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Super Robot Wars/FF/Unit Ability: Difference between revisions
From Akurasu
< Super Robot Wars | FF
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| Beam Coat || ビームコート || Reduces beam damage by 1000. Costs 5 EN per use. | | Beam Coat || ビームコート || Reduces beam damage by 1000. Costs 5 EN per use. | ||
|- | |- | ||
| I Field || Iフィールド || | | I Field || Iフィールド || Cancels beam weapon damage up to 2000. Costs 5 EN per use. | ||
|- | |- | ||
| Aura Barrier || オーラバリア || | | Aura Barrier || オーラバリア || Cancels beam weapon damage up to 3000. Costs 5 EN per use. | ||
|- | |- | ||
| AT Field || ATフィールド || | | AT Field || ATフィールド || Cancels damage up to 4000 for all attributes. | ||
|- | |- | ||
| After Image || 分身 || 50% chance of nullifying incoming attack. Activates at 130 Will. | | After Image || 分身 || 50% chance of nullifying incoming attack. Activates at 130 Will. | ||
| Line 41: | Line 41: | ||
| Repair || 修理装置 || Recovers some of an adjacent unit's HP. | | Repair || 修理装置 || Recovers some of an adjacent unit's HP. | ||
|- | |- | ||
| Resupply || 補給装置 || Recover all of an adjacent ally's EN. Cannot be used post-movement. | | Resupply || 補給装置 || Recover all of an adjacent ally's EN and Ammo. Cannot be used post-movement. | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 07:56, 6 July 2021
Unit Ability
| English | Japanese | Description |
|---|---|---|
| Transform | 変形 | Allows the robot to change into different forms. |
| Combine | 合体 | Multiple units combine into a new unit. |
| Separate | 分離 | Separates a combined robot. |
| HP Regen (Small) | HP回復(小) | Recovers 10% of the maximum HP each turn. |
| HP Regen (Large) | HP回復(大) | Recovers 30% of the maximum HP each turn. |
| Beam Coat | ビームコート | Reduces beam damage by 1000. Costs 5 EN per use. |
| I Field | Iフィールド | Cancels beam weapon damage up to 2000. Costs 5 EN per use. |
| Aura Barrier | オーラバリア | Cancels beam weapon damage up to 3000. Costs 5 EN per use. |
| AT Field | ATフィールド | Cancels damage up to 4000 for all attributes. |
| After Image | 分身 | 50% chance of nullifying incoming attack. Activates at 130 Will. |
| Getter Vision | ゲッタービジョン | 50% chance of nullifying incoming attack. Activates at 130 Will. |
| Mach Special | マッハスペシャル | 50% chance of nullifying incoming attack. Activates at 130 Will. |
| Shin Mach Special | 真マッハスペシャル | 50% chance of nullifying incoming attack. Activates at 130 Will. |
| Berserk | 暴走 | If unit is shot down, unit will come back as a neutral unit, attacking both allies and enemies. |
| S2 Engine | S2機関 | Unit regains all EN every turn. |
| Umbilical Cable | アンビリカルケーブル | If connected, unit regains all EN every turn. There is a move range limit of 10 squares from the connection destination. If disconnected, unit loses 50 EN every turn. |
| Ide System | イデシステム | The gauge rises under conditions such as hit and HP decrease.
Various weapons can be used by the increase of the gauge, but if it rises too much, there is a risk of Berserk and forced game over. |
| Repair | 修理装置 | Recovers some of an adjacent unit's HP. |
| Resupply | 補給装置 | Recover all of an adjacent ally's EN and Ammo. Cannot be used post-movement. |