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Super Robot Wars/Z3.2/Tactical Combo: Difference between revisions

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Created page with "Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively ==Conditions== {| |- ! Action !! Changes to Combo Gauge |- | Destroy an enemy Te..."
 
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Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively
Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively.  Unlike in the previous game, there is no longer a penalty for moving without attacking.


==Conditions==
==Conditions==
Line 21: Line 21:
| Enemy destroyed but partner survives || -2
| Enemy destroyed but partner survives || -2
|-
|-
| End a units Turn || -1
| End a unit's turn without attacking || +0
|-
|-
| End your Turn || Resets to 0
| End your Turn || Resets to 0

Latest revision as of 12:01, 8 April 2015

Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively. Unlike in the previous game, there is no longer a penalty for moving without attacking.

Conditions

Action Changes to Combo Gauge
Destroy an enemy Team +1
Destroy consecutive enemy Team +1
Destroy an enemy Team with an All attack +1
Tag Partner destroys an enemy unit +1
Destroy a unit Boss with Maximum Break +1
Fail to destroy consecutive enemy Team -1
Enemy destroyed but partner survives -2
End a unit's turn without attacking +0
End your Turn Resets to 0

Tactical Combo Bonus

Combo Gauge Damage Multiplier, Money, and Z-Chips earned
1 x1.05
2 x1.10
3 x1.15
4 x1.20
5 x1.25