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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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== '''Ace Bonuses''' ==
== '''Ace Bonuses''' ==


Once a pilot has 50 kills, they will become an ''Ace'' pilot and the "A" beside their kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:
Once a pilot has 50 Kills, they will become an ''Ace'' pilot and the "A" beside their Kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:
* They start each scenario with +5 Will.
* They start each scenario with +5 Will.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
'''Note''': general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default ''Accuracy Rate +5%'' Ace Bonus.




==== '''Top Ace''' ====
==== '''Top Ace''' ====


Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.  
Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.




== '''Original Generations 1''' ==
== '''OGs1 Ace Bonuses''' ==
{|
{|
!
! English !! Japanese !! Ace Bonus !! Notes
! English !! Japanese !! Ace Bonus !! Notes
|-
! colspan="4" | Battleship Captains
|- align="center"
|- align="center"
! rowspan="4" style="vertical-align:middle;" | Battleship Crew
| Daitetsu || ダイテツ || Final Damage Taken -10% ||
| Daitetsu || ダイテツ || Final Damage Taken -10% ||
|- align="center"
|- align="center"
Line 25: Line 27:
|- align="center"
|- align="center"
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.
|-
! colspan="4" | SRX Team
|- align="center"
|- align="center"
| Ryusei || リュウセイ || TK Weapons Final Damage + 10% ||
! rowspan="5" style="vertical-align:middle;" | SRX Team
| Ryusei || リュウセイ || Final TK Weapons Damage + 10% ||
|- align="center"
|- align="center"
| Rai || ライ || Final Accuracy +10%, Final Evade +10% ||
| Rai || ライ || Final Accuracy Rate +10%, Final Evade Rate +10% ||
|- align="center"
|- align="center"
| Aya || アヤ || Accuracy +10%, SP +20 || Accuracy affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy]]'' formula.
| Aya || アヤ || Accuracy Rate +10%, SP +20 || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Ingram || イングラム || Critical Hit +20%, SP +10 ||
| Ingram || イングラム || Critical Hit Rate +20%, SP +10 ||
|- align="center"
|- align="center"
| Viletta || ヴィレッタ || Critical Hit +20%, SP +10 ||
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||
|-
! colspan="4" | ATX Team
|- align="center"
|- align="center"
| Kyosuke || キョウスケ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]'' activation +10%, Melee Final Damage +10% ||
! rowspan="4" style="vertical-align:middle;" | ATX Team
| Kyosuke || キョウスケ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]'' Activation Rate  +10%, Final Melee Damage +10% ||
|- align="center"
|- align="center"
| Excellen || エクセレン || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Final Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
| Excellen || エクセレン || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Damage +10%, Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -10% ||
|- align="center"
|- align="center"
| Bullet || ブリット || Accuracy +10%, Critical Hit +10% || Accuracy affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy]]'' formula.
| Bullet || ブリット || Accuracy Rate +10%, Critical Hit Rate +10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Kusuha || クスハ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10%, EXP +10% ||
| Kusuha || クスハ || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -10%, EXP +10% ||
|-
! colspan="4" | Fighter Pilots
|- align="center"
|- align="center"
| Giada || ジャーダ || Evade +10%, Final Damage Taken -10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
! rowspan="3" style="vertical-align:middle;" | Fighter Pilots
| Giada || ジャーダ || Evade Rate +10%, Final Damage Taken -10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Garnet || ガーネット || EXP +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Bless]]'' cost reduced to 20 SP ||
| Garnet || ガーネット || EXP +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Bless]]'' cost reduced to 20 SP ||
|- align="center"
|- align="center"
| Latune || ラトゥーニ || EXP +20% ||
| Latune || ラトゥーニ || EXP +20% ||
|-
! colspan="4" | Octo Squad
|- align="center"
|- align="center"
| Katina || カチーナ || Accuracy +10%, Final Damage Taken -10% || Accuracy affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy]]'' formula.
! rowspan="4" style="vertical-align:middle;" | Octo Squad
| Katina || カチーナ || Accuracy Rate +10%, Final Damage Taken -10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Russel || ラッセル || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -20% ||
| Russel || ラッセル || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -20% ||
|- align="center"
|- align="center"
| Tasuku || タスク || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]'' activation +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Luck]]'' cost reduced to 15 SP ||
| Tasuku || タスク || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]'' Activation Rate +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Luck]]'' cost reduced to 15 SP ||
|- align="center"
|- align="center"
| Leona || レオナ || Accuracy +10%, Evade +10% || Accuracy and Evade affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy and Basic Evade]]'' formulas.
| Leona || レオナ || Accuracy Rate +10%, Evade Rate +10% || Accuracy Rate and Evade Rate affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|-
! colspan="4" | Mao Industries
|- align="center"
|- align="center"
! rowspan="5" style="vertical-align:middle;" | Mao Industries
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
|- align="center"
|- align="center"
| Ling || リン || Accuracy +10%, Evade +10%, Critical Hit +10% || Accuracy and Evade affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy and Basic Evade]]'' formulas.
| Ling || リン || Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% || Accuracy Rate and Evade Rate affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Radha || ラーダ || Evade +10%, SP +20 || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
| Radha || ラーダ || Evade Rate +10%, SP +20 || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||
|- align="center"
|- align="center"
| Rio || リオ || Money +10%, EXP +10% ||
| Rio || リオ || Money +10%, EXP +10% ||
|-
! colspan="4" | Ex-Aggressors
|- align="center"
|- align="center"
| Sanger || ゼンガー || Melee Final Damage +10% ||
! rowspan="4" style="vertical-align:middle;" | Ex-Aggressors
| Sanger || ゼンガー || Final Melee Damage +10% ||
|- align="center"
|- align="center"
| Elzam || エルザム || Ranged Final Damage +10% ||
| Elzam || エルザム || Final Ranged Damage +10% ||
|- align="center"
|- align="center"
| Kai || カイ || Command Effect +5%, Critical Hit +10% ||
| Kai || カイ || Command Effect +5%, Critical Hit Rate +10% ||
|- align="center"
|- align="center"
| Gilliam || ギリアム || Final Evade +15% ||
| Gilliam || ギリアム || Final Evade Rate +15% ||
|-
! colspan="4" | Other
|- align="center"
|- align="center"
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10% ||
! rowspan="2" style="vertical-align:middle;" | Other
| Masaki || マサキ || Final Damage +5%, Final Accuracy Rate +10% ||
|- align="center"
|- align="center"
| Lune || リューネ || Final Damage +10% ||
| Lune || リューネ || Final Damage +10% ||
Line 96: Line 91:




== '''Original Generations 2''' ==
== '''OGs2 Ace Bonuses''' ==


'''Note''': pilots returning from OGs1 will have the same Ace Bonus in OGs2.
'''Note''': pilots returning from OGs1 will have the same Ace Bonus in OGs2.
Line 102: Line 97:


{|
{|
!
! English !! Japanese !! Ace Bonus !! Notes
! English !! Japanese !! Ace Bonus !! Notes
|-
! colspan="4" | Battleship Captains
|- align="center"
|- align="center"
| Lee || リー || Counterattack Final Damage +10%, Final Damage Taken -10% ||
! rowspan="2" style="vertical-align:middle;" | Battleship Crew
| Lee || リー || Final Counterattack Damage +10%, Final Damage Taken -10% ||
|- align="center"
|- align="center"
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||
|-
! colspan="4" | SRX Team
|- align="center"
|- align="center"
| Mai || マイ || Final Accuracy +10%, SP +20 ||
! rowspan="1" style="vertical-align:middle;" | SRX Team
|-
| Mai || マイ || Final Accuracy Rate +10%, SP +20 ||
! colspan="4" | ATX Team
|- align="center"
|- align="center"
| Lamia || ラミア || Ranged Final Damage +5%, Ranged Final Accuracy +10% ||
! rowspan="1" style="vertical-align:middle;" | ATX Team
|-
| Lamia || ラミア || Final Ranged Damage +5%, Final Ranged Accuracy Rate +10% ||
! colspan="4" | School Members
|- align="center"
|- align="center"
| Arado || アラド || Melee Final Damage +5%, Money +10% ||
! rowspan="3" style="vertical-align:middle;" | School Members
| Arado || アラド || Final Melee Damage +5%, Money +10% ||
|- align="center"
|- align="center"
| Seolla || ゼオラ || Ranged Final Damage +5%, EXP +10% ||
| Seolla || ゼオラ || Final Ranged Damage +5%, EXP +10% ||
|- align="center"
|- align="center"
| Ouka || オウカ || Counterattack Final Damage +10% ||
| Ouka || オウカ || Final Counterattack Damage +10% ||
|-
! colspan="4" | Project TD
|- align="center"
|- align="center"
! rowspan="3" style="vertical-align:middle;" | Project TD
| Ibis || アイビス || Movement +1 ||
| Ibis || アイビス || Movement +1 ||
|- align="center"
|- align="center"
| Tsugumi || ツグミ || Final Accuracy +10%, SP +20 || Cannot become an Ace through normal gameplay.
| Tsugumi || ツグミ || Final Accuracy Rate +10%, SP +20 || Cannot become an Ace through normal gameplay.
|- align="center"
|- align="center"
| Sleigh || スレイ || Counterattack Final Damage +10% ||
| Sleigh || スレイ || Final Counterattack Damage +10% ||
|-
! colspan="4" | Excellence Project
|- align="center"
|- align="center"
| Raul || ラウル || Evade +10%, Critical Hit +10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
! rowspan="2" style="vertical-align:middle;" | Excellence Project
| Raul || ラウル || Evade Rate +10%, Critical Hit Rate +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Fiona || フィオナ || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]'' cost reduced to 50 SP ||
| Fiona || フィオナ || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]'' cost reduced to 50 SP ||
|-
! colspan="4" | Neo DC
|- align="center"
|- align="center"
| Axel || アクセル || Final Accuracy +20% ||
! rowspan="2" style="vertical-align:middle;" | Neo DC
| Yuuki || ユウキ || Evade Rate +10%, Critical Hit Rate  +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Yuuki || ユウキ || Evade +10%, Critical Hit  +10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
| Carla || リルカーラ || Accuracy Rate +10%, Money +10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Carla || リルカーラ || Accuracy +10%, Money +10% || Accuracy affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy]]'' formula.
! rowspan="2" style="vertical-align:middle;" | Shadow Mirror
| Axel || アクセル || Final Accuracy Rate +20% ||
|- align="center"
|- align="center"
| Wodan || ウォーダン || Melee Final Damage +10% ||
| Wodan || ウォーダン || Final Melee Damage +10% ||
|-
! colspan="4" | Other
|- align="center"
|- align="center"
| Rätsel || レーツェル || Ranged Final Damage +10% ||
! rowspan="3" style="vertical-align:middle;" | Other
| Rätsel || レーツェル || Final Ranged Damage +10% ||
|- align="center"
|- align="center"
| Shine || シャイン || Money +20% ||
| Shine || シャイン || Money +20% ||
|- align="center"
|- align="center"
| Alchemie || アルフィミィ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Final Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
| Alchemie || アルフィミィ || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
|}
|}




== '''Original Generations 2.5''' ==
== '''OGs2.5 Ace Bonuses''' ==


'''Note''': pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
'''Note''': pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
Line 168: Line 157:
! English !! Japanese !! Ace Bonus
! English !! Japanese !! Ace Bonus
|- align="center"
|- align="center"
| Kota || コウタ || Counterattack Final Damage +15%
| Kota || コウタ || Final Counterattack Damage +15%
|- align="center"
|- align="center"
| Folka || フォルカ || Critical Hit +30%, Melee Final Damage +5%
| Folka || フォルカ || Critical Hit Rate +30%, Final Melee Damage +5%
|- align="center"
|- align="center"
| Fernando || フェルナンド || Melee Final Damage +10%
| Fernando || フェルナンド || Final Melee Damage +10%
|- align="center"
|- align="center"
| Rishu || リシュウ || Critical Hit +40%
| Rishu || リシュウ || Critical Hit Rate +40%
|- align="center"
|- align="center"
| Shu || シュウ || Final Damage Taken from attacks that are not MAP or have a range of 1 -20%
| Shu || シュウ || Final Damage Taken from attacks that are not MAP or have a range of 1 -20%
|}
|}

Latest revision as of 08:51, 21 October 2021

Ace Bonuses

Once a pilot has 50 Kills, they will become an Ace pilot and the "A" beside their Kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.

Note: general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default Accuracy Rate +5% Ace Bonus.


Top Ace

Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.


OGs1 Ace Bonuses

English Japanese Ace Bonus Notes
Battleship Crew Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
SRX Team Ryusei リュウセイ Final TK Weapons Damage + 10%
Rai ライ Final Accuracy Rate +10%, Final Evade Rate +10%
Aya アヤ Accuracy Rate +10%, SP +20 Accuracy Rate affects the Accuracy Rate formula.
Ingram イングラム Critical Hit Rate +20%, SP +10
Viletta ヴィレッタ Critical Hit Rate +20%, SP +10
ATX Team Kyosuke キョウスケ Counter Activation Rate +10%, Final Melee Damage +10%
Excellen エクセレン Final Support Attack Damage +10%, Final Support Defend Damage Taken -10%
Bullet ブリット Accuracy Rate +10%, Critical Hit Rate +10% Accuracy Rate affects the Accuracy Rate formula.
Kusuha クスハ Final Support Defend Damage Taken -10%, EXP +10%
Fighter Pilots Giada ジャーダ Evade Rate +10%, Final Damage Taken -10% Evade Rate affects the Accuracy Rate formula.
Garnet ガーネット EXP +10%, Bless cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Octo Squad Katina カチーナ Accuracy Rate +10%, Final Damage Taken -10% Accuracy Rate affects the Accuracy Rate formula.
Russel ラッセル Final Support Defend Damage Taken -20%
Tasuku タスク Lucky Activation Rate +10%, Luck cost reduced to 15 SP
Leona レオナ Accuracy Rate +10%, Evade Rate +10% Accuracy Rate and Evade Rate affect the Accuracy Rate formula.
Mao Industries Irm イルム Love cost reduced to 45 SP
Ling リン Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% Accuracy Rate and Evade Rate affect the Accuracy Rate formula.
Radha ラーダ Evade Rate +10%, SP +20 Evade Rate affects the Accuracy Rate formula.
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Ex-Aggressors Sanger ゼンガー Final Melee Damage +10%
Elzam エルザム Final Ranged Damage +10%
Kai カイ Command Effect +5%, Critical Hit Rate +10%
Gilliam ギリアム Final Evade Rate +15%
Other Masaki マサキ Final Damage +5%, Final Accuracy Rate +10%
Lune リューネ Final Damage +10%


OGs2 Ace Bonuses

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Battleship Crew Lee リー Final Counterattack Damage +10%, Final Damage Taken -10%
Tetsuya (Main) テツヤ Final Damage Taken from attacks that are not MAP or have a range of 1 -10%
SRX Team Mai マイ Final Accuracy Rate +10%, SP +20
ATX Team Lamia ラミア Final Ranged Damage +5%, Final Ranged Accuracy Rate +10%
School Members Arado アラド Final Melee Damage +5%, Money +10%
Seolla ゼオラ Final Ranged Damage +5%, EXP +10%
Ouka オウカ Final Counterattack Damage +10%
Project TD Ibis アイビス Movement +1
Tsugumi ツグミ Final Accuracy Rate +10%, SP +20 Cannot become an Ace through normal gameplay.
Sleigh スレイ Final Counterattack Damage +10%
Excellence Project Raul ラウル Evade Rate +10%, Critical Hit Rate +10% Evade Rate affects the Accuracy Rate formula.
Fiona フィオナ Enable cost reduced to 50 SP
Neo DC Yuuki ユウキ Evade Rate +10%, Critical Hit Rate +10% Evade Rate affects the Accuracy Rate formula.
Carla リルカーラ Accuracy Rate +10%, Money +10% Accuracy Rate affects the Accuracy Rate formula.
Shadow Mirror Axel アクセル Final Accuracy Rate +20%
Wodan ウォーダン Final Melee Damage +10%
Other Rätsel レーツェル Final Ranged Damage +10%
Shine シャイン Money +20%
Alchemie アルフィミィ Final Support Attack Damage +10%, Support Defend Final Damage Taken -10%


OGs2.5 Ace Bonuses

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kota コウタ Final Counterattack Damage +15%
Folka フォルカ Critical Hit Rate +30%, Final Melee Damage +5%
Fernando フェルナンド Final Melee Damage +10%
Rishu リシュウ Critical Hit Rate +40%
Shu シュウ Final Damage Taken from attacks that are not MAP or have a range of 1 -20%