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Super Robot Wars/D/Spirit Commands: Difference between revisions

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Created page with "===Seishin List=== {| |- ! English !! Japanese !! Description |- | Scan (Inspect) || 偵察 || View enemies stats. |- | Self-Destruct || 自爆 || Destroys unit, but causes d..."
 
AWJ (talk | contribs)
Use most up-to-date (X/T) official English spirit names
 
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! English !! Japanese !! Description  
! English !! Japanese !! Description  
|-
|-
| Scan (Inspect) || 偵察 || View enemies stats.
| Scan (Inspect) || 偵察 || View targeted enemy unit's stats.
|-
|-
| Self-Destruct || 自爆 || Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.
| Self-Destruct || 自爆 || Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.
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| Accel (Accelerate) || 加速 || +3 to movement, effect remains until unit moves.
| Accel (Accelerate) || 加速 || +3 to movement, effect remains until unit moves.
|-
|-
| Alert (Flash) || ひらめき || 100% chance to evade the next attack.
| Flash || ひらめき || 100% chance to evade the next attack.
|-
|-
| Invincible || 不屈 || The next attack that hits this unit will deal 10 damage.
| Persist (Invincible) || 不屈 || The next attack that hits this unit will deal 10 damage.
|-
|-
| Focus (Concentrate)  || 集|| For 1 turn, hit & evade rates increase by 30%.
| Focus (Concentrate)  || 集|| For 1 turn, hit & evade rates increase by 30%.
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| Vigor (Guts) || 根性 || Recovers 30% of MAX HP.
| Vigor (Guts) || 根性 || Recovers 30% of MAX HP.
|-
|-
| Strike (Lock-On) || 必中 || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Bullseye (Lock-On) || 必中 || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Flash.
|-
|-
| Fury (Direct Attack)|| 直撃 || The next attack ignores enemy barriers, defensive skills and size modifiers.
| Fury (Direct Attack)|| 直撃 || The next attack ignores enemy barriers, defensive skills and size modifiers.
|-
|-
| Assail || 突撃 || Enables all weapons except Map after moving for 1 turn
| Charge || 突撃 || Enables all weapons except Map after moving for 1 turn
|-
|-
| Cheer || 応援 || Gain double experience after the next attack.
| Cheer || 応援 || Targeted ally gains double experience after the next attack.
|-
|-
| Guard (Iron Wall) || 鉄壁 || For 1 turn, decrease damage received from enemy to 1/4.
| Wall (Iron Wall) || 鉄壁 || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Trust || 信頼 || Recovers 2500 HP.
| Trust || 信頼 || Targeted ally unit recovers 2500 HP.
|-
|-
| Devotion || 献身 || A chosen ally pilot on the map recives 10 SP.
| Devotion || 献身 || All pilots of targeted ally unit receive 10 SP.
|-
|-
| Luck || 幸運 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Fortune || 幸運 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Guts (Great Guts) || ド根性 || Fully recovers HP.
| Guts (Great Guts) || ド根性 || Fully recovers HP.
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| Valor (Hot Blood) || 熱血 || Next attack deals double damage.
| Valor (Hot Blood) || 熱血 || Next attack deals double damage.
|-
|-
| Bless || 祝福 || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Bless || 祝福 || Targeted ally gains double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Faith (Friendship) || 友情 || Fully recovers HP.
| Faith (Friendship) || 友情 || Targeted ally unit fully recovers HP.
|-
|-
| Disturbance (Confuse) || かく乱 || All enemy pilot's Hit rates halved for 1 full turn.
| Disrupt (Confuse) || かく乱 || All enemy pilot's Hit rates halved for 1 full turn.
|-
|-
| Zeal (Awaken) || 覚醒 || Unit can act again after moving/attacking. Does not stack.
| Zeal (Awaken) || 覚醒 || Unit can act again after moving/attacking. Does not stack.
|-
|-
| (Soul) || 魂 || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
| Soul || 魂 || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
|-
|-
| Renew (Resupply) || 補給 || Recovers all Ammo/EN.
| Resupply || 補給 || Targeted ally recovers all Ammo/EN.
|-
|-
| Rouse (Encourage) || 激励 || +10 to Will to adjacent allies.
| Rouse (Encourage) || 激励 || +10 to Will to adjacent allies.
|-
|-
| Enable || 再動 || Allows targeted unit to act again.
| Enable || 再動 || Allows targeted ally unit to act again.
|-
|-
| Love || 愛 || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
| Love || 愛 || Use Accel, Valor, Flash, Bullseye, Spirit, Fortune and Gain at once.
|}
|}

Latest revision as of 02:38, 29 May 2019

Seishin List

English Japanese Description
Scan (Inspect) 偵察 View targeted enemy unit's stats.
Self-Destruct 自爆 Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.
Accel (Accelerate) 加速 +3 to movement, effect remains until unit moves.
Flash ひらめき 100% chance to evade the next attack.
Persist (Invincible) 不屈 The next attack that hits this unit will deal 10 damage.
Focus (Concentrate) For 1 turn, hit & evade rates increase by 30%.
Snipe 狙撃 +2 to weapons range except for MAP and weapons with 1 range.
Gain (Effort) 努力 Gain double experience after the next attack.
Vigor (Guts) 根性 Recovers 30% of MAX HP.
Bullseye (Lock-On) 必中 For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Flash.
Fury (Direct Attack) 直撃 The next attack ignores enemy barriers, defensive skills and size modifiers.
Charge 突撃 Enables all weapons except Map after moving for 1 turn
Cheer 応援 Targeted ally gains double experience after the next attack.
Wall (Iron Wall) 鉄壁 For 1 turn, decrease damage received from enemy to 1/4.
Trust 信頼 Targeted ally unit recovers 2500 HP.
Devotion 献身 All pilots of targeted ally unit receive 10 SP.
Fortune 幸運 Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Guts (Great Guts) ド根性 Fully recovers HP.
Daunt (Exhaust) 脱力 -10 to target's Will.
Spirit (Yell) 気合 +10 to Will.
Valor (Hot Blood) 熱血 Next attack deals double damage.
Bless 祝福 Targeted ally gains double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Faith (Friendship) 友情 Targeted ally unit fully recovers HP.
Disrupt (Confuse) かく乱 All enemy pilot's Hit rates halved for 1 full turn.
Zeal (Awaken) 覚醒 Unit can act again after moving/attacking. Does not stack.
Soul Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
Resupply 補給 Targeted ally recovers all Ammo/EN.
Rouse (Encourage) 激励 +10 to Will to adjacent allies.
Enable 再動 Allows targeted ally unit to act again.
Love Use Accel, Valor, Flash, Bullseye, Spirit, Fortune and Gain at once.