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Super Robot Wars/Z3/Tactical Combo: Difference between revisions

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Updated after testing updating the values
 
(4 intermediate revisions by the same user not shown)
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Tactical Combo gives you bonuses during your turn when you destroy enemy Teams
Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively


==Conditions==
==Conditions==
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| Destroy consecutive enemy Team || +1  
| Destroy consecutive enemy Team || +1  
|-
|-
| Tag Partner destroys an enemy unit || +4
| Destroy an enemy Team with an All attack || +1
|-
| Tag Partner destroys an enemy unit || +1
|-
| Destroy a unit Boss with Maximum Break || +1
|-
|-
| Fail to destroy consecutive enemy Team || -1  
| Fail to destroy consecutive enemy Team || -1  
|-
|-
| End a units Turn || Resets to 0
| Enemy destroyed but partner survives || -2
|-
| End a units Turn || -1
|-
|-
| End your Turn || Resets to 0
| End your Turn || Resets to 0

Latest revision as of 20:22, 14 April 2014

Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively

Conditions

Action Changes to Combo Gauge
Destroy an enemy Team +1
Destroy consecutive enemy Team +1
Destroy an enemy Team with an All attack +1
Tag Partner destroys an enemy unit +1
Destroy a unit Boss with Maximum Break +1
Fail to destroy consecutive enemy Team -1
Enemy destroyed but partner survives -2
End a units Turn -1
End your Turn Resets to 0

Tactical Combo Bonus

Combo Gauge Damage Multiplier, Money, and Z-Chips earned
1 x1.05
2 x1.10
3 x1.15
4 x1.20
5 x1.25