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	<title>Template:Super Robot Wars/Y/BirthdayTips - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://neo-akurasu.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Template%3ASuper_Robot_Wars%2FY%2FBirthdayTips"/>
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	<updated>2026-04-24T16:37:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://neo-akurasu.duckdns.org/index.php?title=Template:Super_Robot_Wars/Y/BirthdayTips&amp;diff=64929&amp;oldid=prev</id>
		<title>Daichi: SRW Y Birthday Tooltips</title>
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		<updated>2025-08-28T05:49:46Z</updated>

		<summary type="html">&lt;p&gt;SRW Y Birthday Tooltips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;`Attune`||&amp;lt;span class=&amp;quot;accuracy&amp;quot;&amp;gt;{{#tip-text:Attune|Target ally&amp;#039;s hit rate becomes 100% for one turn.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Intuition`||&amp;lt;span class=&amp;quot;accuracy&amp;quot;&amp;gt;{{#tip-text:Intuition|100% Accuracy &amp;amp; Evade}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Foresee`||&amp;lt;span class=&amp;quot;accuracy&amp;quot;&amp;gt;{{#tip-text:Foresee|Target ally will dodge all attacks in the next round of combat.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Spirit`||&amp;lt;span class=&amp;quot;morale&amp;quot;&amp;gt;{{#tip-text:Spirit|+10 Morale.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Persist`||&amp;lt;span class=&amp;quot;defense&amp;quot;&amp;gt;{{#tip-text:Persist|Take 1/8th damage for one round of combat.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Accel`||&amp;lt;span class=&amp;quot;range&amp;quot;&amp;gt;{{#tip-text:Accel|+3 Move once.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Fortune`||&amp;lt;span class=&amp;quot;experience&amp;quot;&amp;gt;{{#tip-text:Fortune|Gain double Credits from the next enemy destroyed.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Focus`||&amp;lt;span class=&amp;quot;accuracy&amp;quot;&amp;gt;{{#tip-text:Focus|+30% final hit/dodge rates for one turn.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Daunt`||&amp;lt;span class=&amp;quot;demerit&amp;quot;&amp;gt;{{#tip-text:Daunt|-10 Morale to enemy.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Gain`||&amp;lt;span class=&amp;quot;experience&amp;quot;&amp;gt;{{#tip-text:Gain|Gain double experience.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Snipe`||&amp;lt;span class=&amp;quot;range&amp;quot;&amp;gt;{{#tip-text:Snipe|+2 Range.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Mercy`||&amp;lt;span class=&amp;quot;misc&amp;quot;&amp;gt;{{#tip-text:Mercy|Prevent enemy kill in next combat}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Analyze`||&amp;lt;span class=&amp;quot;demerit&amp;quot;&amp;gt;{{#tip-text:Analyze|+10% damage/-10% damage}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Wall`||&amp;lt;span class=&amp;quot;defense&amp;quot;&amp;gt;{{#tip-text:Wall|Take 1/4th damage for one turn.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Rouse`||&amp;lt;span class=&amp;quot;morale&amp;quot;&amp;gt;{{#tip-text:Rouse|Adjacent allied units +10 Morale.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Drive`||&amp;lt;span class=&amp;quot;morale&amp;quot;&amp;gt;{{#tip-text:Drive|+30 Morale.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Charge`||&amp;lt;span class=&amp;quot;range&amp;quot;&amp;gt;{{#tip-text:Charge|Use any weapon after moving}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Trick`||&amp;lt;span class=&amp;quot;misc&amp;quot;&amp;gt;{{#tip-text:Trick|Fight once without using EN or Ammo.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Crush`||&amp;lt;span class=&amp;quot;demerit&amp;quot;&amp;gt;{{#tip-text:Crush|Your next attack gains Armor Down and Mobility Down.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Pierce`||&amp;lt;span class=&amp;quot;damage&amp;quot;&amp;gt;{{#tip-text:Pierce|Nullifies barriers, special armor/evasion, Support Defense, and ignores size penalties.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Bravery`||&amp;lt;span class=&amp;quot;damage&amp;quot;&amp;gt;{{#tip-text:Bravery|Activates the Accel, Bullseye, Persist, Valor, Spirit, and Charge Spirits.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Disrupt`||&amp;lt;span class=&amp;quot;demerit&amp;quot;&amp;gt;{{#tip-text:Disrupt|Halves the hit rate of all enemies for one turn.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Wish`||&amp;lt;span class=&amp;quot;restore&amp;quot;&amp;gt;{{#tip-text:Wish|Heals 50% HP and statuses and activates Gain and Fortune on an ally.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Bonds`||&amp;lt;span class=&amp;quot;restore&amp;quot;&amp;gt;{{#tip-text:Bonds|Restores 5,000 HP to all allies.}}&amp;lt;/span&amp;gt;;&lt;br /&gt;
`Prospect`||&amp;lt;span class=&amp;quot;restore&amp;quot;&amp;gt;{{#tip-text:Prospect|Restores 30 SP to the main pilot of target allied unit.}}&amp;lt;/span&amp;gt;;&lt;/div&gt;</summary>
		<author><name>Daichi</name></author>
	</entry>
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