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Super Robot Wars/UX/Bugs: Difference between revisions

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== Enemy Level Scale Bug ==
Enemies scale to either Main Event characters's level or Arnie's. When you pair up someone with Arnie, the other pair unit's scale overrides Arnie's, possibly making enemies lower leveled.
== Experience Bug ==
== Experience Bug ==
When you shoot down both of a pair unit with a solo unit, you only get experience from one enemy, not both. You can still get experience from both by using another pair unit to separately shoot them down. This also applies to Map Weapons, solo unit will not gain experience from all shot down enemies anymore, only from one. This seemingly started happening from 3rd playthrough onwards.
When you shoot down both units in a pair unit with a solo unit, you only get experience from one enemy, not both. You can still get experience from both by using another pair unit to separately shoot them down. This also applies to Map Weapons: solo units will not gain experience from all shot down enemies anymore, only from one enemy. This seemingly started happening from 2nd playthrough onwards.


== Killcount Multiplier Bug ==
== Killcount Multiplier Bug ==
Normally, when you drop out an unit for 2 rounds of a map, and when you deploy them out and you shoot down one enemy it'll be multiplied into more than 1 kill. Also automatically on later playthroughs everybody's (except Jin's) will multiply, though Shinn and Lunamaria in the Prologue on 2nd playthrough had their normal killcounts still.
Normally, when you drop out an unit for 2 rounds of a map, and when you deploy them out and you shoot down one enemy it'll be multiplied into more than 1 kill.  
 
On later playthroughs, everybody's (except Jin's) will multiply. Shinn's and Lunamaria's normal kill counts in the Prologue of your 2nd playthrough will be retained.


== Non-Full HP at Deploy Bug ==
== Non-Full HP at Deploy Bug ==
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== Soushi Infinite SP Bug ==
== Soushi Infinite SP Bug ==
I believe this was in K too, wherein no matter how much you cast Spirit Commands; Soushi will not lose SP.
No matter how much you cast Spirit Commands, Soushi will not lose SP.


== Attacked & Counterattacking Freeze ==
== Attacked & Counterattacking Freeze ==
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== Kaidou and Magami Willpower Exhaust ==
== Kaidou and Magami Willpower Exhaust ==
In Chapter 46 when Deus Ex Machina's speech Exhausts everybody's Will by -30, Kaidou and Magami instead gain +30 even though the Exhaust animation appears on them too.
In Chapter 46 when Deus Ex Machina's speech Exhausts everybody's Will by -30, Kaidou and Magami instead gain +30 or are unaffected completely, even though the Exhaust animation appears on them too. This happens if you Wing Cross before Deus Ex Machina enters.


== Kaidou and Magami SP Recover ==
== Kaidou and Magami SP Recover ==
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== DLC Map Bug ==
== DLC Map Bug ==
When you attack an enemy with Saya/Lyras's strongest weapon Lyrer Main the bullet amount decreases to 0 from 4.
When you attack an enemy with Saya/Lyras's strongest weapon Lyrer Main the bullet amount decreases to 0 from 4.
== Gim Genen All-Attack Game Crash ==
When you use Amalgam, Kiki or Hebe's Gim Genen All-Attack on chapter 43 when Nero deploys, the game crashes. Skip animations to avoid this.
== Movement+SP Not Working ==
Movement+SP doesn't work when combat animations are on, close them off to restore SP with the Skill.
== Offensive Spirit Command Overlapping ==
If you cast Soul with Arnie and Love with Saya and combine into Odyssea, Arnie will have both Soul and Hotblood on him, they both disappear after one battle, using only Hotblood's damage.
== Rally Spirit Command Bug ==
It doesn't work on partner units of a pair.
== Shining Trapezohedron on Master Therion in the Finale Freeze ==
The game will freeze if you attack Master Therion with Shining Trapezohedron and he counters with his. You can avoid this by skipping animations.

Latest revision as of 09:31, 18 October 2015

Experience Bug

When you shoot down both units in a pair unit with a solo unit, you only get experience from one enemy, not both. You can still get experience from both by using another pair unit to separately shoot them down. This also applies to Map Weapons: solo units will not gain experience from all shot down enemies anymore, only from one enemy. This seemingly started happening from 2nd playthrough onwards.

Killcount Multiplier Bug

Normally, when you drop out an unit for 2 rounds of a map, and when you deploy them out and you shoot down one enemy it'll be multiplied into more than 1 kill.

On later playthroughs, everybody's (except Jin's) will multiply. Shinn's and Lunamaria's normal kill counts in the Prologue of your 2nd playthrough will be retained.

Non-Full HP at Deploy Bug

Kan-u paired with Chouhi deployed at 8900 HP instead of 9400 at chapter 20.

Secret Related Bugs

  • If you Scenario Skip, Characters who withdraw for good do not return their upgrade money has been reported. For confirmation please pay attention to withdrawing Characters's upgrade cases.
  • If you Scenario Skip when recruiting Will, a bug that makes you not obtain Skill Parts can appear. There have been reports of still successfully recruiting even if you skip, the activation is not certain then. Activation condition uncertain at moment. Doubtful people should not skip at time of recuiting Will just in case.

Battle Tactician Bug

I noticed during stage 40 that when I used Ruri as a tactician, then I restarted stage, set Elebos as tactician and when Asap arrived and took Elebos aboard the Nanajin, Elebos had +20 SP from Ruri's tactician bonus (breaking her SP limit from 96 to 116 making it go outside her SP gauge), casting a Spirit Command made it return to 96.

Foresight Skill Bug

Giving Pilot the Foresight Skill which casts Flash each player phase only casts it on the one who has it, but when you pair them up with somebody for the first time, the Flash is also cast on the PU once. This happens on later playthroughs too, as well as on PUs that have been paired earlier too; random pattern.

Soushi Infinite SP Bug

No matter how much you cast Spirit Commands, Soushi will not lose SP.

Attacked & Counterattacking Freeze

When an enemy attacks you and you do any action, the game will freeze for a moment (no knowledge if the game will crash ever during this) after the freeze ends you will counterattack normally.

High Speed Movement on Map Freeze

When you move units that move at high speed, such as Nanajin or any Trans-Am equipped 00 unit, the game will freeze momentarily after they have moved to a square.

Foresight inactivation Bug

The Foresight Skill is supposed to keep casting Flash until the end of the map as long as the effect is used up before Player Phase, but it still stopped even though it should've continued.

Kaidou and Magami Willpower Exhaust

In Chapter 46 when Deus Ex Machina's speech Exhausts everybody's Will by -30, Kaidou and Magami instead gain +30 or are unaffected completely, even though the Exhaust animation appears on them too. This happens if you Wing Cross before Deus Ex Machina enters.

Kaidou and Magami SP Recover

When the Kaiser is in Wing Cross state, you can't recover Magami's SP with Expectation, even though they are both main pilots in that state, Magami is not sub-pilot; without Wing Cross, Magami is a sub-pilot who can be traded into main one.

DLC Map Bug

When you attack an enemy with Saya/Lyras's strongest weapon Lyrer Main the bullet amount decreases to 0 from 4.

Gim Genen All-Attack Game Crash

When you use Amalgam, Kiki or Hebe's Gim Genen All-Attack on chapter 43 when Nero deploys, the game crashes. Skip animations to avoid this.

Movement+SP Not Working

Movement+SP doesn't work when combat animations are on, close them off to restore SP with the Skill.

Offensive Spirit Command Overlapping

If you cast Soul with Arnie and Love with Saya and combine into Odyssea, Arnie will have both Soul and Hotblood on him, they both disappear after one battle, using only Hotblood's damage.

Rally Spirit Command Bug

It doesn't work on partner units of a pair.

Shining Trapezohedron on Master Therion in the Finale Freeze

The game will freeze if you attack Master Therion with Shining Trapezohedron and he counters with his. You can avoid this by skipping animations.