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	<title>Super Robot Wars/XO/Mech Abilities - Revision history</title>
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	<updated>2026-04-24T22:25:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/XO/Mech_Abilities&amp;diff=49818&amp;oldid=prev</id>
		<title>Zappaslave at 03:37, 16 July 2021</title>
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		<updated>2021-07-16T03:37:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:37, 15 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;oddeven&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;oddeven&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Name !! Name (JP) !! Effect !! Morale !! EN Cost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| Units&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Name !! Name (JP) !! Effect !! Morale !! EN Cost&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Beam Coat || ビームコート || Reduces beam attribute damage by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;700 *Single barrier &lt;/del&gt;|| - || 5 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Beam Coat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(S/M/L) &lt;/ins&gt;|| ビームコート &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S/M/L &lt;/ins&gt;|| Reduces beam attribute damage by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800/1000/1200.  &lt;/ins&gt;|| - || 5  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ABC Cloak &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ABCマント &lt;/del&gt;|| Reduces beam attribute damage by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;700 *Single barrier &lt;/del&gt;|| - || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 ||  Crossbone Gundam X-1, Crossbone Gundam X-2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I-Field &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iフィールド &lt;/ins&gt;|| Reduces beam attribute damage by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1300. &lt;/ins&gt;|| - || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I-Field &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iフィールド &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reduces Beam Damage &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;850&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Party barrier &lt;/del&gt;|| - || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 || Gundam Deathscythe Hell Custom&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Equipment &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;シールド &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allows use of pilot skill Shield Defense.&amp;lt;br&amp;gt;Indicated &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a shield icon on the Unit Abilities section of a unit&lt;/ins&gt;. || - || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I-Field △ &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iフィールド△ &lt;/del&gt;|| Reduces &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beam Damage &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;900&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Party barrier &lt;/del&gt;|| - || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 || MP Nu Gundam (F), Nu Gundam&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supply Module &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;補給装置 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recovers all of an adjacent unit&#039;s EN and Ammo. Cannot be used post-movement.&amp;lt;br&amp;gt;*&lt;/ins&gt;Reduces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&#039;s Will &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10, and grants experience to the user&lt;/ins&gt;. || - || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I-Field X3 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IフィールドX3 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reduces Beam Damage by 900&lt;/del&gt;. || - || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 || Crossbone Gundam X&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Repair Module &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;修理装置 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Restores some HP to the Body part of one adjacent ally or self. Grants experience to the user&lt;/ins&gt;. || - || -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protect Shade &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;プロテクトシェード &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Negates damage below 1600.  *Party barrier &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 || GaoGaiGar&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Double Image &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;分身 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grants a 50% chance to evade attacks &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;130 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protect Wall &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;プロテクトウォール &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Negates damage below 1800. *Party barrier &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 || Star GaoGaiGar&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neo Getter Vision &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ネオゲッタービジョン &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grants a 50% chance to evade attacks &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;130 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chakra Shield &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;チャクラシールド &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reduces damage by 700. *Party barrier &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 || Yuu Brain, Hime Brain, Nanga Brain, Lasse Brain, Brain Child (Higgins), Brain Child (Kanan), Nelly Brain&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shin Mach Special &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;真マッハスペシャル &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grants a 50% chance to evade attacks &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;130 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psychic Field &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;念動フィールド &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Negates damage below 1300. *Single barrier &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 || RyuuOhKi, RyuKoOh&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jammer &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ジャマー &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missile-type weapons will always miss &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nesser barrier &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ネッサーバリア &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Negates &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;below 1300&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Single barrier &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 || 5 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nesser&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EWAC &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EWAC &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases hit rate &amp;amp; evasion of allied units within 5 squares.&amp;lt;br&amp;gt;Deactivates if the equipped unit&#039;s Head/Control part is destroyed, and range decreases based on &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to those same parts&lt;/ins&gt;. || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;G-Territory &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;グラビティテリトリー &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Negates damage below 1500&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Party barrier &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;110 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 || Huckebein Mk-III, Huckebein Mk&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;III Trombe&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP Regen (S/M/L) &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP回復 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recovers 10%/20%/30% of Max HP at the start of the Player Phase&lt;/ins&gt;. || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;|| -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword Equipment &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;剣 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allows use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pilot skill Sword cut&lt;/del&gt;. || - || - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EN Regen (S/M/L) &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EN回復 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recovers 10%/20%/30% &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Max EN at the start of the Player Phase&lt;/ins&gt;. || - || -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Equipment &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;盾 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allows use of pilot skill Shield Defense&lt;/del&gt;. || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;|| - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mazin Power &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;マジンパワー &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases damage dealt by 25%&lt;/ins&gt;. || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;130 &lt;/ins&gt;|| -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resupply Device &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;補給装置 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recovers all of an adjacent unit&#039;s EN and Ammo. Cannot be used post-movement. *Reduces target&#039;s morale by &lt;/del&gt;10 || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;|| - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| Boss Borot, Bazolar, Big Shooter, Mega rider, Gundam Sandrock Custom&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V-MAX &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V-MAX &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobility +&lt;/ins&gt;10&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Beam Coat M, Movement +1 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;120 &lt;/ins&gt;|| -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Repair Device &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;修理装置 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Restores some HP to one adjacent ally or self. &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;|| - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| Skylar, Diana A, Venus A, Garuba FX II, Lady Command &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V-MAXIMUM &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V-MAXIMUM &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobility +20, Beam Coat L, Movement +2 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;120 &lt;/ins&gt;|| -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Afterimage &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;分身 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grants 50% chance to evade attacks &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;130 &lt;/del&gt;|| - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| Gundam F91, Big Volfogg, MP Gundam F91, Gundam Deathscythe Hell Custom, Getter Liger, Black Getter&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transform &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;変形 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lets a unit change into an alternate form. &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;|| -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP Regen (S/M/L) &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP回復 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recovers 10%/20%/30% of your max HP at the start of the Player Phase&lt;/del&gt;. || - || - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combine &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;合体 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiple units merge to form new one&lt;/ins&gt;. || - || -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EN Regen (S/M/L) &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EN回復 &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recovers 10%/20%/30% of your max EN at the start of the Player Phase&lt;/del&gt;. || - || - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Separate &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;分離 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allows a unit to split into multiple smaller units, or allows it to purge additional parts such as armor&lt;/ins&gt;. || - || -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mazin Power &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;マジンパワー &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases damage dealt by 1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25&lt;/del&gt;. || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;130 &lt;/del&gt;|| - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| Mazinger Z, Great Mazinger, Mazinkaiser&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capture &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;捕獲 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allows for the capture of enemy units via the Seize command&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The targeted unit must have all parts other than their Body destroyed to activate&lt;/ins&gt;. || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;|| -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zero System &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ゼロシステム &lt;/del&gt;|| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases Pilot&#039;s Accuracy and Evasion +20. Melee&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranged&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skill&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defense +10&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| 130 || - || Wing Gundam Zero Custom&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boarding &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;搭載 &lt;/ins&gt;|| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allows units to board the ship&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where they will recover HP&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EN&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ammo&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Units who enter &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship will lose 5 Will&lt;/ins&gt;. || - || -  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Vital Jump || バイタルジャンプ || When Pilot has reached 120 morale and is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad leader, it can move ignoring movement costs and Terrain&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| 120 &lt;/del&gt;|| - |&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Yuu Brain, Hime Brain, Nanga Brain, Lasse Brain, Brain Child (Higgins), Brain Child (Kanan), Nelly Brain, Grand Chers&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Transform || 変形 || Change into an alternate form. || - || - || Daiku Maryu, Goldymarg, Daitarn 3, Zeta Gundam, ZZ Gundam, Methuss, Getter Robo G&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Combine || 合体 || Multiple units merge to form new one. || - || - || Hyoryu, EnRyu, Altairlion, Vegalion &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zappaslave</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/XO/Mech_Abilities&amp;diff=48780&amp;oldid=prev</id>
		<title>Zappaslave: tentative - currently copied from SRW Alpha 2</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/XO/Mech_Abilities&amp;diff=48780&amp;oldid=prev"/>
		<updated>2021-06-10T01:15:10Z</updated>

		<summary type="html">&lt;p&gt;tentative - currently copied from SRW Alpha 2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{|class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Name (JP) !! Effect !! Morale !! EN Cost || Units&lt;br /&gt;
|-&lt;br /&gt;
| Beam Coat || ビームコート || Reduces beam attribute damage by 700 *Single barrier || - || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| ABC Cloak || ABCマント || Reduces beam attribute damage by 700 *Single barrier || - || 5 ||  Crossbone Gundam X-1, Crossbone Gundam X-2&lt;br /&gt;
|-&lt;br /&gt;
| I-Field || Iフィールド || Reduces Beam Damage by 850. *Party barrier || - || 10 || Gundam Deathscythe Hell Custom&lt;br /&gt;
|-&lt;br /&gt;
| I-Field △ || Iフィールド△ || Reduces Beam Damage by 900. *Party barrier || - || 10 || MP Nu Gundam (F), Nu Gundam&lt;br /&gt;
|-&lt;br /&gt;
| I-Field X3 || IフィールドX3 || Reduces Beam Damage by 900. || - || 10 || Crossbone Gundam X-3&lt;br /&gt;
|-&lt;br /&gt;
| Protect Shade || プロテクトシェード || Negates damage below 1600.  *Party barrier || 100 || 5 || GaoGaiGar&lt;br /&gt;
|-&lt;br /&gt;
| Protect Wall || プロテクトウォール || Negates damage below 1800. *Party barrier || 100 || 5 || Star GaoGaiGar&lt;br /&gt;
|-&lt;br /&gt;
|Chakra Shield || チャクラシールド || Reduces damage by 700. *Party barrier || 100 || 5 || Yuu Brain, Hime Brain, Nanga Brain, Lasse Brain, Brain Child (Higgins), Brain Child (Kanan), Nelly Brain&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Field || 念動フィールド || Negates damage below 1300. *Single barrier || 100 || 5 || RyuuOhKi, RyuKoOh&lt;br /&gt;
|-&lt;br /&gt;
| Nesser barrier || ネッサーバリア || Negates damage below 1300. *Single barrier || 100 || 5 || Nesser&lt;br /&gt;
|-&lt;br /&gt;
| G-Territory || グラビティテリトリー || Negates damage below 1500. *Party barrier || 110 || 5 || Huckebein Mk-III, Huckebein Mk-III Trombe&lt;br /&gt;
|-&lt;br /&gt;
| Sword Equipment || 剣 || Allows use of pilot skill Sword cut. || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| Shield Equipment || 盾 || Allows use of pilot skill Shield Defense. || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| Resupply Device || 補給装置 || Recovers all of an adjacent unit&amp;#039;s EN and Ammo. Cannot be used post-movement. *Reduces target&amp;#039;s morale by 10 || - || - || Boss Borot, Bazolar, Big Shooter, Mega rider, Gundam Sandrock Custom&lt;br /&gt;
|-&lt;br /&gt;
| Repair Device || 修理装置 || Restores some HP to one adjacent ally or self. || - || - || Skylar, Diana A, Venus A, Garuba FX II, Lady Command &lt;br /&gt;
|-&lt;br /&gt;
| Afterimage || 分身 || Grants 50% chance to evade attacks || 130 || - || Gundam F91, Big Volfogg, MP Gundam F91, Gundam Deathscythe Hell Custom, Getter Liger, Black Getter&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen (S/M/L) || HP回復 || Recovers 10%/20%/30% of your max HP at the start of the Player Phase. || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| EN Regen (S/M/L) || EN回復 || Recovers 10%/20%/30% of your max EN at the start of the Player Phase. || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| Mazin Power || マジンパワー || Increases damage dealt by 1.25. || 130 || - || Mazinger Z, Great Mazinger, Mazinkaiser&lt;br /&gt;
|-&lt;br /&gt;
| Zero System || ゼロシステム || Increases Pilot&amp;#039;s Accuracy and Evasion +20. Melee, Ranged, Skill, and Defense +10. || 130 || - || Wing Gundam Zero Custom&lt;br /&gt;
|-&lt;br /&gt;
| Vital Jump || バイタルジャンプ || When Pilot has reached 120 morale and is the squad leader, it can move ignoring movement costs and Terrain. || 120 || - || Yuu Brain, Hime Brain, Nanga Brain, Lasse Brain, Brain Child (Higgins), Brain Child (Kanan), Nelly Brain, Grand Chers&lt;br /&gt;
|-&lt;br /&gt;
|Transform || 変形 || Change into an alternate form. || - || - || Daiku Maryu, Goldymarg, Daitarn 3, Zeta Gundam, ZZ Gundam, Methuss, Getter Robo G&lt;br /&gt;
|-&lt;br /&gt;
| Combine || 合体 || Multiple units merge to form new one. || - || - || Hyoryu, EnRyu, Altairlion, Vegalion &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zappaslave</name></author>
	</entry>
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