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Makai Senki Disgaea 2/Weapon Skills: Difference between revisions
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added attack zone for Delta split |
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Staff is omitted as it does not teach skills merely grants bonuses to spells. | Staff is omitted as it does not teach skills merely grants bonuses to spells. | ||
==Explanation of symbols== | |||
<table> | |||
<tr><td> <tt>[>]</tt><td>This indicates which direction the character is facing. In this instance, it means the character is facing right. To avoid any confusion, the [<] symbol is not included at all, which means the character is always facing right, or that direction does not matter. | |||
<tr><td> <tt>[1]</tt><td>Numbers in brackets designate which panels are being affected by the skill. The hit order is determined by the actual number: [1] is always hit first, then [2], [3], and so on. | |||
<tr><td> <tt>[X]</tt><td>This panel needs to be free while the skill is being performed, but no characters will end up on it afterwards. | |||
<tr><td> <tt>[K]</tt><td>This panel will be the new location of the enemy after the skill has been completed, so it must be free prior to instigation of the skill. | |||
<tr><td> <tt>[B]</tt><td>This panel will be the new location of the character performing the skill once it has been completed, so it must be free prior to instigation of the skill. | |||
<tr><td> <tt>( )</tt><td>Parenthesis are only involved with Free and Linear Range skills that have an Area of Effect greater than one. It indicates around which Panel the Area of Effect can be rotated 90 degress clockwise, which is done by pressing the Square Button. If a number is enclosed by the parenthesis, it still designates a target, as well as hit order. | |||
<tr><td> <tt>Free Range: x</tt><td>This indicates that you may choose any target no further than distance x. | |||
<tr><td> <tt>Linear Range: x</tt><td>This indicates that you may choose any target in a straight line no further than distance x. | |||
</table> | |||
==Fist== | ==Fist== | ||
Dmg Calc = (Atk+Speed) / 2<br> | Dmg Calc = (Atk+Speed) / 2<br> | ||
<table> | <table> | ||
<tr> | <tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone | ||
<th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone<tr> | <tr><th> Triple Strike <td> 8 <td> 1 <td> / <td> 110% <td> | ||
<th> Triple Strike <td> 8 <td> 1 <td> / <td> [>][1][K] <tr> | [>][1][K] | ||
<th> Tiger Charge <td> 24 <td> 3 <td> / <td> | <tr><th> Tiger Charge <td> 24 <td> 3 <td> / <td> 120% <td> | ||
<th> Lion's Roar <td> 56 <td> 6 <td> / <td> | [>] [1][K] | ||
<tr><th> Lion's Roar <td> 56 <td> 6 <td> / <td> 110% <td> | |||
[2][3][4] | [2][3][4] | ||
[X] [5][>][1] | [X] [5][>][1] | ||
[6][7][8] | [6][7][8] | ||
<tr> | <tr><th> King of Beasts <td> 82 <td> 10 <td> / <td> 140% <td> | ||
<th> King of Beasts <td> 82 <td> 10 <td> / <td> [>][1] [K] <tr> | [>][1] [K] | ||
<th> Rising Dragon <td> 124 <td> 15 <td> / <td> [X][K][>][1] <tr> | <tr><th> Rising Dragon <td> 124 <td> 15 <td> / <td> 170% <td> | ||
<th> Big Bang <td> 240 <td> 21 <td> Fire <td> | [X][K][>][1] | ||
<tr><th> Big Bang <td> 240 <td> 21 <td> Fire <td> 150% <td> | |||
[4][3][2] | |||
[>][6][1][5] | |||
[9][8][7] | |||
</table> | </table> | ||
| Line 26: | Line 38: | ||
Dmg Calc = Atk<br> | Dmg Calc = Atk<br> | ||
<table> | <table> | ||
<tr> | <tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone | ||
<th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone<tr> | <tr><th> Blade Rush <td> 10 <td> 1 <td> / <td> 110% <td> | ||
<th> Blade Rush <td> 10 <td> 1 <td> / <td>[>][1][2][3][X]<tr> | [>][1][2][3][X] | ||
<th> Hurricane Slash <td> 18 <td> 3 <td> Wind <td>[>][1]<tr> | <tr><th> Hurricane Slash <td> 18 <td> 3 <td> Wind <td> 130% <td> | ||
<th> Moon Slash <td> 38 <td> 6 <td> / <td> | [>][1] | ||
<tr><th> Moon Slash <td> 38 <td> 6 <td> / <td> 110% <td> | |||
[2] | |||
[>] [1] | |||
[3] | |||
<th> Winged Slayer <td> 82 <td> 10 <td> / <td> | <tr><th> Winged Slayer <td> 82 <td> 10 <td> / <td> 120% <td> | ||
[4][3][2] | |||
[ | [X] [>][1][6][5] | ||
[9][8][7] | |||
<tr> | <tr><th> Dark X Slash <td> 120 <td> 15 <td> / <td> 170% <td> | ||
<th> Dark X Slash <td> 120 <td> 15 <td> / <td> <tr> | [>][1][X] | ||
<th> Dimension Slash <td> 260 <td> 21 <td> Star <td>[>][ | <tr><th> Dimension Slash <td> 260 <td> 21 <td> Star <td> 160% <td> | ||
[>][1][2][3][4][5] | |||
</table> | </table> | ||
==Spear== | ==Spear== | ||
Dmg Calc = Atk<br> | Dmg Calc = Atk<br> | ||
<table> | <table> | ||
<tr> | <tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone | ||
<th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone<tr> | <tr><th> Impaler <td> 7 <td> 1 <td> /<td> 110% <td> | ||
<th> Impaler <td> 7 <td> 1 <td> /<td> [B][>][1]<tr> | [B][>][1] | ||
<th> Lightning Spear <td> 15 <td> 3 <td> /<td> <tr> | <tr><th> Lightning Spear <td> 15 <td> 3 <td> /<td> 120% <td> | ||
<th> | [>] [1][B] | ||
<th> Turbulence <td> 80 <td> 10 <td> Wind <td><tr> | <tr><th> Asteroid Drop <td> 45 <td> 6 <td> /<td> 120% <td> | ||
<th> Divine Strike <td> 125 <td> 15 <td> / <td><tr> | [2][3][4] | ||
<th> Spear Storm <td> 250 <td> 21 <td> Fire <td>< | [5][>][1] [B] | ||
[6][7][8] | |||
<tr><th> Turbulence <td> 80 <td> 10 <td> Wind <td> 130% <td> | |||
[6][4][1] | |||
[7][>][2] | |||
[8][5][3] | |||
<tr><th> Divine Strike <td> 125 <td> 15 <td> / <td> 140% <td> | |||
[>] [1] | |||
<tr><th> Spear Storm <td> 250 <td> 21 <td> Fire <td> 160% <td> | |||
[2][3][4] | |||
[B] [5][>][1] | |||
[6][7][8] | |||
</table> | </table> | ||
==Bow== | ==Bow== | ||
Dmg Calc = (Atk+Hit) / 2<br> | Dmg Calc = (Atk+Hit) / 2<br> | ||
<table> | <table> | ||
<tr> | <tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone | ||
<th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone<tr> | <tr><th> Poison Blast <td> 8 <td> 1 <td> Ice <td> 110% <td> | ||
<th> Poison Blast <td> 8 <td> 1 <td> Ice <td>[>] | [>] [1] | ||
<th> Raiden Missile <td> 22 <td> 3 <td> / <td> | <tr><th> Raiden Missile <td> 22 <td> 3 <td> / <td> 120% <td> | ||
<th> Delta Split <td> 36 <td> 6 <td> / <td> | Free Range: 4 | ||
[!] [1] | |||
<tr><th> Delta Split <td> 36 <td> 6 <td> / <td> 140% <td> | |||
[>] | [X] | ||
[>] [1] | |||
<tr> | |||
<th> Zielregen <td> 80 <td> 10 <td> Fire <td><tr> | [X] | ||
<th> | <tr><th> Zielregen <td> 80 <td> 10 <td> Fire <td> 140% <td> | ||
<th> Omega Comet <td> 260 <td> 21 <td> Ice <td>< | [5] [3] | ||
[>] [1] | |||
[4] [2] | |||
<tr><th> Doppelganger <td> 120 <td> 15 <td> / <td> 150% <td> | |||
Free Range: 4 | |||
[!] [1] | |||
<tr><th> Omega Comet <td> 260 <td> 21 <td> Ice <td> 160% <td> | |||
Free Range: 3 | |||
[4] | |||
[>] [2](1)[3] | |||
[5] | |||
</table> | </table> | ||
| Line 77: | Line 113: | ||
Dmg Calc = Hit<br> | Dmg Calc = Hit<br> | ||
<table> | <table> | ||
<tr> | <tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone | ||
<th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone<tr> | <tr><th> Tri-Burst <td> 8 <td> 1 <td> / <td> 110% <td> | ||
<th> Tri-Burst <td> 8 <td> 1 <td> / <td> | Linear Range: 3 | ||
<th> Gaia Blast <td> 16 <td> 3 <td> / <td>[>] | [!] [1] | ||
<th> Proximal Shot <td> 32 <td> 6 <td> Star <td>[B][X][X][>][1]<tr> | <tr><th> Gaia Blast <td> 16 <td> 3 <td> / <td> 120% <td> | ||
<th> Shooting Stars <td> 78 <td> 10 <td> / <td><tr> | [>] [1] | ||
<th> Totenkruez <td> 138 <td> 15 <td> Fire <td><tr> | <tr><th> Proximal Shot <td> 32 <td> 6 <td> Star <td> 130% <td> | ||
<th> Inferno <td> 256 <td> 21 <td> Fire <td>< | [B][X][X][>][1] | ||
<tr><th> Shooting Stars <td> 78 <td> 10 <td> / <td> 140% <td> | |||
Linear Range: 3 | |||
[!] [1] | |||
<tr><th> Totenkruez <td> 138 <td> 15 <td> Fire <td> 150% <td> | |||
Linear Range: 4 | |||
[4] | |||
[>] [2](1)[3] | |||
[5] | |||
<tr><th> Inferno <td> 256 <td> 21 <td> Fire <td> +60% <td> | |||
Linear Range: 5 | |||
[5] [4] | |||
[>] (1) | |||
[3] [2] | |||
</table> | </table> | ||
| Line 90: | Line 139: | ||
Dmg Calc = Atk<br> | Dmg Calc = Atk<br> | ||
<table> | <table> | ||
<tr> | <tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone | ||
<th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone<tr> | <tr><th> Boulder Crush <td> 6 <td> 1 <td> / <td> 110% <td> | ||
<th> Boulder Crush <td> 6 <td> 1 <td> / <td>[>][1]<tr> | [>][1] | ||
<th> Colossal Fissure <td> 14 <td> 3 <td> / <td>[>][1]<tr> | <tr><th> Colossal Fissure <td> 14 <td> 3 <td> / <td> 120% <td> | ||
<th> Boomerang Axe <td> 32 <td> 6 <td> / <td><tr> | [X][>][1] | ||
<th> Violent Storm <td> 74 <td> 10 <td> / <td>[>][1][X]<tr> | <tr><th> Boomerang Axe <td> 32 <td> 6 <td> / <td> 130% <td> | ||
<th> Graviton Flare <td> 112 <td> 15 <td> / <td><tr> | [>] [1] | ||
<th> Calamity Drive <td> 188 <td> 21 <td> Star <td>[>][1] | <tr><th> Violent Storm <td> 74 <td> 10 <td> / <td> 150% <td> | ||
[>][1][X] | |||
<tr><th> Graviton Flare <td> 112 <td> 15 <td> / <td> 170% <td> | |||
[>][1] | |||
<tr><th> Calamity Drive <td> 188 <td> 21 <td> Star <td> 190% <td> | |||
[>][1] | |||
</table> | </table> | ||
Latest revision as of 22:09, 19 April 2008
Staff is omitted as it does not teach skills merely grants bonuses to spells.
Explanation of symbols
| [>] | This indicates which direction the character is facing. In this instance, it means the character is facing right. To avoid any confusion, the [<] symbol is not included at all, which means the character is always facing right, or that direction does not matter. |
| [1] | Numbers in brackets designate which panels are being affected by the skill. The hit order is determined by the actual number: [1] is always hit first, then [2], [3], and so on. |
| [X] | This panel needs to be free while the skill is being performed, but no characters will end up on it afterwards. |
| [K] | This panel will be the new location of the enemy after the skill has been completed, so it must be free prior to instigation of the skill. |
| [B] | This panel will be the new location of the character performing the skill once it has been completed, so it must be free prior to instigation of the skill. |
| ( ) | Parenthesis are only involved with Free and Linear Range skills that have an Area of Effect greater than one. It indicates around which Panel the Area of Effect can be rotated 90 degress clockwise, which is done by pressing the Square Button. If a number is enclosed by the parenthesis, it still designates a target, as well as hit order. |
| Free Range: x | This indicates that you may choose any target no further than distance x. |
| Linear Range: x | This indicates that you may choose any target in a straight line no further than distance x. |
Fist
Dmg Calc = (Atk+Speed) / 2
| Skill | Base Cost | Level Learned | Element | Power | Attack Zone |
|---|---|---|---|---|---|
| Triple Strike | 8 | 1 | / | 110% |
[>][1][K] |
| Tiger Charge | 24 | 3 | / | 120% |
[>] [1][K] |
| Lion's Roar | 56 | 6 | / | 110% |
[2][3][4]
[X] [5][>][1]
[6][7][8]
|
| King of Beasts | 82 | 10 | / | 140% |
[>][1] [K] |
| Rising Dragon | 124 | 15 | / | 170% |
[X][K][>][1] |
| Big Bang | 240 | 21 | Fire | 150% |
[4][3][2]
[>][6][1][5]
[9][8][7]
|
Sword
Dmg Calc = Atk
| Skill | Base Cost | Level Learned | Element | Power | Attack Zone |
|---|---|---|---|---|---|
| Blade Rush | 10 | 1 | / | 110% |
[>][1][2][3][X] |
| Hurricane Slash | 18 | 3 | Wind | 130% |
[>][1] |
| Moon Slash | 38 | 6 | / | 110% |
[2]
[>] [1]
[3]
|
| Winged Slayer | 82 | 10 | / | 120% |
[4][3][2]
[X] [>][1][6][5]
[9][8][7]
|
| Dark X Slash | 120 | 15 | / | 170% |
[>][1][X] |
| Dimension Slash | 260 | 21 | Star | 160% |
[>][1][2][3][4][5] |
Spear
Dmg Calc = Atk
| Skill | Base Cost | Level Learned | Element | Power | Attack Zone |
|---|---|---|---|---|---|
| Impaler | 7 | 1 | / | 110% |
[B][>][1] |
| Lightning Spear | 15 | 3 | / | 120% |
[>] [1][B] |
| Asteroid Drop | 45 | 6 | / | 120% |
[2][3][4] [5][>][1] [B] [6][7][8] |
| Turbulence | 80 | 10 | Wind | 130% |
[6][4][1]
[7][>][2]
[8][5][3]
|
| Divine Strike | 125 | 15 | / | 140% |
[>] [1] |
| Spear Storm | 250 | 21 | Fire | 160% |
[2][3][4]
[B] [5][>][1]
[6][7][8]
|
Bow
Dmg Calc = (Atk+Hit) / 2
| Skill | Base Cost | Level Learned | Element | Power | Attack Zone |
|---|---|---|---|---|---|
| Poison Blast | 8 | 1 | Ice | 110% |
[>] [1] |
| Raiden Missile | 22 | 3 | / | 120% |
Free Range: 4 [!] [1] |
| Delta Split | 36 | 6 | / | 140% |
[X] [>] [1] [X] |
| Zielregen | 80 | 10 | Fire | 140% |
[5] [3]
[>] [1]
[4] [2]
|
| Doppelganger | 120 | 15 | / | 150% |
Free Range: 4 [!] [1] |
| Omega Comet | 260 | 21 | Ice | 160% |
Free Range: 3
[4]
[>] [2](1)[3]
[5]
|
Gun
Dmg Calc = Hit
| Skill | Base Cost | Level Learned | Element | Power | Attack Zone |
|---|---|---|---|---|---|
| Tri-Burst | 8 | 1 | / | 110% |
Linear Range: 3 [!] [1] |
| Gaia Blast | 16 | 3 | / | 120% |
[>] [1] |
| Proximal Shot | 32 | 6 | Star | 130% |
[B][X][X][>][1] |
| Shooting Stars | 78 | 10 | / | 140% |
Linear Range: 3 [!] [1] |
| Totenkruez | 138 | 15 | Fire | 150% |
Linear Range: 4
[4]
[>] [2](1)[3]
[5]
|
| Inferno | 256 | 21 | Fire | +60% |
Linear Range: 5
[5] [4]
[>] (1)
[3] [2]
|
Axe
Dmg Calc = Atk
| Skill | Base Cost | Level Learned | Element | Power | Attack Zone |
|---|---|---|---|---|---|
| Boulder Crush | 6 | 1 | / | 110% |
[>][1] |
| Colossal Fissure | 14 | 3 | / | 120% |
[X][>][1] |
| Boomerang Axe | 32 | 6 | / | 130% |
[>] [1] |
| Violent Storm | 74 | 10 | / | 150% |
[>][1][X] |
| Graviton Flare | 112 | 15 | / | 170% |
[>][1] |
| Calamity Drive | 188 | 21 | Star | 190% |
[>][1] |
Created by Chadditz.
Akuma Hokoru 02:23, 23 September 2006 (EDT)