiled by Xu Xie Yu.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Codebreaker Codes==&lt;br /&gt;
&lt;br /&gt;
===Master Code===&lt;br /&gt;
000067B8 000A&amp;lt;br&amp;gt;&lt;br /&gt;
10002864 0007&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max/Infinite Funds===&lt;br /&gt;
{{Note|Ensures that you will always have 999,999 money to spend.}}&lt;br /&gt;
82000C00 423F&amp;lt;br&amp;gt;&lt;br /&gt;
82000C02 000F&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maximum Items===&lt;br /&gt;
{{Note|After entering these set of codes just save the games, turn off the code and re-load the game to see the effects. This code literally sets the stock of items to its maximum and does not make it infinite.}}&lt;br /&gt;
3201A195 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A196 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A199 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A19A 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A19D 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A19E 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1A1 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1A2 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1A5 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1A6 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1A9 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1AA 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1AD 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1AE 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1B1 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1B2 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1B5 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1B6 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1B9 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1BA 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1BD 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1BE 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1C1 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1C2 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1C5 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1C6 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1C9 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1CA 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1CD 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1CE 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1D1 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1D2 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1D5 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1D6 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1D9 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1DA 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1DD 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1DE 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1E1 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1E2 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1E5 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1E6 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1E9 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1EA 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1ED 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1EE 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1F1 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1F2 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1F5 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1F6 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1F9 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1FA 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1FD 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A1FE 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A201 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A202 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A205 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A206 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A209 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A20A 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A20D 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A20E 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A211 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A212 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A215 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A216 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A219 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A21A 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A21D 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A21E 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A221 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A222 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A225 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A226 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A229 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A22A 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A22D 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A22E 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A231 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A232 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A235 0009&amp;lt;br&amp;gt;&lt;br /&gt;
3201A236 0009&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===One Hit Grants Level 99===&lt;br /&gt;
{{Note|This code grants 49,000 experience per hit, essentially leveling the character to 99. You may also change &amp;quot;BF68&amp;quot; to another hexadecimal value such as 01F4 (500 experience or 1 level per hit).}}&lt;br /&gt;
82014BE8 BF68&lt;br /&gt;
&lt;br /&gt;
===All Pilots Become Level 99===&lt;br /&gt;
{{Warning|Because of Super Robot Wars R&amp;#039;s scaled leveling that uses your team&amp;#039;s average level, this will level enemies to 99 as well! Use with care.}}&lt;br /&gt;
4201048A BF68&amp;lt;br&amp;gt;&lt;br /&gt;
00000058 001C&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pilot Kills Manipulator===&lt;br /&gt;
{{Note|Change xxxx with the hexadecimal value you&amp;#039;d like to have.}}&lt;br /&gt;
42010488 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;xxxx&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
00000058 001C&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Infinite SP===&lt;br /&gt;
{{Note|Change xxxx to the value you&amp;#039;d like to have.}}&lt;br /&gt;
4201048C &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;xxxx&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
00000058 001C&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===All Pilots Have Maximum Morale/Will===&lt;br /&gt;
{{Warning|Due to the nature of the code being an 8-bit code where the morale and support attack are sharing the same 16-bit memory address, the Support Attack value is changed to 1 and will interfere with characters who have higher levels of Support Attack. To correct this problem after activating the code, set all your character morales to 150, turn off the code, and end your turn, and in the next turn all of your character support attack will return to their normal number.}}&lt;br /&gt;
4201048E 0196&amp;lt;br&amp;gt;&lt;br /&gt;
00000058 0014&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Activated Spirit Commands Modifier===&lt;br /&gt;
{{Note|The 2 sets of code will enable you to alter the active Spirit Commands for all of your characters. Use the tables to properly determine the spells you want to substitute into the digits of the a, b, c, d, w, x, y, and z values.}}&lt;br /&gt;
{{Warning|This code may also affect some enemies, particularly the convincible ones.}}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Spirit Commands====&lt;br /&gt;
The values and effects can be derived from the table below. &amp;lt;br&amp;gt;&lt;br /&gt;
42010480 36EC&amp;lt;br&amp;gt;&lt;br /&gt;
00000058 001C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
42010482 0106&amp;lt;br&amp;gt;&lt;br /&gt;
00000058 001C&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In-depth Spirit Command Modifier====&lt;br /&gt;
42010480 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;b&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
00000058 001C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
42010482 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;w&amp;lt;/span&amp;gt;x&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
00000058 001C&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;Spirit Command Hexadecimal Value Equivalence Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; || Spirit Command || b || Spirit Command || &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt; || Spirit Command || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt; || Spirit Command || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;w&amp;lt;/span&amp;gt; || Spirit Command || x || Spirit Command || &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt; || Spirit Command || &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt; || Spirit Command &lt;br /&gt;
|-  &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; || None of the below || &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; || None of the below || &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; || None of the below || &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; || None of the below || &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; || None of the below || &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; || None of the below || &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; || None of the below || &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; || None of the below&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || Guard || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || Mercy || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || Soul || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; || Assault || &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; || Strike || &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; || Focus || &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; || Love || &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; || Zeal (No effect) || &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; || Hot Blood&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; || All of the above || &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; || Mercy+Focus || &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; || Gain || &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; || Fury || &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; || Accel || &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; || Luck&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; || Mercy+Fury || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || All of the above || &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || Focus+Fury || &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039; || All of the above&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; || Mercy+Focus+Fury || &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; || Invincible || &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; || Flash || &amp;#039;&amp;#039;&amp;#039;8 ||  || &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; || Mercy+Invincible || &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; || Focus+Invincible || &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || Mercy+Focus+Invincible || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; || Fury+Invincible || &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; || All of the Above || &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; || Mercy+Fury+Invincible || &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; || Focus+Fury+Invincible || &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; || All of the above || &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; ||  || &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Damage Modifier===&lt;br /&gt;
{{Note|This code modifies the damage you do to the enemy. Change &amp;quot;xxxx&amp;quot; to a desired hexadecimal value.}}&lt;br /&gt;
82000AAE &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;xxxx&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tiffa Enabled===&lt;br /&gt;
{{Note|Save the game and reload it for Tiffa to appear}}&lt;br /&gt;
820107CE 0032&amp;lt;br&amp;gt;&lt;br /&gt;
320107D9 0001&amp;lt;br&amp;gt;&lt;br /&gt;
82011E76 001E&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shin Getter 1 &amp;quot;Critical HP&amp;quot;===&lt;br /&gt;
{{Note|This code either tricks the system into thinking your current HP is at the critical value or actually puts your HP at that value. Because HP may fluctuate due to upgrades, you must first find a number 25% or less than the maximum HP value first before converting it into hexadecimal and substituting it into &amp;quot;xxxx&amp;quot;.}}&lt;br /&gt;
820127F8 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;xxxx&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gundam X G-bit Enabler===&lt;br /&gt;
{{Note|This code enables all the G-bit weapons for Gundam X and Gundam DX. Enter the code at the intermission between scenario 31 and 32, save the game, and reload the game for the weapons to appear.}}&lt;br /&gt;
82011E00 01FF&amp;lt;br&amp;gt;&lt;br /&gt;
82011E34 003F&amp;lt;br&amp;gt;&lt;br /&gt;
82011E68 03FE&amp;lt;br&amp;gt;&lt;br /&gt;
8201203C 03FE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
18 . ZANBOT 3 ION-CANNON ATTACK ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is for enabling the extra weapon for your Zanbot 3 unit&lt;br /&gt;
&lt;br /&gt;
82012210 01FF&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
19 . SHIN GETTA-1 EXTRA/ALL ATTACK ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is for enabling the extra/all weapon for your Shin Getta-1 unit&lt;br /&gt;
&lt;br /&gt;
820127F4 003F&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
20 . PURU AND PURPLE QUEBLEY MK-II ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These codes is to enable Puru and her Purple Quebley Mk-II&lt;br /&gt;
&lt;br /&gt;
32010555 0001&lt;br /&gt;
320116C6 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and&lt;br /&gt;
       voila Puru and Quebley Mk-II appear out of a thin air. Just assign&lt;br /&gt;
       Puru to pilot it.&lt;br /&gt;
       &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
21 . PURU II AND ORANGE QUEBLEY MK-II ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These codes is to enable Puru II and her Orange Quebley Mk-II&lt;br /&gt;
&lt;br /&gt;
32010571 0001&lt;br /&gt;
320116FA 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and&lt;br /&gt;
       voila Puru II and Quebley Mk-II appear out of a thin air. Just assign&lt;br /&gt;
       Puru II to pilot it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
22 . MASTER ASIA AND MASTER GUNDAM ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These codes is to enable Master Asia and his Master Gundam.&lt;br /&gt;
&lt;br /&gt;
820106D2 0025&lt;br /&gt;
320106DD 0001&lt;br /&gt;
82011B9C 0015&lt;br /&gt;
32011BA6 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game&lt;br /&gt;
       and voila Master Asia and Master Gundam appear out of a thin air.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
23 . WUFEI AND ALTRON GUNDAM CUSTOM ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These codes is to enable Wufei and his Altron Gundam Custom.&lt;br /&gt;
&lt;br /&gt;
82010796 002C&lt;br /&gt;
320107A1 0001&lt;br /&gt;
82011D3C 001C&lt;br /&gt;
32011D46 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game&lt;br /&gt;
       and voila Wufei and Gundam Altron Custom appear out of a thin air.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
24 . GUNDAM LEOPARD S-1 EQUIPMENT ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is to enable Gundam Leopard S-1 Equipment Frame.&lt;br /&gt;
&lt;br /&gt;
32011FB6 0009&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and &lt;br /&gt;
       voila S-1 Equipment Frame appear out of thin air. Just chose the frame&lt;br /&gt;
       from the game menu to use it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
25 . LANCECROW AND CROUDA LANCECROW CUSTOM ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These codes is to enable Lancecrow and his Crouda Lancecrow Custom&lt;br /&gt;
&lt;br /&gt;
32010865 0001&lt;br /&gt;
32012156 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game&lt;br /&gt;
       and voila Lancecrow and Crouda Lancecrow Custom appear out of a &lt;br /&gt;
       thin air. Just assign Lancecrow to pilot it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
26 . FEBRAL ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is to enable Febral a Zeong like Mobile Suit.&lt;br /&gt;
&lt;br /&gt;
320121BE 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and&lt;br /&gt;
       voila a Febral appear out of a thin air.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
27 . FIGHTER GEAR DENDOH PHOENIX AILE DATA WEAPON FORM ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code are to Enable Phoenix Data Weapon for Fighter Gear Dendoh.&lt;br /&gt;
&lt;br /&gt;
32012496 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and&lt;br /&gt;
       voila Phoenix Data Weapon appear out of a thin air. Just change to Den&lt;br /&gt;
       doh Phoenix Aile Data Weapon Form to use it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
28 . FULL ARMOR DENDOH ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These code are to Enable Full Armor Dendoh.&lt;br /&gt;
&lt;br /&gt;
8201091E 0051&lt;br /&gt;
8201093A 0051&lt;br /&gt;
820124C0 002A&lt;br /&gt;
820124C2 002B&lt;br /&gt;
320124CA 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering these code and then re-load the game and&lt;br /&gt;
       voila the Full Armor Dendoh appear out of a thin air.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
29 . KNIGHT GEAR OGREE PHOENIX AILE DATA WEAPON FORM ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code are to Enable Phoenix Data Weapon for Knight Gear Ogree.&lt;br /&gt;
&lt;br /&gt;
32012602 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and&lt;br /&gt;
       voila Phoenix Data Weapon appear out of a thin air. Just change to &lt;br /&gt;
       Ogree Phoenix Aile Data Weapon Form to use it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
30 . GUNDAM MK-III ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is to enable Gundam Mk-III even if you pick Nadesico B route.&lt;br /&gt;
&lt;br /&gt;
32012FF6 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and&lt;br /&gt;
       voila the Gundam Mk-III appear out of a thin air. Just assign Four&lt;br /&gt;
       to pilot it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
31 . HIGH MOBILITY BLACK SERENA ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These codes is to enable the High Mobility Black Serena even if you pick Ral-&lt;br /&gt;
Kairam route.&lt;br /&gt;
&lt;br /&gt;
82010C2E 007E&lt;br /&gt;
82012DE4 0046&lt;br /&gt;
32012DEE 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and &lt;br /&gt;
       voila the High Mobility Black Serena appear out of a thin air.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
32 . ASTROMAULER (GENICHIRO) ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is to enable Astromauler Genichiro version even if you don&amp;#039;t meet&lt;br /&gt;
the requirement to get the mech (which is very easy).&lt;br /&gt;
&lt;br /&gt;
32012F5A 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and &lt;br /&gt;
       voila Astromauler appear out of a thin air. Just assign Genichiro to&lt;br /&gt;
       pilot it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
33 . MP NU GUNDAM-F/MP NU GUNDAM-I ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These codes is to enable MP Nu Gundam-F/MP Nu Gundam-I if you chose Nadesico &lt;br /&gt;
B route at the beginning of the game&lt;br /&gt;
&lt;br /&gt;
3201302A 0005&lt;br /&gt;
3201305E 0009&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and&lt;br /&gt;
       voila the MP Nu Gundam-F/I appear out of a thin air. Just assign any&lt;br /&gt;
       character to pilot it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
34 . ASTROMAULER (TSUKUMO/99) ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is to enable Astromauler Tsukumo version even if you don&amp;#039;t meet &lt;br /&gt;
the requirement to get the mech.&lt;br /&gt;
&lt;br /&gt;
3201312E 0001&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and &lt;br /&gt;
       voila Astromauler appear out of a thin air. Just assign Tsukumo to pi&lt;br /&gt;
       lot it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
35 . EXCELLENCE LIGHTNING FRAME ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is to enable Excellence Lightning Frame if you chose Fiona as main&lt;br /&gt;
character&lt;br /&gt;
&lt;br /&gt;
320132CE 0009&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and &lt;br /&gt;
       voila Excellence Lightning Frame appear out of thin air. Just chose the &lt;br /&gt;
       frame from the game menu to use it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
36 . EXCELLENCE ETERNAL FRAME ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This code is to enable Excellence Eternal Frame if you chose Raoul as main cha&lt;br /&gt;
racter&lt;br /&gt;
&lt;br /&gt;
32013302 0009&lt;br /&gt;
&lt;br /&gt;
Note : save the game after entering this code and then re-load the game and &lt;br /&gt;
       voila Excellence Eternal Frame appear out of thin air. Just chose the &lt;br /&gt;
       frame from the game menu to use it.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
37 . G-FALCHON (2ND UNIT) ENABLER CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These codes is to enable the 2nd unit of G-Falchon, so that the Gundam Airmaster&lt;br /&gt;
Burst and Gundam Leopard Destroy can both be combined with G-Falchon unit. First&lt;br /&gt;
of all disassign Enil El from any mech before using these codes to avoid error.&lt;br /&gt;
&lt;br /&gt;
8201217E 0057&lt;br /&gt;
82012180 0024&lt;br /&gt;
3201218A 0001&lt;br /&gt;
82012190 0614&lt;br /&gt;
82012192 00FF&lt;br /&gt;
42012194 0000&lt;br /&gt;
00000007 0002&lt;br /&gt;
82010876 0041&lt;br /&gt;
&lt;br /&gt;
Note: Just save the game, turn-off the code and re-load the game, and voila the&lt;br /&gt;
      2nd unit of G-Falchon is appear out of thin air.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
38 . FULL ARMOR DOUBLE ZETA GUNDAM HYPER MEGA CANNON UNLIMITED AMMO CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The code title is pretty self explanatory&lt;br /&gt;
&lt;br /&gt;
8201166C 0001&lt;br /&gt;
&lt;br /&gt;
Note: Enter this code at Combat Screen/Battle Screen to get unlimited ammo for&lt;br /&gt;
      the weapon that is related to the code title.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
39 . MAZINGER Z KYOUKA-KATA ROCKET PUNCH UNLIMITED AMMO CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The code title is pretty self explanatory&lt;br /&gt;
&lt;br /&gt;
82012712 FF01&lt;br /&gt;
&lt;br /&gt;
Note: Enter this code at Combat Screen/Battle Screen to get unlimited ammo for&lt;br /&gt;
      the weapon that is related to the code title.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
40 . GREAT MAZINGER GREAT BOOSTER UNLIMITED AMMO CODE&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The code title is pretty self explanatory&lt;br /&gt;
&lt;br /&gt;
820127AC 01FF&lt;br /&gt;
&lt;br /&gt;
Note: Enter this code at Combat Screen/Battle Screen to get unlimited ammo for&lt;br /&gt;
      the weapon that is related to the code title.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
41 . FIGHTER GEAR DENDOH UNLIMITED EN CODES (ALL WEAPON DATA FORM)&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These Codes gives Fighter Gear Dendoh (All Weapon Data Form) unlimited Energy,  &lt;br /&gt;
so that it can performs all of the FA from it&amp;#039;s weapon data form.&lt;br /&gt;
&lt;br /&gt;
420122E8 xxxx&lt;br /&gt;
0000000A 0034&lt;br /&gt;
&lt;br /&gt;
Note: Replace xxxx value with the hexadecimal value you like to have&lt;br /&gt;
      for example 450 decimal is 01C2 in hexadecimal&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
42 . KNIGHT GEAR OGREE UNLIMITED EN CODES (ALL WEAPON DATA FORM)&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These Codes gives Knight Gear Ogree (All Weapon Data Form) unlimited Energy,  &lt;br /&gt;
so that it can performs all of the FA from it&amp;#039;s weapon data form.&lt;br /&gt;
&lt;br /&gt;
420124F0 xxxx&lt;br /&gt;
00000006 0034&lt;br /&gt;
&lt;br /&gt;
Note: Replace xxxx value with the hexadecimal value you like to have&lt;br /&gt;
      for example 450 decimal is 01C2 in hexadecimal&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
43 . NU GUNDAM ENABLER CODES&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These Codes is to enable Nu Gundam for Amuro to use it, since he only received&lt;br /&gt;
it pretty late in the game, so to get it earlier use these codes.&lt;br /&gt;
&lt;br /&gt;
3201172E 0001&lt;br /&gt;
42011734 0000&lt;br /&gt;
0000000A 0002&lt;br /&gt;
&lt;br /&gt;
Note: Save the game, turn-off the code and re-load the game and voila the Nu &lt;br /&gt;
      Gundam now is Amuro to use&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
44 . SAZABI ENABLER CODES&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
These Codes is to enable Sazabi for Quattro to use it, since he only received&lt;br /&gt;
it pretty late in the game, so to get it earlier use these codes.&lt;br /&gt;
&lt;br /&gt;
32011832 0001&lt;br /&gt;
42011837 0000&lt;br /&gt;
0000000A 0002&lt;br /&gt;
&lt;br /&gt;
Note: Save the game, turn-off the code and re-load the game and voila the Saza&lt;br /&gt;
      bi now is Quattro to use&lt;/div&gt;</summary>
		<author><name>Zephyrantes</name></author>
	</entry>
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