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Makai Senki Disgaea 2/Walkthrough/Episode 6: Difference between revisions

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==Battle 2==
== (6-1) First Battle ==
Tink is required for one possible solution to this map. 


Solution one: You will have to sacrifice a party member to Tink's Sonic Roll in order to clear this map.   Before doing this, have someone take control of that yellow square near the Druid to force them to cast Mega Star to drain their mp out first.
You may want to bring a Healer that knows Espoir in order to deal with the Thieves' status effects. First off, steal all of the equipment off of the "Invincible" Hero, his equipment is unique and can only be acquired once per game cycle. The enemy Healer is meant to be more of a distraction due to her Muscle items giving her a hefty HP boost, so leave her for last and when you do get around to her, steal her Muscle items to remove her HP buff.


There are two ways to solve the geo prism puzzle. 
== (6-2) Second Battle ==
#First way is have Tink to take out the far left geo panel with Sonic Roll, causing a massive geo chain that leaves entire map in yellow.  Then turn all the puppets and druid into one huge monster to capture in the base panel.  (Make sure to have 2 people outside of base panel capable of killing this monster in the case the base panel is destroyed.)
#The second way is Tink to use Sonic Roll on a ally in the southeast corner, then take out the No Ranged Attack and Silence Geo Panels.  This will give you access to take out the Ally Damage 20% geo panel, which clears everything but the yellow squares.  After that, its just a matter of luring the enemies out of the yellow panels while you put your allies there.


Solution two: If you have a mage with a high enough spell and staff mastery, you can easily hit the far left geo-prism with a spell from the starting "room" (It will look like it's not in range, but you can hit it with an Area of Effect seven pattern, because the pattern will give you another two squares of effective range.) It will take out all of the geo panels, and likely kill anybody on the field aside from druids. After the blast (Which will boost your combo guage to nine and destoy all of the dolls) all that is left is old man geo, whom you can deal with handily with adel and other fighters.
To solve this Geo Panel puzzle, you need to destroy the red "Ally Damage 20%" Geo Symbol. There are two decent ways to go about dealing with the puzzle:


==Battle 4==
1. You can send out a Geo Master that can hit a target from 7+ panels away via magic and use him to destroy the red Geo Symbol. Due to his innate abilities, he won't take damage from the Geo Panel Destruction, but he will be left vulnerable to the wounded enemies that remain, so send out your army to back him up.


Simple way to do it:  Toss a prinny at the other prinnies and they will all explode........
2. This method is rather sneaky. Before you attempt this method, you need to make sure that Tink is strong enough to take out that red Geo Symbol with a single use of Sonic Roll. Now to start, send out a stout ally and position them on the red panel two panels behind the Marionette nearest to the Base Panel. Now, have Tink move to the green panel to the left of your previous ally. Have Tink attack that ally with his Sonic Roll, Tink should end up on the yellow panel 4 panels southwest of the red Geo Symbol afterwards. End your turn. Once you gain control again, have Tink use another Sonic Roll to pop the red Geo Symbol. On the downside, Tink and your other ally are going to get hurt from the Geo Chain. On the upside, however, you don't have to wait through the process of unlocking and then training a Geo Master to use the previous method.
 
Either way, mop up the weakened enemies afterwards, and prepare to reap the Bonus Gauge rewards.
 
== (6-3) Third Battle ==
 
This map is covered in Geo Panels, and 3 of the 6 effects they produce can be helpful to you, so use them to your advantage. Stick your physical fighters on the ATK or DEF boosting panels and your magic users on the "Evade" panels. Deal with the enemies from these positions and you should be fine. You may want to steal the Dark Rosary from the enemies' "Prophet" class leader since it is a rather nice piece of equipment and she won't be on the map if you revisit it later.
 
== (6-4) Fourth Battle ==

Latest revision as of 04:49, 22 December 2012

(6-1) First Battle

You may want to bring a Healer that knows Espoir in order to deal with the Thieves' status effects. First off, steal all of the equipment off of the "Invincible" Hero, his equipment is unique and can only be acquired once per game cycle. The enemy Healer is meant to be more of a distraction due to her Muscle items giving her a hefty HP boost, so leave her for last and when you do get around to her, steal her Muscle items to remove her HP buff.

(6-2) Second Battle

To solve this Geo Panel puzzle, you need to destroy the red "Ally Damage 20%" Geo Symbol. There are two decent ways to go about dealing with the puzzle:

1. You can send out a Geo Master that can hit a target from 7+ panels away via magic and use him to destroy the red Geo Symbol. Due to his innate abilities, he won't take damage from the Geo Panel Destruction, but he will be left vulnerable to the wounded enemies that remain, so send out your army to back him up.

2. This method is rather sneaky. Before you attempt this method, you need to make sure that Tink is strong enough to take out that red Geo Symbol with a single use of Sonic Roll. Now to start, send out a stout ally and position them on the red panel two panels behind the Marionette nearest to the Base Panel. Now, have Tink move to the green panel to the left of your previous ally. Have Tink attack that ally with his Sonic Roll, Tink should end up on the yellow panel 4 panels southwest of the red Geo Symbol afterwards. End your turn. Once you gain control again, have Tink use another Sonic Roll to pop the red Geo Symbol. On the downside, Tink and your other ally are going to get hurt from the Geo Chain. On the upside, however, you don't have to wait through the process of unlocking and then training a Geo Master to use the previous method.

Either way, mop up the weakened enemies afterwards, and prepare to reap the Bonus Gauge rewards.

(6-3) Third Battle

This map is covered in Geo Panels, and 3 of the 6 effects they produce can be helpful to you, so use them to your advantage. Stick your physical fighters on the ATK or DEF boosting panels and your magic users on the "Evade" panels. Deal with the enemies from these positions and you should be fine. You may want to steal the Dark Rosary from the enemies' "Prophet" class leader since it is a rather nice piece of equipment and she won't be on the map if you revisit it later.

(6-4) Fourth Battle