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Battle Moon Wars/Spirit: Difference between revisions
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Created page with "{| |- ! English !! Japanese !! Target !! Description |- | Miracle || 奇跡|| Self || Use the effects of Hot Blood, Flash, Focus Energy, Accelerate, Leap, Lucky and Great Eff..." |
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{| | {| | ||
|- | |- | ||
! English | ! English !! Target !! Description | ||
|- | |- | ||
| | | Love || Self || Activate Strike, Alert, Valor, Accel, Leap, Gain, and Luck. | ||
|- | |- | ||
| | | Provoke || Enemy || The target prioritizes attacking the user. The effect lasts until the target attacks. | ||
|- | |- | ||
| | | Leap || Self || Increases Jump by 4 for 1 turn. | ||
|- | |- | ||
| | | Accel || Self || Next move is increased by 3. | ||
|- | |- | ||
| | | Snipe || Self || Core and Overall range increased by 2, Height by 4, Hit Rate +50% until next attack.<br>Does not affect Arms with the same Core and Overall ranges, Status Up, or Field Arms. | ||
|- | |- | ||
| | | Fury || Self || Ignore enemy's special defenses when attacking. | ||
|- | |- | ||
| | | Mercy || Self || An enemy defeated in battle will remain at 10 HP. | ||
|- | |- | ||
| | | Assail || Self || Enable all Arms except Field after moving for 1 turn. | ||
|- | |- | ||
| | | Hope || Ally || Recover an ally's SP by 50. | ||
|- | |- | ||
| | | Trust || Ally || Recover 30% HP. | ||
|- | |- | ||
| | | Faith || Ally || Fully recover HP. | ||
|- | |- | ||
| | | Vigor || Self || Recover 30% HP. | ||
|- | |- | ||
| | | Guts || Self || Fully recover HP. | ||
|- | |- | ||
| | | Zeal || Self || Allows unit to take an extra turn. | ||
|- | |- | ||
| | | Again || Ally || Allows unit to take an extra turn. | ||
|- | |- | ||
| | | Observe || Enemy || Enemy's details become available. | ||
|- | |- | ||
| | | Valor || Self || Doubles damage dealt on next attack. | ||
|- | |- | ||
| | | Soul || Self || Damage dealt multiplied by 2.5x on next attack. | ||
|- | |- | ||
| | | Exhaust || Enemy || Decrease Will by 10. | ||
|- | |- | ||
| | | Rouse || Ally || Increase Will by 10. | ||
|- | |- | ||
| | | Spirit || Self || Increase Will by 10. | ||
|- | |- | ||
| | | Guard || Self || Reduce damage taken by 75% for 1 turn. | ||
|- | |- | ||
| | | Focus || Self || Raise Hit and Evade Rates by 30% for 1 turn. | ||
|- | |- | ||
| | | Alert || Self || Avoid the next enemy attack. | ||
|- | |- | ||
| | | Resist || Self || Decrease the next damage received to 10. | ||
|- | |- | ||
| | | Iron Wall || Self || Decrease the next damage received to 1/4. | ||
|- | |- | ||
| | | Strike || Self || Raise Hit Rate to 200% for 1 turn. | ||
|- | |- | ||
| | | Attune || Ally || Raise Hit Rate to 200% for 1 turn. | ||
|- | |- | ||
| | | Gain || Self || Double EXP earned in the next battle. | ||
|- | |- | ||
| | | Cheer || Ally || Double EXP earned in the next battle. | ||
|- | |- | ||
| | | Luck || Self || Double BP earned in the next battle. | ||
|- | |- | ||
| | | Bless || Ally || Double BP earned in the next battle. | ||
|} | |} | ||
Latest revision as of 21:13, 27 October 2021
| English | Target | Description |
|---|---|---|
| Love | Self | Activate Strike, Alert, Valor, Accel, Leap, Gain, and Luck. |
| Provoke | Enemy | The target prioritizes attacking the user. The effect lasts until the target attacks. |
| Leap | Self | Increases Jump by 4 for 1 turn. |
| Accel | Self | Next move is increased by 3. |
| Snipe | Self | Core and Overall range increased by 2, Height by 4, Hit Rate +50% until next attack. Does not affect Arms with the same Core and Overall ranges, Status Up, or Field Arms. |
| Fury | Self | Ignore enemy's special defenses when attacking. |
| Mercy | Self | An enemy defeated in battle will remain at 10 HP. |
| Assail | Self | Enable all Arms except Field after moving for 1 turn. |
| Hope | Ally | Recover an ally's SP by 50. |
| Trust | Ally | Recover 30% HP. |
| Faith | Ally | Fully recover HP. |
| Vigor | Self | Recover 30% HP. |
| Guts | Self | Fully recover HP. |
| Zeal | Self | Allows unit to take an extra turn. |
| Again | Ally | Allows unit to take an extra turn. |
| Observe | Enemy | Enemy's details become available. |
| Valor | Self | Doubles damage dealt on next attack. |
| Soul | Self | Damage dealt multiplied by 2.5x on next attack. |
| Exhaust | Enemy | Decrease Will by 10. |
| Rouse | Ally | Increase Will by 10. |
| Spirit | Self | Increase Will by 10. |
| Guard | Self | Reduce damage taken by 75% for 1 turn. |
| Focus | Self | Raise Hit and Evade Rates by 30% for 1 turn. |
| Alert | Self | Avoid the next enemy attack. |
| Resist | Self | Decrease the next damage received to 10. |
| Iron Wall | Self | Decrease the next damage received to 1/4. |
| Strike | Self | Raise Hit Rate to 200% for 1 turn. |
| Attune | Ally | Raise Hit Rate to 200% for 1 turn. |
| Gain | Self | Double EXP earned in the next battle. |
| Cheer | Ally | Double EXP earned in the next battle. |
| Luck | Self | Double BP earned in the next battle. |
| Bless | Ally | Double BP earned in the next battle. |