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Super Robot Wars/Alpha/Seishin: Difference between revisions

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Manual Roll back, got the DC stuff mixed up. >.<;
 
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== 精神/Seishin List ==
== 精神/Seishin List ==
{|
{|
|-
|-
! Name !! &nbsp; !! Translation !! Target !! Durration !! SP !! Description  
! Name !! &nbsp; !! Translation !! Target !! Duration !! SP !! Description  
|-
|-
| {{SeishinData:自爆}} || Self || Immediate || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units.  
| {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units.  
|-class="even"
|-class="even"
| {{SeishinData:偵察}} || Enemy || Immediate || 1 || One enemy units status can now be seen.  
| {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy units status can now be seen.  
|-
|-
| {{SeishinData:加速}} || Self || Turn || 10 || Increase Mobility by 3 for next movement.  
| {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || Increase Mobility by 3 for next movement.  
|-class="even"
|-class="even"
| {{SeishinData:集中}} || Self || Turn || 10 || For 1 turn, Hit rate and Evasion are increased by 30%.  
| {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 10 || For 1 turn, Hit rate and Evasion are increased by 30%.  
|-
|-
| {{SeishinData:てかげん}} || Self || Attack || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.  
| {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.  
|-class="even"
|-class="even"
| {{SeishinData:ひらめき}} || Self || Defense || 10 || 100% chance to dodge any single attack.  
| {{SeishinData:ひらめき}} || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any single attack.  
|-
|-
| {{SeishinData:根性}} || Self || Immediate || 20 || Current unit recovers 30% HP.  
| {{SeishinData:根性}} || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP.  
|-class="even"
|-class="even"
| {{SeishinData:努力}} || Self || Battle End || 20 || For next battle, gain double experience.  
| {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.  
|-
|-
| {{SeishinData:必中}} || Self || Turn || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
|-class="even"
|-class="even"
| {{SeishinData:信頼}} || Ally || Immediate || 30 || An ally unit recovers 30% HP.  
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 30% HP.  
|-
|-
| {{SeishinData:狙撃}} || Self || Turn || 30 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons.  
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons.  
|-class="even"
|-class="even"
| {{SeishinData:鉄壁}} || Self || Turn || 30 || For 1 turn, Current unit's Armor value is doubled.  
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, Current unit's Armor value is doubled.  
|-
|-
| {{SeishinData:挑発}} || Enemy || Attack || 35 || Specified enemy unit will aim at the current unit until combat ensues.  
| {{SeishinData:挑発}} || <small>Enemy</small> || <small>Attack</small> || 35 || Specified enemy unit will aim at the current unit until combat ensues.  
|-class="even"
|-class="even"
| {{SeishinData:気合}} || Self || Immediate || 40 || Current unit gains 10 morale.  
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 morale.  
|-
|-
| {{SeishinData:幸運}} || Self || Battle End || 40 || For next battle, gain double money.  
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.  
|-class="even"
|-class="even"
| {{SeishinData:ド根性}} || Self || Immediate || 40 || Current unit's HP is recovered to maximum.  
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.  
|-
|-
| {{SeishinData:熱血}} || Self || Attack || 40 || For one attack, deal double damage.  
| {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.  
|-class="even"
|-class="even"
| {{SeishinData:脱力}} || Enemy || Immediate || 50 || Specified enemy unit loses 10 morale.  
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale.  
|-
|-
| {{SeishinData:覚醒}} || Self || Immediate || 60 || Current unit gains 1 more action.  
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit gains 1 more action.  
|-class="even"
|-class="even"
| {{SeishinData:隠れ身}} || Self || Turn || 60 || For 1 turn, Current unit is not attacked by enemy.  
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, Current unit is not attacked by enemy.  
|-
|-
| {{SeishinData:奇襲}} || Self || Immediate || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
|-class="even"
|-class="even"
| {{SeishinData:}} || Self || Attack || 60 || For one attack, increase damage by 2.5
| {{SeishinData:激闘}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, increase damage by 3.
|-
|-
| {{SeishinData:補給}} || Ally || Immediate || 65 || Specified units energy is recovered to maximum. Decreases unit's morale by 10.
| {{SeishinData:}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, increase damage by 3
|-class="even"
|-class="even"
| {{SeishinData:かく乱}} || All Enemy || Enemy Turn || 70 || For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used.  
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 65 || Specified units energy is recovered to maximum. Decreases unit's morale by 10.  
|-
|-
| {{SeishinData:激励}} || Ally || Immediate || 70 || Specified units morale is increased by 10.  
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used.  
|-class="even"
|-class="even"
| {{SeishinData:友情}} || Ally || Immediate || 70 || Specified units HP is recovered by half.  
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified units morale is increased by 10.  
|-
|-
| {{SeishinData:}} || All Ally || Immediate || 90 || All ally units HP is recovered to maximum.  
| {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified units HP is recovered by half.  
|-class="even"
|-class="even"
| {{SeishinData:期待}} || Ally || Immediate || 90 || Gives 50 SP to target pilot.  
| {{SeishinData:}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All ally units HP is recovered to maximum.  
|-
|-
| {{SeishinData:再動}} || Ally || Immediate || 90 || Sepcified unit that has already moved, may move again.  
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot.  
|-class="even"
|-class="even"
| {{SeishinData:奇跡}} || Self || Immediate || 100 || Uses '気合/Concentrate'×3, '加速/Accelerate', '幸運/Fortune', '必中/Sure Hit', and 'ひらめき/Flash'.  
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Sepcified unit that has already moved, may move again.  
|-
|-
| {{SeishinData:捨て身}} || Self || Turn || 100 || Increases Damage by 3, 100% hit rate and critical, however evade rate drops to 0%.  
| {{SeishinData:奇跡}} || <small>Self</small> || <small>Immediate</small> || 100 || Uses '気合/Concentrate'×3, '加速/Accelerate', '幸運/Fortune', '必中/Sure Hit', and 'ひらめき/Flash'.  
|-class="even"
|-class="even"
| {{SeishinData:戦慄}} || All Enemy || Immediate || 120 || All enemy unit lose 10 morale.  
| {{SeishinData:捨て身}} || <small>Self</small> || <small>Turn</small> || 100 || Increases Damage by 3, 100% hit rate and critical, however evade rate drops to 0%.  
|-
|-
| {{SeishinData:大激励}} || All Ally || Immediate || 120 || All ally units morale is increased by 10.  
| {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 120 || All enemy unit lose 10 morale.  
|-class="even"
|-class="even"
| {{SeishinData:復活}} || Destroyed Ally || Immediate || 120 || Fully revives one destroyed ally unit.  
| {{SeishinData:大激励}} || <small>All Ally</small> || <small>Immediate</small> || 120 || All ally units morale is increased by 10.
|-
| {{SeishinData:復活}} || <small>Destroyed Ally</small> || <small>Immediate</small> || 120 || Fully revives one destroyed ally unit.  
|}
|}

Latest revision as of 19:16, 20 December 2005

精神/Seishin List

Name   Translation Target Duration SP Description
自爆(じばく) - Self-Destruct Self Immediate 1 Kills current unit but causes damage equivelent to current units HP to all adjacent units.
偵察(ていさつ) - Scan Enemy Immediate 1 One enemy units status can now be seen.
加速(かそく) Accel Self Turn 10 Increase Mobility by 3 for next movement.
集中(しゅうちゅう) Focus Self Turn 10 For 1 turn, Hit rate and Evasion are increased by 30%.
てかげん Mercy Self Attack 10 If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.
ひらめき Alert Self Defense 10 100% chance to dodge any single attack.
根性(こんじょう) - Vigor Self Immediate 20 Current unit recovers 30% HP.
努力(どりょく) Gain Self Battle End 20 For next battle, gain double experience.
必中(ひっちゅう) Strike Self Turn 20 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.
信頼(しんらい) - Trust Ally Immediate 30 An ally unit recovers 30% HP.
狙撃(そげき) Snipe Self Turn 30 Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons.
鉄壁(てっぺき) Guard Self Turn 30 For 1 turn, Current unit's Armor value is doubled.
挑発(ちょうはつ) Provoke Enemy Attack 35 Specified enemy unit will aim at the current unit until combat ensues.
気合(きあい) - Spirit/Yell Self Immediate 40 Current unit gains 10 morale.
幸運(こううん) Luck Self Battle End 40 For next battle, gain double money.
ド根性(どこんじょう) - Guts Self Immediate 40 Current unit's HP is recovered to maximum.
熱血(ねっけつ) Valor/Hot Blood Self Attack 40 For one attack, deal double damage.
脱力(だつりょく) - Daunt Enemy Immediate 50 Specified enemy unit loses 10 morale.
覚醒(かくせい) Zeal Self Immediate 60 Current unit gains 1 more action.
隠れ身(かくれみ) Cloak Self Turn 60 For 1 turn, Current unit is not attacked by enemy.
奇襲(きしゅう) 加必熱閃 Raid Self Immediate 60 Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.
激闘(げきとう) Fighting Spirit Self Turn 60 For 1 turn, increase damage by 3.
(たましい) Soul Self Attack 60 For one attack, increase damage by 3
補給(ほきゅう) - Renew Ally Immediate 65 Specified units energy is recovered to maximum. Decreases unit's morale by 10.
かく乱(かくらん) Confuse All Enemy Enemy Turn 70 For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used.
激励(げきれい) - Rouse Ally Immediate 70 Specified units morale is increased by 10.
友情(ゆうじょう) - Faith Ally Immediate 70 Specified units HP is recovered by half.
(あい) ! Love All Ally Immediate 90 All ally units HP is recovered to maximum.
期待(きたい) - Hope Ally Immediate 90 Gives 50 SP to target pilot.
再動(さいどう) - Enable Ally Immediate 90 Sepcified unit that has already moved, may move again.
奇跡(きせき) 加幸必閃魂 Miracle Self Immediate 100 Uses '気合/Concentrate'×3, '加速/Accelerate', '幸運/Fortune', '必中/Sure Hit', and 'ひらめき/Flash'.
捨て身(すてみ) Sacrifice Self Turn 100 Increases Damage by 3, 100% hit rate and critical, however evade rate drops to 0%.
戦慄(せんりつ) - Fear All Enemy Immediate 120 All enemy unit lose 10 morale.
大激励(だいげきれい) - Great Rouse All Ally Immediate 120 All ally units morale is increased by 10.
復活(ふっかつ) - Revive/Resurrect Destroyed Ally Immediate 120 Fully revives one destroyed ally unit.