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Super Robot Wars/A/Spirit: Difference between revisions
From Akurasu
< Super Robot Wars | A
First draft, still need to fill in some blanks for kanji and get information on a spirit I didn't have handy on my test file. |
→精神/Spirit List: Added costs for each spirit, since they're static (as opposed to characters having different costs for the same spell) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
=Search Layout= | =Search Layout= | ||
{| | {| | ||
| | | 自爆/Detonate || 偵察/Scan || 加速/Accel || ひらめき/Alert || てかげん/Mercy | ||
|- | |- | ||
| 集中/Focus || 根性/Vigor || 必中/Bullseye || 努力/Gain || 信頼/Trust | | 集中/Focus || 根性/Vigor || 必中/Bullseye || 努力/Gain || 信頼/Trust | ||
| Line 9: | Line 9: | ||
| 幸運/Fortune || 脱力/Daunt || 覚醒/Zeal || 祝福/Bless || かく乱/Disrupt | | 幸運/Fortune || 脱力/Daunt || 覚醒/Zeal || 祝福/Bless || かく乱/Disrupt | ||
|- | |- | ||
| | | 奇襲/Raid || 魂/Soul || 補給/Resupply || 激励/Rouse || 愛/Love | ||
|- | |- | ||
| | | 再動/Enable || 献身/Aid || 突撃/Charge || 復活/Revive || 奇跡/Miracle | ||
|} | |} | ||
=精神/Spirit List= | =精神/Spirit List= | ||
{| class="oddeven" | {| class="oddeven" | ||
! English || 日本語 || Targets || Description | ! English || 日本語 || Cost || Targets || Description | ||
|- | |- | ||
| Self-Destruct || | | Self-Destruct || 自爆 || 1 || Self || Destroys the user's Unit, inflicting defense-ignoring damage to adjacent Units (even allies) by the amount of HP left. | ||
|- | |- | ||
| Scan || 偵察 || Single Enemy || | | Scan || 偵察 || 1 || Single Enemy || Reveals the targeted enemy Unit's information. | ||
|- | |- | ||
| Accel || 加速 || Self || Increases movement by 3 | | Accel || 加速 || 5 || Self || Increases movement by 3. Effect will stay until you move. | ||
|- | |- | ||
| | | Alert || ひらめき || 10 || Self || 100% chance to evade the next attack. | ||
|- | |- | ||
| Mercy || てかげん || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself. | | Mercy || てかげん || 10 || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself. | ||
|- | |- | ||
| Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%. | | Focus || 集中 || 15 || Self || For 1 turn, hit & evade rates increase by 30%. | ||
|- | |- | ||
| Vigor || 根性 || Self || Recovers 30% HP. | | Vigor || 根性 || 20 || Self || Recovers 30% HP. | ||
|- | |- | ||
| Bullseye || 必中 || Self || Unit's Accuracy % becomes 100% for one turn. | | Bullseye || 必中 || 20 || Self || Unit's Accuracy % becomes 100% for one turn. | ||
|- | |- | ||
| Gain || 努力 || Self || Experience Points gained in next battle are doubled. | | Gain || 努力 || 15 || Self || Experience Points gained in next battle are doubled. | ||
|- | |- | ||
| Trust || 信頼 || Single Ally || Recovers 2000 HP for an ally unit. | | Trust || 信頼 || 30 || Single Ally || Recovers 2000 HP for an ally unit. | ||
|- | |- | ||
| Wall || 鉄壁 || Self || For one turn, units armor stat is doubled. | | Wall || 鉄壁 || 30 || Self || For one turn, units armor stat is doubled. | ||
|- | |- | ||
| Cheer || 応援 || Single Ally || Casts 努力/Gain on the target. | | Cheer || 応援 || 20 || Single Ally || Casts 努力/Gain on the target. | ||
|- | |- | ||
| Super Guts || ド根性 || Self || Recovers 100% HP. | | Super Guts || ド根性 || 40 || Self || Recovers 100% HP. | ||
|- | |- | ||
| Valor || 熱血 || Self || Increases damage dealt to 1.5x for one attack. Cannot be cast if unit already has Soul. If both Valor and Soul are active, only Soul applies (Both Soul and Valor are consumed). | | Valor || 熱血 || 40 || Self || Increases damage dealt to 1.5x for one attack. Cannot be cast if unit already has Soul. If both Valor and Soul are active, only Soul applies (Both Soul and Valor are consumed). | ||
|- | |- | ||
| Spirit || 気合 || Self || Increases Morale by 10. | | Spirit || 気合 || 50 || Self || Increases Morale by 10. | ||
|- | |- | ||
| Fortune || 幸運 || Self || Money gained in next battle is doubled. | | Fortune || 幸運 || 40 || Self || Money gained in next battle is doubled. | ||
|- | |- | ||
| Daunt || 脱力 || Single Enemy || Reduces Morale by 10. | | Daunt || 脱力 || 40 || Single Enemy || Reduces Morale by 10. | ||
|- | |- | ||
| Zeal || 覚醒 || Self || After next action, grants the unit one extra action. | | Zeal || 覚醒 || 50 || Self || After next action, grants the unit one extra action. | ||
|- | |- | ||
| Bless || 祝福 || Single Ally || Casts 幸運/Fortune on the target. | | Bless || 祝福 || 45 || Single Ally || Casts 幸運/Fortune on the target. | ||
|- | |- | ||
| Disrupt || かく乱 || All Enemies || Halves all enemy Accuracy % for one turn. | | Disrupt || かく乱 || 30 || All Enemies || Halves all enemy Accuracy % for one turn. | ||
|- | |- | ||
| Raid || | | Raid || 奇襲 || 60 || Self || Casts Accel, Bullseye, Flash, and Valor. | ||
|- | |- | ||
| Soul || 魂 | | Soul || 魂 || 60 || Self || Increases damage dealt to 2.5x for one attack. If unit already has Valor cast, will remove Valor. If both Valor and Soul are active, only Soul applies (Both Soul and Valor are consumed). | ||
|- | |- | ||
| Resupply || 補給 || Single Ally || | | Resupply || 補給 || 70 || Single Ally || Replenishes the EN and Ammo of the targeted ally. | ||
|- | |- | ||
| Rouse || 激励 || Single Ally || Increases Morale by 10. | | Rouse || 激励 || 70 || Single Ally || Increases Morale by 10. | ||
|- | |- | ||
| Love || 愛 || All Allies || Recovers 100% HP. | | Love || 愛 || 70 || All Allies || Recovers 100% HP. | ||
|- | |- | ||
| | | Enable || 再動 || 90 || Single Ally || Allows an ally to act again. The target must have already spent its action. | ||
|- | |- | ||
| Aid || | | Aid || 献身 || 30 || Single Ally || Restores 10 SP to all pilots and subpilots of targeted unit. | ||
|- | |- | ||
| Charge || 突撃 || Self || For one turn, all weapons can be used post-movement (except for map weapons). | | Charge || 突撃 || 25 || Self || For one turn, all weapons can be used post-movement (except for map weapons). | ||
|- | |- | ||
| Revive || | | Revive || 復活 || 100 || Single Ally || Places a defeated ally in a tile adjacent to user. Restored ally has 100 Morale and full HP, EN, Ammo, and SP. | ||
|- | |- | ||
| Miracle || | | Miracle || 奇跡 || 100 || Self || Fully restores HP, Morale +30, and casts Accel, Flash, Bullseye, Fortune, and Soul (This application of Soul does not remove Valor). | ||
|} | |} | ||
Latest revision as of 06:58, 19 April 2021
Search Layout
| 自爆/Detonate | 偵察/Scan | 加速/Accel | ひらめき/Alert | てかげん/Mercy |
| 集中/Focus | 根性/Vigor | 必中/Bullseye | 努力/Gain | 信頼/Trust |
| 鉄壁/Wall | 応援/Cheer | ド根性/Super Guts | 熱血/Valor | 気合/Spirit |
| 幸運/Fortune | 脱力/Daunt | 覚醒/Zeal | 祝福/Bless | かく乱/Disrupt |
| 奇襲/Raid | 魂/Soul | 補給/Resupply | 激励/Rouse | 愛/Love |
| 再動/Enable | 献身/Aid | 突撃/Charge | 復活/Revive | 奇跡/Miracle |
精神/Spirit List
| English | 日本語 | Cost | Targets | Description |
|---|---|---|---|---|
| Self-Destruct | 自爆 | 1 | Self | Destroys the user's Unit, inflicting defense-ignoring damage to adjacent Units (even allies) by the amount of HP left. |
| Scan | 偵察 | 1 | Single Enemy | Reveals the targeted enemy Unit's information. |
| Accel | 加速 | 5 | Self | Increases movement by 3. Effect will stay until you move. |
| Alert | ひらめき | 10 | Self | 100% chance to evade the next attack. |
| Mercy | てかげん | 10 | Self | Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself. |
| Focus | 集中 | 15 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Vigor | 根性 | 20 | Self | Recovers 30% HP. |
| Bullseye | 必中 | 20 | Self | Unit's Accuracy % becomes 100% for one turn. |
| Gain | 努力 | 15 | Self | Experience Points gained in next battle are doubled. |
| Trust | 信頼 | 30 | Single Ally | Recovers 2000 HP for an ally unit. |
| Wall | 鉄壁 | 30 | Self | For one turn, units armor stat is doubled. |
| Cheer | 応援 | 20 | Single Ally | Casts 努力/Gain on the target. |
| Super Guts | ド根性 | 40 | Self | Recovers 100% HP. |
| Valor | 熱血 | 40 | Self | Increases damage dealt to 1.5x for one attack. Cannot be cast if unit already has Soul. If both Valor and Soul are active, only Soul applies (Both Soul and Valor are consumed). |
| Spirit | 気合 | 50 | Self | Increases Morale by 10. |
| Fortune | 幸運 | 40 | Self | Money gained in next battle is doubled. |
| Daunt | 脱力 | 40 | Single Enemy | Reduces Morale by 10. |
| Zeal | 覚醒 | 50 | Self | After next action, grants the unit one extra action. |
| Bless | 祝福 | 45 | Single Ally | Casts 幸運/Fortune on the target. |
| Disrupt | かく乱 | 30 | All Enemies | Halves all enemy Accuracy % for one turn. |
| Raid | 奇襲 | 60 | Self | Casts Accel, Bullseye, Flash, and Valor. |
| Soul | 魂 | 60 | Self | Increases damage dealt to 2.5x for one attack. If unit already has Valor cast, will remove Valor. If both Valor and Soul are active, only Soul applies (Both Soul and Valor are consumed). |
| Resupply | 補給 | 70 | Single Ally | Replenishes the EN and Ammo of the targeted ally. |
| Rouse | 激励 | 70 | Single Ally | Increases Morale by 10. |
| Love | 愛 | 70 | All Allies | Recovers 100% HP. |
| Enable | 再動 | 90 | Single Ally | Allows an ally to act again. The target must have already spent its action. |
| Aid | 献身 | 30 | Single Ally | Restores 10 SP to all pilots and subpilots of targeted unit. |
| Charge | 突撃 | 25 | Self | For one turn, all weapons can be used post-movement (except for map weapons). |
| Revive | 復活 | 100 | Single Ally | Places a defeated ally in a tile adjacent to user. Restored ally has 100 Morale and full HP, EN, Ammo, and SP. |
| Miracle | 奇跡 | 100 | Self | Fully restores HP, Morale +30, and casts Accel, Flash, Bullseye, Fortune, and Soul (This application of Soul does not remove Valor). |