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Battle Moon Wars/Game Mechanics: Difference between revisions

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Created page with "= '''Core Range and All Range''' = Every weapon in the game has two listed ranged stats, Core Range, represented with a thick orange circle, and All Range, represented by a t..."
 
 
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= '''Core Range and All Range''' =
= '''Core Range and Overall Range''' =


Every weapon in the game has two listed ranged stats, Core Range, represented with a thick orange circle, and All Range, represented by a thin yellow circle in the Weapons menu.
Every weapon in the game has two listed ranged stats, Core Range, represented with a thick orange circle, and Overall Range, represented by a thin yellow circle in the Weapons menu.


In cases where the All Range is different from Core Range, when targeting with the weapon, squares only covered by All Range will be yellow, when an attack is executed in the All Range but not Core Range, the All Range symbol will appear on the battle forecast, and the weapon's power will be halved, greatly reducing the effectiveness.
In cases where the Overall Range is different from Core Range, when targeting with the weapon, squares only covered by Overall Range will be yellow, when an attack is executed in the Overall Range but not Core Range, the Overall Range symbol will appear on the battle forecast, and the weapon's power will be halved, greatly reducing the effectiveness.


All effects that increase range boost both Core and All Ranges equally.
All effects that increase range boost both Core and Overall Ranges equally.


= '''Height''' =
= '''Height''' =
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Each tile on a stage has a height, which can be observed by clicking on it, a unit can only change tile heights within the range of their Jump stat, and only target attacks across height differences within the Height tolerance stat of their weapons.
Each tile on a stage has a height, which can be observed by clicking on it, a unit can only change tile heights within the range of their Jump stat, and only target attacks across height differences within the Height tolerance stat of their weapons.


(Unconfirmed) Height also appears to cause accuracy drop-off in a similar fashion to lateral range.
Height modifies accuracy, with a bonus for being higher then the target, and a penalty for being lower.


Haruna's Flight ability allows her to ignore everything about Height once she hits 130 Will.
Haruna's Flight ability(and enemies Float) gives her infinite Jump and her attacks infinite height tolerance once she hits 130 Will.

Latest revision as of 06:08, 7 October 2021

Core Range and Overall Range

Every weapon in the game has two listed ranged stats, Core Range, represented with a thick orange circle, and Overall Range, represented by a thin yellow circle in the Weapons menu.

In cases where the Overall Range is different from Core Range, when targeting with the weapon, squares only covered by Overall Range will be yellow, when an attack is executed in the Overall Range but not Core Range, the Overall Range symbol will appear on the battle forecast, and the weapon's power will be halved, greatly reducing the effectiveness.

All effects that increase range boost both Core and Overall Ranges equally.

Height

Each tile on a stage has a height, which can be observed by clicking on it, a unit can only change tile heights within the range of their Jump stat, and only target attacks across height differences within the Height tolerance stat of their weapons.

Height modifies accuracy, with a bonus for being higher then the target, and a penalty for being lower.

Haruna's Flight ability(and enemies Float) gives her infinite Jump and her attacks infinite height tolerance once she hits 130 Will.