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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FZ2.2%2FPilot_Stat_Growth_Rate</id>
	<title>Super Robot Wars/Z2.2/Pilot Stat Growth Rate - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FZ2.2%2FPilot_Stat_Growth_Rate"/>
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	<updated>2026-04-24T20:40:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Pilot_Stat_Growth_Rate&amp;diff=61612&amp;oldid=prev</id>
		<title>DynamicFan at 12:19, 12 September 2024</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Pilot_Stat_Growth_Rate&amp;diff=61612&amp;oldid=prev"/>
		<updated>2024-09-12T12:19:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:19, 12 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shooter - Late-Bloomer || Gains less Range, Defense, Evasion and SP increases until around Level 50 (60 for SP) where it will gain more stat increases than the other Shooter growth rates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shooter - Late-Bloomer || Gains less Range, Defense, Evasion and SP increases until around Level 50 (60 for SP) where it will gain more stat increases than the other Shooter growth rates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rounder - Evasion &lt;/del&gt;|| Gains more Evasion stat increases. Melee/Range stat gains less increase than the Fighter/Shooter growth but more increase than Shooter/Fighter growth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Balanced &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Avoid &lt;/ins&gt;|| Gains more Evasion stat increases. Melee/Range stat gains less increase than the Fighter/Shooter growth but more increase than Shooter/Fighter growth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All-Rounder &lt;/del&gt;- Defense || Gains more Defense stat increases. Melee/Range stat gains less increase than the Fighter/Shooter growth but more increase than Shooter/Fighter growth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Balanced &lt;/ins&gt;- Defense || Gains more Defense stat increases. Melee/Range stat gains less increase than the Fighter/Shooter growth but more increase than Shooter/Fighter growth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All-Rounder &lt;/del&gt;- Late-Bloomer || Gains less Melee, Range, Defense, Evasion and SP until around Level 50 (60 for SP) where it will gain more stat increases than the other All-Rounder growth rates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Balanced &lt;/ins&gt;- Late-Bloomer || Gains less Melee, Range, Defense, Evasion and SP until around Level 50 (60 for SP) where it will gain more stat increases than the other All-Rounder growth rates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| SP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Focused &lt;/del&gt;- Evasion || Gains more SP and Evasion increases but less Melee and Range increases. Melee stat growth is identical to Shooter-type rates and Range stat growth is identical to Fighter-type rates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| SP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Focus &lt;/ins&gt;- Evasion || Gains more SP and Evasion increases but less Melee and Range increases. Melee stat growth is identical to Shooter-type rates and Range stat growth is identical to Fighter-type rates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| SP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Focused &lt;/del&gt; - Defense || Gains more SP and Defense increases but less Melee and Range increases. Melee stat growth is identical to Shooter-type rates and Range stat growth is identical to Fighter-type rates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| SP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Focus &lt;/ins&gt; - Defense || Gains more SP and Defense increases but less Melee and Range increases. Melee stat growth is identical to Shooter-type rates and Range stat growth is identical to Fighter-type rates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DynamicFan</name></author>
	</entry>
	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Pilot_Stat_Growth_Rate&amp;diff=61545&amp;oldid=prev</id>
		<title>DynamicFan: Created page with &quot;{| |- ! Growth Type !! Description !! |- | Standard || Sub-pilots only. SP increases by the standard amount. |- | Fighter - Evasion || Gains more Melee and Evasion stat increases. |- | Fighter - Defense || Gains more Melee and Defense stat increases. |- | Fighter - Late-Bloomer || Gains less Melee, Defense, Evasion and SP increases until around Level 50 (60 for SP) where it will gain more stat increases than the other Fighter growth rates. |- | Shooter - Evasion || Gains...&quot;</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z2.2/Pilot_Stat_Growth_Rate&amp;diff=61545&amp;oldid=prev"/>
		<updated>2024-09-08T06:28:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| |- ! Growth Type !! Description !! |- | Standard || Sub-pilots only. SP increases by the standard amount. |- | Fighter - Evasion || Gains more Melee and Evasion stat increases. |- | Fighter - Defense || Gains more Melee and Defense stat increases. |- | Fighter - Late-Bloomer || Gains less Melee, Defense, Evasion and SP increases until around Level 50 (60 for SP) where it will gain more stat increases than the other Fighter growth rates. |- | Shooter - Evasion || Gains...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{|&lt;br /&gt;
|-&lt;br /&gt;
! Growth Type !! Description !!&lt;br /&gt;
|-&lt;br /&gt;
| Standard || Sub-pilots only. SP increases by the standard amount.&lt;br /&gt;
|-&lt;br /&gt;
| Fighter - Evasion || Gains more Melee and Evasion stat increases.&lt;br /&gt;
|-&lt;br /&gt;
| Fighter - Defense || Gains more Melee and Defense stat increases.&lt;br /&gt;
|-&lt;br /&gt;
| Fighter - Late-Bloomer || Gains less Melee, Defense, Evasion and SP increases until around Level 50 (60 for SP) where it will gain more stat increases than the other Fighter growth rates.&lt;br /&gt;
|-&lt;br /&gt;
| Shooter - Evasion || Gains more Range and Evasion stat increases.&lt;br /&gt;
|-&lt;br /&gt;
| Shooter - Defense || Gains more Range and Defense stat increases.&lt;br /&gt;
|-&lt;br /&gt;
| Shooter - Late-Bloomer || Gains less Range, Defense, Evasion and SP increases until around Level 50 (60 for SP) where it will gain more stat increases than the other Shooter growth rates.&lt;br /&gt;
|-&lt;br /&gt;
| All-Rounder - Evasion || Gains more Evasion stat increases. Melee/Range stat gains less increase than the Fighter/Shooter growth but more increase than Shooter/Fighter growth.&lt;br /&gt;
|-&lt;br /&gt;
| All-Rounder - Defense || Gains more Defense stat increases. Melee/Range stat gains less increase than the Fighter/Shooter growth but more increase than Shooter/Fighter growth.&lt;br /&gt;
|-&lt;br /&gt;
| All-Rounder - Late-Bloomer || Gains less Melee, Range, Defense, Evasion and SP until around Level 50 (60 for SP) where it will gain more stat increases than the other All-Rounder growth rates.&lt;br /&gt;
|-&lt;br /&gt;
| SP-Focused - Evasion || Gains more SP and Evasion increases but less Melee and Range increases. Melee stat growth is identical to Shooter-type rates and Range stat growth is identical to Fighter-type rates.&lt;br /&gt;
|-&lt;br /&gt;
| SP-Focused  - Defense || Gains more SP and Defense increases but less Melee and Range increases. Melee stat growth is identical to Shooter-type rates and Range stat growth is identical to Fighter-type rates.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DynamicFan</name></author>
	</entry>
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