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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FZ3.R%2FMech_Abilities</id>
	<title>Super Robot Wars/Z3.R/Mech Abilities - Revision history</title>
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	<updated>2026-04-25T02:09:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.R/Mech_Abilities&amp;diff=60433&amp;oldid=prev</id>
		<title>Zappaslave: Copied from Z3.2</title>
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		<updated>2024-05-03T16:56:42Z</updated>

		<summary type="html">&lt;p&gt;Copied from Z3.2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Note|This page was copy-pasted from Z3.2. Many of the abilites may not exist in Z3.R due to the size and scope of the game.}}&lt;br /&gt;
&lt;br /&gt;
== Mech Abilities ==&lt;br /&gt;
Text in &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; are new abilities or ones that have changed from previous games (Z3.1 and prior).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability Name !! Ability Name (Japanese) !! Description !! Unique To&lt;br /&gt;
|-&lt;br /&gt;
| I-Field || Iフィールド ||Activates at 110 Will. Reduces damage from beam-type attacks by 1500. Consumes 10 EN per use. || &lt;br /&gt;
|-&lt;br /&gt;
| Psycho-Field || サイコフィールド || Negates damage below 2000. Requires Biosensor ability to be active. Consumes 5 EN per use.|| &lt;br /&gt;
|-&lt;br /&gt;
| Active Cloak || アクティブクローク ||Negates damage below 2000. Consumes 5 EN per use.  || &lt;br /&gt;
|-&lt;br /&gt;
| VPS Armor || VPS装甲 || Non-beam attacks do 2000 less damage. Consumes 15 EN per use.  || &lt;br /&gt;
|-&lt;br /&gt;
| GN Holster Bits || GNホルスタービット || Activates at 110 Will. Reduces all damage by 1500. Consumes 20 EN per use. || &lt;br /&gt;
|-&lt;br /&gt;
| GN Sword Bits || GNソードビット || Activates at 110 Will. Reduces all damage by 1500. Consumes 20 EN per use. || &lt;br /&gt;
|-&lt;br /&gt;
| GN Field || GNフィールド ||Negates damage below 2500. Consumes 10 EN on use. || &lt;br /&gt;
|-&lt;br /&gt;
| Inertial Canceller || イナーシャルキャンセラー || Negates damage below 2000. Consumes 10 EN per use. ||&lt;br /&gt;
|-&lt;br /&gt;
| Lambda Driver (barrier) || ラムダ・ドライバ || Reduces all damage by 500. Activates at 100 Will, damage threshold increases for every 10 Will gained thereafter. Requires the (non-barrier) Lambda Driver ability to be active. Consumes 10 EN per use. || &lt;br /&gt;
|-&lt;br /&gt;
| Pinpoint Barrier || ピンポイントバリア || Activates at 110 Will. Reduces all damage by 1000. Consumes 5 EN per use.  || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;A.T. Field&amp;lt;/span&amp;gt; || A.T. フィールド ||Negates damage below 3000. Damage threshold increases as Synchro Rate increases. Activates at 100 Will. Consumes 20 EN per use. Does not work against Angel melee attacks.||&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Defense System || 絶対守護領域 || Activates at 110 Will. Negates damage below 4000. Consumes 30 EN per use. ||&lt;br /&gt;
|-&lt;br /&gt;
| Radiation Barrier || 輻射障壁 || Activates at 110 Will. Reduces all damage by 1500. Consumes 5 EN per use. ||&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Luminous || ブレイズ・ルミナス || Activates at 105 Will. Reduces all damage by 1500. Consumes 5 EN per use. || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Gravity Waver&amp;lt;/span&amp;gt; || グラビティ・ウェイバー || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Activates at 110 Will. Reduces all damage by 1000. Consumes 10 EN per use.&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| D-Fault || D・フォルト || Negates damage below 1200. Consumes 10 EN on use. ||&lt;br /&gt;
|-&lt;br /&gt;
|Repair Equipment || 修理装置 || Gives the unit the &amp;quot;repair&amp;quot; command to heal HP to their own team or adjacent units. Available before and after movement.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Gives 10% HP recovery for team at the start of the player phase.&amp;lt;/span&amp;gt; ||Ranbolt Leon&amp;lt;br&amp;gt;Gunleon Magna&lt;br /&gt;
|-&lt;br /&gt;
|Supply Equipment || 補給装置 || Gives the unit the &amp;quot;supply&amp;quot; command and can fully restore EN to itself, a team mate, or an adjacent unit at the cost of reducing the resupplied unit&amp;#039;s will by 10. Not available after movement.&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;!--@@@@@--&amp;gt;Gives 10% EN recovery for team at the start of the player phase.&amp;lt;/span&amp;gt;  ||&lt;br /&gt;
|-&lt;br /&gt;
|Sword Equipped || 剣装備 || Gives the unit a chance to negate certain incoming melee and missile attacks. ||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Equipped || 盾装備 || Allows for a unit to reduce incoming damage by 60% when defending. The unit also gains a chance to spontaneously guard even when not actively defending against enemy attacks. ||&lt;br /&gt;
|-&lt;br /&gt;
|Transform || 変形 || Allows for a unit to transform into alternate form. ||&lt;br /&gt;
|-&lt;br /&gt;
|Separate || 単分離 || When the &amp;quot;Separate&amp;quot; command is selected or the unit is shot down, the unit undergoes a transformation. The transformation cannot be reversed once it has been used. ||&lt;br /&gt;
|-&lt;br /&gt;
|Afterimage || 分身 || At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. ||&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Jammer || ハイパージャマー ||At 130 Will, the unit has a 30% chance to spontaneously avoid enemy attacks. ||&lt;br /&gt;
|-&lt;br /&gt;
|Shin Getter Vision || 真・ゲッタービジョン ||At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. ||&lt;br /&gt;
|-&lt;br /&gt;
|Jamming Function || ジャミング機能 || +10% final evasion and accuracy rate for units in own team. ||&lt;br /&gt;
|-&lt;br /&gt;
|Biosensor || バイオセンサー ||Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats and allows activation of Psycho-Field ability. ||&lt;br /&gt;
|-&lt;br /&gt;
|Psycho Frame || サイコ・フレーム || Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats.|| &lt;br /&gt;
|-&lt;br /&gt;
| NT-D System || NT-Dシステム ||At 130 Will, the command to activate Destroy Mode becomes available. Destroy Mode lasts 5 turns. &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;The turn limit is lifted on scenario 40.&amp;lt;/span&amp;gt;|| &lt;br /&gt;
|-&lt;br /&gt;
| Zero System || ゼロシステム || Activates at 130 Will. Increases pilot stats as Will increases. ||&lt;br /&gt;
|-&lt;br /&gt;
| Trans-Am || トランザム || After using the &amp;quot;Activate Trans-Am&amp;quot; command, the unit will enter Trans-Am mode for 2 turns. Trans-Am cannot be used more than once on the same map.&amp;lt;br&amp;gt; Increases unit movement range and allows &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;GN Missles&amp;lt;/span&amp;gt; to be used after moving. ||&lt;br /&gt;
|-&lt;br /&gt;
| Satellite System || サテライトシステム || Allows for the use of the Twin Satellite Cannon attacks (Regular and MAP). &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;The unit deploys with 1 charge that can be consumed to use either Satellite Cannon attack. &amp;lt;br&amp;gt;After using up a charge, the unit must wait either wait 1 turn if the moon is present, or 2 turns if there is no moon to ready another charge. &amp;lt;br&amp;gt;The charge turn requirement changes to 1 turn regardless of the moon&amp;#039;s presence on scenario 33.&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Moonlight Butterfly&amp;lt;/span&amp;gt; || 月光蝶 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;At 130 Will, the &amp;quot;Moonlight Butterfly&amp;quot; menu command is made available. Selecting it ends this unit&amp;#039;s turn and causes all enemy units within a 10-square radius of this unit to lose 300 EN. This unit&amp;#039;s EN is also fully restored.&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| Umbilical Cable || アンビリカルケーブル || Unit regains 50 EN every turn. ||&lt;br /&gt;
|-&lt;br /&gt;
| Berserk || 暴走 || When shot down, the unit transforms into Berserk Eva-01, attacking the closest enemies or allies.   ||&lt;br /&gt;
|-&lt;br /&gt;
| Spiral Power Activation || 螺旋力発動 ||Activates at 130 Will. Grants HP Regen (S) and increases final damage output depending on the pilot&amp;#039;s Spiral Power level. ||&lt;br /&gt;
|-&lt;br /&gt;
| ECS || ECS ||Begin the stage with Flash, Fighting Spirit, and Assault spirit command effects ||&lt;br /&gt;
|-&lt;br /&gt;
| Lambda Driver || ラムダ・ドライバ || Activates at 130 Will. Increases unit accuracy, mobility, armor, and final damage output as Will increases. ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Fairy&amp;#039;s Eye&amp;lt;/span&amp;gt; || 妖精の目 || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Activates at 130 Will. All attacks gains &amp;quot;Barrier Piercing&amp;quot; ability. Unit damage x1.1 and Critical Rate +30%&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| Element System || エレメントシステム ||At 130 Will, the main pilot&amp;#039;s stats are altered to match the highest values within each stat across all three current Aquarion pilots. || &lt;br /&gt;
|-&lt;br /&gt;
| ESP Amplification || 超能力増幅 || +100 Weapon Attack Power for every ESP level. ||&lt;br /&gt;
|-&lt;br /&gt;
| V-Con System || Vコンシステム || Unit is unaffected by pilot-affecting status effects, placement penalties and the continuous targeting penalty. ||&lt;br /&gt;
|-&lt;br /&gt;
| Spiritual Defense || 対精神攻撃 ||P-type (pilot-affecting) status effects are nullified.  ||&lt;br /&gt;
|-&lt;br /&gt;
| GAI Mode Activation || GAIモード発動 || At 140 Will, transformation into GAI Mode is available.&amp;lt;br&amp;gt;Reduced to 120 Will after stage 32  ||&lt;br /&gt;
|-&lt;br /&gt;
| Sphere Activation || スフィア発動 || At 140 Will, transformation into Geminion Ray is available ||&lt;br /&gt;
|-&lt;br /&gt;
| All-Canceler || オールキャンセラー || Negates all special effects of weapons. This ability cannot be negated with the spirit commands &amp;quot;Direct Hit&amp;quot; and &amp;quot;Fury&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
| HP Regen (Small~Large) || HP回復(小～大) || Unit regains 10%~30% of its max HP every turn. ||&lt;br /&gt;
|-&lt;br /&gt;
| EN Regen (Small~Ultra) || EN回復(小～超) || Unit regains 10%~100% of its max EN every turn. ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enemy-only Abilities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability Name !! Ability Name (Japanese) !! Description !! Unique To&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command Center || 指揮系統中枢 || Raises the accuracy of allied units by a percentage equal to the number of allied units on the map ÷ 5. Effect stacks with other allied instances of this ability. || &lt;br /&gt;
|-&lt;br /&gt;
|Lambda Driver (Strong) || ラムダ・ドライバ(強) || Reduces all damage by 2000. Activates at 100 Will, damage threshold increases for every 10 Will gained thereafter. Consumes 10 EN per use. || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Lambda Driver&amp;lt;/span&amp;gt; || ラムダ・ドライバ || All damage the unit takes is reduced to 1/10th. || &lt;br /&gt;
|-&lt;br /&gt;
|A.T Field (Strong) || Ａ．Ｔ．フィールド(強) || Cancels Damage below 3500. Activates at 100 Will. Immune to the &amp;quot;Barrier Pierce&amp;quot; weapon effect. Consumes 10 EN per use. Does not work against Evangelion Melee Attacks. || &lt;br /&gt;
|-&lt;br /&gt;
|Power of cause and effect || 因果の力 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Sphere Act (Quarrelling Twins) || スフィア・アクト(いがみあう双子)|| Activates at 140 Will. -3 Will on all enemy units deployed every turn. || &lt;br /&gt;
|-&lt;br /&gt;
|Sphere Act (????) || スフィア・アクト(????) || Activates at 140 Will. Negates enemy SP recovery within 10 range from unit. || ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zappaslave</name></author>
	</entry>
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