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Super Robot Wars/Alpha/Seishin: Difference between revisions
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Manual Roll back, got the DC stuff mixed up. >.<; |
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== 精神/Seishin List == | == 精神/Seishin List == | ||
{| | {| | ||
|- | |- | ||
! Name !! !! Translation !! Target !! | ! Name !! !! Translation !! Target !! Duration !! SP !! Description | ||
|- | |- | ||
| {{SeishinData:自爆}} || Self || Immediate || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units. | | {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:偵察}} || Enemy || Immediate || 1 || One enemy units status can now be seen. | | {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy units status can now be seen. | ||
|- | |- | ||
| {{SeishinData:加速}} || Self || Turn || 10 || Increase Mobility by 3 for next movement. | | {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || Increase Mobility by 3 for next movement. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:集中}} || Self || Turn || 10 || For 1 turn, Hit rate and Evasion are increased by 30%. | | {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 10 || For 1 turn, Hit rate and Evasion are increased by 30%. | ||
|- | |- | ||
| {{SeishinData:てかげん}} || Self || Attack || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. | | {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:ひらめき}} || Self || Defense || 10 || 100% chance to dodge any single attack. | | {{SeishinData:ひらめき}} || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any single attack. | ||
|- | |- | ||
| {{SeishinData:根性}} || Self || Immediate || 20 || Current unit recovers 30% HP. | | {{SeishinData:根性}} || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:努力}} || Self || Battle End || 20 || For next battle, gain double experience. | | {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience. | ||
|- | |- | ||
| {{SeishinData:必中}} || Self || Turn || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | | {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:信頼}} || Ally || Immediate || 30 || An ally unit recovers 30% HP. | | {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 30% HP. | ||
|- | |- | ||
| {{SeishinData:狙撃}} || Self || Turn || 30 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons. | | {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:鉄壁}} || Self || Turn || 30 || For 1 turn, Current unit's Armor value is doubled. | | {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, Current unit's Armor value is doubled. | ||
|- | |- | ||
| {{SeishinData:挑発}} || Enemy || Attack || 35 || Specified enemy unit will aim at the current unit until combat ensues. | | {{SeishinData:挑発}} || <small>Enemy</small> || <small>Attack</small> || 35 || Specified enemy unit will aim at the current unit until combat ensues. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:気合}} || Self || Immediate || 40 || Current unit gains 10 morale. | | {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 morale. | ||
|- | |- | ||
| {{SeishinData:幸運}} || Self || Battle End || 40 || For next battle, gain double money. | | {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:ド根性}} || Self || Immediate || 40 || Current unit's HP is recovered to maximum. | | {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum. | ||
|- | |- | ||
| {{SeishinData:熱血}} || Self || Attack || 40 || For one attack, deal double damage. | | {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:脱力}} || Enemy || Immediate || 50 || Specified enemy unit loses 10 morale. | | {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale. | ||
|- | |- | ||
| {{SeishinData:覚醒}} || Self || Immediate || 60 || Current unit gains 1 more action. | | {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit gains 1 more action. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:隠れ身}} || Self || Turn || 60 || For 1 turn, Current unit is not attacked by enemy. | | {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, Current unit is not attacked by enemy. | ||
|- | |- | ||
| {{SeishinData:奇襲}} || Self || Immediate || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | | {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:激闘}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, increase damage by 3. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, increase damage by 3 | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 65 || Specified units energy is recovered to maximum. Decreases unit's morale by 10. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified units morale is increased by 10. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified units HP is recovered by half. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:愛}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All ally units HP is recovered to maximum. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Sepcified unit that has already moved, may move again. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:奇跡}} || <small>Self</small> || <small>Immediate</small> || 100 || Uses '気合/Concentrate'×3, '加速/Accelerate', '幸運/Fortune', '必中/Sure Hit', and 'ひらめき/Flash'. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData: | | {{SeishinData:捨て身}} || <small>Self</small> || <small>Turn</small> || 100 || Increases Damage by 3, 100% hit rate and critical, however evade rate drops to 0%. | ||
|- | |- | ||
| {{SeishinData: | | {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 120 || All enemy unit lose 10 morale. | ||
|-class="even" | |-class="even" | ||
| {{SeishinData:復活}} || Destroyed Ally || Immediate || 120 || Fully revives one destroyed ally unit. | | {{SeishinData:大激励}} || <small>All Ally</small> || <small>Immediate</small> || 120 || All ally units morale is increased by 10. | ||
|- | |||
| {{SeishinData:復活}} || <small>Destroyed Ally</small> || <small>Immediate</small> || 120 || Fully revives one destroyed ally unit. | |||
|} | |} | ||
Latest revision as of 19:16, 20 December 2005
精神/Seishin List
| Name | Translation | Target | Duration | SP | Description | |
|---|---|---|---|---|---|---|
| - | Self-Destruct | Self | Immediate | 1 | Kills current unit but causes damage equivelent to current units HP to all adjacent units. | |
| - | Scan | Enemy | Immediate | 1 | One enemy units status can now be seen. | |
| 加 | Accel | Self | Turn | 10 | Increase Mobility by 3 for next movement. | |
| 集 | Focus | Self | Turn | 10 | For 1 turn, Hit rate and Evasion are increased by 30%. | |
| てかげん | 手 | Mercy | Self | Attack | 10 | If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. |
| ひらめき | 閃 | Alert | Self | Defense | 10 | 100% chance to dodge any single attack. |
| - | Vigor | Self | Immediate | 20 | Current unit recovers 30% HP. | |
| 努 | Gain | Self | Battle End | 20 | For next battle, gain double experience. | |
| 必 | Strike | Self | Turn | 20 | 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | |
| - | Trust | Ally | Immediate | 30 | An ally unit recovers 30% HP. | |
| 狙 | Snipe | Self | Turn | 30 | Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons. | |
| 鉄 | Guard | Self | Turn | 30 | For 1 turn, Current unit's Armor value is doubled. | |
| 挑 | Provoke | Enemy | Attack | 35 | Specified enemy unit will aim at the current unit until combat ensues. | |
| - | Spirit/Yell | Self | Immediate | 40 | Current unit gains 10 morale. | |
| 幸 | Luck | Self | Battle End | 40 | For next battle, gain double money. | |
| - | Guts | Self | Immediate | 40 | Current unit's HP is recovered to maximum. | |
| 熱 | Valor/Hot Blood | Self | Attack | 40 | For one attack, deal double damage. | |
| - | Daunt | Enemy | Immediate | 50 | Specified enemy unit loses 10 morale. | |
| 覚 | Zeal | Self | Immediate | 60 | Current unit gains 1 more action. | |
| 隠 | Cloak | Self | Turn | 60 | For 1 turn, Current unit is not attacked by enemy. | |
| 加必熱閃 | Raid | Self | Immediate | 60 | Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | |
| 激 | Fighting Spirit | Self | Turn | 60 | For 1 turn, increase damage by 3. | |
| 魂 | Soul | Self | Attack | 60 | For one attack, increase damage by 3 | |
| - | Renew | Ally | Immediate | 65 | Specified units energy is recovered to maximum. Decreases unit's morale by 10. | |
| 撹 | Confuse | All Enemy | Enemy Turn | 70 | For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used. | |
| - | Rouse | Ally | Immediate | 70 | Specified units morale is increased by 10. | |
| - | Faith | Ally | Immediate | 70 | Specified units HP is recovered by half. | |
| ! | Love | All Ally | Immediate | 90 | All ally units HP is recovered to maximum. | |
| - | Hope | Ally | Immediate | 90 | Gives 50 SP to target pilot. | |
| - | Enable | Ally | Immediate | 90 | Sepcified unit that has already moved, may move again. | |
| 加幸必閃魂 | Miracle | Self | Immediate | 100 | Uses '気合/Concentrate'×3, '加速/Accelerate', '幸運/Fortune', '必中/Sure Hit', and 'ひらめき/Flash'. | |
| 捨 | Sacrifice | Self | Turn | 100 | Increases Damage by 3, 100% hit rate and critical, however evade rate drops to 0%. | |
| - | Fear | All Enemy | Immediate | 120 | All enemy unit lose 10 morale. | |
| - | Great Rouse | All Ally | Immediate | 120 | All ally units morale is increased by 10. | |
| - | Revive/Resurrect | Destroyed Ally | Immediate | 120 | Fully revives one destroyed ally unit. |