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超ヒロイン戦記 - Super Heroine Chronicle/Menu Translation: Difference between revisions

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Created page with "===INTERMISSION SCREEN=== *'''CHARACTER''' *'''STORE''' **ドコカSHOP(Dokoka SHOP) **GAMERS - ''(Unlocks when Dejiko joins party)'' *'''FREE TALK''' *'''OPTION''' *'''Fi..."
 
 
(11 intermediate revisions by the same user not shown)
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*'''CHARACTER'''
*'''CHARACTER'''
**Character List (Select a character to bring up below menu. Press triangle in order to bring up Soul Link List.)
***STATUS
***ITEM EQUIP
***STAT INCREASE (Only available when Permanent Stat Increase items are in posession, otherwise grayed out)
***SKILL COIN EQUIP


*'''STORE'''
*'''STORE'''
**ドコカSHOP(Dokoka SHOP)
**ドコカSHOP(Dokoka SHOP)
**GAMERS - ''(Unlocks when Dejiko joins party)''
**GAMERS - ''(Unlocks after Dejiko joins party and teams reunite again)''
*'''FREE TALK'''
*'''FREE TALK'''


Line 45: Line 50:


*??? - [Been trying to translate the Kanji. Something to do with voice. So far confirmed does not affect in game visual novel scenes, FREE TALK, must be battle related]
*??? - [Been trying to translate the Kanji. Something to do with voice. So far confirmed does not affect in game visual novel scenes, FREE TALK, must be battle related]
===ドコカSHOP(Dokoka SHOP)===
*'''Buy Items'''
*'''Sell Items'''
*'''Equipment Enhancement'''
===GAMERS===
*'''Buy Items'''
*'''Sell Items'''
*'''GP EXCHANGE'''
*'''GP Equipment Enhancment'''
===BATTLE MENUS===
====BASIC BATTLE SCREEN MENU====
Only appears when selecting tile with no units on it.
*'''END TURN'''
*'''CHARACTER LIST''' - ''(Displays Allied characters only)''
*'''VICTORY/DEFEAT CONDTIONS'''
*'''OPTIONS'''
*'''QUICK SAVE'''
====CLAUDE ONLY====
{|
| '''Before Moving'''
| '''After Moving'''
|-
| MOVE
| ATTACK (if enemy in range)
|-
| ATTACK (if enemy in range)
| FACE DIRECTION (ENDS TURN)
|-
| ITEM
| ITEM
|-
| SKILL
| SKILL
|-
| RECOVERY Lv# (Restores HP)
| RECOVERY Lv# (Restores HP)
|-
| REPAIR Lv# (Restores ABILITY HP)
| REPAIR Lv# (Restores ABILITY HP)
|-
| STATUS
|
|}
====IS <INFINITE STRATOS> CHARACTER====
Engaging Flight for IS <INFINITE STRATOS> Characters will use up more Shield Energy for benefit of reaching higher ground without cost to tile movement.
{|
| '''Before Moving'''
| '''Before Moving''' [If Long Range Attack learned]
| '''After Moving'''
|-
| MOVE
| MOVE
| ATTACK (if enemy in range)
|-
| ATTACK (if enemy in range)
| ATTACK (if enemy in range)
| FACE DIRECTION (ENDS TURN)
|-
| ITEM
| LONG RANGE ATTACK COMMAND
| ITEM
|-
| SKILL
| ITEM
| SKILL
|-
| ENGAGE/DISENGAGE FLIGHT
| SKILL
| ENGAGE/DISENGAGE FLIGHT
|-
| STATUS
| ENGAGE/DISENGAGE FLIGHT
|
|-
|
| STATUS
|
|}
====CHARACTER [NORMAL]====
{|
| '''Before Moving'''
| '''Before Moving''' [If Long Range Attack learned]
| '''After Moving'''
|-
| MOVE
| MOVE
| ATTACK (if enemy in range)
|-
| ATTACK (if enemy in range)
| ATTACK (if enemy in range)
| FACE DIRECTION (ENDS TURN)
|-
| ITEM
| LONG RANGE ATTACK COMMAND
| ITEM
|-
| SKILL
| ITEM
| SKILL
|-
| STATUS
| SKILL
|
|-
|
| STATUS
|
|}
====CHARACTER [WITH TRANSFORM ABILITY]====
{|
| '''Before Moving'''
| '''Before Moving''' [If Long Range Attack learned]
| '''After Moving'''
|-
| MOVE
| MOVE
| ATTACK (if enemy in range)
|-
| ATTACK (if enemy in range)
| ATTACK (if enemy in range)
| FACE DIRECTION (ENDS TURN)
|-
| ITEM
| LONG RANGE ATTACK COMMAND
| ITEM
|-
| SKILL
| ITEM
| SKILL
|-
| TRANSFORM
| SKILL
| TRANSFORM(available?)
|-
| STATUS
| TRANSFORM
|
|-
|
| STATUS
|
|}

Latest revision as of 20:59, 23 March 2014

INTERMISSION SCREEN

  • CHARACTER
    • Character List (Select a character to bring up below menu. Press triangle in order to bring up Soul Link List.)
      • STATUS
      • ITEM EQUIP
      • STAT INCREASE (Only available when Permanent Stat Increase items are in posession, otherwise grayed out)
      • SKILL COIN EQUIP
  • STORE
    • ドコカSHOP(Dokoka SHOP)
    • GAMERS - (Unlocks after Dejiko joins party and teams reunite again)
  • FREE TALK
  • OPTION
  • File
    • SAVE
    • LOAD
  • GO NEXT STAGE
  • GO FREE STAGE


OPTION

  • Show Grid Lines
    • On
    • Off
  • Character alignment
    • None
    • Aura - (displays an aura around character pieces: Blue for Ally, Yellow for Neutral, Red for Enemy)
    • Attribute - (displays one of the 4 Attributes symbols: Friendship[red], Bonds[green], Heart[blue], Destruction[grey])
    • Aura and Attribute - (displays both aura and attribute symbols)
  • BGM FADE
    • Battle BGM stays - (Affected by only battles with Animation ON)
    • BGM reverts to stage bgm after battle finish - (Affected by only battles with Animation ON)
  • Show Sympathy Area
    • On
    • Off
  • BGM level
  • Sound Effect level
  • Voice level - [Press Square to hear voice]
  • ??? - [Been trying to translate the Kanji. Something to do with voice. So far confirmed does not affect in game visual novel scenes, FREE TALK, must be battle related]


ドコカSHOP(Dokoka SHOP)

  • Buy Items
  • Sell Items
  • Equipment Enhancement


GAMERS

  • Buy Items
  • Sell Items
  • GP EXCHANGE
  • GP Equipment Enhancment


BATTLE MENUS

BASIC BATTLE SCREEN MENU

Only appears when selecting tile with no units on it.

  • END TURN
  • CHARACTER LIST - (Displays Allied characters only)
  • VICTORY/DEFEAT CONDTIONS
  • OPTIONS
  • QUICK SAVE


CLAUDE ONLY

Before Moving After Moving
MOVE ATTACK (if enemy in range)
ATTACK (if enemy in range) FACE DIRECTION (ENDS TURN)
ITEM ITEM
SKILL SKILL
RECOVERY Lv# (Restores HP) RECOVERY Lv# (Restores HP)
REPAIR Lv# (Restores ABILITY HP) REPAIR Lv# (Restores ABILITY HP)
STATUS

IS <INFINITE STRATOS> CHARACTER

Engaging Flight for IS <INFINITE STRATOS> Characters will use up more Shield Energy for benefit of reaching higher ground without cost to tile movement.

Before Moving Before Moving [If Long Range Attack learned] After Moving
MOVE MOVE ATTACK (if enemy in range)
ATTACK (if enemy in range) ATTACK (if enemy in range) FACE DIRECTION (ENDS TURN)
ITEM LONG RANGE ATTACK COMMAND ITEM
SKILL ITEM SKILL
ENGAGE/DISENGAGE FLIGHT SKILL ENGAGE/DISENGAGE FLIGHT
STATUS ENGAGE/DISENGAGE FLIGHT
STATUS


CHARACTER [NORMAL]

Before Moving Before Moving [If Long Range Attack learned] After Moving
MOVE MOVE ATTACK (if enemy in range)
ATTACK (if enemy in range) ATTACK (if enemy in range) FACE DIRECTION (ENDS TURN)
ITEM LONG RANGE ATTACK COMMAND ITEM
SKILL ITEM SKILL
STATUS SKILL
STATUS


CHARACTER [WITH TRANSFORM ABILITY]

Before Moving Before Moving [If Long Range Attack learned] After Moving
MOVE MOVE ATTACK (if enemy in range)
ATTACK (if enemy in range) ATTACK (if enemy in range) FACE DIRECTION (ENDS TURN)
ITEM LONG RANGE ATTACK COMMAND ITEM
SKILL ITEM SKILL
TRANSFORM SKILL TRANSFORM(available?)
STATUS TRANSFORM
STATUS