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Super Robot Wars/Alpha/Spirit: Difference between revisions

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Fixing explanation
 
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Line 8: Line 8:
| ひらめき<br>Flash
| ひらめき<br>Flash
|-
|-
| 努力<br>Gain
| 努力<br>Great Effort
| 幸運<br>Luck
| 幸運<br>Luck
| 集中<br>Focus
| 集中<br>Focus
| 必中<br>Strike
| 必中<br>Sure-Hit
| 鉄壁<br>Guard
| 鉄壁<br>Iron Wall
|-
|-
| 隠れ身<br>Cloak
| 隠れ身<br>Cloak
| 加速<br>Accel
| 加速<br>Accel
| 覚醒<br>Zeal
| 覚醒<br>Awaken
| 激闘<br>Fighting Spirit
| 激闘<br>Fighting Spirit
| 捨て身<br>Sacrifice
| 捨て身<br>Sacrifice
Line 22: Line 22:
| かく乱<br>Confuse  
| かく乱<br>Confuse  
| 挑発<br>Provoke  
| 挑発<br>Provoke  
| 根性<br>Vigor
| 根性<br>Guts
| ド根性<br>Guts
| ド根性<br>Greats Guts
| 気合<br>Spirit
| 気合<br>Yell
|-
|-
| 信頼<br>Trust
| 信頼<br>Trust
| 友情<br>Faith
| 友情<br>Friendship
| 愛<br>Love
| 愛<br>Love
| 補給<br>Renew
| 補給<br>Supply
| 再動<br>Enable
| 再動<br>Enable
|-
|-
| 復活<br>Revive
| 復活<br>Revive
| 脱力<br>Daunt
| 脱力<br>Exhaust
| 戦慄<br>Fear
| 戦慄<br>Shiver
| 自爆<br>Self Destruct
| 自爆<br>Self Destruct
| 偵察<br>Scan
| 偵察<br>Scan
|-
|-
| 激励<br>Rouse
| 激励<br>Rouse
| 大激励<br>Great Rouse
| 大激励<br>Great Encourage
| 期待<br>Hope
| 期待<br>Expectation
| 奇跡<br>Miracle
| 奇跡<br>Miracle
| 奇襲<br>Surprise Attack
| 奇襲<br>Surprise Attack
Line 48: Line 48:
{|
{|
|-
|-
! Name !! &nbsp; !! Translation !! Target !! Duration !! SP !! Description  
! Name !! Translation !! Target !! Duration !! SP !! Description  
|-
|-
| {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.  
| 自爆 || Self-Destruct ||  <small>Self</small> || <small>Immediate</small> || 1 || Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.  
|-class="even"
|-class="even"
| {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy unit's status can be seen.  
| 偵察 || Scan || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy unit's status can be seen.  
|-
|-
| {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || Increases Mobility by 3 for one movement.
| 加速 || Accel || <small>Self</small> || <small>Turn</small> || 10 || Increases Mobility by 3 for one movement.
|-class="even"
|-class="even"
| {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit Rate and Evasion are increased by 30%.  
| 集中 || Focus || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit Rate and Evasion are increased by 30%.  
|-
|-
| {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.  
| てかげん || Mercy || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.  
|-class="even"
|-class="even"
| {{SeishinData:ひらめき}} || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any single attack.  
| ひらめき || Flash || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any single attack.  
|-
|-
| {{SeishinData:根性}} || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP.  
| 根性 || Guts || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP.  
|-class="even"
|-class="even"
| {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.  
| 努力 || Great Effort || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.  
|-
|-
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
| 必中 || Sure-Hit || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
|-class="even"
|-class="even"
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 30% HP.  
| 信頼 || Trust || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 30% HP.  
|-
|-
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons.  
| 狙撃 || Snipe || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons.  
|-class="even"
|-class="even"
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, the unit's armor is doubled
| 鉄壁 || Iron Wall || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, the unit's armor is doubled
|-
|-
| {{SeishinData:挑発}} || <small>All Enemies</small> || <small>Immediate/Turn</small> || 35 || All enemy units will move toward the caster of this, including those that don't normally move.  Unknown how long this lasts.
| 挑発 || Provoke || <small>All Enemies</small> || <small>Immediate/Turn</small> || 35 || All enemy units will move toward the caster of this, including those that don't normally move.  Unknown how long this lasts.
|-class="even"
|-class="even"
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 Will.  
| 気合 || Yell || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 Will.  
|-
|-
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.  
| 幸運 || Luck || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.  
|-class="even"
|-class="even"
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.  
| ド根性 || Great Guts || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.  
|-
|-
| {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.  
| 熱血 || Hot Blood || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.  
|-class="even"
|-class="even"
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 Will.  
| 脱力 || Exhaust || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 Will.  
|-
|-
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again.  
| 覚醒 || Awaken || <small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again.  
|-class="even"
|-class="even"
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy.  
| 隠れ身 || Cloak || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy.
|-
|-
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '加速/Accel', '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
| 奇襲 || Surprise Attack || <small>Self</small> || <small>Immediate</small> || 60 || Uses '加速/Accel', '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
|-class="even"
|-class="even"
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || Selected unit's Will are increased by 10.
| 激励 || Encourage || <small>Ally</small> || <small>Immediate</small> || 60 || Selected unit's Will are increased by 10.
|-
|-
| {{SeishinData:}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 3x
| 魂 || Soul || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 3x
|-class="even"
|-class="even"
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but Will is decreased by 10.
| 補給 || Supply || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but Will is decreased by 10.
|-
|-
| {{SeishinData:激闘}} || <small>Self</small> || <small>Turn</small> || 60 || For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game)
| 激闘 || Fierce Fight || <small>Self</small> || <small>Turn</small> || 60 || For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game)
|-class="even"
|-class="even"
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.  
| かく乱 || Disturbance || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.  
|-
|-
| {{SeishinData:友情}} || <small>All Allies</small> || <small>Immediate</small> || 70 || All allies' HP are recovered by half.  
| 友情 || Friendship || <small>All Allies</small> || <small>Immediate</small> || 70 || All allies' HP are recovered by half.  
|-class="even"
|-class="even"
| {{SeishinData:}} || <small>All Allies</small> || <small>Immediate</small> || 90 || All allies' HP are recovered to maximum.  
| 愛 || Love || <small>All Allies</small> || <small>Immediate</small> || 90 || All allies' HP are recovered to maximum.  
|-
|-
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target machine (if machine is multipilot, all pilots gain SP).  
| 期待 || Expectation || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target machine (if machine is multipilot, all pilots gain SP).  
|-class="even"
|-class="even"
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again.  
| 再動 || Enable || <small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again.  
|-
|-
| {{SeishinData:奇跡}} || <small>Self</small> || <small>Immediate</small> || 100 || Casts Spirit x3 (or Drive), Strike, Alert, Accel, Soul, and Luck.
| 奇跡 || Miracle || <small>Self</small> || <small>Immediate</small> || 100 || Casts Yell x3 (or Drive), Sure-Hit, Flash, Accel, Soul, and Luck.
|-class="even"
|-class="even"
| {{SeishinData:捨て身}} || <small>Self</small> || <small>Immediate</small> || 100 || Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn.  Wears off after one turn whether or not you attack.
| 捨て身 || Sacrifice || <small>Self</small> || <small>Immediate</small> || 100 || Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn.  Wears off after one turn whether or not you attack.
|-
|-
| {{SeishinData:復活}} || <small>Dead Ally</small> || <small>Immediate</small> || 100? || Revives one dead ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100)
| 復活 || Revive || <small>Dead Ally</small> || <small>Immediate</small> || 90 || Revives one shot down ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100)
|-class="even"
|-class="even"
| {{SeishinData:大激励}} || <small>All Allies</small> || <small>Immediate</small> || 120 || All allied units gain 10 Will.
| 大激励 || Great Encourage || <small>All Allies</small> || <small>Immediate</small> || 120 || All allied units gain 10 Will.
|-
|-
| {{SeishinData:戦慄}} || <small>All Enemies</small> || <small>Immediate</small> || 120 || All enemy units lose 10 Will.  
| 戦慄 || Shiver || <small>All Enemies</small> || <small>Immediate</small> || 120 || All enemy units lose 10 Will.  
|}
|}

Latest revision as of 11:25, 28 May 2021

Search Layout

熱血
Hot Blood

Soul
てかげん
Mercy
狙撃
Snipe
ひらめき
Flash
努力
Great Effort
幸運
Luck
集中
Focus
必中
Sure-Hit
鉄壁
Iron Wall
隠れ身
Cloak
加速
Accel
覚醒
Awaken
激闘
Fighting Spirit
捨て身
Sacrifice
かく乱
Confuse
挑発
Provoke
根性
Guts
ド根性
Greats Guts
気合
Yell
信頼
Trust
友情
Friendship

Love
補給
Supply
再動
Enable
復活
Revive
脱力
Exhaust
戦慄
Shiver
自爆
Self Destruct
偵察
Scan
激励
Rouse
大激励
Great Encourage
期待
Expectation
奇跡
Miracle
奇襲
Surprise Attack


Spirit List

Name Translation Target Duration SP Description
自爆 Self-Destruct Self Immediate 1 Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.
偵察 Scan Enemy Immediate 1 One enemy unit's status can be seen.
加速 Accel Self Turn 10 Increases Mobility by 3 for one movement.
集中 Focus Self Turn 15 For 1 turn, Hit Rate and Evasion are increased by 30%.
てかげん Mercy Self Attack 10 If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.
ひらめき Flash Self Defense 10 100% chance to dodge any single attack.
根性 Guts Self Immediate 20 Current unit recovers 30% HP.
努力 Great Effort Self Battle End 20 For next battle, gain double experience.
必中 Sure-Hit Self Turn 20 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.
信頼 Trust Ally Immediate 30 An ally unit recovers 30% HP.
狙撃 Snipe Self Turn 30 Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons.
鉄壁 Iron Wall Self Turn 30 For 1 turn, the unit's armor is doubled
挑発 Provoke All Enemies Immediate/Turn 35 All enemy units will move toward the caster of this, including those that don't normally move. Unknown how long this lasts.
気合 Yell Self Immediate 40 Current unit gains 10 Will.
幸運 Luck Self Battle End 40 For next battle, gain double money.
ド根性 Great Guts Self Immediate 40 Current unit's HP is recovered to maximum.
熱血 Hot Blood Self Attack 40 For one attack, deal double damage.
脱力 Exhaust Enemy Immediate 50 Specified enemy unit loses 10 Will.
覚醒 Awaken Self Immediate 60 Current unit can move again.
隠れ身 Cloak Self Turn 60 For 1 turn, current unit can not be attacked by enemy.
奇襲 Surprise Attack Self Immediate 60 Uses '加速/Accel', '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.
激励 Encourage Ally Immediate 60 Selected unit's Will are increased by 10.
Soul Self Attack 60 For one attack, damage is increased by 3x
補給 Supply Ally Immediate 60 Specified unit's energy is recovered to maximum, but Will is decreased by 10.
激闘 Fierce Fight Self Turn 60 For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game)
かく乱 Disturbance All Enemy Enemy Turn 70 For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.
友情 Friendship All Allies Immediate 70 All allies' HP are recovered by half.
Love All Allies Immediate 90 All allies' HP are recovered to maximum.
期待 Expectation Ally Immediate 90 Gives 50 SP to target machine (if machine is multipilot, all pilots gain SP).
再動 Enable Ally Immediate 90 Specified unit that has already moved may move again.
奇跡 Miracle Self Immediate 100 Casts Yell x3 (or Drive), Sure-Hit, Flash, Accel, Soul, and Luck.
捨て身 Sacrifice Self Immediate 100 Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn. Wears off after one turn whether or not you attack.
復活 Revive Dead Ally Immediate 90 Revives one shot down ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100)
大激励 Great Encourage All Allies Immediate 120 All allied units gain 10 Will.
戦慄 Shiver All Enemies Immediate 120 All enemy units lose 10 Will.