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Super Robot Wars/UX/Spirit Commands: Difference between revisions
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< Super Robot Wars | UX
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{| | {| | ||
|- | |- | ||
| 熱血<br>Hotblood | | 熱血<br>Hotblood (Valor) | ||
| 集中<br>Focus | | 集中<br>Focus | ||
| 突撃<br>Assault | | 突撃<br>Assault | ||
| 狙撃<br>Snipe | | 狙撃<br>Snipe | ||
| 直撃<br>Direct Hit | | 直撃<br>Direct Hit (Break) | ||
|- | |- | ||
| 魂<br>Soul | | 魂<br>Soul | ||
| 必中<br>Sure-Hit | | 必中<br>Sure-Hit (Strike) | ||
| | | 正義<br>Justice | ||
| 偵察<br>Scan | | 偵察<br>Scan | ||
| 闘志<br>Fighting Spirit (Fury) | |||
|- | |- | ||
| | | 感応<br>Inspire | ||
| | | 根性<br>Guts (Vigor) | ||
| ド根性<br> Super Guts | | 気合<br>Yell (Spirit) | ||
| 勇気<br>Bravery | |||
| ひらめき<br>Flash (Alert) | |||
|- | |||
| 直感<br>Instinct (Attune) | |||
| ド根性<br>Super Guts (Guts) | |||
| 気迫<br>Drive | | 気迫<br>Drive | ||
| 愛<br>Love | | 愛<br>Love | ||
| 不屈<br>Fortitude (Wall) | |||
|- | |- | ||
| | | 加速<br>Accel | ||
| 信頼<br>Trust | | 信頼<br>Trust | ||
| 激励<br> | | 激励<br>Encourage (Rouse) | ||
| 幸運<br>Luck | | 幸運<br>Luck | ||
| 鉄壁<br>Iron Wall (Guard) | |||
|- | |- | ||
| | | 追風<br>Tailwind | ||
| 友情<br>Friendship (Faith) | |||
| 友情<br>Faith | | 脱力<br>Exhaust (Tire) | ||
| 脱力<br>Exhaust | |||
| 祝福<br>Bless | | 祝福<br>Bless | ||
| 順応<br>Adaptation (Adapt) | |||
|- | |- | ||
| 覚醒<br>Awaken (Zeal) | |||
| 覚醒<br>Awaken | |||
| 絆<br>Bonds | | 絆<br>Bonds | ||
| 期待<br>Expectation | | 期待<br>Expectation (Aid) | ||
| 努力<br>Great Effort | | 努力<br>Great Effort (Gain) | ||
| かく乱<br>Confuse | |||
|- | |- | ||
| 再動<br>Enable | |||
| 再動<br>Enable | | 補給<br>Resupply (Renew) | ||
| 補給<br>Resupply | |||
| てかげん<br>Mercy | | てかげん<br>Mercy | ||
| 応援<br>Cheer | | 応援<br>Cheer | ||
| | |||
|} | |} | ||
| Line 50: | Line 56: | ||
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description | ! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description | ||
|- | |- | ||
| {{ruby|熱血|ねっけつ}} || 熱 || Hotblood || Self || 45 || 2× damage dealt on the next attack | | {{ruby|熱血|ねっけつ}} || 熱 || Hotblood (Valor) || Self || 45 || 2× damage dealt on the next attack | ||
|- | |- | ||
| {{ruby|魂|たましい}} || 魂 || Soul || Self || 60 || 2.5× damage dealt on the next attack | | {{ruby|魂|たましい}} || 魂 || Soul || Self || 60 || 2.5× damage dealt on the next attack | ||
|- | |- | ||
| {{ruby|闘志|とうし}} || 闘 || Fighting Spirit || Self || 35 || 100% chance of a critical attack for one turn | | {{ruby|闘志|とうし}} || 闘 || Fighting Spirit (Fury) || Self || 35 || 100% chance of a critical attack for one turn | ||
|- | |- | ||
| ひらめき || 閃 || Flash || Self || 10 || Evades any enemy attack for 1 battle | | ひらめき || 閃 || Flash (Alert) || Self || 10 || Evades any enemy attack for 1 battle | ||
|- | |- | ||
| {{ruby|不屈|ふくつ}} || 不 || Fortitude || Self || 20 || Damage reduced to 10 for next battle | | {{ruby|不屈|ふくつ}} || 不 || Fortitude (Wall)|| Self || 20 || Damage reduced to 10 for next battle | ||
|- | |- | ||
| {{ruby|鉄壁|てっぺき}} || 鉄 || Iron Wall || Self || 30 || Reduces damage taken to 1/4 for 1 turn | | {{ruby|鉄壁|てっぺき}} || 鉄 || Iron Wall (Guard) || Self || 30 || Reduces damage taken to 1/4 for 1 turn | ||
|- | |- | ||
| {{ruby|かく乱|らん}} || 乱 || | | {{ruby|かく乱|らん}} || 乱 || Confuse || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn | ||
|- | |- | ||
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn | | {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn | ||
|- | |- | ||
| {{ruby|必中|ひっちゅう}} || 必 || Sure-Hit || Self || 20 || Raises Hit rate to 100% | | {{ruby|必中|ひっちゅう}} || 必 || Sure-Hit (Strike) || Self || 20 || Raises Hit rate to 100% | ||
|- | |- | ||
| {{ruby|順応|じゅんのう}} || 順 || | | {{ruby|順応|じゅんのう}} || 順 || Adaptation (Adapt) || Self || 25 || Reverts all Terrain Ranks to S for one turn | ||
|- | |- | ||
| {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement | | {{ruby|迫風|すいかぜ}} || * || Tailwind || Ally || 15 || Gives ally the effect of Accel for one Movement | ||
|- | |- | ||
| {{ruby|感応|かんの}} || * || | | {{ruby|感応|かんの}} || * || Inspire || Ally || 35 || Raises an ally's Hit rate to 100% for 1 turn | ||
|- | |- | ||
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || ( | | {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || Instinct (Attune) || Self || 25 || Gain effects of 必中/Sure-Hit & ひらめき/Flash at once. | ||
|- | |- | ||
| {{ruby|加速|かそく}} || 加 || Accel || Self PU || 10 || Increases Movement by 3; not moving keeps the effect | | {{ruby|加速|かそく}} || 加 || Accel || Self PU || 10 || Increases Movement by 3; not moving keeps the effect | ||
|- | |- | ||
| {{ruby|覚醒|かくせい}} || 覚 || Awaken || Self PU || 60 || Allows 1 extra action; only 1 can be active at a time | | {{ruby|覚醒|かくせい}} || 覚 || Awaken (Zeal) || Self PU || 60 || Allows 1 extra action; only 1 can be active at a time | ||
|- | |- | ||
| {{ruby|再動|さいどう}} || || Enable (Move Again) || Ally PU || 90 || Allows an ally that has already acted to act again | | {{ruby|再動|さいどう}} || || Enable (Move Again) || Ally PU || 90 || Allows an ally that has already acted to act again | ||
| Line 84: | Line 90: | ||
| {{ruby|突撃|とつげき}} || 突 || Assault || Self || 30 || Enables all weapons after movement | | {{ruby|突撃|とつげき}} || 突 || Assault || Self || 30 || Enables all weapons after movement | ||
|- | |- | ||
| {{ruby|根性|こんじょう}} || || Guts || Self || 20 || Replenishes HP by 30% of max value | | {{ruby|根性|こんじょう}} || || Guts (Vigor) || Self || 20 || Replenishes HP by 30% of max value | ||
|- | |- | ||
| {{ruby|ド根性|どこんじょう}} || || Super Guts || Self || 40 || Fully replenishes HP | | {{ruby|ド根性|どこんじょう}} || || Super Guts (Guts) || Self || 40 || Fully replenishes HP | ||
|- | |- | ||
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally's HP by 30% of max value | | {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally's HP by 30% of max value | ||
|- | |- | ||
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally's HP | | {{ruby|友情|ゆうじょう}} || || Friendship (Faith) || Ally || 60 || Fully replenishes an ally's HP | ||
|- | |- | ||
| {{ruby|絆|きずな}} || || Bonds || All allies || 80 || Replenishes half of all ally's HP | | {{ruby|絆|きずな}} || || Bonds || All allies || 80 || Replenishes half of all ally's HP | ||
|- | |- | ||
| {{ruby|補給|ほきゅう}} || || Resupply || Ally PU || 60 || Fully replenishes an ally's ammo/EN | | {{ruby|補給|ほきゅう}} || || Resupply (Renew) || Ally PU || 60 || Fully replenishes an ally's ammo/EN | ||
|- | |- | ||
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons' range by 2 (except Map and Range 1) | | {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons' range by 2 (except Map and Range 1) | ||
|- | |- | ||
| {{ruby|気合|きあい}} || || Yell || Self || 40 || Increases Will by 10 | | {{ruby|気合|きあい}} || || Yell (Spirit) || Self || 40 || Increases Will by 10 | ||
|- | |- | ||
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30 | | {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30 | ||
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| {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn | | {{ruby|正義|せいぎ}} || 正 || Justice || Self || 70 || Reduces EN, MP and Ammo cost to zero for one turn | ||
|- | |- | ||
| {{ruby|激励|げきれい}} || || Rouse | | {{ruby|激励|げきれい}} || || Encourage (Rouse) || Ally PU || 60 || Increases adjacent ally's and self's Will by 5 | ||
|- | |- | ||
| {{ruby|理想|りそう}} || || Ideal || Ally PU || 50 || Gives adjacent allies and self Fighting Spirit | | {{ruby|理想|りそう}} || || Ideal || Ally PU || 50 || Gives adjacent allies and self Fighting Spirit | ||
|- | |- | ||
| {{ruby|脱力|だつりょく}} || || Exhaust || Enemy PU || 50 || Reduces targeted enemy's Will by 10 | | {{ruby|脱力|だつりょく}} || || Exhaust (Tire) || Enemy PU || 50 || Reduces targeted enemy's Will by 10 | ||
|- | |- | ||
| {{ruby|期待|ちょっかん}} || || | | {{ruby|期待|ちょっかん}} || || Expectation (Aid) || Ally || 80 || Recovers 50 SP | ||
|- | |- | ||
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's. | | てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's. | ||
|- | |- | ||
| {{ruby|直撃|ちょくげき}} || 直 || Direct | | {{ruby|直撃|ちょくげき}} || 直 || Direct Hit (Break) || Self || 30 || Nullifies enemy's defensive abilities/defensive support | ||
|- | |- | ||
| {{ruby|偵察|ていさつ}} || || Scan || Enemy PU || 5 || Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn. | | {{ruby|偵察|ていさつ}} || || Scan || Enemy PU || 5 || Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn. | ||
|- | |- | ||
| {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/ | | {{ruby|愛|あい}} || {{Caption|!|加必閃熱努幸}} || Love || Self || 90 || 加速/Accel, 必中/Sure-Hit, ひらめき/Flash, 熱血/Hotblood, 気合/Yell, 努力/Great Effort, and 幸運/Luck | ||
|- | |- | ||
| {{ruby|幸運|こううん}} || 幸 || Luck || Self PU || 40 || Doubles the money earned in the next battle | | {{ruby|幸運|こううん}} || 幸 || Luck || Self PU || 40 || Doubles the money earned in the next battle | ||
| Line 124: | Line 130: | ||
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally PU || 60 || Doubles an ally's money earned in the next battle | | {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally PU || 60 || Doubles an ally's money earned in the next battle | ||
|- | |- | ||
| {{ruby|努力|どりょく}} || 努 || Great Effort || Self PU || 20 || Doubles the EXP earned in the next battle | | {{ruby|努力|どりょく}} || 努 || Great Effort (Gain) || Self PU || 20 || Doubles the EXP earned in the next battle | ||
|- | |- | ||
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally PU || 40 || Doubles the EXP earned by an ally next battle | | {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally PU || 40 || Doubles the EXP earned by an ally next battle | ||
|- | |- | ||
| {{ruby|勇気 || {{Caption|* || Bravery || Self || 85 || Gives Accel, | | {{ruby|勇気 || {{Caption|* || Bravery || Self || 85 || Gives Accel, Sure-Hit, Fortitude, Hotblood, Yell, and Direct Hit | ||
|- | |- | ||
Latest revision as of 11:16, 5 May 2018
Search Layout
| 熱血 Hotblood (Valor) |
集中 Focus |
突撃 Assault |
狙撃 Snipe |
直撃 Direct Hit (Break) |
| 魂 Soul |
必中 Sure-Hit (Strike) |
正義 Justice |
偵察 Scan |
闘志 Fighting Spirit (Fury) |
| 感応 Inspire |
根性 Guts (Vigor) |
気合 Yell (Spirit) |
勇気 Bravery |
ひらめき Flash (Alert) |
| 直感 Instinct (Attune) |
ド根性 Super Guts (Guts) |
気迫 Drive |
愛 Love |
不屈 Fortitude (Wall) |
| 加速 Accel |
信頼 Trust |
激励 Encourage (Rouse) |
幸運 Luck |
鉄壁 Iron Wall (Guard) |
| 追風 Tailwind |
友情 Friendship (Faith) |
脱力 Exhaust (Tire) |
祝福 Bless |
順応 Adaptation (Adapt) |
| 覚醒 Awaken (Zeal) |
絆 Bonds |
期待 Expectation (Aid) |
努力 Great Effort (Gain) |
かく乱 Confuse |
| 再動 Enable |
補給 Resupply (Renew) |
てかげん Mercy |
応援 Cheer |
精神/Spirit List
| Spirit | - | Translation | Target | Cost | Description |
|---|---|---|---|---|---|
| 熱 | Hotblood (Valor) | Self | 45 | 2× damage dealt on the next attack | |
| 魂 | Soul | Self | 60 | 2.5× damage dealt on the next attack | |
| 闘 | Fighting Spirit (Fury) | Self | 35 | 100% chance of a critical attack for one turn | |
| ひらめき | 閃 | Flash (Alert) | Self | 10 | Evades any enemy attack for 1 battle |
| 不 | Fortitude (Wall) | Self | 20 | Damage reduced to 10 for next battle | |
| 鉄 | Iron Wall (Guard) | Self | 30 | Reduces damage taken to 1/4 for 1 turn | |
| 乱 | Confuse | All enemies | 70 | Reduces all enemy hit rates by half for 1 turn | |
| 集 | Focus | Self | 15 | Raises Hit/Evate rates by 30% for 1 turn | |
| 必 | Sure-Hit (Strike) | Self | 20 | Raises Hit rate to 100% | |
| 順 | Adaptation (Adapt) | Self | 25 | Reverts all Terrain Ranks to S for one turn | |
| * | Tailwind | Ally | 15 | Gives ally the effect of Accel for one Movement | |
| * | Inspire | Ally | 35 | Raises an ally's Hit rate to 100% for 1 turn | |
| ! | Instinct (Attune) | Self | 25 | Gain effects of 必中/Sure-Hit & ひらめき/Flash at once. | |
| 加 | Accel | Self PU | 10 | Increases Movement by 3; not moving keeps the effect | |
| 覚 | Awaken (Zeal) | Self PU | 60 | Allows 1 extra action; only 1 can be active at a time | |
| Enable (Move Again) | Ally PU | 90 | Allows an ally that has already acted to act again | ||
| 突 | Assault | Self | 30 | Enables all weapons after movement | |
| Guts (Vigor) | Self | 20 | Replenishes HP by 30% of max value | ||
| Super Guts (Guts) | Self | 40 | Fully replenishes HP | ||
| Trust | Ally | 30 | Replenishes an ally's HP by 30% of max value | ||
| Friendship (Faith) | Ally | 60 | Fully replenishes an ally's HP | ||
| Bonds | All allies | 80 | Replenishes half of all ally's HP | ||
| Resupply (Renew) | Ally PU | 60 | Fully replenishes an ally's ammo/EN | ||
| 狙 | Snipe | Self | 30 | Increases all weapons' range by 2 (except Map and Range 1) | |
| Yell (Spirit) | Self | 40 | Increases Will by 10 | ||
| Drive | Self | 80 | Increases Will by 30 | ||
| 正 | Justice | Self | 70 | Reduces EN, MP and Ammo cost to zero for one turn | |
| Encourage (Rouse) | Ally PU | 60 | Increases adjacent ally's and self's Will by 5 | ||
| Ideal | Ally PU | 50 | Gives adjacent allies and self Fighting Spirit | ||
| Exhaust (Tire) | Enemy PU | 50 | Reduces targeted enemy's Will by 10 | ||
| Expectation (Aid) | Ally | 80 | Recovers 50 SP | ||
| てかげん | 手 | Mercy | Self | 10 | If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's. |
| 直 | Direct Hit (Break) | Self | 30 | Nullifies enemy's defensive abilities/defensive support | |
| Scan | Enemy PU | 5 | Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn. | ||
| ! | Love | Self | 90 | 加速/Accel, 必中/Sure-Hit, ひらめき/Flash, 熱血/Hotblood, 気合/Yell, 努力/Great Effort, and 幸運/Luck | |
| 幸 | Luck | Self PU | 40 | Doubles the money earned in the next battle | |
| * | Bless | Ally PU | 60 | Doubles an ally's money earned in the next battle | |
| 努 | Great Effort (Gain) | Self PU | 20 | Doubles the EXP earned in the next battle | |
| * | Cheer | Ally PU | 40 | Doubles the EXP earned by an ally next battle | |
| 勇気 | * | Bravery | Self | 85 | Gives Accel, Sure-Hit, Fortitude, Hotblood, Yell, and Direct Hit |