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	<id>http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FZ3.R%2FParts</id>
	<title>Super Robot Wars/Z3.R/Parts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Super_Robot_Wars%2FZ3.R%2FParts"/>
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	<updated>2026-04-25T01:20:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Super_Robot_Wars/Z3.R/Parts&amp;diff=60428&amp;oldid=prev</id>
		<title>Zappaslave: Copied from Z3.2</title>
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		<updated>2024-05-03T15:44:15Z</updated>

		<summary type="html">&lt;p&gt;Copied from Z3.2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Note|This page was copy-pasted from Z3.2. Many of the parts may not exist in Z3.R due to the size and scope of the game.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;oddeven&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Japanese !! English !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ブースター || Booster || Movement +1&lt;br /&gt;
|-&lt;br /&gt;
| メガブースター || Mega Booster  ||  Movement +2&lt;br /&gt;
|-&lt;br /&gt;
| 補助ISC || Auxillary ISC || Movement +1, Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| マグネットコーティング || Magnetic Coating  || Mobility +10&lt;br /&gt;
|-&lt;br /&gt;
| 慣性制御システム || Inertia Control System || Mobility +20&lt;br /&gt;
|-&lt;br /&gt;
| 精密照準レンズ || Precision Targeting Lens || Accuracy +10&lt;br /&gt;
|-&lt;br /&gt;
| クエント製センサー || Quent-made Sensor || Accuracy +20&lt;br /&gt;
|-&lt;br /&gt;
| スナイパーキット || Sniper Kit || Weapon Critical Rate +20%&lt;br /&gt;
|-&lt;br /&gt;
| 高性能レーダー || High Performance Radar || Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| 脊髄反射コネクタ || Spinal Reflex Connector || Accuracy +20, Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| ハロ || Haro || Movement +2, Evasion and Accuracy +25, Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| チョバムアーマー || Chobham Armor || HP +500, Armor +100&lt;br /&gt;
|-&lt;br /&gt;
| ハイブリッドアーマー || Hybrid Armor || HP +1000, Armor +150&lt;br /&gt;
|-&lt;br /&gt;
| 超合金Z || Super Alloy Z || HP +1200, Armor +250, equipped unit recovers 10% of its maximum EN at the beginning of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| 補助GNドライヴ || Auxillary GN Drive || EN +100, equipped unit recovers 10% of its maximum EN at the beginning of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| パラジウム・リアクター || Palladium Reactor || EN +150&lt;br /&gt;
|-&lt;br /&gt;
| バリア・フィールド || Barrier Field || Reduces damage from all weapons by 1000. Costs 5 EN per activation.&lt;br /&gt;
|-&lt;br /&gt;
| オートディフェンサー || Auto Defenser || Slash Away&amp;#039;s success rate is 100%. Spiritual Fortitude skill is enabled (Nulls pilot status effects). Consecutive targeting and placement penalties are nullified.&lt;br /&gt;
|-&lt;br /&gt;
| 勇者の印 || Mark of the Brave || Mobility and Accuracy +25, Weapon Critical Rate +25%, Armor +200&lt;br /&gt;
|-&lt;br /&gt;
| 鋼の魂 || Soul of Steel || Mobility and Accuracy +30, Weapon Critical Rate +30%, Armor +250&lt;br /&gt;
|-&lt;br /&gt;
| 破界の紋章 || Crest of Hakai || Movement +1, Attack Power +200, Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| 再世の紋章 || Crest of Saisei || Each turn, HP and EN are restored by 10%. Restores 10 additional SP per turn to the main pilot.&lt;br /&gt;
|-&lt;br /&gt;
| 時獄の紋章 || Crest of Jigoku || Critical rate +30. All of the units terrain and weapon ratings are raised to A.&lt;br /&gt;
|-&lt;br /&gt;
| 連獄の紋章 || Crest of Rengoku || Pilot&amp;#039;s maximum will +10. Pilot deploys with +10 will. Stacks with Chimera&amp;#039;s Membership Card but not itself.&lt;br /&gt;
|-&lt;br /&gt;
| DエクストラクターS || D-Extractor S || Increases final damage dealt by 20% when at 130+ Will.&lt;br /&gt;
|-&lt;br /&gt;
| ダメージアベンジャー || Damage Avenger || Increases final damage dealt by 1/3 of the percentage of HP the unit is missing. (e.g. If the unit has lost 60% of its HP, the final damage dealt by the unit increases by 20%.)&lt;br /&gt;
|-&lt;br /&gt;
| 極小次元震システム || Micro Dimensional Quake System || After Image enabled (Active at 130+ Will, 50% chance of auto-evasion), D-Fault enabled (Nullifies attacks dealing less than 1200 damage for 10 EN), Jamming enabled (+10% final Accuracy and Evasion for both units in the team).&lt;br /&gt;
|-&lt;br /&gt;
| レスキューユニット || Rescue Unit || Repair and Resupply functions are added to the unit.&lt;br /&gt;
|-&lt;br /&gt;
| スパイラルエフェクター || Spiral Effector || All weapons/songs gain +300 Attack Power, Ignore Size, and Barrier Piercing.&lt;br /&gt;
|-&lt;br /&gt;
| ゲートジャンパー || Gate Jumper || Movement +4. When equipped on the main unit of a team, terrain obstructions and enemies are ignored when moving (teleportation movement).&lt;br /&gt;
|-&lt;br /&gt;
| DECチャージャー || DEC Charger || Fully restores the unit&amp;#039;s EN at the beginning of each turn.&lt;br /&gt;
|-&lt;br /&gt;
| SOLアーマー || SOL Armor || HP +1000, Armor +200, negates all status effects from enemy attacks.&lt;br /&gt;
|-&lt;br /&gt;
| SOLクオーツ || SOL Quartz || Attack Power +300, Range +2 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| フライトモジュール || Flight Module || Enables flight. Changes unit/weapons&amp;#039; terrain ranking for Air to S.&lt;br /&gt;
|-&lt;br /&gt;
| スラスターモジュール || Thruster Module || Changes unit/weapons&amp;#039; terrain ranking for Space to S.&lt;br /&gt;
|-&lt;br /&gt;
| ランドモジュール || Land Module || Enhances ground movement, Changes unit/weapons&amp;#039; terrain ranking for Ground to S.&lt;br /&gt;
|-&lt;br /&gt;
| スクリューモジュール || Screw Module || Enhances underwater movement, changes unit/weapons&amp;#039; terrain ranking for Water to S.&lt;br /&gt;
|-&lt;br /&gt;
| A-アダブター || A-Adapter || Changes all the unit/weapons&amp;#039; terrain ranking to A.&lt;br /&gt;
|-&lt;br /&gt;
| S-アダブター || S-Adapter || Changes all the unit/weapons&amp;#039; terrain ranking to S.&lt;br /&gt;
|-&lt;br /&gt;
| プロペラントタンク || Propellant Tank　|| Recover 250 EN; only usable once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| カートリッジ || Cartridge || Recover all Ammo; only usable once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| リペアキット || Repair Kit || Recover 6000 HP; only usable once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| スーパーリペアキット || Super Repair Kit || Replenishes all HP, EN, ammo; only usable once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| 郁絵のおやつ || Ikue&amp;#039;s Snack || Main pilot recovers 20 SP; only usable once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| わかめパン || Seaweed Bread || Main pilot recovers 40 SP; only usable once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| アンドロメダ燒き || Baked Andromeda || Main pilot recovers 60 SP; only usable once per stage. &lt;br /&gt;
|-&lt;br /&gt;
| 娘娘名物まぐろマン || Nyan Nyan&amp;#039;s Famous Tuna Buns || Main pilot recovers 100 SP; only usable once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| インサラウムの秘宝 || Treasure of Insalaum || Casts the Love spirit on the user; only usable once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| リヴァイヴ・セル || Revive Cell || +100 Weapon/Song power, +50 Armor for every 10 levels on the equipped pilot. The effect is NOT cumulative with multiple Revive Cells.&lt;br /&gt;
|-&lt;br /&gt;
| アドレナリンアンプル || Adrenaline Ampoule || Starting Will +5.&lt;br /&gt;
|-&lt;br /&gt;
| サイキックリアクター || Psychic Reactor || Starting Will +10.&lt;br /&gt;
|-&lt;br /&gt;
| カミナのサングラス || Kamina&amp;#039;s Sunglasses || Starting Will +20.&lt;br /&gt;
|-&lt;br /&gt;
| Fボンバーのディスク || Fire Bomber&amp;#039;s Disc || Will +3 starting from the second player turn the unit is deployed.&lt;br /&gt;
|-&lt;br /&gt;
| シェリルのディスク || Sheryl&amp;#039;s Disc || The unit&amp;#039;s main pilot recovers an additional 10 SP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| ランカのディスク || Ranka&amp;#039;s Disc || Z-Chips earned are multiplied by 1.5 when defeating enemy units, does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| カイメラ隊員証 || Chimera Membership Card || Maximum Will +30. Stacks with Crest of Rengoku but not itself.&lt;br /&gt;
|-&lt;br /&gt;
| SPゲッター || SP Getter || When the equipped unit&amp;#039;s team shoots down an enemy team, the main pilot gains 10 SP. Multiples won&amp;#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
| テンションレイザー || Tension Raiser || One additional unit of Tension is added whenever one is gained normally.&lt;br /&gt;
|-&lt;br /&gt;
| プラーナコンバーター || Prana Converter || At 150+ Will, the unit&amp;#039;s PP gains and the team&amp;#039;s money and Z-Chip gains are doubled. Does not stack with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| コマンダーターミナル || Commander Terminal || The equipped unit gains the Command L4 skill.&lt;br /&gt;
|-&lt;br /&gt;
| ゲインメーター || Gain Meter || Adds 500 money for each space the unit&amp;#039;s team moves on the map.&lt;br /&gt;
|-&lt;br /&gt;
| DGの牙 || DG Fang || All chance-based activations have their success rates increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| アイアンエンブレム || Iron Emblem || Doubles the unit&amp;#039;s EXP gains. Stacks with the Effort spirit.&lt;br /&gt;
|-&lt;br /&gt;
| ブロンズエンブレム || Bronze Emblem || The unit&amp;#039;s main pilot recovers an additional 15 SP per turn.&lt;br /&gt;
|-&lt;br /&gt;
| シルバーエンブレム || Silver Emblem || Doubles the unit&amp;#039;s PP gains. Stacks with the &amp;quot;Bonus PP&amp;quot; Tag Tension command, but not with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| ゴールドエンブレム || Gold Emblem || Doubles the unit&amp;#039;s money gains. Stacks with the Luck spirit, but not with other parts.&lt;br /&gt;
|-&lt;br /&gt;
| プラチナエンブレム || Platinum Emblem || The equipped unit&amp;#039;s team gets two turns per player phase.&lt;br /&gt;
|-&lt;br /&gt;
| セイクリッドアーマー || Sacred Armor || HP +1500, Armor +250, equipped unit recovers 10% of its maximum HP and EN at the beginning of your turn.&lt;br /&gt;
|-&lt;br /&gt;
| アサルトブースター || Assault Booster || Movement +2, Weapon Critical Rate +20%, Air terrain rank becomes S for unit/weapons, enables flight.&lt;br /&gt;
|-&lt;br /&gt;
| PMCサイト || PMC Sight || Accuracy +20, all terrain ranks become A for unit/weapons, Range +1 for all weapons and songs that are not MAPW or Range 1.&lt;br /&gt;
|-&lt;br /&gt;
| PMCモーター || PMC Motor || After Image enabled (Active at 130+ Will, 50% chance of auto-evasion), Barrier Field enabled (Reduces all damage by 1000 for 5 EN), Mobility +20.&lt;br /&gt;
|-&lt;br /&gt;
| マイクロZONE || Micro ZONE || Restores 5000 HP and 50 EN to ALL friendly units. Can only be used once per map.&lt;br /&gt;
|-&lt;br /&gt;
| DECマガジン || DEC Magazine || At the start of the Player Phase, fully restores the unit&amp;#039;s ammo.&lt;br /&gt;
|-&lt;br /&gt;
| (x1)次元ターゲットロック || Trans-Dimensional Target Lock || Increases the range of all weapons by 2, including point-blank attacks.&lt;br /&gt;
|-&lt;br /&gt;
| FB隊員証 || Firebug Membership Card || +5 will whenever the unit deals over 5000 damage, recover 5 SP whenever it takes over 2000 damage.&lt;br /&gt;
|-&lt;br /&gt;
| おコンさんのお面 || Fox Mask || The main pilot deploys with maximum SP.&lt;br /&gt;
|-&lt;br /&gt;
| DMJ集 || DMJ Collection || Cast the spirit command &amp;quot;Daunt&amp;quot; on ALL enemy units. Can only be used once per stage.&lt;br /&gt;
|-&lt;br /&gt;
| SOLクリスタル || SOL Crystal ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zappaslave</name></author>
	</entry>
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