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Getter Robo: Daikessen!/PilotSkills: Difference between revisions

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! Skill Name JP !! Skill Name EN !! Effect  
! Skill Name JP !! Skill Name EN !! Effect  
|-class=even
|-class=even
| - || Counter || Increased attack power during counter phase
| 反撃 || Counter || Increased attack power during counter phase
|-class=even
|-class=even
| - || Move Twice || Can use remaining movement after taking an action
| 2回移動 || Move Twice || Can use remaining movement after taking an action
|-class=even
|-class=even
| - || Self-destruct || Inflicts damage to all surrounding units and leaves the battlefield
| 自爆 || Self-destruct || Inflicts damage to all surrounding units and leaves the battlefield
|-class=even
|-class=even
| - || Revival || Can revive once per stage
| 復活 || Revival || Can revive once per stage
|-class=even
|-class=even
| - || Movement Support || Ignore terrain effects on movement
| 移動補助 || Movement Support || Ignore terrain effects on movement
|-class=even
|-class=even
| - || Repair || Can repair multiple units (+ shape area)
| 補修 || Repair || Can repair multiple units (+ shape area)
|-class=even
|-class=even
| - || Endurance || Receive less damage from the first attack of the turn
| 我慢 || Endurance || Receive less damage from the first attack of the turn
|-class=even
|-class=even
| - || Recon || Look at stats of targeted enemy unit
| 偵察 || Recon || Look at stats of targeted enemy unit
|-class=even
|-class=even
| - || Adversity || Increased attack power when HP is below a certain threshold
| 逆境 || Adversity || Increased attack power when HP is below a certain threshold
|-class=even
|-class=even
| - || Gather || Can absorb more Getter Rays
| 収集 || Gather || Can absorb more Getter Rays
|-class=even
|-class=even
| - || Exchange || Can swap position of your unit with a targeted allied unit
| 交換 || Exchange || Can swap position of your unit with a targeted allied unit
|-class=even
|-class=even
| - || Critical || Increased critical rate
| クリティカル || Critical || Increased critical rate
|-class=even
|-class=even
| - || HP Regen || Recover a small amount of HP at the beginning of each turn
| HP回復 || HP Regen || Recover a small amount of HP at the beginning of each turn
|-class=even
|-class=even
| - || EN Regen || If you end the turn without moving or attacking you will gather a higher amount of Getter Rays next turn
| EN回復 || EN Regen || If you end the turn without moving or attacking you will gather a higher amount of Getter Rays next turn
|-class=even
|-class=even
| - || Store Move || If you end the turn without moving or attacking you will have more movement range next turn
| 移動溜め || Store Move || If you end the turn without moving or attacking you will have more movement range next turn
|-class=even
|-class=even
|}
|}
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Latest revision as of 11:13, 9 February 2019

Skill Name JP Skill Name EN Effect
反撃 Counter Increased attack power during counter phase
2回移動 Move Twice Can use remaining movement after taking an action
自爆 Self-destruct Inflicts damage to all surrounding units and leaves the battlefield
復活 Revival Can revive once per stage
移動補助 Movement Support Ignore terrain effects on movement
補修 Repair Can repair multiple units (+ shape area)
我慢 Endurance Receive less damage from the first attack of the turn
偵察 Recon Look at stats of targeted enemy unit
逆境 Adversity Increased attack power when HP is below a certain threshold
収集 Gather Can absorb more Getter Rays
交換 Exchange Can swap position of your unit with a targeted allied unit
クリティカル Critical Increased critical rate
HP回復 HP Regen Recover a small amount of HP at the beginning of each turn
EN回復 EN Regen If you end the turn without moving or attacking you will gather a higher amount of Getter Rays next turn
移動溜め Store Move If you end the turn without moving or attacking you will have more movement range next turn