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Super Robot Wars/1HD/Spirit Commands: Difference between revisions
From Akurasu
< Super Robot Wars | 1HD
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Zappaslave (talk | contribs) |
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==Search Layout== | |||
{| | |||
| Sure Hit<br>必中 || Guts<br>根性 || Iron Wall<br>鉄壁 | |||
|- | |||
| Inspire<br>感応 || Great Guts<br>ド根性 || Accel<br>加速 | |||
|- | |||
| Flash<br>閃き || Trust<br>信頼 || Snipe<br>狙撃 | |||
|- | |||
| Focus<br>集中 || Friendship<br>友情 || Assail<br>突撃 | |||
|- | |||
| Disturbance<br>かく乱 || Mercy<br>てかげん || Awaken<br>覚醒 | |||
|} | |||
<br> | |||
<br> | |||
=Spirit List= | =Spirit List= | ||
| Line 12: | Line 25: | ||
| 鉄壁 || Iron Wall || For 1 turn, all damage cut in half | | 鉄壁 || Iron Wall || For 1 turn, all damage cut in half | ||
|- | |- | ||
| | | 感応 || Inspire || Casts Sure Hit on any ally | ||
|- | |- | ||
| ド根性 || Great Guts || Fully recovers HP | | ド根性 || Great Guts || Fully recovers HP | ||
|- | |- | ||
| | | 加速 || Accel || +3 to movement | ||
|- | |- | ||
| 閃き || Flash || Evades one enemy attack | | 閃き || Flash || Evades one enemy attack | ||
| Line 26: | Line 39: | ||
| 集中 || Focus || For 1 turn, Accuracy and Evasion increase 30% | | 集中 || Focus || For 1 turn, Accuracy and Evasion increase 30% | ||
|- | |- | ||
| | | 友情 || Friendship || Fully recovers ally HP | ||
|- | |- | ||
| 突撃 || Assail || For 1 turn, All weapons can be used post-movement | | 突撃 || Assail || For 1 turn, All weapons can be used post-movement | ||
| Line 34: | Line 47: | ||
| てかげん || Mercy || If an attack would defeat the enemy, the enemy is left with 1 HP | | てかげん || Mercy || If an attack would defeat the enemy, the enemy is left with 1 HP | ||
|- | |- | ||
| | | 覚醒 || Awaken || Allows the unit to act again after moving/attacking | ||
|} | |} | ||
Latest revision as of 10:40, 11 April 2021
Search Layout
| Sure Hit 必中 |
Guts 根性 |
Iron Wall 鉄壁 |
| Inspire 感応 |
Great Guts ド根性 |
Accel 加速 |
| Flash 閃き |
Trust 信頼 |
Snipe 狙撃 |
| Focus 集中 |
Friendship 友情 |
Assail 突撃 |
| Disturbance かく乱 |
Mercy てかげん |
Awaken 覚醒 |
Spirit List
| Spirit | Translation | Effect |
|---|---|---|
| 必中 | Sure Hit | For 1 turn, hit rate is 100% |
| 根性 | Guts | Recovers 30% of user's Max HP |
| 鉄壁 | Iron Wall | For 1 turn, all damage cut in half |
| 感応 | Inspire | Casts Sure Hit on any ally |
| ド根性 | Great Guts | Fully recovers HP |
| 加速 | Accel | +3 to movement |
| 閃き | Flash | Evades one enemy attack |
| 信頼 | Trust | Recovers 30% of ally's Max HP |
| 狙撃 | Snipe | For 1 turn, all weapons +2 range |
| 集中 | Focus | For 1 turn, Accuracy and Evasion increase 30% |
| 友情 | Friendship | Fully recovers ally HP |
| 突撃 | Assail | For 1 turn, All weapons can be used post-movement |
| かく乱 | Disturbance | For 1 turn, all enemies accuracy is halved |
| てかげん | Mercy | If an attack would defeat the enemy, the enemy is left with 1 HP |
| 覚醒 | Awaken | Allows the unit to act again after moving/attacking |
Hero Exclusive Spirit List
| Spirit | Translation | Effect |
|---|---|---|
| 絆 | Bonds | All allies recover 50% of Max HP |
| 特訓 | Special Training | Raises the Attack of an ally by 1, permanently |
| 復活 | Revive | Revive an ally unit that was shot down |
| 熱血 | Hot Blood | The next attack deals 2x damage |
| 共鳴 | Resonance | The next "Persuasion" will succeed, unless the target is on a Base |
| 跳躍 | Leap | Move a selected unit next to the unit using this spell |
| 正義 | Justice | Casts Sure Hit, Flash, Accel, and Assail |
*These spells will randomize every turn