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Makai Senki Disgaea 2/Walkthrough/Episode 2: Difference between revisions

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==Banquet Room==
== (2-1) Banquet Room ==
4 Marionette
2 Ghost
1 Geo Panel (DEF +50%)


Enemies won't move until you taken any of the 4 geo panels.  Put 4 of your toughest members into the squares and let the enemies come towards you.
You should quickly make for the green Geo Panels and stand your ground there as the enemies come for you. Four monster allies occupying those panels with an ally Beast Tamer between them would be most effective.


==Sanction Room==
== (2-2) Sanction Room ==
1 Dirty Frog (Tink)
2 Geo Panels (Warp, Enemy Boost)


If your characters are leveled, ignore the geo panels and go straight for Tink.
During the beginning of this battle, you are mostly at the mercy of the Warp effect on the Geo Panels, so your weaker allies should avoid this fight for now. As soon as you are able, take out the Enemy Boost +50% Geo Symbol and then the Warp Geo Symbol. After that, it is merely a matter of ganging up on Tink.


==Room of Despair==
== (2-3) Room of Despair ==
7 Thief
3 F.Fighter


The thieves use either guns or bows. Use ranged combat to lure enemies in closer, then ambush them. If your mages have magic with area of effect, use them.
The enemies on this map will not move unless you get within their attack range. Use this fact to lure the nearby Thieves into your attack range. Once they are dealt with, use area effect abilities to strike at the Lady Fighters and take them out quickly, before the Thieves at their back move in for support.


==Sealed Room==
== (2-4) Sealed Room ==
1 Dark Hero
2 F.Fighter
1 M.Fighter
2 Red Skull
1 Blue Skull
1 Green Skull
3 Geo Panels (Enemy Boost+50%, Move-1, Defense+50%)


Get rid of the Red Geo symbol. Take out the mages, then focus on Axel.  If you get the right geo combo, you can do major damage to all the enemies.
Use some creative throwing to send someone over to that red Geo Symbol and destroy it. This will cause a massive Geo-Chain, which should cripple the enemy forces. Take out the remaining stragglers and, once again, try to avoid being counter-attacked by Axel when dealing with him.

Latest revision as of 04:42, 19 December 2012

(2-1) Banquet Room

You should quickly make for the green Geo Panels and stand your ground there as the enemies come for you. Four monster allies occupying those panels with an ally Beast Tamer between them would be most effective.

(2-2) Sanction Room

During the beginning of this battle, you are mostly at the mercy of the Warp effect on the Geo Panels, so your weaker allies should avoid this fight for now. As soon as you are able, take out the Enemy Boost +50% Geo Symbol and then the Warp Geo Symbol. After that, it is merely a matter of ganging up on Tink.

(2-3) Room of Despair

The enemies on this map will not move unless you get within their attack range. Use this fact to lure the nearby Thieves into your attack range. Once they are dealt with, use area effect abilities to strike at the Lady Fighters and take them out quickly, before the Thieves at their back move in for support.

(2-4) Sealed Room

Use some creative throwing to send someone over to that red Geo Symbol and destroy it. This will cause a massive Geo-Chain, which should cripple the enemy forces. Take out the remaining stragglers and, once again, try to avoid being counter-attacked by Axel when dealing with him.