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Super Robot Wars/OG Saga/Spirit: Difference between revisions

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Spirit List: Adding in Target Column
 
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! Name !! Target !! Effect
! Name !! Target !! Effect
|-
|-
| Accel || Self ||
| Accel || Self || Increases SPD by 15% for 3 turns.
|-
|-
| Alert || Self ||
| Alert || Self || All enemy attacks will miss you for 1 turn.
|-
|-
| Assail || Self ||
| Assail || Self || Any enemy will be lifted very high by your attacks for 1 turn.
|-
|-
| Attune || One Ally ||
| Attune || One Ally || An ally's attacks will not miss or be guarded for 1 turn.
|-
|-
| Barrier || One Ally ||
| Barrier || All Allies || Party will not suffer effects of status ailments for 3 turns.
|-
|-
| Bond || One Ally ||
| Bond || All Allies || Restores 50% of the entire party's HP.
|-
|-
| Cheer || One Ally ||
| Cheer || One Ally || An ally earns 150% of the EXP given at the end of this battle.
|-
|-
| Confuse || All Enemies ||
| Confuse || All Enemies || Lowers all enemies' TEC by 10% for 1 turn.
|-
|-
| Dance || All Allies ||
| Dance || All Allies || Cures all status ailments on the entire party.
|-
|-
| Daunt || One Enemy ||
| Daunt || One Enemy || Lowers an enemy's ATK and DEF by 5% for 2 turns.
|-
|-
| Drive || Self ||
| Drive || Self || Adds 50% to your own COM.
|-
|-
| Enchain || All Enemies ||
| Enchain || All Enemies || Lowers all enemies' SPD by 10% for 1 turn.
|-
|-
| Essence || All Enemies ||
| Essence || All Enemies || Lower all enemies' ATK by 5% for 2 turns.
|-
|-
| Faith || One Ally ||
| Faith || All Allies || Restores 30% of the entire party's HP.
|-
|-
| Focus || Self ||
| Focus || Self || Increases TEC by 15% for 3 turns.
|-
|-
| Fury || Self ||
| Fury || Self || The enemy cannot block the first hit of your attack skills for 1 turn.
|-
|-
| Gain || Self ||
| Gain || Self || You earn 150% of the EXP given at the end of the battle.
|-
|-
| Gamble || Self ||
| Gamble || Self || Casts a random Spirit on yourself.
|-
|-
| Glare || One Enemy ||
| Glare || One Enemy || Chance of paralyzing an enemy for 3 turns.
|-
|-
| Guard || Self ||
| Guard || Self || Increases DEF by 20% for 3 turns.
|-
|-
| Guts || Self ||
| Guts || Self || Restores 100% of your own HP.
|-
|-
| Hakke || Random Ally ||
| Hakke || Random Ally || Restores 20 SP to a random ally.
|-
|-
| Hope || One Ally ||
| Hope || One Ally || Restores 20 SP to an ally.
|-
|-
| Inspire || One Ally ||
| Inspire || All Allies || Adds 30% to all allies' COM.
|-
|-
| Loner || Self ||
| Loner || Self || Increases your won COM maximum to 150% for 3 turns.
|-
|-
| Love || All Allies ||
| Love || All Allies || Restores 100% of the entire party's HP.
|-
|-
| Luck || All Allies ||
| Luck || All Allies || You will receive 50% more money at the end of the battle.
|-
|-
| Mercy* || Self ||
| Mercy* || Self/One Ally || Reduces ATK to 1 for 1 turn.
|-
|-
| Miracle || Self ||
| Miracle || Self || Casts Accel, Strike, Alert, Spirit, Soul, and Luck.
|-
|-
| Morale || All Allies ||
| Morale || All Allies || Increases all allies' CRT by 20% for 3 turns.
|-
|-
| Passion || Self ||
| Passion || Self || Your attacks will increase the Frontier Gauge 1.5x as fast.
|-
|-
| Poison || One Enemy ||
| Poison || One Enemy || Chance of poisoning an enemy for 5 turns.
|-
|-
| Prayer || One Ally ||
| Prayer || One Ally || Cures all status ailments on an ally.
|-
|-
| Renew || One Ally ||
| Renew || One Ally || Restores 20 SP and adds 30% to an ally's COM.
|-
|-
| Resolve || Self ||
| Resolve || Self || You will not suffer the effects of status ailments for 3 turns.
|-
|-
| Revive || One Ally ||
| Revive || One Ally || Revives a downed ally and restores 50% of their HP.
|-
|-
| Rouse || One Ally ||
| Rouse || One Ally || Adds 30% to an ally's COM.
|-
|-
| Shackle || One Enemy ||
| Shackle || One Enemy || Lowers an enemy's SPD by 10% for 1 turn.
|-
|-
| Snipe || One Enemy ||
| Snipe || One Enemy || Chance of stunning an enemy for 1 turn.
|-
|-
| Soul || Self ||
| Soul || Self || Deal 2x damage for 1 turn, but cannot make critical hits.
|-
|-
| Spirit || Self ||
| Spirit || Self || Adds 30% to your own COM.
|-
|-
| Stack || Self ||
| Stack || Self || Casts Accel, Fury, Zeal, Target, Valor, and Gain.
|-
|-
| Steady ||Self ||
| Steady ||Self || Increases GRD by 50% and reduces damage taken from the next attack by 30%.
|-
|-
| Strike || Self ||
| Strike || Self || Your attacks will not miss or be guarded for 1 turn.
|-
|-
| Swift || Self ||
| Swift || Self || Act first when the next round starts.  Any ties will be ruled by SPD.
|-
|-
| Target || Self ||
| Target || Self || Increases CRT by 20% for 3 turns.
|-
|-
| Trust || One Ally ||
| Trust || One Ally || Restores 30% of an ally's HP.
|-
|-
| Uplift || Self ||
| Uplift || Self || Enemies will be lifted higher when you hit them for 3 turns.
|-
|-
| Uranai || One Ally ||
| Uranai || One Ally || Casts a random Spirit on an ally.
|-
|-
| Valor || Self ||
| Valor || Self || Deal 1.5x damage for 1 turn, but cannot make critical hits.
|-
|-
| Vigor || Self ||
| Vigor || Self || Restores 50% of your own HP.
|-
|-
| Zeal || Self ||
| Zeal || Self || Increases your won COM maximum to 120% for 3 turns.
|-
|-
|}
|}
*This Spirit can only be cast through use of Gamble or Uranai.

Latest revision as of 17:23, 19 June 2019

Spirit List

Name Target Effect
Accel Self Increases SPD by 15% for 3 turns.
Alert Self All enemy attacks will miss you for 1 turn.
Assail Self Any enemy will be lifted very high by your attacks for 1 turn.
Attune One Ally An ally's attacks will not miss or be guarded for 1 turn.
Barrier All Allies Party will not suffer effects of status ailments for 3 turns.
Bond All Allies Restores 50% of the entire party's HP.
Cheer One Ally An ally earns 150% of the EXP given at the end of this battle.
Confuse All Enemies Lowers all enemies' TEC by 10% for 1 turn.
Dance All Allies Cures all status ailments on the entire party.
Daunt One Enemy Lowers an enemy's ATK and DEF by 5% for 2 turns.
Drive Self Adds 50% to your own COM.
Enchain All Enemies Lowers all enemies' SPD by 10% for 1 turn.
Essence All Enemies Lower all enemies' ATK by 5% for 2 turns.
Faith All Allies Restores 30% of the entire party's HP.
Focus Self Increases TEC by 15% for 3 turns.
Fury Self The enemy cannot block the first hit of your attack skills for 1 turn.
Gain Self You earn 150% of the EXP given at the end of the battle.
Gamble Self Casts a random Spirit on yourself.
Glare One Enemy Chance of paralyzing an enemy for 3 turns.
Guard Self Increases DEF by 20% for 3 turns.
Guts Self Restores 100% of your own HP.
Hakke Random Ally Restores 20 SP to a random ally.
Hope One Ally Restores 20 SP to an ally.
Inspire All Allies Adds 30% to all allies' COM.
Loner Self Increases your won COM maximum to 150% for 3 turns.
Love All Allies Restores 100% of the entire party's HP.
Luck All Allies You will receive 50% more money at the end of the battle.
Mercy* Self/One Ally Reduces ATK to 1 for 1 turn.
Miracle Self Casts Accel, Strike, Alert, Spirit, Soul, and Luck.
Morale All Allies Increases all allies' CRT by 20% for 3 turns.
Passion Self Your attacks will increase the Frontier Gauge 1.5x as fast.
Poison One Enemy Chance of poisoning an enemy for 5 turns.
Prayer One Ally Cures all status ailments on an ally.
Renew One Ally Restores 20 SP and adds 30% to an ally's COM.
Resolve Self You will not suffer the effects of status ailments for 3 turns.
Revive One Ally Revives a downed ally and restores 50% of their HP.
Rouse One Ally Adds 30% to an ally's COM.
Shackle One Enemy Lowers an enemy's SPD by 10% for 1 turn.
Snipe One Enemy Chance of stunning an enemy for 1 turn.
Soul Self Deal 2x damage for 1 turn, but cannot make critical hits.
Spirit Self Adds 30% to your own COM.
Stack Self Casts Accel, Fury, Zeal, Target, Valor, and Gain.
Steady Self Increases GRD by 50% and reduces damage taken from the next attack by 30%.
Strike Self Your attacks will not miss or be guarded for 1 turn.
Swift Self Act first when the next round starts. Any ties will be ruled by SPD.
Target Self Increases CRT by 20% for 3 turns.
Trust One Ally Restores 30% of an ally's HP.
Uplift Self Enemies will be lifted higher when you hit them for 3 turns.
Uranai One Ally Casts a random Spirit on an ally.
Valor Self Deal 1.5x damage for 1 turn, but cannot make critical hits.
Vigor Self Restores 50% of your own HP.
Zeal Self Increases your won COM maximum to 120% for 3 turns.
  • This Spirit can only be cast through use of Gamble or Uranai.