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	<title>Super Robot Wars/Z3.2/Spirits - Revision history</title>
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	<updated>2026-04-25T03:22:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Spirits&amp;diff=23709&amp;oldid=prev</id>
		<title>Wanbetor: Created page with &quot;===Spirit Commands===  Spirit commands marked with a plus (+) in the menu will affect both units in a squad when cast. Otherwise they have the same effects as the normal versi...&quot;</title>
		<link rel="alternate" type="text/html" href="http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.2/Spirits&amp;diff=23709&amp;oldid=prev"/>
		<updated>2015-04-06T22:51:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Spirit Commands===  Spirit commands marked with a plus (+) in the menu will affect both units in a squad when cast. Otherwise they have the same effects as the normal versi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Spirit Commands===&lt;br /&gt;
&lt;br /&gt;
Spirit commands marked with a plus (+) in the menu will affect both units in a squad when cast. Otherwise they have the same effects as the normal version.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! Target !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Hot Blood || 熱血 || Self || Deals 2x damage on the next attack. If Soul is also active, Soul will take precedence.&lt;br /&gt;
|-&lt;br /&gt;
| Soul || 魂 || Self || Deals 2.2x damage on the next attack. If Hot Blood is also active, Soul will take precedence.&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Spirit || 闘志  || Self (Team) || The next attack is guaranteed to be a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| Flash || 閃き || Self || The next attack on the unit is guaranteed to miss.&lt;br /&gt;
|-&lt;br /&gt;
| Fortitude || 不屈 || Self || The next time damage is taken, it will be reduced to 1/8.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wall || 鉄壁 || Self || For one turn, all damage taken is reduced to 1/4.&lt;br /&gt;
|-&lt;br /&gt;
| Focus || 集中 || Self || For one turn, final evasion and accuracy rates are increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Sure Hit || 必中 || Self || For one turn, the unit will have 100% accuracy. Does not override the Flash spirit.&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration || 感応 || One Ally || Grants the effects of Sure Hit to a single unit.&lt;br /&gt;
|-&lt;br /&gt;
| Instinct || 直感 || Self || Grants the effects of Flash and Sure Hit.&lt;br /&gt;
|-&lt;br /&gt;
| Accelerate || 加速 || Self (Team) || Increases movement range by 3. The effect isn&amp;#039;t used up until the unit moves.&lt;br /&gt;
|-&lt;br /&gt;
| Awaken || 覚醒 || Self (Team) || Gives the unit(s) an additional turn. Can&amp;#039;t be stacked.&lt;br /&gt;
|-&lt;br /&gt;
| Guts || 根性 || Self  || Restores 30% of the unit&amp;#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| Super Guts || ド根性 || Self || Restores all of the unit&amp;#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| Trust || 信頼 || One Ally || Restores 3000 HP to one unit.&lt;br /&gt;
|-&lt;br /&gt;
| Friendship || 友情 || One Allied Team || Restores 2500 HP to both units in a team.&lt;br /&gt;
|-&lt;br /&gt;
| Bonds || 絆 || All Allies || Restores 5000 HP to all allies on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Supply || 補給 || One Ally || Fully restores one unit&amp;#039;s EN and ammo. No morale is lost.&lt;br /&gt;
|-&lt;br /&gt;
| Yell || 気合 || Self || Increases morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Drive || 気迫 || Self || Increases morale by 30.&lt;br /&gt;
|-&lt;br /&gt;
| Encouragement || 激励 || One Allied Team || Increases the morale of both units in a team by 5.&lt;br /&gt;
|-&lt;br /&gt;
| Mercy || てかげん || Self || The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user&amp;#039;s Skill stat must be higher than the target&amp;#039;s for Mercy to work.&lt;br /&gt;
|-&lt;br /&gt;
| Snipe || 狙撃 || Self || Increases weapon range by 2 for the next attack. Applies to all weapons except MAPWs. Remains active on sub units, even after attacking, due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
| Direct Hit || 直撃 || Self (Team) || Ignores damage penalties on ALL attacks and from size differences. Also disables the target&amp;#039;s defensive and reaction abilities, such as barriers, Slash Away, Shield Defense, Bunshin, Counter and Support Defense.&lt;br /&gt;
|-&lt;br /&gt;
| Assault || 突撃 || Self || All weapons except MAPWs become post-move for the next attack.&lt;br /&gt;
|-&lt;br /&gt;
| Recon  || 偵察 || One Enemy Team || Allows you to view one enemy team&amp;#039;s status menu. Used on targets that haven&amp;#039;t been engaged yet.&lt;br /&gt;
|-&lt;br /&gt;
| Exhaust || 脱力 || One Enemy Team || Reduces one enemy team&amp;#039;s morale by 10.&lt;br /&gt;
|-&lt;br /&gt;
| Disturbance || かく乱 || All Enemies || Halves all enemies&amp;#039; final accuracy ratings for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| Love || 愛 || Self || Grants the effects of Accelerate, Sure Hit, Flash, Hot Blood, Yell, Effort and Luck.&lt;br /&gt;
|-&lt;br /&gt;
| Courage || 勇気 || Self || Grants the effects of Accelerate, Sure Hit, Fortitude, Yell, Direct Hit and Hot Blood.&lt;br /&gt;
|-&lt;br /&gt;
| Luck || 幸運 || Self (Team) || Doubles the amount of cash gained the next time an enemy is shot down. Contrary to most of the previous games, the effect is not wasted if the enemy survives.&lt;br /&gt;
|-&lt;br /&gt;
| Bless || 祝福 || One Allied Team || Grants the effect of Luck to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Great Effort || 努力 || Self (Team) || Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Cheer || 応援 || One Allied Team || Grants the effect of Effort to one allied team.&lt;br /&gt;
|-&lt;br /&gt;
| Analyze || 分析 || One Enemy Team || For one turn, the targeted enemy team will take 10% more damage and deal 10% less damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wanbetor</name></author>
	</entry>
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